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#stern electronics
oldguydoesstuff · 9 months
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Who has played Tazz Mania by Stern Electronics (1982) ? Pretty obscure. I practically lived in the arcade back then and don't ever remember seeing it.
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mrbopst · 2 months
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smbhax · 3 months
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Cliff Hanger (Stern, 1983) arcade flyer
Came out three months after Dragon’s Lair. Uses footage from late 70s Lupin III films “The Castle of Cagliostro” and “The Mystery of Mamo.”
– Cliff Hanger - Stern-Seeburg (Video Game, 1983) - USA | The Arcade Flyer Archive – Cliff Hanger (video game) - Wikipedia
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atariforce · 9 months
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Kill all humans by LowRez
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dailyretrogames · 2 years
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Berzerk is a multidirectional shooter maze game, released for arcades in 1980 by Stern Electronics of Chicago. Berzerk places the player in a series of top-down, maze-like rooms containing armed robots.
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Alan McNeil, an employee of Universal Research Laboratories (a division of Stern Electronics), had a dream one night involving a black-and-white video game in which he had to fight robots. It was named for Fred Saberhagen's Berserker series of science fiction novels.
"Evil Otto" was named after Dave Otto, security chief at McNeil's former employer Dave Nutting Associates. According to McNeil, Dave Otto would "[smile] while he chewed you out". He would also lock McNeil and his fellow employees out of the building to enforce a noon-hour lunch, as well as piping beautiful music into every room.
The idea for a black-and-white game was abandoned. At that point Stern decided to use a color overlay board for Berzerk. A quick conversion was made, and all but the earliest versions of the game shipped with a color CRT display. The game was test-marketed successfully at a Chicago singles bar before general release.
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Berzerk is one of the first video games to use speech synthesis, featuring talking robots.In 1980, computer voice compression was extremely expensive, estimated to have cost the manufacturer US$1,000 (equivalent to $3,290 in 2021) per word; the English version has a thirty-word vocabulary
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Milton-Bradley produced a Berzerk board game designed for two players, one playing Evil Otto and the robots, the other playing the hero. The playing pieces are plastic yellow rectangular panels that are labeled with the corresponding characters. The hero figure is differently shaped and labeled only on one side. It also has a slot in which a second piece is inserted representing the character's arms, both equipped with laser pistols. Pressing down on the back tab raises the guns and if the figure is properly positioned in the space, it knocks down a robot. Firing the weapon counts as one move.
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vitesse-x · 1 year
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“In The Balance” (Single) is out now! Stream it here.
I wrote this track a year ago as a catharsis for a lot of frustration I was feeling towards myself and the world. Just wanting to feel centered, wanting to reach that perfect golden mean between all of my priorities and obligations and desires. Feeling that the second it comes is the second it slips away. Balance - the infinite chase.
This is more or less an “instrumental” track but I find myself better able to communicate honestly without vocals a lot of the time. I hope you like it! I’m grinding on a new album right now so this is a taste of a whole lot more to come ♫ -Vitesse X
Incredible art by Michael Askew Mixed by Abe Seiferth Mastered by Joe LaPorta  via @musicwebsiteblog
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trashrattt · 5 months
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What instruments I associate with Code Lyoko characters and why:
(I am hyperfixated on both music and CL so bear with me)
Aelita - Flute
Wild and mysterious, a seemingly mystical being who serves purpose, who has a soft heart and motives
Yumi - Violin
Beautiful yet serene, there's something so precise about it, yet you have to wonder on who lies underneath the seemingly strict persona
Odd - Hyperpop
The life of the party! Chipper and funny! Yet it can also go with more serious tunes, keeping its energetic personality through most of the dread and resentment one can go through
William - Electric guitar
Quite intimidating and shrill when you first hear it, as it is amplified to make it sound the way it is, but once you take that away, a whole different tune begins to play
Jeremie - Lumatone
Such a unique instrument, it requires precision and studiousness. It attunes with the others once you find the rhythm, often fluctuating recklessly, but trying to bring the whole piece together with care
Sorry I don't have any ideas with Ulrich, apologies, feel free to comment tho 😸😸
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usephemeral · 5 months
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@vitesse-x NYE 2021 by Matt Allen
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thisnoisemademe · 7 months
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Tried to save myself but myself keeps slipping away.
