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Honestly it’s a shame that John messed with the gravity of the Houses cause can you imagine the characters if they had the realistic biology of 10,000 years on their respective planets.
The fact that Harrow needs skeletons to sit up in bed makes perfect sense. She’s the scion of thousands of years of living on a rock too small for planethood, I’d be surprised she could handle Earth gravity at all. Gideon, on the other hand, is both very clearly not Ninth (the working theory is either Second or Seventh), and a fucking freak of nature for being able to get ripped in the environment she’s in. When Jeannemary asks her how she gets her biceps so big, it’s not “tell me your workout”, it’s “how the hell do you have visible biceps?”. Old people probably retire to the Ninth to be without joint pain.
Palamedes and Camilla are on the smallest planet, no wonder Sixth cavaliers have such a terrible reputation. Camilla probably trained in a centrifugal gravity room so she could handle fighting on a decent sized planet.
Seventh settled on Venus so they could handle Earth plant life and climbing roses. It’s the perfect amount of gravity for being frail enough to be willowy but not so frail you just die immediately from any sickness.
Second is on Mars because it’s the closest to Earth gravity and everyone else in the universe settled on Earth size planets. They train for higher gravity but they’re used to Earth or near Earth because that’s where they’ll be fighting.
Now we get to the gas giants and things get fun. Magnus and Abigail are from Jupiter, very short but very dense. Abigail could pop someone’s head off with her bicep in Earth gravity . Fourth is probably just as dense, hence why they’re the vanguard: you’d need specialized rifles to just to get through their bones. They probably weigh a lot too, Gideon picks up Jeannemary and actually struggles for the first time in her life.
Eighth is on Uranus. Moving on.
Corona and Ianthe are odd in different ways. Corona because she’s tall, which is a feat in higher gravity, Ianthe because she’s frail. Corona’s genetic lottery really bailed her out on appearing necromantic, while Ianthe probably has to pad her joints a lot as they wear down.
I don’t mind that the people of the Nine Houses have been magically frozen on pseudo Earths, it fits the theme after all, but thinking about the alternative is hilarious.
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treemaidengeek · 7 months
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SPOILER-FREE CHARACTER & HOUSE GUIDE FOR GIDEON THE NINTH
(I made this for a friend was struggling to keep track of the Necros & Cavs at Canaan House. This post contains the cliff notes on the Houses & their Lyctoral candidates, based on the early things you learn about them.)
☠️ The Second House (Cohort military, highly disciplined)
Necro Judith Deuteros: Captain of the Cohort
Cav Marta Dyas: First Lieutenant of the Cohort
These two are very close. They consider it their duty to enforce Imperial law at all times including at Canaan House.
☠️ The Third House (flesh magic, fashion & society center)
Necro Coronabeth Tridentarius: Crown Princess of Ida (Ianthe's graceful, gracious, Amazonian twin)
Necro Ianthe Tridentarius: Princess of Ida (Coronabeth's gaunt, pale, and bitingly sarcastic twin)
Cav Naberius Tern (insufferably vain & arrogant. His swordsmanship is textbook-perfect, which he thinks makes him the pinnacle of Cavalierdom & Gideon thinks makes him stupid and predictable.)
The twins have a complicated but close relationship. Neither is especially kind to Naberius.
☠️ The Fourth House (specializes in weaponized thanurgy; often on the Empire's battlefront vanguard. Close ties to Fifth.)
Necro Isaac Tettares & Cav Jeannemary Chatur. Gideon calls them "the awful teens" because they gossip, whine, act on impulse, and are generally teenagers together. They aspire to join the military and fight gloriously for the Emperor Undying. Fifth House couple act as their surrogate parents, & Abigail is one of Isaac's teachers.
☠️ The Fifth House (spirit mediums via blood; center of culture; close ties to Fourth)
Necro Abigail Pent (astute historian)
Cav Magnus Quinn (jovial teddy bear of a man; selected because he's Abigail's husband rather than on his modest skill as a fighter)
These two act as surrogate parents for the Fourth teens Isaac and Jeannemary. They're friendly & collaborative in general.
☠️ The Sixth House (scholarly keepers of the Library):
Necro Palamedes Sextus (slight, bookish type with glasses)
Cav Camilla Hect (quiet, loyal, good with a blade)
These two are very close-knit with a lot of mutual care. They often keep to themselves.
☠️ The Seventh House (focused on beauty & power in the process of dying):
Necro Dulcinea Septimus (beautiful, sickly, gets close with Gideon)
Cav Protesilaus Ebdoma (brick wall of a man who doesn't say much)
Protesilaus carries Dulcinea around a lot, and is decent at arriving exactly when she needs him.
☠️ The Eighth House (Puritanical religious fanatics, rivalry with the Ninth):
Necro Silas Octakiseron (wizened & sickly, not kind to his Cav)
Cav Colum Asht (strong; older than his Necro & uncle Silas)
A lot of fucked-up complexity between these two.
☠️ The Ninth House (bone nuns, rivalry with the Eighth):
Reverend Daughter Harrowhark Nonagesimus & Gideon Nav
A lot of fucked-up complexity between these two.
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g0atmama · 10 months
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Heehoo time for farmers
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both pics made with this picrew
To the left is Hestia, main girl. Dragon girl. Married to Lance. She likes wearing darker colors and rarely wears dresses. She can speak telepathically to those with a magical bond to her. She's technically a teen as far as dragons go traditionally but... with all that's happened, they don't age the same way as before. Please be kind to her she is tired and just wants a home.
To the right is Fleur, new fairy girl! She lives in a community garden and loves hanging out with the CV Vanguard. Camilla's fairy girlfriend. Looks exactly the same in fairy and "human" form, the human form is literally just taller so people can see her easier. Loves wearing light colors and dresses! She steals Camilla's things.
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theloniousbach · 3 months
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FROM THE SMALL’S ARCHIVE: MIGUEL ZENON/DOS ALAS with Camilla Cortina Bella, Noam Tanzer, and Vardun Das, 1 DECEMBER 2023, 7:30 and 9 pm sets, and 2 DECEMBER 2023, 9 pm set
This magnificent run was at the same time as Billy Drummond’s set with Fred Hersch at Mezzrow’s. I watched the 9 pm sets in real time and the 7:30 pm sets on YouTube the next day, having discovered that I could do that instead of waiting for them to be archived. That led me to watch this band’s first set of the second night, also on YouTube but enough days later to deal with ads. Sufficient to say that was enough for me to inhale the run.
MIGUEL ZENON is a wonder, a fluid, inventive alto player with a full jazz vocabulary. But he is also bringing Caribbean and Latin American music into the mix in a varied and subtle way. During lockdown he recorded a set of boleros with his bandmate Luis Perdomo. The absence of drums put the emphasis on the melodies; the rhythm was certainly there but subtly. He has recorded another duet set with Perdomo which reflected a broader range of tunes. I saw the empty Village Vanguard recording of the boleros and a “rehearsal” at Mezzrow’s the night before they went into the studio.
This project explores Cuba represented by composer Pablo Milanes and Puerto Rico with Rafael Hernandez as the two wings, dos alas, of the same bird. He and pianist Camilla Cortina Bella from Cuba arranged the tunes—and not just from their home country. Vardun Das put the Latin rhythms front and center punctuated by Cortina Bella’s piano by turns lyrical and percussive in that Cuban way. Zenon just sings though taking these strong tunes and incorporating them into jazz.
He and Cortina Bella did duets in both second sets that were as wonderful and evocative as those with Perdomo. Those were my highlights, but this is a fine band as a band. Cortina Bella is a smart player, witness her arrangements but also well put together solos. Her playing is full and rhythmic. Das’s layers of rhythm are different, distinctly Latin, but just as multi-layered as, say, Allison Miller.
But again, big kudos to all for serving Miguel Zenon’s ongoing project to enrich the music with these roots.
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petalbirdie · 6 years
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Fire Emblem Club
OK! I had an idea for a Fire Emblem Heroes AU, set in modern times on a college campus. The main character (Wicke in my drawings for convenience) runs a Dungeons and Dragons club where they play the hit RPG, Fire Emblem: Heroes Edition. The club started out with the main character and their friends, Alfonse, Sharena and Anna. The main character plays the role of the Dungeon Master, called the Summoner.
The main character recruits new ‘Heroes’ by finding people around campus to join the club. Battles in the game are basically the board-game version of the fights in Heroes, and the Summoner acts as referee, calculating damage, announcing when the turns change, terrain effects, etc. The Summoner can also provide tactical advise in battle and when Heroes are choosing which skills and items to equip.
Story maps is the main campaign, Arena is where members in small groups can fight each other, Training Tower is a place for members to farm gold, exp and items, Special Maps are side quests, Tempest Trials are taking on a map that another club designed, Voting Gauntlets are when clubs indirectly square off by seeing which club can progress the furthest through a pre-picked map first. Winners get bragging rights. Tap Battles are occasional DDR competitions the club holds.
More under the cut.
In this AU, characters from the same games are in friend groups, parents/children are instead siblings/cousins, dragons/beasts are basically furries or kin, cavalry units are hobbyist horseback riders, etc.
After the club begins growing, they run out of chairs, so they trade out the table and chairs for a large table with low legs, so people can sit on the floor and play. In the room, there is a designated ‘Comfy Corner’, which is a corner of the room where everyone can donate blankets and pillows for use during game sessions. Someone donated a waifu body pillow, and nobody knows who did it.
The opposite corner of the room is called the ‘Bench’. It’s a completely bare corner of the room marked by masking tape. Members are sent to sit there for a certain amount of time for cheating, lying, fighting with other members and general misconduct. Niles gets sent there a lot.
Headcanons for certain characters in this AU are:
Alfonse always tries to sit way too close to the main character and everyone notices. The main character doesn’t comment on it despite everyone else’s advice to do so.
Anna sells food and drinks to club members during sessions. She also considers crafting merch for the club.
Azura sing beautifully and everyone asks her to sing after a special victory in the game.
Fjorm is a hobbyist ice-skater because it reminds her of her home country.
Hector lies belly-down with his arms at his sides, and is big enough to rest his chin on the edge of the table. Somehow, nobody seems to notice him lift his arms to move his pieces, and yet his pieces are always moved to where they should be by the time people look his way.
Inigo got nicknamed ‘Laslow’ for reasons not entirely clear. He dances professionally like his big sister, Olivia.
Niles is the most frequent visitor to the ‘Bench’ to the point where it’s weird if he doesn’t get sent there at least once per session.
Nowi takes tons pics of the sessions and posts them on her Snapchat Story. She’s managed to friend every club member so everyone can see.
Sharena is low-key thirsty for almost all the girls in the club.
Soleil practices dancing like Inigo and Olivia, but is the least experienced of the three. Azura praises her for what she does, however, and sings tunes for her to dance to.
Takumi shows up to every session with Bubble Tea and no one knows where he gets it.
