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#story of seasons a wonderful life cosplay
ranchstoryblog · 28 days
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Ranch Story Community Q&A Volume 3: Igusa Matsuyama Returns!
Igusa Matsuyama, the legendary artist behind the Story of Seasons series since the original 1996 game has once again agreed to a Q&A featuring questions from fans from around the world! A big thank you to all the members of the community who helped make this possible.
Some aspects of the text have been altered to match localization people are familiar with. (Japanese names to English names, for example: Bokujou Monogatari (牧場物語) was formerly localized as Harvest Moon and is now localized as Story of Seasons, etc). Images were not part of the original text and have been added as a visual aid. Though we translated as many questions as we could, we did not include questions involving personal information or regarding unannounced releases. Please understand.
If you would like to read our original correspondence (in Japanese), that will be provided in a separate post.
Additional cosplay photo provided by Foxface from our community Discord.
Translations: @artycharmy (correspondence, outline) Editing and Clean-up: Jerome, @artycharmy, and @regularcelery
——— Anonymous asks: What is the relationship between Jamie and the Harvest Goddess?
Igusa Matsuyama: Jamie was treated as a fairy or spirit. I'm sorry, but I'm not sure if there's any points that link them and the Goddess.
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Editor's note: the term Matsuyama uses is "妖精."
Tomato asks: I would like to ask about what their inspiration was for the outfits designs in the original release of harvest moon another wonderful life. Since I got reminded of the girl clothing brand Mezzo Piano when looking at the I love Kuma/I love bears outfit.
Igusa Matsuyama: I remember the only thing I thought of was using Spring-like colours! (All designs were made with seasonal colours In mind) When I knew that Daachan, who was planned to be used in a lot of events, wouldn't actually play a big role in the game, I put him on the T-Shirt so he could at least get some attention as a mascot-like existence.
Pansy asks: If you were able to create your own game for the Story of Seasons franchise, with no rules or limitations whatsoever, what do you think it might look like?
Igusa Mastuyama: Since I love dogs, I'd like to try making a Story of Seasons that's set in a world just full of dogs. Though that dream of mine probably won't come true.
Anonymous asks: The look of Story of Seasons has changed a lot over the years! What would you say is more challenging to create - simple designs, where you have to work with very little space, or complicated designs, where you have to consider many little details?
Igusa Matsuyama: A long time ago there were a lot of things you weren't able to replicate in video games. There were constraints for things like the number of colours and patterns for hair styles and clothes. It was difficult to work around those constraints, but at the same time a lot of fun. Nowadays, it's the complete opposite. Now we can design anything with hardly any constraints. And unlike a long time ago, now I'm asked to make more complicated designs, like patterns and decorations. However, if it's a big request, sometimes I run into quite a lot of trouble when designing. They each have had their own difficulties.
Anonymous asks: Hello, Matsuyama! Thank you for bringing the worlds of Bokujou Monogatari to life for many years. Your art has had a huge influence on me!
One of my favorite candidates is “Rock” from “A Wonderful Life.” I’d love to know any particular influences for his character design from 21 years ago, and his new design for the remake.
Igusa Matsuyama: I was told that he was a young, wannabe playboy, so I somehow ended up with that sort of design. For the remake, I made his clothes a little looser without changing his design, so he'd look even more playful. I, too, wanted to avoid changing him as much as I could as there are other people among the staff that also like the original for his “Rockness”. So, he got that makeover after everybody shared and checked their opinions with each other.
Jerome asks: On page 130 of the "Special Comic" manga there's artwork of Super Famicom characters that have never been printed anywhere else. Do you or Marvelous still have these? It would be great to see them in more detail in the future some time.
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Igusa Matsuyama: They're all characters that appeared in the SNES version of "Harvest Moon." Nina's parents, Ellen's mother, Ann's father, Maria's parents (The mayor couple). I'm sorry. My SNES illustrations have gone missing...
Raven Bloom, Ryan, and Moth ask: How did you feel when your designs for the men in A Wonderful Life were repurposed to be bachelors? What do you think of the changes made to the bachelors in the remake of A Wonderful Life? I miss the “Bruce Campbell” look Matthew used to have.
