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#Sam and max Lorne
theizzizzy · 6 months
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My Pikmin Rookie!
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freelancefanclub42 · 1 month
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HUGH BLISS CALLOUT POST
This is supposed to be a LIGHT and FRIENDLY space for SAM & MAX FANS TO BOND So we don’t like to get into something heavy this soon after making our blog. But there is a serious issue that HAS to be addressed for the GOOD of Sam & Max’s fans!!!
We would like to WARN you about a man named Hugh Bliss! Please look out his blog is @/hi-hugh-bliss BLOCK HIM FOR YOUR OWN SAFETY!! The accusations will be under the cut
1. RAINBOW CAPITALISM & QUEERBAITING
Hugh Bliss has used RAINBOW IMAGERY in ALL of his marketing and branding. He WEARS rainbows CONSTANTLY. You can literally look up his Emetics books and SEE A RAINBOW ON THE COVER. This is CLEARLY an attempt to use the gay community - WHICH HE HAS NEVER CLAIMED TO BE A PART OF!! - to get more sales. It’s DISGUSTING behavior that should NOT be supported
2. PROPAGANDA, BRAINWASHING, STARTING A CULT
WHen you READ the book “Emetics”, you discover that it has NO SUBSTANCE - only MANIPULATION TACTICS!! Prismatology is CLEARLY a high control group. It isolates its members ON THE MOON!!!! They are NOT ABLE to communicate normally with their families or ANYONE OUTSIDE Prismatology. This is all HUGH BLISS’S OWN DESIGN. His claim of “everyone being happy forever” is BLATANT propaganda meant to TRICK VULNERABLE PEOPLE. We the Lornes have MET a victim of Prismatology personally and the results! are! DEVASTATING!
3. ASSAULTINF THE FREELANCE POLICE
THIS is a subject very dear to ALL Of our hearts as sam & max fans- Hugh Bliss AtTACKED SAm & Max!? ACCORDING to testimony from the Freelance Police themselves, Hugh Bliss , after they bravely infiltrated the Prismatology headquarters, STOLE Max’s tail, hand, and stomach, ALTERINF parts of his very PERSONALITY in the process. I don’t need to tell you how incredibly DANGEROUS that is@, and he did it to MAX!! After that he TORTURED and attempted to (warning) KILL Sam!! He also supposedly hypnotized the ENTIRE EARTH. Thankfully Sam & Max saved the world Imagine if they weren’t there!! Imagine a world without Sam and Max!! We are so LUCKY to have them!!!
We can’t provide direct sources for any of this but please TRUST us and STAY AWAY FROM HUGH BLISS, he’s a terrible person, Thank you!
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luzzyluz · 1 year
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G U Y S
I just made an important discovery
I was rewatching the episode where lorne kidnapped the mad thespian when I noticed
THIS
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That changes the context of these scenes...
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"I love you guys"
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"I think I'll start with... SAMMM"
Maybe I'm reaching, but y'all even notice how he ALWAYS starts with Sam? He leaned his head on SAM first. He tried to kiss SAM first. He quoted the "why do nerds appear each time we are near" because SAM said it.
While everyone is focusing on Max's marketability,
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Lorne always makes sure Sam's face is on everything Freelance Police
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Believe what you want, but I believe Lorne has a crush on Sam
You guys really are Lorne coded
Not the though
I have a crush on the girl version of Sam <3
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takerofthechili · 2 years
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I have created a dark image that will almost certainly come back to haunt me in a future life.
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noir-ish-bee · 1 year
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LORNE LORNE LORNE
DRAW LORNE PLEASE
his mouth was so damn hard but here it is 😌
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dizzybevvie · 6 months
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THE FRIEND FOR LIFE??
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cassidyartist · 2 years
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heloflor · 2 years
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Between this episode being all about past events, the fact that they're celebrating christmas at home instead of with Ruth, them seemingly living in the office instead of a house, the fact that Sam can just up and leave, and the fact that they refer to the events as a "breakup"; I can't help but view this flashback as taking place very early in their romantic relationship, back when they were starting to date, which could also explain why Max would make such a mistake.
The fact that we don't get to see the spinning Max thing outside of the building is also very convenient considering the theory of the cartoon being the last entry of the franchise chronologically.
(Note that I'm working on a headcanon chronology (for the fun of it) and tend to headcanon the duo as being a couple for most of the franchise. So when I say "back when Sam and Max started dating", I'm talking all the way back to the comics, or at least some of the comics)
Now the only issue with this idea is that we learn how this is the year they met Lorne, who is a character exclusive to the cartoon. Then again you could always imagine they managed to avoid him, like maybe he didn't know where they lived back then. And with how big the city is, he had no shot of finding out.
