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#Writing Advice
kurlyfrasier · 3 days
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NEED HELP WRITING? (a masterlist)
I have likely not added many that I've reblogged to this list. Please feel free to roam my blog and/or ask/message me to add something you'd like to see on this list!
Synonym Lists
Look by @writers-potion
Descriptors
Voices by @saraswritingtipps
Show, Don't Tell by @lyralit
Tips & Tricks
5 Tips for Creating Intimidating Antagonists by @writingwithfolklore
How To (Realistically) Make a Habit of Writing by @byoldervine
Let's Talk About Misdirection by @deception-united
Tips to Improve Character Voice by @tanaor
Stephen King's Top 20 Rules for Writers posted by @toocoolformedschool
Fun Things to Add to a Fight Scene (Hand to Hand Edition) by @illarian-rambling
Questions I Ask My Beta Readers by @burntoutdaydreamer
Skip Google for Research by @s-n-arly
Breaking Writing Rules Right: Don't Write Direct Dialogue by @septemberercfawkes
Databases/Resources
International Clothing
Advice/Uplifting
Too Ashamed of Writing To Write by @writingquestionsanswered
"Said" is Beautiful by @blue-eyed-author
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novlr · 3 days
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What is a good way to start a novel? (sentence frames)
Are you a creative writer struggling to get started on your next project? Do you find yourself staring at a blank page, unsure of where to begin? Fear not! Here are some sentence frames designed to inspire your creativity and help you generate story ideas.
Get to know your main character
[Character name] was not your typical [profession/role]; in fact, they…
Despite being [adjective], [character name] had always felt…
[Character name] had a secret, one that they had kept hidden for [time period]…
As [character name] looked out the window, they couldn’t help but wonder what life would be like if…
[Character name] had always been drawn to [hobby/interest], but had never had the courage to pursue it until…
The day [character name] met [another character], everything changed…
Setting the scene
The town of [name] was known for its [unique characteristic], but beneath the surface…
In a world where [fantastical element] was commonplace, [character name] stood out because…
The [building/location] had stood abandoned for [time period], but on this particular night there was [an event]…
The [place/location] was famed for its [unique characteristic], but [character] found themselves drawn to [thing]…
Introduce conflict
[Character name] had always believed that [belief], until [event] forced them to question everything.
When [character name] discovered [secret/revelation], they knew they had to…
The arrival of [character/object] in [setting] threw [character name]’s life into chaos, as they…
[Character name] had always been content with their [status quo], but when [event] occurred, they realised that they could no longer ignore their true calling.
The arrival of [character name] in [place/location] set off a chain of events that would uncover long-buried secrets and force the [people of location] to confront their darkest demons.
Show character growth
[Character name] had spent their entire life [doing/believing something], but now they began to wonder if…
As [event] unfolded, [character name] realised that they were capable of…
[Character name] had always been afraid of [fear], but in the face of [challenge], they discovered…
[Character name] used to [old behaviour], but now they [new behaviour]…
As [character name] faced [challenge], they discovered a [new strength/quality] within themselves…
[Character name] never thought they could [achievement], but with [catalyst], they learned to [lesson]…
Create suspense and mystery
[Character name] knew that [mystery/secret] held the key to [goal], but the closer they got to the truth…
As [character name] delved deeper into [investigation/quest], they began to suspect that…
The [object/clue] seemed insignificant at first, but as [character name] examined it more closely, they saw [detail].
[Character name] had a nagging feeling that something was off about [person/place/thing], but couldn’t quite put their finger on it until [event].
The [sound/smell/sight] was hauntingly familiar to [character name], but they couldn’t remember why until [event].
Explore character relationships
[Character name] had always looked up to [other character], but now they began to see them in a different light because [event/change].
Despite their differences, [character name] and [other character] found themselves drawn to each other because of [detail].
[Character name] knew that [other character] was hiding something, but they never expected [revelation].
[Character name] and [other character] were once inseparable, but [change] meant they grew apart.
[Character name] never expected to find a friend in [other character], but [character detail/event/location] brought them together.
[Character name] couldn’t shake the feeling that [other character] was hiding [secret] from them.
Remember, these sentence frames are just a starting point to help you generate ideas and get your creative juices flowing. Feel free to adapt, combine, or expand upon them to suit your unique story and writing style. The most important thing is to let your imagination run wild and enjoy the process of writing your novel!
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Making the Most out of your First Draft
As someone who used to write every first draft without planning and then use that to figure out characters and outlines, I have a lot of experience in first drafts that are incredibly helpful to forming an actual story, and drafts that don’t add much.
              So here’s how to make the most out of your first draft:
1. Write what doesn’t make sense
One of the most helpful first drafts I ever wrote abandoned plotlines and started new ones as though they had existed all along like several times. It was also the longest draft I had ever written because I had packed so many ideas into it. The reason why this is helpful is because you can test out what a plot point will look like in the middle or even end of your story without having to go back to the same beginning again and again.
It doesn’t need to make sense, just try things out. Disappear characters who don’t work, add a best friend near the end that acts like they’ve been there the entire time, whatever idea you’re interested in you can try out without worrying too much about what makes sense or what you’d need in place to set it up. It's like literally stream of consciousness writing, and you're going to learn so much more about your world, plot, and characters than trying to make it make sense.
