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#but i just want someone in makoto's support network (and maybe someone who is also hurt themselves) to. give haru a talking to
shenyaanigans · 1 year
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man i wanna write makoharu fic where like. SOMEBODY gets pissed at haru on makoto's behalf. like anybody. rei i feel like is a good one because he had the guts to do it
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greysfall · 3 years
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My 4444-word review of NEO TWEWY (with personal illustration + heavy spoilers)
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My overall critical score for the game is 7.5/10, while my personal enjoyment score is 8.5/10. This review is posted as I have 80% completed the game, got the secret ending and achieved the Angel psychic rank. I’ll first start with the main pros and cons as follows.
PROS:
-        Enjoyable as a whole, still upholding the first game’s spirit in world building and sharing the same backbone - which was mostly revealed in the Secret Reports, it’s impossible to grasp the story without reading them.
-        The new cast and new game is charming in their own way
-        The old cast’s return is one of the biggest highlights for sure, it was fun and impactful. Everyone stays true to themselves and also had their own stories wrapped up nicely.
-        Boss designs are cool, new pins are fun to use and collect
-        The connection between the old and new cast is well written and executed, including but are not limited to the tension between the old and new protagonist, the weird but fun interaction between the 2 Composers, the new friendships revealed and formed
-        Sho being in the main cast is something so uniquely TWEWY and uniquely Sho
-        Still good music
-        Still many fun side quests, some of them really uphold the same quirky spirit of the old game and some are surprisingly touching
-        Many new nice stores and yummy looking foods to explore
-        The map is really easy to memorize for me, it’s fun to travel around the “current” Shibuya to see all the differences compared to the past
-        The social network is crazy and interesting to read through
-        Has an anti-frustration system to help 100% complete the game more easily and earn money faster, so post-game is relatively managable.
-        Overall, I really feel the efforts the team poured into making this as their passion project, not just during the development process but for all the last 14 years. They showed the vision of what they wanted to make, at the same time giving something to both the old as well as new fans.
CONS:
-        The biggest problem with the game is scenario writing. The story is so heavily back-loaded. The director himself thought it would be better to balance out the tension flow by adding more at the beginning but gave in to the scenario writer in the end, probably due to time pressure. This results in an underwhelming execution of characterization and lots of wasted potentials for the first half of the game.  
-        I struggle to view it as a stand-alone game, since the backstory and the old cast both play such an important role in the core of the game. If someone plays this game without having played the OG, they can only enjoy it on surface value at best.
-        The new cast is nice but most of them aren’t quite as intriguing as the old cast, maybe it’s cuz they’re all too nice deep down that they lack a little bit of an edge, of that batshit craziness that everyone in the OG used to have? I think some characters (Fret, Nagi) ended up weaker in terms of characterization because the writer is too afraid of making them unlikeable – which kind of backlashed cuz they only became likable in the most expectable way to cater for a specific group of fans. I would have wished for the other team leaders to be more crazy too, had they not suffered 30+ loops of the Game…
-        The CAMERAWORK IS HELL.
-        Gameplay does get tedious at certain points with all the time travels.
-        Shiba is so badly written as a villain, some Shinjuku characters should be given more screentime cutting into Shiba’s– like Hishima or Kaie or even, Hazuki (though his limited presence also solidified his importance).
-        Some of the main character designs, for example Beat’s hairstyle and his food reactions are hilariously bad. What’s the point of covering up most of his unique facial features?
-        Some of the minor/side characters’ design are too cool for them to have such a small role (eg: Ayano, Eiru). Ryoji did get much screentime but is nowhere as fun as Makoto was.
-        Overall the scope of this game is made a little too big for the team to handle as perfectly as the last game that was very compact, it felt somewhat rushed in development too so the missing pieces are clearly there in the final picture
The entry fee versus paying for it all in the end
An important difference between the Neo game and the original Shibuya game was that the Shibuya rule asked for an entry fee that is the Player’s most important asset, stated as a chance the Composer gives them to reexamine themselves. Meanwhile, the Shinjuku rule neither encourages nor allows personal growth and ultimately aims to erase as many Players as possible. It’s a pity we were never introduced to the full Shinjuku rulebook, as it seems like the system there focuses more on building up power and a grand government to compare with the individuality-driven system of Shibuya.