There is a list on one of the walls called the ‘Mystery List’, where oddities surrounding the club are listed as they come. The list right now is:
Who donated the body pillow
How Hector moves his pieces when no one sees him lift his arms during the game
Is Niles actually missing an eye or does he think the eyepatch looks cool
Does Alfonse is gay
When do Azura and Soleil physically separate
^ Lucina and Camilla
How Nowi is able to take some of the pictures she has on her Snapchat Story
What is the dark, dry patch in the corner of the Bench
Has Camilla killed a man
Where is Takumi getting his Bubble Tea there is no shop that sells it anywhere near campus the nearest place is like half an hour away
Who is Bruno, really
Is Bruno a member of Veronica’s club or not
Seriously who the fuck is Bruno is he with the mafia or something
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emblemxeno · 3 years
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JP vs. Localization in Fire Emblem Fates: Birthright
Again, here’s a link to my sources post.
This one is long, so I’ll put it all under the cut. If a chapter isn’t covered, it means I didn’t think there was any differences worth talking about. And shoutout to @teaveetamer for stuff I talk about under Chapter 16 regarding the illness that Takumi and Elise get infected with, since I think we discussed it a while back!
I’ll use localized names for characters and locations, unless I feel the need to do otherwise.
I’ll be using he/him when referring to Corrin in this post.
Chapter 8
-In the JP version, after it’s revealed that the Faceless were actually Wind Tribe people, Iago says that Corrin’s decision specifically devastated Xander and Elise, foreshadowing how integral those two in particular would be later in the plot. He then goes on to talk about how traitorous actions are not to be forgiven that easily. Localization just has him go on a hammy villainous rant complete with a silly end line “Oh, your ignorance does tickle me. Bwahahaha!”
-The JP version of Hinoka’s party introduction gives a sneak peek insight into their dynamic, where Hinoka explicitly says “I knew from the beginning that you weren’t cut out for the vanguard. I’ll just have to believe in myself!”, meaning she deliberately chose Setsuna and Azama knowing that she’ll have to do most of the heavy lifting as the direct combatant/protector. It’s a prominent character trait of Hinoka’s and it’s also neatly done in a gameplay sense given that she starts with the Guard Naginata, a defensive weapon. The localization cuts out this little nod to Hinoka’s role as her retainers’ protector, in favor of her making sarcastic remarks about how she has to babysit them.
Chapter 10
-In localization, after getting exorcised of corruption from Azura and her telling him how talented and smart he is in his own right, Takumi reacts in confusion and cockiness. In the JP version, he reacts with genuine happiness and relief, smiling portrait and all. And yes I think this is important, because Takumi being happy is very important, okay?
Chapter 12
-In the JP version when the group finds out Zola is a traitor but was still moved by Corrin’s genuine kindness, Corrin responds with an understanding that Zola at least changed a little, saying “Could it be… What Zola is saying, his manner of speaking has changed… Those words at least… could they be the truth?” In localization he acts kind of rude and says “What’s the matter, Zola? Conscience bothering you?” This is a common occurrence in Birthright’s localization, where Treehouse changed a lot of Corrin’s dialogue in terms of tone and word choice and he ends up sounding like a self-righteous jackass, something I really don’t appreciate.
Chapter 13
-This isn’t really about the chapter specifically, but another note on Treehouse making Corrin a weirdly different character. He is just... extremely obsessed with how Garon is treating people to the point that it overrides any and all topics otherwise. In his boss conversation with Camilla, after Camilla says that it was his choice that led to them fighting (which is true), Corrin makes the entire thing about Garon by saying “Can’t you see what Garon is doing? I had no choice!”
In just those two lines 1) Camilla’s grief about Corrin’s decision is thrown to the wayside, 2) Camilla is painted as an idiot for not seeing how obviously evil Garon is despite the fact that in just the previous chapter, Corrin got to see what Garon does to people who disobey him, and 3) Corrin’s authority on making a decision is removed by making it about Garon rather than about the familial bonds and personal values that Corrin has.
Saying he had no choice means more than you might think, especially in the game that has 3 completely different routes dependent on one decision. This is just one of many examples of how seemingly trivial line changes can mean a world of difference in greater context. And of course, this problem is only in localization. The JP version only has Corrin plead with Camilla to stand down because he doesn’t want to fight his sister.
Chapter 14
-In the JP version, Scarlet mentions that Chevalier (Cheve) used to train people from both Nohr and Hoshido alike as renowned knights, adding another friendly tie to Hoshido besides her grandfather serving Sumeragi. Localization has no mention of this.
-Benny and Charlotte having fuck all to do in BR other than get mowed over is already unfortunate, but in the JP version Benny actually says in his boss quote: “Sorry… I don’t have anything against you, but… If I disobey, I’ll die here… At the very least, let’s decide this with a single blow…” This is a nice acknowledgement of the shit that Nohrians have to deal with under Garon’s current rule, but it’s not in localization unfortunately. It’s not wholly necessary since by now it would be kind of obvious to the player what happens, but sometimes this fandom likes clear cut confirmation over reading into actions so whatever.
Chapter 16
-Takumi catching the illness from the Wolfskin is actually a localization only explanation. In the JP version, Sakura says it’s a rare disease that she’s only seen in medical books and has absolutely no idea why or how Takumi caught it. This actually supports the “Iago made Takumi sick” theory quite a bit in my eyes, since the same illness actually appears in FE Warriors and makes Rowan sick. But how does Rowan get sick? Well, there’s no Wolfskin/carrion explanation excuse in the game, but you know what-or rather, who-is in FE Warriors? Iago, playing both the Hoshido and Nohr siblings like fiddles while working for Gristonne, the main enemy country in Warriors (who would benefit greatly from Rowan dying in more ways than one tbh).  Pretty certain that it was Iago who made him (and Elise) sick all along now.
-In the JP version of chapter 16, Takumi’s delirious sleep talk actually makes reference to Anankos, saying  “What you see is… Not everything… Brother…… If you don’t defeat it- this fighting… won’t end…… True peace…… will never……”. I very much like how he says true peace is basically impossible without defeating this unseen threat, since it reinforces the notion that the war isn’t really the best result if you side with Hohisdo or Nohr. The localization only makes reference to the traitor subplot of Birthright... I think. The line is really vague and weird, with Takumi saying “Something’s not right... Look behind the curtain... ugh..”. Regardless, the more clear cut reference to Anankos’ machinations was altered, so blegh.
Chapter 17 (Holy fuck)
-In the JP version, the route that Flora leads the party on actually has a name! The road is called Turian. Not the most important information, but I think it’s cool.
-The conversation Corrin has with Ryoma about trust ends differently. The JP version has Ryoma say that Corrin doubting his friends is exactly what Nohr is expecting, and to not let it get to him. Corrin says that his head is clear and that he won’t doubt his friends anymore. The localization undercuts that entire thing by adding a new line at the end, with Corrin saying “The problem is my intuition is telling me that Iago wasn’t lying.” It messes with Birthright’s themes of trust and believing in others without doubt, and it was a wholly unnecessary addition in my eyes.
-In the JP version, Flora actually reveals that her getting attacked by Iago was all an elaborate set-up by the both of them in order to gain the party’s trust and lead them into the Ice Tribe’s trap. Localization doesn’t mention the set-up/faking being attacked part of this at all.
During the same conversation, in the JP version Felicia says that just like how Corrin chose his own path, she will do the same and find her own sense of justice. Localization... makes her speech about Garon’s atrocities instead of about her making her own choice. What the fuck.
In the JP version, Corrin’s pleas to Flora are about how he won’t doubt his friends anymore and that includes Flora (a deliberate continuation of the topic discussed in his earlier conversation with Ryoma). Localization, again, makes the speech about Garon, saying “But if we stick together, I promise we’ll have the strength to take him (Garon) on!” What. The. Fuck.
I know Garon is the main villain of the route, but why did Treehouse make literally everything regarding BR’s themes and character development about him. Especially in areas where it doesn’t make sense. Ugh, it’s so frustrating.
-Sigh... The post battle conversation for this chapter is just... such a different scene between the JP version and the localization and I’m exasperated. Let’s go down the list:
1) In the JP version, Corrin actually spared the other Ice Tribe people (the translation I’m looking at says helped, but it most likely means spared) because he sensed that it was painful for the Tribe to attack the party like that. Localization makes no mention of Corrin sparing or helping the people whatsoever.
2) In the JP version, Flora says that the reason why she had to make this awful choice is because Garon said she had to “take responsibility for her traitorous master”. It’s not an overly important piece of information, but it makes the consequences of Corrin’s choice sting that much more. Localization doesn’t mention this bit.
3) In the JP version, Corrin says “I’m sorry… It’s my fault for joining Hoshido. You didn’t do anything wrong, Flora. It was admirable of you to try and protect your people.” Localization has Corrin say “But Flora, how could you be sure that Garon would even keep his promise to spare your village?... None of this is your fault, Flora. I just wish you’d trusted that we could help you.” These line changes are fucking awful.
Not only does the localized line foist some of the blame/responsibility onto Flora when Corrin originally took all of it himself-since it’s in his character to be selfless and understanding-but it makes Flora sound like an untrusting dumbass instead of a victim of awful circumstances. Her “trusting” Corrin to help her has nothing to do with anything, she literally saw Corrin for the first time in forever just last chapter, and at that point the plan between her and Iago was in motion. But oh wait, I forgot, the reference to the set-up was also cut out in localization. Ugh, Christ above.
4) For this next point, let’s clear things up about Flora: She fucking hates herself for doing what she does in this chapter. Her self worth is in Hell’s basement. During the battle and especially after, she makes self-pitying remarks and calls her life worthless and miserable. This is the primary reason why she takes her own life. But what matters here is what triggers it. As mentioned above, in the JP version, Corrin says she’s very admirable for choosing to save her people at all costs. Flora in response says “…No. I’m not even a little bit admirable. No matter the reason, I turned my blade against Lord Corrin… …And deserve nothing but damnation.” Corrin unintentionally triggered her crippling self esteem during her lowest moment after having to make a choice that hurt her badly. She takes her own life because she couldn’t deal with the guilt and awful circumstances anymore.
And since localization cut out the part where Corrin says she’s admirable, the only reason now left that leads to her taking her own life is her betraying everyone, and not only is that a weaker reason, the lines Treehouse have her say make the entire scene melodramatic and not serious at all. Even though we’re literally watching a woman commit suicide in front of us.
5) Since we’re still not done with this butchering of a heart-wrenching scene, here’s what Flora says in the JP version as she’s burning:
Flora: “I’m sorry… Lord Corrin… Jakob… Felicia… Really, at that time… I’m glad we could speak again… […]  Thank you, Lord Corrin… For believing in me until the end… I… That made me happy more than anything else… Felicia, I leave it to you…[…]  It’s… okay… Felicia… I… Chose a path I should’ve never walked… This kind of atonement… is only natural…[…]  I… If it were possible… I wanted to walk the same path as you… With everyone together, with Lord Corrin… …………I love you… Felicia… Somehow, forgive your foolish sister for leaving you behind… From now on, always… I’ll watch over you… Only you… My… ………… …………”
Here is what she says in the localization:
Flora: “This is what I should have done the moment Garon threatened me. Perhaps I could have taken him out with me... […]  No, Lord Corrin. I finally feel at peace. […]  Please stop trying to save me. This is what I deserve. […]  Ughh... The end is near... Felicia... Lord Corrin... I regret...everything. …
I invite you to take from this comparison what you will, because I value you guys’ opinions on this stuff too.
