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#and danse gets it. he had issues after building his existence on being a paladin and model soldier only to be the Enemy
slocumjoe · 11 months
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You ever think about Shaun and Danse interacting and cry a lil bit
#theodoor (renamed synth shaun) struggles w/ being a copy of a contentious evil man#and being used as bait#and being taken in by that mans father as a pity child. not what was wanted but there anyway#and feels urges to act a certain way even after gus gets his ideal programming outta there#and resents basically everything and everyone involved in his existence#because he isnt just a lure. hes a doll. hes a toy made by a cruel and heartless man. made to be exactly like him#and every time he feels any negative emotion he feels like Shaun won and got his clone#every time he feels positive emotion he feels like a puppet carrying out Shauns wishes to be the ideal child#and DANSE eventually comes to terms with his nature/himself in general and gets better. and as he slowly starts entering a relationship#with gus he starts noticing /hey this kid is going through something similar/#/i suffered this but at least i was free to do as i wanted. teddy is a child & hes meant to be a specific child that he cannot possibly be/#and danse notices that teddy is squeamish around science because he wants to distance himself from shaun#so he takes him under his wing. /you wanna see how a laser works?/ and gets him to see that science is not a force of evil#but a tool to be used. Shaun used it for his ego but Danse uses it to protect the others. Isa uses it to heal the wasteland.#Curie uses science to save people and heal their pain. he shows him /you know better. so you wont become him. you literally couldn’t./#like. teddy has a lot of issues being put on the spot to be the missing boy come home. but not being that boy#and danse gets it. he had issues after building his existence on being a paladin and model soldier only to be the Enemy#he gets trying so hard and wanting so bad to be one thing or fully the other. not be in that awful middle ground where its all confusing#and danse figures out over time that the Institute made m797 but he - his choices and his experience - made Danse#and its the same for teddy. and the kid gets along better having someone who can closest understand what he feels#ss; alter#bc teddy is gus' kid so he goes in the tag
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guardianofmemes · 5 years
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fallout 4 companions best to worst
with funny images at the start of each character review! DLC companions included! also BIG TIME SPOILERS FOR FALLOUT 4 OKAY 3 2 1 GOOOO!
1. nick valentine - clockwork PI 
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positives: he’s a robot detective who loves neon and smokes even though he has no lungs you know he’s a man who appreciates aesthetic.
negatives: none
2. old longfellow - old salty 
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positive: grandpa time. he's perfect. this man is everyone's rough and tumble but supportive grandfather. he's a rough block of wood, well worn and with a sense of humor, drinking habits, great dialogue, fantastic personality and can follow you around, he never outwears his welcome. he can even follow you around the commonwealth. rivals nick valentine for best companion to me.negative: i can't really think of ANY.
3. codsworth - lovable orb 
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positives: truly a stalwart companion, never abandons you, waited 2 centuries for the player character. it made me upset you couldn't romance them, the character who truly had a connection with you. they're fantastic and the top 3 was a REALLY close call.
negatives: cannot romance, wHY TODD YOU COWARD
4. preston garvey - minutemen general 
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positive:  i can't even bring myself to post a jokey image for him he's just that good. god his character is good. he's a broken man, but he still doesn't stop helping others, or giving up hope. he's truly a good person, but not unrealistic. he has his limits, and can bend and break. and unlike other companions strangely, he DOES have more loyalty breaking points than the others, like if you side with raiders he will shoot you on sight. unless you deviate from the carefully curated quest paths in which case aaaaaaa also his backstory good, and i like how he faces his inner demons, altho i wish he'd just take the mantle of general. he honestly deserves it.
DOWNSIDES: ANOTHER SETTLEMENT NEEdS OUR HELP. making any companion a never ending, radiant quest hub, is a BAD FECKIN IDEA BOYO. BUCKO ITS A BAD IDEA. as a result of him being a radiant quest hub, its the onbly thing people know about him, care about, and experience while in game, because before and after every character interaction is something about his radiant quest hub quests. also romancing him feels HORRIBLE just like mac cready.
