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#(boy do his gameplay movements feel smooth AF)
dezimaton · 3 months
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ilikedetectives · 3 years
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Hi, did you play every AC game? If yes, in term of game plays which are the easiest? For someone without much experience in games, ty!
Not every AC game, because I can handle only so much of cookie cutter games at a time. Before I say more, lemme get this out of the way first: I played the Ezio trilogy back in 2018 because Da Vinci’s Demons was cancelled and I wanted more Da Vinci content and the white and red hoodie looks cool. In other words, I didn’t play the game because it’s called Assassin’s Creed.
The AC games I played so far, by the order of which one I play first. I’ll rate gameplay by my personal preferences (because it’s the only way I know how).
Ezio’s trilogy (AC2, AC Brotherhood, AC Revelations, played in 2018): decent parkour, minimal grind (just invest in the villa and you’re a millionaire in a day or two), very story focused (perfect balance of historical and modern plots). Decent combat. The golden years of AC and I agree.
Unity (played a few months after Ezio): good parkour, medium grind (bigger map and more items to upgrade, you still get to invest in properties so it helps). Time-saver items are on sale for real money aka MTX (ew). Combat is ok, not much difference since Ezio. Historical story is meh (I don’t care for Arnold because Elise’s story is more interesting) and they completely ditched the modern plot (you think Odyssey has little modern day plot, try Unity). Buggiest AC game I encountered and I played this game 4+ yrs after launch (hold on to that thought, keep reading). Ubi spent all of their time and budget doing the interior design (which is gorgeous btw) that they have none left to fix the bugs.
Black Flag (a few months after): chasing flying papers is my favorite activity to NOT do. Grindy af (no property investment). I can’t tolerate the controls for the ship so I hate everything that involves ship in this pirate game, except for sea shanties. You’ll have more fun playing this game as a pirate than an assassin. Combat feels the same since Ezio. Other mechanics are like Unity (understandable). Modern plot is minimal, but it makes bloodline irrelevant and there’s a....soul inside a computer server that wants to possess a human body, meanwhile said soul’s husband is a maniac who has unlimited reincarnations (realism, I know). Black Flag is the gateway game that convinces me that I should stop wasting my brain cells in “what kinda bs realism is dis?”
Odyssey (a month after launch, bought solely because of Kassandra also when I heard Odyssey is set before the creed, oh fuck yea I don’t need to sit through another rehash of Creed crap or at least minimal anyway): oh gods a breath of fresh air from the old controls where you have to hold R2 whenever you want to run and my fingers hurt sfm. Climbing is the best because the protag actually moves where you want them to move. MTX (ew). Grindy but because the combat and movements are smooth, best combat so far; I don’t see Odyssey as grindy because I enjoy my time playing (also Kassandra); I platinum the game on PS4 at around 130 hrs I think, could’ve been earlier but photomode. Fun quests that I giggle whenever thinking about them (I don’t remember shit about any quests in any other AC game, but then again Kassandra). People bitch about no parkour but who parkour in the 450BCE?!?!? Full disclosure: I never cared for parkour and never will. I stop caring for modern plot after how Unity and Black Flag handled it. Playing Odyssey makes me realize that I enjoy AC games more if idgaf for the AC aspect, rather, I play for the fictional historical tourism aspect. Just ditch the AC and voila, blue sky and fresh air. Playing Odyssey also makes me realize that I want a spin-off IP that focus on the Isu so we can go full fantasy. Do I need to say how pretty Odyssey is? lol
Origins (planned to play Origins first, but Kassandra. Also, I remember Amunet from AC2, but somehow we play as a dude in Ancient Egypt, I’m not too eager to find out, despite I prefer Egyptian mythology over Greek and I’d like to thank Yu-gi-oh for that): combat is clunky, heavy, and slow, though no need to hold R2 to run so phew. Grindy af. The bow mechanics is a decade outdated (Horizon Zero Dawn came out the same year and oh boi the difference is night and day, oh yea I played HZD before Origins. I get it the bow isn’t the focus but does it have to feel like Skyrim in 2017?). I’m glad I play this game for the Ancient Egypt (which is beautifully designed *chef kiss*) aspect and no more. 
Syndicate (I play this along side of Origins, still haven’t finished it though. Literally bought the game for Evie and I nut over Victorian fashion): combat is no different from Unity. Grindy like Black Flag and Unity. Story is meh in both historical and modern plot so far. Evie is the only reason I’m still trying to play this game. At least the Helix outfits are included in the Gold edition of the game. Victorian London is gorgeous tho.