As for me, I think it’s an utter travesty that in localization, once again a character’s big emotional moment is being shared with mentioning Garon, that Felicia-her fucking sister-barely gets talked to, that the theme of choice/walking your own path is completely cut out of this farewell, and that the entire scene doesn’t even read well as a whole. I don’t understand how this scene, and the chapter as a whole, got fucked up this bad.
Chapter 18
-I know there’s a lot of points for this one, but it’s mostly nitpicks lol. In localization, Corrin accuses Leo of “being blind to Garon’s lust for power.” It’s an extremely unnecessary line, imo and it’s not in the JP version at all. Garon’s way of doing things is mentioned, but Leo being “blind to his ways” is not.
-In the JP version, Azura assumes that Leo must know a way to defeat Xander, and outright says “Having such a great brother must have always troubled you after all… as his younger brother.” It’s another peek into Leo’s character when you wouldn’t otherwise get it in this route. Some might say it’s superfluous given the pre battle scenes, but since it relates to Xander and Leo’s dynamic, I don’t think it should’ve been cut in localization.
-There’s a lot of meta stuff in the chapter in regards to being in the light vs. being in the darkness, and it’s very on the nose. Localization keeps most of it, but it sadly cut out a line made by Corrin at the end where he says “…Leo. It might be impossible immediately. But someday, if you find the truth… Let me to comeback to this country confined in darkness… to bring light.” It’s serves as a neat reference to what Xander said all the way back in Chapter 2, where he said “It’s you who will bring light to our kingdom wrapped in darkness.”
-Also in the JP version when Corrin fights the retainers, he reacts with happiness upon seeing Odin again and plain confusion at Niles’ innuendos. In localization, he reacts with standoffishness towards Odin and disgust towards Niles, which is unfortunate for me personally since the chuuni trio all deserve unconditional love.
Chapter 19
-Nothing substantial again, but small hints regarding the Fire Emblem and the Rainbow Sage’s identity were cut out in localization so I thought I’d mention that.
Chapter 21
-In localization, other than the cartoon villain dialogue courtesy of Treehouse, Garon mentions a “Plan B” that will spring into action soon, and that he can’t wait to see the look on Corrin’s face when it does. We don’t know what he’s talking about, since it’s vague enough that he could be talking about literally anything. In the JP version however, he explicitly talks about the traitor among Corrin’s group. Garon is the main person monitoring Takumi’s mind control, not Iago, since y’know, Garon is possessed by Anankos. Hence why we get Diet Possessed Takumi in Birthright.
-The JP version mentions that the party is on a river heading towards the capital, which solves one of the biggest wtf questions I had since I was always confused why they were suddenly on a boat. Localization doesn’t mention the river at all. Though admittedly, the game’s weird pacing issues are also partially the devs fault since the river isn’t that well defined on the world map, since they decided to do a geographical world map for some reason. In this other official map you can see the river that divides the castle from the rest of the Kingdom much more easily (as well as the mountain that has the Demon Falls)
-In the JP version, Ryoma says multiple times that the Demon Falls used to be Notre Dia (Notre Sagesse) territory before Nohr seized it and the place became a home for monsters. Ryoma and Sakura then speculate that given that fact and the map the Rainbow Sage gave the party lead them here, that it’s no wonder that the Sage knew about the passage to Windmire and possibly even made it himself. Localization cuts out all mention of the Demon Falls being former Notre Dia (Notre Sagesse) territory, so this whole thing ends up looking more plot convenient than it was originally.
Chapter 22
-In the JP version, Elise reveals that after Arete died, Garon put up the Anankos statue in his room. This bit of information is cut in localization.
Chapter 24
-In the JP version, after striking down Lilith, Hans says that by defeating Corrin’s party, he hopes to get promoted more, getting his own territory and that his dream of becoming a king won’t be a dream anymore. So he actually does have a reason for why he’s a scumbag; a greedy and selfish reason, but it still makes him more of a character. Localization cuts this motivation out completely.
Chapter 25
-As I mentioned earlier, Garon was actually the main ringleader behind Takumi’s possession and betrayal cuz of the Anankos connection and cuz Takumi fell into the Bottomless Canyon. Localization sort of muddies this up by having Iago say “But the spell wouldn’t work without a kernel of dissatisfaction in his soul”, which makes it seem like Iago was the only one behind the possession, which isn’t completely true. In the JP version, Iago makes the ordeal more about Takumi’s resentment and inferiority complex, and how Corrin’s trust in people should be broken now that his brother did this. In fact, Iago’s dialogue before and during the battle ties extremely well to the themes of BR as a whole, with trust and the belief in the good of others being some of the main narrative points. Unfortunately though, lots of that was cut or altered in localization.
-Iago’s boss conversation with Takumi gives a bit more insight as to how Takumi leaked information, as well as a declaration of atonement from best boy:
Takumi: I’ll make you pay... How dare you... How dare you use me! Iago...
Iago: Hmph... Stubbornly regaining your consciousness like that... It would’ve been better, if you’d just stayed as my pawn until your death.
Takumi: When I was freed from your control, I remembered everything... How I’d send an owl with information of my whereabouts every night. How I’d lose all memory of it every morning. How I suspected my allies without knowing I was the traitor all along... What an absolute disgrace...
Iago: Then repent for your sins and quickly die. Isn’t that better than living a life of shame?
Takumi: Shut up! I’ll live and atone for these sins!! First, I’ll defeat you... And for everything I’ve done, I’ll put an end to it!
Chapter 26
-Aside from certain word choices making the tone different and Peri’s death quote being much sweeter in JP, I actually don’t have much to say regarding localization here, except for one thing:
In the JP version, Xander-during his final moments-eventually says “I could not choose a compromise with you…To choose a path against this country… No, a path against Father, was forbidden to me…”.  This is a very important insight to Xander’s relationship with their kingdom and Garon, one of the few times you get a glimpse of it in a route that isn’t Conquest. It sucks that this line in particular was altered, and it’s one of many changed lines in localization that gets used against Xander because people think his loyalty is the only thing holding him back.
Chapter 27
-I’ve always thought the endgame chapters of Birthright are the weakest of the three localization or otherwise (though the JP version still reads a lot better) due to how... underwhelming the scenes are compared to the everything that’s happened before, but there’s still a couple things I wanna mention. In the JP version, when Garon says Xander and Elise were great pawns, he mentions how he “only needed to pass down his blood, nothing more and nothing less.” I... actually don’t know what this relates to, be it just the general power of dragon veins or something similar to what Garon offered Gunter. But I thought it was interesting regardless.
-The JP version actually has a pretty cool line from Ryoma that ties into the Yato’s evolution, something I thought was kind of wonky in Birthright as a whole, but this saves it.
So, the entire route Ryoma has basically been this paragon of perfection, always gave the best advice possible and was strong enough to do pretty much anything on his own. But this chapter is the first time in the story where he feels powerless and doesn’t have an answer; his attempt at negotiation is met with an attack from Garon and a demand of surrender.
When Corrin is desperate and starts wishing for more power, Ryoma says “Corrin... Yes. I feel the same way... If only I had more power... Then, I, too, can save Azura and everyone else...!”
It’s an acknowledgement that, for once, Ryoma can’t do something himself; his power isn’t enough. Ryoma’s admittance that he can’t do things alone anymore-a narrative extension of Birthright’s other themes, acceptance and unity/collaboration-is what triggers the Yato into transforming into it’s Hoshido form. It’s a blink-and-you’ll-miss-it line of dialogue, but it works and it meshes well with Ryoma’s own personal arc of acceptance and tolerance.
In localization Ryoma just says “You’re right. We need more power...” On the surface the intent is the same, but changing ‘I need more power to save everyone’ to ‘We need more power’ takes away his self-recognition of weakness, which ultimately does him a disservice.
Endgame/Epilogue
-In the JP version, Leo and Camilla express that they have lingering resentment/bitter feelings towards Hoshido and Corrin because of all that’s happened. Localization cuts this out in favor of Camilla asking Corrin how he feels about everything instead. It really sucks considering that the line is supposed to be an equivalent to what Hinoka says at the end of Conquest, so changing it kind of bogs down that exchange for me.
-In the JP version, Azura explicitly asks Corrin if he can see the Invisible Kingdom (Valla) that he couldn’t before in the lake; I guess since she’s passed on she has nothing left to lose. Localization makes what she wants him to see much more vague.
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ladyzerodark · 2 years
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Crossover Ships that I want to Develop More
And to be honest I don’t wanna explain them soooo here you go.
1. Robyn from RWBY X Butch Cassidy from Drifters X Talisha from King’s Raid
2. Lt. Stone from GIJOE Sigma Six X Adult!Amy from Yokai Watch
3. King Hassan from FGO X Titania from Fire Emblem Tellius series
4. Mercurey from RWBY X Misaya from Fate Prototype
5. Vali Lucifer from High School DXD X Miwa from Cardfight Vanguard
6. Bikou from High School DXD X Toshiki Kai from Cardfight Vanguard
7. Alex from Prototype X Carlos from Resident Evil
8. Emerald from RWBY X Kiria from Mirage Tokyo Sessions #FE
9. Abigail from Stardew Valley X Wendy from Gravity Falls
10. Xanxus from Hitman Reborn X Vorona from Durarara
11. Yukio from Bleach X IA the Vocaloid
12. Damian from Monster Prom X Flamethrower from Epithet Erased
13. Palutena from Kid Icarus X Bowser from Mario
14. Cordelia from Fire Emblem Awakening X Krom from Lord of Heroes
15. Underfell Sans X Toova from Another Eden
16. Beowulf from FGO X Nailah from Fire Emblem Tellius Series
17. Mordred from FGO X Lucina from Fire Emblem (in a poly ship with Fran and Jekyll)
18. Caster Cu Chulainn from FGO X Adrift Camilla from Fire Emblem Heroes
19.  Wing Saber from Transformers X Cass Cain from Batman
20. Plumeria from Fire Emblem Heroes X Leonidas from Dragalia Lost
And now for some Fire Emblem Heroes Ships I like that are TECHNICALLY crossovers.