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popculturebuffet · 9 months
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Sam and Max Beyond Time and Space Retrospective: Ice Station Santa (Patreon Review for WeirdKev27)
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Hello all you happy freelance police and welcome back! For those just tuning in for the better part of the year i've been taking a look at Sam and Max: Save the World courtsey of patron WeirdKev27, falling more in love with this franchise and these games each chapter. If you'd like to catch up, I've put links to each review into one masterpost
RIGHT HERE
So with season 2's production.. I don't have a lot. I tried but most articles I could find from the time are "Sam and Max Season 2 is happening and it's better than ever" and not much else.
It makes sense: Season 1 was Telltale Games big coming out party: while it wasn't the first game they made, that would be....
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It was their big breakout success. So while season 1 was proving themselves by this point Telltale was a big name, Sam and Max were once again big names, and the episodic model had worked. So it's not a huge suprise that season 2's production was more: Let's do it all again but bigger and better!
So for season 2 the models are slightly more expressive, there's more mini games and the originals had widescreen support back when that was a feature. '
So what actually happens in this sequel? Well a lot so join me under the cut as our heroes take on a bloated hairy pagan god to save christmas, embark in a rigged trivia night, traumatize bosco for fun and profit, and run over some muppets. In other words it's another day at the office and i'm glad to be back.
We open season 2 with our heroes returning from a case, some time after season 1 which is said explictly to be last year, only to get a nasty suprise. A giant robot smashing up the place
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It's not that souless abomination but the maimtron 5000. With our heroes assuming it's their goldfish plotting max's death, that old chestnut, we head outside for the first puzzle.. well okay we're SUPPOSED to head outside but I choose to instead dick around the office. The trophy closet continues to grow and i'm happy to see a jar of bliss join the stuff. It's not a big or flashy trophy granted, it's not a melted ted-e-bear heard or a whole human being. There's some nice new touches to the office too: the photos from hit the road and bad day on the moon are replaced with ones from season 1. IT's a nice little touch that helps vary up the office and allows it to feel refreshed while still recycling the set from last game.
The biggest and best addition though is some stuff swiped from Ted.E Bears charred ruins. I get the feeling they WANTED to include these last season but it simply wasn't fesable. At any rate you now have a mounted mafia anamatronic head over the desk and the wack a rat game is now free to play any time in your office. I did again, because I had fun and it's even more fun when you just touch the screen.
So we walk out onto main street.. and quickly get our first of many status quo shake ups for the season: Sybil's is thrown through the air and lands squarely between your business and boscos where the space for rent used to be. Or on top of it more likely. It's also teling just how used I got to Sam and Max's street that I know it like the back of my arm hair. Thankfully she's not inside but it was still unnerving to see such a key part of the first season tossed aside.
Thankfully the Maimtron himself... is pure comic gold. He's waxing lyrical incarnate, quoting countless pop songs. My faviorite bits from him are giving his number as "6875309" and "All the cops in the donut shops say way oh way oh". That one's more for Max's response "That's it no one quotes walk like an egyptian at me and lives!"
However bullets can't do anything against him. Thankfully he has a big wind up dealie on his back so you simply need to ask why do birds suddenly appear every time he is near. I mean the obvious answer as given by Lorne
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Is just like me, they long to be, close to you, but since he's in metal box at the bottom of the sea since Max took office, it instead gives you an opening to turn the robot off. The sender turns out to be a hairy pagan god with powers untold. That right it's old saint nick and time for Christmas in late august.
One opening sequence later we're at the north pole and it's here we get some interesting structuring for this episode. For the first act of it you can't leave the north pole. Which was annoying at first as I wanted to see Season 2's settings and what's changed, but in hindsight works perfectly: it keeps you at the pole and thus keeps your options kept there. Likewise apart from a puzzle or two that requires you to go to the north pole, most of act 2 is on main street and the last one is a bit back and forth. It creates a nice gameplay loop without leaving you TOO overwhelmed.
But before we can get to the wonders of Santa's Workshop... we reunite with some old faces. Yes folks, the dreaded dark day of prophecy fortold in the scrolls has come. THE SODA POPPERS HAVE RETURNED
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As you can imagine i'm not remotely happy their alive and survivied the great dakota wars with only a removal from office. Their mad about their christmas presents. Specs got.. something, Peepers got a night gown he just dosen' thave the hips for, and Whizzer got Tuberculosis. Same thing Sam got max. It's why they don't do secret santa any more. Those gags are funny, and at the very least Sam and Max are now as visably fed up with them as I am. They also aren't in this one too much and the developers make up for using them at all out of plot necsity by allowing you to throw snowballs full of bleach at them. Repeatedly.
