Ok. ok ok ok I know youre having fun with Elden ring, and youve probably moved on from the Ley Line Au But Hear me out! Ive been chewing on it for a bit.
So! Three main things that just feel off to me in the au. 1. Giratina is the only primordial god without a magic branch (Which I Know They are anti magic but HEAR ME OUT!) 2. The Twin Dragons are the Light (They just dont feel like Primordial Gods ya'know?) . 3. Giratina still has no motive.
I!!! have connected the dots!!! It always rubbed me a bit when we talked about the dead god and the twin dragons. The Twin dragons are not really death connected. I just realized, we have a perfectly good ghost dragon Right there! Giratina!
So let me set the stage! The Three Primordial Children of the One. At the One's command they became The Fonts of Magic from which the world sprung forth. Then, an unimaginable time later, the Light tore its god to shreads. The God is dead. What is left from the smoldering remains of Light and Magic is a Lack. A Hole from which no light comes and no magic resides. Magic follows waters rules and tries to fill a hole which cannot be filled. In which the Starving, Writhing thing that was Once Light was banished by The One bc It was now a Danger to the world it created. (It is starving Its mind is in disarray WHERE IS ITS LIGHT.) The Magic it brought forth is now destabilized. Which as one of the forces stabilizing space time and the world is a big uh oh. So One Minor Dragon God seized the light as it thrashed and tore the world in a despite bid to keep its people safe. Unlike the Original Light whom was shredded until nothing but a shade remained, the Dragon God was only torn in twane. (Whether its because the light mages (Maybe Celestica? they have light theme right?) stopped in shock or divine retribution has claimed them Idk.)
But the tearing stabilized the light bc It created a dichotomy. Light was no longer JUST light. Its the swing of light to dark. the Truth to the Ideal. The gods original thing merged kinda with the Light. Maybe the Twin gods were gods of Wishes or Maybe Human Perspective idk. But It was important bc Now the Original God of Light is now Darkness. And the Allowance of Darkness in the Light Magic kinda keeps it from folding like a house of cards.
Light Magic tends to the rule of two. Or Give and Take. Depends on the user and the intent. Which makes it Very Dangerous. The Twin Gods try their best but the Light Magic is scarred and volatile. Light users tend to play by the rule of two bc Its generally the more safe of the rules to play by. Two Mages or One who Gives so they can Take. (the appearance of a LONE ridiculously powerful Light Mage Could be very alarming, what could they give to take that much magic. (where is the other one) and Irida has to safe.)
Which Gives Giratina a motive! or maybe a motive for Arceus to stop them. I imagine being killed is very disorenting and not very conductive to being rational non rampaging gods who have yet to realize what it has become. Maybe at the events of the plot it has chilled enough to be reasoned with to Not Eat all the Light Magic and kill everyone (Kinda. it IS a primordial god. ) Tho with Volo maybe trying to control it or maybe enabling it and giving it awful ideas we might need to deal with him first. (If we go with the Idea that Celestica killed Giratina and thats why they're dead, then Volo trying to control the god that their ancestors failed to would be a better motivation than just bc yeah?)
Sorry I just had to get it out here. <3 Have fun with Elden Ring
oh anon i have never moved on from a thing in my life and i am SO INTO THIS.
the one thing i take issue with tho is the sidelining of the twin dragons to being minor deities, bc having a minor deity jump on the ruins of a primal force feels kind of left-field, and to me the concept of there being gods who entirely, by definition, rule the domain of human thought and desire—and pokemon gods, animal gods that can be leashed and controlled—is a concept that fucks so hard and i can't see it as being anything other than deeply fundamental to the universe itself. so can i play with your premise a lil bit
bc i think—and idr how much of this ive talked abt before—BUT i think in pokemon CANON, giratina is also kind of a god's corpse moreso than it is a god in itself. by which i mean to say, giratina was the original holder of spirit, not the lake trio—but having the whole force of spirit contained in one mind was too much for it, and arceus had to take it away and reform it into three separate beings, leaving giratina a banished and abandoned shell. which actually dovetails so neatly into this, just instead of being doomed by its creation, giratina was killed by its mages instead.
so like. light to dark to antimagic to spirit. this feels like such a closed loop. like, it's always kind of fascinated me how the lake and tao legends feel so conceptually linked—truth and ideals vs. willpower emotion and knowledge, like you can see how they're distinct concepts if you squint but intuitively it feels like there should be a lot of overlap. SO. do you see where i'm going with this. i've already said that light is like, the fundamental force that is the contract law of the universe—which fits so neatly with the lake trio's red chain of spirit and the way it can control even palkia and dialga and repair the very fabric of reality. cogita even suggests that it "lets one see reality as it truly is."
i also take umbrage with the idea that resh/zek don't have a death link bc to me they are the products of a death. the original dragon died, and they're the leftovers of its power, with kyurem being the body. ...but kyurem also hasn't played much of a role at all in this so far. has it.
so maybe reshiram and zekrom weren't a separate god that stepped in to fill the void. light has always been the same thing as spirit, two words for the same fundamental domain—fitting so neatly with the concept of facets and angles we've had going so far—and resh and zek are the shards of giratina's corpse. fundamentally disunified and out of balance, two opposing pieces of a god trying to fill the role of a single one. meanwhile giratina persists, but now having been completely gutted, the fundamental piece of its heart where its magic should live permanently gutted and bleeding darkness.
is this tracking?? idc i'm rolling with this now anyway. it fucks to me. anyway i'm also so into the idea that it was celestic who originally killed giratina, bc those mages have been kind of faceless until now but i think it also gives ingo such a fascinating personal stake in this whole quest in a way even irida and adaman don't have. like, he inherited their bloodied hands. he knows more intimately than anyone what the force of light is like now, lacking a true deity. that is fascinating to me.
also wouldn't that legally make volo another light mage?? but like, an Old Light Mage. one of the few who still adhere to the way it used to function, before the killing. bc like, i don't think this has made it into a post yet but i do think those are very different things. light magic is a completely different ballgame nowadays. goddammit yet again volo and emmet have taken up narratively opposed and symmetric positions. why do they do this EVERY time.
