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mizukkay · 1 year
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demiboydemon · 1 month
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dragonsleather · 4 months
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My first Phantom Hourglass fanart
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7grandmel · 1 month
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Todays rip: 06/05/2024
Last Freight-train Night
Season 8 No Album Release (Read More)
Ripped by mint chip
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Huge apologies in advance for not posting this on a Friday or even a Saturday. The joke has been completely missed. I hope you can find it in your hearts to forgive me 😔.
Ah man, melody swap rips. They're always fun, right? Even in the channel's earliest days, we had stuff like SNES Mini Circulation, Earth, Wind & Bombs and Akumajō Lololo expertly showing off their inherent, obvious appeal - leveraging the instrumentation of one track to bring out a whole new vibe to another piece of music through rearrangement. But especially early on, and even nowadays, you'll notice that some games get favored above others for melody swaps. Super Mario 64, the Pokémon series, NES and Game Boy games, Plok! - granted, the reasons for a lot of these are very easily explained, but with games like Plok! in particular the recent emphasis has come from a select few rippers' absolute enthusiasm for the game and the unique soundscape it provides. Tons of Plok! rips are absolutely mindblowing as a result of this passion, and I intend to cover some of these in the future no doubt - but Last Freight-train Night gave me many of those same thoughts upon first listen whilst being from a game I never would've thought would be one befitting for melody swapping.
Again, to clarify: It's perfectly understandable why those aforementioned select games get so many melody swap rips made of them. Pokémon in particular has at once such a nostalgic, distinct yet versatile set of sounds that has allowed for a ton of creativity in how rips are done, with everything from the piano-driven peacefulness of Blue Mareep to the synth-heavy insanity of Light! (Potentialseeker Colress). The Legend of Zelda: Spirit Tracks, meanwhile, is a game I only truly associate with two instruments - the pan flute and the violin - and that paired with its relative obscurity compared to other often-ripped games made me understand why all the chips wouldn't be placed on it in particular. Clearly, I was underestimating both the game and first-time ripper mint chip here, as Last Freight-train Night positively blew me away in its arrangement whilst staying absolutely faithful to the sound of the game its taking from. It's pan flutes and strings, yes - but they're leveraged to a far greater degree than I could've ever imagined.
If you presented me with a choice of song to use in a melody swap for Spirit Tracks' Overworld Adventure theme, I wouldn't have been able to give you an answer - yet had I given you one, it would've probably been incredibly far off the mark from what Last Freight-train Night lands at. It's a full arrangement of Katy Perry's Last Friday Night (T.G.I.F), the absolute pop sensation released just two years after Spirit Tracks itself - yes, in other words, this is a PAN FLUTE arrangement of hit song Don't Mine At Night. Like, maybe I'm just easily impressed, maybe I'm just far too attached to Spirit Tracks' sound from playing on its stage in Smash Bros. all too much, but I have to commend Last Freight-train Night just off of its concept alone. But, come on now, you've heard Thwâmpröck Desert - you KNOW that Season 8 has been delivering in far more than just concept alone.
See, the rip isn't just pleasant for its novelty, it feels as if it fully realizes itself in so many small little ways. There's of course the persisting banjo-like backing from the original keeping a playful, plucky adventuring tone, but it's in listening in close that you'll hear something truly special. You guessed it: That chuff-chuff-chuffing sound persisting through the entire track is the sound the player's train makes in Spirit Tracks when moving at the highest speed, whereupon it starts to sync up with the Overworld Adventure theme - in other words, the sound effects are a separate element from the actual music piece, yet Last Freight-train Night goes the extra mile in including it just to make it all feel more...right. The cherry on top of even that is, of course, the sounds of crossing signals fading in and out of the song at various points throughout its runtime. This isn't referencing anything in particular from Last Friday Night, it's a completely original touch by mint chip, but it adds SO much to the listening experience: Pair it with the other two things mentioned in this paragraph, and it starts to feel as if this track is truly taking place within Spirit Tracks itself, a sense of immersion far above what was necessary is conveyed through just these small touches alone. It stimulates the brain in ways I never thought I needed - and in terms of sheer listenability, it all just helps give the arrangement a real sense of tempo, befitting of the dance-able pop song it's an arrangement of.