1. Cherche from Awakening X Eldigan from Genealogy
2. Seth from Sacred Stones X Tailtiu and Azelle from Genealogy
3. Micaiah from Radiant Dawn X Archer! Lucina from Awakening
4. Cecilia from Binding Blade X Lukas from Gaiden/Valentia
5. Katarina from New History of the Emblem X Sharena from Heroes
6. Niles from Fates X Alphonse from Heroes
7. Mareeta from Thracia X Norne from NHotE
8. Fir from Binding Blade X Clarisse from NHotE
9. Soren from the Tellius Series X Roderick from NHotE
10. Draug from History of the Emblem X Felicia from Fates
11. Halloween L’Archel from Sacred Stones X Halloween Hector from Blazing Blade
12. Gatekeeper from 3 Houses X Freya from Heroes
13. Seteth from 3H X Shinon from the Tellius Series
14. Shiro from Fates X Marisa from Sacred Stones
15. Jarod from the Tellius Series X Limstella from Blazing Blade
16. Zelgius and Ranulf from Tellius X Azura from Fates
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quatredraws · 4 years
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GtN AUs
I can’t stop and I’ve got nowhere else where to put them (also I might draw them one day)
That marriage au happens because Gideon was born and raised in the Sixth. She’s head to head with Camilla on aiming for the cav position, and then the ninth (who had a formal alliance with the sixth, and therefore a full generation of children born and raised) rocks up to renew the alliance, so to speak. Actually, it’s because they fought with the eight and they don’t have a primary cav, and ‘palamedes is the only smart person in the whole of Dominicus’ and it ends up with Gideon winning a cav position but also most asshole necromancer to guard. They fix a couple of issues, and the ninth doesn’t continually threaten to collapse. There are both ballroom dancing scenes as well as some back to back fighting. Camilla tried to keep everyone alive and mostly succeeded.
The au where Gideon is born and raised in the second (sense a pattern, here) and is a hot shot of a vanguard general. She kicks asses where no thanergy has formed yet. She still has authority issues, except she’s too terrifying with a sword to care. Possibly. Also she’s unkillable but like, she notices this time. Anyway, The ninth is not even on her radar until they receive a shipment of random ninth (‘liasoning? With a bunch of talking skulls?’). The ninth didn’t kill anyone this time either (patterns, patterns) so Harrow is the biological daughter but her necromancy is not the strongest. However the 2nd wants her because she’s can do terrible things with 1/10th of the power everyone else needs, and she is a fucking genius. Possible government conspiracy plot here, but I’m not clever enough to think of one. Cuddling for warmth trope.
Gideon actually manages to run away from the ninth! No request for lyctors come - the emperor ether died before the whole clusterfuck happens, or something. The second picks her up, and again, Gideon and a doublehanded sword are a walking killing field. somehow Harrow handles Crux enough to not let him explode any shuttles (i despise him ok) and this kickstarts an epistolary thread with Gideon again. (Paper only in a word with interstellar travel? We need more worldbuilding) somehow, truth and communication happen, possibly scrying hijinks because this world must have this type of magic come on, which allows these two to actually rediscover each other. Gideon starts recommending a few ex-soldiers that need the peace to postulate to the ninth, and since Harrow is 18yo and Lady by now, she can accept postulants again. Population in the ninth picks up some more, which includes some goddamn technicians to refurbish Not-Pluto again. Slow burn.
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740parkhq · 4 years
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*  lawless  paparazzi  flashed  photos  of  a  1961 ferrari 250 gt california spider  pulling  into  the  sparkling  gates  of  quincy  park  ,  indicating  that  camilla  of  the  prosperous  kerby  lineage  has  returned  home  .  college  ended  for  the  transgender nb  in  2017  ,  but  they’re  already  flourishing  in  their  field  , proclaiming  that  their  bachelor's  degree  in  fashion design  is  being  put  to  prolific  use  .  the  general  public  may  be  unworldly  enough  to  believe  that  their  accomplishments  were  earned  honestly  ,  but  the  people  of  new  york  city  are  painstakingly  aware  that  it’s  impossible  to  snag  a  top  paying  position  as  a  fashion designer  right  out  of  university  .  the  family’s  been  tormented  with  a  well  -  known  rumor  that  they  fabricate  news  stories  in  service  of  their  own  agenda  for  years  ,  so  it  was  news  to  no  one  when  the  kerbys  made  local  headlines  claiming  the  only  reason  their  self - absorbed  progeny’s  career  is  what  it  is  because  they  have  found  a  way  to  silence  all  the  claims  of  camilla  stealing  other  artists’  work  .  marie antoinette  has  done  a  splendid  job  of  keeping  the  bloodline’s  furtive  truths  confidential  ,  but  their  reputation  of  being  fun  &  gaining  a  postgrad  inheritance  of  $450m  hasn’t  been  enough  to  cease  the  counter  blast  from  new  york’s  angry  civilians  .  if  they’re  not  heedful  ,  not  even  quincy  park’s  sturdy  golden  gates  will  be  capable  of  keeping  out  the  city’s  vengeance  .  (  indya  moore  ,  25  ,  the opulent  .  )
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henry here with my second muse — camilla !! as alway yall can reach me here or over @ discord @ a hundred years rick and morty#9146 !!
STATS —
content warning for: /
name: camilla vivien kerby
nickname: camilla
titles: marie antoinette
age & dob: 15th march 1994 ( twenty - five )
zodiac: pisces sun / taurus moon / leo rising
gender id: transgender nonbinary
pronouns: they/them
sexual & romantic orientation: bisexual biromantic
mbti: esfp-t
enneagram: 2w3 7w8 8w9 ( the free spirit )
temperament: sanguine-melancholic
more  stats  (  HERE .  )
BLURB —
extravagant rococo ideals and values flying in stuffy new english brownstones. new money midwestern bourgeoisie encroaching on a kingdom filled with waspy stalwarts of the old vanguard. ennui in the flavour of unending listlessness in a city that never sleeps and never changes. the banality of morality, of existence, of everything and anything. romanticism to fill the gap, romanticism to survive, romanticism to make it all mean something—and never mind the tragedy at the end of the chapter. opulence at the cost of authenticity, hedonism in search of an identity. always forgetting people, never forgetting stories.
HISTORY —
ever since the mid-19th century, the pulitzer family consolidated news in the midwestern region of the united states. they were wielders of the truth and proud journalists, dedicating a great deal of their money to the polish of their craft. unfortunately, in a capitalist system, money wins out and they were soon left beggared by their commitment to their integrity. it wasn’t until the 1950s that they experienced a resurgence through the help of a wily businessman who married into the family and used the prestige of the name to build a profitable news empire, building onto the foundations that was set and setting forth these new innovations.
these new innovations were less than popular, but it was very profitable: camilla’s grandfather pandered to populism and demagoguery, splashing front pages with sensational headlines and less-than-truthful speculation about certain personages. they worked closely with government agencies to shape the narrative in the midwest, engineering much of the red scare during the cold war. soon, the pulitzers themselves began to espouse much of the politics that was being peddled by their papers.
with their influence cemented, the pulitzer family at the ending of the 20th century wanted to expand their empire and decided to break into new england, a veritable fortress populated by well-established newspapers such as the nytimes, wapo, and wsj. although their fortune was considerable, it wasn’t enough to combat the foundation that the establishment papers have built—so they began to look for allies. they found it in multi-billionaire marcos edwin kerby.
and so they peddled off a daughter and a position at their company in exchange for substantial funding. the union, though not an overly joyous one, was one that was built on mutual respect for one another. lucy genevieve and marcos edwin were frank with one another: two children and then they’d be free to do whoever they want, an open marriage that resolved much of their issues and led to a happier-than-most upbringing for the two children they had, even if it was a bit unorthodox at the time.
camilla was born into this setting. the younger of the two, there was never really any expectation on them to pick up a career in news—which they didn’t resent as they found the politics and dynamics of it despicable, thinking that the company was a toxic presence in the political landscape. however, they kept their opinion to themself and kept their mouth shut, not wanting to cross their parents for fear of stoking their anger and becoming disinherited.
their passion, instead, was drawn to the arts. they were very artistic and would often scribble cartoons and the like—but their true love was fashion design. they fell in love with the designs of christian lacroix and dolce & gabbana, the extravagant clothes of the two fashion houses falling in line with their own personal aesthetics. it wasn’t long before they themself tried their hand at fashion design, and they found they had a knack for it.
with their father’s social manoeuvring, they launched their first show at the tender age of twenty-one while still in college. their collection was hailed as one of the best of the season and they were branded as a rising star in the world of fashion.
however, when next season came, they found that the pressure had got to them: they were blocked as what to design and, as the deadline day came nearer and nearer, the panic made them shut down even more. this led them to stealing a fellow student’s designs and showing them off as their own. of course, since they copied it wholesale, the plagiarism was blatant, but due to their family’s influence, the story was suppressed and camilla was now confirmed to be a genuine landmark moment in the world of fashion.
though they still make some of their designs, they find it easier to copy and modify to their heart’s content. at first, they excused themself saying it was only nerves; but as time passed, they had to admit that it was the lifestyle of constant partying that distracted them, taking up precious time that they could have put into working instead. camilla would often be seen at a club, luxuriating with fellow sybarites, and never minding the time. when time to sew up designs came, they’d resort to stealing and modifying others’ work, not wanting to cut down the time for their hedonism.
PERSONALITY —
electric dreams for a twenty-first century virtual teen, watching period dramas as a personality trait, watching marie antoinette (2006) and only noticing the pretty dresses, thinking you’re better than your family for being liberal and thinking you’re better than other liberals you’re not, like, an extremist or anything, actually being politically apathetic bc you couldn’t be fucked to follow politics, not knowing how much a banana costs, not knowing if you’re a millenial or a gen z and not even knowing the difference between the two, wouldn’t eat a tide pod but has that characteristic gen z despair at the experience of life itself, why bother doing anything when the world’s going to end anyways? might as well eat cake!
PARALLELS —
marion kerby (topper), marie antoinette (marie antoinette 2006), francis abernathy (the secret history), lord henry wotton (the picture of dorian grey), roman roy (succession), oscar wilde (real life: 19th century)
WANTED CONNECTIONS —
content warnings for: drug mentions
best friends , friends , someone they stole art from , party friends , druggie friends , drug dealer , drug buyers , trip sitter , art heaux friends , pretentious friends , fellow members of an art collective , book club friends , indie music friends , concert - going buddies , travel buddies , drinking buddies , hole - in - the - walls exploration buddies , someone they go to museums with , lovers ( current & former ) , online friends , associates of their family +++ their older bro i have yet to sent the wc of !
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ncfan-1 · 5 years
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Three Houses: Master Tier Additions
So, something I’ve noticed since Three Houses’s release is that there is some level of dissatisfaction with the master classes and a desire for more diversity. The master classes tend to heavily favor riding-oriented units, the massive nerf to the Mortal Savant’s speed growths can easily wreck a unit promoted to Mortal Savant, and so on. Personally, I am not someone with any influence over how the master classes work in Three Houses, nor how many there are, but I will admit wishing that some changes could be made—and that new master classes could be added. Here are some changes I would make, and the master classes I would add on—keeping in mind that I’m not an expert in FE game mechanics, and there may be things you guys think of that I didn’t.
For existing classes:
- Remove the gender-lock from all classes, not just the master classes. Linhardt’s a born Gremory, Lysithea’s a born Dark Mage/Bishop, and I was going to say that the Pegasus line could keep the gender-lock because the Wyvern line is a perfectly viable alternative, but damn it, let Hubert be the Pegasus Knight he’s always dreamed of being.