Igusa Matsuyama: Matthew (マシュー) is Masshu (マッシュ) in the Japanese A Wonderful Life (Editors note: Charmy made a careless mistake when translating the questions, sorry Matsuyama san 🫣) When I first heard this name, the first thing that came to mind was Evil Dead's protagonist, Ash. You're right. I designed him after Bruce Campbell. I still love Bruce Campbell today. When Wonderful Life was under production, I had heard they weren't going to make a girl version, so I designed him not as a love interest, but as a quirky character. Knowing that he'd appear in the remake as a marriage candidate, I redesigned him as a character that would be liked by many. I hope you can enjoy the game for its nostalgia, as well as for being a shiny, brand new release.
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Salmon Axe and Anonymous ask: I personally adore Doraemon x SOS game. Are you interested in working directly with or collaborating with other franchises in the future? And is there a series outside Story of Seasons you would like to work with now as a guest artist? (Could it be Pokemon?)
Igusa Matsuyama: I've loved Doraemon manga since I was a kid! Working as a guest artist? Hmm, I'm happier being the main illustrator, so nothing in particular comes to mind. I enjoy a lot of games in my free time, such as Fallout, Far Cry and Border Lands.
Anonymous asks: Even though we never see his face, was there ever a concept of how Woofio would look without his costume?
Igusa Matsuyama: I designed Woofio as the being that is Woofio, so there's no design of him without his costume.
Idris asks: Your style has upgraded a lot over the time to match the trends. Do you think you will ever go for an old school look (early HM) for a SoS game again? What do you think is the secret to your art’s charm?
Igusa Matsuyama: What I'm particular about when designing for Story of Seasons is making characters with head/body proportions and an atmosphere that go well with that release. First, I listen to the client's request then think of a design according to that. These days, game visuals have gotten fancier and fancier, so there's not many opportunities for characters with short proportions to make an appearance. To me, what's important when designing is "playfulness." More so than "pretty" or "cool" and such, I get attached to the character, have fun making the character. I find joy in character creation itself.
MacGyver asks: Yasuhiro Wada has shared some interesting stories about how chaotic the original game's development was. Is there anything interesting you remember from around that time? 
Igusa Matsuyama: Now it's a memory I can look back on and laugh about, but I'm not sure how much I can talk about it so please forgive me. If Wada hadn't been there back then, then "Harvest Moon" wouldn't have become a thing.
Toyberb and Anonymous ask: There’s a lot of different cow designs now, which is your favorite to draw?
Igusa Matsuyama: I've loved drawing animals since I was a kid, so I love all of the cows. Although the easiest one to draw is the cow with the big nose.
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Anonymous asks: Were there any games where you made designs for protagonists of genders that did not end up available to play as? (Like a girl protagonist for Save the Homeland/Hero of Leaf Valley or a nonbinary protagonist for any game before A Wonderful Life)
Igusa Matsuyama: There's so many designs that got scrapped, but as far as I recall, there's not really many where that character's setting itself was scrapped. (Excluding Thumbelina, mentioned below)
Koharu asks: Were there ever any character designs made for other older SNES characters like Ellen for 64? Some magazines had Marie with blue hair, like the SNES character, so it made me wonder if she (SNES Maria) was meant to also be there at some point.
Igusa Matsuyama: I'm not in the position to make settings or scenarios where characters from other games appear, so I can't say, but I like the idea of older characters making an appearance!
Amina/k0iisu asks: Hello! I really love Hiro’s design specifically. Could you tell me a few facts about him/his design that might not be well known information? Thank you so much! I love your art :D
Igusa Matsuyama: Thank you very much! Hiro is a future doctor, so I tried to make them look as much like a doctor as I could. Also, to make him look friendlier, I designed him as your average everyday boy you'd see in the neighbourhood. He doesn't have a flashy face or hairstyle, but he's one of my favourite designs, too. I wrote this in the guidebook too, but what I like about him is the Asian flair I added to his clothes and the spot of colour around his feet.
Bunbun asks: I'm excited for the Nendoroid that was announced of Claire! I hope there will be ones of HM64 designs too. Since you have a lot of figures on your blog, how does it feel to be able to add one of your own characters to your collection? Are there any of your other characters you hope will get figures of?
Igusa Matsuyama: A nendoroid of Claire! I'm looking forward to it too, but when is it going to be released? If it's possible, I'd like one of Woofio.
