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longitudinalwaveme · 2 years
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Barry Allen Video Game Proposal
Important Disclaimer: I am not a video game designer or regular video game player and my knowledge of the mechanics of game play is thus fairly limited. This is more of a plot proposal for a video game than anything else. While I will be selecting bosses and creating hypothetical side missions, there won’t be any detailed descriptions of how the playable characters will work. That being said, should someone with a broader understanding of video game mechanics wish to offer suggestions, I will gladly add their ideas to the proposal. 
Now...onto the plot! (After the cut)
The main playable character for this game will be Barry Allen, the second Flash. Jay Garrick and Wally West (as Kid Flash) will be playable characters in some of the side missions. (Wally will also get his own game where he’ll be the main playable character. The plot of that game will be its own post.) Iris Allen will be a main supporting character, and Dexter Myles (the curator of the Flash Museum), and Nora and Henry Allen (both alive) will also appear in somewhat smaller roles. Patty Spivot, a somewhat younger Fred Chyre (to set up his bigger role in Wally’s game), and Captain Darryl Frye will show up at CCPD. 
Eobard Thawne (Professor Zoom the Reverse-Flash) is actually not going to be one of the antagonists for this game. Neither is Gorilla Grodd. Both are great villains, but both of them are the sort of villain to become the primary antagonist in whatever plot they show up in. Since neither is the primary main boss that I have in mind, I decided to exclude them. Guys like Evan and Axel also won’t appear as they wouldn’t have debuted in the time that this game is taking place. 
After an opening cutscene that establishes Barry Allen, his wife Iris, and his dual role as both Flash and a police scientist, there will be a tutorial/intro mission with Rainbow Raider as the boss. The level will take place in an art museum (of course), and Barry will have to fight his way through the emotionally-manipulated crowd before fighting Rainbow Raider. This fight will let the player get used to whatever combat style Barry uses; as such, it will be less difficult than subsequent levels. However, Rainbow Raider still won’t be treated as a complete joke. The Rainbow Raider’s not too bright, and he will be played mostly for comedy, but he’s very powerful and his boss fight will reflect that. 
After defeating Rainbow Raider and taking him to jail, Barry arrives late to the CCPD and is chewed out by Captain Frye for his lack of punctuality. After the cutscene ends, the player will be able to walk around the department building, chat with coworkers (notably Fred Chyre), and do some CSI work with Patty Spivot. Eventually, Barry will be called to investigate a potential crime scene; this will lead into another cutscene.
Roscoe Dillon, alias the Top, has been found dead in a hotel room. Most of the police force isn’t particularly upset about Roscoe’s demise; Chryre comments that he was “crazy even for a Rogue”. Barry replies that, Rogue or not, Roscoe deserves justice if he was murdered. The player will get to analyze the room and the body for signs of foul play, but there’s no evidence of a struggle and his system is free from poison. Barry will also discover that Roscoe’s tops are nowhere to be found. The player can also uncover a photograph of Roscoe--not costumed--with a blonde woman, but Barry won’t focus too much on that at this point in the game. 
When then get another cutscene. This one will begin with Captain Cold, Captain Boomerang, Weather Wizard, Heat Wave, the Trickster (James Jesse), Pied Piper, and Mirror Master (Sam Scudder) playing cards in their latest hideout. Suddenly, a young woman in a glitzy light orange skating outfit and a mask bursts into their hideout via one of the windows. 
“I’m the Golden Glider! The Top is dead, and you’re going to help me avenge him!” The Rogues (sans Cold and Pied Piper) laugh, having no reason to believe he claims, and Digger hits on her creepily. The woman responds by throwing one of Roscoe’s tops at him. The top releases some knockout gas and Digger faceplants into the table. Lisa then proves the Top’s death by pulling out a tape recording of what she describes as his last will and testament. In the video, Roscoe tells the other Rogues that he recently developed telekinetic powers. These powers enabled him to go on a crime spree that even the Flash was unable to stop...but they came at a cost. The Flash’s super speed sent Roscoe’s brain into overdrive. His brain was overheating, and he managed to figure out that he would die within a few days. As such, he sent for his beloved girlfriend; the two spent his last hours together. Roscoe demands that the other Rogues avenge his death by humiliating or outright killing the Scarlet Speedster. The woman then removes her mask. 