When you have to compare the new game and the original game (OG), this is an important factor to consider. Also, the OG has a serious storyline running through and through, locked with a different partner/GM creating unique atmosphere for each week and you don’t get to see your old partners again until the end. NEO’s team system does not allow such deep insight and communication between the Players. All of your teammates are always there throughout, the dynamic does change with each new addition but it is not as prominent as a partner change.
Another important factor is how the OG was built from scratch for a new platform as “something no one has ever seen before”, while Neo recycled a lot of old unused ideas from the previous development (check out this interview for more details). The development team for NEO lacks 2 key members and had a change of writer so the final product is not as strongly bound together as the last game.
The new cast is definitely inspired by today’s teenagers (from the view of creators), compared to the old cast they’re more sociable and always seem to take whatever works for them despite feeling unstable inside. They are all innocent and genuinely nice kids, avoiding to hurt each other to a degree that they end up keeping some sort of distance. They’re also unable to communicate at deeper levels, always stagnant at this half-baked stage of equilibrium without any motivation to get to the core of things. That is the cost of entering the game without an entry fee, without even dying or having a reason to be there/to fight seriously. These kids were stolen from the RG into a Game that was decidedly the worst environment for them to change or develop, just wandering around cluelessly to find a way “out” until tragedies started to unfold one by one and they ended up being charged the total sum of the price for their actions – ultimately losing everything in the end.
That is, I believe, a story arc which can resonate more to the youth of today rather than of my generation. If the message of the old game was to “listen”, enjoy life to the fullest and accept to trust others, the message of the new game is to “speak up” from the inside, trying to understand yourself and take actions instead of just going with the flow and finally, to take responsibility for such actions.
If Neku was handpicked by the Composer for being the special one with an all-dense soul to ensure victory of the game then Rindo was just a normal kid chosen out of random by Kubo to be his back-up plan, who just happened to have a high enough imagination to awaken the incredible power from his pin. Rindo was then officially chosen by the Composer as Josh picked up and handed the pin to him again, this time not as Josh’s personal Proxy – but as the Proxy to represent the normal people of Shibuya and via whom he could gamble if humans can fight for their own fate.
The underworld heroine and the hero with little of his own
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Shoka is for me a refreshing and layered heroine. She’s the kind of character that took at least 3 trials of creators to form as a complete individual – that included Nomura who gave her the base design and Reaper background, Gen who gave a more cunning touch and the writers who made her English dialogues more punchy. Dishonesty equals “tsundere” is such a cliché, so the English writers tried really hard to avoid that trope in my opinion, while still letting her good intention come through.
She serves as the character who is informed of everything the players should have known, and there was almost nothing she could do about it. Almost. Until she met Rindo.
They were drawn to each other by sharing a state of “not having anything of their own”. They both started out with not being able to truly know themselves, Shoka even hated her RG life but also managed to mature from that stage before Rindo. She must have vibed with Shiki’s love and passion in the Gatto Nero threads, initiating her connection with Shibuya and understanding herself more. With Shoka as Swallow, they were able to open up to each other and offer mental support… but was still not getting to the centre of their problems because for all this time, Shoka could not tell Rindo the most important things about herself.
How did Shoka feel when she met Rindo at the UG? She probably didn’t want to hope that he would live the day until she witnessed the Twisters’ potentials. From the very beginning, they were both incredibly conscious of each other and also constantly frustrated that the person they happened to “notice” was such a condescending bitch/a clueless loser. The Shinjuku Reapers are overall quite drunk in power and uncompassionate to Players, Shoka included. She is also a master of dissociation, which results in her constant boredom, tone swings, haughtiness and subconsciously distancing herself from the friend – the boy she cares about – from false hope, as she judged from facts that it was a hopeless situation where nothing could ever be. Maybe she is naturally a bit of a chameleon just like her name suggests (Shoka 紫陽花 = hydrangea, the color-changing flower), so putting on an act and always dissociating herself from what’s important was easy, while hiding her contradiction was impossible. It was the ex-Reaper Beat who broke it out to her, that she should decide whether she really cared and wanted to do something for a change. He knew how it felt like to cross that line, and knew she wanted to too.  
