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blorbopolis · 7 days
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30 Questions for Your Tav! [ Ask Meme ]
[ Send in a number for a question to be answered! What is your Tav like? Who are they as a person? ]
Your Tav as a Companion
1. What would your Tav’s greetings be (at different levels of approval)? 2. Describe their tent setup! What’s on the outside? The inside? 3. What would their character quest be titled? Why? 4. What would your Tav’s romance scenes look like? How many would they have? 5. Describe their idle animations! 6. How would the player go about meeting them in Act 1? What is their introduction? 7. Describe their arc. How would a player help resolve it? What choices can be made? Can your Tav be turned down a dark path, or pulled to a lighter one? 8. After Act 3, what does their life look like? What are they talking about at the reunion party?
Back to Basics
9. What’s the significance behind your Tav’s name? 10. Does your Tav have a last name? Is there a meaning behind it? 11. What is your Tav’s go-to comfort food? 12. Does your Tav have any tattoos or scars? Why? 13. What is your Tav’s main color palette? Why do they choose those colors? 14. Where are they from? What was home like? 15. Is your Tav more likely to fight/flight/freeze/fawn? 16. What do they do for fun, when not adventuring? What are their hobbies? 17. Do they have any enemies outside of the main plot? Any friends? 18. Where/with whom do they feel safest? 19. What is their MBTI Type?
Deep Dives
20. What is their relationship to touch? Do they shy away from it? Do they need it to feel present? 21. Describe a defining moment from their past, which makes them who they are today! 22. How is your Tav’s relationship with their family? Their parents? 23. How does your Tav act in situations of stress? In moments of peace? 24. What does your Tav consider to be their own biggest character flaw? 25. What is something they would die on a hill over? 26. Give us one of your Tav’s secrets! 27. What is the worst thing they’ve ever done/said to someone they love? 28. Describe a smell that reminds your Tav of childhood. 29. What fears keep them up at night? 30. What does your Tav want more than anything?
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blorbopolis · 14 days
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https://x.com/icarriancarion/status/1706692446615126276
YESSSSSSSSSS
where is that tim downie cameo video where he recites hozier lyrics??? who has the link??
i know one of you has the link!!!! I found it in like september and wasn't down bad enough to save the link at the time (foolish.) it was a tumblr post with very few notes. he's doing the lyrics from "first light" as if gale's reciting poetry. please. someone must have it i'm like shocked everyone isn't going nuts over it it's so good
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blorbopolis · 14 days
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where is that tim downie cameo video where he recites hozier lyrics??? who has the link??
i know one of you has the link!!!! I found it in like september and wasn't down bad enough to save the link at the time (foolish.) it was a tumblr post with very few notes. he's doing the lyrics from "first light" as if gale's reciting poetry. please. someone must have it i'm like shocked everyone isn't going nuts over it it's so good
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blorbopolis · 1 month
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hello! im sorry if you get asked this a lot, but I was curious how you got into doing art ttrpg? and what should an interested artist have in their portfolio? thank you 💖
hi! so i wrote out a big "how to" before re-reading your message and considering you maybe just... asked how it happened for *me*, not necessarily how someone else should do it LOL. so, how it happened for me: i've been actively courting freelance art work since ~2009, and fantasy ttrpg is a natural extension of my interests - my portfolio was already full of world of warcraft fanart by the time ttrpgs & D&D really started having their modern moment. TTRPG is a good low-to-mid level place to find leads, as well, because the barrier for entry is super low for creators, which means a lot MORE projects to go around. (If you want to make a board game, your artist has to know a LOT about packaging, printing, manufacturing, graphic design, etc. if you wrote a D&D module and just want to publish it on itch.io? your artist only needs to know how to send you a decent sized .jpg.) as far as portfolio goes, when i started getting consistent replies to my cold emails, my portfolio had mostly covers and half-pages (ie, narrative illustrations), portraits, and animals. If you want to be more well-rounded you could also include pieces focusing on environments, items, and creatures. Don't include anything unless it's GOOD though. (i am so serious about this - bad work in your portfolio makes the good stuff look like a fluke.) now. if you wanted a "how to" answer, here is 600 words lol. I'm gonna start with the base assumption that your work is already hirable so we can focus on just like, specialization + client acquisition tips. getting a folio up to snuff is a whole other can of beans short version goes like this:
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this whole thing only works if you have the ability to honestly self-assess. new work & skills: you should have fresh stuff that's a snapshot of what you can do *right now.* this doesn't mean old work can't stay in your folio if it's still good, but a small, current folio that really hits is WAY better than a bloated old one with irrelevant studies or student work. new artistic peers: as you continue to evolve as a professional, you should have an idea of which other working artists your work is most similar to, in terms of skill/tone/specialties/other relevant skills (3D/graphic design/etc) in order to see how you stack up to your """competition""" for lack of a better word. Additionally those artistic peers have hangout zones (discords or FB groups, etc) where you can talk shop & pass around job leads. research peers' clients: research who those peers are contracting with. See if your work would be a fit for them; if so, find their contact info and put it on your list. Those clients are probably also promoting other similar projects or publishers on their feeds; twitter has a handy "you might also want to follow" list that has other similar accounts you can explore. You can also work backwards from the product to the creator (see any cool battle maps, CCGs, board games, etc? find out who made it and whether they're the ones doing the art hiring.) Additionally, those discords & fb groups I mentioned will have leads (of varying quality) shared around that you should be assessing as they come in. reach out to new batch of clients: cold email. be realistic about who's worth contacting, but don't self-disqualify. that part is a balance. art directors are people with problems to solve, and you need to be able to A. anticipate the problems they need solving, and B. confidently (and honestly) let them know exactly what you can do for them. Attach A FEW, SMALL, RELEVANT jpgs that they can easily download and keep for reference. do not send massive high res attachments, their inboxes are full enough as it is. If you're responding to a specific call, attach relevant pieces or curate a page on your portfolio site specifically for work that would fit the project. If reaching out to clients doesn't result in a lead - *or*, if it takes them 3 months to get back to you, you should spend that time doing your own stuff and bolstering your skills. eventually your portfolio will be good enough that it kicks down doors for you.