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It was one of the best days of my life. Also helping with the strain of these morons and specs returning is a little something from the past. See before I got into this chapter, Kev reminded me of what was INTENDED to be a running gag, but I simply never updated it. Persons of all ages I present the wall of misery
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It was supposed to be a runnnig tally of characters I just.. flat out hated in fiction. Not just disliked, not just was mildly annoyed by in one version or another, the ones I CANNOT FUCKING STAND , the ones who truly bring out the rage in me. It ended up largely forgotten due to a combo of two things: my short term memory being shoddy.. and me simply not getting THAT angry that often when reviewing. I try to be fair to a work as much as possible, and prefer to focus on the positive. I"ll still be objective, i'll still come down on a works flaws, but at the end of the day the reason I got into this wasn't to let out my anger issues (which I do have and try hard to control), but to simply look at things I liked or things other people like as fair as possible. I WILL tear into something if it truly pisses me off, see my review of the boys comic, but I generally don't get my hackles up that high that often.
That being said.. as I looked at the wall I realized it had a place for that exact reason. If a character can not just annoy me (as a lot of this prototype do), but really make me hate them, really make it harder to watch an episode or read a scene if their around.. why SHOUDLN'T they get a badge of dishonor for it? Pissing me off is harder and harder these days, so why shouldn't someone get an award for it for somehow pulling that off? So I present to you
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With thing one and thing two front and center. Thing three is absent because he's not a carnival of dicks crammed into one character model. If your curious whos who
First Row: Julie Powers (Scott Pilgrim (Comic)) Helen Lovejoy (The Simpsons) Billy Butcher (The Boys (Comic) ) Daisy Duck (Legend of the Three Cablleros Version, the rest are fine) Second Row: Mindy's Mom (Animaniacs Peepers (Guess) Whizzer (Oh come on) Roger Raincomprix (Miraculous: Tales of Ladybug and Cat Noir) Yivo (Futurama: The Beast with a Billion Backs) As for what the Soda Poppers have to do puzzle wise...
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Yup my anguish, my bringing back and old bit, my pelting them with bleach and possibly elf urine, it all amounted to... well okay you DO get to pelt them all with bleach and possibly blind them for life. I"ll give the developers that. This appearance gets a pass.
So we finally get inside the Workshop to find this is the night santa went crazy, as Santa is holding anyone trying to come into his office at gun point and has been having the elves making more militarilzed toys. And tourture me elmer. Naturally Max loves that last one. He even screams like a real person.
I will say Santa holding everyone at gun point.. is more than a bit unsettling and is very "product of it's time" given the.. well everything that's happened since this chapter happened. While mass shootings happened back then, they weren't nearly as common. and... I need a moment.
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Okay back. I didn't even notice it while playing it oddly enough, probably down to it being a product of it's time and my brain treating it that way. Or the situation being silly enough that the horrible crushing reality simply didn't hit me and thus the chapter holds up okay.
It helps the workshop has a genuinely... creepy atmosphere> The music, a more offputting carol of the bells, the lighting it's all more ominous than previous settings. It contributes to the episodes depressing vibe as when we get to town in a bit it's also a bit off. Thankfully this is sam and max so while I was a tad unsettled.. it really didn' tstay that way for long as you can stick your guns to the north pole, talk with the elves on how things hav edeteroriated and how the elves sang a song when they left "It wasn't very happy" and make an elf cry to progress.
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Elf Tears make trees grow
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So we need to make one of the elves cry. And given this is sam and max it's naturally one of the most darkly hilarious things as the elf WANTS to cry.. but even threatning to rip out his eyes or kill his dog dose'nt work.. I mean the former at least makes sense. You know I forget sometimes how much horrible stuff these games make you do till I sit down and play this month's chapter.. or how much comedy gold you get out of the suffering.
Now we have a pail of elf tears.. .which I didn't even know you could pick up. I assumed growing the tree was what you did to progress. This one's on me for both not using the button to show you everything you can react to.. and on not turning the hint system up. See last game I honestly forgot half the time Max gave you hints, not helped by the fact a majority were just max being max instead of offering any advice. So for this game they instead worked out a better hint system. I mean you can still talk to max for giggles, but instead if you turn it on and the game thinks your stuck, he'll shout out what you specifically need to do. I needed to crank it up to get him to do it, and evne cranked up it's nicely just if you've been idle or wandering around long enough.
Thankfully once Kev told me I could us ether elf tears, I grabbed them and used them on a coinvent little tree outside. This gets us into Santa's Office, but dosen't really fix the problem right away as he still outguns us. And given this is sam and max we're talking about that says a LOT. Thankfully we get our lead in to act 2: an exorcism diagram. It's actually quite simple they simply need a magentic pole, which they have and the four horseman of the apocalypse action figures.
So collecting all 4 is our next goal and we're finally back home. And each area has one of the four horseman.