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mittelmotor · 1 month
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Denke an den kleinen Stern
Ich denk an Dich und träum von Dir , Wie schön wär es Du wärst bei mir ! Du fehlst mir so mein kleiner Stern , Ich liebe Dich und hab Dich gern !
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MittelmotorMusic.com
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90smovies · 1 year
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musicwebsiteblog · 5 months
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Vitesse X - RUReady (Mixtape) released August 4, 2023 via Music Website (@musicwebsiteblog). Cassette mixtape with old + new tracks, remixes and unreleased track 'Retina (demo)' that is a cassette exclusive. Limited to 50qty - Sold Out.
Stream it: https://vitessex.bandcamp.com/album/ruready-mixtape
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vitesse-x-photo · 5 months
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@vitesse-x (2021)
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smbhax · 1 year
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Stars (Stern Electronics, 1978)
Photo by Gavin Miller
My favorite pinball table = D
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atariforce · 1 year
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Retro Game Spotlight 086: Tutankham (1983)
Original Publishers (Arcade version): Konami / Stern Electronics (1982) Original Designer (Arcade version): H. Tanigaki Publisher (2600 version): Parker Brothers Designers (2600 version): Dave Engman, Dawn Stockbridge
Trivia: Originally named after the Egyptian pharaoh Tutankhamun (but shortened due to length), Tutankham was ported to the Atari 2600 and Intellivision by Parker Brothers, who held a sweepstakes with a grand prize of $3,000 worth of video games or video game equipment.
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dustedmagazine · 1 year
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Deathprod — Compositions (Smalltown Supersound)
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Photo by Carsten Aniks
Compositions by Deathprod
From the first note of Compositions, Helge Stern AKA Deathprod immerses the listener into a granular focus on pitch and tonal depth. Crushingly slow, heavy and intense, the Norwegian producer manages to create a sense of enormity from 17 short, minimalist pieces in which he stresses his equipment to express the tensile strength of his music. Working with his trademark mix of obsolete electronic and handmade analog gear in his Audio Virus Lab studio in Oslo, Stern manages to conjure movement from stasis by focusing on the tactility of sound. Whether the bottom end of a string quartet playing out the last days or the murmuring of Atlas straining beneath his burden, there an almost heroic splendor in the delicacy of Stern’s discipline.
“Composition 1” opens with the doomsday basses; long notes echo and rumble as if their very frequency might forestall fate, if even for a moment. Intimate and tactile, it provides an entry point for what follows. Sequenced and numbered chronologically as composed, the subsequent pieces extend Stern’s juxtaposition of bespoke tunings, machine tones and formal arrangement. As one listens, the ear becomes attuned to the slightest variation in sound, grains of sand in a shell, muscles racked by weight. Musically you are reminded of a church organ at its most abstract and, indeed, when compositions “8” and “9” arrive, there is a flash of recognition in the hymnal quality of the tracks, the former in the lower register, the bass notes fluttering delicately and the latter adding minor distortions to the upper notes. Thereafter, Stern builds on the emotional heft foreshadowed in the album’s opening. The decomposing delay and reverb on “11”, “12” and “13” evoke a suffocating desolation in which the organization of sound signifies defiant hope. Between each piece the quiet hum and crackle of idle machines recharging for the next surge. It ends on an elegiac note on “17” with the barest hint of a piano motif beneath oscillating sinewaves. 
Deathprod’s ability to conjure soul from his machines is key to the power of his music. If his last album 2019’s Occulting Disk seemed designed to alienate, Compositions for all its formality and repetition has a far more human aspect. Lugubrious yes, sometimes harsh but its granular beauty has a mesmeric effect that lingers. 
Andrew Forell
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