“What do you say, big brother? Will you help my avenge my beloved Roscoe, or do I have to do it myself?” Cold tells his sister that of course they’ll avenge Roscoe...but she should stay out of it. Roscoe wouldn’t have wanted her to get involved in a life of crime. But Lisa insists that she will be a part of the scheme. “I’ll make the Flash suffer as I have suffered! And if you get in my way....you’ll regret it.” Len gives in and the two concoct a plan that involves the Flash running a gauntlet of all of the Rogues. Each one will commit a spectacular crime, one after the next, and gradually wear the Flash down until he’ll be too tired to defeat them as a group. Sam will serve as the group’s “get-out-of-jail free card” should anyone get captured, and with any luck, they’ll be able to steal a bunch of money and valuables as well. 
After this long cutscene, the player will get to play as Barry in his role as a police scientist a bit more. He’ll learn from the coroner that Roscoe died of an aneurysm and he’ll also run the fingerprints he found at the hotel room where the Top died to see if he can figure out who stole the tops. The fingerprints don’t match those of any of the criminals in the CCPD’s database. Before Barry can run more tests, however, his phone rings. It’s his mother, reminding him that they’re coming over to his house for dinner that evening. Barry chats amicably with her and then hangs up the phone. Then the police receive news that Captain Boomerang is attacking W.W. Wiggins’ toy company. Barry promptly goes into action as the Flash. 
For this level, Barry will have to fight his way to the top floor of W.W. Wiggins’ office building, where Boomerang is holding Wiggins hostage as he loots the company safe. Normally, this would be relatively simple for Barry, but the building is full of employees and Digger’s henchmen, who wear his signature hat and fight (rather poorly) with his boomerangs. However, many of them also wield guns and some of them will threaten employees or use them as hostages if the Flash gets too close. Throughout the level, Boomerang will yell at his henchmen for their inability to properly throw boomerangs, they way they anger the Flash by endangering civilians, and their preference for using guns over his weapon of choice. Boomerang will of course be the boss of the level, and he’ll throw all sorts of boomerangs at the Flash. When he is defeated, Flash then puts him in jail...but as soon as he’s gone, Digger grins, well aware that Sam will soon free him. 
The player will then be allowed to control Barry (in story terms this segment happens four or five hours after Boomerang is defeated) and examine the home he shares with Iris, but this sequence will only last a few minutes before Barry’s phone rings again and he learns that his parents were in a car accident on their way to his house. His mother managed to escape with only a broken arm, but his father flatlined for a few seconds before the CPR provided by the young driver of the other car brought him back. He seems to be doing better now, but he has a sprained ankle, and both he and Nora will have to stay at the hospital for a few days to ensure that they’re all right. Barry and Iris rush to the hospital; Barry invites both of his parents to stay at his house while they recover and they agree. Barry then confides to Iris that he’s a bit nervous about having his father stay with him. He loves his father, but he’s well aware that Henry has always been somewhat critical of him. Iris reassures him that she’ll support him and that she’s sure that things will improve between them if he tells his dad how he feels.  
After this cutscene ends, the story will pick up a few days later. The player will control Barry as he uses his super speed to prepare a guest room for his parents and then as he has to use it more subtly as he helps them move in. The player will have to be careful to avoid tipping his parents off to his super speed. After they’ve been settled in, Iris leaves for work. In a cutscene, Barry has a heart-to-heart chat with his father; he’s thrilled when Henry tells Barry how proud of his son he is. Their chat is interrupted by a news report of Heat Wave setting fire to the Flash Museum. The cutscene ends as Barry rushes into action. 