5. john maccready - ratface 
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positives:  Positives, I like snarky mercs. And he had real Scout vibes.Honestly if you forget he existed in any other fallout games, on his own he's a decent companion. I like having him around, he's like that coworker of yours who keeps stealing office supplies but he always has spare smokes if you ask. honestly maccready is like if you dipped piper in the FEV. he's just a better version of her.  she's too heavy handed i'm sorry
negative:  again bethesda's bad design about being afraid of upsetting consumers. because once you finish his personal quest, spoilers getting the cure for his infant son's sickness, he should IMMEDAITELY RETURN TO HIS SON. WHY ARE YOU STILL HERE MAC AND CHEESE. GO RAISE YOUR SON. also romancing him just feels dirty and manipulative. this MAN IS CLEARLY STILL GREIVING FOR HIS DEAD WIFE!!!  most of the romance paths honestly feel dirty and manipulative to me, like you're taking advantage of their friendship and trust in you
6. Ada - actual wife 
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positives: i love robots and this is like if curie didn't suck and wasn't born sexy yesterday. she has a character arc and is cool and has personality and also she's made of different robot parts when she starts out and that's cool. her story is good and even her generic lines are charming.
negatives: after the mechanist dlc is over she has no more unique cool things to say, and its sad they didn't prepare enough dialogue for her
7. john danse - paladin pants 
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positives: danse is a trooper, he's a boot boy yeah. in literal apocalypse land tho, understandable. also he is loyal to his team and anyone he considers his friends. once he spoilers is exiled from the brotherhood for being a synth and loses his way he does lose some of his hangups, becomes a more thoughtful person. his character arc is good, i like how he ends up.
negatives: holy fuck my cat just jumped in my lap he's like my way or the highway haha. anyways back to pants paladin. like i said he has some hangups, aka his racism from living in the brotherhood, a proto-fascist military cult. but honestly this doesn't make him a bad character, and he does get better from it. i'm gonna be real here the only negative about him is again, THE ROMANCE PATH. IT FEELS SO NEGATIVE AND DIRTY AND MANIPULATIVE. like i see people say he's a bad character but no he's just a bad person. and even then, he does learn and adapt.you can have characters who aren't good people in your stories
8. piper - waifu bait 
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positive:  extra extra read all about it, the tracer of fallout 4 not totally a bad thing tho, she's just.obviously the companion you're supposed to like the most.
negative:  her quirkiness has its charms but it can be KINDA much sometimes. also she’s obvious waifu bait. however in the end she's really more a person i'd want to argue with as a friend and hang just chill around she's pushy tho and i don't like being railroaded into certain quests or storybeats.
9. dog - dog 
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positive: dog is dog
negative: is not robot detective or butler, but is still good
10. deacon - MY EYES!!! 
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positives: charming spy man, so deep in the weeds he doesn't even know his own past or even if he's a synth. that's quirky and cute. he also has that very obvious spy charm of, his disguise is just him wearing clothes. iits funny like superman putting glasses on.
negatives: honestly he's just kinda bland. he's such a mystery wrapped in an enigma locked in a puzzlebox owned by that demon guy with the needles in his head, that there's nothing to know about him. really i can't figure him out. or get to know him.then again some of that is due to trust issues. i mean neat character trait but there's not much for me to consume here.
11. john hancock - anarcho beef jerky 
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positive:  he's a pretty free wheeling kinda dude and i like that, he stands up against bad authority, to an extent, and that's where some of my issues crop up
negative:  it could also be blamed on shitty bethesda afraid you wouldn't do certain content if it locked you out of your favorite companions, but he'll stand with you through allying with the institute, the brotherhood, anyone. also his anarchist leadership style has resulted in a lot of issues for his community he doesn't seem keen on fixing or reflecting on anytime soon. also constant substance abuse and he'll encourage you to take on the party hardy lifestyle tooi just look at freeside i mean goodneighbor i mean freeside and i think "man you're supposed to be the king i mean the mayor you should do better". ripoff of the king i'm gonna rip off the bandaid tbh, not even as cool as the king. the king really looked out for freesiders while hancock kinda just... meanders about the place. being mayor with no authority on purpose just makes you, a guy who kills people sometimes.