The first one I encountered, and ironically the last one I grabbed, was Boscos. And boy oh boy was I not prepared. So.. since the end of Save the World Bosco's somehow sunk further down the conspiracy whole. Besides dawning his most hideous disguise yet, himself, he's torn the store apart, taking all the fun and helpful condiments from season one and replacing them with a presumibly useful in the future set of photography equipment. The lights are dim, the security's somehow MORE draconian and bosco himself seems on a shorter fuse. That dosen't mean we can't light it as there's two really fun bits. The first is since bosco is hiding from a group called "T-H-E-M", who i'm not doubting exists since he was at least SOMEWHAT on the money about most of his paranoid delusions, any time someone says them he gives out a high pitched shriek. Props to Oogie Banks for making it so damn hilarious. You can just.. say it over and over ot hear it till Bosco eventually uses the security system on you. Btads is back baby!
You can also ask if he has any, which of course he dosen't this isn't a store.. but the payoff is what makes the joke:
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As for bosco's horseman it's in his package
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And that joke was ALMOST as subtle as the jokes the game makes. Bosco won't open it because he thinks it has a bomb inside but won't NOT open it because it might have his broom. So once again we have to ruin bosco's life. Id' feel worse but given he's taken trillions of dollars from us simply because he could, let's scar him for life again!
This requires the present machine. You can send random junk to people. We only need to send two gifts for plot progression: a ticking stopwatch to bosco for obvious reasons and a footbath to stinky's diner for reasons i'll get into in a moment.
The watch makes Bosco think the present is a bomb, and while he's disposing of it you can steal from him again. And if he has any problem with it.. them.
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Onto our next one at Pimp Le Car, another very 2000's joke but one that holds up as it's just plain funny a custom car place would decide "you know what we need to not get sued by xibit? FRENCH!"
And running Pimp Le Car are The C.O.P.S.
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The COPS are like the anti-soda poppers to me: their instantly likeable, made their chapter better by existing and every time they show up gets a smile out of me. And lucky for me Telltale clearly felt the same as their upgraded to Bosco's old role of shopkeep, via their custom car buisness. Their also as funny as ever.
Naturally their task is the best. To get their figure (a free hood ornament) you have to run over as many torture me elmers as possible while they spit out things likes "I have rights" and "I'm an american citzen"
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That's 1/4 horseman, but before we go we can also get Stickers
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For the desoto. Turns out you can get 5.. I only got one assuming it was a once a chapter thing. It's pretty neat.
Moving on, we have Stinky's Diner, our second new location and our replacement for Sybils. And I have to admit while I miss both Sybils and Bosco's as it was this shakeup was necessary: while the gameplay loop of visiting the duo worked for a game, changing up who does their roll was necessary. Telltales smartly kept both characters, they simply changed up their gimmicks: Sybil's focused on her relationship with Abe LIncoln and Bosco has gone deep down the paranoia rabbit hole.
Stinky's isn't ENTIRELY new, having shown up in Hit the Road as a quick gag and Season 1 as a background feature. Our heroes were mentioned being fond of it's salty order who hoped to cull the weak with his questionable food.
Sadly for our heroes and about a wash for the rest of civlization, Stinky is gone, apparently having passed between games with his daughter taking his place. The boys are suspcious. The fact Stinky is a habitual liar who has rigged her trivia contest so no matter what you answer you loose so she can feel superior doesn't help.
Winning at trivia is a lot of fun and a clever puzzle: the pattern is simple enough: Sybil and Abe are on a date and while their relationship is going fine, the date itself is not great as both want to murder Girl stinky but neither wants to ruin the date for the other, and my boy the Army Bug whose dealing with some ptsd and the recent loss of his father. Poor guy. I'm glad he's here but he needs some bug therapy. Maybe Buster Blaster can branch out
YOU ARE NOT YOUR FATHER
YOU ARE GREAT
YOU CAN DO THIS
GIVE ME 5.50
Since the bug and Sybil always give the same answer, a and d respectively, you simply need to tell abe whose desperate for advice to choose b or c, choose whiche ver one he didn't and you win. Stinky begrudginly gives you your prize.
As for the footbath I mentioned you mail that to Girl Stinky, and she's thankful enough to let you take her old sock.
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Note this is just me personally. If your into that, good for you. It's just not for me.
Anyways the sock will be useful later, and the less I have to talk about someone else's dirty sock the better.
So that leaves us with our final horseman to grab, and that takes us back to the start.. the giant robut. Thankfully kev told me when I was stuck to go back there. So Jimmy Two-Teeth and co have turned the robot into a boxing league. Thankfully you can aquire a boxing doll from the north pole and engage in the rat equilvent of punch out.
