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#Idle champions of the Forgotten Realms
johnny-depplyloveyou · 2 months
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Gale's data mined info from Idle Champions
source: [X]
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(He's only 35? And his alignment is Neutral, not Neutral Good to begin with? I know it can be changed into Neutral Good in this game, but... I'll pretend I did not see it)
Item descriptions
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Fond Memories: Even at my lowest, playing with Tara lifted my spirits...
Ball of Retrieval: ...though the ball's purpose eluded her. I was always the one fetching it...
Cat Flap of Displacement: Tara comes and goes as she pleases. But she's always pleased to help me.
Ring of Evasion: A ring as evasive as Tara, when I asked how she obtained it...
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These Old Things: Comfortable, practical, and relatively unsinged.
Wizarding Robes: Not as flashy as Elminster's, but at least they've plenty of pockets.
Robes of Increased Potency: I could get used to these. Elegant, but powerful - just like Tara.
Archmage's Accoutrements: Incredible! Every stitch is infused with Weave. Like wearing magic itself...
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Nothing Much: I'd have preferred something with a library...
Camping Tent: ...but it will do. For now.
Crystal Ball: Handy for glimpsing the future. And also shaving.
Celestial Spyglass: I like gazing at the heavens. To remember. And to forget...
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Crumpled Chapbooks: At least they're written in full sentences.
Well-thumbed Tomes: I've lost count of how many times I've read these. Still just as magical.
Magical Miscellany: A spell for all situations. And my improvements in the margins.
The Annals of Karsus: You can trust me with this - you have my word.
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Boots of Ambiguous Enchantment: A little pick-me-up, for when any Weave will do...
Lonely Boot of Elvenkind: A snack-sized shoe for the wizard who travels light.
Boots of Very Fast Blinking: Blink and you'll miss me. But I'll always hit you.
Mystra's Grace: These were a gift from... well, never mind.
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Cramped Jotter: Magical musings and mullings. Not my best handwriting.
Waterdhavian Quill: This was... well, it was expensive, let's leave it at that.
The Chosen's Earring: A symbol of Mystra's faith in me. Former faith, I suppose...
Wizard's Pouch: All manner of wizarding sundries. Pungent but powerful.
Feat descriptions
Selflessness (Gale): If it’s me or the realms - I’ll save the realms every time.
Inspiring Leader (Gale): Their magic is strong, but our will is stronger!
Long Studies (Gale): It’s not as easy for me as a sorcerer or warlock. No offense, Wyll.
Arcane Experience (Gale): I’ve had experiences that other wizards can only dream of.
Arcane Threads (Gale): You can’t manipulate the entire Weave, merely a small piece of it.
Spools of Magic (Gale): Maybe I was wrong, as rare of an event as that is. This power is strong!
Mage of Waterdeep (Gale): It has a nice ring to it, don’t you think? Gale of Waterdeep!
Sword Coast Sage (Gale): One day, my name will be known up and down the Sword Coast!
Netherese Teachings (Gale): These are certainly things Elminster wouldn’t have taught me…
Netherese Knowledge (Gale): The risk is worth the reward. This could be just what we need to save everyone!
Neutral Good (Gale): My mind can be changed. …Sometimes.
Immolation (Gale): Magic can be elegant, but sometimes, a good fireball is the answer.
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phalar-aluve · 9 months
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MY BOY!!!!
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ratsetflummi · 7 months
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astarion (canonically?) keeps a portrait of cazador?
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good-grade-in-cleric · 5 months
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bhaalrespawn · 9 months
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astarion got added to idle champions of the forgotten realms and, while i don't necessarily know how canon the information on it is(i personally disagree with the age but, y'know,) but it is interesting!
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irlfrogprince · 5 months
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this face says I Know You Can’t Afford Me
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princecharmingtobe · 2 years
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He’s my favorite part of this game.
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educationaldm · 10 months
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With the release of Baldur's Gate 3, I thought it worth posting an old favourite: Minsc and his miniature giant space hamster Boo, for your weekend colouring pleasure (from Idle Champions of the Forgotten Realms).
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railmegale · 4 months
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Are they ever gonna add Gale to Idle Champions???
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alswrites · 5 months
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One of the ToA variants only allows you to use Lawful champions, so here's The Law formation.
Back row: Senty, Shadowheart, Artemis Entreri, Turel
Second to back row: Barrowin, Shadowheart, and Nerys
Second to Front row: Hewman and Drizzt with Guen
Front: Strongheart - no relation to Shadowheart although that'd be cool.
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jeremy-ken-anderson · 6 months
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Letting the Features Creep
It actually takes quite a long time before a game gets to a point of being less accessible for new players due to feature creep.
The regular problem with feature creep/scope creep is Not Getting Launched. Imagine you're an indie dev making a JRPG and then you're like, "but FFVIII had that thing where one dude had a quicktime event to go nuts with the trigger button, and the other had a fighting game combo and another had timed swings for auto-crits. We could have little quicktime events to keep combat interesting!"
What you've got to understand is
a) There is no limit to the number of features like this you can include in your game. I learned this when I saw the feature in Bravely Default where they had a social element and you could bring in copies of other players' heroes if you'd passed them on the train, and also they could speed up your town reconstruction, like, wtf.
b) Quicktime events are coroutines. Coroutines are literally a whole region of programming you won't need in order to make a JRPG unless you decide you want quicktime events. Like, they're a skill! Your programmer might not have that in their repertoire already, and if they don't you're looking at having them learn a new coding discipline so you can have triggered attacks.
