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nuttatulipa · 1 year
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Tiny Keepsake Jam
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Game Jam! I'm hosting a jam on itch for making micro ttrpg's or print-and-play games about keepsakes! It's start March 13th and will run for a month.
Please share!
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nuttatulipa · 1 year
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I have kept this as a secret for a while, and I am humbled to announce that I received an opportunity to make a commissioned game for Indiepocalypse #37! 🎉
Team up with a student activist friend and local shrine to fight the gentrification on your campus or learn about your family’s past in a slight-of-life gameboy adventure “Shrine Rally”.
Shrine Rally is my 2nd commissioned game and I worked with Slothy (@/slothy_amphawa on twitter) who helped me with art & character design this time! (The cover art from the gif above is also done by him.)
The game and its accompanied zine pages are now exclusively available in Indiepocalypse #37 along with other 10 featured games.
You can get the bundle-zine from >>> itch.io now!
#q
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nuttatulipa · 1 year
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I have kept this as a secret for a while, and I am humbled to announce that I received an opportunity to make a commissioned game for Indiepocalypse #37! 🎉
Team up with a student activist friend and local shrine to fight the gentrification on your campus or learn about your family’s past in a slight-of-life gameboy adventure “Shrine Rally”.
Shrine Rally is my 2nd commissioned game and I worked with Slothy (@/slothy_amphawa on twitter) who helped me with art & character design this time! (The cover art from the gif above is also done by him.)
The game and its accompanied zine pages are now exclusively available in Indiepocalypse #37 along with other 10 featured games.
You can get the bundle-zine from >>> itch.io now!
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nuttatulipa · 1 year
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It’s been a while since I last posted about my games…
My next game about a local shrine and its community will be released next week!
My friend (@/slothy_amphawa on twitter) helps me with art & character design this time. i can’t wait to reveal more about it soon ✨
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nuttatulipa · 1 year
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It's Friday Night! (Part 6) Tiny things take flight!
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nuttatulipa · 1 year
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sorry if this has been asked before, but i wanted to ask about your lineart! the weight and line economy are just so nice, i get stars in my eyes looking at your lineart and doodles. could i ask what your approach to lineart is and what tips you might offer?
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Wow I love these questions - Line is so interesting!!! It's a really big topic so I feel like any tips I give will be just barely scratching the surface. It's like deceptively simple...any given line drawing is essentially taking all the information we glean from seeing something irl ie light, shadow, dimension, texture, perspective, etc and boiling it down to the simplest possible visual information.
I think most commonly my line is informed by light source so like. thicker more continuous lines face away from the light and thinner more broken lines towards. and a lot of my spot blacks r simply cast shadows.
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here's a more extreme example
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BUT like everything to do with art there's no hard and fast rules. I use blacks when I think it'll be effective or interesting and I leave them out when I don't need em. umm couple things I find myself doing a lot... using spot blacks to make the separation between characters clearer. I like casting shadow in between characters so its easy to separate and read their silhouettes even when they're mashed together.
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u can go even further to purposely create a silhouette like
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to draw attention to a finger or tongue LOL. There's some comic book artists who are absolute masters at this type of stylization. Alex toth and his spiritual successor Chris samnee come to mind for me right away.
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(toth)
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(samnee)
I feel like I'm also often using line weight to separate planes receding in space
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im naturally a really heavy handed and scribbly drawer(...?) draftsman. and im nearsighted so when i see things i percieve and break it down into big shapes over thin contours. so stuff like spot blacks and shadows came easy to me, the tricky part was making the rest of the lines lighter when they needed to be so the blacks could actually have impact LOLL. a lot of effective visual communication is about balancing contrasts. like I had to really train myself to press less hard on the pen. I think this is actually really evident if u go back in my archive to older sketches LOL
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I actually feel like a lot of how I trained my hand to tackle line weights was thru stuff like hand lettering where you rly have to focus on being sensitive to that kind of thing.. contrasting strokes etc.
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also exercises like figure drawing will have you flexing those muscles constantly
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I'm starting to just regurgitate lessons from freshman year of art school so I'll stop here with the demos but yeah...I hope this was helpful!? I love line!!! I want to get even better at line work so I can feel confident posting work that's only line no color or value... I'll leave you with a bunch of artists who I think have particularly expressive and beautiful linework (not including toth and samnee who I already mentioned and who's work I love so much). You can probably learn much more from them than you can from me...!
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Charles dana gibson LOL
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Matias bergara
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tonci zonjic
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naoki urasawa
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Daniel warren johnson
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shiyoon kim
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michel breton
also yoji shinkawa, tomer hanuka, leo romero, I feel like I'm gonna post this and think of so many more. there's so many good artists...!
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nuttatulipa · 1 year
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pixels froom 2017 hehe
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nuttatulipa · 1 year
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Kageyama-kun…
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nuttatulipa · 1 year
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Our AGBIC 2022 game, Bleak, is out now!
It’s a daily simulator game where you play as a vampire gardener in a post-apocalyptic world.
It was inspired by the #Famicase cartridge designed by Caspian Whistler (caspianwhistler.com).
>> Play Bleak on itch.io  << 
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nuttatulipa · 1 year
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📚 The Twine® Grimoire 💾 
The Twine Grimoire, created by G.C. “Grim” Baccaris (Hi!), is an unofficial guide to using CSS (Cascading Style Sheets) and HTML (Hypertext Markup Language) to customize projects made in Twine 2. The Grimoire demonstrates how CSS and HTML can be used in a variety of Story Formats to fine-tune a game’s appearance and behavior, allowing users to develop new skills and create visually and mechanically unique interactive fiction.
