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#Obviously I played and finished Signalis
stoneshipmapper · 1 month
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I can't go on. I'm sorry...
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glassautomaton · 4 months
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Hey Glass Automaton resident yuri liker, I just finished Signalis (And I'll be honest, I played it because of the stuff you reblogged about it, I had no idea what it was prior) and I'm I insane for Ariane reminding me of Iris/Veselka or can we be insane together...
I'm glad my posting actually convinced someone to get a game I like which means I need to ramp up my Mahoyo posts. Alright soldier your next mission is to convince @drdapper to finish it, as I am already pestering him about Samurai Remnant and can't afford to be pushy about two games at once. Gonna be putting the actual meat of this response under a collapsible so as not to spoil anything for anyone who hasn't finished the game.
I was thinking about this ask for a while, and while the characters are obviously different in terms of backstory and whatnot I realized something: Ariane is driven by her fixation on a single person, while Lily is more concerned with people in general, if we're taking a cue from this very good tale about her, which I do. To that end, Ariane forces the memories of Elster onto others in her longing, even though that effort is ultimately a selfish pursuit, whether she knows it or not. Meanwhile, Lily imprints herself onto others, but takes their memories rather than give them, then cements herself in other people like a companion. In that sense, Ariane and Lily are sort of equal opposites - one only wants to be remembered by the woman she loved and forces others to fit that mold, while Lily wants to be remembered by everyone and forces her consciousness upon others. I think it can basically be summed up as longing vs loneliness for Ariane and Lily, respectively.
If you've got anything else to say about Signalis feel free to send it over, I love that game. Probably the single most atmospheric game I've ever played, it absolutely nailed that. I like how Adler's plan was just to walk up to Elster and shove her down an elevator shaft each time she showed up and the three-story pile of bodies tells us this was actually a very effective strategy.
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smolhoneybat · 3 months
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hi! i've been a fan for quite a while. i really admire how you seem to articulate, i found myself becoming more introspective with every video. also it's really nice to see someone talking about games and series i really love. aside from that, i wanted to ask if you had any recommendations like games, books, shows, movies?
hi hi!! thank you so much, pinning the words down is hard but worth it haha 💛
Ooh I have so many... obviously there's the games and shows I've talked about on my channel but standouts would have to be Darkwood, Nier Automata and Arcane but ALSO
Games: -A Space for the Unbound: chill fetch quests in a small town in rural Indonesia, finish your summer bucket list with your gf, pet cats, dive into the subconsciousnesses of your neighbours!
-Ender Lilies: metroidvania platformer with some tight controls like Hollow Knight, gorgeous artwork and music, you play as Lily, a young amnesiac priestess trying to purify the spirits of the dead and stop the plague ridden rain that won't stop falling, you're small and weak but you recruit different spirits to fight with you but it never feels overwhelming or bloated, really enjoyed it
-Signalis: survival horror as an android looking for her gf, she made a promise and she's going. to. fulfil. it. Dystopian future in space with lots of good old rusty machine body horror, strange senses of time and memory and there's some puzzles in there too.
-Sunless Sea: Victorian London was moved underground by bats. Don't worry about it. Go sail the seas and try and turn a profit without losing your mind from the Horrors ^.^ (deceptively a lot of reading in this, plays like a management sim meets VN)
-Omori: 4 years ago Something happened. Omori dreams his days away in his room, carefully not thinking about that Something. Some of the game is in his colourful dream worlds and some out in the real world. Fights are always tinged with emotional rock paper scissors as how you, your friends and enemies feel will affect the fight! He's about to move house and an old friend comes knocking on the door...
(-alsoPathologicisgoodyesI'moneofthoseyoutubers)
Books: -Va11-Hall-A: I...don't know whether to put a VN under games or books so I'm putting it between the two. You're a barista in a cyberpunk kinda world, you listen to patrons while making them drinks and chat. (It's chill but sometimes gets pretty heavy and has a lot of mature topics in it for the record.) -Deathless by Cathrynne M. Valente: an alternate history book that has one foot in the Russian Revolution and the other in fairytale. Marya Morevna marries Koschei the Deathless, and goes back to his kingdom. She makes friends with various folklore creatures, checks in on her sisters who all married birds and her old and new lives begin to collide.