Season 8 is a lot of things, and I'm still trying to ascertain what to truly make it of four months into its run. But if there's one constant I'm sure of, its that the channel's quality has basically never been higher - rips like Last Freight-train Night are dropping left and right without being part of larger events, as if to just casually remind you of how good of a place the channel is in right now. And having those explosions of quality be attached to games which really haven't seen all too much action on SiIva compared to the big boys, to the channel's "hidden gem" games as it were? Be it back with Plok! in Season 6 or all the countless other examples over the years since, that always just fills me with such joy. Every game is someone's favorite, and every someone has the potential to be a SiIvaGunner contributor - it only takes one person's love for a game to get rips as heartfelt (and seemingly already beloved!) beloved as Last Freight-train Night.
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beyondtheglowingstars · 5 months
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It is now that I realize how Tetra walked so Spirit Tracks Zelda could run
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littlelightfish · 9 months
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Linebeck slowly held the child closer to his chest. He was dead. A few seconds ago, that precious little hero had no pulse and wasn't breathing. A few minutes ago, he was dying in his hopless arms due to bloodloss and was crying his last words as his life and consciousness drifted slowly away, just like sand, in his useless hands. He had tried. He really did. He'd looked in his bag for healing supplies just to find out in horror he had none. The stab in the kid's abdomen was bad, but he held an horrible wound in his head, which was bleeding profusely, and which his improvised bandages could do nothing against in sake of saving the child's life. He saw him die a few seconds ago. He had dressed him back in his green attire when he realized in the most devastating second in his life that he could not do nothing to save the hero. He could hear his breathing became faint despite his panicked screams and begs to him to keep breathing while he tried with all he could to keep him alive. When Link stopped fighting for the need of taking a breath, he knew that this was it. He tried everything he could, which was clearly not nearly enough to save the kid's life. He dressed him in his own coat, wishing it could, at least, give him some warmth in the doors of death. Tears refused to fall as he helplessly watched him fall in the arms of the eternal slumber. Everything in the world stopped alongside the heartbeat of the hero, and the world fell quiet as he stared at the corpse of the child in his arms. He was dead. Link was dead. All because he was not even close enough to have the ability to save him. He saw the hero die. His peacefull face was covered in his own blood, the sand around was drenched in the precious red liquid that the little hero needed so much inside of him to keep himself alive, his own hands were red with the blood of the kind-hearted hero. His adventure was over. Why did he had to die? Even when the gentle chime of a fairy returned the rising and falling to Link's chest he could stop looking at the small face covered in blood and seeing death at his soft edges. Where was the fairy a few seconds ago? When he hadn't yet died in his arms? When he hadn't yet feeled like the world was ending in his arm? Ciela was yelling something, and just then he realized she was there all along. His cheek touched the child's forehead, and he found it warm. Alive. He wasn't aive a few seconds ago. He wanted to cry so badly, but he couldn't, and he wouldn't. He still was hugging him closer and closer to himself as he tried to reassure himself that he was, by miracle, still alive. That he wasn't yet another companion that he couldn't save because of his inability to do so. Clenching his fingers in the blood-strained hair of the small -oh, so small- hero, he stared at the infinity of the ocean, too many thoughs in his mind, they all so loud he could never put them into words. Link groaned weakly. He sobbed. He saw his son die. No amount of fairy magic could ever change that.
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meemrasmus-stash · 1 year
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fuckass
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frickingnerd · 9 months
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Phantom Hourglass Masterlist
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Link
sleeping with link- headcanons
being link's travel companion - headcanons
link cooking with his clumsy s/o - headcanons
Tetra
tetra teasing you - drabble
Linebeck
linebeck with a clumsy s/o - headcanons
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okultrar · 8 months
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Inktober day 5.- Map
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nell0-0 · 2 months
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Hyrule Warriors but instead of the lil' hero of time there's the hero shade :)
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gaylight-prairie · 3 months
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my 2 fav's
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artsy-moonwalker · 2 years
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link series pt 3
Wind Waker (I revamped the colors)
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demiboydemon · 5 months
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linkvcr · 5 months
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finished phantom hourglass the other day!
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messed up again but she's thinkin
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cats-inthe-cradle · 3 months
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Concept/ref of Sea (WW & PH Link) for my links meet au! Did this a bit ago just never got around to posting it
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Some earlier concept sketches under the cut
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