- Remove the -10% speed growth from Mortal Savant. Seriously, I don’t know what they were thinking with that one. A 0% increase in speed growth would have been fine; for the most part, you’re going to be promoting units with already-decent speed growths like Felix, Catherine, and Lysithea to that class, so it’s not like a 0% increase would hurt them too much.
- Let infantry magic units use gauntlets. I understand not letting cavalry or fliers use gauntlets, but the magic users, too? Like, the developers seriously thought Dorothea wouldn’t be prepared to throw down if the situation demanded it? That girl used to have to fend off attempted kidnappers and murderers when she was a songstress, and she broke their arms as a deterrent. She was 100% ready to fight Ingrid’s would-be fiancé in that one paralogue, and 110% ready to fight Bernadetta’s dad. Also, there are magic gauntlets in this game. Magic. Gauntlets. Seriously; the Aura Knuckles scale attack power off of a unit’s magic stats. And don’t tell me they’re something you can give to a Mortal Savant. Let. Magic. Units. Have. Gauntlets. Let Dorothea punch people 2k19.
Now, onto the classes I would add to the Master Class list of Three Houses, if I had that kind of power.
--
The first thing you guys are going to notice about this list is that there’s a lot of classes on it. Well, it seems to me that the Master Class list should have the greatest diversity of all the tiers, the better to make the best use of a unit’s strengths. When a unit is first starting out, their skills and knowledge are limited, and thus, so are the number of beginner classes they have to choose from. You either know swords (Myrmidon), lances (Soldier), axes or bows (Fighter), or magic (Monk). But as time wears on, you hone your skills, train in other weapons and related skills, and discover you had talents you were never aware of, your horizons broaden, and more options become open to you. Hence the need for a massive Master Class tier list. Furthermore, while some of these classes would be the natural progression from a class in the Advanced tier, in keeping with the pattern this game has been establishing, not all of them are. And some of them you need to be planning to get a unit into since pretty much the beginning of the game.
1. Gold Knight
I’ve only played Awakening, Fates, Echoes, and Three Houses, and I haven’t played any of the DLC for the former three games, so I’ve only encountered this class in Echoes. But I loved the Gold Knight. It was a truly awesome class, and Mathilda was a fearsome tank once promoted to Gold Knight. For use in Three Houses, it would also serve as a good promotion for the Paladin that doesn’t involve putting a ton of time and effort into grinding the Heavy Armor skill level for riding units, or grinding the Riding skill for armored units.
Requirements for Gold Knight:
- Lance: A - Riding: A - Authority: B
You may be curious about the Authority requirement. Well, this goes back to my knowledge of what the Gold Knight is. Mycen and Zeke are both renowned generals; Mathilda, even as a Paladin, is regarded as a charismatic leader and a paragon of Zofian knighthood. These are people who have earned the respect and admiration of everyone around them, and thus, I think having an Authority requirement (and a fairly high one, at that) for the Gold Knight class would be appropriate. On top of that, part of the promotion to Gold Knight would involve a +10% increase in charm growth rates, thus making the Gold Knight’s gambits more and more potent as time wears on.
This would be a decent class for Dimitri to promote to, one that would actually be able to make good use of his budding talent in Riding. Other candidates include Sylvain, Lorenz, and Ferdinand. Leonie’s also a good candidate.
And I promise, this is the only cavalry unit on this list, though there are two three flying units.
2. Dread Fighter
I know Dread Fighter is a DLC class in Awakening, and maybe Fates as well, but my sole experience with it was as promotions for Gray and Saber, and damn, was this a fantastic class. Once Gray promoted to Dread Fighter, I could actually take him into late game battles without worrying about an arcanist one-shotting him; it was great. (Yeah, I know, I know; I shouldn’t have been directing him towards parts of the map that had arcanists on them to start with. I’ve learned better since then.)
Anyways, requirements for Dread Fighter:
- Sword: A - Brawl: A
This class would be a viable alternative to Mortal Savant for characters like Felix and Catherine, especially since I envision Dread Fighter getting a +10% increase to speed growths.
I considered making Apotrope (the class skill that automatically halves damage from magic attacks) a skill Dread Fighters learn automatically upon promotion, but it occurred to me that that would make this class incredibly broken, and while a Dread Fighter-only run would probably be fun to watch, it’s not very balanced. So Apotrope is the skill Dread Fighters learn upon class mastery instead, and unless you’ve been seriously grinding your units, it’s not likely to be something they’ll pick up until the last couple of chapters of the game (Though just peeking at screenshots of the map, it sounds like something that would be hella useful on the final map of the Blue Lions route).
3. Dark Flier
Personally, of my three Pegasus Knights in Awakening, Cordelia, Sumia, and Cynthia, I only made Cynthia a Dark Flier. Call me cautious, but I like to have as many healers on the field as possible, and to me, Falcon Knight seemed like a better option. But Dark Flier is a popular class, apparently, and I can see why. A flier that can use offensive magic, if they’ve got decent Defense/Resistance, would be a potent vanguard unit in any army.
Requirements for Dark Flier:
- Lance: C - Flying: B+ - Reason: B+ - Faith: B+
The Flying requirement is based on the Flying requirement for Falcon Knight also being B+. As for the Lance requirement being C instead of A, I made that because the Dark Flier is more magic-oriented than physical-oriented. Odds are, you’re going to be promoting units that were previously magic units, rather than flying units, to this class. And since, according to Serenesforest, Falcon Knights get a 5% buff to their resistance growths, Dark Fliers should conversely get a 5% buff to their defense growths. Again, it’s more likely people will be promoting magic users to this class, and since magic users tend to be a bit frail defense-wise, a 5% buff to defense would be a great thing for them. The Dark Flier’s natural role is to be the magic user that can kite in, take out a low-Resistance unit, and then Canto their way out of harm’s way.
The Dark Flier doesn’t get Lancefaire like Falcon Knights, and they don’t get Black Magic, Dark Magic, or White Magic Uses x2 the way a Gremory would. Basically, you’re trading the massive pool of spells at a Gremory’s disposal for the versatility of a magic user with much higher mobility than infantry mages. Instead, upon promoting, Dark Flier learns Avoid +10 and Canto as a Falcon Knight would. And similarly to the Dread Fighter, Galeforce should be the Class Mastery skill, since learning that right away would make them incredibly broken.
As for who might do well in this class, I would probably indulge myself and bust my ass getting Hubert’s Flying skill up to A so I could fulfill his dreams and make him a pegasus knight who can use magic. Practically speaking, there are other classes that would serve him better (sacrificing Black/Dark Magic Uses x2 is probably not the smartest move, especially considering he’s also got a negative modifier in Faith), but I still have a soft spot for this class for him. Interestingly enough, Flayn comes to your army with a positive modifier to Lances and Faith, a budding talent in Reason, and though she doesn’t have any modifiers to Flying, she starts out with a D rank in that skill. I suspect the developers wanted us to consider the Pegasus line for her as a possible alternative to any of the magic classes, especially considering she also has a negative modifier to Riding. If Dark Flier was a class in this game, she’d be an ideal candidate for it.
4. Malig Knight
Most people who have played Conquest have stories of how many times Camilla pulled their army’s collective asses out of the fire. Even if she gets RNG-screwed badly upon level-ups, her bases are good enough that she’s still viable throughout much of the game, and her versatility as a flying axe and magic unit is excellent. And since this game could use more variety in Master Class flying units (and I’m not fond of Awakening’s Griffon Rider, though given that the heraldic symbol of House Blaiddyd is Loog riding a griffin into battle… actually, yeah, I’ll make an entry for this one, too), Malig Knight gets an entry on this list.
Requirements for Malig Knight:
- Lance: C - Axe: B - Flying: A - Reason: B+
The Malig Knight is somewhat more balanced regarding physical vs. magic fighting than the Dark Flier, hence the Axe requirement being lower than Wyvern Lord, but still fairly high. The Malig Knight retains the weakness to bows and magic of the other Wyvern units, but makes up for it by being able to dish out magic right back. Like the Dark Flier, Malig Knight doesn’t learn Black Magic, Dark Magic, or White Magic Uses x2, trading a deep well of spells for high mobility. The Malig Knight will get 5% buffs to their magic and resistance growths, and will learn Savage Blow from Fates (a skill that enables the unit, when it initiates battle against an enemy, to reduce the HP of all enemies within a two tile radius by 20% after the battle) as its Class Mastery skill.
5. Griffon Rider
Okay, I’m only putting this one on the list because the heraldic symbol of House Blaiddyd is Loog riding a griffin into battle. It has world-building significance, and I’ll admit, the idea of someone riding a griffin into battle is a cool image, even if I didn’t like this class in Awakening. So. Griffon Rider.
Requirements for Griffon Rider:
- Axe: B - Sword: B - Flying: A+
I’ve put Flying at a higher rank than it is for either of the canonical flying Master Classes or the two previously mentioned on this list. This is because of a headcanon for me, that Griffons are harder to tame than pegasi or wyverns, and more difficult to direct in battle.
Mechanically, Griffon Riders are basically Glass Cannon: The Unit (As opposed to Awakening, where their growth rates are so average as to make them essentially mediocre). They have high strength and speed (though their speed isn’t as high as the likes of Falcon Knights or Dark Fliers), and given my headcanon about how hard Griffons are to tame and train, their luck and dexterity isn’t bad, either. Their HP growths are great. But their defense and resistance are both low. Griffon Riders in this game have the same weaknesses as Griffon Riders from Awakening; they’re weak to arrows, beast-slaying weapons, and wind magic (Other kinds of magic do not deal effective damage). You have to be careful about where you place them on the map if you don’t want them to get bum-rushed and killed in a single enemy phase.
The biggest appeal of the Griffon Rider is its exceptionally high mobility. Falcon Knights and Wyvern Lords start out with 8 movement, and the same goes for Dark Fliers and Malig Knights. Griffon Riders, on the other hand, get 9 movement. The Griffon Rider would be effective in its ability to, say, swoop in to rescue an infantry mage being closed in on by an enemy unit with higher movement than them. Any unit can be effective if used correctly, even if it’s in a class I don’t particularly care for.
6 and 7. Sorcerer and its Faith Magic equivalent (Sage?)
The Gremory embodies the saying “A jack of all trades, while master of none, is often better than a master of one.” Gremory is a fan-favorite as far as classes go, and I can see why. The fact that the Gremory gets Black Magic, Dark Magic, and Faith Magic Uses x2 makes them quite potent as a unit, competent in all forms of magic, though I suspect the fact that it’s the only infantry unit in the Master Tier that specializes in magic might make us appreciate it a little more than we otherwise would.
But, for these two units, let’s talk about a couple of Masters of One.