-The Locked Tomb trilogy by Tamsyn Muir: sci-fi necromancers vie to become the next right bony hand of God, first book is a murder mystery, second is a grim tale by a survivor of the first but something is Wrong and you know it is, third is an oddly domestic political tragedy and I loved them all so much, cannot recommend the audiobooks in particular enough (as the first is a murder mystery, all the voices the narrator does are both incredibly well done but let me pinpoint exactly who was speaking even when I couldn't remember their names, also she voiced Daniella in Haunting Ground!)
-The Gentleman Bastards series by Scott Lynch: small orphan becomes a conman in fantasy Italy. Ends up being drawn into some political intrigue and fucks around finds out, frequently!
-Children of Time: Spiders! Once upon a time an arrogant scientist decided to infect monkey with a virus that would encourage rapid evolution within cooperative species but...it reaches jumping spiders. They have their own form of sign language with vibrational tappy patterns against the ground and wiggling their palps! Scientist's consciousness has melded with an AI and is waiting for her monkeys to become intelligent enough to contact her
Misc: -Dungeon Meshi: do you want to learn about the ecosystem of a dungeon while also figuring out how to cook the creatures inside and watch a guy with a monster special interest live his absolute best life? Yeah you do! (I'm really enjoying this rn so ye)
-Mabel: podcast about a home health carer for an old lady who's only living relative, Mabel, is missing. Anna, the nurse, starts leaving her voicemails like a diary and slowly gets drawn into family secrets, fairy logic and goes exploring places she shouldn't (this one does not shy away from heavy topics including serious child abuse and its effects so if that's not for you then leave this one be)
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victorychest · 2 years
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Signalis - post mortem (SPOILERS)
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What a cool game...
I had a really good time with Signalis. Everything from the presentation and the reimagined combat system, to the surrealist story and clever puzzles, Signalis is certainly one of the most innovative gaming experiences of the year. And though I haven't played everything, from what I've seen/read about, Signalis brings a deep breath of fresh air when compared to other new releases this year!
I obviously enjoyed my time with this game, but I wanted to share a few things that really set it apart in ways that aren't as specific to me.
Level Design/Gameplay Cohesion:
My enthusiasm for Signalis is found in one main accomplishment. I love that the design really makes you feel and understand the way the Elster feels. Somehow, we feel their determination, fear, and even the desire to leave as they feel those things. When you are discovering an area for the first time, the enemies are scary and the level is unpredictable, but when you are solving a puzzle, the game somehow, subtly shifts into feeling like you are in control of that same area as you go to collect items and read notes. Then, as you travel through the depths of horror to save Elster's most treasured person, you feel that need to keep pressing on to find out more, despite your surroundings. This may be a "standard" to survival horror games, but it is so well done here it is hard to imagine any other game having as much success. It may seem silly but I really feel like this simple core element is enough for me to recommend Signalis to people as a must play.
Impeccable Vibe-age:
Another thing that stands out in this game is the world and art within it. The setting Signalis takes place in is not simple in any way at all. I was blown away when I started reading more and more into the lore of this game and how deep each subplot goes. There are many elements to the story and they take off in different directions starting as soon as you finish the prologue. However, the excellent art direction and visual designs end up being the glue that holds the whole game together with each aesthetic decision serving many purposes in the overarching story.
One example of this is something I actually read on TV tropes. The beautifully bleak 90s tech aesthetic that permeates the work station in Signalis is not only used to invoke the classic dystopian sci-fi/cyberpunk/outrun touchpoints we have outside of the game, but it is also used to show the nation of Eusan's hyperfocus on one subsection of technology. The story points out that the development of Replikas and use of bioresonance was the sole focus of Eusan, to the point of practically erasing other parts of tech from the picture.
The way that Rose-Engine is able to craft such an interesting story while supporting it with more than just notes and journal entries is another perfect reason to recommend Signalis to anyone.