Editor's note: Preorders are open for Nendoroid Claire now!
Chickee asks: A purple-haired princess character was rumored to have existed in Harvest Moon 64, but she didn't make it to the published game. Did you create a design for this character?
Igusa Matsuyama: That's probably Princess Thumbelina. Wasn't she Incredibly small? What I designed didn't end up being used. Speaking of HM64 characters, I pushed for them to include a pet turtle, but in the end it only appeared as an ornament. For A Wonderful Life, I asked for a turtle to be included again and designed a tortoise with a scarf, but it didn't make it as a pet and appeared only as a wild turtle that walks around the pond. I'm waiting for the day they finally include a pet turtle in the game.
emery flower147 asks: omg  I saw the pics where the AWL girls are in a team and Muffy has a shotgun and stuff? Do you think any other characters would work in a cool team like that?
Igusa Matsuyama: For the Friends of Mineral Town guide book, I had the five girls, Popuri, Marie, Ran, Elly and Karen work hard as Harvest Sprites. Also, for the guide books, I drew Pete (The old male protagonist), Sarah (The GB version female protagonist), and Claire doing whatever I wanted them to. I don't know if you can call it cool or not, but it was fun being in charge of that.
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Ixur asks: A lot of the PoOT character designs for the regular villagers seem more popular than the marriage candidates in my region. Is that something that's been noticed by you/Marvelous in Japan? Lars, Clemens, Beth, and Misaki for example.
Igusa Matsuyama: Marvelous doesn't really talk about that sort of thing so I'm not sure if they're aware of it or not. I don't do social media so I'm also not sure which characters are popular. I'm happy as long as the characters are liked. The design on Lars’s shirt is modeled after my beloved dog, so I’d be especially happy if you like his shirt too.
Anonymous asks: What do you think about people cosplaying your designs?
Igusa Matsuyama: It makes me very happy! I'm no good at sewing, so I really admire people who can make their own clothes. It's an honour having the designs I made be made into real clothes, and I think it's great to have fun acting out the characters.
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Afro Fae asks: When creating designs for characters, how do you settle on a specific color palette? Do you take color meanings into account with a character's personality or do you go purely off of feeling?
Igusa Matsuyama: I keep in mind the overall colours the client asked for while designing. Sometimes I propose a new colour when I think there's one that fits better. I'm also careful when choosing colours and everyone's traits to make sure it's easy to tell which character is which when seen from a distance. However, in the cases of families and such, I do the opposite and give them all a common colour to give them a sense of kinship.
———
From all of us at Ranch Story, we'd like to thank Matsuyama from the bottom of our hearts for answering our questions again! Whether a fan has only just discovered the series or has grown up alongside it, so many people have loved these characters and worlds that Igusa Matsuyama brings to life, so it feels truly special to be able to have this opportunity. We'll end this article with Matsuyama's own words, as well as a parting gift.
Igusa Matsuyama: I'm so glad I could answer your questions again. I'm the one that should be saying thank you. It means the world to me knowing that everyone enjoys my illustrations! I added an illustration as thanks. I'll keep up the hard work!
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oneshortlady · 6 months
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I'm baby
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ash-of-the-meadow · 11 months
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I've been digging through my old Harvest Moon stuff and came across this picture of my old Pony cosplay, circa 2015 or so. It was one of my favorite cosplays and I really should make the updated version with the dog on the shirt.
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lady-clara · 11 months
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Did you meet Molly today at Cafe Bluebird, or Muffy back in the day at the Blue Bar? 🍻 🐦
Anyway happy release day, here's my costest ☺️🩷
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pelipper · 8 months
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We found Rock at the farm. 🥵🍆
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mahoushojo · 7 months
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The Life in the Valley: A Story of Seasons: A Wonderful Life Zine is now up! I wanted to share some of the cosplay photos that my friends and I submitted. I had the best time spending the afternoon with these gals and was so happy to be a part of this love letter to the Bokumono fandom. 🌻✨
We really put our all into our cosplays and had such a fun photoshoot at our local sunflower farm! You can check out the full zine here!
Thank you so much to Renai_Photo on Instagram for being our photographer and to @iron-rose-revolution-blog for helping me with my Molly cosplay!
