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classpectmage-blog · 6 years
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I’m gonna try and get Classpect asks out later today, but the descriptions will be according to the new guide until I can integrate it into mine. Thanks for your patience guys I’m gonna try and stay on top of things from now on.
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classpectmage-blog · 6 years
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Hey uh... if anyone wants to come watch me work you can. It can be like a stream thing and I’ll be in the chat I know not a lot of people follow me or might be awake but if you wanna hang out: https://docs.google.com/document/d/1PzVgkxULVjG5g8nMW8e9OYigiXM8Kjo-FLEgBHzZ0fI/edit?usp=sharing
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classpectmage-blog · 6 years
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Due to the new... canon... information (that has had me grinding my teeth at the thought of sorting through) I’m open to redoing any of the past classpects so if it’s marked as completed on the list, feel free to ask again unless it has a check mark next to it. I will be updating my guide before I answer any new analysis asks, including the ones in my inbox currently.
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classpectmage-blog · 6 years
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I'm so so so sorry I've been gone, I got at least 4 things sitting in my inbox but I just want everyone to know: the new test feels like ~bullshit~
Its actually pretty fun, but I got Light the first time and Life the second, so I read the Mind description and it still fits best! (Funny how being a Derse dreamer mentioned rejecting rules and knowing self like. mmmmm no test You Are Wrong but your descriptions are solid.) So based on my own thing, my true sign is Piza!
I do gotta change my moon though, but I was always shakey on being a Prospit dreamer.
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classpectmage-blog · 7 years
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could u do a mage of void please? thx
Anonymous said: Can you please analyze a Mage of Void? Thank you in advanced!
Sure thing! Mages Educate. They are the Active counterpart of Seers and the Inverse of Heirs (Transform) Their knowledge of their Aspect is gained through experience, hence it deals with specific circumstances rather than knowledge of how their Aspect works naturally. They use this knowledge to manipulate their Aspect.
Void is the Aspect of Unimportance. It deals with nothingness, secrets, ignorance, and darkness. It is the Inverse of Light (Influence)
A Mage of Void sounds a little paradoxical at first, knowledge of nothing, but a Mage of Void would have knowledge of how “nothing” works. The might now what ignorance will cause, what needs to be known and what doesn’t, etc, as well as what is important or unimportant to do. They could also manipulate Void to their advantage, influencing what isn’t known. They would not be able to take the Void from something to know it, but they could add Void to something to “unknow” it. They could do the same for the rest of their party’s knowledge. An interesting part of Void is it’s opposite reaction with Light. All Aspects deal with Inverses, but Void and Light seem connected more literally than other Aspects. The way a Mage manipulates Void is very similar to how their Inverse, a Witch of Light, manipulates their Aspect. Of course, Inversion is tricky business and full Inversion isn’t healthy, so caution is recommended.
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classpectmage-blog · 7 years
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Mage of Mind
I got bored during class today and decided to start analyzing my own Classpect: Mage of Mind
Mages Educate. They are the active counterpart of Seers and the Inverse of Heirs. They know a lot about their Aspect, having learned about it through experience. They use this knowledge to manipulate their Aspect and use it to their advantage.
Mind deals with Detachment. It is the inverse of Heart (Attachment). Mind is associated with choice, justice, balance, and logic. Alternatively it can be associated with revenge (the “eye for an eye” interpretation of justice)
A Mage of Mind would be highly intellectual player, and good at prediction, especially the actions of others. However, they could probably “see” more short term events as they focus more on details than the “big picture.” This is due to Mages learning about their Aspect from experience, rather than the “natural” knowledge Seers have. They are probably also good at complex problem solving, finding effective, and sometimes unconvential solutions to presented situations. They may be percieved as cold and calculating, and have trouble making personal connections with others, as many Mind players do. A Mage of Mind might also work closer eith their Inverse than other classes. Due to being part of a knowledge class, they have a higher chance of learning about both sides of their facet of reality, since it is shown that other classes can have trouble understanding their Inverse Aspect (ie: Jade struggling to understand Time, despite it’s similarities to Space) For Mind and Heart, my theory is they deal with Motivation. Logic over feelings, what’s practical over the sense of self, etc. A Mind player understanding a line of thought is a given, understanding personal motivations that use feelings might be tricker. While a Mage of Mind wouldn’t know as much about Heart as an actual Heart player, they might know more about it than say, a Knight of Mind. This knowledge could be used to work with Inversion.