In this level, Barry has to stop Heat Wave from burning down the Flash Museum. Heat Wave doesn’t have henchmen; instead, Barry has to save people and Jay Garrick‘s exhibit from the flames. One of the people who needs to be saved from the museum is Dexter Miles, the museum's curator, who also narrates much of the level with Shakespearean turns of phrase. This level will naturally be full of Easter eggs and references to events in the Flash comics. Heat Wave is of course the boss of the level; he’ll use his flamethrower in a number of creative ways over the course of the fight and might even melt the Flash’s boots to the floor at one point in the battle. After Barry defeats him, he’ll as Rory why he attacked  the Museum. Heat Wave will reply by telling Barry that the Top was his friend. He didn’t really want to set fire to the museum...but he didn’t want to ignore the Top’s dying request to avenge his death either. Barry is confused. The Top died of natural causes. What is there to revenge? Before Heat Wave can answer, a top spins into the room and creates a small explosion; Barry manages to save both himself and Heat Wave but the latter is knocked unconscious. Still puzzled but with no way to answer his question, Barry takes Heat Wave to jail. 
A few days later (in-story), the player will once again play as Barry in his lab. He manages to match the fingerprints that were found in the hotel room where the Top died to Lisa Snart....Captain Cold’s younger sister. She is an Olympic-level ice skater and has no criminal record. Further research suggests that she recently quit her ice skating team and dropped off the record. But what on Earth was she doing in the Top’s hotel room? And how is he going to find her? However, before he can ponder this too much, Patty Spivot brings in another case from him to examine. Solving the mysteries around the Top’s death isn’t a particularly high priority for the CCPD, so Barry puts his work on the case aside.
Barry meets Iris and his parents for lunch in a cutscene. This is mostly just a scene of fleshing out the dynamic between Barry and Iris, but at one point Barry asks his parents how they’re doing. Henry’s response: “Under the circumstances, quite well. You might even say that I’m in tip-top shape.” Barry does notice the oddity of the comment but writes off his concern as the result of excessive focus on the Top’s death. After lunch, everyone returns to Barry’s home. Iris gets a phone call from her newspaper. Captain Cold is robbing a bank and they want her on the scene to report. Barry then tells his parents that he’s needed at CCPD HQ and then runs into action as the Flash. End cutscene. 
In this level, Captain Cold has frozen the entrance to the bank completely solid. All the entrances are iced over and the streets around the building are covered in ice slicks. Further, the exceptionally low temperatures slow the Flash down considerably. The player will have to figure out how to get Barry inside the building while also avoiding the traps that Cold has set up around the bank, such as falling icicles, attacks from thugs he’s hired, and absolute zero cold fields that will stop the Flash completely for several seconds. Once the player gets inside, they will need to free all the frozen customers and bank tellers before moving on; further, the inside of the building will also be filled with traps. Once you finally get to Cold (who’s inside the vault), he then serves as the boss for the level. However, you don’t capture him once you wear his health bar down. Instead, he manages to trip the Flash up one last time in a cutscene. He does the classic “ice slick on the floor” move and the Flash slides into a wall and falls unconscious, allowing him to escape (albeit without the cash he wanted). 
After the cutscene, the player will get to play as Iris. About a week has passed since the Cold fight, and Barry has asked her to investigate Lisa Snart since the department doesn’t seem to want him to spend any time on the Top’s case. Iris uses her talents as an investigative journalist to study Lisa’s history and see if it connects in any way to the Top. Through her research, she learns that the Top was frequently spotted in cities where Lisa’s ice skating company was performing. It’s as though he was following a family member...or a lover. That would explain why her fingerprints were in his hotel room, and where his tops went. Barry, who has been on the phone with Iris, suddenly tells her that he has to run. The Trickster has been spotted at a local traveling circus.
The player will then return to controlling Barry as he tries to capture the Trickster. James isn’t trying to steal anything or hurt anyone; he just wants to mess with Barry. He’s hired a number of the circus performers to help him put on a show, including a lion tamer, some clowns, a few acrobats, a strongman, and a sword swallower, all of whom Barry will have to battle. James, for his part, has cast himself as the ringmaster (complete with top hat and red coat). He spends most of the level treating the battles as though they’re circus acts; however, once Barry defeats his henchmen, he’ll fight him directly as the main boss of the level. He’ll use his airwalker shoes, his rubber chickens, sneezing powder, exploding whoopie cushions, and more. When Barry finally defeats him, James will cheerfully accept defeat...but when he starts to tell the Flash about how excited he is to see him fight the “newbie”, a top appears from seemingly nowhere and spews out a cloud of knockout gas. Once again, Barry is left with no one to question. 