Shoka is endeared by many of the Shinjuku Reapers and has shown independent acts of kindness (the Shinjuku ghost), proving that her kind and truthful side is as real as her harsh and dishonest side – which makes her a nice mirror to the previous heroine Shiki, who also embraced a dichotomy of self-complex and self-love within her character. In the end, she was the first of the new cast to ultimately accept all that is important to her and independently made the decision to help save Shibuya despite all costs.
She was jealous at Rindo’s interaction with Tsugumi and Kanon but remained silent cuz she wasn’t at a place to have any say about it. She also didn’t reveal about Swallow because that would only add an awkward irrelevance to their current situation, as she was too ready to face erasure at the end of the Game. She only wished to “play a game” with him, be it FanGo or the Reapers’ Game. The tension that the team could only feel at the end, she’s felt it the entire time. The song “DIVIDE” is applicable to not just one bond in the game, but it always makes me think of theirs. There is always a “divide” between her and Rindo throughout the course of their journey, as the living and the dead, as a Player and Reaper, as someone who has a place to return to and someone who doesn’t, someone who knows little but wields too much power and someone who knows a lot despite not being able to do much.
“If only I had the chance to connect with you on the other side
But time goes on, and without us realizing it
The battle is getting heated
Time goes on, and without us realiazing it
Divided again”
To be honest, maybe I didn’t grow any affection for the new main cast from Rindo’s perspective but from Shoka’s. Since I started to sympathize with Shoka, I started to see the boy in a more “real” way. The real Rindo, behind his peaceful façade with others, would lash out on Shoka for her unfairly harsh attitude while none of the others cared. He could also subtly feel that mantle of unspoken secrets from her, her own contradictions, the unresolved chemistry between themselves – and not knowing what to do with it rather than to feel angry with all the unfairness he could not process. (As a Libra too, he’s triggered the most by unfairness!)
It is actually a positive development as he’s at least “reacting” to something strongly now rather than to keep evading his problems. During my replay, I clearly saw the difficult situation Shoka was in, her remaining harshness after the Motoi incident was due to her internal struggle with a mission to save her own life, versus a chance to really be with the team. Her decision was to do both at the risk of losing favour from both sides. Rindo started to accept her layer by layer, as the person who resonated the most to her contradicting nature from the start and knew that via learning her resolve, he has learnt his too.
Later into the game, she even got too much of his attention. Maybe even without knowing she’s Swallow, he’s familiar with her thinking direction and Swallow had always been closer to him than any other friend. It was only after she had to betray her important ones twice that she could start being truly honest. The scene when she died a 2nd time left a strong impression in me, the little reveal let Rindo know that he is also losing Swallow as he’s losing Shoka – and that only death could drive the last secret out of her. Her final “Later, loser” echoed through Rindo as it was the final truth, with only him remaining to hear it: they had actually, already lost everything.
Rindo was the boy who never dared to face all that matters to him until he lost it all, fighting an unfair battle in the faith that they would somehow still win. Shoka was the girl who always knew what was dear to her, but never dared to think she could be together with them ever after and still threw her all into a battle she knew was losing. I think they stir each other on naturally to fill out their gaps, similar to what the Shibuya game partner systerm would have aimed for. The end reward was a little divine intervention to help close up the divide between them once and for all.  
During the game there was not enough space to process anything personal so at the ending when they officially became “friends”, it was an important affirmation of their bond. Some people complained it was friendzoning but it’s not, they just have arrived at the perfect place to start something more. “From now on, we will truly be together” – I read it as that kind of message.  
The heroine from a lost battle, with her story taken away
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After reading the secret reports and playing the game to be surprised of how small a role Tsugumi had in the main game despite being the “Hype-chan” thought to be a major character of the next TWEWY installment, many fans would feel sad at a missed opportunity to see the Shinjuku arc in full depiction.
