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#altaïr will definitely have different types though
teecupangel · 11 months
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Ok but.... Pokemon. What if pokemons were real and everyone would have they own team (maybe not 6, but 2/3). I MEAN GHOST TYPE WOULD BE SO GOOD. Also i cannot unsee at least one assassin having Nickit! It's pokedex entry has written that they are very silent and It erases they own tracks with swipes of its tail. THAT IS STEALTH. Also thievul can marks they targets with scent that help them stalks it. Like the bird in newer games. (Sorry for my english!)
(Your English is perfectly understandable :))
I am totally unqualified to make Pokemon teams for AC characters as I have only finished one Pokemon game: Red. I am soooo unfamiliar with all the Pokemons (hell, I don’t even know what gen we are now???). I mean, I played Black, X, and Let’s Go Eevee but I never finished them. XD
So all I can offer you is this:
Desmond gets booted into Detective Pikachu AU idea
And these unorganized notes:
Whatever Pokemons Desmond gets, he must have an Eevee that does not evolve at all. This is to represent his endless possibility. The only possible Eevee evolution I think we should allow is Sylveon because we all know he’s going to spoil that Eevee. Two other possible Pokemons he could have are a CastForm that forever stays sunny whenever near Desmond (and is really more like a pet and doesn’t go to battle) or a Solgaleo. Just… give him a sun-themed Pokemon for the irony.
Going with the Eevee idea, his ancestors all have one specific Eevee evolution. Edward would have a Vaporeon, of course. Altaïr would either have Espeon (a reference to the psychic-like powers of the Apple) or a Jolteon (pokemon.com has Jolteon as the fatest of the Eevee evolutions). Ratonhnhaké:ton would have Leafeon or Jolteon if Altaïr has Espeon. Ezio would have Flareon (because I am mean and making this a Cappadocia reference, sorry Ezio). Haytham would have a Glaceon or an Umbreon. (Or, if we’re killing off Edward anyway, give Haytham Edward’s Vaporeon)
Altaïr would definitely be the cover-all basis type of trainer so, yeah, he’d have 6 Pokemons of various types (some even dual types).
Considering Nickit’s habit of stealing, I can see Edward or Ezio having a Nickit.
Honestly, all of them having a Thievul might make sense. Like they’re an unknown shadowy organization that’s known for (1) wearing hoods, (2) having Thievul and some kind of (3) Ghost-type Pokemon on their team.
I think Mary should have a Gardevoir and that Gardevoir stays with Edward after her death (I mean, if Mary dies in this one. I’m not saying we should kill Mary, just saying…)
Evie and Jacob having Nidoqueen and Nidoking would be funny. Like… their father gave them the Nidorans as their starter Pokemons. Even funnier is if Evie has the Nidoking while Jacob has the Nidoqueen. Or, if you want them to have newer Pokemons, they both received a Charcadet when they were young and Jacob’s evolved to Armarouge while Evie’s evolved to Ceruledge. Just, they should have one Pokemon that’s like different evolutions of the same Pokemon (or opposite of the other’s Pokemon).
I think Shay should have a Froslass as a reference to how Rogue lets you travel to icy parts and how the last parts are set in an icy location (not counting France).
I can’t explain why but I think Arno should have a Greninja and they’d be a tag-team.
Of course, Eivor gets a Corviknight.
I honestly like the idea that Desmond, Altaïr, Ezio, and Ratonhnhaké:ton all have an Alcremie because someone got them to twirl around and strike a pose to evolve their Milcery… who records the entire thing. (I’m betting it’s Edward. It has to be Edward)
Minerva appears as a Gothitelle. Hell, she could be pretending to be Desmond’s Gothitelle. Idk, Gothitelle can predict the future (or just the lifespan of the trainer?), it sounds right that Minerva is Gothitelle or something.