After the cutscene, the player will again gets to play as Barry Allen in his lab, where he will be told by Chyre that the Top’s costume has disappeared from the police’s evidence room. He wants to investigate this, but Chief Frye tells him that solving a recent string of potential serial killings is more important, and Barry agrees. The player will then do more CSI work, positively identifying the blood found at several recent murder scenes belongs to Dr. Michael Amar. (Murmur’s actual capture will be a side mission.) After Barry solves the case, there’s a cutscene where his phone rings. It’s his mother, and she’s worried about Henry. He seems odd; she says. Barry, however, feels that his relationship with his father has never been better, so he brushes off her concerns. “He’s probably just struggling to adjust to living in someone else’s house. Trust me, he’s the same great man he’s always been.” After he hangs up the phone, he’s promptly distracted by another alarm. The Pied Piper has broken into the Rathaway estate! Barry rushes into action as the Flash. End cutscene.
The Pied Piper is attempting to steal some of the valuable items in Rathaway manor so that he can sell them. He plans to give the money from the sale to the poor of Central City; Barry’s goal is to stop him. However, in order to do this, he has to find the Pied Piper in the labyrinthine manor, as well as avoid the hypnotized guards, Piper’s sonic traps, and all of the incredibly expensive and valuable things within the manor. Mr. and Mrs. Rathaway will be absolutely furious if anything is broken. Pied Piper is of course the final boss. When he is defeated, Barry asks him why the Rogues want revenge for Roscoe’s death. Piper replies by telling Barry that he’s not interested in revenge; he just went along with the plan in the hopes of being able to help the downtrodden. Barry then asks him if there’s a new Rogue. Before Piper can respond, yet another top appears. This one shoots out lasers, and Barry is forced to remove it from the premises before it can do damage to either the manor or anyone in it. By the time he returns, the Piper has vanished, and Barry is promptly shooed off of the estate by Mr. and Mrs. Rathaway, who seem strangely annoyed by his presence and far too eager to get him to leave. Barry reluctantly leaves, with not one but now two mysteries unsolved. (This second mystery will be resolved in a side mission.) End cutscene. 
Barry is now convinced that the Rogues’ individual attacks are part of a larger plot against him---one that’s somehow connected to Roscoe’s death. He’s still not sure why they want revenge on him for the Top’s brain aneurysm or who the new Rogue is, but he does decide to go on the offensive. As the Flash, the player goes to visit the Rogues whom he’s sent to prison---only to find that they’ve escaped. Since the cells are totally intact, it’s clear Mirror Master must be responsible. This confirms the fact that the Rogues are indeed united in this scheme, but it also means that he’ll have to find one of the Rogues in order to question them. Barry promptly begins to search the city at super speed--and promptly discovers Mark Mardon sitting with an attractive young woman in a bar. Then another cutscene begins. 
Upon seeing the Flash, Mardon starts complaining about how he’s busy right now and actually tells the Flash to come back when he’s not on a date. Barry asks the woman if she’s aware that Mardon is the Weather Wizard; she laughs. “Of course! My husband’s the mob boss you sent up the river a few months back, copper. I know every crook and thug in the underworld. Can you blame me for goin’ on a date with one of the handsome ones?” Mardon is less than thrilled to learn that his paramour is the wife of a mob boss  and tells her that being her boytoy is not worth ending up six feet under when her husband finds out. He might be powerful, but even a god has to sleep sometimes. The woman promptly calls him a coward (and several other choice appelations) and storms out of the bar. Mardon, now in a rather foul mood, pulls out his Weather Wand. Barry is just stunned enough by the exchange that he just witnessed to allow Mardon to summon a windstorm that tears open the bar. End cutscene. 
