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foxx-yo · 2 months
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inhales ok
THIS is a mega folder containing literally everything rwby-related that is available right now on roosterteeth (+v9). rwby, fairytales, world of remnant, the grimm campaign, ice queendom (sub and dub), vtubing, all the behind-the-scenes stuff. everything.
plus soundtracks for every volume + IQ, and drm-free epubs.
i will add any additional rwby content released during the wind down period as it becomes available. V1-8 have an english subtitle track embedded in the files, V9 does not because it came from CR. IQ dub has english subtitles. and for the sake of completeness i pulled all the non-english subs available on CR for V1-9 as well, those are in there as loose .ass files for the time being.
whenever possible, buy physical media. learn how to strip drm out of digital content that you own and make it a habit to do so.
archive responsibly 👍
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foxx-yo · 2 months
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Rest in Peace Akira Toriyama (1955-2024)
He was genuinely one of the very best, no one did it like him. Goodbye, grandfather of Shounen.
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foxx-yo · 2 months
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"@/dillonGoo:
Given the latest developments, I'm seriously interested in acquiring @/OfficialRWBY from @/RoosterTeeth. Who should I talk to?
Much of our team worked on the original volumes and collaborated directly with Monty. We'd be honored to bring the series back and carry the torch #RWBY"
Please god, Dillon worked on V3 and animated some incredible, iconic scenes (Velvet's big moment and Cinder VS Pyrrha, for example), and his animation studio now has some incredible work. Please please please put RWBY into the hands of someone who really truly cares for it 🙏🙏🙏
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foxx-yo · 3 months
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How Much Territory Are the Fallout Player Characters Actually Micromanaging: An Analysis
I did some amateur research to figure out which of the Fallout protagonists (specifically 3, NV, and 4) have a reasonable area of land to constantly traverse. I used Apple Maps to find the straightest possible walking path from a point on either end of the game map, then multiplied the north-south and east-west figures to get an approximate square mileage. Since none of the walking paths were completely straight, these numbers will all be a little higher than actual. BUT the game maps also don’t completely correlate to the real-life locations, so consider these numbers to be estimates.
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The Commonwealth: Around 600 square miles. This is honestly pretty manageable, especially if you’re teleporting or helicoptering all over the place. It would be exhausting, but you could theoretically get across the map in a day with time to spare for questing.
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The Capital Wasteland: Around 800 square miles. Fairfax is the halfway point; very few locations on the western half of the map actually correspond to anything in real life. The exception is the cavern Little Lamplight is based on, which would make the game map 100 miles long. The map definitely doesn’t extend that far into Virginia.
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New Vegas: Kind of hard to calculate at this scale, but we’re looking at a little under 3000 square miles! Through. the Mojave. Desert. The Courier is really going to have to commit to a course of action before traveling, because they won’t be coming back for about a week.
If you’re a fanfic writer, remember that you don’t owe realism to anyone. BUT, if realism is something you care about for your writing, keep these distances in mind!
(Sequel: distance from game maps to DLCs)
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foxx-yo · 3 months
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got told at lunch "you feel like Tumblr Incarnate" and i had to tell them i've been here for 13 years and counting. i was here three years before dashcon happened. i saw the mishapocalypse. i survived the gigapause. i've been here longer than the shoelaces post. i've been here since it was hipsters versus fandom and i played both sides extensively by overdoing the sepia filters on everything and making my own flashing galaxy gif edits for my fandom posts. i'm every tumblr. it's all in me
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foxx-yo · 3 months
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Every single time I look back at my failures, the steps I've taken that have led me down a less-than-ideal path... the mistakes I've made that weigh heavily on my mind, I remember one thing that eases my guilt. That any low I have fallen to or may fall to, I know I will never fumble the bag as hard as this jackass:
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Actual fucking dumbass. This douche had Mizu herself giving up her path of revenge to settle down and rear horses with him. She loved him, actually fucking loved him and gave herself wholeheartedly, and he gets scared 'cuz his badass bride wiped the floor with him in a spar.
Remember folks, you can fail as many times in this godforsaken life we have, but you will never be as big of a failure as this dick.
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foxx-yo · 3 months
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If my wife handed me my ass in combat and then kissed me after pointing a katana at my throat, I would recognize the gesture as the peak of romance it is and would fall even more in love with her. Rip to that guy Mizu married for like a year but I'm different.
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foxx-yo · 3 months
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Me to any other possible love interests who come in contact with my lil Rudolph
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She deserves nothing but the best
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foxx-yo · 3 months
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HOW TO GIVE PERSONALITY TO A CHARACTER
Giving personality to a character is an essential part of character development in storytelling, whether you're writing a novel, screenplay, or creating a character for a role-playing game. Here are some steps and considerations to help you give personality to your character:
Understand Their Backstory:
Start by creating a detailed backstory for your character. Where were they born? What were their childhood experiences like? What significant events have shaped their life? Understanding their past can help you determine their motivations, fears, and desires.