Requirements for Sorcerer:
- Reason: A+
If you aim to make one of your units a Sorcerer, you had better start training their Reason skill up early, because it can be hard to get Reason up to A+ if you’re trying to train a unit up in any other skills. The Sorcerer learns Black and Dark Magic Uses x3, learns Black Tomefaire as well, and learns Seal Resistance as a class mastery skill. However, this comes with a trade-off. Anyone who is classed into Sorcerer loses access to Faith Magic. Therefore, you have to really think about who you want to promote to Sorcerer. Hubert would be a decent choice, since he has a positive modifier in Reason and a negative modifier in Faith; the same goes for Dorothea, if you never foster her budding talent in Faith. But if you have a unit with a good Faith spell list, you might think twice about classing them to Sorcerer.
I’m not certain what to call the Faith Magic equivalent. For right now, I’m calling it Sage, though I know that in other games, a Sage is typically a red mage, rather than a pure white mage. Saint is a class unique to Seiros, so I don’t think it would be appropriate for this class. Anyways.
Requirements for Sage:
- Faith: A+
This really is the Faith Magic equivalent to Sorcerer. The Sage learns White Magic Uses x3 and White Tomefaire, at the expense of losing access to Black and Dark Magic. Like, a character like Marianne, who has an excellent Faith list, or Manuela, who has a positive modifier in Faith and a negative in Reason, would be good candidates for Sage. Someone like Lysithea? Well, you’d think twice, wouldn’t you? I mean, yeah, she gets Seraphim and Abraxas, but damn, look at her Reason spell list. It’s all about the tradeoffs you’re willing to make.
8. General
The thing about armored units in this game is that you get two infantry units, one for Intermediate and one for Advanced, and then you have to switch gears and start furiously grinding riding skill if you want to get them into the Great Knight Master class. And that’s okay for a unit like Ferdinand, who has a positive modifier in Riding and a budding talent in Heavy Armor. But if you’re trying to get Dedue up to Great Knight, grinding Riding is a pain in the ass. Hence, the need for an infantry heavy armor unit in the Master Tier.
General requirements:
- Axe: B+ - Lance: B+ - Heavy Armor: A
I’m not averse to the idea of training up skills for a Master Class that weren’t required in the closest equivalent on the Advanced Tier, though something as disparate as riding was an unpleasant surprise. Unless we’re dealing with a character with a negative modifier in Lances, Lance skill will be something much easier to get up to snuff, as an infantry unit can actually gain skill XP in battle, unlike with Riding skill.
The General gains 1 movement upon promotion, going from 4 movement to 5 movement, the same as a Gremory (And, for the purposes of this post, a Sorcerer and a Sage). Like the Armored Knight and Fortress Knight, the General’s specialty is to be a high HP, high defense tank that can shrug off blows from non-armor breaking weapons like they just got hit with a piece of straw. Magic can hurt a general quite badly, but unless they’ve been getting RNG-screwed badly on level-ups, or they get hit with an especially potent spell like Meteor (or as I like to call it, Death From Above), odds are they’ll be able to tank at least two hits.
A General learns Lancefaire, Axefaire, and Weight -5 upon promotion, and learns Wary Fighter from Fates as a Class Mastery skill, thus preventing attacking units from doubling. Like an Armored Knight and a Fortress Knight, a General is good for holding down a chokepoint and letting frailer units like archers or mages pick off enemies from behind them, but their higher mobility make them more viable for moving around the map and picking off physical-oriented units.
9. Adventurer
Adventurer was a Nohrian class introduced in Fates. It, along with its Hoshidan rough-equivalent (in terms of mechanics, rather than class description) of Priestess was a combination Archer and White Mage. Depending on the situation, the Adventurer works better as either an offensive unit with its skill in bows, or a support unit in its skill with staves. On Conquest, there were only two first-generation units who had access to this class, Niles and Shura, and the utility of having offensive units who could heal on Conquest’s maps was certainly useful.
Adventurer Requirements:
- Bow: A - Faith: B
For Three Houses, I’m envisioning the Adventurer as a unit somewhat more attack-oriented than magic-oriented. It can only make use of Faith Magic; no Reason Magic for this class. Basically, the Adventurer is a seasoned thief who has learned healing magic, the better to patch itself up when it goes on expeditions alone, and to act as a healer to the rest of the team when going on raids. Like the Thief and Assassin, the Adventurer learns Locktouch upon promoting, though this class is more bow-oriented, while the former two are more sword-oriented. The Adventurer has high Speed, Dexterity, and Resistance, average Magic and Strength, and is somewhat frail Defense-wise. I mentioned the Thief and Assassin, but this would be a viable promotion from Sniper as well, since it has the same Bow skill requirement as Sniper, and so long as the unit in question doesn’t have a negative modifier in Faith, it won’t be that hard to get their Faith skill level up to B while you’re waiting for them to reach Level 30. Especially if you’ve already been paying some points into Faith.
So, Adventurer. Hits hard, has a good chance of critting enemies. Bit of a glass cannon, and as far as Faith Magic goes, works better as a utility healer than an offensive magic-wielder, though if you promote a unit with a Faith spell list like Marianne’s to Adventurer, that can change. They do well with the Magic Bow.
10. Master of Arms
You know how I called the Gremory a jack of all trades? Well, the Master of Arms, introduced in Fates, is the ultimate jack of all trades. As you will see directly below, promoting to Master of Arms requires training up more weapons skills than any other master class, but while they all require fairly high skill levels, none of them are super high.
Master of Arms Requirements:
- Sword: B - Lance: B - Axe: B - Bow: B
In Fates, the Master of Arms could only use the first three weapons on that list, but Three Houses being the kind of game it is, and Master of Arms being the kind of name for a class that it is, I feel that the Master of Arms should be on the high-end of competent with multiple weapons.
Is this easily attainable? No. There are no characters in Three Houses who have proficiencies in all four of these areas—Ashe, Ferdinand, Petra, Seteth, Claude, and Cyril come the closest, with three. Hell, the avatar only has a positive modifier in one of them. You’re more likely to encounter characters who have negative modifiers in at least one of them—Mercedes has negative modifiers in all of them, aside from Bows, which she has a Budding Talent in. It will not be easy to get someone up to snuff for Master of Arms, and that’s the point. The Master of Arms is a seasoned combatant who has learned to fight well with multiple weapons, and knows the answer to roughly 90% of the problems combat will throw at them. That is not easy to accomplish.
Stat-wise, the Master of Arms will have high dexterity. Dexterity is the Three Houses-equivalent of skill, and in case I haven’t hammered it in hard enough, it takes a lot of skill to get up to B in four different weapons. Their strength and speed will be slightly above average, magic will be mediocre (but that isn’t really relevant, since the Master of Arms doesn’t have access to magic), and like the seasoned, versatile combatant they are, their defense and resistance are both fairly high.
Since the Master of Arms is a jack of all trades, they do not learn Swordfaire, Lancefaire, Axefaire, or Bowfaire upon promotion. After all, they are not a specialist in any one weapon. Instead, they learn Seal Strength upon promotion, which allows the Master of Arms to, if they initiate an attack against an enemy and land a hit, to reduce the enemy unit’s strength by 6, recovering 1 point of strength by turn. Their Class Mastery skill is Defiant Dexterity, which allows the unit in question to gain Dexterity +8 when its HP is at 25% or lower.
--
Anyways, here is my wishlist for additions to the Master Classes of Fire Emblem Three Houses. I suppose I can hope for at least for a couple of them to show up after more of the Expansion Pass DLC drops. (And for them to remove the gender-locks on all of the classes.) Given their popularity, Dread Fighter and Dark Flier might show up, at least.
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Singularity Gang as Reddit responses to: What is the dumbest thing you have ever done for absolutely no reason?
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(Decided to use teen!Vex portrait because it’s something they would do as a teen idk)
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fireemblemtcg · 5 years
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fecipher twitter, 26-6-2019:
The card lists for the Series 17 starter deck, "Warriors of Bonds", and booster pack, "The Advance of All Heroes", have been published on the official site. #FEcipher ・ Warriors of Bonds https://fecipher.jp/cards_category/st0011/ ・ The Advance of All Heroes https://fecipher.jp/cards_category/bt0017/
More Fire Emblem Cipher Series 17 translations!