The player, as Barry Allen, has to act fast to save the bartender and the few patrons who were at the bar at 10 in the morning. He manages to get them all to safety and then returns to the bar, where Mardon has changed into his full Weather Wizard costume. Weather Wizard wasn’t planning to fight the Flash today, but after finding out that his date was a mob boss’s kept woman and then being insulted by her, he’s more than willing to work out his frustrations on Barry. During the fight, he’ll be throwing everything from lightning bolts to cars  to hailstones at the Flash; Flash will also have to save nearby citizens from his rampage. When Barry finally defeats him, he tries to get Mardon to tell him what the Rogues are up to and who the new Rogue is...but before Mardon can say anything, another weaponized top appears. This is a variant on the knockout top the Golden Glider used earlier on Captain Boomerang, and Mardon promptly slumps into unconsciousness. Barry rushes Mardon to prison and then rushes back in the hopes of finding who threw the top. The player will be able to analyze the scene and discover that the top is being operated remotely...but before he can trace the signal, the top explodes. Barry only narrowly escapes the blast. 
The next level begins with Barry at home with his father. They have another heart-to-heart chat; things get so personal that Barry actually reveals his secret identity to his father (the player will be control over how he displays his speed to his father). Henry reacts with the appropriate shock and joy. When Nora enters the room, Barry tells her too. She is equally surprised and proud of her son---but after she expresses her love for her superhero son, she asks Barry if they can speak alone. Barry agrees. Once they’re alone, Nora tells her son that something is very wrong with Henry. “He’s been sleeping on the couch...and when he looks at me, he seems annoyed. He always used to look at me with love. And a few weeks ago he started leaving the house when you were at work without telling me where he was going.” She thinks he’s having an affair. Barry is torn. He can tell his mother is very worried...but at the same time, this is the best his relationship with his father has ever been. He doesn’t want to do anything to jeopardize that. However, he does agree to check things out. No sooner does he say this than he notices his father leaving the house and going to the car. Barry changes into the Flash and quietly follows his father as he drives into the city and to a very familiar hotel. With a growing sense of dread, Barry follows Henry into the hotel. (The player will need to remember to use their powers in order to avoid being detected.) Henry goes to the exact same room where the Top’s body was found...and there he’s met by a blonde woman whom he embraces. This woman is the same one from the photograph; the same one whose fingerprints were all over the hotel. Lisa Snart. 
“Roscoe, honey...have you found a younger body yet?” 
“No, sweetums. Not yet. But given what I’ve managed to learn from staying in this body, that’s a good thing. You see, it seems that Dr. Allen’s son is the Flash... the very man who tried to separate us from one another.” Lisa laughs. 
“Perfect! What better way to get revenge on the Flash than to use his own father as a weapon against him?” Suddenly, Henry’s--the Top’s--eyes glow. 
“We are not alone!” Lisa promptly grabs one of the weaponized tops throws it at Barry; forcing him to reveal himself. Once he does, a two-on-one boss fight begins, with Lisa and the Top both launching attacks at the Flash. Golden Glider has aerial attacks; slicing and kicking the Flash from above. She also has a lot of weaponized tops and her own weaponized gems that she can use; the Top has super speed and is telekinetic; he can also induce vertigo. However, the body he’s inhabiting is quite old, and Henry’s mind is fighting against Roscoe’s control. This weakens his powers. Eventually, Roscoe will come to the realization that they might well be defeated if he stays in this form (when he gets to 50% health) and he vacates Henry’ s body. Lisa screams (thinking Roscoe’s gone for good) and starts to sob; she attacks Barry again, but her grief makes her sloppy and Barry is able to defeat her and take her to jail. Barry and Henry have a heart-to-heart and Henry tells Barry that, while he hated being under Roscoe’s mental control, the things Roscoe told Barry while impersonating him--that he was proud of him and loved him--were the things he had wanted to say but had never quite known how to express. The two hug. End cutscene. 
A few days later, Barry is again working at the CCPD when he learns that a body has disappeared from the morgue. The body belonged to a young man who died in a boating accident a few days ago, and strangely, there was no sign of a break-in. The body is just gone. The player controls Barry as he examines the room and finds fingerprints on the doornob. When he examines them, he learns that the fingerprints match those of the dead body! Before Barry can puzzle this out, however, he hears an alert. The Mirror Master has been sighted at a downtown jewelry store. The Flash rushes off to stop him. 
