My name is Cash, I'm 22 years old. I like to draw, create, game, and read. Currently working towards my goal of being either a mortician or autopsy technician. ~♡ art acc: @deathtometal
Yak World is one of the few PWADs I can remember playing off my shovelware disc. It’s kind of like a Doom amusement park, but not quite. It’s got some goofy voice clips and some nice presentation for ‘94, and a secret level that feels more like a deathmatch outing. Just, uh, watch out if you’re playing in ZDoom, because the sound clip meant to play at the exit screen cocks up and plays after every explosion.
Ick! Karthik’s first official release is a squat techbase level that features grimy textures, nukage, and a cramped dungeon crawler-style layout. Take a good look at the automap and you can see how the creation of walls and things inside sectors was not a necessarily intuitive process. It doesn’t exactly point the way toward the same author who made Congestion Control, named one of Doomworld’s Top 10 WADs of 2002, but it’s a start.
Game: Doom II
Year: 2011
Port: ZDoom
Specs: MAP01-MAP03 +MAP31
Gameplay Mods: No changes to core gameplay
Author: Sunstorm Interactive (ed. Joseph Otey aka “Doorhenge”)
idgames | onemandoom
Duke Caribbean is probably Duke 3D’s most beloved commercial add-on. I kind of prefer the sprawling layouts of Duke it Out in DC, myself, but Caribbean has a boatload of charm. It only figures that such a fine product would get translated into Doom, for which we have to thank Joseph Otey, the most recent handler of ZBlood.
Doom Vacation is pretty faithful to the original as far as level design goes. Some of the finer points differ, like a few of the visual gags, or the health of the women, who are way more durable than their Duke 3D counterparts. There’s only one downside - Otey only converted the first three levels, plus the secret, which leaves me wanting the rest. Still, I’m happy with what I have to be happy with, because Doom Vacation rocks. Of course, a set of brand new vacation levels would be even better…