2. Write poorly
I spent a lot of that first draft having characters monologue to themselves or each other about their interests and problems and lives which allowed me to explore their backstories and voice even if that’s not something I would do in a final draft. I had the wackiest plot points to see how my characters would react, what would happen to the plot, and if I didn’t like it I would keep going like nothing had happened, I did a lot of yadda-yaddaing over worldbuilding and setting the scenes and making up things on the spot to see if they’d stick, skipping sometimes to the interesting stuff, or adding in a random scene just for fun.
It doesn’t have to be good. Even a little bit. You’re learning about your world and your characters and the story you want to tell, but you aren’t writing it yet. Allow it to be the worst thing you’ve ever written.
3. Make notes on what you like
As you go through and throw spaghetti at the wall (figuratively speaking), make notes on the things that stick. If you write a line of dialogue you really like, or a piece of backstory or even a vibe, make sure to make a note of it somewhere. This will help you narrow down your ideas to what you want to keep when you start writing your story. And if you’re like me and you want to outline or plan your subsequent drafts, these notes will be invaluable to start forming your planning.
Anything else I missed?
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rkmoon · 2 days
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PSA: SAID IS NOT DEAD. Said is not an overused word you need to cull out of your drafts. Said is not the devil. Said is a dialogue tag that your reader's eyes glaze over, barely noticed, allowing your dialogue to shine. Allowing your characters to speak without the narration overshadowing them. Said is doing a wonderful, thankless job! Said is not dead, you take that back—
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Any tips for picking back up in the middle of a revision without having to start over? I wrote a book in 2019 and started a major revision in 2021. I printed the book and tore it apart with notes and switching timeline events/chapters around. Now I look at all the notes that are good advice and I would like to apply this progress to the story, but it's so overwhelming and jumbled up 😵‍💫
I've also recently picked up a back-burnered project I've been dreading, only to realize the notes I wrote solved 99% of the problems I had. The only thing holding me back was me, and it sounds like you're in the same boat.
Draft A New Outline - Having a way to track what changes you need to make is helpful, like using an Excel sheet (I know, but it does work) or color-coding changes. This will help so much, especially if you need to track big changes.
Go Through and Highlight What You Like - You may have to throw out whole chapters, but there's reasons you don't want to. Note what you really like - a turn of phrase, a character moment - and see if you can fit it in elsewhere. Always keep that cut folder or document to dig through later.
Set Micro Goals (And Keep Them!) - It's easier to dive into a new draft than to revise an old one. Chunk your goals in easy to accomplish ways. Instead of tackling a whole chapter a day, tackle a scene or a page. Instead of revising 800 words a day, narrow it down to 500 or 300. I make a big chart with my revision goals on it, and you're damn right I slap a cute Daiso sticker next to each goal accomplished. It really helps.
Work Backwards, Revise Forwards - If you have an all new ending with bigger and better stakes, figuring out how to get your plot there may require stepping back, chapter by chapter, to see what subplots you should add or scenes that need to be moved around.
However - and this is just what works for me - working toward a revised draft means starting the rewriting/revising process from Chapter One. That way I don't accidentally cover the same ground twice, and catch when I need to start a subplot sooner or rework descriptions I've used more than once.
Move Past The First 50 Pages - Don't get stuck at the beginning! It's so tempting to revise the first act to perfection, but you might need two or three more drafts to get to the real end of your story, and that might mean tossing all that hard work out. Keep going, and if you find yourself getting caught into fixing Chapter 3 when you're not sure Chapter 30 works, make a note and move on. Finishing your second draft is just as important as finishing your first.
Good luck and keep going!
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cy-cyborg · 2 days
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Dealing with Healing and Disability in fantasy: Writing Disability
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[ID: An image of the main character from Eragon, a white teenage boy with blond hair in silver armour as he sits, with his hand outstretched. On his hand is a glowing blue mark. He is visibly straining as he attempts to heal a large creature in front of him. /End ID]
I'm a massive fan of the fantasy genre, which is why it's so incredibly frustrating when I see so much resistance to adding disability representation to fantasy works. People's go-to reason for leaving us out is usually something to the effect of "But my setting has magic so disability wouldn't exist, it can just be healed!" so let's talk about magic, specifically healing magic, in these settings, and how you can use it without erasing disability from your story.
Ok, let's start with why you would even want to avoid erasing disability from a setting in the first place. I talked about this in a lot more detail in my post on The Miracle Cure. this line of thinking is another version of this trope, but applied to a whole setting (or at least, to the majority of people in the setting) instead of an individual, so it's going to run into the same issues I discussed there. To summarise the points that are relevant to this particular version of the trope though:
Not every disabled person wants or needs a cure - many of us see our disability as a part of our identity. Do difficulties come with being disabled? absolutely! It's literally part of the definition, but for some people in the disabled community, if you took our disabilities away, we would be entirely different people. While it is far from universal, there is a significant number of us who, if given a magical cure with no strings attached, would not take it. Saying no one in your setting would be disabled because these healing spells exists ignores this part of the community.