I have this conundrum. I kinda like the idea of Altaïr, Ezio, and Ratonhnhaké:ton having distinct Pokemons related to one another. Now, my first thought would be they would each have Kanto starter Pokemons to show how they’re the first main characters of Assassin’s Creed. Or, you know, they would have the legendary birds of Gen 1 instead to show their legendary status. But, at that point, I thought, why not just give them the Raikou, Entei, and Suicune setup from the Detective Pikachu AU? At some point, my brain goes why don’t they just have a Deoxys each with Desmond having a normal form, Altaïr getting the speed form, Ezio getting the defense form and Ratonhnhaké:ton getting the attack form?
And that’s when my brain gave up and went “Fuck it, give Desmond Arceus. Lol.”
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greenlaut · 1 month
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it's desmond's birthday 🎉
(inspired by @miralyk 's prof that thought desmond is a deceased friend, here's something to validate that thought sksjkd)
offerings' meanings: *i'm javanese in hokkien + ke diaspora so this is in my culture's context
can of grass jelly drink; i know he's a bartender but i'm not drinking alcohol on an afternoon—plus, grass jelly has herbal purposes here to keep you in good health. desmond definitely needs health. drink up king.
jempiring incense; a type of jasmine flower incense—the smell is sweeter than regular jasmines (in a good way). i reserve this incense for dead people and spirits. it has connotations with the space between the dead and living, ghosts, and innocence of the soul so that you can pass on peacefully.
3 stones i got from forest walks or beach walks. i correspond the colours to altaïr, ezio, and connor. i have no clue what the stones are though.
i don't usually celebrate dead people's birthdays (i celebrate deathversaries mostly), so i don't know how different it is to treat it than regular deathversary kdjskfkdsk
happy birthday desmond miles 💐
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mediaeval-muse · 4 years
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Video Game Review: Assassin’s Creed Revelations (Ubisoft, 2011)
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Genres: action-adventure, third person, open world
Premise: Ezio Auditore travels to Constantinople to unlock the secret of Altaïr's vault in Masyaf, battling Templars who also want the vault’s contents. In the present day, Desmond Miles is trapped in the Animus and must find a "synch nexus", a key memory that links him with Altaïr and Ezio, to reintegrate his splintered subconscious and awaken from his coma.
Platform Played On: PC (Windows)
Rating: 3/5 stars
***Full review under the cut.***
I am evaluating this game based on four key aspects: story, characters, gameplay, and visuals. I will not be evaluating the multiplayer mode because I don’t like playing video games with other people.
Content Warnings: violence, blood
Story: The main premise of Revelations’ story is that, following the end of Brotherhood, Desmond has fallen into a coma. The stress of being controlled by Juno has splintered his subconscious, so in an effort to save his life, Rebecca Crane and a mysterious figure have placed him back in the Animus. In order to repair his mind and escape, Desmond must “play out” the remainder of Ezio’s memories, so he follows his ancestor as he travels to Masyaf in search of Altaïr's vault, which requires five “keys” to open. These keys have been hidden around Constantinople, and Ezio must race against the Templars during the political conflict between Şehzade Ahmet and Selim I.
Desmond’s plot follows a somewhat natural progression. Though I missed his interactions with the Assassin team, it makes sense that his next big adventure would involve being trapped in the Animus and learning more from Subject 16. I liked that gameplay in Ezio’s world unlocked some puzzles in Desmond’s world (even though he’s trapped in the Animus, he inhabits a little island where he can be himself) and that these puzzles told us more about Desmond’s past. I did not think, however, that Desmond’s past was related in a compelling way. Most of it is told to us through Desmond monologuing as the player completes puzzles that are somewhat reminiscent of Portal. I thought Desmond’s past could have been done better, perhaps by having flashback scenes like how Altair’s past is related.
Ezio’s plot felt like it was lacking, and I think the reason is that the past 3 games have focused on finding and controlling the Apple/Piece of Eden, whereas this game is about opening a vault/library.  Ezio’s story also lacks a strong antagonist to tie things together; instead of battling the Borgias, Ezio is competing with general “Templars,” and even though there are some prominent Templar figures, none of them had “stage presence” like Cesare Borgia did. Though I liked the political backdrop, I think Ezio himself was ill-suited for it. It sort of feels like the creators wanted to extend Ezio’s story rather than start something new with a protagonist who was more connected to the setting, and though recovering Altair’s library is a fun goal, I think the story should have revolved around someone who grew up in the region.