It was shown clearly that, a Shinjuku arc was very carefully planned out and is a vital part of the whole story, yet it could not be made due to various circumstances behind the development scene. I would assume, that the team were not able to make a TWEWY game that ended on a despairing note, but it already happened in their mind, thus becoming a mental burden that forced them to break away from it and started the game anew with NEO. A significant part of NEO became the healing arc for the Shinjuku characters, especially for Tsugumi though I really wished more emphasis should have been placed on her rather than Shiba. We didn’t even get to see her brother – Shinjuku’s Conductor who had a vital role and instead was given the clueless Shiba, who had absolutely no idea what’s going on all the way until the last day in NEO. It’s as if Tsugumi has had her story stolen away from her, because her own battle ended with a saddening loss.
I think every time the game creators look at Tsugumi, they would feel that sadness too. Maybe to them, she is a bigger character than what is seen by the fans, as despite their failed effort to depict her story, she’s lived in their mind for all these years through periods of destruction, healing and rebuild.  Though it is a pity we could not get to experience the full scope of the Shinjuku story, the creators was clear about the place they wished for it to arrive at.    
Individuality, connection and the social network
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The team system adapted from Shinjuku rulebook does not allow much room for personal development, as the team dynamic is closer to a work relationship forced to bear results, than a spiritual bond to max out all corners of understanding as found in the partnership system. The old Shibuya system allowed only 1 winner and 1 week limit per game, while the new rule declares for a 1 winning team and only the team at last place will be erased – the other teams will enter another loop. Furthermore, whichever team to challenge the unwinnable Ruinbringers will face the risk of ending up dead last followed by erasure. As a result, the longest-standing teams are most likely not the strongest ever recorded, but the ones who have figured out a strategy to simply survive until something changes, enjoying their newly found social constructs while they are at it. Basically, it is a system to hypnotise players into the illusion that they are still “living”.
Therefore, we as players would not get to the core of each Player individually as fast and directly as we did in the last game. The Twisters were able to stand out not because they’re powerful, they only started to have a real chance after growing enough to each form a meaningful and personal connection to another teammate. It did not come as a team, nor did it intiate from the existing friendship between Rindo and Fret. In fact, I did not find much solidity or anything truly note-worthy about the main team and new characters within themselves until they started clashing with other team members, Reapers and new recruits from week 2 onwards. Rindo found his personal development with Shoka (via a clash with Motoi and pretty much a mini dating sim between them), then via the confrontation of his role with Neku; Fret found his with Kanon then Nagi, the team learned about the real Neku via Beat, Neku entered the UG via Coco’s wish to save Tsugumi… it was not the team but their personal links that empowered them to fight and solve each of their problems.
The other team leaders may have failed because they did not form such personal links, after 30+ hopeless loops Fuya’s team all fell apart to pursue their own interest even at the cost of erasure, Motoi quit his KOL façade to work like a dog for the Reapers (probably to save just his own ass not his team), while Kanon dropped her tricks to find changes via honest cooperation in acceptance of a fair loss. The despairing note in that is huge without making much of a scene because their failure didn’t happen at their best effort to “win”, but in their last attempt to find a way “out”. Even Shiba got his way “out” in the end thanked to his personal friendship with Hishima and Tsugumi.
Something has shifted in the mindset of the game creators in the last 14 years, as both games are about “connection vs individuality” but the last game focuses more on connection between just individuals and this one on the overall network that is formed out of those individual connections.
The introduction of Beat into the main cast was truly the bridge between old and new, they helped each other out in several turns before officially recruiting him. Beat is a character whom a lot of fans including myself have felt somewhat concerned about after Neku disappeared from the RG, so when the new kids welcomed Beat with warm and organic interaction and Beat seemed happy, I started to feel like I wanted to help them out too! I think the overall team chemistry is enjoyable enough for new players, but I could warm up to the new kids more from the pov of a returning character – whom I’m glad to be Beat, as the older brother figure who is genuinely kind, fun, serious and upbeat at the same time; who is needed and needs the kids in return.