It messes with the stakes of your story - Just like how resurrecting characters or showing that this is something that is indeed possible in the setting can leave your audience feeling cheated or like they don't have to worry about a character *actually* ever dying. healing a character's disability, or establishing that disability doesn't exist in your setting because "magic" runs into the same problem. It will leave your readers or viewers feeling like they don't have to worry about your characters getting seriously hurt because it will only be temporary, which means your hero's actions carry significantly less risk, which in turn, lowers the stakes and tension if not handled very, very carefully.
It's an over-used trope - quite plainly and simply, this trope shows up a lot in the fantasy genre, to the point where I'd say it's just overused and kind of boring.
So with the "why should you avoid it" covered, let's look at how you can actually handle the topic.
Limited Access and Expensive Costs
One of the most common ways to deal with healing and disability in a fantasy setting, is to make the healing magic available, but inaccessible to most of the population. The most popular way to do that is by making the services of a magical healer capable of curing a disability really expensive to the point that most people just can't afford it. If this is the approach you're going to use, you also typically have to make that type of magic quite rare. To use D&D terms, if every first level sorcerer, bard, cleric and druid can heal a spinal injury, it's going to result in a lot of people who are able to undercut those massive prices and the expense will drop as demand goes down. If that last sentence didn't give you a hint, this is really popular method in stories that are critiquing capitalistic mindsets and ideologies, and is most commonly used by authors from the USA and other countries with a similar medical system, since it mirrors a lot of the difficulties faced by disabled Americans. If done right, this approach can be very effective, but it does need to be thought through more carefully than I think people tend to do. Mainly because a lot of fantasy stories end with the main character becoming rich and/or powerful, and so these prohibitively expensive cure become attainable by the story's end, which a lot of authors and writer's just never address. Of course, another approach is to make the availability of the magic itself the barrier. Maybe there just aren't that many people around who know the magic required for that kind of healing, so even without a prohibitive price tag, it's just not something that's an option for most people. If we're looking at a D&D-type setting, maybe you need to be an exceptionally high level to cast the more powerful healing spell, or maybe the spell requires some rare or lost material component. I'd personally advise people to be careful using this approach, since it often leads to stories centred around finding a miracle cure, which then just falls back into that trope more often than not.
Just outright state that some characters don't want/need it
Another, admittedly more direct approach, is to make it that these "cures" exist and are easily attainable, but to just make it that your character or others they encounter don't want or need it. This approach works best for characters who are born with their disabilities or who already had them for a long time before a cure was made available to them. Even within those groups though, this method works better with some types of characters than others depending on many other traits (personality, cultural beliefs, etc), and isn't really a one-size-fits-all solution, but to be fair, that's kind of the point. Some people will want a cure for their disabilities, others are content with their body's the way they are. There's a few caveats I have with this kind of approach though:
you want to make sure you, as the author, understand why some people in real life don't want a cure, and not just in a "yeah I know these people exist but I don't really get it" kind of way. I'm not saying you have to have a deep, personal understanding or anything, but some degree of understanding is required unless you want to sound like one of those "inspirational" body positivity posts that used to show up on Instagram back in the day.
Be wary when using cultural beliefs as a reasoning. It can work, but when media uses cultural beliefs as a reason for turning down some kind of cure, it's often intending to critique extreme beliefs about medicine, such as the ones seen in some New Age Spirituality groups and particularly intense Christian churches. As a general rule of thumb, it's probably not a good idea to connect these kinds of beliefs to disabled people just being happy in their bodies. Alternatively, you also need to be mindful of the "stuck in time" trope - a trope about indigenous people who are depicted as primitive or, as the name suggests, stuck in an earlier time, for "spurning the ways of the white man" which usually includes medicine or the setting's equivalent magic. I'm not the best person to advise you on how to avoid this specific trope, but my partner (who's Taino) has informed me of how often it shows up in fantasy specifically and we both thought it was worth including a warning at least so creators who are interested in this method know to do some further research.
Give the "cures" long-lasting side effects
Often in the real world, when a "cure" for a disability does exist, it's not a perfect solution and comes with a lot of side effects. For example, if you loose part of your arm in an accident, but you're able to get to a hospital quickly with said severed arm, it can sometimes be reattached, but doing so comes at a cost. Most people I know who had this done had a lot of issues with nerve damage, reduced strength, reduced fine-motor control and often a great deal of pain with no clear source. Two of the people I know who's limbs were saved ended up having them optionally re-amputated only a few years later. Likewise, I know many people who are paraplegics and quadriplegics via spinal injuries, who were able to regain the use of their arms and/or legs. However, the process was not an easy one, and involved years of intense physiotherapy and strength training. For some of them, they need to continue to do this work permanently just to maintain use of the effected limbs, so much so that it impacts their ability to do things like work a full-time job and engage in their hobbies regularly, and even then, none of them will be able bodied again. Even with all that work, they all still experience reduced strength and reduced control of the limbs. depending on the type, place and severity of the injury, some people are able to get back to "almost able bodied" again - such was the case for my childhood best friend's dad, but they often still have to deal with chronic pain from the injury or chronic fatigue.