The boxing mini game is painful. It's main problem is simple: it's a punch out homage.. that isn't designed to work like punch out. So if you say spent a LOT of time playing punchout in college and have all your reflexes for a game tied to this where you assume you can dodge either way when your instead supposed to go the same direction your opponents punching, your gonna have a bad time. Spoiler: I had a bad time. Not helping is the final fight with Jimmy gives him a super punch that can knock you out in one hit. Why they didn't tune this up for the console versions better is beyond me.. and probably time and space.
Our heroes win.. which leads to Jimmy Two Teeth, sad his wife left him, to perch on a ledge and prepare to commit suicide. Honestly i'm suprised this episode didn't have you kick a puppy or 12 at this point. We can't help him yet though, but we CAN help santa. Using a record from his office, we play the summoning chant the friendly demon song!
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Jared Emerson-Johnson continues his hot streak from last season and shame on me for not looking up who was writing and singing these things. Admitely the puzzle itself is frustrating if you don't get it but the solution.. is neat. The beast possesing santa left a bunch of clues around the workshop.. and it turns out it's our old friend Shambling Corproate Presence! I'm so delighted they brought it back.. granted it's just a pink monster.. thing, but it's still neat they brought it back.
Turns out though while this does draw it out Santa actually left out the instructions as a way of fighting from the inside.. and our heroes didn't look on the back. The only way to restrain the thing is the ghosts of christmas past, present and future. And thus we've come to our final act. You have to get the help of the spirits of christmas past , present and future to help. And in a nice and, as you'd expect for this episode, fucked up twist, it's all undoing shit our heroes did. Well for the most part, one is saving them but two are christmases our heroes genuinely ruined.
So first is past, and this is where we help our old friend Jimmy Two Teeth. Kinda. We go back to season 1 and while Christmas Past dosen't care about them kidnapping Leonard for keepsies, they do care about Jimmy's son needing money for his toureets or jimmy's wife about ot leave him. The only way to fix this.. is to kindap jimmy's wife, bring her to him, and then take his boxing glove so his past self can get the tourettes surgery money, fixing the problems we caused in his life with more problems in his life.
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Then we have christmas present. Earlier when we got the figure from Stinky, Max pressed it. And since that one was pestlience it summoned the bug's awful family. We throw a snowball at him, it triggers his psd, and this gets the others to leave thinking he's his own dad.
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So it's on to our final one which thankfully isn't comitting any crimes. Horay! We simply have to save ourselves from hell in the future. We do so by firing up the sleigh, which has been sitting outside waiting for some coal. And we just so happen to have a terrible persons' sock. We use it to coal up, go rescue ourselves and max hits on his past self suprising no one.
So now we can release the spirits of christmas. They try appealing to the corprate presence's better nature.. and once they get that off their quota beat it. Unfortuantely it goes back into santa.
Fortunately this final boss fight.. is pretty neat. See earlier in the workshop there's a bunch of stuff to play with but none of it comes into play, a tad annoyingly at that.
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And while I still contend it was a bit much.. I can't fault telltale for the payoff, as you use all the stuff in santa's workshop to knock him out. The package that brought shambling corprate presence here turned out to be for satan so we send it back.
The problem is who will save christmas? Turns out it's the soda poppers who like me Max wishes were deead but for once turn out useful. WEll okay peepers and specs are, Whizzer's only fucntion is "unrinate on stuff" but frankly it's a funny enough gag he can live till the end of the season. JUST TILL THE END OF THE SEASON. Speaking of great gags our heroes drop off. And why not.. it's only mid november.
Ice Station Santa is a mixed bag for me. There are a lot of great gags shoved in here as usual, the puzzles are mostly fun, and while the first act can be frustrating the atmosphere can't be beat. It's mostly great stuff. The more I wrote about it though the more it became clear that the tone.. is a bit of an issue. Some jokes like making the elf cry or the muppet slaughter are so dark they work, while other bits just .. don't quite land. There's enough of the old sam and max goofiness to make the chapter not get to ounsettling but there's a more mean spirited tone in this one i'm really hoping isn't a trend for this game. Sam and Max works better when it's more over the top insanity and our heroes being over the top callous instead of just depressing. Still i'ts a solid start to the season Next Month..ish: Sam and Max take a vacation! Naturally they have to save the day to actually enjoy it. Thanks for reading.
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mar64ds · 1 year
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judging by his last episode and this scene right here it implies that lorne keeps doing things like this and sam and max have learned to accept it 
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weneedatdcharacterwho · 11 months
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We need a Total Drama character named Lorne whose specific purpose is to have the jingle of Lorne the Friend for Life from Sam and Max: Freelance Police play every time his name is said.
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freelancefanclub42 · 1 month
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Hey bloggers!
Reminder this is a sam and max blog where weve accumulated information weve got about our fav freelance police, dont hide, send an ask!