Cecilia: @princessvanellopevonschweetz Molly: @mahoushojo Lumina: @sunfloradesu
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plow-and-propose · 7 months
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I'm so happy and grateful to have contributed to @lifeinthevalley, a zine for Story of Seasons: A Wonderful Life! It was such a good time, the sort of experience that makes this fandom special 🥰
Check out the zine here!
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awkwardshyfangirl · 2 months
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bokumonocosplay · 11 months
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The dog has been smoothed!
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I know a lot of image upscaling guides can be confusing (especially if you're using anything other than photoshop) so I went ahead and lifted Pony's dog shirt logo from a screenshot. It's been upscaled, enhanced, and adjusted slightly to compensate for the angle the screenshot was taken at.
Feel free to use it for any of your art or cosplay needs!
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canaryinacoolmine · 2 years
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Back to the Valley 🌱🍅🐣
Celia | Nami | Muffy
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directdogman · 3 months
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Hello Hound!! Since it's Dialtown's 2nd anniversary, I've been planning up a few "general" related questions about your series that I've been meaning to ask, but I decided to save them up for the big day because why not? Anyways, here's what I've got, these were meant to be fun to answer so don't sweat it :]
1: How do you feel about Dialtown's success? Are you proud of how far you've come? 
2: Which character was the MOST fun for you to write, and which was the most PAINFUL?
3: What is something you wish more people would talk about or just know about related to Dialtown in general?
4: If you had the opportunity to write a FULL complete, detailed life story of any of your characters, who would that be?
5: What's a character you wish you could have given more screen-time or just in general content? (Considering iirc you were trying to make sure Dialtown wasn't TOO long, so I was wondering if this ever came to mind)
6: From what I know, you've been doing the job of cosplaying several characters in the game and acting out their sprites, which one was the most fun to act out?
7: Speaking of sprites, do you have a sprite you could consider your favorite, out of ALL your characters?
8: Do you have a specific line of dialogue you could consider your favorite throughout the entire game?
9: Could you ever see Dialtown expanding into perhaps sequels or maybe even prequels? More DLCs mayhaps? Heck, maybe even a Dialtown 2 or a Chapter 4??
10: If you could make any fan-made interpretation (such as headcanons, designs, or ships) canon if given the opportunity, what do you think would be your pick?
11: What was the MOST fun part about developing Dialtown? Coming up with new characters? Writing them? Adding all the bizarre dialogue options?
12: And last but not least — on a scale of 1-10, how fun was developing Dialtown just in general?
That's all I have for now, and I'm really excited to see your answers!!
I normally don't answer this many questions, but... alright, sure, tis the season!
1: How do you feel about Dialtown's success? Are you proud of how far you've come? 
Yeah, of course! I'm a lil proud, admittedly, but I'm aware of how comically little I really have to do with it all, even if I did make the game. Luck does play a LOT into it, of course. Granted, I made my share of predictions that wound up being useful, but it always comes down to lady luck at the end of the day. I've seen good projects fail and bad ones go viral. It's really all just a hodgepodge of probability and whimsy. That being said, I am very pleased with DT's success, and the community that's formed around the game! It caught me by surprise!
2: Which character was the MOST fun for you to write, and which was the most PAINFUL?
Gingi's always fun to write. And Mingus. Most painful is tough to say. Maybe Crown. I got a little weird when I wrote his full backstory, kinda caught up in the emotion Norm talks about. Never been a fan of stories getting cut short. You gotta wonder what would've happened if he'd made different choices, y'know?
3: What is something you wish more people would talk about or just know about related to Dialtown in general?
Honestly? Karen, probably. She's super underrated for sure. The fandom still loves her, but she doesn't get the same kind of attention as Oliver, Gingi, Randy, Norm. She's worth it.
4: If you had the opportunity to write a FULL complete, detailed life story of any of your characters, who would that be?
Oh, I already have. I have this monstruous 30-40 page document detailing Crown's life and entire career. It's quite a read. and quite a mind-fuck if you don't know Dialtown's universe too well.
5: What's a character you wish you could have given more screen-time or just in general content? (Considering iirc you were trying to make sure Dialtown wasn't TOO long, so I was wondering if this ever came to mind)
Oh yeah, a few characters had scenes that were cut. Stabby, Shooty, Mingus, Bunny, even Bigfoot! There's also the game's cut 6th datable, who was an interesting character with ties to other characters in the cast who I wanted to do more with. Ah, maybe one day.