Even though we are talking about magic in a fantasy setting, we can still look to real-life examples of "cures" to get ideas. Perhaps the magic used has a similar side effect. Yes, your paraplegic character can be "cured" enough to walk again, but the magic maintaining the spell needs a power source to keep it going, so it draws on the person's innate energy within their body, using the very energy the body needs to function and do things like move their limbs. They are cured, but constantly exhausted unless they're very careful, and if the spell is especially strong, the body might struggle to move at all, resulting in something that looks and functions similar to the nerve damage folks with spinal injuries sometimes deal with that causes that muscle weakness and motor control issues. Your amputee might be able to have their leg regrown, but it will always be slightly off. The regrown leg is weaker and causes them to walk with a limp, maybe even requiring them to use a cane or other mobility aid.
Some characters might decide these trade-offs are worth it, and while this cures their initial disability, it leaves them with another. Others might simply decide the initial disability is less trouble than these side effects, and choose to stay as they are.
Consider if these are actually cures
Speaking of looking to the real world for ideas, you might also want to consider whether these cures are doing what the people peddling them are claiming they do. Let's look at the so-called autism cures that spring up every couple of months as an example.
Without getting into the… hotly debated specifics, there are many therapies that are often labelled as "cures" for autism, but in reality, all they are doing is teaching autistic people how to make their autistic traits less noticeable to others. This is called masking, and it's a skill that often comes at great cost to an autistic person's mental health, especially when it's a behaviour that is forced on them. Many of these therapies give the appearance of being a cure, but the disability is still there, as are the needs and difficulties that come with it, they're just hidden away. From an outside perspective though, it often does look like a success, at least in the short-term. Then there are the entirely fake cures with no basis in reality, the things you'll find from your classic snake-oil salesmen. Even in a fantasy setting where real magic exists, these kinds of scams and misleading treatments can still exist. In fact, I think it would make them even more common than they are in the real world, since there's less suspension of disbelief required for people to fall for them. "What do you mean this miracle tonic is a scam? Phil next door can conjure flames in his hand and make the plants grow with a snap of his fingers, why is it so hard to believe this tonic could regrow my missing limb?"
I think the only example of this approach I've seen, at least recently, is from The Owl House. The magic in this world can do incredible things, but it works in very specific and defined ways. Eda's curse (which can be viewed as an allegory for many disabilities and chronic illnesses) is seemingly an exception to this, and as such, nothing is able to cure it. Treat it, yes, but not cure it. Eda's mother doesn't accept this though, and seeks out a cure anyway and ends up falling for a scam who's "treatments" just make things worse.
In your own stories, you can either have these scams just not work, or kind of work, but in ways that are harmful and just not worth it, like worse versions of the examples in the previous point. Alternatively, like Eda, it's entirely reasonable that a character who's been the target of these scams before might just not want to bother anymore. Eda is a really good example of this approach handled in a way that doesn't make her sad and depressed about it either. She's tried her mum's methods, they didn't work, and now she's found her own way of dealing with it that she's happy with. She only gets upset when her boundaries are ignored by Luz and her mother.
Think about how the healing magic is actually working
If you have a magic system that leans more on the "hard magic" side of things, a great way to get around the issue of healing magic erasing disability is to stop and think about how your healing magic actually works.
My favourite way of doing this is to make healing magic work by accelerating the natural processes of your body. Your body will, given enough time (assuming it remains infection-free) close a slash from a sword and mend a broken bone, but it will never regrow it's own limbs. It will never heal damage to it's own spinal cord. It will never undo whatever causes autism or fix it's own irregularities. Not without help. Likewise, healing magic alone won't do any of these things either, it's just accelerating the existing process and usually, by extension making it safer, since a wound staying open for an hour before you get to a healer is much less likely to get infected than one that slowly and naturally heals over a few weeks. In one of my own works, I take this even further by making it that the healing magic is only accelerating cell growth and repair, but the healer has to direct it. In order to actually heal, the healer needs to know the anatomy of what they're fixing to the finest detail. A spell can reconnect a torn muscle to a bone, but if you don't understand the structures that allow that to happen in the first place, you're likely going to make things worse. For this reason, you won't really see people using this kind of magic to, say, regrow limbs, even though it technically is possible. A limb is a complicated thing. The healer needs to be able to perfectly envision all the bones, the cartilage, the tendons and ligaments, the muscles (including the little ones, like those found in your skin that make your hair stand on end and give you goose bumps), the fat and skin tissues, all the nerves, all the blood vessels, all the structures within the bone that create your blood. Everything, and they need to know how it all connects, how it is supposed to move and be able to keep that clearly in their mind simultaneously while casting. Their mental image also has to match with the patient's internal "map" of the body and the lost limb, or they'll continue to experience phantom limb sensation even if the healing is successful. It's technically possible, but the chances they'll mess something up is too high, and so it's just not worth the risk to most people, including my main character.
Put Restrictions on the magic
This is mostly just the same advice as above, but for softer magic systems. put limits and restrictions on your healing magic. These can be innate (so things the magic itself is just incapable of doing) or external (things like laws that put limitations on certain types of magic and spells).
An example of internal restriction can be seen in how some people interpret D&D's higher level healing spells like regenerate (a 7th level spell-something most characters won't have access to for quite some time). The rules as written specify that disabilities like lost limbs can be healed using this spell, but some players take this to mean that if a character was born with the disability in question, say, born without a limb, regenerate would only heal them back to their body's natural state, which for them, is still disabled.