you'll notice i never included "be active on social media! post your new work! feed instagram's ad revenue by giving it more content!" in this strategy because it doesn't matter. i'm not professionally active on any social media. we were getting hired before twitter existed and we'll still get hired after it dies. just do make sure you have an online portfolio (your own website >> artstation >>> other free folio builders >>>>>>>>>>>> an instagram feed.) the more times you do this cycle the easier it gets; both because you'll just get good at every step of the process, and because more people will know you and have known you for *longer* so you seem like a safer bet. I'll be honest: it's a ton of rejection lmao. I would get a rejection in my inbox at least once a week - even more than that i'd just get radio silence. But eventually you'll get a yes, and if you're lucky that yes will result in high quality new work you're proud of and can put into your folio (taking you back to step 1 lol.)
the freelance life is (INSHALLAH!!!) behind me since i now have a full time job doing marketing/supporting art for video games. But my portfolio never would've gotten there if i didn't have the experience of going through the freelance meat grinder first. it really taught me how to be an actualized *creative* (who can stand up for her own expertise, think like a project manager, and take creative ownership of / responsibility for my assignments) and not just a hired hand. my team likes that. i think
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blorbopolis · 1 month
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"My own city feels new to me, now that I share it with you." "Probably because I make you put down your quill once in a while and enjoy it."
or "get dressed loser we're going to dinner"
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blorbopolis · 1 month
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blorbopolis · 2 months
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starting to understand one another
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blorbopolis · 2 months
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I just came back to tumblr after getting into BG3 and am struggling to get started with blogs to follow!
I’m wondering if you could recommend some of your favourites?
i'll be honest anon, i thought over this one for a while and i don't have a good answer lmao! Personally i just check the main bg3 tags every now and then when i need my jokey fanart fix. I do have a few fave artists tho: https://ah-jiing.tumblr.com/ https://raintides.tumblr.com/ https://constantinnen.tumblr.com/ https://wroniec.tumblr.com/ https://riense.tumblr.com/ https://mooreaux.tumblr.com/
If any followers have good blog recs please reply or reblog with them! i wouldn't hate some good recs myself tbh
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blorbopolis · 2 months
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desensitize your wizard bomb early and often
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blorbopolis · 3 months
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son of a bitch matt colville retweeted a repost of my meme and i have no easy way of proving it lmfaoOOOOO for reference: im an artist who's previously worked in TTRPG. matt colville's many, VERY COOL projects are like, actively hiring contract artists on a regular basis. he'd be a huge guy to be on the radar of. and this is the *SECOND* time he's retweeted my work without the reposter crediting me (the other time it was a very cool TTRPG battle map that I'd done for a client who insisted on publishing without their supporting artists' names attached lolll)
if i had a nickel for every time a tentpole connection in my industry shared my work without knowing it was mine, i'd have two nickels. not a lot but it's weird it happened twice
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im cooking
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blorbopolis · 3 months
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misogynist slur. disappointing... :(
which one? bitch? or whore? can't a guy be a whore bitch on her own blog in peace
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blorbopolis · 3 months
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i love your polycule venn diagram so much would you mind if i made one for another fandom? (with credit, of course!!!)
oh go for it dogg! i didn't invent the concept of a venn diagram lmao. meme away
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blorbopolis · 3 months
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im cooking
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blorbopolis · 4 months
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Jaheira: Let us find Aylin and extend Lorroakan's invitation? It has been too long since I have seen a wizard cry.
jaheira very politely pretending she can't hear gale's side of the camp
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blorbopolis · 4 months
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Turns out I'm the same whore I always was
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blorbopolis · 5 months
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also sorry for not posting in a while. i've been rushing thru my second act 3 playthrough to get to epilogue content without spoilies. here's some leftovers
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blorbopolis · 5 months
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did i buy the $100 gale themed dice despite not playing d&d in person? would a galewife do anything less
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