The social network is a fun and refreshing feature. You can read all of the crazy tidbits about Shibuya and the links each character have formed with the town people, it’s also fun to visualize how the characters act off screen. Characters’ profiles provide extra insight into their background too, like how it reveals Tsugumi has been friend with Coco during her time in the RG. During the game when not all characters have showed up, you can sometimes guess which empty spot will belong to whom. For example there is a 1 character linking to Neky that is not linked to anyone else, so I could guess that was Joshua, and that another character linking only to Joshua was probably Hazuki, hinting that the 2 Composers are related before either of them even showed up.
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Hazuki only showed up for 5 minutes, but his presence is so vital and true to the game that I think he is the most memorable out of the new cast. The two Composers have such an intriguing bond, with their yin/yang or phoenix/dragon themes, opposite color design, the sempai/kouhai tone and the way they keep some sort of distance/work relationship as if it’s mandatory between Higher beings, yet at the same time they can talk so casually because they are truly equal – and different from one another. I have written a separate meta on them here.
Some people pointed out, that all Shinjuku characters’ names and themes are based off Hanafuda cards and the Phoenix in Hanafuda belongs to the Paulownia suit – which is Joshua’s name flower. This is so interesting because it feels like the creators somehow saw it as a sign to interweave the Shibuya and Shinjuku storylines together. Though it doesn’t come out much on the surface, it’s fascinating nonetheless considering both Josh and Haz had at some point interfered with the other town’s affairs.
“Shibuya tour with Haz” was such a special scene, as it happened between 2 characters who do not/no longer have a reason to care about Shibuya, on the subject of what is worth saving about Shibuya. Hazuki carried out the purification of Shinjuku and stepped in to restore Shibuya just as part of his job and unlike Hanekoma or Joshua who both possess profound understanding of humanity, he really didn’t know humans at all. Rindo’s irrational wish invoked in him a sense of curiosity, to try gambling on something irrationally and learning a bit of what his senior have experienced. With all the pieces put together, it provides an overview on Higher beings as a whole, and that Joshua and Hanekoma are really the odd ones out with Hazuki being somewhere in between them and the rest.        
The old friends
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It’s easy to have returning characters overshadow the new cast as they have already matured out of their personal story arc and stayed in our hearts for all this time. In the end, I have managed to enjoy both the old and new cast separately and altogether, and they will both find their own place in our memory of this game for the long term.
Sho is truly as crazy as ever, the game wouldn’t be the same if Sho is any less of what he is. Sometimes it doesn’t feel like Neky or Beat is younger than Nagi at all, with moments when it seems like Neky has aged 14 years instead of 3 years. His friendship with Coco surprised me pleasantly, and their interaction together with Beat was fun to watch. Rhyme’s found a new dream and her friendship with Kaie is precious too, especially considering that she can still talk to him online after the game ended. Josh and Neku’s interaction suggested that they have resolved the past and are on equal terms now, they even parted ways in good spirit and I don’t feel any worry about them like I did before.
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Neku and Shiki’s reunion scene was beautiful, theirs is such a special bond that it has grown and supported them even without being able to see each other. I am so happy to see them all again and that they stay true to who they are, albeit looking more grown up, cooler and happier than ever before.  
Overall, NEO can’t become a classic on par with the OG, but is definitely a good sequel and a good game in its own rights. I’m happy with whether or not there will be a 3rd game to complete the 3 monkeys theme, but if there will be – I hope the creators can really find the time to learn from the last 2 games and start over with a fresh mindset and strong core.  
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hopeymchope · 4 years
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Naegiri Week 2019, Day 4 - Plant
SURPRISE! I actually wrote a one-shot for Naegiri Week. IT’S A FESTIVUS MIRACLE!
Ah, at least if anyone cares.
There are ***SPOILERS for Kirigiri-Sou*** in this story. If you want to read that wild little “sound novel,” though, I strongly recommend you do so via @drmedicsgamesurgery‘s translation over here.
