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#I know what's gonna sweep though because two of these are niche as hell and 4 maybe 5 of these are things you people don't follow me for
rotisseries · 4 months
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inspired by elli's poll lol cause this seems fun actually but if you guys have bad answers I'll kill myself on your doorstep or smth
#“rori all of these are your faves how can there be a bad answer” well I still have an internal ranking on some of these#and if all of you pick an option that I think pales in comparison to the others. well. hm#I know what's gonna sweep though because two of these are niche as hell and 4 maybe 5 of these are things you people don't follow me for#fun fact I actually had to scrape my brain to make sure I couldn't come up with any more#I am unintentionally very picky on what is a favorite apparentlyyyy#I also just don't watch/read enough stuff these days so there's that#AND I NEED LONG TERM EXPOSURE TO KNOW THEY'RE STICKING AROUND#so like. I have some options but I don't KNOWWW if they're sticking yet#but this feels like such a small poll lmao#also no sapphics on here this is actually cause I hate women-#NO. JOKING. zelink is here. I almost put gideon and harrow but I'm in a perpetual state of not having finished tlt#and I couldn't put nebetta and darya I was drawing the line at 2 tbos ships. well. actually. changed my mind#not editing these tags actually you guys can see my thought process#WAIT AND SAYMARI. FUCK. I LITERALLY MADE A PLAYLIST FOR THEM I LOVE THEMMM#ok. is 4 tbos ships too many. hmm#I said 2 of these are niche now four of these are niche it's really the “which tbos pairing is your fave” poll#THIS POLL IS SO FUNNY IT'S SO SELF INDULGENT I HAVE TO TAKE OUT AT LEAST ONE TBOS SHIP#I should add one more general one...#cause I do actually want genuine and varied answers I gotta give y'all options so they don't all pool at the first two#I also almost put ellie and abby on here.. that would've been so funny four popular 1 rarepair 3 super niche ships#ellie and abby are soooo interesting to me though so of course the thought of them having something horrible going on together compels me#and they are one of my 3 favorited ao3 tags... they deserve a place...#ok well while I debate on that I'm putting akutagawa and atsushi on here I admittedly have only had like two months of exposure to them#but it is enough I can tell they are so crazy to me#the way my tags are just me overthinking everything on what is supposed to be a fun and silly poll... no one does it like me I'm afraid
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monaluxstrashblog · 3 years
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#3 - Dearest Wish
This relates to my first prompt as it’s the same characters. Check out @raltiamod for more about the Elksni breifly mentioned - he’s a guardian too!
A man Wishes for the return of his dead niece
Duncan was certain the Ahamkara were, in fact, faeries. All the evidence was there. They were beautiful but terrible to behold in their true form. They fed on desire, twisting it to their own whims until their target was but a shell. If they did grant your wish, they took something from you - your luck, your grace, your happiness, or if you were very unlucky, your life. They loved riddles and word games, and were most often playful in their malignance. 
There were some differences. He’d never gotten one to count salt, they didn’t care about iron, and the little bastards could lie, and did so with abandon, which felt like some cosmic bullshit to him. They fey couldn’t lie because if they could lie then they could just do whatever they wanted, and no clever hero could out-smart them. But he was sure that long ago the wish dragons had visited Earth, and these were the fair folk the old tales talked about.
Not that many remembered the old tales anymore. Such was the way of time, he supposed. The Awoken were sort of fey-ish too, he supposed. Those born after the distributary, those born here, those born who had never seen the Exodus Green; they didn’t consider themselves human. They were their own people, isolationist and xenophobic as hell. Which seemed very human to Duncan but, well, he wasn’t the one making the rules. They were incredibly long lived, and many had some minor psychic or psionic power. Duncan had a way with animals. 
His niece had loved the Ahamkara. She hand-raised a hatchling once, after finding it deep in the forests. She fed it scraps of meat and little desires, harmless things, and would stub her toe for a week afterwards and say it was worth it. It grew up to be mild in temperament, preferring to bask in the sun and catch birds than trick people off the cliff. 