12. automatron - build-a-bear workshop BUT WITH GUN 
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positive: there's a few distinct personality modules and voice actors for the automatron companions, each one is enjoyable, i liked them, and they were all different from each other. i consider them like mini companions. plus being able to build your very own custom robots with any parts you want is the most epic part of this companion.
negative: the dialogue for the voice actor packs is pretty limited, like pretty limited. not a lot to hear before they loop. i'd have to say these are more neutral than even X6-88 for me
13. X6-88: oh that uniquely named courser that showed up as i destroyed the institute, wait he was a companion??? 
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positives:
okay negatives time
negatives:for real tho he's just uh, again kind of a Nothing character. not as disappointing as Strong tho. As an institute courser he's just... well he just Is. he exists. doesn't really question his nature tho, or consider what life would be like outside the institute... its like if Danse had no character arc at all and spoilers just stayed in the brotherhood like a good proto-fascist feudalistic power armored boot boy. he feels like a quota like todd howard walked in the design room and said "we need an institute companion" and then the designers said "... fuck. we're almost done with the game's story okay lets cook something up". i'd have to say he's perfectly average. he's like the bland guy from the wendys commercials about how spicy their chicken is
14. porter gage - why do i keep stepping on this rake 
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positives: his armor looks cool, and his voice actor is good. i like that a raider character is portrayed by a sneaky advisor type instead of just a chest beating tough guy on chems. porter is an interesting take, and his motivations and methods are interesting.
negatives: his motivations don't make sense though. he's seen over and over in his life that raiders simply are unsustainable and don't work, always breaking apart. yet he... still wants to be a raider, and advise raider gangs? it doesn't make sense. also if you buddy up with him preston will hate you, and you have to eliminate your OWN settlements in the commonwealth. sorry porter but i'm not willing to make that kind of sacrifice at all. he's alright as a character but not really deep. having a backstory doesn't mean you're deep, that's Bethesda Deep™. Bad, no. Die now with the rest of nuka world, gage.
15. strong - fallout 3 was a mistake 
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positives: non-human companion, i like that. super mutants are always cool
negatives: lumpy and misshappen as fuck oh god he's like a slab of moldy ribs. also his character? what character? he's just a bog standard super mutant, not even a cool one from the west coast. he's just an orc, a raider painted green with half a brain and a penchant for eating people. he doesn't change or evolve, he's just. he's a Nothing character.
16. curie - born french yesterday 
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positives:  so i guess i should start with the positives since that's a trend in this list now. positives! robot, and one that's both aware of how the world's dead but wants to learn, and make it better. i always like robots, and well. uh. robot. i'm out of positives now.
negatives: she is the living embodiment of th e born sexy yesterday trope. profoundly naive, yet unimaginably wise. and spoilers once she gets a SEXAYYYYY human bod from a braindead synth, her naive nature is played up even further as WHAT EEZ DIS STRANGE FEELING UWU I FEEL HORMONE AND LUUUV its bad, its bad its bad. french maid plus nurse wrapped into one, with the mind of a child, aka its the born sexy yesterday trope. and you can only fuc once she's out of the robot body and this makes betheseda COWARDS. LET ME HAVE MY ROBOTS.
17. cait - drug
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positive:
negative: commit go away from my game. rude, not fun to be around, substance abuse storyline is NOT handled well. also in boston the one irish character is all fucked up come on man.
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Oh no...it’s time to talk about the companions. :(
Before I go into them individually I wanna say that gameplay wise they’re all pretty worthless. None of them can aim well and their AI is poor. The melee characters are ok in a fight but I’ve never had most of them do much when I’m fighting. This probably isn’t too controversial I mean most of the time bethesda games have bad AI it just stands out a lot in this game to me. 
Also the romance part felt tacked on super late like. it barely effects anything you barely get any new dialogue from romancing them. It’s really obvious they wanted to cash in on bioware’s popular romance function from mass effect and dragon age while putting in the least amount of effort. Also there’s the fact that they’re all the schrodinger’s bisexual trope, save for maybe a fetishizing line from Cait.
I’ll go in alphabet order of the characters names, and also cover their companion quest if they have one. 
Cait- She’s probably one of my favorites but like...she’s wasted potential. I still don’t understand why there’s like. British/Russian/Irish characters in these games because how did they get over here but anyway. Cait is located at an arena raiders go to bet on fighters. She’s one of the fighters you find when you come in but the raiders immediately attack you which is super lazy. There could have been a quest to get her but you kill everyone but her and her manager.