I did like that we got to delve a little deeper into Altair’s past and learn more about him. Unless you play the portable Assassin’s Creed games, you don’t get to learn much about what happened to Altair in ACII and Brotherhood, so it was nice to see some exploration of his life in a game that was centered on uncovering his work.
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Characters: Ezio, our protagonist and player-controlled character, is a little older in this game, and while he’s still likable, he’s much more serious and down-to-business. I’m a bit torn as to whether his demeanor fits the setting of the game - on the one hand, I loved that the European character wasn’t presented as someone who comes to the Middle East and takes charge. Ezio definitely has much to learn, and his skills are seen as having value without being superior. On the other, I do wish the protagonist had been someone who lived in the area - I got the feeling that Ezio was made the protagonist because of his popularity rather than his suitability for the setting, and while I appreciate that Revelations closed out his arc, I don’t really think it was needed.
The major supporting character in this game is Yusuf Tazim, leader of the Turkish Assassin Order. He shows Ezio around and provides much-needed instructions and lore, and he’s incredibly charismatic and personable. Ezio also encounters historical figures such as Manuel Palaiologos and the future Suleiman the Magnificent, which were fun treats for history enthusiasts, but not extremely commanding personalities. Instead of courtesans appearing throughout the city, there are Romani people seen hanging about, and though I liked that they were included and talked about their oppression, I do think their visual design and function during gameplay were somewhat stereotypical.
Ezio furthermore gets a real love interest in this game in the form of Sofia Sartor, an Italian traveler and book collector who helps him locate the keys. I thought the interactions with her were sweet, but she was a kind of damsel in distress and she didn’t have much personality other than liking books for a large part of the game.
Desmond, for his part, doesn’t get a lot to do, despite this game being about reconstructing his psyche and digging into his past. I liked that we learned more about him, but I do wish the stakes of being trapped in the Animus were higher.
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Gameplay: Revelations uses almost all of the same mechanics as Brotherhood. There are armor and weapon upgrades, treasure stashes, upgrades to the city of Constantinople (which stimulates the economy and earns the player more money), etc. Art merchants are replaced with book merchants, so instead of buying paintings, players can purchase codices, but functionally, they were the same. Similarly, instead of freeing areas from Borgia influence, players liberate “Templar dens” and turn them into “Assassin dens,” and while they’re thematically different from the Borgia towers, they’re functionally the same. Players complete assassination missions in which you kill the captain of the guard responsible for overseeing the Templar den, but instead of blowing it up, you trick your enemy by signaling Templar retreat, allowing the Assassins to move in and take over the area. You can also recruit assassins and make use of thieves, mercenaries, and courtesans much the same way as in Brotherhood, though courtesans are replaced by Romani people. There was a moment in Sequence 2 when Ezio had to defend the Assassin safehouse from a Templar attack, and gameplay involved placing barricades, commanders, archers, riflemen, and cannon fire. while balancing morale and damage. I kind of liked the strategy involved and it could have been an interesting mechanic for the rest of the Templar dens/Assassin safehouses, but alas, this moment only occurred the one time unless you’re not paying attention to your infamy meter (which was easy to take care of).
The major weapon upgrade in this game is the introduction of the hook blade and various types of bombs. Bombs ranged from simple noisemakers, to stink bombs, mild explosives, smoke screens, and other useful ranged attacks, while the hook blade enabled faster climbing as well as traveling along zip lines. These weapons were fun, but because so much of the other gameplay was the same as in Brotherhood, they felt like cosmetic patches to an otherwise repetitive gameplay experience.