Game Feel:
This has been stated many times already so I will keep it brief. The "pick-up-and-play-ability" of this game is truly the best modernization you can ask for in the world of PS1 inspired survival horror games. I know that this is everyone's complaint since the beginning of time, but games need to be fun to play for me to enjoy them. Signalis is most definitely fun to play.
Final thoughts:
With that I just wanted to say thank you for reading and thanks to Rose-Engine for making such an awesome experience. If you had any thoughts about the game, please share them below so we can share this game together!
-VictoryChest
P.S. The art above is by yours truly.
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ferhog · 9 months
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Signalis Playthrough Update 2:
Cleared the "Protektor" floor last night so I thought it would be a good time to express some more thoughts through my (Mostly) blind playthrough.
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When Yahtzee from Zero Punctuation (A critic I love but often disagree with) covered the game in one of his multi-reviews, he says he stopped playing because of the limited inventory space. I was worried this would be a frustrating feature, but 6 hours in I really like what it's forcing me to do. I'm usually going out with no healing items and no excess ammo, making me feel more vulnerable in order to carry more keys and other important items. It's also fun to try and consider what key items I should have on me at a given moment. This may be standard for the survival-horror genre (Which again, this is my introduction to) but in tandem the limited inventory space, limited health and ammo, and the fact that the enemies come back to life forces me to act as efficiently as possible, which makes everything more nerve wracking.
Another statement from Yahtzee during another review (Can't remember which) was that he prefers when horror games can somehow avoid the player character dying, and I definitely agree that in the case of this game something feels cheap about dying. I often wonder if I should let myself die after taking too many hits so I have more healing items in the future, and in at least two cases have essentially let that happen, and I feel like the "Survival" part of survival horror is cheapened by the fact that letting yourself die can feel like a smart decision.
Story spoilers: I mentioned in my previous post that the story seems to be heading to the generic "Ancient eldritch evil was dug up", but I find it interesting that the notes and files I've been reading indicate that the Replikas may be prone to violent mental breakdowns on their own. Obviously a cause for this disaster will be revealed but I'm curious about how much the nature of Replikas will play into it. I'm also curious about the mental state of Elster, since the files talked about things that Replikas need in order to maintain stability. Perhaps her visions are because she's missing something she needs, or are related to the memories of whoever her model is based one.
Oh yeah, unfortunately in my desire to experience more of the game during the daytime I started looking at Signalis on Tumblr and saw someone mention a time-loop. Probably something I shouldn't have seen, but at least I don't know how exactly it plays into things.
I was surprised that there wasn't a boss after finishing the floor like last time, but maybe that's what awaits me past this current safe room.
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pqrachel · 6 months
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Games I Played in November
I never really plan these out but I always like talking about what I've been playing.
So I already talked about Trackmania, but I really hope to stay top 100 in my state for this season. I've got 18/25 author medals and that's better than I've ever done, but there's still time to maybe get a couple more. (I'm super close on some of them.)
Marvel Snap's been fun too, I've been playing a bit more casually. Like not buying anything with actual money, skipping dailys if I don't feel like playing, stuff like that. And I don't care what anyone says Martyr's so fucking fun and cool. I haven't hit infinite yet, been stuck in high rank 80s playing all sort of different decks. But that's okay it's been fun and that's the whole point of gaming.
As far as new games I finally bought Arkham Knight. That was amazing to play at my own pace instead of having to wait to play it whenever I visited my uncle's house as a teen. I got through basically everything, I'm tracking down the last few Riddler trophies on my own. I probably won't bother with NG+ but there are a lot of post-game stories I want to play which I never got to. I've also been watching a bunch of Arkham series lore vids on YT and that's really put me back in the headspace of playing the Arkham series like I did originally.
Handshakes was a fun free indie speed-game. I got top 100 on the steam leaderboards and that was fun.
Chillquarium is great, the demo was fun and cute but somewhere along the way it turned into a card pack opening simulator but in the best possible way. Like if you've ever wanted to open 1000 pokémon booster packs for no reason other to hunt for a super rare or something that's a super fun game to emulate that feeling.