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So I was curious how many crimes the dark hand actually commits because the whole show, they're just constantly trying to kill Jackie and fucking shit up and being general menaces to society. Well, I noted down all of their crimes during the first season (only the shit in the legal system, there's no charges for 'works for a dragon') and I'll update this post when I rewatch the rest of the seasons but here's season one crimes wrapped.
(btw I know nothing about the legal system this was all researched in about a half hour)
Valmont
Total charges: 18
2 counts of Assault with a Deadly Weapon
Assault of a Police Officer
Breaking and Entering
3 counts of Burglary
Conspiracy to Commit Grand Theft
Conspiracy to Torture
Escaping from Custody
Extortion
2 counts of Grand Theft
Racketeering
Robbery
3 counts of Solicitation
Tohru
Total charges: 32
Animal Abuse
13 counts of Assault
2 counts of Attempted Murder
Attempted Robbery
Blackmail
Conspiracy to Commit Murder
Destruction of Property
Grand Theft
Grand Theft Auto
6 counts of Kidnapping
Racketeering
Robbery
2 counts of Theft
Finn
Total charges: 37
Accessory to Kidnapping
Animal Abuse
10 counts of Assault
2 counts of Assault with a Deadly Weapon
4 counts of Attempted Murder
Attempted Robbery
3 counts of Burglary
Conspiracy to Commit Grand Theft
Conspiracy to Commit Murder
2 counts of Destruction of Property
Escaping from Custody
Extortion
2 counts of Grand Theft
Kidnapping
Racketeering
5 counts of Theft
Ratso
Total Charges: 33
Accessory to Kidnapping
Animal Abuse
10 counts of Assault
2 counts of Assault with a Deadly Weapon
Attempted Kidnapping
3 counts of Attempted Murder
Attempted Robbery
3 counts of Burglary
Conspiracy to Commit Grand Theft
Conspiracy to Commit Murder
Destruction of Property
Escaping from Custody
Extortion
2 counts of Grand Theft
Racketeering
3 counts of Theft
Chow
Total charges: 29
Accessory to Kidnapping
Animal Abuse
9 counts of Assault
Assault with a Deadly Weapon
3 counts of Attempted Murder
Attempted Robbery
3 counts of Burglary
Conspiracy to Commit Grand Theft
Conspiracy to Commit Murder
Escaping from Custody
Extortion
2 counts of Grand Theft
Kidnapping
Racketeering
2 counts of Theft
Hak Foo
Total charges: 3
2 counts of Assault
Theft
Some of the charges are a little fuzzy, and I might be missing some things but thats what I found in one watch through.
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Another worldbuilding application of the "two layer rule": To create a culture while avoiding The Planet Of Hats (the thing where a people only have one thing going for them, like "everyone wears a silly hat"): You only need two hats.
Try picking two random flat culture ideas and combine them, see how they interact. Let's say taking the Proud Warrior Race - people who are all about glory in battle and feats of strength, whose songs and ballads are about heroes in battle and whose education consists of combat and military tactics. Throw in another element: Living in diaspora. Suddenly you've got a whole more interesting dynamic going on - how did a people like this end up cast out of their old native land? How do they feel about it? How do they make a living now - as guards, mercenaries? How do their non-combatants live? Were they always warrior people, or did they become fighters out of necessity to fend for themselves in the lands of strangers? How do the peoples of these lands regard them?
Like I'm not shitting, it's literally that easy. You can avoid writing an one-dimensional culture just by adding another equally flat element, and the third dimension appears on its own just like that. And while one of the features can be location/climate, you can also combine two of those with each other.
Let's take a pretty standard Fantasy Race Biome: The forest people. Their job is the forest. They live there, hunt there, forage there, they have an obnoxious amount of sayings that somehow refer to trees, woods, or forests. Very high chance of being elves. And then a second common stock Fantasy Biome People: The Grim Cold North. Everything is bleak and grim up there. People are hardy and harsh, "frostbite because the climate hates you" and "stabbed because your neighbour hates you" are the most common causes of death. People are either completely humourless or have a horrifyingly dark, morbid sense of humour. They might find it funny that you genuinely can't tell which one.
Now combine them: Grim Cold Bleak Forest People. The summer lasts about 15 minutes and these people know every single type of berry, mushroom and herb that's edible in any fathomable way. You're not sure if they're joking about occasionally resorting to eating tree bark to survive the long dark winter. Not a warrior people, but very skilled in disappearing into the forest and picking off would-be invaders one by one. Once they fuck off into the woods you won't find them unless they want to be found.
You know, Finland.
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