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In a nearly empty coffee shop on a rainy afternoon, Makoto Naegi and Kyoko KIrigiri sat across from one another in silence. Makoto fiddled with his cell phone occasionally. Kyoko pretended to be interested in the shop’s decor or in the people passing by outside, watching umbrellas bob past her view idly.
With a sad, forced smile, Makoto broke the silence first. He dropped his phone to the table between them and asked, “This is awkward, isn’t it?”
Kyoko finally looked at him, lowering her cup of coffee to give him a small nod. “A bit,” she admitted.
Makoto’s eyes fell to the table, avoiding hers. “It’s like... it’s like we’ve been friends for so long that I don’t know what’s supposed to be different.”
She kept her gaze fixed on him even as his own eyes began wandering. “I understand how you feel,” she agreed. “Perhaps we’re expecting something to change where it doesn’t need to?”
He looked at her sideways. “How do you mean?”
“I’m suggesting that when two people become so close and know one another for so many years... “ Kyoko paused, attempting to find the right words. “...then perhaps a transition to ‘dating’ is only minimally different from the time they already spent together.”
“No,” Makoto responded quickly, turning his head back to look at her directly. ”No way. That’d mean that we were such good friends that we were essentially automatically dating, and I refuse to accept that that’s a thing.” He threw up one hand in a half-shrug. “Like, how many of the days we’ve together are retroactively dates now? What’s the threshold for ‘automatic dating’? How close do you have to be? Is my sister ‘dating’ Fukawa-san now?”
Kyoko smiled tightly. “They already share an apartment and a bed, so... ?”
At that, he had to chuckle. “Okay, okay — bad example!” Makoto said, waving his hands and laughing. “Most friendships aren’t that close, I know. I just mean-”
“I understand,” Kyoko assured him, interrupting. Her voice and her expression both were soft when she continued, “And I didn’t mean to imply that we had already started dating months or even years before now because we achieved some vague friendship-maturation-date. I think you misunderstood me.” Setting down her coffee, she said, “I just meant that once you’ve shared so much of yourself with someone, perhaps it’s understandably hard to find new layers to add.”
His mouth tightened as he considered this. “So then... the act of saying that ‘we’re dating’ is the new layer?”
She tilted her head ever so slightly, looked bemused. “Well... I’d argue that declaring that you’re in a romantic relationship with someone should bring a natural increase in emotional intimacy.” She paused, reaching out to place one gloved hand on top of his own. “And physical intimacy, of course,” she half-whispered.
Makoto grinned at her touch in spite of the fact that her skin wasn’t even in contact with his. The act of casually touching one another still felt so fresh, so new that he still blushed intensely. He rolled his hand over to hold hers and said, “Just the emotional and physical stuff, huh? So I, uh, guess this means you already know most everything else about me... ?”
She shook her head once. “Not that it would matter if I did, but no. There’s no chance of that.”
He was skeptical. “I’m pretty much an open book,” he noted.
“In a lot of ways,” she agreed. “Yet you continue to surprise me with stories of your life experiences and in how you react to what your unusual luck throws your way.” She rubbed one of his fingers between her forefinger and thumb gently. “I’m positive that I still have many stories you haven’t heard, either.”
“All right,” Makoto said with a mischievous smile. Hopping out of his seat, he pulled his hand free of hers and stood up. As he kicked his chair aside, he pointed at her dramatically and announced, “I challenge you to tell me something I don’t know about you!” 
Kyoko covered her mouth to stifle her quiet laugh. “I suppose that’s one way to guarantee that something new and different happens today.” She took a sip of her coffee. “Can it be anything at all, or are you looking for a certain type of thing?”
Dropping his hand to his side, he shrugged awkwardly. “I-I didn’t really have any specific ideas. Something personal? Maybe about your family? Or just something from one of your cases?”
“Hm,” was all Kyoko said at first. Her eyes once again traveled the room as she sought inspiration. Once she landed on a potted fern near the door, she said, “I can think of something that fits all of those criteria.”
(THE REST IS UNDER THE CUT)
“Great!” Makoto said, grinning. “So that means it’s something about your family that is also related to a case... ?”