She’d been livid when it was slain. Sounded like the Prince for a week or two, the way she carried on about the Risen. He didn’t exactly disagree with them, for slaying all the beasts. They were, objectively, dangerous as hell. They were also unlike the Fey in that there was really no safe way too deal with them. No wording or contract that could spare you from their trickery. The Little Beast she’d raised had said something once that stuck in his mind like a thorn - “All reality is like the sea, and a warm wind where it shouldn’t be, summons ill for sailors.” It saddened him somewhat though, that they were all gone now. Like the cosmos were less for it.
She was gone too now. And to add insult to injury they’d laid her to rest where she fell in the Tangled Shore, fighting the Scorn, where he couldn’t get to her. That’s what he told himself anyways - he couldn’t leave his duties in the Dreaming City. Once, he’d gone to see the prince, and curse him for dragging his family into this mess. She’d always been fond of him, and he’d told her it was foolish to be fond of a Sov. Both twins were selfish and cruel, and he trusted neither. The Prince had joked that was what made him such a good Crow. 
It was on the worst cycle of the second repeat that he went to see the brothers. The Dreaming City was now caught, forever repeating itself, thanks to Riven, and honestly Duncan almost didn’t blame her given that she’d been locked away for who knows how long. Maybe the Awoken did deserve her fate. It weighed on him though, to be caught in the repetition. Like a maddening nightmare. 
Huginn and Muninn had been laid to rest in the Harbinger’s seclude, all that was recovered of them being their skulls. He remembered when they would bask here, in the spray of the waterfall, and tell stories to whoever passed by. They’d been fond of Sjur, and had been found not far from her when she’d been recovered. Cheeky bastards calling themselves after Odin’s ravens. These days if you were still, and listened with your mind, you could still hear Huginn’s storytelling, if he was in the mood. Or probably would be able to hear him if the entire Seclude wasn’t crawling with Taken.
Duncan swore and dove behind a rock as bolts from a Taken Vandal’s line rifle embedded themselves in the wall where he had been. He notched an arrow to his bow, Beast’s Talon -- because the little bastard was amused to now be his weapon -- and fired into the eye of the Vandal, dispersing it into mist. He wished he could do the trick where the Risen summoned grenades out of thin air, but instead planted one of his own limited supply in a cluster of Psions. Another hail of arrows followed, as he dove from one point of cover to another. 
He wasn’t sure what he was going to do about the Knight. Fire bloomed around his feet and he swore again, diving backwards. Too busy to use both hands he sent a throwing knife into the eye of a phalanx and bolted across the platform, swerving into Muninn’s niche. The skull was completely surrounded by a blight, and Duncan furiously slashed into it until he could see one of the tusks. The Knight was getting closer, reinforcements blooming out of the blight. He gripped the tusk, “Alright ye squirrely bastard - if this is how it’s gonna be, do your worst. I just want her to live, I dunnae have to see it.” He felt a chuckle deep at the base of his skull.
He drew his sword, refusing to die cowering with the dragon’s head, and rolled out of the way of another solar barrage. Cutting down three Psions in a single swing, he turned to dual with the knight. Just in time to watch a solar orb, the size of a basketball, appear at the things feet. It shrieked, stumbling away as it burned up. A hail of gunfire was coming from the corridor, where the portal was. Two Guardians and an Elkisni. “S’not what I asked for Munnin,” He grumbled, drawing his bow and taking down another sniper before they could get a shot off. 
The Guardian’s made quick work of the Taken, embarrassingly efficient, but he supposed they could wholesale pull explosives out of their ass. The one who was in less armor and more of a robe could throw a fireball twenty paces. 
“Are you ok sir,” The robed one bounded over to him, sweeping her hands and one of her feet to summon a glowing pool of light, that soothed the burns on his legs. Not that he noticed much, because he knew that voice. She popped her helmet off when he didn’t respond, and he felt his bow fall numbly from his hand. “Sir?”
His little girl. Alive. Reborn. She didn’t remember him. 
Munnin chuckled in his mind again, as he tried to wrap his brain around what, exactly, he was supposed to do now. 
