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evil-dnd-ideas · 3 months
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Rolls to Alarm Your Players
Want to spice the game up? Why not try alarming your players for no real reason? Make sure to make a show out of counting the dice before you roll.
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evil-dnd-ideas · 5 months
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DM: Better hope you don’t run into the False Hydra
Artificer: ….What?
Dm: What?
Artificer: W h a t?
Dm: What?
Artificer: What?
Dm: …What were we talking about again?
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evil-dnd-ideas · 5 months
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Necklace of Unstable Connection -- makes every noise the wearer makes sound like a phone call on the verge of dropping out, and everything sounds like that to them too. Can't be removed for at least 24h after putting it on.
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evil-dnd-ideas · 5 months
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got a lycanthrope in the party who's getting a little too comfortable?
give them an item -- a necklace, ring, whatever -- with a little moon charm on it. supposedly, it will stop them from transforming on a full moon and help them sleep on normal nights.
what the necklace actually does is store up all the excess energy and delay it. every full moon they miss with this necklace accumulates until they take it off, at which point they will immediately transform for the total amount of time they would have if they hadn't worn it, all in one go.
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evil-dnd-ideas · 5 months
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tell every player separately that they're a double agent/spy. drop hints and watch the chaos unfold as they all start pointing fingers away from themselves
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evil-dnd-ideas · 5 months
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magical leech that literally sucks the demon out of Tieflings. they’re just a Guy now
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evil-dnd-ideas · 5 months
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have an obviously sketchy/fake seer casually remark something vague about an important secret one of the party members is keeping, then refuse to elaborate.
the witch looks at the werewolf and says, "well, don't let that one loose around sheep", then takes a sip of her tea and gestures to the door.
the psychic at the market points to the former pirate as they perform an obviously fake ritual. "a little salt won't bother you, will it?"
"he's got a lovely set of jewels waiting for him back home, I'll bet," says the street vendor, waving off the runaway prince.
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evil-dnd-ideas · 5 months
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want to cause some tension between your party members?
the BBEG pulls aside one of them while they're all trapped and forces them to choose another one of the party to be killed off. take your player into a separate room to do this.
if they choose themselves or a willing party member (someone saying 'kill me, I'll sacrifice myself' or anything along those lines), pick someone else.
announce this decision to the party, and then set all of them free, killing nobody.
watch the chaos unfold.
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evil-dnd-ideas · 5 months
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inflict one of your players with a terminal plague and make the party divert their quest to find magical ingredients to cure them. later reveal the medic who diagnosed them was shitty and it was just a common cold
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evil-dnd-ideas · 5 months
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rogue enjoys pickpocketing everyone a little too much? make their next victim a higher level rogue who pickpockets them back.
yeah you got two gold from his pocket? he just stole your ring of protection, all your arrows, and that really nice piercing you have in your left ear, and you didn't even notice.
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evil-dnd-ideas · 5 months
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got a vampire/dhampir murderhobo in the party?
bloodgrubs. these tiny, adaptable parasites are harmless to most living creatures, living in their veins and consuming small amounts of their blood. they maintain a size small enough not to obstruct blood flow, and thus adapt to be as large as possible without harming the host. obviously, this means the bigger the creature, the bigger they’ll grow.
when consumed by a creature that regularly consumes blood — say, a vampire — they latch onto the stomach and keep on doing their thing, but the unique chemistry of the environment causes them to grow to large sizes, causing Issues. first of all, obviously, they start putting a pretty big dent in the amount of blood actually getting consumed, since they’re consuming it first. second of all, if too many of them gather, they naturally have to be expelled.
play the long game. whatever system you’re using to keep track of hunger/whatever, slowly make it less and less effective. the character starts to look sickly. then, randomly, they just start coughing up these huge swollen grubs.
easy and plot interesting way to make them think twice before randomly draining your NPCs like capri suns!
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evil-dnd-ideas · 5 months
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small, goblin-like creature with high dex whose sole goal in life is to sneak up and steal magic users’ spellbooks to destroy them. no huge battle, no amazing abilities, just waking up and realising your book is gone. the creature follows the party around if it realises they have multiple books. it has basic self-preservation, but will otherwise go to great lengths to throw the books off a cliff or into a fire or a pit of acid. why? who knows. will your players hate it? definitely
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