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nilskoster · 2 months
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I'm cool cause I'm in the Fish Market!
This is the last level before soft launching my mobile game Dead RDY. Nerve-Wracking!...
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nilskoster · 4 months
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Almost couldn’t fit on the paper.
It started like a Shin Godzilla, but didn’t use any reference, so I got lost and made this
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nilskoster · 5 months
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Tried to do some silhouette style zilla. Sure uses a lot of ink though. I’d really like to refine this technique. Any artist recommendations?
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nilskoster · 1 year
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Tough!
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nilskoster · 1 year
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Sketching a new realtime character - testing shaders...
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nilskoster · 2 years
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The new submachine gun makes the Zs move backward!
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nilskoster · 2 years
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nilskoster · 2 years
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A little text effect. Letters don’t want to get hurt!
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nilskoster · 2 years
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nilskoster · 2 years
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Zombies - they will beat you up!
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nilskoster · 2 years
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Early Vokabulantis level design sketches experimenting with different scenarios before blocking out.
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nilskoster · 2 years
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Rough ideation sketches - no name animation project
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nilskoster · 3 years
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nilskoster · 3 years
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Tougher than the RE2 remake!
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nilskoster · 3 years
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Screenz from my upcoming first-person adventure. The genre is zombie survival horror, but for kids and with procedurally animated zombies.
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nilskoster · 4 years
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A few progress studies for a mobile game project. Trying to define a spot where zombies aren’t too scary. 3d model is final.
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nilskoster · 4 years
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The Ohmus charge from Nausicaä of the Valley of the Wind. Models in blender, imported into unity and animated via scripts
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