BUT.
On the OTHER hand.
I really don't have a problem with feature creep (ha, misspelled it "feature crepe" and I'm imagining that meaning you keep on adding delicious ingredients. Peanut butter? Sure! Strawberries and syrup and whipped cream? Chocolate chips! Is there even a crepe under there anymore?) in live-service games. Warframe has one of the wildest cases of feature creep and honestly wouldn't have survived as a game without it. It's a better game for it - multiple of the currently-understood "core features" of the game did not exist at launch and features, ya know, crept in and then they were great, and became core features that stuck around. Similar deal with Idle Champions of the Forgotten Realms. Some players have a problem with new features like Seasons (in spite of them literally just being an overlay that hands you more free stuff for doing what you were doing already), but I very much do not. I think the game has some pretty clever gating to keep players from encountering material before they're ready, so that they don't get overwhelmed (I think doing something similar would help Warframe a ton). A lot of levels only appear after you've gotten close to the power level necessary to actually do them. Good stuff.
The point is that both games do varying levels of work on keeping the original problem I mentioned - the game getting confusing for new players - under control. Considering achievement stats suggest something like 95% of potential players drop off without unlocking a second planet I feel like Warframe could profit from working harder at this, but they didn't ask me. But what they don't do, and I'd argue they don't really need to do, is avoid feature creep due to the problem of never releasing. Because, like, they're released.
The Adventure Quest Model has proven successful for loads of games: You make a game, you release it, and then you patch it almost every day with new stuff for people to look at. Sometimes this will eventually result in a jumbled mess of a product but a) sometimes it won't and b) in the meantime you've gotten something onto the shelf to buy so who cares?
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aywren · 9 months
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artemis-entreri · 2 years
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[[ Artemis has been in Idle Champions for a while now. This is a (long overdue) follow-up to my post about his pre-release. 
Artemis is currently the DPS champion with the highest damage potential. Although at first it seemed that he did not follow the trend of overpowered new champions set by two of the three releases preceding his, Avren and Krull, his meta has risen to be the strongest for clearing new content. Jimothy is still the top for pushing high levels on free play, but that’s a separate subject.
Unlike most other DPS champions, Artemis’ damage is buffed not by support champions directly affecting him, but rather by formation abilities received by other DPS champions in his formation. This doesn’t mean that the best Artemis formation is created by filling it solely with champions that have both the DPS and support roles. Best formations constantly change with the addition of new champions and game updates. 
The best source for the most in depth and up to date analysis on Artemis’ performance in Idle Champions is the, “Artemis + Nerds explorations” thread on the Idle Champions Discord. Originally, the thread was started to explore the Artemis meta with the introduction of the Nerds candies champion, and it has grown much since then.
I’ll be compiling and keeping up to date the best Artemis formations for various campaigns and events in this post for my own reference. Hopefully they can be of use to others as well. Please note that the “best” may not be the best for you, as that depends a lot on which champions you have available to you and their respective item levels. For the most part, these formations also assume a high Flute ilevel, but Artemis will perform well even at lower levels. ]]
Most recent update: December 22, 2022
Notes: Added Imoen formation. 
Potentially need to update all formations after Shandie change. Still missing formations for the basic campaigns, as well as a lot of event formations.
Overall Guide for Building Artemis Formations (credit to Emerald1219): 
Artemis / Valentine formation building guide: 
Placement order: Nerds, blooshi, nova, valentine, zorbu, nrakk, birdsong, cattie brie, torogar, artemis, reorder 
Nerds: rightmost with most leftmost adjacent. If there are ties than pick one with most adjacent/densest 
Blooshi: in 2+ tank, put them in the least dense tankline spot. Otherwise put them in the least dense spot in the column behind the tankline 
Nova: position 3 away from the least dense space that blooshi's buff covers while nova's buff covers the densest areas 
Valentine: place in the densent space behind blooshi that is 3 away from nova 
Zorbu: place in the densent space adjacent to valentine 
Nrakk: place in the least dense space adjacent to zorbu and valentine. If having the 3 in a triangle is impossible then prioritize nrakk next to valentine and put zorbu in the densest space adjacent to nrakk.
Birdsong: put in densest unoccupied space 
Catti-Brie: place in best remaining spot 
Torogar: place in best remaining spot. Also try Kent if good 
Artemis: remaining space 
Then try any simple swaps if they increase stacks
A Grand Tour of the Sword Coast
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Tomb of Annihilation
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Baldur’s Gate: Descent into Avernus
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The Wild Beyond the Witchlight
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Trials of Mount Tiamat:
Dex/Con/Cha > 10:
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Int > 10:
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Str > 10:
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Wis > 10:
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Event Formations
Brig Formation
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Kent Formation
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Orisha Formation
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Widdle Formation
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Penelope Formation
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Nahara formation
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Warduke formation
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Catti-brie formation
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Strix formation
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Imoen formation
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Krydle formation
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Nerys formation
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Evandra formation
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isolationstreet · 2 years
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Baeloth Barrityl my Beloved
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good-grade-in-cleric · 8 months
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can't believe one of the first things they did with lae'zel once they put her in idle champions was to immediately give her a mindflayer skin lmao
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there is no cisgender explanation for this
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