She’s basically forced to be your companion because her manager immediately sells you her contract. You can’t say no without being a rude asshole so I take her everytime but I sometimes just leave her in a settlement. She’s rude, and one of the characters who seems to enjoy you being rude to other people. But...then she says she enjoys how nice you are to her and everyone else but you’ve only gotten approval from her for being rude to other people or stealing. It’s incredibly confusing whether she sees you as someone like her or someone she wants to be like.
On the other hand I think her backstory is strong and I can see what Bethesda was going for with her. She’s conflilcted because she wants to be a good person, but doesn’t see how to in a world as cruel as she lives in. Which is a really good idea for a fallout character and if handled better she’d probably be one of my favorite characters in fallout as a whole.
Then there’s her companion quest which they royally fucked up on.Bethesda’s writers are not good enough to cover a sensitive issue like drug addiction. And making a magical machine that can just cure your addiction in like 5 seconds is super insulting.
Codsworth- I don’t care about Codsworth at all. They kind of touch on his old connection to your family but that goes no where and I...don’t care about my family. He never even finds out what happens to Shaun I don’t think. He’s just kinda there. He also doesn’t have a personal quest. 
Curie- Curie is controversial and for good reason. At first I thought she was a cute little robot who was programmed with AI and I thought it was neat that an AI other than a synth would be a romance option. I was so so wrong. They upload her consciousness into a failed memory transferred synth. 
They basically took someone who was in a vegetative state, erased their existance completely, and replaced their mind with Curie’s. Which is super fucked up. Of course they upload her into a sexy lady which is super objectifying...somehow more than when she was a robot. 
Wanting to feel more human could have been a really interesting development for an AI character but they just made it super fucked up while not confronting the fact that it’s super fucked up and there’s no other option in this quest it has to happen. Curie deserved better.
Danse- Another character that had a lot of potential. At first I thought he was a jackass from the Brotherhood, which he is, at first. When I first played the game I avoided him but I found his quest online and had to continue the brotherhood questline just to find out what happened to him.
He finds out he’s a synth, the things that the brotherhood are trying to destroy, and his entire life basically falls apart. He runs away at first but then he realizes someone will find him and just stays in this base waiting for someone to kill him. When you find him it’s a genuinely emotional scene and you actually get a choice on whether to kill him or not. 
However after the quest this good writing ends because other than his talks with you he continues to act like he’s a paladin in the Brotherhood. & if you do his quest but then go on to another faction’s side and kill destroy the brotherhood he ceases to be your companion and will glitch out and the game registers him as a regular settler but he doesn’t have the lines. To my knowledge this has never been patched and I really hope it isn’t intentional.
Deacon- Another companion with no personal quest, so I’ll go more into his backstory. His wife died which is new and original of course. But anyway he works for the railroad to make up for being in a gang that hatedsynths (and also killed his wife who was apparently a synth). He actually feels guilty for his past and joined the railroad as a means of redemption.
All this is a good basis for a character but it doesn’t really go anywhere. He’s a liar too but again this goes no where. He tells the player character he trusts them after a time but we never figure out his real name so who knows if he does or not because he’s prone to lying. He has some interesting dialogue around the Commonwealth but other than that there’s not much to him.
Dogmeat- This character is the most vile, the worst, morally corrupt character in the game. No jk. I do gotta say it’s confusing that there’s pure bred dogs in the post apocalypse. Whos breeding german shepards around here?
Hancock- I know everyone loves him but. He’s so poorly written. If he cares about his people so much why are they living on the streets while he gets a whole building to himself? Bethesda really didn’t know how to make him what they wanted him to be. Sure there’s little law in Goodneighbor, but he lets gangs take over the back allies and it isn’t even mentioned in game. He’s just confusing as a character, his backstory is a little interesting, but I think a lot more could be done with it. 
I don’t care about his asshole brother and neither does he apparently, since he never does anything about Diamond City like I thought he would and the bad blood between them is mentioned about twice the whole game. His whole ghoulification is also ignorable to him, and isn’t used for much.
