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#even in tp the most “edgy” zelda game there is still love. there are still funny bits. theres still zelda charm and joy.
the-knife-consumer · 6 months
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If the actor for link talks I'm going to start chewing all of my books to shreds.
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auspiciousotter · 2 years
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The M6 as Zelda games
(Moving some stuff over from my Insta and here is the first of my headcanons)
Asra- Majora’s Mask
I was tempted to give this one to Julian because: dark, edgy, fan favorite, but after some thought I liked this one better for Asra.
The game deals with grief and loss, and the different ways people handle it. Asra is someone who has dealt with a lot of loss in his life, and maybe doesn’t have the best way of processing it? (Like glad I’m alive again but bro…)
The game itself starts with Link searching for his dear friend, much like Asra searching for MC.
Julian- Twilight Princess
Of course I still had to give him an edgy game, he’s an edgy boi XD
This game deals with duality as its theme, in particular, the idea of light/dark and how that relates to good/evil. Darkness is shown as not being inherently evil, but like light, having the capacity for both.
This is something that I think Julian struggles with, the idea that he is tainted by darkness, but still a good person who deserves good things, especially when transformed into birblian (cough like wolf link cough)
Nadia- Hyrule Warriors Age of Calamity
I was tempted to do Breath of the Wild, because I felt like Nadia had a lot in common with that Zelda, but she’s not really the focus of that game. Thankfully there was a spin off that explored it more!
Let’s see, we have a this princess who is interested in technology, wants to prove herself but feels she isn’t being taken seriously by her family, and is overcome by guilt for not being able to save the world around her.
She also has that sort of commanding presence Urbosa has. (and they're both gorgeous)
Muriel- Breath of the Wild
Okay so, this is kinda the closest we get to just simple living Link. He can just wander the world, maybe build a house, pick up chickens, pet some dogs. And if you use an amiibo, you can even get a wolf companion so...
Also, it’s up to the player how involved they want to be with the story, how much they want to engage and help other people, but connecting with others does ultimately make the final battle easier. It’s not quite the same lesson as it is with Muriel, but it’s sorta close.
Look I just want this poor man to be able to have a nice relaxing life okay, and this one was very set your own pace.
Portia- Wind Waker
Probably the easiest choice.
Adventure? Check. Pirates? Double Check! Cute as can be? ALL OF THE CHECKS!
Also it’s canonical that Portia would go to any lengths to protect her brother so if he had gotten kidnapped by a giant bird, you can bet she’s gonna go kick some fowl butt.
Lucio- Ripened Tingle’s Balloon Trip of Love
Okay hear me out!
For those who don’t know (because this was not released in NA or Europe) this story is about a middle age man who gets transported to this fairy tale world in which he’s the main character, and the goal is to woo all sorts of maidens and dance with one at the ball. He totally believes that he’s more important than he is, but most people actually find him disgusting. Also he has a troupe of equally incompetent companions (cough courtiers cough)
In all games, Tingle is considered spoiled, immature, and a disappointment to his parent. Also in Wind Waker he basically forces slave labor….
Lucio (but for realsies)- Skyward Sword
Specifically I think he has a lot in common with Groose.
He thinks he’s the main character, the hero who’s gonna save the day and get the girl. Is definitely a bully and gets away with it too.
In the end, he changes character, becoming less full of himself, taking a backseat to the real hero (MC). He helps in the ways he can, and ends up being crucial to beating evil, but not in the lead role he’d imagined for himself.