2. Define Their Goals and Motivations:
Characters often become more interesting when they have clear goals and motivations. What does your character want? It could be something tangible like a job or a romantic relationship, or it could be an abstract desire like happiness or freedom.
3. Determine Their Strengths and Weaknesses:
No one is perfect, and characters should reflect this. Identify your character's strengths and weaknesses. This can include physical abilities, intellectual skills, and personality traits. Flaws can make characters relatable and three-dimensional.
4. Consider Their Personality Traits:
Think about your character's personality traits. Are they introverted or extroverted? Shy or outgoing? Kind or selfish? Create a list of traits that describe their character. You can use personality frameworks like the Myers-Briggs Type Indicator or the Big Five Personality Traits as a starting point.
5. Give Them Quirks and Habits:
Quirks and habits can make a character memorable. Do they have a specific way of speaking, a unique fashion style, or an unusual hobby? These details can help bring your character to life.
6. Explore Their Relationships:
Characters don't exist in isolation. Consider how your character interacts with others. What are their relationships like with family, friends, and enemies? These relationships can reveal a lot about their personality.
7. Show, Don't Tell:
Instead of explicitly telling the audience about your character's personality, show it through their actions, dialogue, and decisions. Let the reader or viewer infer their traits based on their behavior.
8. Create Internal Conflict:
Characters with internal conflicts are often more engaging. What inner struggles does your character face? These can be related to their goals, values, or past experiences.
9. Use Character Arcs:
Consider how your character will change or grow throughout the story. Character development is often about how a character evolves in response to the events and challenges they face.
10. Seek Inspiration:
Draw inspiration from real people, other fictional characters, or even historical figures. Study how people with similar traits and backgrounds behave to inform your character's actions and reactions.
11. Write Dialogue and Inner Monologues:
Writing dialogue and inner monologues from your character's perspective can help you get inside their head and understand their thought processes and emotions.
12. Consider the Setting:
The setting of your story can influence your character's personality. For example, a character who grows up in a war-torn environment may have a different personality than one raised in a peaceful, affluent society.
13. Revise and Refine:
Don't be afraid to revise and refine your character as you write and develop your story. Characters can evolve and change as the narrative unfolds.
Remember that well-developed characters are dynamic and multi-faceted. They should feel like real people with strengths, weaknesses, and complexities. As you write and develop your character, put yourself in their shoes and think about how they would react to various situations. This will help you create a compelling and believable personality for your character.
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foxx-yo · 3 months
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Fire Emblem Awakening is like. Someone has to kill the dragon. Someone has to kill the dragon. This is how the story goes, this is how every story goes. The evil dragon rises and the virtuous hero puts it down and this is how the world heals. Someone has to kill the dragon. But the knight won't do it, he loves the dragon too much, and the knight's daughter won't do it, she loves the dragon too much, someone has to kill the dragon, someone has to fix this world, but no one is willing to do it, no one is even willing to try, so what is there to do? What is the dragon to do? It has no choice but to do the deed itself.
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foxx-yo · 4 months
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Dragonborn: And if I refuse your gift?
Harkon: Then you will be prey like all other mortals!
*Dragonborn who is literally a demigod*: Are you sure about that bud?
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foxx-yo · 4 months
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If you’re looking to catch marine Pokémon be careful if you’re planning on heading to your local beach! Some beaches are no catch zones since they aim to protect the wildlife or provide a relaxing space for beach goers.
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foxx-yo · 4 months
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typing in humans is complicated. It's less straightforward than actual pokemon typing- so this mean pokemon moves wouldn't be super effective or non effective to humans. Typing in humans is more of a category about a physical trait they have and is passed down from parent to child or influenced by their environment ranging from when they were still in the womb to when they were toddlers. Like irl genes!
mind you like pokemon all humans have types i think it just manifests differently!
Also the unnatural hair + eye colors are absolutely caused by the typings. That or it's dye and contacts which i tbh find way funnier
Also humans can have more than two types! It depends on which typing is more prominent yknow? Like all the examples i list would have a range from less prominent to more prominent like no two humans are the same. Maybe a ghost type human can just sense ghost better while the other is straight up dead. Or a dragon human who can talk to dragon types and a dragon human who can physically wrestle one.
normal - the most common type to have. Most if not all humans have this type. Having this type grants them better adaptability to newer enviorments/weird situations (not to the the extent of eevee but they're definitely faring better than a regular irl human in a desert for example), better endurance and longer lifespans. Maybe even better windpipes/singing voice or hearing than most bc how normal type is also kind of a sound type yknow. Also flexibility.