An external restriction would be that your setting has outlawed healing magic, perhaps because healing magic carries a lot of risks for some reason, eithe to the caster or the person being healed, or maybe because the healing magic here works by selectively reviving and altering the function of cells, which makes it a form of necromancy, just on a smaller scale. Of course, you can also use the tried and true, "all magic is outlawed" approach too. In either case, it's something that will prevent some people from being able to access it, despite it being technically possible. Other external restrictions could look like not being illegal, per say, but culturally frowned upon or taboo where your character is from.
But what if I don't want to do any of this?
Well you don't have to. These are just suggestions to get you thinking about how to make a world where healing magic and disability exist, but they aren't the only ways. Just the ones I thought of.
Of course, if you'd still rather make a setting where all disability is cured because magic and you just don't want to think about it any deeper, I can't stop you. I do however, want to ask you to at least consider where you are going to draw the line. Disability, in essence, is what happens when the body stops (or never started) functioning "normally". Sometimes that happens because of an injury, sometimes it's just bad luck, but the boundary between disabled and not disabled is not as solid as I think a lot of people expect it to be, and we as a society have a lot of weird ideas about what is and isn't a disability that just, quite plainly and simply, aren't consistent. You have to remember, a magic system won't pick and choose the way we humans do, it will apply universally, regardless of our societal hang-ups about disability.
What do I mean about this?
Well, consider for a moment, what causes aging? it's the result of our body not being able to repair itself as effectively as it used to. It's the body not being able to perform that function "normally". So in a setting where all disability is cured, there would be no aging. No elderly people. No death from old age. If you erase disability, you also erase natural processes like aging. magic won't pick and choose like that, not if you want it to be consistent.
Ok, ok, maybe that's too much of a stretch, so instead, let's look at our stereotypical buff hero covered in scars because he's a badass warrior. but in a world where you can heal anything, why would anything scar? Even if it did, could another healing spell not correct that too? Scars are part of the body's natural healing process, but if no natural healing occurred, why would a scar form? Scars are also considered disabling in and of themselves too, especially large ones, since they aren't as flexible or durable as normal skin and can even restrict growth and movement.
Even common things like needing glasses are, using this definition of disability at least, a disability. glasses are a socially accepted disability aid used to correct your eyes when they do not function "normally".
Now to be fair, in reality, there are several definitions of disability, most of which include something about the impact of society. For example, in Australia (according to the Disability Royal Commission), we define disability as "An evolving concept that results from the interaction between a person with impairment(s) and attitudinal and environmental barriers that hinder their full and effective participation in society on an equal basis with others." - or in laymen's terms, the interaction between a person's impairment and societal barriers like people not making things accessible or holding misinformed beliefs about your impairment (e.g. people in wheelchairs are weaker than people who walk). Under a definition like this, things like scars and needing glasses aren't necessarily disabilities (most of the time) but that's because of how our modern society sees them. The problem with using a definition like this though to guide what your magic system will get rid of, is that something like a magic system won't differentiate between an "impairment" that has social impacts that and one that doesn't. It will still probably get rid of anything that is technically an example of your body functioning imperfectly, which all three of these things are. The society in your setting might apply these criteria indirectly, but really, why would they? Very few people like the side effects of aging on the body (and most people typically don't want to die), the issues that come with scars or glasses are annoying (speaking as someone with both) and I can see a lot of people getting rid of them when possible too. If they don't then it's just using the "not everyone wants it approach" I mentioned earlier. If there's some law or some kind of external pressure to push people away from fixing these more normalised issues, then it's using the "restrictions" method I mentioned earlier too.
Once again, you can do whatever you like with your fantasy setting, but it's something I think that would be worth thinking about at least.
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Fuck your word count!
༺𖤐๋࣭ ⭑🕸🦇🕸๋࣭ ⭑๋࣭ 𖤐༻
"Focus on your word count," "Write 2,500 words a day," "Real writers set monthly word goals."
SHUT UP! Your word count doesn't matter. You're just stressing yourself out.
It doesn't matter if you write one word today or 10,000! At least you wrote something! Focus on that.
Quality and sanity of quantity.
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hayatheauthor · 3 days
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Crafting Sad Scenes: Writing Tears and Emotional Depth
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Creating authentic emotions is vital for immersive storytelling, which is why I decided to make this series on how to write different emotions. After exploring rage, it's now time to delve into sadness!
When it comes to portraying sadness, delving into various aspects of your character's behaviour and environment can deepen the emotional impact. Here's a guide on how to evoke sadness in your writing using different elements:
Facial Expressions
Downcast Eyes and Furrowed Brow: Describe how their eyes lower and brows crease, reflecting inner sorrow or distress.
Quivering Lips or Trembling Chin: Note the subtle quivers in their lips or chin, indicating emotional vulnerability or the effort to hold back tears.
Pained or Distant Gaze: Highlight a gaze that's distant, unfocused, or filled with inner turmoil, showing their emotional detachment or deep sadness.
Tear-Streaked or Reddened Eyes: Mention tear tracks or reddened eyes, portraying recent or suppressed crying, enhancing the visual impact of their sadness.
Hollow Cheeks and Sunken Eyes: Describe physical changes like hollow cheeks or sunken eyes, reflecting fatigue, despair, or prolonged emotional distress.