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inventors-fair · 4 years
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Recycling day: Commentary on “Unique Artifacts”
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This contest went exactly how I was hoping it would go. A variety of artifacts, a whole slew of unique mechanical ideas, experimentation — what more could I ask for? I’m glad that people liked this one. I’ve been stewing with it for a little bit. I think there were a few wording issues that I’ll get around to, but I’m also a stickler for perfection. Y’all should know how pedantic I am at this point. I’m practically a vedalken.
Anyway. Commentary time!
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@ajani​ — Devra Chai
I really like your callback to Indian inspiration and the nature of Kaladesh. Mechanically, this card’s got some chops. I also like the abstract use of energy here as it relates to food. There are a few easily fixable issues. Firstly, there should be a comma after “sacrificed.” Secondly, as this is a Food, the second ability should be “2, T, Sacrifice Devra Chai: You gain 3 life.” The “You” is super important. Lastly, and most pedantically, as great as the flavor text is, “it’s” should be “its” because English is certainly a language. Small issues aside, good idea overall. 
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@deafeningsandwichpeach​ — Ancient Stone of Greed
The power level here is really hard to judge. The draw on the first ability seems really strong. Did you base this on Coveted Jewel? Overall, I feel that this card is a fine idea but a little busted with any artifact untapping. Filigree Sages makes this an infinite draw combo, but it’s not broken wide open. Let’s fix the wording. The second ability should be “Spend this mana only to cast a Hydra or Dragon spell.” This should be four lines, with “Skip your draw step” and the death trigger being on separate lines. I’m 80% sure that “Skip your draw step” also should be the first line on the card, and with that, you can probably take off the flavor text.
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@demimonde-semigoddess​ — Gilded Yarn
This is an interesting one. Personally, adding an activated ability onto the equipment itself that’s not an equip cost seems a little hard to grok for the average player. Flavorfully, I understand the first ability, but not the attack clause at all. I’m not connecting it to anything specific in mythological tropes. It’s not a bad card mechanically, but I’m a little lost. Did you shift+enter for the equip cost? It looks really close to the other line.
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@dimestoretajic​ — The Steel Leaf
The one and only! I like the callback. From a cursory look, I don’t think there is an actual “steel leaf” on Dominaria, but the sentiment is appreciated. I’m a little iffy on the fact that it doesn’t exactly do anything if you don’t have the trigger, and it doesn’t really help itself to the trigger, but it’s okay to have cards that you need to build around. The last ability is a little awkward because the way it’s worded now you can return green creatures your opponents control to their owner’s hand and it gets around hexproof, which I’m sure wasn’t intentional. “you control” could fix that easily.
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@fractured-infinity​ — Cold-Iron Skillet
This is a fascinating little equipment. I love the creativity here. Honestly, not a whole lot to say about this one. It’s niche, but flavorful enough. Maybe the second ability should somehow be tied into being equipped to a creature? After all, the skillet’s not gonna do anything by itself, right? Major notes: both “foods” and “faeries” should be capitalized.
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@gollumni​ — Pontiff’s Coinbox
Now this is unique. I can perfectly imagine the art here, which is majorly cool. I’m not sure why you tied the untapping to each opponent’s upkeep rather than their untap step, which is the way things usually go. And based on the amount of massive counters you can gain fairly early on, “twice the number” might be a little too powerful. The last ability should have “YOU gain 3 life” as well. I’d add a “(1)” to it as well, personally. I’m a little iffy on this kind of white acceleration, but there’s only one way to find out, right? 
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@greensunzenith​ — Dust Bunny
It’s a super cute idea, for sure. I kinda like the idea that your opponent keeps having to sweep it away, and that it’ll keep coming back. The difficulty in removing it is a bit of a pain, but that’s the nature of the beast, I suppose. I wouldn’t call the design anything mind-blowing, and frankly, as a one-drop it’s a pain in the butt probably more than it should be, but it’s not bad. Might have to cost 2 or 3 mana, and I would add a little flavor if you can come up with something.