grass - tall. TALL people. Does well in the sun but not necessarily the heat. Eats their greens a lot. Healthy but more vunerable to smoke :(. But also more in tune to nature than most! Can accurately guess if a plant is healthy or not. More of a psychological thing than an physical thing but they tend to be caretakers of some kind :)
fire - higher body temperature, better tolerance to the heat and fire. They're not swimming in lava anytime soon but with how careless they are with anything regarding fire they might as well be. They WILL get that pizza out of the oven without gloves and not have their hands burnt
water - eyes adjust better underwater, better stamina + strength to carry themselves in the water. Smooth skin; needs care often or they'll dry up but not in a I HAVE TO GET TO WATER IMMEDIATELY way but more of a "ugh dry skin :/" way. Able to last long in water and can handle changes in temperature better in the water.
electric - much more inclined to have static charge- something something affinity to dry and cold air. Can shake off paralysis easily. Withstands electric shocks easier. Their body can carry currents due to their cells being much more receptive and able to conduct electricity easier w/o much harm- can accidentally shock an electronic to life if charged enough!
Ice - colder body temperature than normal, resistant to icy or cold enviorments and in exchange does not handle heat well. Doesn't get brainfreeze. When not healthy theyre much more brittle but when they are, they can withstand a lot!
Fighting - AURA POWERS, because apparently that's a thing. Ranges from "natural aura generation helps with the five senses to a ridiculous degree" to "straight up aura magic like pokemon". On the occasion that there is no aura powers they get a massive boost in stamina and body strength. In general though they have fast metabolisms and also a great awareness of their body.
Poison - can handle bacteria and other illnesses better. Actually they have an incredible immune system its ridiculous. Also a heightened sense of smell and can detect any poison (not the specific but they can tell. If you poisoned their shit) and also better resistances to poison in general
Ground - they can lick off some dirt off the ground and tell you what nutriets it has the ph of it and what kind of plants that can be grown there and i'm only half joking. a sturdy build and stronger bones and also more minerals but dry skin.
Flying - never ever ever gets airsick. Can withstand higher altitudes than most. Pretty agile. Parkour!
Psychic - literal psychic powers ranging to simple telekenisis to straight up being able to distort a small amount of space. Downside is that the more powerful the powers are the more tormented they are. Sad!
Bug - enhanced night vision + eyesight. Either loves or hates light no in between. Sweet tooth, and is the one of the two other types that enhances actual physical strength other than fighting (not stamina or endurance btw different thing). Cause yknow how bugs can carry stuff many times their weight? Yeah. Also more sensitive to smells. Psychologically, they work better in groups!
Rock - sensitivity to magnetic fields = great sense of direction! Kinda similar to ground types physically too.
Ghost - sensitivity to supernatural occurrences. Varies from just Knowing when a ghost is there like simple stuff and to being able to do magic because of course that's a thing (i'm looking at YOU lily the witch from johto anime + delphox line + mismagius) to being able to communicate with ghosts and ghost types to channeling to necromancy ala sensu style oricorio (which kind of falls under the magic category) to being a straight up ghost. Can detect souls the way ghost types do but its extremely rare.
Dragon - Sharper teeth, longer lifespans, bigger appetites. Also tall and gangly like grass types but most of them have beef and physical strength to go with it. More connected with pokemon (mostly dragon types and the odd mareep line) than nature itself. Lives long, and lives healthy.
Dark - Normal type... Two!! But they're nocturnal. Sees better in the dark, and has sharper canines than normal. Can detect illusions better. Psychologically more of a loner but still kinda social yknow
Steel - r/neverbrokeabone. Far less prone to bruising too! Skin's tough. Will never have iron deficiency.
Fairy - Like ghost types, they have sensitivity to supernatural occurrences but a little to the left. And it varies! Generally Knows when legendaries have touched a place with their presence, knows when humanity has changed something far beyond their control. Knows where the fair folk settle. Can ALSO have straight up magic but again, a different kind than ghost types. Longer lifespans, usually either by twenty, fifty odd years than most to straight up immortal all the while aging beautifully. In some cases they're able to sense emotions accurately via touch. Oddly energised by the moonlight if their fairy type traits are more prominent.
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foxx-yo · 4 months
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History Fact
In the 1700s, an anonymous writer traveled to Sinnoh, Alola, and Kanto to write fairy tales told throughout those regions. The books were known as, “Secret Blooming Land” about a Whimmsicott following a Shaymin into a secret fantasy land, “Mystic Song under the Moon” about a Primarina who finds a group of Clefairy and Umbreon and goes on a journey with them to give power to her songs, and “Shadows in Haunted Mansion” about a young boy who sneaks into a haunted house and gets tricked by a Gengar and other Ghost type Pokemon. The books became very popular and are still common fairy tales told by children to this day. 
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foxx-yo · 4 months
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STOP BEING SELF CONSCIOUS ABOUT YOUR CREATIONS STOP SECOND GUESSING WHAT YOU REALLY WANNA DO STOP DEBATING IT'S WORTH. LET YOUR ART SERVE YOU INSTEAD OF THE OTHER WAY AROUND
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foxx-yo · 4 months
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sometimes reading the comments is worth it
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foxx-yo · 4 months
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shes so
update:
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