When he arrives, the Mirror Master starts to move at impossible speeds. It’s a mirror construct, and it leads the Flash to a mirror maze, where Scudder launches his attack. The mirror maze is full of hundreds of duplicates of Scudder as well as twisted doppelgangers of the Flash himself; Scudder pops in and out of the mirrors to shoot a Flash with his Mirror Gun and then disappears when Flash gets too close. Flash can only defeat him by timing his speed just right; hitting Scudder when he pops out of the mirror to set up his shots. When Mirror Master s defeated, Barry takes him to jail.
After this point, there would be a bit of a breather--a cutscene where Barry spends time with his family and then a mission where he saves some cats from trees and generally runs around helping as many people as possible. He’d also figure out that Roscoe had stolen the corpse from the morgue so that it could be his new body. 
Then there’d be a final boss fight where Barry would fight most or all of the Rogues at once (probably after they tried to break Golden Glider, Mirror Master, and Weather Wizard out of jail) and we’d get to see Roscoe make his full return, having altered his body in order to resemble his original one. He, Golden Glider, and Cold would probably be the last three standing. As the fight goes on and Roscoe starts to realize the full extent of his powers, he starts to display some delusions of grandeur---and also lets it slip that he thinks that he should lead the Rogues. Captain Cold would naturally object to this, and in spite of Golden Glider’s efforts, the two turn on each other. Flash, at this point, would be utterly exhausted; the fight between the two gives him time to recover. He then manages to defeat both of them and finally defeat the Rogues---though Golden Glider does manage to escape (albeit with the thought that perhaps the Rogues do need a new leader: her). 
The game would then end with a cute Barry and Iris moment. 
The side missions will be in their own post. 
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hb-mike · 5 years
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Another project I’ve recorded for has been released! I’ve worked with Grasso a lot over the last years, and I was more than happy to contribute to the last big project they put out.
LEGO Flashpoint, with Thomas Wayne Batman!
I play a couple different characters in this one, including Captain Chryre. Grasso did an amazing job, and the cast was fantastic! Enjoy!
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drauphemir · 6 years
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[ artist @ FR ]
Art: REDandYELLOWZ Class: Commission @ Flight Rising Characters: Chryre Aylward © Oceannist
// 06.2018
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drauphemir · 6 years
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[ full size ] [ artist @ FR ]
Art: Saruhiko Class: Commission @ Flight Rising Characters: Chryre Aylward © Oceannist
// 12.2017
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drauphemir · 6 years
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April
[ artist @ dA ] [ artist @ FR ]
Author: ixris Genre: Romance Class: Commission @ Flight Rising Characters: Chryre Aylward © Oceannist
// 11.2017
Young lovers Who once thought themselves Immortal Carved their names Upon this bark
But as time does To all things Age claimed them As it claimed the tree Which bore their names
This brook sings The soft pink Of cherry trees In spring
Crushed petals Swim Among the stones Like fish
I stand apart While down river Laughter And the sound of knives In wood Seals another love Beneath the boughs
I rest my hand upon the bark Their hands rest laced within each other's
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drauphemir · 7 years
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Art: FeliceMelancholie Class: Generator art @ Rinmaru Characters: Mystic Oceannist, Saki Eclair, Chryre Aylward © Oceannist
// 09.2016
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drauphemir · 6 years
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[ full size ] [ artist @ FR ]
Art: takatsuki @mintotea Class: Commission @ Flight Rising Characters: Chryre Aylward © Oceannist
// 03.2018
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drauphemir · 6 years
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[ full size ] [ artist @ FR ]
Art: Egg Class: Commission @ Flight Rising Characters: Chryre Aylward © Oceannist
// 02.2018
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drauphemir · 10 years
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Art: Sinderlin ( colored by Oceannist ) Class: Commission @ Kingdom of Knuffel Characters: Chryre Aylward © Oceannist
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drauphemir · 12 years
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[ full size ] [ artist @ KofK ]
Art: Sinderlin Class: Commission @ Kingdom of Knuffel Characters: Chryre Aylward © Oceannist
// 04.2010
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