[Click “Keep reading” for translated card lists]
Starter Deck: Warriors of Bonds
S11-001ST(+) Marth: Descendant of Anri the Heroic (Lodestar) S11-002ST(+) Lucina: Defenderess of the Halidom (Great Lord) S11-003ST Ryoma: Skypiercing Lightning Sword (Swordmaster) S11-004ST Xander: Earthrending Dark Blade (Paladin) S11-005ST(+) Ike: Brave Mercenary (Hero) S11-006ST(+) Roy: Young Lion of Fire (Great Lord) S11-007ST Ayra: Almighty Astra (Swordmaster) B17-002ST(+) Marth: The Future Hero-King (Lord) B17-012ST Tiki: Awakening From a Long Slumber (Manakete) B17-015ST Celica: Determined to Save the World (Princess) B17-021ST(+) Lucina: Branded Princess (Lord) B17-029ST Cordelia: The Gifted Girl's Secret (Pegasus Knight) B17-036ST Takumi: Homeland-Protecting Bow Prince (Archer) B17-050ST Camilla: Besotted Dragon Princess (Wyvern Rider) B17-064ST Mist: Commander Ike's Sister (Cleric) B17-077ST Lilina: Blush of Youth (Mage Knight) B17-087ST Eirika: Lunar Brace-Bearing Princess (Great Lord) B17-089ST Seth: Silver General (Paladin) B17-090ST Seth: The Warrior King's Knight (Cavalier) B17-093ST Lute: Superior Master of Magic Flames (Mage) B17-099ST Arden: Immovable Armored Knight (Armored Sword) B17-104ST Ayra: Isaachian Princess of Swords (Myrmidon)
Booster Pack: The Advance of All Heroes
B17-001SR(+) Marth: Hero-King of Love and Courage (Lodestar) B17-002HN Marth: The Future Hero-King (Lord) B17-003N Bord: Comrade-Concerned Fighter (Fighter) B17-004N Cord: Compassionate Axeman (Fighter) B17-005HN Barst: Battlefield Vagabond (Warrior) B17-006N Barst: Peace-Seeking Volunteer (Fighter) B17-007SR Navarre: The Demon That Lives For the Sword (Swordmaster) B17-008HN Navarre: Swordsman of the Ghoul's Teeth (Myrmidon) B17-009R Jeorge: Captain of the Royal Bow Knights (Sniper) B17-010N Jeorge: Archanean Archer (Archer) B17-011SR Tiki: Towards a Farflung Future (Manakete) B17-012N Tiki: Awakening From A Long Slumber (Manakete) B17-013R Alm: Determined to be Strong (Hero) B17-014HN Alm: Ambitious Youth (Fighter) B17-015R Celica: Determined to Save the World (Princess) B17-016N Celica: The Last Princess of Zofia (Priestess) B17-017HN Faye: Wholehearted White Magic (Saint) B17-018SR(+) Chrom: Exalt of Justice and Bonds (Great Lord) B17-019N Chrom: The Most Likely to Break Things (Great Lord) B17-020HN Chrom: Mighty Exalted Prince (Lord) B17-021HN Lucina: Branded Princess (Lord) B17-022R Lissa: Sprightly War Cleric (War Cleric) B17-023HN Sully: Gallant Crimson Bull (Paladin) B17-024N Sully: Coldly Cute Crimson Knight (Cavalier) B17-025HN Stahl: Compassionate Viridian Panther (Paladin) B17-026N Stahl: Absentminded Viridian Knight (Cavalier) B17-027SR Sumia: Sweet Blossom of the Skies (Falcon Knight) B17-028N Sumia: Floral-Scented Pegasus Knight (Pegasus Knight) B17-029N Cordelia: The Gifted Girl's Secret (Pegasus Knight) B17-030R Eleonora Yumizuru: Blast Away Hollywood! (Mirage Master) B17-031N Eleonora Yumizuru: Hollywood-Seeking Super Actress (Young Actress) B17-032HN Virion: Mirage Sniper (Sniper) B17-033R Corrin (F): Alight (Hoshido Noble) B17-034N Corrin (F): Princess of the White Dawn (Nohr Princess) B17-035SR Takumi: Hoshido-Soaring Fujin (Sniper) B17-036N Takumi: Homeland-Protecting Bow Prince (Archer) B17-037R Sakura: Purehearted Loving Sister (Onmyoji) B17-038N Sakura: Hoshidan Princess (Shrine Maiden) B17-039SR(+) Kaze: Faithful Verdancy (Master Ninja) B17-040HN Kaze: White-Serving Green Shadow (Ninja) B17-041HN Setsuna: From Within a Pitfall (Sniper) B17-042N Setsuna: Easygoing Archer (Archer) B17-043HN Kaden: Nine-Tails Dancing in Foxfire (Nine-Tails) B17-044N Kaden: Kitsune of the Hidden Village (Kitsune) B17-045HN Midori: Medicine-Laden Mechanist (Mechanist) B17-046N Midori: Petite Physician (Apothecary) B17-047R Corrin (M): A Dark Fall (Nohr Noble) B17-048N Corrin (M): Prince of the Dark Veil (Nohr Prince) B17-049SR Camilla: Nohr-Scorching Mania (Malig Knight) B17-050N Camilla: Besotted Dragon Princess (Wyvern Rider) B17-051R Elise: Innocent Loving Sister (Maid) B17-052N Elise: Nohrian Princess (Troubadour) B17-053SR(+) Felicia: Support & Destroy! (Maid) B17-054HN Felicia: Goddess of Kitchen Destruction (Troubadour) B17-055HN Beruka: Neath a Trusted Liege (Malig Knight) B17-056N Beruka: Assassin from the Slums (Wyvern Rider) B17-057HN Keaton: Scarlet-Eyeglint Wolfskin (Wolfssegner) B17-058N Keaton: Wolfskin Dwelling on Mount Garou (Wolfskin) B17-059HN Anna: World-Spanning Merchant (Adventurer) B17-060N Anna: Commerce-Adept Peddler (Thief) B17-061R Ike: Goddess-Blessed General (Vanguard) B17-062HN Ike: New Mercenary Commander (Ranger) B17-063HN Micaiah: Dawn-Calling Maiden (Light Sage) B17-064N Mist: Commander Ike's Sister (Cleric) B17-065SR(+) Soren: Silent Windstorm (Sage) B17-066N Soren: Branded Mage (Mage) B17-067R Sothe: Micaiah's Protector (Rogue) B17-068N Sothe: Family-Seeking Youth (Thief) B17-069HN Devdan: Self-Fulfilled Lancer (Halberdier) B17-070N Devdan: Lover of Flowers and Children (Soldier) B17-071HN Elincia: Harboring an Honest Heart (Princess Crimea) B17-072N Elincia: Head of the Crimean Liberation Army (Crimean Princess) B17-073SR Tibarn: Ruler of the Air (Hawk King) B17-074N Tibarn: Hot-Winged Hawk King (Bird Tribe) B17-075HN Naesala: Cold-Winged Raven King (Bird Tribe) B17-076HN Roy: Noble of Binding Flame (Lord) B17-077R Lilina: Blush of Youth (Mage Knight) B17-078SR Zephiel: Liberator of the World (King) B17-079HN Zephiel: Awakened Into Despair (Prince) B17-080HN Brunja: Proud and Lovely General (Sage) B17-081N Brunja: Faithful Lady Mage (Mage) B17-082R Eliwood: Brave Knight Facing the Final Battle (Knight Lord) B17-083N Eliwood: Blazing Nobleman (Lord) B17-084R Nino: Indelible Tender Love (Sage) B17-085N Nino: Daughter of the Black Fang (Mage) B17-086SR(+) Eirika: Royal Heiress to the Sacred Twin (Great Lord) B17-087N Eirika: Lunar Brace-Bearing Princess (Great Lord) B17-088N Eirika: Kind Princess in Confrontation (Lord) B17-089HN Seth: Silver General (Paladin) B17-090N Seth: The Warrior King's Knight (Cavalier) B17-091HN Artur: Evil-Purging Light (Bishop) B17-092N Artur: Saint of Light (Monk) B17-093N Lute: Superior Master of Magic Flames (Mage) B17-094HN Innes: The Future King of Frelia (Sniper) B17-095SR Sigurd: 'Neath Noble Ideals (Knight Lord) B17-096N Sigurd: Lordling with a Knight's Heart (Lord) B17-097SR(+) Deirdre: Vessel of Divine Blood (Sage) B17-098N Deirdre: Priestess of the Spirit Forest (Priestess) B17-099N Arden: Immovable Armored Knight (Armored Sword) B17-100HN Azel: Mage of Fjalar's Blood (Mage Knight) B17-101N Azel: Young Flame of the House of Velthomer (Mage) B17-102HN Lex: Axe Knight of Nörr's Blood (Great Knight) B17-103N Lex: Young Axe of the House of Dozel (Axe Knight) B17-104N Ayra: Isaachian Princess of Swords (Myrmidon) B17-105R Arvis: Darkness-Shrouding Flame (Sage) B17-106R Leif: Victory Dedicated to His Father (Duke Knight) B17-107N Leif: Prince as a Lance Knight (Lance Knight) B17-108HN Selphina: Beauteous Bow Knight (Arch Knight) B17-109HN August: Ex-Bragite Tactician (High Priest) B17-110HN Edelgard: Heiress to the Empire (Lord) B17-111HN Dimitri: Heir to the Holy Kingdom (Lord) B17-112HN Claude (Fódlan): Next Leader of the Alliance (Lord) B17-113SR(+) Alfonse: Prince of the World of Zenith (Lord) B17-114R Emma: Shining Falcon (Falcon Knight) B17-115R Shade: Darkness Caster (Dark Sage)
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gascon-en-exil · 6 years
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I Liked Fates Before It Was Cool!: Conquest Part 3
Prologue
Opening Chapters
Conquest Part 1
Conquest Part 2
Chapters 21-Endgame, in which this turns into the end of a Pokémon game.
Chapter 21
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This may just be the worst filler chapter in Fates, dull and forgettable in pretty much every way. This isn’t even the first time in Conquest that Iago has pulled his Faceless stunt against Corrin, and it’s still a dumb and poorly-developed source for a conflict. Why does Iago hate Corrin so much on this route anyway? Lilith also dies here, her death even more random and pointless than the one in Birthright. I actually had an idea for how they could have killed her off in Conquest and have it carry some actual emotional weight: have her take a killing blow from Takumi in Chapter 23. It would emphasize just how far gone Takumi is and tie Lilith’s sacrificial love for Corrin back into their Nohrian siblings’ love, particularly as Elise does take an arrow for Corrin back in Cheve. But nope, death by random Faceless it is.
Even the experience of playing this chapter is less challenging and more highly annoying, between the beefy Stoneborn stunning units and the Faceless hordes clogging the road to the end. I also hate how the rubble blocking certain paths up the stairs can be hard to see; at least once several of my units got stuck in a dead end because I couldn’t tell at first that the way I was sending them was impassable.
Before moving on, I should probably explain the Pokémon thing. Conquest’s lategame has always felt conspicuously methodical to me when compared with the other routes and with FE lategames generally. It reminds me very much of the typical (and infamously formulaic) experience of a Pokémon game, which end with a long and tedious trip through a cave that forms a physical bottleneck to the final area of the main story (this chapter) followed by sequential challenges against the Elite Four (22-25, with the four Hoshidan royals even faced in ascending order of age), a “surprise” fight against a regional Champion (26, with “surprise” in quotes because, just like with Hans and Iago, it’s rarely surprising that you have to fight them at some point), and then often a challenge against one or more otherworldly legendary Pokémon in the postgame (27 and Endgame, in which Corrin faces off against two incarnations of an insane dragon from another dimension). To contrast, Birthright’s final confrontations are more spread out and don’t even feature half of the Nohrian siblings, and the true climaxes are those that have been built up throughout the route. Revelation does throw multiple antagonists against Corrin in sequence, but in its tradition of imitating the endgame of Radiant Dawn each of them represents a different story thread getting hastily wrapped up to make way for the fight against Fates’s overall antagonist. This is not to suggest that Conquest’s lategame has no effective moments, but the deliberate scripting doesn’t help this route’s reputation for lazy plotting.
Chapter 22
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I have two problems with this chapter, although one will take just a few sentences to resolve. The Dragon Veins on this map have their action described as “flatten a levee,” when what they actually do are destroy walls separating the different sections of the field. A levee is not a wall on land but an artificial embankment against a river or other body of water built to prevent flooding. They’re kind of a big deal in New Orleans, and their appearance and function do not remotely resemble the walls in this chapter. Weird word choice, localizers.
The other, more substantial problem I have here concerns Sakura and her supposed innocence. In a sense I appreciate that Sakura does here what Elise refuses to do in Birthright and takes up arms against Corrin; it highlights her resolve in spite of her characteristic timidity and helps differentiate the two little sisters in a more substantial way than the fetishistic anime tropes that they each apparently embody. I also appreciate that Sakura’s reluctance to fight comes through in the way this chapter is structured, in that she’s enclosed behind...”levees” healing her forces from afar and that you’re not required to fight her to end the chapter. What I take issue with is how easily the game casts her in the role of innocent victim after the battle, simply because Garon and his minions show up (from where?) and kill all the surrendered Hoshidans. Yes, this is a war crime and yet another demonstration of how terrible these people are and how we’re obviously going to be killing them later, but Sakura and even more so her retainers and Yukimura were earlier attacking the Nohrian army. This would have been a good point to demonstrate some genuine moral greyness in someone who gets nothing of the sort of otherwise (and that’s not even getting into her standing alongside Yukimura, a man revealed earlier in the route to be a bit sketchy himself), but thanks to Garon the scene is skewed in favor of flat villainy and justified outrage again.