Body Language and Gestures
Slumped Shoulders and Hunched Posture: Show their dejected stance with slumped shoulders and a hunched posture, conveying a sense of heaviness or defeat.
Fidgeting or Clasping Hands: Detail how they fidget nervously or clasp their hands tightly, indicating inner turmoil or a need for comfort.
Absentminded Touching of Face or Hair: Mention absentminded gestures like touching their face or running fingers through their hair, reflecting introspection or sadness.
Slow or Listless Movements: Describe their movements as slow, lethargic, or lacking energy, mirroring their emotional state of sadness.
Avoiding Eye Contact or Retreating: Highlight how they avoid eye contact or retreat from interactions, seeking solitude or trying to mask their emotions.
Dialogue and Inner Monologue
Subdued or Monotone Speech: Show their dialogue as subdued, with a monotone delivery or pauses, conveying emotional restraint or inner pain.
Expressing Regret, Loss, or Longing: Use dialogue to express their regrets, sense of loss, or longing for something or someone, adding depth to their sadness.
Internal Conflicts and Self-Reflection: Delve into their inner monologue, revealing their conflicts, doubts, or self-reflection, showcasing the complexity of their emotional journey.
Using Metaphors or Symbolic Language: Incorporate metaphors or symbolic language in their dialogue or thoughts, enhancing the poetic or introspective nature of their sadness.
Environmental Cues and Setting
Bleak or Desolate Settings: Set scenes in bleak or desolate environments, such as abandoned places or dimly lit spaces, amplifying the sense of isolation or melancholy.
Rainy Weather or Gray Skies: Describe rainy weather, gray skies, or somber atmospheres, mirroring their emotional state and adding a reflective tone to the setting.
Diminished Colors or Lack of Vibrancy: Use descriptions of muted colors or a lack of vibrancy in the surroundings, reflecting the character's subdued mood and emotional depth.
Actions and Reactions
Withdrawing from Interactions: Show them withdrawing from social interactions, seeking solitude, or avoiding activities they once enjoyed, highlighting their emotional withdrawal.
Seeking Comfort Objects or Routines: Describe how they turn to comfort objects or routines, such as listening to music, writing, or engaging in familiar activities, as coping mechanisms.
Emotional Outbursts or Sudden Changes: Portray occasional emotional outbursts, sudden changes in behavior, or moments of vulnerability, revealing layers of their sadness.
Impact on Relationships and Interactions: Explore how their sadness affects their relationships and interactions with others, showcasing the dynamics of empathy, support, or misunderstanding.
Types of Tears and Emotional Triggers
Watery Eyes: These tears often accompany moments of deep emotional pain, such as hearing hurtful words, experiencing profound disappointment, or feeling overwhelmed by sadness. Characters may blink rapidly or struggle to maintain eye contact as tears well up, indicating their struggle to contain their emotions.
Quiet Tears: Quiet tears are silent and discreet, often shed in moments of solitude or introspection. They may occur when a character reflects on past memories, grapples with internal conflicts, or experiences a poignant realization. These tears are a subtle yet powerful expression of inner turmoil.
Full-On Sobs: Full-on sobs involve audible crying, heaving breaths, and visible emotional distress. They typically arise from intense grief, loss, physical pain, or overwhelming stress. Characters may find it challenging to speak coherently or control their emotions during such outbursts, revealing the depth of their emotional turmoil.
Tears of Joy: Tears of joy occur in moments of immense happiness, relief, or heartfelt connection. They often accompany scenes of reunions, achievements, or profound expressions of love and gratitude. These tears symbolize emotional release and the overwhelming experience of positive emotions.
Tears of Empathy: Characters may shed tears of empathy when witnessing others' suffering or hearing poignant stories. These tears reflect their compassion, sensitivity, and ability to deeply connect with the emotions of others, adding layers of empathy to their characterization.
Writing Prompts and Exercises
Write a scene where your character experiences a sudden wave of sadness in a public setting, struggling to conceal their emotions.
Craft a dialogue between two characters, one trying to comfort the other who is deeply saddened by a personal loss or disappointment.
Describe a setting that reflects the mood of sadness, using sensory details to evoke emotions and create atmosphere.
Explore a character's inner monologue as they reflect on past regrets or missed opportunities, expressing their profound sense of sadness.
Create a symbolic object or motif in your story that represents your character's journey through sadness, using it as a recurring theme for emotional depth.
Incorporating these elements can enrich your narrative and evoke powerful emotions in your readers, fostering a deeper connection to your characters and their emotional journeys.
Looking For More Writing Tips And Tricks? 
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Haya’s book blog where I post writing and publishing tips for authors every Monday and Thursday! And don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey! 
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war-system-suddenly · 4 hours
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https://cassandra-764.suduso.com.cn/tx/em9fT6I
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bettsfic · 14 hours
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Do you have any preferred notebooks? Anything better than Moleskine which I don't think would be hard (!!??)... The ink bleeding through to the page behind is so distracting. Random question but I figured you'd be perfect to ask!! Thank you
i've been waiting my entire tumblrlife for this, anon. stationery is one of my most persevering special interests.
just to caveat, i still use a moleskine for my personal journal, but i only write in it once or twice a month so they tend to last years. i bought my current journal in 2017 before enshittification and so i haven't had a problem with the paper. i use a felt-tip pen on it mostly, but even the few times i've tried fountain pens, i haven't had any bleed-through. it's really unfortunate they've gone downhill.
and i mean, for context, i beat the shit out of my moleskines. and look how they've held up!