6: From what I know, you've been doing the job of cosplaying several characters in the game and acting out their sprites, which one was the most fun to act out?
Bigfoot. I made the ape noises in the suit. Had to. It felt right.
7: Speaking of sprites, do you have a sprite you could consider your favorite, out of ALL your characters?
I quite like Norm's set, Mingus' too. Karen's poses too are quite good.
8: Do you have a specific line of dialogue you could consider your favorite throughout the entire game?
That answer probably changes every day. I like pretty much any scene where Mingus loses her temper.
9: Could you ever see Dialtown expanding into perhaps sequels or maybe even prequels? More DLCs mayhaps? Heck, maybe even a Dialtown 2 or a Chapter 4??
I'd love to make sequels one day! I've got a lot of ideas for where the characters/story would end up. By the time DT1 wrapped up, I'd conceptualized way too much stuff to put in one game (without it taking another few years to finish), so if I ever wanted to make sequels, I'd 100% know where to start! But, that's a later down the road conversation.
For now, I'm gonna keep working on the Roger DLC and if there's demand for more, I can go from there :)
10: If you could make any fan-made interpretation (such as headcanons, designs, or ships) canon if given the opportunity, what do you think would be your pick?
I guess I COULD do that with, like, anything. Nothing immediately springs to mind, since, y'know, I'm in control of the canon anyway. I will say, I've seen headcanons and theories that ARE scarily accurate to canon, to the point where I've feared people would just think I'm lifting stuff from the fanbase! It's a good thing I talk about these things with collaborators, huh? I've got a PAPER-TRAIL!!!
11: What was the MOST fun part about developing Dialtown? Coming up with new characters? Writing them? Adding all the bizarre dialogue options?
Finishing a new scene and realizing how stupidly long it was (without me realizing it) was always a treat. But yeah, writing the characters had to be it. Specifically any scene where a character the audience knows meets someone the audience doesn't know well (or at all), with the dynamic changing. Those are fun to write.
12: And last but not least — on a scale of 1-10, how fun was developing Dialtown just in general?
Hard question to answer. I do really wanna give a high number, but truthfully, a lot of game dev actually isn't super 'fun'. Some tasks are, granted, but many parts are a slog. Sitting and formatting dialogue, and then adding text pauses and pose changes isn't exactly a super thrilling activity. The engine itself also has some issues which I have to work around that adds to the workplace. Play-testing a scene for the 4th time isn't super fun either, or trying to figure out why the game crashes on some PCs and ONLY very rarely... Those tasks are Sisyphean to some degree.
...But, while most of those parts aren't fun, it's all still rewarding. There's a sense of accomplishment when you finish a scene. You get to look back at your hard work, remember the hours you spent typing dialogue into a text box and formatting mass amounts of pngs, painstakingly + manually getting the game's awful pre-loader to deal with the sprites right, etc... and suddenly, at the end, you've got this lil experience that people can play and enjoy. Somehow, the sum of all of those not so fun activities has created something that's going to make people laugh, feel happy. That's special. and even if some parts of development weren't super fun on their own, that's always what I remember. That in the end, all of those not so fun days mattered.
The route I agonized the most over was Oliver's. I went through a few weeks of writer's block, and now, it's one of the most popular routes in the game! Crazy how that happens. I was SURE for about a week that people would rank the route at the bottom! That's what I mean, all of the stress I went through trying to figure it out amounted to something people connected with! To think I almost CUT the route entirely!!!
And y'know, God knows Dialtown gave me something to throw myself at during a time where I REALLY needed the outlet. I'm very grateful to the project for that. So, I'll give DT an honorary 8 out of 10, even if it wasn't a consistently 8/10 experience making it heh heh! Sure glad I did, though and I'm very glad if any of you reading this had a really good time playing it! :)
Thanks for the questions!
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fritoley · 19 days
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Thank you.
Thank you for the amazing journey you have put all of us on. We laughed, cried, screamed, kicked our feet and giggled. We've watched these characters grow into the beautiful people they are now, and while we fear for their fates, we will stick with them all the way.