Closing her eyes, Kyoko’s smile faded as she said, “Just remember that you asked for this.”
That was enough to make Makoto’s grin melt in an instant. “Uhhh, wha-wha-what do you mean?!”
“Only that this may be stranger than you’d imagine,” Kyoko replied. She folded her hands together. Utterly straight-faced, she opened her eyes and told him, “Once — for a very short time — I had a sister.”
At this, Makoto looked relieved. “You’re talking about Samidare-san,” he said, relaxing.
“I am afraid not,” Kyoko said. “I’m talking about a genetic sister.” She smirked slightly. “I had a twin who was... well, she was a plant.”
Makoto cocked his head at that, his eyes narrowing. “Now, when you say ‘plant’, you meeeaaan... what, exactly?”
She took care to speak clearly: “I mean that I had a twin sister who was, in truth, an organism that used chlorophyll and photosynthesis to generate nutrients within her body.”
A laugh emerged from Makoto reflexively, but both it and his smile faded in the face of Kyoko’s steely expression. A long moment of silence passed while he stood there and regarded her, his expression quizzical. Then, finally, he reached out and pulled the wooden chair closer to him, watching her the entire time.
“Okay... “ he said slowly. “Help me out here: Is this like a metaphor?” He lowered himself back to his seat. “Do you mean that your grandfather had a plant that he loved as much as he loved you? Or, y’know, maybe you had hedge at your family home that someone trimmed into the shape of you, so it was your ‘twin’, or—”
“Sadly, ‘no’ to both.” Kyoko said firmly. “Kyouka was her name, and she was a walking, talking, independent person who looked exactly like me as I did at the time.” Her eyes grew distant as she thought back. “To look at her, you’d never have known that she was made of plant matter. She grew as rapidly as someone might grow a weed.” 
Though he was growing pale, Makoto still tried to laugh it off. “Yo-you’re dead set on tricking me, aren’t you?” he ventured. “This is... it’s a practical joke.”
With a slow shake of her head, she said, “Bizarre though it may sound, I promise that I am telling you the truth.”
There was a soft thonk-slap as Naegi’s arms and hands fell limply onto the table between them. He expression was one of confusion and shock, and his complexion looked sickly. “I... “ he said softly. Swallowing hard, he finished, “I wasn’t prepared for this.”
“If you think it sounds outlandish now, you can imagine my reaction to seeing it,” Kyouko said. “Someone had sampled my DNA and used it in a biological experiment to create a plant-based clone of me. Furthermore, she was one of a series of intended clones of Hope’s Peak students.”
Still stunned, Makoto asked, “Why didn’t you ever tell me about this before now?”
“A Kirigiri never makes an accusation without proof,” she said. “Even though I know what I saw and experienced, I have no evidence to support what I’m telling you. I only knew ‘Kyouka’ for a day before she was reduced to a shriveled-up network of roots and leaves. And without evidence, this is all nothing more than an outlandish story.”
Still stunned, Makoto shook his head and said, “I’m sorry.”
“Don’t be,” Kyoko responded. “I made the decision to keep this to myself just as I eventually made the decision to stop searching for lingering proof.”
“N-no, I mean that I’m sorry you had to carry this alone,” Makoto said. He looked at her with sympathy as he reached out and put his hand over hers, returning her earlier gesture. “Seeing someone that looks like you — someone made from you, even, who you only know for such a short time before you seem them quickly wither and die right in front of you... it couldn’t have been easy.”
She smiled warmly at him. “Then you believe me?”
“Of course,” Makoto said without hesitation.
“I knew that you would,” she said back. “And I’m grateful.”
Makoto smiled back at her, and the two sat there for a while, staring into each other’s eyes. Kyoko rolled her hand over and took his in hers, giving him a slight squeeze as she did so. Makoto slowly exhaled a happy sigh.
.......................
“WAIT!” Makoto said, snapping back to reality.
“What?”
““I just realized you glossed right past a super-important detail,” he observed intensely.
Kyoko leaned forward. “Which is-?”
“Was she, like, evil?”
57 notes · View notes