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Visuals: As always, I adored the look of the historical setting. The artists and developers beautifully rendered Constantinople, and I loved seeing more rich colors and details on the buildings and clothing of NPCs than when playing as Altair in the first Assassin’s Creed. I also really loved the look of Ezio’s armor, which forwent the classic white and red palette and opted for a more somber grey. The grey blended with the surroundings a bit better, in my opinion.
What really threw me off was that the facial models for some of the returning characters were altered. Both Ezio’s and Desmond’s face shapes are a little different from how they appear in Brotherhood, and though I do not doubt the change was in service to testing out advancements in graphics, I couldn’t quite shake the uncanny valley vibe.
Animations were up and down; upon starting this game, I encountered a horrible glitch that made the screen flicker and movement impossible, but luckily, I was able to fix it easily using instructions from other players who had the bug. There were some really satisfying combat animations, including finishing moves that upped the level of Ezio’s epic skills, but sometimes they lagged or a bug would make them not connect to an opponent. While not the end of the world, it was noticeable and sometimes took me out of the immersion experience.
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Final Verdict: Despite repeating much of the gameplay from Brotherhood and unnecessarily extending Ezio’s story, Revelations presents a beautiful atmosphere and fun adventure to unlock some much-desired background to Altair’s narrative.
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teecupangel · 11 months
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Just came to me even though I saw the D&D movie ages ago (along with a few re-watches) and- Ezio would either love or hate D&D bards so much. They're bards- something he hates; but they also have the spell Vicious Mockery which he really, really loves/wants. Killing his enemies by just trash-talking them? Might be the only redeemable thing about these newfangled magical bards.
Oh god, yes, Ezio would have complicated feelings for bards soooo much because he hates minstrels in canon.
But also: (me vibrating at finally being able to talk about my AC D&D ideas)
I have been thinking of how Desmond and his ancestors would play D&D and, really, when you think about it, these guys would be multiclassing different kinds of Rogues.
So my idea is:
Altaïr:
Main class: Rogue, focus on stealth, intimidation and loves sneak attacks.
Secondary class: either Soulknife or Artificer as a reference to the power of the Apple and his legacy of creating tools and devices beyond what should be available during his time. Go Soulknife route if you want him to be more on the side of hidden death, go artificer for more utility.
I did think of making him an Arcane Trickster but the spells of an Arcane Trickster are more about deceiving targets and Altaïr is less of a deceiver and more of a stealth-based assassin. (Unless you play him as more on the side of ‘fuck stealth, let’s chase our targets!’)
Ezio:
Since he wasn’t trained to be an Assassin since birth in canon, we can make a case of Ezio having a different main class with Rogue being his subclass. It would be funny if we make Bard his main class OR Ezio could be one of those d&d players who decide to multiclass… a lot of classes. It’s a risky move but definitely something teenage Ezio could do (ah, the hubris of a rich noble youth).
Hell, he could have decided to be a bard to get Cristina’s attention XD
I didn’t see Edgin’s stat block (because I don’t wanna sign up for D&D beyond) but my headcanon is Edgin leans heavily to Charisma and Ezio would be the same.
Definitely the party’s main healer XD
Ratonhnhaké:ton:
Main class: Druid for Wild Shape as reference to the DLC and his natural affinity to nature.
Possible Druid Circle choices: Circle of the Land would be the safest choice as it works well with Ratonhnhaké:ton’s connection to his land (Grasslands has Pass Without Trace which is super good for stealth checks) BUT Circle of the Moon focuses on Wild Shape combat which would make Ratonhnhaké:ton more formidable in any of his Wild Shape forms.
Secondary Class: Rogue (or maybe Ranger or Fighter? Barbarian is also possible but Fighter gets freaking Extra Attacks). But, as a Rogue, he focuses more on investigation. Definitely the "I look for traps" type of player.
He’s definitely their main attacker AND he can transform into a bear OR an owlbear.
Desmond:
For Desmond, it would be fun if he did start off as a Rogue as a reference to how he was raised on the Farm but immediately focused on his secondary class as soon as it was available.