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@grornt​ — Smothering Rug
Well, I didn’t expect a rug for this contest, so kudos there. It changes up combat in a really powerful way, and I’m worried about its power level in a limited format. It’s an anti-trampler, anti-first striker, and man, that makes combat complicated. This is a card that would have to see a significant amount of testing, considering that every deck can play it. Doesn’t blow me away, but it’s good enough. Again, might want to consider flavor text with the amount of rules text that you have here.
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@hypexion​ — Spy Satellite
It’s unfortunate that we had two spy-oriented cards submitted here. Surveillance is a great concept, and I’m glad you used the name in a flavorful way. I don’t know how powerful the surveil is here considering that it’s harder to remove than other creatures which have repeatable surveil. It’s a good card, certainly. I don’t know if the second ability needs UU instead of 1U, but I guess I can see the reasoning. Flavor text is pretty good. Overall, it’s a fine enough card. Save it for a custom cube.
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@i-am-the-one-who-wololoes​ — Press of Magic Knowledge
Ah, batching. I think that you were ambitious in the way that you designed this card, and I’m not sure the payoff is entirely worth it. Seven different creature types is a lot to ask for, and it implies that all these different types would be in a single set. I think that’s entirely too much to ask for. The card itself isn’t...bad? It’s incredibly powerful. The wording might be a little convoluted. Why does it give the ability to the spells, instead of having it just be a trigger? “Whenever you cast an instant or sorcery spell, you may tap an untapped Spellcaster you control. When you do, copy that spell. You may choose new targets for the copy.” A little easier to grok. Name and flavor text could use a little work, too. Doesn’t excite me.
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@illharg-the-rave-boar​ — Hunted Windmill
I’m still thinking about this card. The fact that is has menace and that it gives your opponent a single creature is kind of an “eff you” but in limited, it’s certainly a pain in the butt. The two toughness really makes it feel fragile, but maybe the eight power makes up for it? I think this card could be fine. I think it could even be good. It’s still asking a LOT of questions that only playtesting and the right environment could ask for.
Also tfw “Dawn Kijote.” Take your kudos and go.
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@kavinika​ — Ace of Spades
This card is... Restrictive. Basically, it says that “for the rest of the game, I decide all coin flips,” and that’s not interactive. It’s not exactly fun. If it was a sacrifice effect with a secret kind of ETB, then I guess it would be okay, but unlike Krark’s Thumb, it’s getting rid of a key part of randomness with no time limit, and that’s not great. I liked the philosophy of your submission, but I don’t feel that this card is adherent to MTG principles.
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@koth-of-the-hammerpants — Amphora of Ephara
Kudos for making me look up the word “amphora.” Yet another card I can easily visualize! So, in terms of power level. Man. This card is a pain in the butt. In the right deck, it can grind out aggro decks with even the smallest creatures, and I assume there would be enough artifact/enchantment removal to make it not busted, but holy cow this could be a potential pain. And you know what? That’s not necessarily a bad thing. I would call this card annoying, certainly, but not in a “win the game” way. Two things: One, there should be a comma after the blue mana symbol in the activated ability. Two... “a city?” Too vague. Gotta spice it up with worldbuilding and/or specificity, man.
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@machine-elf-paladin​ — Headmaster’s Lectern
Another great choice for a unique artifact here. Love it. It’s a simple design, but it’s perfectly functional, and sometimes that’s all we can ask for. It’s a great uncommon. Doesn’t reinvent the wheel, but it’s a card that works, and that’s just plain fine. Flavor text 7/10. It’s a little hard to grok exactly what that immortalization looks like and where we are in the timeline. You set up a grand artifact, and then add a funny bit, and the two don’t exactly mesh perfectly. Both parts are fine. Again, good enough to worldbuild.
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@mistershinyobject​ — Peace Table
Let’s get the good out of the way: I like how the middle ability gives a “swords to plowshares” kind of feel. That aspect works. That first ability, though, is missing a major wording. As it reads now, you can tap it and tap any number of creatures with different names — that you don’t control. And you can target those same creatures after. So, basically, for four mana your opponent never gets to attack again. I know that wasn’t your intention at all, but that’s the way the submission reads. Minor note: the flavor text should feel funny, but the art and concept is pretty serious, and it’s a little bit of a tonal clash.