Valhalla (only care for this game because Eivor. Tbh after God of War and Hellblade, idc for another Viking game): game is buggy af, buggiest AC game I’ve played. Combat is like Origins but worse: the only saving grace is the finishing move & the bow mechanic hasn’t been improved since Origin; I honestly would rather have combat from the Ezio games over whatever-this-is. You have to toggle a button to run now, which is dumb af because I miss Origins and Odyssey automatic run. They bring parkour back (because Vikings totally dig parkour back in the Dark Ages) as well as the-character-doesn’t-move-where-you want-them-to from the older games. Chasing flying papers from black flag is back, no thx. Looting enemies is useless, but hey you get to run around to look for a key or two or THREE to get some minimal amount of materials; so imagine if 2/3 of every chest in Origins and Odyssey are locked. Oh! You have manually pick berries/food to heal, no healing potion, wtf is this half-ass RPG shit? Side quests, oh sorry World Events, aren’t tracked in an open-world game (guess who hasn’t been doing these bitches?). Grindy af. I’m wasting my time looking at the skill points interface (you have 99 lv in Odyssey, 55 in Origins, 403 power in Valhalla. A game doesn’t feel like grindy if you level up every 2 quests for 403 times, does it? lololol). The useless SP tree is so massive that I just don’t use the skills I acquire because it takes too much time to find out which buttons to push to locate the 10 skills in this 403-dot clusterfuck, but the astronomy design is beautiful (gotta give credit when it’s due). Scummy practice from Ubi: releasing “time-saver” pack AFTER reviews are published. Also, who wanna bet there will be more mtx outfits than in-game outfits? Don’t worry, Ubi makes inventory management cLEaNeR for you *hands over 8 outfits for an RPG game*. The free event bugs tf out of your already buggy event, but hey, you’ll get a free outfit that’s a reskin of what you already have, teeheee be grateful. Eivor is amazing but by the gods playing this game is a chore. Tbh I only play Valhalla if I don’t feel like playing Ghost of Tsushima that day. Lastly, why is England so yellow like it’s Ancient Egypt?!?!? And why the sunlight moves faster than Eivor’s running at full speed? Which parts of this game does realism count?!?!?!?
Unsolicited opinion: GoT is an example of how an AC game should be and how DLCs should be handled, but with Ubisoft it will never be and I’m so fucking glad that it is Sucker Punch Prod which handles feudal Japan with utmost respect and realism. See how “honor” is handled in both games and compare the writing. Ubisoft should have announced ding dong AC is dead and create a new IP, but AC is their most financially successful franchise so expect more of this MTX, I mean, grindy RPG approach with minimal narrative. 
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brothermouzongaming · 5 years
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Devil May Cry 5 review
This very much follows the guidelines of your typical DMC game which confounds me as to how that manages to be more good than bad. Stagnation is never a positive mark but come to think of it, DMC isn't the franchise that pumps a title out every year or every other year for that matter. So following the steps that made the IP successful to begin with isn't exactly something to fault. To go even further, I’d say it’s a little refreshing in the old school approach it takes to gameplay loop and presentation. It reminds me of how the previous generations felt while keeping me locked in the present with the gorgeous graphics and art direction. The gameplay expertly straddling the old and new gaming worlds in an intoxicating concoction of nostalgia and realization of what modern gaming can be.  Combat overall is timing and direction based due to the one button controls. It forces the player to splinter their command concepts, throwing away the convention of light, medium, and heavy attacks. Your variation comes in the direction of the left stick in combination with the spacing between button presses, and even whether or not you’re locked on. Your melee, projectile, and special buttons are spread out in the typical DMC fashion and this alone is very unique to this series. It seems like a lot because the control scheme doesn’t coddle the player and in many ways demands quite a bit from them. Especially when this game is meant to be played at the speed of two hummingbirds fucking. (Also, anyone else's hands get tired af after a battle? Or am I just old now...)   