(He also has a lot of that Midna from TP energy in having a selfish agenda, but after receiving kindness learns to care more, but Julian already claimed that game)
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musashi · 3 years
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how come you dont like twilight princess? i dont think ive ever seen you express dislike for a zelda game so im quite curious
honestly none of the reasons i dislike twipri are really Fair to it. like the stylistic choices grate on me a LOT (i’m just not a fan of how it LOOKS, but looking at the twilight and being in the twilight realm both actually kinda make me feel nauseous dfggf) and everything else is just about how edgy it is. there is a very important distinction to me between what is dark and what is edgy--dark is haunting and beautiful even in how it unsettles you, and as a goth that’s literally my whole jam. edgy is trying too hard to be deep and dark and shocking.
as you probably know i’m very loudly ‘if it doesn’t hurt anyone i don’t care’ about most things but i just don’t think edgy looks good on zelda. so much of the zelda franchise to me is whimsy, and while i’ve heard folks try to argue otherwise, i get absolutely none of that from twilight princess. it feels... indistinguishable from another game of its style/caliber, like it has no identity of its own. i just feel like i could be playing any other gritty adventure through a fantasy/medieval setting, and nothing about this one stands out with all the parts that make it zelda.
characters in twipri are completely hit or miss from me, like i love everyone from ordon and i think midna & zant are cool but literally everyone else bores me to death. i think princess zelda is done the biggest disservice of all, she seems. so absent? admittedly i’ve never made it far in the story so i probably shouldn’t be critiquing it.
the biggest thing that annoys me about twipri is its relation to greater zelda fandom. i feel like greater zelda fandom is, like, always chasing the high of OOT. like OOT was this inherently magical cultural zeitgeist, and i’ve never vibed with that because to me OOT is just. a Zelda Game. it is good! it’s not my favourite. i don’t think it’s the greatest game of all time. i think it was incredible for its time, but its time is over now, and I would honestly rather play MANY other zeldas.
and i think twilight princess is trying TOO HARD to both a) be the spiritual successor to OOT and b) craft an identity of its own, and it just... can’t reconcile those two things. every second of twipri feels like pandering to ocarina fanboys to me, every other zelda i see as its own thing but tp i am constantly comparing to ocarina. it seems like a game custom made for people who want, like, a gritty live-action zelda movie. with Cool Guy Link (tm) on horseback with his sword, getting all the girls and effortlessly melting into the role of the Chosen One(tm) (tm) (tm)
beyond that i just feel... bleak, when i play it. i feel like there’s no safe havens. hyrule field is dark and desolate, castle town is the most depressing place on earth, every corner of hyrule is shadowed and oppressive. i can constantly feel the Presence of the evil i’m fighting, and it doesn’t make me feel the will to push forward and save the world, it just makes me feel depressed. i can’t quite figure out why majora’s mask does this so well and twilight princess does this so poorly. i think probably because majora’s mask is literally just a brighter game? like. i don’t have to look into the skies. the sun’s still out, and clock town’s still bustling, and i can just drift off and ignore the angry moon above.
again i do not think twipri is a bad game! i just don’t think it’s for me. at the end of the day, what i want in a zelda game is escapism. even before i knew i was a Link Kinnie i just wanted to project myself into that world and be the one who could pick up a sword and make a difference through courage and grit and the will to go on when things seem hopeless. and i think just, because of the way twipri is presented stylistically/cinematically, things just always feel too hopeless to me. like i can’t just take a breath, count my bearings, and have a moment’s break before i push onward.
god the edge tho. he turns into a fucking wolf. sdsdgfdgd
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incarniunknown · 5 years
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I love the Legend of Zelda series. Almost every game is great and I haven't missed a game past Ocarina of Time.
The first one I ever played in all its entirety was Wind Waker and I had a blast. I must have been 8 or younger and I remember how challenging but fun it was. It felt massive, too and I loved to freely explore the ocean!
The first Zelda game I have played without finishing it was Ocarina of Time. I was really young and was only allowed to ride Epona around the area in front of Hyrule Castle. Once I was allowed to play more, I never got very far. I could do the very first temple blind but I couldn't even get up to the second one. Never got past the gate in Kakariko so I would just spend ages fooling around with my mum's 100% finished save. The first time I actually played through OoT was on the 3DS but I did get to the Gerudo temple on the N64 before. It was quite the experience and it felt so good when I had finally finished it.