And also Colostle. Obviously I've been posting my journals for that game on here for two years now so y'all know I love it! But it's been great playing it more frequently again I've got basically two chapters finished in one month, which I haven't done in a while. Really trying to get to the Tundrooms and Kyodaina content. The Colostle Patreon's already getting even more content in the Dungeons and maybe more (I've been off it since I'm not utilizing the new content immediately and I'm gonna buy the books when they come out anyways) and I feel like for as much I like the game I haven't experienced all it has too offer which is weird for me as someone who normally goes for completion, or achievement hunting, etc.
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Daryl Takes Games on YouTube made a video about tackling his backlog and at one point he talks about the importance of writing about games as you finish them to preserve them as a memory for later and that hits home with what I'm doing here with these monthly summaries. That video was beautiful to me as a longtime gamer. I'm gonna take this time to also add games I plan to play in the future. Even if I don't get to them next month, I want to think about games and see how that changes between months.
So yeah, very recent addition to the backlog is Signalis. I've been seeing amazing fanart and it even featured in that video, so once that next goes on sale I'm gonna pick it up.
Rivals 2 looks amazing and I've backed the kickstarter so I hope I get to experience that in some manner once it comes out. Fighting games have dwindled from genres I play since I don't have as active of gamer friends and grinding with someone is the best part, but maybe with rollback and the good online it promises I'll still enjoy that on my own or maybe even find some new gamers to play with.
That video mentioned Sayonara Wild Hearts with a comment that seemed like the ultimate praise: "Every part was my favorite part." Since it's only an hour long I'm just gonna watch a playthrough, but that's totally valid. My fondest memories with Undertale was watching Dodger Leigh (PressHeartToContinue)'s full playthrough of that game, way more than my own playthrough. Even though the grind of beating Sans myself was worth it. Perhaps after watching Sayonara Wild Hearts I'll pick it up but I'm not gonna pressure myself to do that if I don't want to.
Some other games I tried recently but refunded include Dave the Diver (it looks good and was fun but ultimately didn't seem worth it to play the whole thing), Oxenfree 2 (I played the first and love it but this one just didn't hook me and there's no shame in giving a game), Shadows of Doubt (a couple months ago I tried it since it looked like I'd enjoy it after watch GMTK's vid on detective games but ultimately it was too involved and seemed like a chore to play, when I was looking for something else, the figure it out, red string on a cork board yes, the rest of the gameplay no not really), and Word Factori (I think I was just looking for a fun optimization game like Opus Magnum but Word Factori just fell short). In future ones of these I'll make sure to mentioned games I tried as well as played because those can be important when looking back on as well.
And finally, holy crap this post is long, good thing this blog is for me and I'm not trying to impress anyone with my thoughts on these games.