Nero to Hero Boy-wonder is all over the place with frenetic and quick movements that take him from enemy to enemy or more interestingly: bringing enemies to him one by one. The grapple arm is great, on the lighter enemies (most of them) it pulls them to Nero, however, the largebois work as anchors and pulls Nero toward them. Each devil-breaker is unique and even when some may seem niche, at least they have a purpose when they were put into the game. There's a lot of layers when throwing in not just what you like and when you want to whip it out, but which ones you don’t mind burning should the situation arise. The devil-breakers have a main function and an alternative mode with one even having a third ability (Punch Line’s missile-hoverboard feature). My only real problem with Nero’s mechanics is that we can’t rotate through the holster to pick which breaker we want to use next in-game. Other than that, Exceed moves spice up the swordplay and bouncing around the arena never losses it's feeling of excitement and sense of raw power. V is for Vanity Everyone's combat comes with a level of understanding and familiarity even if you've seen nothing but cutscenes and gamers playing. V shakes up the gameplay and the mindset of the player which was jarring at first, but in time I would gain these moments of clarity where I'm this maestro of chaos orchestrating from afar as the battle plays out before me. The demonic bird handles projectiles while an equally demonic Jaguar (...Panther...?) that is your melee attack. With an Ogre like Devil Trigger that lays waste to everything in the arena. It's clear and understandable why he's so divisive given these “hands off” aspects but it's just as over the top as the rest of the series so it doesn't feel out of place. It’s well designed so much to the point of almost being too easy but again like the specific devil-breakers: V is different from the ground up and it’s done to freshen up the experience. A commendable act especially when it really seems to be an honest go at it and less than an idea they threw in last second. There are issues with commands and some not working exactly as you think but with adjustments to the way you play it becomes smooth and fun in no time again. Back to V being dipped in hyperbolic angst: reading his own poetry refills his meter and it sounds like the angriest high schooler wrote it, but again, it's how aggressively everything is leaned into that gives it the charm. Also, V definitely has the best "sprint" feature. He hovers on this little nimbus cloud of black thoughts and Pierce the Veil lyrics it's so cute.   Dante’s Inferno The top shelf killer, Nero is close with his arsenal, but Dante's is the most varied and honestly the most fun. I've encountered few things more satisfying than Lu Kang combo-ing the shit out of two demons to seamlessly switch to your motorcycle dual ax and eviscerate whatever remains of the crowd. It’s so intoxicating I can honestly name on one hand how many other games gave me this feeling (Spider-man 2, Far Cry 3, God of War, and Halo 2). Four styles of combat change most weapon move sets and this keeps the player at the edge of their seat all while the ride remains smooth as butter. Between guns and other projectile launchers as well as the handful of weapons all very diverse in functionality and performance, there’s almost too much to thoroughly use in a single level playthrough. Of all the levels, I’m constantly throwing myself back into Dante’s to see just how smokin and sexy my style can be.  Final thots After the learning curve is conquered, the flow and style of combat are entirely dictated by you the player. This combat is the shining achievement of this series and this iteration of it may be the best yet. The camera does a good job of managing the angles on its own and with little attention, it lacks almost all jank and assists the experience more than competently. Levels are bog-standard but what they do offer past the intro missions are many alternate routes and passages that lead to item discoveries, secrets, and combat scenarios you will otherwise miss if you barrel along the main path forsaking all others. I really enjoy how brave this game is for being itself in a world where every game needs some crazy intrusive online feature or component that stifles or gets in the way of the core game’s potential. The most of DMC5′s online capabilities begin and end with the cameo system, something that drops other players into your level at specific times to assist you or mainly just to look at and watch them do their thing. It’s not intrusive and is even exciting when the action starts to heat up and you and another player are cutting everything in the room to ribbons. I almost want more of it, and that’s what a well-implemented feature can do. 
Concerning red orbs mentioned in my demo post, Capcom went with the confusing decision to load us up with orbs and means of getting them in the main game; only to give us the option to pay for more whenever the need arises. Why Capcom? This game has next to no blemishes but this is one minor one in my book, but I can understand why anyone would look past it. This, however, is my biggest peeve: locking so many of Nero's alternative busters behind the ultimate edition or whatever, made me sigh disappointingly. Why couldn't it have at least been the option to unlock those immediately while other players can grind for them like...everything else in the game... To me, it just goes to show that oldboi Capcom is still lurking in the shadows somewhere looking to nickel and dime us at every dark alley it finds us in. At least this $60 dollar product is one I'm still proud to own. This goes in my “GOTY contenders” folder honestly and I have been having an absolute blast with DMC5 and can’t suggest it enough. Even if it’s your first in the series just do it they have a catch-up cinematic you can watch. Seriously. Play it, pull that fucking devil trigger.
tl;dr 8.5/10
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