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the one on the left i used from 2011 to 2017. it went all around the world with me and i carried it everywhere for 6 years. i taped every stupid scrap of paper i came across into it and that's why it's so beefy. the elastic band has stretched too far is all; i need to find something sturdier to keep it shut.
the one on the right i started in 2017 and i'm about 2/3rds through it. i tape some stuff in but not as much as i used to. at one point it was in my backpack in the overhead compartment of a plane and some guy's water bottle spilled all over it. i was devastated. but it slurped that shit up and kept trucking. you can't even tell it's waterlogged anymore.
my mom bought me a special edition van gogh moleskine for my birthday last year that i was planning to use for my next journal. i just tested the paper against the 2017 journal using a kaweco sport bold tip, and the van gogh paper does indeed bleed significantly more than the 2017 paper. a real shame. i'm probably still going to use it though, because i've kept the proud tradition of "use notebooks people buy me for my birthday as my next journal" since i was 14. also, i'll probably end up starting it when i'm 37, the age van gogh died.
last august marked my 20th anniversary of my journaling habit, btw. i was going to write a newsletter about it but it started spiraling into a whole-ass book and i had to set it down.
a close and higher quality alternative to moleskine, much beloved by bullet journalers, is leuchtturm. their A5 hardcover is very similar to the classic moleskine pictured above. i don't use one because i have no use for lie-flat notebooks for anything other than a personal journal (which is covered for the next decade or so), but i love buying them as gifts.
my commonplace notebook is the A4 rhodia top spiral, which i've mentioned in my newsletter before. there is something truly magical about this notebook. when i bought it, i carried it around with me everywhere even though i had no idea what to write in it. i started commonplacing before i even knew what that was, simply because the tactile and aesthetic sensation of filling each page was so satisfying. i go through 1-2 per year.
this isn't a notebook proper, but my research binders are B5 maruman clartes with their corresponding loose leaf paper. again, like the rhodia A4 top spiral, the sensation of writing on the paper and organizing the binder is very satisfying and so it encourages me to take a lot of notes.
maruman also makes the famously amazing mnemosyne series of notebooks. i haven't used one before but i really like them, and as soon as i need a high quality top spiral notebook that the A4 rhodia can't fulfill, that's what i'll be moving to.
my purse notebook is a field notes reporter's notebook. these are new so they haven't stood the test of time the way the others have, but i love the size and the binding, and afaik field notes is one of the few american stationery brands that hasn't fallen prey to a quality drop in paper. i also love field notes classic pocket notebook but have never been able to make a pocket notebook habit stick. it took me a long time to realize tiny notebooks don't encourage me to write in them, because a lot of my notebooking is about the thrill and aesthetic pleasure of seeing an overwhelming amount of text on a page.
my planner is a hobonichi techo weeks, which is the same size as the reporter's notebook and also goes in my purse. this is my first year using a hobonichi planner and i really love it. like the others, its quality encourages me to use it. i've found hobonichi overall is a really good notebook brand.
my sketchbook (which i don't use very much) is a strathmore 500 series mixed media softcover. i bought it before i realized how deterring i find lie-flat books and i think i would be more motivated to draw by investing in one of their wirebound ones, even though all the artists i follow on youtube tell you not to do that. i keep meaning to change it into a collage notebook instead, i just haven't had the time or desk space to do it.
and an honorable mention: before the pandemic, back when i did things and went places, i used a grand voyageur traveler's notebook from paper republic. i'm actually very sad i don't have much of a use for it anymore, but maybe one day i'll do stuff again and return to it. it's weird that i don't see paper republic mentioned often (ever) in bujo spheres, when i think their products are better than traveler's company (although i haven't tested one for a significant period of time; people swear by them though).
hopefully one or two of these stand out to you!
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Hello this is a question that came about from watching the new Fallout TV show and a character named Maximus. He’s a relatively neutral character and his arc is very wonderful coming from a writer and big book reader but I noticed that the average viewer doesn’t understand his character and actually hates him… my question is as an author is it okay to make your story more digestible to people who lack perception since it’s the general audience for mainstream media and how do you do that without losing your story? Idk this was probably too complex and a stupid question 💔
Not a stupid question! There are no stupid questions.
Going to unpack this a bit though. (I haven't seen the show.) First some general points, but then some advice on balancing complexity in a story.
So. Some things to get out of the way:
You don't know what the average viewer is thinking. Just because their opinion on a character is different to yours, doesn't mean they lack perception. Do we sometimes have an issue with critical thinking in the modern age? Yes. But we also live in an age where people bring a vast array of different insights and experiences into the stories they read/watch. 99% of the time a story doesn't have just one right interpretation, especially if it is a more complex narrative.
You CAN try to write a story that is more digestible to a general audience, but if you do have concerns about the media literacy of the general population, focusing on providing unchallenging stories is not the fix to that. People learn through engaging with interesting work and having discussions about them - e.g. when they are given the opportunity to. Perception, like anything, is a skill trained with practice. No one's born with it. There's no inherent us/them that can't be changed.