Possible secondary class: Arcane Trickster with Warlock because of the whole ‘spells to deceive targets’ kinda vibes with his whole ‘deceiving everyone that I’m just a normal dude’. I picked Warlock because now he has to have a patron that will grant him magic and it could be an Isu (Minerva is the most common choice but… Juno is also there XD). He can also be an Oathbreaker Paladin multiclass I guess? It doesn’t really work all that well since Oathbreakers are usually seen as ‘evil’ for breaking their oath to their god but if Desmond’s god is Juno, he has all the reason to be an Oathbreaker.
If you want Desmond to be a DM, his character will be a high-level DMPC and more like Xenk who helps out the players for a brief period and pops in and out. Oh, oh, oh! His DMPC could be the tavern owner who works as kinda like a secretary to the party and keeps all the quest requests they get because they always return to his tavern after every adventure to drink and relax. The hint that he’s a high-leveled DMPC could be that an 18+ roll to persuade him to give them drinks for free did not work.
Possible DMs:
Of course, depending on who their DM (if it's not Desmond) would be, the restriction of certain spells could be lifted so, for example, Ratonhnhaké:ton could be a Circle of the Moon Druid but have been allowed to have ‘Pass without Trace’.
I honestly think Clay would be a good ‘I’ll allow it’ kind of DM who thrives in chaos and improvisation, letting them go off track.
Shaun would also be a flexible DM but he tends to railroad them when he’s excited because he thought of a good plot.
Rebecca feels more like she prefers to be a player than a DM tbh.
Lucy would be a rules-lawyer type of DM. Always asking if they have the ingredients they need for spells and such but doesn’t like to KO players.
Malik would also side with the rules more often than not but it’s more to keep his side organized and he let them get away with a lot of things if he thinks it’s particularly an interesting idea.
Leonardo would be the type of DM who would remember all the rules but only cherry-pick whichever rules he wants to implement. Might also be the type of DM to level them up by milestone instead of EXP.
It would be funny if Kadar is the one who has a habit of TPKO-ing not because he’s being mean but because he overestimates everyone’s characters (especially Altaïr’s)
Possible Races:
I really, really like the idea that they’re all Kenkus because the bird motif is right there! But instead of being corvids birds, they’re different kinds of eagles.
Maybe Ratonhnhaké:ton is half-Kenku instead with Haytham being a Kenku while Kaniehtí:io is another race (Wood Elf would be the most common chance but Eladrin or Owlin are also good choices imho). Of course, this would mean Half-Kenku would have to be homebrewed.
If you don’t want Kenku and don’t want them to be one of the more common races (humans, elves, etc), Aarakocra (birdfolk) would be good as well (which has a +2 on Dex is rogues need to excel in and can fly). Kenkus also have +2 on Dex too btw and they can't fly (it's part of their backstory, wishing they could fly again).
Altaïr can also be a Genasi as the whole ‘descendant of djinns’ background of a Genasi would be a reference to his birthplace in canon. Personality-wise, Altaïr would probably be a Fire Genasi, especially if his personality is based on the beginning parts of AC1.
Alright, for Desmond, if you don’t want him to be a Kenku, human might be a good idea as a jack-of-all-trades kind of thing (+1 to all). BUT if you want to lean into his connection to the Isus, Aasimar would be your best choice with Protector Aasimar having Radiant Soul at level 3 which will give Desmond wings (and glowing eyes) for 1 minute in combat. Or, if you want a reference to how Desmond burned, Scourge Aasimar’s Radiant Consumption is more or less a burst of divine energy that erupts from the Aasimar, with the description including “threaten to char you”. If you want to go down the “William Miles tried to make him a soldier” route, Desmond could be a ‘failed’ Warforged which would make him a bulky (and most probably the tank) rogue. Also… ‘absolutely normal NPC tavern owner’ turns out to be an Aasimar or a Warforged would be a funny plot twist.
Other Notes:
Edward is a swashbuckler rogue. Even if he's already a grandpa, he would definitely play with them.
Ratonhnhaké:ton's character's father could be based on his real father OR could be based on his father's own D&D character (if he plays)
Bill plays D&D too but Desmond absolutely does not invite him. Ever. His books and dice did come from Bill though.