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gameguides · 2 years
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SIGNALIS Endings Guide
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Welcome to our SIGNALIS Endings Guide. What worked for me to unlock the different endings we discovered! We know that there are people who have a hard time finishing the SIGNALIS game. If you are one of those who find it difficult to finish the game, let's take you to our SIGNALIS guide. #SIGNALIS
SIGNALIS Endings Guide
What worked for me to unlock the different endings we discovered! Mild Spoilers Maybe I'll try not to actually give away any plot points but be warned. Obviously if you're reading a guide on how to get different endings you should be prepared for this but just in case. The endings appear to be based on your "Psyche Evaluation", which is a point plotted on an X/Y axis you can see if you go up from your main menu. It will be displayed on the right. On the X-axis you have "Overclustered" and "Fragmented" as two opposites. Overclustered seems to be gained in the largest amount by having a full inventory and trying to pick up more stuff. Generally carrying around a lot of stuff at once all the time seems to keep it at a decent level. "Fragmented" is the opposite and seems to come from being undersupplied; having few items in your inventory, walking around hurt, and dry firing an empty gun. On the Y-axis you have "Hypersensitive" and "Catatonic" as opposing forces. Hypersensitive seems to come from dodging enemies and sneaking by them without alerting them. Catatonic seems to come from alerting them as well as running into their attacks and eating hits. Note, these aren't 100% certainties but things I seemed to notice nudging the points on the graph around as I played and did different (sometimes accidentally stupid) things. I'm the least certain about what exactly it takes to get "Fragmented" up. "Leave" This is probably the worst ending. It's appropriately cowardly, for players who avoid combat as much as possible...but not in a skillful way. Alert monsters, take hits, run away. I received this while having a consistently high "Catatonic" score, and generally just trying to horde as much ammo and resources as possible. I do believe taking some hits is necessary. Play "panicked" and "afraid". Possibly a combination of Catatonic/Fragmented? "Memory" SIGNALIS Endings This ending is...well it's not the worst! It's still not very "good" either. This is the ending most players who are experienced with survival horror games and good at balancing combat and avoidance seem to get. Play "smartly" by avoiding monsters, but also burning up corpses. Always be running. My "Overclustered" and "Hypersensitive" were consistently high when I got this ending. I've seen other players get this ending while leaning Hypersensitive/Fragmented though, so maybe it's the Hypersensitive that's the most important part? "Promise" There's a trend with these endings not being very good. I guess it's up for debate which is the "best", but this ending seems to be the one most players have the hardest time getting. I haven't personally received this one yet but based on the content and the other endings I have gotten, this appears to be the ending for players who aggressively seek out combat and kill as much as they can. I would assume a high "Fragmented" score plays into this. Don't horde that ammo; use it. Read the full article
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victorychest · 2 years
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Signalis - First Impressions (SPOILER FREE)
Wow, just to start off I am SO glad that I checked this game out on a whim on Game Pass.
I hadn't seen anything about Signalis (now of course I see that many people who have check it out are loving it) but I had just checked out SH2 for the first time and wanted a more modern survival horror experience. I honestly just thought the art looked cool and gave it a shot based on that.
One thing I am definitely learning about myself is to trust my instincts when it comes to "first impressions." I know that art isn't everything in games, but many times, it gives me that staying power that I have to work for in other games.
So obviously I would not be writing about this game if i didn't have a great experience so far. Just to be clear, I haven't finished the game at this point. My experience is really the first few hours of the game but I have definitely NOT been rushing through it. So far I have gotten to the first chapter and completed a few floors, but there are still quite a few things that I wanted to write about.
The "Challenge":
I wanted to open up with something that may be more of a controversial point of mine. The games challenge level is really interesting to me. The difference in difficulty setting is how much health the enemies have, or how many shots they take to go down. I am playing on the casual setting and I still feel that the enemies take a lot of shots to take out. With this in mind, and considering the EXTREMELY limited inventory space, I thought Signalis was going to be the kind of hard where you could "lose" 40 minutes before you actually lose just because you use your ammo incorrectly.
However, I discovered that once I started to understand the combat better and find new weapons. I could navigate through the areas without expending lots of ammo. At this point I am excited about the challenge of the game because its focus shifts from the inventory/ammo grind that I don't find very fun, to the puzzles, which I find very compelling.
The Puzzles:
I actually want to talk about the puzzles as well. I mentioned that my experience with the game is still primarily in the beginning, but I was really excited to see that right away we get into interesting and challenging puzzles that all feel unique and have a place in the story. It is pretty funny that the protagonist, Elster, is just running around a condemned base fixing all of the things that people submitted repair requests for (although judging from the fact that the requests can be found laying around everywhere, maybe they never got submitted). But the fact that every puzzle is memorable in a way that helps me connect with the story and understand the setting a little better is really awesome to me. Also Elster is a Replika designed to repair things so it does make sense that they would be the one fixing everything. All that is to say that I am finding the puzzles to be the thing bringing me back sitting after sitting.
Final thoughts for now:
I am really excited to continue with this game. It is perfect to close out the October creep fest, and one of the best new games i have played this year. Leave your thoughts in the comments and check back in when I finish to chat about the game as a whole!
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