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@misterstingyjack​ — Unwanted Gift
Surprise! It’s horrible. Not the card, though, because I love this card. I can see it going into a set with Morph, and that works perfectly well. It might have to be mythic, because holy shit a reverse Immortal Sun is still awful to deal with. And I take a LOT of issue with that last ability. Just have it punish for every card draw! It’s totally functional without that weird restriction.
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@nine-effing-hells​ — Beldam’s Mortar
This is my favorite artifact in terms of uniqueness. You added mythological aspects that are little-known but easy to grok, it feels magical, it seems cool, and it’s so unusual that you can’t help but to just plain love it. Now, the card. Using Bladed Bracers as a template, there should be one line for the equip buff, and another that says “As long as equipped creature is a Druid, Hag, Shaman or Warlock, it can’t be blocked.” I might take out either Druid or Shaman from that list, personally? Three might be the limit for batching. The flavor text could also talk a little bit more about the importance of the mortal itself as a means of transportation.
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@nvijork​ — Scrying Dish
I have a soft spot for tutors. They are my absolute favorite cards. I love combo, control, unique synergy, all that crazy stuff. Additionally, I love randomness. So, there are two changes I would make to this card, one mechanical and two syntactically. The syntax one is that “3″ should be “three.” That’s just how Magic works. There should also be a comma after “(4).” Mechanically, I would also add that after you shuffle and put the cards on top, you draw a card. It’s the payoff to the scry, it bumps the power level up, and it justifies the cost. Overall, I really liked this card.
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@real-aspen-hours​ — Nutrient slurry
I guess this card would be an uncommon? You gotta add rarity to text submissions. I think that for next week I’ll add an example post. Anyway, besides the name capitalization, I think that this card actually works really well. It feels green, it’s powerful enough, it’s synergistic with the game, and could see some pretty cool +1/+1 counter interaction. Not bad at all. The flavor text might need to be in quotes, because, well, it’s first-person. The card is pretty great, but the submission needs polish.
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@reaperfromtheabyss​ — Resincase Relic
I really would have added imprint here. Although, would that imply that the card never comes back? It’s honestly not the worst price to pay. This is a perfectly functional mana rock, a theoretically budget version of Chrome Mox, and I’m okay with that. It should be “one mana” instead of “a mana,” looking at the Thriving lands and Chrome Mox itself. And two lines of flavor text wouldn’t have gone amiss here.
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@scavenger98​ — Storm Jar
I really want to like this card. For the first ability, I would absolutely make it a may ability — “you may have target creature gain or lose flying until end of turn.” Gotta simplify it. The second ability needs the “s” in “sacrifice” to be capitalized. This is a fun card mechanically, and very potentially powerful in limited! What’s with the flavor text, though? I don’t get it.
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@shandylamb​ — Cursed Compass
So, major mechanical issue: You, as the player, don’t explore — the equipped creature explores. It would read: Equipped creature has “T, Pay 1 life: Scry 1, then this creature explores.” Easy enough fix, but needs to happen. Additionally, good lord, this should be at least an uncommon. Potential scrying and exploring each turn? Very powerful, moreso than I think you’re giving credit for. A great idea for sure, but NOT common, no sir. I like it, don’t get me wrong. Also, I assume this is from one of the Pirates movies. In the future, please clarify the specific piece of media. 
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@starch255​ — Orb of Petrification
This is a card that I really spent a lot of time thinking about. I still don’t know what to feel about it. It’s evident that you spend a lot of time thinking about this card and putting it together, and I want to give you credit for that first and foremost. The second ability is really weird to me, because it prevents the orb itself from activating its abilities, and it shuts down all artifacts on board? I’m not positive how that works flavorfully. It’s not bad. It’s probably super powerful in commander, not gonna lie. Control magic out the wazoo. I’m still on the fence about this one. Fine in standard, fine in limited, probably part of a frustrating combo in eternal formats. Still gotta congratulate you for the design process.