But if you lovelies have any questions about us send something in!! :)
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designidraws · 1 year
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Sam and Max characters’ hygiene ranked from best to worst:
Sybil Pandemik: She is a career-woman and knows what she is doing. Sybil cares about her appearance and how she is perceived, she is the most likely to give a shit about her hygiene.
Myra Stump: She is a talk-show host on TV and has a large audience. She definitely cares a lot about her hygiene since she acts like a bossy mom.
Santa Claus or the elves: Smells like holiday cheer, one of the best scents.
Momma Bosco: Self-explanatory, she probably smells of 60’s perfume and definitely takes good care of her hygiene.
Agent Superball: He probably smells like a really good cologne and he takes himself extremely seriously.
Grandma Ruth: Ruth probably has that grandma perfume smell that is just extremely nostalgic. She definitely cares about her BO.
The Narrator: He is British and very sophisticated, he takes good care of “himself”.
Jurgen: He is very attention-seeking and cares how other people perceive him. He definitely collects the latest and most popular perfume.
Conroy Bumpus: Sure, he may be involved in animal cruelty, but he seems to care a lot about his appearance. He has a toupee on display with high-security soooooo…. he cares a lot.
The Director: She is a director known for being prestigious about acting and probably takes good care of her hygiene.
Darla "The Geek" Gugenheek: She definitely showers regularly.
Sam/Sameth: Sam definitely cares about his hygiene for the most part. He acts like a dad and probably smells like one and cares about how he is perceived.
Lee-Harvey: He is a henchman for Conroy Bumpus and looks well-kept.
Anyone in the toy mafia: These guys probably smell ok.
Satan: Weirdly I think Satan in this series probably smells alright. He always cares about whether his bald-spot is showing on camera during the interview in *The City That Dares Not Sleep*.
T.H.E.M.: They smell average.
Abraham Lincoln: Smells like stone? (Whatever that means)
The C.O.P.S.: The smell of machinery.
Roscoe Bosco: He probably smells average, maybe a little sweaty some days.
Sal: He is a cockroach but seems relatively well-kept.
Flint Paper: He probably showers, but cares more about cases rather than personal hygiene.
Lorne (the friend for life): He doesn’t shower as much as he should.
Mr. Featherly: He is a chicken, but he does seem to care about how he is seen and is very much an attention-seeker.
Sammun-Mak: He smells like dirt but like in a good way, like the nostalgic kind of way.
Trixie: Ehhh she smells well… like a giraffe with a layer of perfume overtop
Max/Maximus: We all know he is covered in so many germs, but Sam definitely tries to get him showered every once in a while.
Hubert Q. Tourist: He is a strange, strange fellow. I don’t know what it is about him, but he makes me uncomfortable and he probably doesn’t smell all that well.
Hugh Bliss: Bacteria
Bessie: She’s a cow…
General Skun-ka’pe or his minions: All I need to say is gorilla.
Bruno: He is a bigfoot, need anymore explaining?
Brady Culture: I don’t think I can explain why, but I think he just doesn’t smell good at all.
Anton Papierwaite: HE IS FRENCH! (Also his *secret* makes him smell worse probably)
Girl Stinky: She smells like really bad, but tries to haphazardly spray perfume to cover it up.
Charlie Ho-Tep: People don’t have the decency to wash their hands before playing with him.
Any sea creatures: I absolutely despise the smell of fish…
Any of the baby characters: Babies can smell really bad…
Jurgen’s Monster: He is basically Frankenstein’s Monster, so he probably doesn’t smell good.
The zombies: They are undead and *god* do the dead smell gross.
Eldritch horrors of any kind: They don’t smell very good.
Molemen or the Rats: These guys smell like shit and probably don’t care about showering. They live in the sewers.
Grandpa Stinky: It’s in the name, he smells absolutely rancid. He probably hasn’t showered in decades.
The Soda Poppers: THEY SMELL REALLY FUCKING BAD
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wtfaschketbook · 1 year
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Honestly i really wanna make a sam and max fan game where something happens (idk what) but include old characters (like the Geek, Lorne (the friend for lifeee) , Etc...) And maybe even make new characters but idk i sadly cant code ;-;
maybe make it pixelated to give it htr vibes
WE NEED MORE SAM AND MAX!