Robert MacCready- He has a dead wife and a dying son so he gets bonus Todd points. The only reason he’s in the Commonwealth is to find a cure for his son. You do help him find this, so at least they wrapped up this plot point. The reason he doesn’t leave the Commonwealth right away is because you become good friends and I honestly think that’s sweet. Unfortunately he’s still a dick. Not as big of an ass as in 3 but I still don’t really like him. And why does he yell “Tunnel Snakes Rule!”? sometimes when he goes into combat? It doesn’t seem like the Tunnel Snakes really became a thing after fallout 3 and it’s just super forced. 
He used to run with the Gunners, who are just a generic raider group but with better armor pretty much. He doesn’t give us much insight into them and we just kill off some of them who were looking for him because it’ll get them off his ass? apparently. This quest also bleeds into him finding a cure for his son’s mysterious illness, but the two events are pretty much unrelated.
I feel like his character could have been really good since he knew the brotherhood from back home but he rarely talks about them and really he’s disappointing more than anything.
Nick Valentine- Hoo boy do I have unpopular opinions here. Nick is a waste of a character with a horrible character quest that really goes no where. We never find out why the institute abandoned him but I guess that’s in a DLC I never bought and just shows how lazy bethesda’s writing is. A quest involving the institute would be a million times better than the shitty quest we did get. His dialogue is mostly one-liners but he does seem to genuinely care about the main character, but he has no reason to which I guess could be good or bad. I do love his aesthetic, though. It’s 50s noire, which is what the theme of the game should be. 
Anyway, personal quest. You go on fetch quests to different police stations around the CommonWealth and kill whatever the heck’s infesting the place. It’s pretty boring other than learning about what happened to prewar gangsters. After that we find out these tapes are for, it turns out that there’s prewar gangster still alive and in a twist Nick doesn’t have a dead wife but a dead fiance to mix things up.
This revenge plot for Nick could have been great but they did absolutely everything wrong. So this gangster turned himself into a ghoul on purpose. Before the Great War. How did he know that a load of radiation would make him immortal? it’s never explained! And he locked himself in a bunker for over 200 years and he never left. You would think this would affect him somehow but he acts completely normal and acts only slightly annoyed two armed people broke into his bunker. And then you don’t even get a choice in the matter Nick just fuckin kills him and you leave the tunnel conveniently right where his fiance died. 
His whole companion quest is some of the worst writing I’ve ever seen in my life and I absolutely hate it and it makes me want to avoid Nick all together.
Piper Wright- She’s kinda boring. I like the set up they gave her but all her conflicts are never resolved at all. She doesn’t have a companion quest but she desperately needs one. I guess she sorta has one where she just asks about your character’s whole backstory and I think it’s funny you can just make shit up but she writes an article about it anyway. Her backstory is actually fantastic and gives really good reasons for her actions and her job. She has strong feelings that people deserve to know the truth and this gets her in trouble a lot. But as I said, none of it goes anywhere since she doesn’t have a companion quest and basically has no personality other than she gets in trouble.
I guess they ran out of time with her because I really think something was planned for her but got scrapped because of time.
Preston Garvey- I think he’s one of the best written ones. He has a strong sense of justice and is one of the few people who genuinely just want to do what’s right. I don’t know if it’s his voice actor but I like talking to him a lot. Bethesda really needed to add more minutemen characters because him spewing out a ton of side quests before you can actually talk to him is annoying. I wish we got a backstory for him other than being a minutemen and telling us their history. His romance is a lot better written than everyone else’s I think he does actually enjoy my character’s company.
Also I’m realy confused as to why he isn’t the general and your character is. I mean if they just didn’t call you general and he was nothing would change at all. Actually it would make more sense because he’s the one giving you orders.
Strong- uuuuuh don’t care super mutants have no personality in bethesda games skip
X6-88- I have to admit I rarely side with the institute so I haven’t seen X6 as much as the other companions. He’s very robotic, and he’s a courser but he’s just as bad in a fight as the rest of them. I don’t think he has a companion quest either. I can’t say much about him because Bethesda didn’t really do anything with him.
Anyway...they’re better than the fallout 3 companions but...that’s really not saying much because none of them had personalities.
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