Ezio has the most expensive dice. They’re super pretty.
Ratonhnhaké:ton prefers to buy dice made by small-time creators. Would definitely join Kickstarter projects for dice that look cool or are nature-themed.
Altaïr would probably have metallic dice.
They have a banned 20d. It ‘always’ gives nat 1 during critical times and give nat 20 for the most mundane insignificant rolls.
(whispers) if you like TTRPG, I made starting character sheets for a Blades in the Dark AU.
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teecupangel · 10 months
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How would the assassins react to meeting Mileena?
https://m.youtube.com/watch?v=kvVHQBZ9Ri8&pp=ygUVTWlsZWVuYSBtb3J0YWwga29tYmF0
I’m going for MK11!Mileena on this one because that is the version in the youtube link. Also, I am going for the idea that they don’t know Mileena’s backstory (especially the whole ‘feels 2nd place to Kitana all the time’ thing).
Unorganized Notes:
Altaïr: Would not be provoked by her flirting but he would show a bit of surprise once she had shown her full face. It won’t be enough to stun him though and, really, he’d be more interested in the magic she would show as a half-Edenian.
Ezio: Would definitely flirt back to not show his wariness because his instincts are telling him that something was wrong here (less flirty and more polite if Revelations!Ezio, most flirty as AC2!Ezio). When Mileena does show her full face, he’d be surprised, sure, but he’ll still keep flirting back because he’s used to acting like a flirt to get what he wants (information) and to make his opponents underestimate him. It’s not serious flirting though because Mileena gives him bad vibes. (sidenote: considering he was a guest character in Soul Caliber, Ezio would be more used to getting booted in fighting games although he would definitely be slower than Mileena)
Ratonhnhaké:ton: If he was taken from around AC3 timeline or just after it ended, Ratonhnhaké:ton wouldn’t understand that Mileena is flirting with him and he’d just answer any of her ‘questions’ honestly. Even if he sees Mileena’s full face, he’d be surprised but would recover quickly and wouldn’t act any different.
Desmond: Would put on his bartender charm and flirt back, all the while feeling the warning pings all over his head that point to Mileena as being bad news. Would visibly react to Mileena revealing her full face and, depending on which Desmond this is, his reaction would range from (1) normal dude reacting to a jumpscare and being awkward and sorry for reacting in an insulting manner after a second (pre-AC1 to AC Brotherhood), (2) taking a step back and awkwardly joking about the situation at hand (AC Revelations to AC3) to (3) absolutely no reaction, continuing the conversation like nothing weird just happen while having the eyes of a man so tired with all the shit the universe throws at him (post-canon to veteran universe chew toy)
Edward: Would absolutely flirt and mean it, would most probably say ‘Jaysus!’ once he sees Mileena’s full face, would be weirded out but wouldn’t ask about her face and still answer yeah you’re quite the looker when Mileena asked. Post-Black Flag: would be less flirty and it’s more of a habit without any real substance.
Arno: Would be polite but wouldn’t flirt back, would feel something is off about Mileena but don’t know what, will also be surprised and take a step back when Mileena shows her full face but would try to remain calm and try to analyze the situation at hand.
Jacob: Honestly, if this was pre-MK9, Mileena could certainly twist the knife by telling Jacob how she grew up always being second best to her twin sister. Jacob also doesn’t have a good track record of his ability to judge character so she can string him along for a bit. It won’t take long for Jacob to how sadistic and violent she is. If this was MK9 (and later games), Jacob wouldn’t think twice about flirting with her and would be surprised when she shows her full face.
Evie: Would be polite in saying she’s flattered by Mileena’s flirting but tell her straight that she’s not her type. Would be just as surprised as her twin when she sees Mileena’s full face but would recover quickly.
Honestly, all of them had seen weird shit that Mileena’s face reveal would be more on the side of jumpscare than actual horror. They’d definitely think “yup, Isu bullshit, most probably” at that point. XD
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