Thank you, Hunter, for being such a caring brother. You are my personal favorite. You watched out for your brothers, took care of your sister. You were so strong and understanding, you are such a symbol, and you will continue to be loved years after your story ends.
Thank you, Tech, for providing all the rambles and info dumps that we could possibly need. Your explanations and your bravery will never be forgotten. We hope to see you one last time before the end of this show, but if we don't, you will be loved all the same.
Thank you, Wrecker, for always bringing life to this series. Your laugh is contagious, and it's always a delight to see you smile. You were the Batch's biggest protector, the glue that held them all together, the one carrying the squad. May your strength, both inside and out, be recognized as this series comes to a close.
Thank you, Crosshair, for giving us such an edge-of-our-seat story. Your struggles, your triumphs, your development; words cannot begin to express just how masterful and complex your character is. Your story has touched so many hearts, and we hope you get the happy ending you deserve.
Thank you, Echo, for being such a comfort character to us. A familiar face in these trying times. We've followed you through The Clone War all the way to this moment, and we are extremely proud of you. Your dedication to your brothers is unmatched. While we didn't get to see a lot of you in this final season, we hope that this isn't the end of your story, and that we will continue to see your adventures unfold in the future.
Thank you, Omega. Oh, sweet Omega. Watching your journey has been quite the adventure. It brings tears to our eyes when we think about how far you've come. You are the light and joy of the Batch, and your kindness has changed all of their, and our, lives. We wish you peace and happiness, and hope you finally get to live the childhood you never had.
Thank you, every single character that has appeared in this series; the new faces, the returning fan-favorites, and even the ones we love to hate. You have made this series rich with adventure, wonder, and emotion.
Thank you to the production crew: Dee Bradley Baker, Michelle Ang, and the rest of the cast and crew for making this all happen. We wouldn't be here if it weren't for your innovative writing and masterful portrayals of these characters. You have moved us in ways we'd never be able to fully express, and we applaud you for everything you've done.
And thank you, writers, artists, fans, and more for expanding this amazing series into an immersive universe where we can all come together and express our love for this show. The fanart, fanfictions, short films, headcanons, cosplay, and every other kind of media that has been shared through this series has all been wonderful to see.
Thank you, thank you, thank you.
But don't get sad yet. The series finale may be tomorrow, but this? This fandom?
We've only just begun.
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ash-of-the-meadow · 7 months
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Finally had the Pony photoshoot today, but it was windy, so the wig looks awfull. 😕
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At least I found my husband!!!
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beebopboom · 6 months
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The Meta Underground
A Guide to Navigating what has been my brainrot posting about Good Omens
I apologize in advance for how long a lot of these are
feel free to message and asks are always open!!
non good omens related blog -> @boppinbee
Meta Series
The Bookshop
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A Bookshop in Soho Eden - the bookshop is set up like a garden, hidden Tree of Life, rivers of time, and is the whole of Whickber St Eden?
The Book of Life to The Second Coming Pipeline - a couple of theories about the book of life, the rings, the fly, bookshop, and coffee
The Second…….Ball? - Gabriel’s arrival really did trigger the Second Coming - at least a version of it
The Title Sequence
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Background Shenanigans - hints in the background of s1’s TS that lead to s2’s and what that might mean for our story.
Timeline Theory - those walkways are timelines
Heaven’s Timeline - a more in-depth look at how the walkways are Heaven’s planned timeline
Three Final Acts -the three magic tricks we see in the title sequence and what they might be in the show
Not the Magic Trick we see - initial findings for Three Final Acts
Mystery symbol - the ongoing search for a mystery symbol
The Metatron
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The Angel Behind the Curtain - some wizard of oz parallels - we are just warming up people
Always an Angel, Never a Man - let’s dive into who he is in scripture shall we?
Am I a Good Angel? Am I a Mad Angel? - some similarities between him and the figure head of the devil
A Kind of Magic - numerology, tarot cards, and is he cosplaying?