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@teaxch​ — Semaphore Flag
Another really cool choice for a unique artifact. Functionally fun as a build-around. The card needs some kind of basic flavor text, because man it’s looking blank as heck right now. But older cards do that sometimes. Maybe I’m just a stickler for these sorts of things. Overall: probably fine. Probably not gonna see play except for in that deck made by That Guy that copies a buttload of artifacts.
~
Thank you all for your submissions! New contest tomorrow. Get the creative juices flowing.
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seenashwrite · 6 years
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do we know anything about john winchester's parents, besides Henry? Do you have any speculation as to why the boys were named after Mary's parents? We learn from Henry that he hadn't abandoned young John. Thanks to Abaddon. But I need more!
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Ah, an autopsy. Everybody gown up. Grab the rib spreader. This is gonna be a good one. Characters like Millie are my most favorite when it comes to writing in the vein of “based on…” and “adapted by…” because we have little information on them, meaning we can fill in those cracks ourselves, but at the same time? In this case, at least? The little bit we’ve got on Millie holds a lot.
Brief disclaimer: I am of the opinion that the writers (excepting Kripke, who was playing the long game with a five-year plan) aren’t doing as much foreshadowing and employing other sneaky-tricksy, deep-seated literary gambits as I’ve noted more than a few viewers assert; it seems to me that the writers backtrack and use past plot points (broadly, that is - evidence has shown us that, on the whole, they aren’t precise canon adherents) to bolster present/immediate-future arcs. However, it gives us the opportunity to expound upon the more minute things/characters they’ve forgotten about and/or left to languish.
Let’s do a list of knowns vs. unknowns about The Mysterious Mrs. Winchester, because the former’s more important than the latter when getting our brains on task for an adaptation/based-upon piece, a.k.a. fanfiction. I have used her as a pivotal player (in the backstory) for my big story, so minus some specific lines I just pulled from a script, the following is coming from my (canon-based) notes. You have come to the right person #humbly #not really #Millie’s my jam 
Check this out.
Millie has only come up twice in the show, most recently on Lady Antonia “Brain-Diddle” Bevell’s grossly incomplete mood board, then in a flashback during a conversation between Henry and Josie. Watch your step for that turd of exposition dump up top:
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Catch that? 
Item #1: Millie is aware of Henry’s job / The MoLs
Perhaps she’s even met Josie - decent speculation, Josie is her husband’s partner, at least for now, in the context of their novice/initiate status, and Josie felt comfortable referring to Millie by name to Henry, vs. saying “Your wife is lucky to have you.”
To what degree is Millie in-the-know? Specifically, is she aware of the paranormal bend of it all? That’s a crack we can fill. She could very well be under the impression this is some sort of niche government division.
I vote “no”. I think Henry would’ve said, “Except she doesn’t know, Josie. She doesn’t know what we deal with, how dangerous the work can be. All she’d know is that she’s become a widow….”
A little sidebar to bolster my claims of her being in the know - whether Henry had, in the past, started tip-toeing down the road of cluing in John on his work is unknown, but he sure as shit was starting to edge there based on the whole “What’s that pin mean” - “You’ll find out” exchange. Now, Henry’s smart, and smart people know that telling your offspring to keep things secret from the other parent is a dumbass move, from beans to beanstalks, and particularly when they’re in mouthy toddler beansprout stage, that crew can’t keep anything secret, it ain’t how they’re wired.
So Millie knows, and I think Millie knows about the bumps in the night. I think she knows Henry’s father and grandfather were members. And she knows that means John’s on deck. And she knows that’s bad news. Here’s why.
Item #2: Millie & John move from Illinois
Henry went missing in ‘58, we’ve no idea when when she moved. Was she from Illinois? Did she move alone? Did she have family somewhere? Did she go there first? Did she go straight to Kansas? Why did she end up in Kansas? Nobody knows. We’ve zero knowledge of anything in this area. Plot away.
But we do have the knowledge she got herself and her son the hell outta Dodge. She left friends. Took John away from his friends. Left the house she shared with her husband. Again: did she lose the house? Did she not have a skill set that would’ve = decent employment? Do the MoLs not have some sort of killed-in-the-line-of-duty spousal/family payout? Was it a crappy one? Got me.