If anyone is willing to do that i wanna help u with the storyline/plot or maybe make me be the beta tester pls
🥺
👉👈
👖
*insert Nikes or something idk*
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impostorsshow · 1 year
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NOBODY ASKED FOR IT BUT IM GOING INSANE AGAIN
Anyway uh my friend didn't respond to my dm within five seconds because timezones exist and they are asleep, so I'm using the void to yell and am going to pretend no one uses this site aside from me and most of these headcanons are interchangable for if it's the reverse/noir Max au or 305 events
Anyway headcanons about my daydream:
Max always spins out when he parks the Desoto
The animated show is around two years or so after 305,and I could point out so much stuff for this
That one episode where they break up is instead an episode where Max/Sam mourn and try to move on from 305 by throwing themselves into shit before realizing it's not gonna help them get past their partners and going back
I could literally give a play by play of any episode if someone asked I'm obsessed with this and have been watching the episodes spacing out about it in my coding class the nostalgia episode gets really fucking sad
The episode about Valentine's day actually centers on Max being overprotective about Geek actually having rizz for once
The episodes with Lorne are just about Lorne being an absolute dick and reminding Max about his dead husband and Max is just. This close to running this man over with his car and in sam's case Lorne is like. Lowkey insulting Max's skills while fanboying over Sam in a double whammy every god damn sentence because Lorne claims he loves both of them but he's absolutely just a simp for sam
Poker night 2. That's all I'm sayin
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h-worksrambles · 2 years
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What if Sam & Max got another cartoon?
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The Sam & Max animated series holds a very special place in my heart. While perhaps not my absolute favourite incarnation of the two (though it’s close), it still keeps up this series’ very high level of quality, and is probably one more the more overlooked shows of its era. Furthermore, it’s also probably the iteration of the franchise that I most want to see get a revival. Partly because it’s just a very good, but also very short show that deserved more episodes. But also because I think it has a fair bit of untapped potential, to take all the best bits of the animated series we got, and turn it into something even better. So I thought I’d make a short numbered list exploring some things I would like to see if these two got another chance to grace our screens. I may do also do a future post on what I would like to see in a new Sam & Max videogame. With all that said, let’s get crackin’!
1. Target a (slightly) older demographic
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The cartoon is distinct as being the only version of Sam & Max to be explicitly marketed at kids. And much of this has to do with it originally airing on Fox Kids. While I think the writers did an excellent job with what they had, and maintained much of the spirit of the series with those constraints, it’s hard not to imagine what they could have done with more freedom. To clarify, I don’t exactly want the seres to go hard R. Even at its edgiest, Sam & Max has typically between quite tame by the standards of adult animation as we know it today. The games have never gone over a T rating and the comics’ content was never above the level a teenager could handle. But when you read through the official sketchbook and see how many fun jokes were cut, I can’t help but wonder just how hamstrung the writers were by the need to keep things mostly family friendly. Even if the show still got away with a lot...
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...Moving right along... 2. Draw more inspiration from the comic.
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One of my personal favourite parts of the cartoon is how much it adapted from the original comics. Characters like the Rubber Pants Commandos showed up as cameos. Comic baddy Mack Salmon became a recurring antagonist. And the show did the best it could within its budget to recreate the comics’ art style, included its hyper detailed, gag laden backgrounds. One of the best episodes is a direct adaptation of one of my favourite of the comics, Bad Day on the Moon, bringing it to life with full colour, animation and voice acting. All I can say is, do that but...more. Adapt one or two of the other comics in a handful of episodes. This also builds handily off point 1. Maybe a kids’ show would have struggled to adapt Monkey’s Violating the Heavely Temple, in which the main villain dies of spontaneous combustion on-screen. But with the added freedom of a higher age rating, maybe that could actually be done (since that was the very first comic it could actually make for a solid pilot). But this goes further than just direct adaptation. Incorporate ate more comic characters like Flint Paper. And, especially, lean more into the stylism of a comic. Occasionallly the show would feature things like closing out an episode with the image of an actual comic back cover closing over. Why not do more of that? Have scene transitions that resemble panel transitions, add comic captions with additional blink-and-you’ll-miss-it gags. Make the whole show feel like a comic book come to life. The comics are in some ways still the purest expression of what Sam & Max is, and I see nothing wrong with taking more cues from it.
3. More recurring characters, less one-offs
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One thing I’ve noticed in my time in the Sam & Max fandom, is that the current fans really like the show’s new characters. Newcomers like the Geek, Granny Ruth, John the gator and Lorne, the wonderfully hateable Friend For Life, are all pretty well-liked by fans. 
  It’s odd, therefore, that most of them...aren’t in it all that much.  Lorne gets two episodes as the main antagonist, and a cameo in a third. And he’s frankly one of the luckiest ones. Despite being a fan favourite, Granny Ruth only has a single 10 minute episode. Checking the series bible also suggests other characters were planned to be recurring cast members, but were ultimately cut. The character Ms. Honeybunny was orignally going to be Sam & Max’s landlady, but ultimately only had a very different, much smaller role in Kiss Kiss, Bang Bang. And Mack Salmon? The show’s supposed big bad lifted from the comics? Two episodes, one of which is the finale. Now I absolutely think supporting characters can work well in Sam & Max. I have a whole other piece going into why. So I think these characters deserve more time to shine, especially the Geek, who I’ll talk about more in a later section.