Positively, a Mage of Mind could manipulate a session as an effective tactician, though with more trial and error than a Seer might. A Mage would use themselves as a piece in their own game, or exercise great control over planning, whereas a Seer would focus more on providing information for others to use.
Negatively, a Made of Mind could use their knowledge to basically blackmail the whole session by using their teammates actions against them.
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classpectmage-blog · 7 years
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Classpect Guide
It’s here! It’s not completely done yet but my personal classpect guide is available for anyone interested to see it. I just have to streamline some definitions, but overall it’s organized enough to read
I’ll also be putting a link on my blog page, but it will only be visible to PC users so I’m also putting it here
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classpectmage-blog · 7 years
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If you haven't already can you analyze a muse of life please?
Of course! Masterclasses are tricky, but I will try my best.
The Masterclasses are both passive/active counterparts, as well as each other’s inverse. I personally use two words to describe each. They share “evoke,” and a Muse “inspires.” Muses are passive, so they follow the natural course of events, as much as a Masterclass can anyway. As inspiration, they are most likely to encourage their aspect in others, or events involving their aspect.
Life is Inspiration, funnily enough. It deals with opportunity, growth, life itself. It is the inverse of Doom, which deals with obligations and fate. Interesting parallels if you ask me. Personal want and ambition versus duty to others, what’s good for you or what’s good for others. These aspects also parallel the relationship between Breath (Freedom) and Blood (Responsibility)
A Muse of Life Inspires Inspiration, which has the great potential to be very powerful, though a Lord or Muse of any aspect has great potential. As a Muse, you would influence others to follow your aspect. While the conrtole would not be as direct as a Lord’s, you could not directly command, people would naturally gravitate to actions in line with your influence. Positively, you would inspire growth in others, encourage them to take opportunities beneficial to them, etc etc. Negatively, you could encourage other’s to take risks phrased as “opportunity,” or help them grow beyond what’s safe for them or others, depending on the situation. You would probably also have power over life itself to a certain degree, as Muses also Evoke their aspect. How that power is used, positive or negative, that part’s up to you.
Alternatively, by means of using your inverse Lord of Doom, you would Evoke and Command Obligation. You would have control over the inevitable, fate etc. I won’t go into too much detail that would be saved for a Lord of Doom analysis, but A Lord of Doom, while not exact, might be very close to a Lord of Time...
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classpectmage-blog · 7 years
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So.... could we dm you for help finding our classpect? Or would you prefer we send it in an ask? What would you be looking for info-wise? 👀
Messaging is fine! That part really all depends on if you want stuff public or not, I don’t mind either way. As for info… hm. While I think classpect has to do with a lot more than personality, that would be a big factor since we are not in a death game where plot analysis is possible. With messaging, I have a little more freedom of analysis if asking you questions would be okay. Knowing how you solve problems/conflict would probably be good to know. If you have any sort of thoughts on how you interact with the world and your surroundings that would be a big help, but I know that’s not really super thought about so it’s okay if you don’t! Don’t feel pressured to overthink it. 
If you also already have some idea of your own classpect, even if it’s not exact, that would help but I don’t have a problem starting from scratch! As always, my word won’t be law though, at the end of the day you just gotta choose what sounds right. Unless I can somehow get a really strong feeling of a certain classpect, I’ll probably give you a couple options to consider. Hope I can help!
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classpectmage-blog · 7 years
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Askbox Is Empty
Feel free to send me asks whether it’s classpect or just stuff you’d like me to talk about!
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classpectmage-blog · 7 years
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Classpect and Gender
I love Calliope but she's an unreliable narrator, as is everyone else. So, you can be any gender and any classpect, Princes, etc aren't reserved for masculine alignments and Witches, Maids, etc, aren't reserved for feminine alignments, you can be whatever fits you, thanks for coming to my ted talk
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classpectmage-blog · 7 years
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Hey! Love your takes on classpect analysis, could you possibly do a Maid of Doom analysis?
!! Thank you, I’m glad you like my interpretations of the crazy world of classpecting!
Maids are the active counterpart of Sylph and the inverse of Bard. They nuture their aspect as well as nuture with it. They are active caretakers, bringing their aspect forward where it lacks. They may start playing while using their aspect, but then develop into the “creator” of it, directly paralleling how a bard can destroy their aspect.