Point is, single motherhood is tough now, much less the further back in time you go. It’s possible she did just fine on her own.
But let’s talk probable.
Item #3: Millie remarried & put down roots in Kansas
When we meet adult John, a random in town tells him “Say hello to your old man for me.” 
[glances around] 
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Cool.
Now, the writers - when they had to do the whole MoL thing in order to get us to the bunker so there was a stable set piece for consistency or budget or whatever - absolutely forgot this one-off comment that was made in the infancy of the show, guaranteed, hundred percent, no way I’m wrong. Same goes for the one-off “comes from a family of mechanics” line that some fans glom onto. 
These are canon misfires that piddled into the ocean, never tore through the hull of another ship, and are No Big Deal. [yes I know the difference between cannon and canon, I’m being cheeky, nobody “@” me] Upshot is, we get to stick it into the Millie file. Make stepdad a mechanic. Boom. Done.
In any event, I use the phrase “puts down roots” because this is where John returned to when he left the service, got a job as a mechanic, ultimately started dating this chick named Mary, so this was home. We can reasonably assume, then, that he’d lived there for most of his life, given how young he was when he signed up for the service*.
[* Note: I state vs. suggest because I have extensive character autopsies done on both John and Mary; I’ve covered a bit of my Mary diagnoses elsewhere; just letting y'all know it’s why I tend to state things about them vs. quantify it with “My impression is…”, etc., because I’ve got a decently robust pile of evidence to support my statements; J & M aren’t the topic here, though]
I actually like the misfire line about mechanics, and I like saying that stepdad is a mechanic, because it tracks with items #1-4 above, and gives us…
Item #5: Millie didn’t want John to be in the Men of Letters and made critical life choices to prevent such
Two points for this item:
—> She went from being the wife of an academic professional involved with covert ops to being the wife of a mechanic
This isn’t impossible or strange or noteworthy in-and-of itself. I’m not saying it is, not shitting on blue collar workers or persons who specialize in a trade vs. those on a scholarly track. I don’t mean to infer that Millie - as a single mom in the early ‘60s - lowered her standards or something, that she was desperate for a husband and took what she could get; on the contrary, based on how important knowledge and order was to Henry, how he looked down his nose at what he found to be the pedestrian lifestyle/life choices of hunters, I’d assert that Millie was quite intelligent and perhaps even “upper-crust”.
But that sharp turn, regardless of the impetus, does go to our Millie profile. It’s just interesting, that flip of her switch, especially when you combine it with the move from her established life with a young child.
—> She never told John the truth about Henry’s disappearance
Why? Why would you do that to your kid? Why would you allow him to have the impression - and the heartache from - believing he was abandoned?
Because - what trumps everything (or should) for a parent?
Protecting your kid.
The Namesake Question
Real answer: the characters didn’t exist at the time the show’s skeleton was being assembled.
Moving on to the answer(s) we can divine based on canon…
First obvious answer, on the Millie front, is they had two boys. Yeah, yeah, could’ve been “Miller” or her maiden name or something, and we don’t know their middle names, etc. Knock it out, throw it in as a plot point. And true, it’s not like they went with, say, Henry and Sam. The Dean character could’ve pulled off the nickname “Hank”, admittedly difficult as it is to imagine from our current vantage point. So, you’re right - it’s a thing. 
Again, I’ve long had autopsies done on John and Mary, adding to them over seasons 11-13 (when I started watching in real time), and those are lengthy, winding roads that do branch off of the Millie highway, but aren’t the topic here. Just a reminder that all the things I’m presenting below in a factual tone, I’ve got evidence to back it up.
Based on John and Mary’s behavior, their choices, their parenting styles, we can paint a pretty clear picture in our minds of their childhoods. For John, we’ve covered the broad sweeps of his to the extent we can by way of examining Millie. For Mary, we have more, and have seen her parents and their behavior, their choices, their parenting style. I don’t see the Campbells as putting family first above all (they put the mission first - sound like anyone else we know?), whereas Henry has been shown to love his wife and son more than anything, so had John been exposed to him? Wow. We probably wouldn’t recognize him.