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To achieve this without drastically overinflating the show’s scope and run-time, it may be worth cutting down on the sheer number of one off characters and villains. If there’s one area I consider a weak point of the cartoon, it’s these guys. Does anyone really have any investment in Larvo? Did we need the incel moles? Are any fans clamouring for a return of Lactose the Intolerant? And hot take, Gary the psychic kid wasn’t sweet, he was just annoying, sorry-not-sorry. I’m not saying you can have no one off characters. But maybe cut down on the amount to make room for a slightly beefed up recurring cast. (Side note: but it’s worth pointing out that the cartoon-exclusive characters are still owned by Fox, and it would require some legal finagling to get them back. But even if these characters specifically couldn’t return, my points about the pros of an extended cast still stand).  Speaking of...
4. Use the Geek more, you cowards!
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The Geek is simultaneously one of the most distinct aspects of this version of Sam & Max while also being the most under-used. Sam & Max’s tech supplier and resident girl-in -the-chair, she provided the duo with wacky inventions to solve cases with, while playing the role of deadpan snarking straight-woman to their insanity. Despite being effectively a studio mandated inclusion, a trend that has previously fallen flat in other shows, she actually works really well in Sam & Max’s dynamic, and there’s almost an implied screwed-up found family aspect between the three given that she’s living in their basement. Unfortunately, the fact that she was studio mandated is the most likely reason why she’s barely in the show. Whether for fear that she would mess up the pair’s dynamic, or just resentment at being foisted with her in the first place, the writers seemed hesistant to use her more than the bare minimum. She gets little to no screen time in the handful of episodes where she’s present, outside of one episode where she is kind of the focus.
  Still, as I said, I think that, despite the writers’ reservations, the Geek proved herself and succeeded where other kid avatars failed. And I would like a revival to use her to her full potential. Let her come on a case or two. Give her an episode where she’s the clear focus. And most of all, let her be a full-on mad scientist, every bit as morally ambiguous as her kinda-sorta dads. This is a girl who should be building deaths rays and running highly unethical experiments in her lab because it’s a Tuesday and she’s bored. I also wouldn’t mind playing up the found family angle she has with Sam & Max, but not too much. Sam & Max has always been really good at creating a believable relationship between its leads without being too saccharine. As much as I love how fans have run with the interpretation that the Geek is their adopted daughter I wouldn’t want to overplay it and try too hard to be cutesy or cloying. This franchise is classier than that. Basically, I want more of the energy encapsuated in this one scene from the show.
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  Effervescent.
5. Have some nods to the wider series, but not too many
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  Since I went on about taking more from the comic and having more recurring characters, you may be wondering if I want to see references to, or characters from, the video games in a cartoon revival. The answer is...kinda. Much as I enjoy the recurring cast of the Telltale games, and as much as I feel Hit the Road’s characters are actually super underrated, I do wonder if this could turn into overkill. Part of the charm of Sam & Max is its relative lack of canon. Every incarnation is distinct and so you can start wherever you like and have a good time. If Telltale characters were showing up every episode, the show would risk feeling less like its own thing, and being its own thing in the franchise was part of what made the cartoon so charming.
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 The best blueprint for the approach to fanservice I would want actually comes from the recent game, This Time It’s Virtual. While my feelings on this entry are admittedly mixed, one thing it nails is being an absolute love letter to the series without risking continuity lockout. Most of its homages to the rest of the franchise are in off-hand references, or background gags. These are a treat for fans, without leaving newcomers confused. It’s still a solid jumping on point if you should choose to start there. Likewise, I would like to see the show reference the video games, but not too much. Maybe I don’t want Sybil and Bosco every episode, but you could perhaps use Bosco in one episode plotline based around his paranoia and absurd prices, getting the gist of his character across to newbies with no other knowledge required, and leave it at that. Or maybe Sybil gets one episode instead, hiring the two out for a case and switching jobs three or so times across the episode. Or perhaps a Conroy Bumpus revenge episode. And I’d say that much, at most. I see no problem drawing freely from the comic since that’s effectively the series’ source text. But as for the rest of the franchise, by all means homage it, but don’t go overboard. Throw the fans a bone while still letting the show stand on its own.   ...And that’s pretty much all my ideas for what I would like to see in a new Sam & Max cartoon! Oh, and before you ask about voices, while I would love to see David Nowlin and Rob Tinkler, my favourite Sam & Max respectively, perform together, this would likely be decided by the logistics of where the show was produced and what voice actor union the creative team would be pulling from. So I would be entirely open to new voice actors, or old ones returning, I wouldn’t mind either way. 
  I hope this was a fun read and that you’ll join me in keeping your fingers crossed that, one day, we will get another TV series with these goofballs. If you have any ideas of your own for what a new cartoon would look like, feel free to leave a reply. I’d love to see other folks’ ideas too!  
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