Doom is connected to Obligation. It often gets a bad rep due to it’s connection to bad luck, fate, and death. They have a very strong connection to prophecy, though it deals more with predestination than prediction.
A Maid of Doom would “nurture obligation.” While the thought of caring for doom sounds unpleasant, thanks to the confusing roundabout way SBURB works, you’re not condemned to doom things. A Maid of Doom would be good at making sure necessary events happen. This could be helping manage timelines, making sure people complete their quests, etc. They would be good at manipulating events to a cause certain inevitablities, but would not be as strong in general manipulation (ie, causing unnecessary events with chain reactions) Due to the nature of the Maid, who embraces the good and bad in their aspect, they could also make things very difficult for enemies, possibly by causing the inevitable death early, or giving them a good dose of bad luck. (though that may be more of a Light player’s realm of influence) As always, a Maid of Doom could go the opposite way and cause chaos, spreading bad luck and negative inevitablities wherever they wanted.
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classpectmage-blog · 7 years
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im not sure if you do session analysis- but would a session with a mage of time, rogue of rage, a heir of mind, and a seer of blood go?
I’m not huge on session stuff, so if I receive any at the same time as regular classpect, the classpect would take priority but I’m not against trying to analyze a session! I’ll warn you now though, it’s pretty much going to focus on team relations, so I’ll give a best or worst case scenario. Unfortunately, I’m not all that great with quests and lands and all that so the wild card of a session aka how SBURB acts could still dick you over big time.
A Mage of Time would be known to “educate destruction,” which-could have many interpretations depending on how you think of it. (educating about, educating through, etc) They would know a lot about your session’s timelines and how to cause/avoid them, but it would take trial and error, as Mages pull their knowledge from experience. They would have good prediction abilities, though maybe not as well honed as a Seer of Time counterpart. They would probably see in absolutes, due to Time’s connection to the inevitable. This might make them a rather negative player. Good news though, a Time player means you could possibly scratch your session if things went screwy!
A Rogue of Rage “steals limitations.” Rogues steal “for others” while their active counterpart, Thieves, steal for themselves. This distinction implies that, if inclined, a Rogue of Rage would be very good at keeping the team sane, if not cooperative, by taking their Rage and directing it elsewhere. Many Rogue interpretations involve giving their aspect to their team, but they could also steal negative parts of their aspect away as it benefits their team. (unless of course, they are acting against their team)
An Heir of Mind “transforms detachment.” Heirs are naturals with their aspect, and often times it seems as if their aspect acts on its own accord instinctively. An Heir of Mind would be a great tactician, but they would have to learn first, as Heirs do “inherit” their aspect despite a natural easiness with it. Your Heir may be a little detached emotionally, as Mind players can be, especially due to Heirs having a great deal of closeness to their aspect. They might have very minor prophetic powers, closer to logical prediction skills than much else, but perhaps slightly enhanced due to SBURB’s wackiness.
Seers of Blood “educate responsibility.” Seers learn about their aspect, whereas Mages learn “through” their aspect. Since Seers know more about their aspect and its natural workings, and Blood deals with relationships (the “general” kind) and responsibility, a Seer of Blood would be able to predict how relationships would affect the game, and be able to provide insight to what relationships would be beneficial. From a less… analytical standpoint, they would also have great skill in helping people through rough patches with others, though ideally also recognize when it is best to cut ties. Of course, a Seer of Blood could to just the opposite and use their knowledge to completely destroy relationships. This would be a case of Grimdark, rather than classpect inversion.
Best case scenario:
Timeline management: Your Mage of Time would have great control over the timeline, and the amount of doomed timelines should be reduced due to your Heir’s tactical prediction skills. It won’t be perfect the first time, nothing in SBURB never is and there’s definitely a lot of trial and error in your session. Hopefully you won’t have to scratch, but if you have to it’s an open option.
Your new universe: You don’t have a space player, which might be problematic. I can’t remember if this is completely canon or not, but based on the beta kids/trolls sessions, and @jadedresearcher‘s SBURBSim, the act of creating the genesis frog falls to the Space player. In this case… I’m not sure what would happen! This makes a scratch much more likely, in the hopes that a Space player would show up, unless someone can a) hack the game, or b) somehow bring in or create a Space player
Team relations: The “glue” of your team would be your Seer of Blood, possibly aided by your Rogue of Rage. While no one should have to deal with everyone else’s personal problems, your Blood player would be able to mediate between the group easily. Your Rogue of Rage could help ease tension as well, boosting the overall “sanity.” Not that sanity is actually quantifiable, but players would probably be less likely to go Grimdark, and get along easier.