Words of a Wise Angel - an actual look into his actions in the show and some of his funny word meanings
Agnes Nutter
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The Nice and Accurate Prophecies of Agnes Nutter - a list of all her prophecies and images I could find from her book
Messages from Above - is she a witch? is she a prophet? how about both? let’s look into how she is getting her prophecies
Refined by Fire
(unfinished)
Clothing
there will be more here eventually and has to be updated
Clothing within Ranks -Angel Clothes and what the colors mean in show!universe
Aziraphale’s tartan - how lighting seems to effect his bow tie
Theories
Greasy Johnson: A Red Herring? - season three speculation about how the baby swap included Jesus as well, Hello Warlock
Unexpected Help - Saraqael was the one who opened the gateway in the bookshop
Nuns Night Out - what are those nuns doing at the theatre?
A Case of Missing Weaponry - ever wondered where Michael’s spear is? boy do i have a crackpot theory for you.
Meta Groups
Aziraphale
Aziraphale’s Flaming Sword - the human history behind his sword
The Halo was the Cause - why the Halo was the reason the Metatron showed up
An early journey of questioning - it really doesn’t take him long
Aziraphale’s Protection - how he protects Crowley
Aziraphale’s unintentional? placement - Aziraphale standing to the left of Gabriel in Job
A lying Angel - lying to protect his love
Choosing Death- choosing death doesn’t work maybe it’s time for something else
Don’t try to be God - why Aziraphale got nervous in Before the Beginning
Crowley
Crowley’s Fall - he really didn’t mean to Fall
Anthony J Crowley - a self discovery through his name
Defensive Crowley - acknowledging the consequences of the arrangement
Crowley losing the bookshop - and he’s the only one to have
Crowley giving up Alpha Centauri - he gave away their safe space
Stars to Plants - she just wants to watch her creations grow ok
Crowley’s Ringtone - not quite a normal phone sound
The Ineffables
The apology routine - maybe there is more to it than the dance
They love humanity - just in different ways
A duet - it’s not a want but a need
Nothing - their versions of nothing
Power dynamic - “second in command” ok wow that hurt
Paranoia and Isolation - how the pandemic may have affected them
Difference of Perspective - how the audience vs characters view A&C
Timeline
The Flood changed it all - it really fucked them up
Future Minisode time slots - the gaps in time for possible future minisodes
Heaven
1827 Second Coming? -crowley and aziraphale unintentionally fucking things up
Metatron future manipulation - something he is going to “let” Aziraphale do in s3
Angel confrontation tactic - they really like trapping Aziraphale into conversations huh?
Wildcard
Dirty Donkey Lift - just questioning why the hell it is there
Cut dream sequence - whose is it?
Something up with fours? - discussing some fours in the show
Angels don’t dance - and they don’t ask for forgiveness
Freemasons lodge - duality of the Resurrectionist
No Garden? No God - they left the garden
Maggie’s Ugrency - picking apart her misspelling
Questioning the Coffee Shop - only two beings do it - Crowley and the Metatron
Slamming of the books - Jim says some interesting things when slamming two books together and what it could mean
If Gabriel can leave Heaven and be with Beelzebub, why can’t Aziraphale do the same with Crowley - more of a ramble than anything else
The Wicked Bible - the second printing error
ASAP - further look at the many asap’s around the coffee shop and how it plays into the final fifteen
Memory Returns - a (currently) three way visual parallel of when memories are returned
My Playlist
fuck I have to reorganize this again
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pelipper · 8 months
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Did someone order the isekai special?
🎥 by @princessvanellopevonschweetz!
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mahoushojo · 8 months
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🎶 What I'm really needing now Is a double shot of Crown Chase that disco ball around 'Til I don't remember Go until they cut me off Wanna get a little lost In the noise, in the lights Hey, bartender Pour 'em hot tonight 'Til the party and the music and the truth collide Bring it 'til his memory fades away Hey, bartender 🎶
I had the best time cosplaying from Story of Seasons: A Wonderful Life with friends last month! We stopped by the local sunflower field for our photoshoot. 🌻✨️
This was an amazing day, and I'm glad I had the chance to spend it with these gals. When I was deciding on which song to use for this compilation video, I just had to go with "Bartender." It fits Molly so perfectly. 💖
Cecilia cosplay by @princessvanellopevonschweetz! Lumina cosplay by @sunfloradesu!
Videography by @sunfloradesu and Renai_Photo on Instagram!
Thank you to @iron-rose-revolution-blog for your help with my Molly cosplay! ❤️
Tiktok ate the quality a bit, so I recommend checking this out on my YouTube.
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