But as it stands, John doesn’t have an instinctual reaction to put family above everything else. Neither does Mary, as we’ve since learned. Dean does, vehemently, and as Sam matured, his instinct has changed to be this way, as well. It happens - some of us, either purposefully or unintentionally, end up replicating our childhoods for our children; others, like Dean and Sam, strive to do the opposite. Even siblings growing up in the same environment can go different directions - it’s a crap shoot to a degree, whether when, upon leaving the house, you go out the front door or the back.
So while I don’t see that Mary was particularly close to Deanna and Samuel, I do find there’s enough to support that John wasn’t close at all to Millie. Absence of evidence does not = proof, true, so the lack of him talking about his mother alone doesn’t exactly make a solid case. Having said that, there’s multiple reasons (again-again, that’s for another time) based on solid evidence (i/e, John’s actions/decisions), which have me leaning towards he and his mother being anywhere from distant to estranged, not covering that list, but one that’s germane to our current topic is this:
When John got busy investigating Mary’s death - or letting folks assume he was working through his grief by ditching his business and checking out on being a father - he left Dean and Sam with Mike and Kate Guenther while he was off drinking and researching, perhaps others (and yes, Bobby later, but I’m talking about initially, in their hometown) if the Guenthers were unable, and who knows who all if he left for days at a time.
So why did John and Dean and Sam not ever stay with Millie? Why were Dean and Sam not left with their grandmother? She was right there.
Well, the answer is that the writers didn’t think of Henry (and by extension, Millie) til seasons later, but for us, it’s a crack that could be filled, a nice deep one, too. 
Three possibilities:
(1) Millie had died prior(2) Millie and John were not close, possibly estranged(3) Millie did help watch after Dean and Sam
Numbers 1 and 2 are plausible, and it actually could be both. Could also spin it to where Millie was dead, stepfather was alive (we have evidence of that, see above, RE: rando dude’s “Say hi to your old man for me”) and John wasn’t comfortable leaving Dean and Sam with him, or there was some reason the stepdad was unable to take care of them, or maybe John loved stepdad dearly and would have stayed with him/left the kids with him, but stepdad had died or remarried or moved away before Dean was born. Fill in that blank yourself.
I don’t find number 3 very probable, as it’s not mentioned in John’s journal. He specifically mentions Mike and Kate several times. He even mentions Missouri meeting Dean and Sam, how they really took to her immediately. He would’ve mentioned Millie.
I say all that to say, the lack of naming one of the boys after Henry is of note, but not mysterious for me because John was under the impression that his father ditched him and his mother. And, um...
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INT. DINER – DAY
We see a close-up of a black-and-white photograph of HENRY holding a baseball with his arm around a young boy holding a bat. HENRY is sitting at a table holding the photograph. DEAN and SAM are standing at the counter.
SAM Driver's license says he's Henry Winchester from Normal, Illinois. He knows Dad's birthday, the exact place where he was born. Dude, that's our grandfather.
DEAN I'm just saying before we break out the warm and toasties, let's not forget that, uh, H.G. Wells over there left Dad high and dry when he was a kid.
SAM But maybe he didn't run out on Dad – I mean, not on purpose. Maybe he time-traveled here and, I don't know, got stuck.
DEAN Yeah, well, either way, Dad hated the son of a bitch.
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So name-wise for the Winchester side? Miller, Mills, a maiden name - I can see something as a namesake for Millie still being plausible as one of their middle names; a Henry namesake never had a chance in hell. 
And despite neither John nor Mary behaving as if they truly buy into the whole FAMILY IS EVERYTHING stance, Samuel and Deanna died a horrible death, and not far away - it happened when both John and Mary were in the mix, Mary specifically. I don’t see her having to push very hard to get John on board with naming their kids after her parents following a shared traumatic experience.
Alrighty, then.
We can send some samples off to the lab, I hear the Stynes run a really thorough one not too far from here, but I’m pretty satisfied - pass me the sutures, time to tag and bag.
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That was gross, I’m so apologizing. 
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[whispers] I’m totes not. 😏
Hello, person who has read this far! See HERE for how to make an appointment with Dr. Nash.
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