Chapter 23
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...Alright, I’ll be the one to ask it. Why does Hoshido have a Great Wall? It’s my understanding that, in contrast to Nohr pulling from over a half dozen Western European cultures, Hoshido is meant to be representative of solely Japanese culture - and yet when I think of East Asian countries with oversized walls I’m obviously not thinking of Japan. Perhaps some projecting on the part of the writers of the kind of defenses they think Japan would have had if it had been a large continental territory like Hoshido?
Regardless, I don’t have much to say about the specific content of this chapter. I’ve already remarked that Takumi’s arc in Conquest is well-executed, and his last stand atop a great wall overlooking a gorge in the setting sun makes for a fittingly dramatic end even before it goes all possession-assisted suicide. The deaths of his retainers have a bit of punch to them too, particularly since it’s become so customary on this route for Corrin to spare defeated opponents.
This policy along with the scope of this battle do however bring up a larger point I wanted to make when comparing routes. Both Birthright and Conquest end with Corrin’s army invading the enemy nation, conquering their capital, and deposing their sovereign along with various others who get in the way. There is though a strong contrast between the presentation of these two invasions, and they happen to involve this series’s varying representation of the scale of its wars and the forces under the player’s control. In some cases it’s understood that the characters that make up the playable cast, plus a few major NPCs like merchants, literally represent the entirety of their side of the conflict. In other cases the playable cast are implied to be merely the vanguard of a much larger army. This can sometimes get awkward, but most of the time it’s fairly clear-cut that, say, all of Blazing Sword follows the first model whereas Gaiden and its remake are evenly split between an army of the first type (Celica) and an army of the second (Alm post-Deliverance Hideout).
For basically all of Birthright and Revelation and even parts of Conquest Fates uses the literal one-to-one scale model, and that manifests clearly in Birthright’s endgame. Corrin’s army sneaks into Nohr, passing through a supposedly abandoned fortress and a river of lava to reach a succession of two secrets passages that allow them to infiltrate Castle Krakenburg. They could not be feasibly marching with a whole army at their backs, and as such the conflicts they face in Windmire play out either as ambushes, Corrin’s personal family drama, or quick surgical strikes against enemy commanders who are unambiguously killed off. Not so in Conquest, where even before Garon’s army joins up with Corrin’s there’s enough of a rearguard to secure the major military installations that they seize on the way to Shirasagi and also keep prisoners of war. Azura also alludes to rebellion among the army’s ranks, a concern that would be completely baseless were the player not meant to assume that their visible army was being followed by legions of unnamed soldiers. The effect of this is that Conquest feels much more like a, well, conquest, and there’s a greater consideration for the standard rules of engagement in wartime (and Garon’s callous disregard for them) to match the larger scope and less personal conflict. Sure, the Hoshidan royals are still crying that Corrin has betrayed them and they can’t be a family, but since Corrin doesn’t really know the Hoshidans in the same way as they do the Nohrians I don’t find that to be at the emotional core of these chapters.
Chapter 24
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As natural as it is to feel sorry for Takumi for what he goes through in Conquest - exacerbated even further here after this chapter when Hinoka apparently forgets about him entirely when contemplating whether Corrin can keep their family together - Hinoka might be even sadder on a meta level. Here she is, a woman whose life has been defined since early childhood by the kidnapping of her beloved sibling forced to fight that sibling now siding with their own captors as they invade and conquer her home...and yet for the small amount of time the main story spends building up her character and motivations this confrontation carries all the emotional weight of a single-chapter boss and little else. The biggest character moments on this map are less about her and more about other royals: Azura steels herself to march on her adoptive home, Xander doubles down on the pragmatic rationalization of an abuse victim, and Camilla gets to do her performative violent flirtation routine with a side of Corrin smothering that actually manages to be kind of funny. Even the retainer banter that Hinoka excels in elsewhere feels bland in this chapter.
As such I don’t really have much more to add. This map’s gimmick is a clever expansion of one used in an early Birthright chapter at least. And, uh, the Hinokacopter I guess? I suppose the question of the day is whether that’s more or less silly than Camilla’s catwalk strut.
Chapter 25
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Now that’s a less fine hunk of obnoxiously self-righteous man right there.
Intriguing foil and bara porn potential aside it’s not that I hate Ryoma, even in Conquest, but it frustrates me how unsubtle the writers were in their love for him. I recall reading meta once that Ryoma fails as a proper Camus because there’s never any acknowledgement that he’s fighting for the wrong cause, and I have to agree. Corrin tells him that they’re working to save Hoshido too in spite of appearances, but Ryoma’s suicide is still presented as an honorable tragedy that spares Corrin a painful choice that’s ultimately pointless since Iago and Garon try to kill them in the next two chapters anyway. Also, while Ryoma finally abandons his desire to drag Corrin back into the Hoshidan fold after being told that Hinoka is dead (but no reaction to Takumi’s apparent suicide - sensing a pattern there?) the rage that replaces it lacks the well-intentioned antivillainy of the traditional Camus. He’s just pissed off enough to kill Corrin in revenge for killing his sister...or rather stand there for ages waiting for you to finish the rest of the chapter. At least Xander’s passivity and nerfed stats in his final Birthright confrontation make sense in context.
The strange thing is that I have no moral problem whatsoever with the concept of honorable suicide, but this particular scenario makes me kind of hate that Ryoma does it anyway. He dies a hero for Corrin and Azura to cry over, nothing like the flawed but honorable (in his own way) individual Xander is acknowledged to be in Birthright. Ryoma’s final stand and death flatten his motivations from earlier in the route to the point where the player is not encouraged to examine them. His controlling and manipulative behavior from Chapter 12 go completely forgotten, and it’s not until this very chapter that he accepts that Corrin truly cares about and wants to be with his Nohrian family - because Corrin claims to have murdered Hinoka. (Side note: this is arguably the most Hinoka ever matters to the plot of any of the routes, yet another sign of the serial neglect of her character.) Ryoma is every bit as flawed and complex an antagonist or even an ally as Xander, but you have to dig at the story to understand that. This leaves me with a deeply unsatisfying impression of imbalance, not only because these two are the most clearly established foils among the royal siblings but also because it perfectly encapsulates the prevailing creator bias of Fates, a bias that the players were seemingly meant to accept at face value.
Chapter 26
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*yawns*
This chapter and the last two may throw almost everything Conquest has to offer at you to really amp up the difficulty, but in terms of story Chapter 26 is just a speed bump to get to the big reveal at the end. Iago and Hans are still not remotely interesting villains, and nothing interesting comes of them here. Leo even gets the honors of killing Iago just as he does in Birthright. Actually, there is one good bit - the moment when all the siblings stand up to Iago and Hans and announce their intentions to kill them and how they’re going to get away with it, turning one of Iago’s usual tactics against him. It’s the most satisfying showdown with these two in any of the routes, in my opinion.
I think this would be a good time to bring up a theory I heard recently from a YouTube critic explaining how Iago and Hans’s obvious two-dimensional villainy could plausibly exist in-universe: as Anankos is using Garon to destroy both Hoshido and Nohr, it benefits his long-term goal to give high-ranking positions to destructive individuals who will not only gleefully kill off the opposition but will cause dissent and disruption among their own ranks through their blatantly awful behavior. This is likely a case of giving the writers credit for more than they deserve, but the Fates fandom is no stranger to having to do most of the worldbuilding work itself.
Chapter 27 + Endgame
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I’m going to step back a bit on my criticism of Conquest’s formulaic lategame, because despite the rigid structure leading up to this finale and some shared story elements with Birthright’s endgame - the Yato power-up, the shattering of the Yato reversed by a conversation with the dead and the power of friendship, Azura’s death and continuing mystery, an all too quick smoothing over of the political situation following the battle - these chapters and Conquest’s ending are substantially better than I remember them from earlier playthroughs.
Let’s start with Xander. He goes from threatening to kill Corrin if their claims about Garon turn out to be a ruse to the first of the Nohrians to defy the newly-revealed slime monster masquerading as his father - for precisely the reason that he’s lambasted as an idiot with daddy issues on the other routes. Alone among his siblings he knew the real Garon long enough to understand what he was truly like, so it’s fitting that he’s the one to understand that they’re facing a monstrous imitation of the real man and then rally the others to join him. That’s a profound turnaround, and as such Siegfriend powering up the Yato really lands as a strong moment.
Then there’s the resolution of Takumi’s arc, which unlike with Ryoma’s two chapters ago doesn’t tidily push the reality of his feelings of loss and resentment under the rug because of the current circumstances. Corrin and Takumi get to reconcile in the setting’s equivalent of limbo, each acknowledging that their mistakes led them to this point. This does not, however, then resolve itself with the conclusion that Corrin chose the wrong path in the end; instead, they validate their decision in the face of a bright future for Nohr and peace with Hoshido (which will presumably involve a hell of a lot of diplomacy and trade agreements, but details...). I believe this was an important writing choice to make for the player, to allow for Conquest’s ending to feel like a proper resolution instead of a monstrous lie as Xander describes the war in the final cutscene.
And that cutscene, and the scenes in the Nohrian throne room preceding it - actual acknowledgement in the story of Nohr’s culture and class system at last! There’s even an oblique hint at the resource scarcity that Birthright spells out, that the Nohrians feel they must make war to support their country. As much as I would have preferred all this worldbuilding to be sprinkled throughout Conquest rather than crammed into the ending I’ll take what I can get. We have to live with friendship superpowers and easy diplomacy and, er, Camilla’s bouncy breasts to get there, but all the same the finale is a strong one.
Oh, and Azura...it’s easy to forget about Azura, considering she never explains in this route what her song will do in the endgame and she dies offscreen immediately thereafter. It’s frustrating that she has so much less presence on this route compared to Birthright when here she’s the one who directs Corrin on the path to invading Hoshido instead of coming up with any other kind of solution. Way to completely dodge any kind of responsibility for that decision, Azura.
Next time: ending and final thoughts on Conquest
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g0atmama · 10 months
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By the time Chione is old enough to leave the nest, almost all of the CV Vanguard knew about Lance being married to a dragon. So him arriving with a cute little white dragon on his shoulders wasn't too shocking. Her climbing down and trotting along was pretty expected.
And then she wandered off.
Lance's heart reached his mouth when he heard Alesia, "Where's Chione?" The collective eyes were off the little one for less than five seconds, how could she have wandered off that fast?! She was a pure white little dragon, how was it so hard to see-
Oh Yoba she's behind Apophis.
Oh Yoba Camilla immediately warped to get Hestia.
Oh shit, oh fuck, Hestia is going to tear Lance a new one.
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stardevalley · 3 years
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Villagers
Haley
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“Being wealthy and popular throughout high school has made Haley a little conceited and self-centered. She has a tendency to judge people for superficial reasons. But is it too late for her to discover a deeper meaning to life? Is there a fun, open-minded young woman hidden within that candy-coated shell?”
Camilla
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“Camilla, the witch of Castle Village, is exceptionally talented. She leads the vanguard fighting off the hordes of monsters in Calico Desert. The barrier she oversees is the largest in the world, and requires immense amounts of mana to maintain.”
Isaac
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“Keep an eye out for corrupted serpents. Be ready to swallow your pride and run.”
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