I never played through Majora's Mask. Too scary as a kid and now I just never tried to play it again. I did when I was younger but it was too complicated with the whole time traveling and side quests but I remember unlocking the Zora shape, which was dope. So, again, I would usually play on my mum's (100% finished) save and kill the endboss over and over, because what else was there to be done? I don't think I will ever play through the game though because the time travelling concept isn't my cup of tea. It was great fun to watch though!
Some time, not too many years ago, I tackled A Link to the Past, on the original SNES. I did finish it and I was impressed by how great it was. I would rank it above OoT any time in every aspect but nostalgia, because I played it so late. Never regretted it though.
The two DS parts were great, too. I personally liked Phantom Hourglass more, but Spirit Tracks was awesome, too. I loved how unique both games were, Spirit Tracks especially with its most modern setting in any Zelda game yet. Again, the exploration in both games was fun and the only thing I disliked was the fucking watertemple in Phantom Hourglass. Who made that?? The knights traumatized me. But so did the evil trains in Spirit Tracks. Listen! I was an easily scared child!!
But then. Then it came. The game. The best Zelda game ever. Twilight Princess. No game could surpass this one so far to me. The setting, the gameplay, the story, the characters... It was and still is a masterpiece. I would beg my mum to be allowed to play it and I started my first playthrough when I was 10. I restarted twice but finally finished the game shortly before my 13th birthday. I loved every second. It was the most magical game I have ever played and I still love it to bits. Hell, I love it for how edgy and dark it is compared to the other games. Sure, the story is never a happy one but the atmosphere of Twilight Princess was so much more terrifying; it actually felt like Ganon and his minions were a threat. Especially when he killed Zango for failing. It just showed how ruthless of a villain Ganondorf really is. It is a shame they haven't made a game like Twilight Princess since.
People will disagree, but in my opinion Skyward Sword was a terrible follow up to Twilight Princess. While the motion capture aspect was fun and worked very well, everything else fell flat. The sudden change in style was a massive downgrade, the story was mediocre at best and it just never captured me. What I liked the most was flying the bird. Too bad the birds were fucking ugly, just like everything else in the game. The soundtrack was good, though. I never finished the game and I never will. It's a shame.
And now, Breath of the Wild... It's complicated, for me. I love the game. I like the story. I don't like the voice acting too much. Not because it's bad but because it is a big and sudden change, but I can get used to it. Again, I don't like the artistic style. It's too cute, too "anime". It doesn't go well with the dark story and I think that this will be a big problem in BotW2. However, what almost made me give up on the game was the new weapon system. It. Sucks. Ass. It takes the fun out of combat, at least for me, and the new way of using items is also a bit strange (though I do like the new variety of abilities and also the square bombs lmao). Nintendo made so many good choices with BotW, such as an open world, the new quest system, an interesting story, mini bosses all around the world, hidden places and treasure, the blood moon event, armor sets, cooking, etc. But they also made many mistakes, namely the shit weapon system, the lame dungeons, the boring temples instead of heart containers (the only good temples are the hidden ones imo), the god ugly art style, fucking DLC... I still like BotW but I am sad that, again, there were many disappointments. Fortunately, BotW is a thousand times better than Skyward Sword, but it still isn't what I had hoped it to be. Of course this is all subjective. People might disagree. I just hope that they change things for the better in BotW2. Give me back my items, ditch the weird sheikah ipad, let me use my master sword and hylia shield indefinitely and fuck off with the DLC or at least make DLC armor upgradable.
Tbh, all I want is a game that is kind of a mix of BotW and Twilight Princess. Give me the dark atmosphere, the TP art style (or a similar one, just no more bright comic shit), an open world, awesome dungeons, secrets, an interesting support character (Midna was dope), many horses (thank you for that, BotW, I love my five horses), exploring, making your own food/potions... There is so much potential.
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