✨ Features:
Both Vol. 1 & Vol. 2:
Are 100% free to download
Discuss both Harlowe & SugarCube Story Formats
Provide screenshots and examples of code with each tutorial
Contain sets of exercises to try yourself at the end of every tutorial
📖 Volume I
The first volume of the Twine® Grimoire is geared toward common features that many first-time users are interested in working into their projects, including text styling, link styling, and passage backgrounds.
84 pages
8 sections, including 6 detailed tutorials
Free PDF download
Covers topics like using the Story Stylesheet, tag-based styling, how to organize files, and more
📖 Volume II
The second volume of the Twine Grimoire® focuses on more intermediate and advanced ways to customize a project’s stylesheet. These tutorials are suitable for intermediate users who are familiar and confident with topics and skills introduced in Volume 1.
63 pages
6 detailed tutorials
Free PDF download
Covers topics like creating custom buttons and CSS-based animations, using cycling links, customizing SugarCube’s UI bar, and more
📝 Other Helpful Resources
Twinery.org
Twine Wiki
Twine Cookbook
TwineLab
Twine 2 Guide
Twinery Forums (Read-Only)
Twine Q&A
Intfiction.org Twine Category
More resources, including links to Story Format documentation, can be found in both PDFs.
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💻 About Twine®
Twine® is an “an open-source tool for telling interactive, non-linear stories” originally created by Chris Kilmas in 2009; it is now maintained by “a whole bunch of people at several different repositories,” per Twinery.org. I am not personally affiliated with its development process.
Twine is a registered trademark of the Interactive Fiction Technology Foundation (IFTF), which “helps ensure the ongoing maintenance, improvement, and preservation of the tools and services crucial to the creation and distribution of interactive fiction, as well as the development of new projects to foster the continued growth of this art form.”
🔮 Supporting the Grimoire
The Twine® Grimoire project is made possible by the support of my patrons on Patreon, who enable me to take the time to write these tutorials, revise them, and compile them into free PDFs. All patrons pledging $2 or more gain early access to the first draft of each tutorial as I write it, and also have the opportunity to make tutorial requests every month.
In the interest of making this resource as accessible as possible to many users, the Grimoire will NEVER have a minimum donation required to download. However, if you would like to support my work, you can do so by either donating on itch, leaving a rating or comment on itch, or pledging on Patreon.
✏️ Enjoy!
I hope the Grimoire will come in handy for my fellow Twine wizards out there!
👁️ ITCH.IO | TWITTER | PATREON 👁️
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nuttatulipa · 1 year
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GM Squad
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nuttatulipa · 1 year
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What if fan-art:
Ethan winters isn’t death. Chris, Ethan and Rosemary live together.
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nuttatulipa · 1 year
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My dream room✨🥺
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nuttatulipa · 1 year
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Here it is! After years of development, Super Lesbian Animal RPG is releasing NEXT MONTH! December 2022! For now, enjoy the trailer! You can add it to your wishlist on Steam, or add it to a collection on itch.io.
About the game:
Melody Amaranth is a kindhearted but meek transgender fox from the small town of Greenridge. Recently, she made two important realizations about herself. One: she's deeply in love with her adventurous best friend, Allison Goleta. (The feeling was mutual.) And two: if Allison has her heart set on becoming an adventurer, then maybe Melody could join her. As a healer. It all seemed perfect. And then things got weird. Super Lesbian Animal RPG is a classic-inspired turn-based roleplaying game about love, anxiety, and fighting funny looking monsters in dungeons. It follows the stories of Melody, Allison, and their friends Claire (a sarcastic, rule-bending witch) and Jodie (a dependable, somewhat motherly knight). Over the course of their journey, our inexperienced heroes will meddle with forces beyond their control and find themselves responsible for the fate of their hometown. They'll also fight some spherical frogs, travel to a forgotten land in the sky, befriend a robot or two, and piss off the local librarian. But that should go without saying.
More info can be found at the game's site, slarpg.com
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nuttatulipa · 1 year
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oh woah! it’s been a while since i dusted up this place huh? there are so many games in my backlog and i’ll post each of them every few days!
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nuttatulipa · 1 year
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The cold can sometimes be cruel… Cruel enough to rob the lives of their future.
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After the explosion of frozen star Tomo-E, our protagonist, the young engineer Phi, is put in the situation. With the frost blast meant to reach the station H1-MA, find a way to survive in any means.
Escape From H1-MA Station is a Sci-fi Visual Novel with Time-Resource Management System. Help the protag escape from the station in 30 days!
Featuring:
Manage your time and resources
Buy a spaceship ticket or Build your own rocket
3 NPCs whose fate you can determine
Multiple Endings
Writing by @skyecrandall​ Character Design & Art Assets by @dotoriii​ Programming & UI by @nuttatulipa​
You can download the game (Windows/macOS) on itch.io -> HERE
Keep reading
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nuttatulipa · 1 year
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I made a game about a hearty meal and parent expectation 💖💔
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“I Don’t Know How to Have Hotpot Alone” is my attempt to replicate one of my happiest, yet bittersweet, memories of my father; when we had dinner together after Saturday cram school.
The game let you roleplay as an Asian kid having a small talk over a hotpot with their Dad.
Playtime: few minutes
Move/Interact: Arrow keys
(For mobile browser: Swipe/Tap)
You can play it for free HERE
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