Strife, explorations, and quests: If you take the literal abilities of a Rogue of Rage you get “steal limitations.” At a base level, if your Rogue can manage it, the team would overcome obstacles easier than most, (doesn’t mean it will actually be easy, as SBURB is increbily difficult) as well as be able to pick up skills where they were lacking before. They probably have higher endurance as well. Your Heir could help guide players on what they need to do to complete quests, etc etc. Overall good performance, especially if team relations are good and morale is high(ish)
Worst case scenario:
Timeline management: Your Mage of Time still has great control,  but due to Time’s relation to destruction and the inevitable, there’s a large amount of pessimism. There are many doomed timelines, and either you Mage won’t listen to your Heir’s advice, or your Heir isn’t able to provide support. A scratch is probably needed, but unlikely to happen.
Your new universe: No Space player. Everything else is in too many shambles to worry about it.
Team relations: Your Seer either can’t help hold the team together or is actively trying to tear it apart. Your Rogue adds to problems by “stealing the sanity” of your players or just does nothing to fix the already pretty major issue.
Strife, exploration, and quests: Depending on your Rogue, they will either do nothing to help the team, or they would actively try to sabotage everyone’s progress.
Of course, all of this depends on your players actual personalities. Your Mage might be the most optimistic person ever. Your Heir could be not so great at thinking analytically, they might be more “outside the box.” The most likely outcome is between the best and worst case scenarios. Maybe some events cancel out. Maybe an entire timeline is ruined one day, but the next is ensured as the surviving alpha timeline. If this is a session between you and friends, you’d know better than I would.
Sorry this took so long! I’m not great at session stuff as I really need to brush up on my knowledge, but I hope this is at least somewhat informational!
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classpectmage-blog · 7 years
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If someone wanted help figuring out their classpect, could we come to you for help?
Sure! You can check out a post I made a couple months ago about how I assign classpect here: https://classpectmage.tumblr.com/post/163282135220/can-you-analyze-what-classpect-someone-might-be
However regardless of what I may think or anyone else, your classpect is ultimately up to you. Rundowns of what each one actually does is helpful in choosing what fits and all that but sometimes you just choose what you gravitate too naturally, or just what might sound cool! Classpect is all for fun, sorta like a Hogwarts house, except classpect isn’t as much of a constraining societal funnel that determines your life values. Anyways, I’ll try and help as best I can!
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classpectmage-blog · 7 years
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Hi! Uh... fuck? It’s been at least a couple months since I’ve logged on to this blog (oops) but im gonna try and rush through the asks I have. It’s not a lot, 3 tops though one of those drafts might be a thought post. ANYWAYS if y’all want me to answer stuff again feel free, I’m reorganizing so I can have both my personal account and this one at once to avoid abandonment
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classpectmage-blog · 7 years
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Hey everyone I just wanted to let you all know, with school starting up (and a pair of incredibly restricting guardians), I’m not going to be able to answer questions as fast. Feel free to send in as many as however, just know it might take a little bit longer to get to them.
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classpectmage-blog · 7 years
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What would you tell me about the Witch of Hope? Great blog btw
Thank you, I’m glad you like it!
Witches are the active counterpart to Heirs and the inverse of Seers. They Transform their aspect, often turning the negatives into positives and increasing its overall effect. They also can cause a major change to their aspect, depending on their actions within the game.
Hope deals with Potential and the inverse of Rage. It is a very “positive” aspect and has themes of trust, sanity, belief, and idealism. (may also deal with light and angelic sorts of things)
A Witch of Hope would Transform Potential, which is really quite interesting. They might be able to affect the future through the manipulation of potential around them. For example, the potential to save lives into the potential to take them, though that might be a stretch, Hope is a rather subjective aspect in my opinion. It probably wouldn’t be quite as literal but maybe. If you believe you could change potential like that, why not? Hope deals with belief (we all saw how powrful Jake was with it) and SBURB works how one would expect it to(with catches), so if it seems logical you might just be able to pull it off. Working with the other themes, a Witch of Hope could probably have great influence over bonds, not as much as Heart or Blood players, but trust and sanity especially would have a great effect on team relations.
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