Will you be happy and fulfilled as a writer writing stories that you feel are dumbed or watered down? I know I wouldn't end up writing the versions of stories that I want. Similarly, you probably won't then attract the readers/audience that most resonate with your ideas, because you don't give them the chance.
Generally speaking, people hate being talked down to. As a reader/lover of stories, if I thought a writer was talking down to me and thought I was an idiot who couldn't understand the themes/plot, I wouldn't want to have anything to do with their stuff. It's a horrible feeling, isn't it? It's like being written off before you even leave the gate.
Okay, now some advice: Amazing children's books are a great example of stories that are simplified to appeal and meet the audience where they are at, without losing the richness that makes them resonate and engage readers/audience. However, there are adult examples too. They share some qualities.
These often have:
Clear structure (there are a myriad story structures that you can use to make a story hit beats the reader expects and create a sense of satisfaction, while still giving you room to play.)
High concept story idea/plot (so, stories that can be explained/pitched in a line. E.g. children are forced to fight in televised death matches (Hunger Games), a famous author is imprisoned by a dangerous fan who doesn't approve of his new work (Misery), 'it's jaws in outer space!'). These stories have simple premises that often have wide-appeal, but the stories themselves can be complex.
Engaging main character(s) with a clear goal/agenda. They don't have to all be morally pure, but for an easy win, your character should be likeable/easy to root for. In a children's book, e.g. at the simplest level, these are often also high concept. (E.g. a mouse wants to be heard so is convinced it needs a lion's roar to be loved - The Lion Inside by Rachel Bright)
There are, of course, exceptions to every rule. Game of Thrones was phenomenally popular, for example, but I don't think it's an easy to sink into world/simple set of characters.
Watering down an existing story to fit a different target audience is often not going to lead you to write the best story. This is because it's like trying to fit a triangle into a circle, or make a banana bread into a savoury scone. However, there are plenty of stories with mass-appeal that offer readers a variety of different levels to engage with them, so it is very possible to write a brilliant story with mass appeal. But you work from the foundations up, not from the finished product down.
I hope this helps!
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novlr · 20 hours
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“One word after another. That’s the only way that novels get written.” — Neil Gaiman
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itsaspectrumcomic · 2 days
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As a writer, what are some elements that you would want to see included in a romance between a female autistic character and a male character (who grew up with a sister who is autistic? This is also a bit of a forbidden romance and I’m trying to plan this out well to be very respectful and good representation of the autistic community (idk if that’s the write phrasing so forgive me if I’m saying it wrong). I’ve already started research, but I just need maybe a few ideas/suggestions. thanks!!!
Firstly, remember that no autistic person is the same so his sister being autistic doesn't mean he'll know everything about it or what it's like to be autistic. It would be nice to see some representation of how different autistic people can be by showing differing traits in his sister and the female love interest - eg, differences in masking, different sensory issues, different ways they stim, different ways of enjoying special interests etc.
You could show her struggling with aspects of dating culture (going out to bars which are loud and overstimulating? No thanks) and taking things literally (eg, being asked if she wants to go for coffee and saying no because she doesn't like coffee when the guy is actually trying to ask her on a date.)
Show that she is liked for her autistic traits, not despite them. Maybe he likes that she's very honest, or enjoys listening to her talk about her special interests. Let her be a fully 3-dimensional character wither her own likes, dislikes, goals and interests, and try not to fall into stereotypes.
Definitely don't treat it as if he's some kind of hero for dating an autistic person or for 'dealing' with her autistic traits! Like with any disability, that would be very disrespectful. Also I hope the forbidden romance aspect isn't because she's autistic? I'd need to know more context to know how I feel about that.
If you're not autistic yourself, please do get a sensitivity reader who is, whether that's a friend or a professional.
Speaking of good autistic representation - have you seen the show Dinosaur that came out recently? It's about an autistic woman and her relationship with her sister who's getting married, and it has a storyline where she starts dating the guy at her coffee shop. I love how she was portrayed (she stims with her hands in exactly the way I do!) and it's very funny and warmhearted, plus the lead actress is autistic herself, so if you're looking for inspiration definitely check it out. It's on Hulu and BBC iPlayer :)
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rawrlands · 1 day
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I feel like as general writing advice is that, don't worry about generally giving your character "good/bad" traits, flaws come naturally with a story and there not something you necessarily have to think about on a constant (in less your writing a purposefully flawed character)
What's important is how you make the characters around yours act and how they act to them, make difference and make them unique. Your character shouldn't be always seen in the right or never have anyone challenge them. This is over then just trying to write in flaws and stress yourself out
I think the idea of 'Mary sues' really ruined how people tried to personify there characters. Honestly character flaws come naturally with giving a character a personality, it's character interaction that matters
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flawlessgems · 1 day
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writers of tumblr, what are some sites where you can look up whumpy stuff? like, what kinds of drugs make you do this and that, etc. I want my whump to be as medically accurate as possible, and I'm not sure how to do that without getting put on a blacklist or something
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iminkandpaper · 1 day
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Writers tip: pretend you don't care about the wip and engage in a rigorous who cares less contest with said wip. Eventually you'll lose and finish it.
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