Tumgik
#for newcomers basically these are ocs from a comic i might make some day
qweenofurheart · 26 days
Note
i need u to know that every time u make a winghead and/or kitty post i cheer
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
u have no idea how happy this ask made me!! so i drew a bunch more of them haha
31 notes · View notes
Text
Sonwy Don't Starve Character Concept
A while ago I made a character concept for Don't Starve of my OC, Sonwy. Given my comics for Inktober this year I figured I should probably post it to give just a little context.
[20220708 - Sonwy DS Character Big Portrait.png]
Basic Information
Name: Sonwy Nickname: The Sorcerer Stats: 150 Health, 120 Hunger, 150 Sanity Odds of Survival: Grim Bio: "After being rudely pulled from his own world, Sonwy found himself in a wilderness with magic nothing like his own. While studying magic has always been Sonwy's passion, attempting to study The Constant's magic has presented some... issues. Not only has it negated his most useful ability - teleportation, it seems hellbent on destroying his magic entirely, driving him to the brink of insanity in the process."
Traits
Can create shields Can use his channeling orb to make shields and emit light at the expense of movement and hunger.
Not a hungry fellow Hunger drains 33% slower than average (50 points/day). Complains of low hunger at 25% instead of 33%.
Susceptible to nightmares Suffers 20% greater sanity drain from shadow creatures. Being attacked by shadow creatures takes 5 sanity. Using magic items (other than his own channeling orb) takes 50% more sanity. Loses sanity from ancient items at a rate of -2/minute. Crafting Magic and Ancient tab items takes 5 sanity.
Enters The Constant with
Channeling Orb
[Sonwy DS orb.png]
Crafted with 4 silk and 2 purple gems
Equipped in the torso slot.
Passively emits the same amount of light as a red thermal stone when equipped.
When equipped, allows Sonwy to create a shield that absorbs 100% of damage. This shield does not work against shadow creatures or Ancient Fuelweaver.
When attacked by a shadow creature, the shield breaks.
Sonwy cannot move while the shield is up.
I made some alternate skins for this character too, but I think I might leave those until later. Mostly just posting this so anyone who wanted context for the Newcomer and Nightmare Inktober comics can have some. You're still like, missing a lot though. Sorry.
2 notes · View notes
spidersanctuary · 7 years
Text
A disordered venting about RP problems:
My experience RPing with Tumblr RPing is not very extensive - goes back about five years, I think. Before that, I RPd a bit, much earlier, but for the most part the only RPing I've done is on Tumblr (and Skype, but as an extension of Tumblr RPing).
I don't like bouncing around. I tend to stick with a place that looks legit, get attached to the characters (mine and others') and stick it out, even sometimes unreasonably so. I've been in... basically three group RPs. Two of them were larger (let's say, defined as "more than around ten active players at any given time", and the third was smaller and purely reactionary, a-la "we don't like the way things are here so we'll make our own". Though not without problems (and I can't say I didn't have my part in them), it was the most drama-free as a whole. It also looks like the fourth, soon to come, might follow along the same pattern.
Despite my sample size of one, I'm confident in saying small groups have a different dynamic. Especially if they're founded by people who already know each other. Bigger groups are trickier, in many ways, and I was struck by the realisation that the different problems I encountered in both my bigger groups were representative of two ends of a spectrum.  Similar things going wrong in opposite ways, so to speak.
One of them was defined by lack of forethought and planning. Indeed the whole RP just kind of happened organically, something more serious growing out of something very silly and casual. While it had its fun sides - and it was wildly fun, at times, for as long as the fun lasted - it's also obvious in retrospect how that could be a huge problem. Different players. No standardised rules or guidelines until way, waaay later in the game (after much drama had already happened). Lots of different people with different RPing backgrounds and personalities and playstyles, none of them fully on the same page. While many of the problems had to do with one or two difficult personalities in the group, that's not really the isuse. There is always a risk of... unpleasant people, no RP group is safe from them and no RP guidelines will truly protect you from someone who WANTS to start shit or manipulate things to their benefit and is cunning enough to do that. But even aside from that... the lack of regulation about who could grab what characters and how many (some players ending up with 20+ blogs), or any kind of spoken agreement about activity guidelines and replying etiquette. Lack of agreement about how "canon" certain plots were, in the RPing continuity. Lack of agreement about the continuity, period. A clash between people who wanted to develop a certain pre-planned (and rather exclusive) storyline and those who were more in it for spontaneity. It was a recipe for disaster. It didn't need to get as bad as it did, but starting off like that, it was bound to get unpleasant eventually anyway.
Now, the other group... oh, the other group. After the colourful experience of the first group, the things it offered seemed like a reassuring breath of fresh air. Planning! An almost DnD-esque level of detail to the established universe, rulebook, bestiary and lore! Basically an entire little sandbox lovingly crafted for you to play in. Transparent activity guidelines and rules! An actual mod team working to be approachable while still holding authority! New plots for everyone to participate in to be released basically by the clock, so nobody would feel left out! So lovely! Unfortunately, things are rarely as sunny as they appear. A certain type of literate, application RPs is infamous for their snobbishness and elitism, and despite the initially welcoming tone, that was exactly what this unravelled to be. On the flip side, many of the appeals of the group amounted to little more than elaborate publicity acts. Always, always must the group remain attractive and desirable to newcomers (perhaps unsurprisingly given the apparently abysmal player retention rates, both short and long-term). The tone turned out very different from what was advertised, the sandbox-like universe revealing itself to be more of a literal sandbox, with complex topics turned into gimmicks, and supernatural characters (prosecuted and feared for their in-humanity) easily and casually sharing information about their powers with near-strangers like kids on a playground comparing their toys. The "plots" thrown one's way are not only usually poorly (if at all) developed but intrusive, so that they are impossible to avoid completely even if one is not interested in them. Worse yet, the RP insists on doling out serious consequences and high-stakes crises like death, destruction, invasions of murderous monsters or malignant town-wide spells, but is curiously reluctant to allow any room for serious RPing or sense of consequences.
In fact, it's impossible to talk about consequences when even a sense of any basic continuity is thrown out the window, precluded by the occasional hiatus and re-launch and the various measures taken to make sure that new players enter onto a relatively blank slate. Yes, even if long-time residents of the area and the populace in general SHOULD remember and be affected by that politically motivated massacre half a year back, or that time monstrous vegetables SLAUGHTERED half a school of elementary schoolchildren. Thus, even though the RP is long-running (turning two years old soon), it is impossible for the setting to develop any sense of history, and instead it seems to turn more and more comically nonsensical the more tragedies befall the town and are promptly forgotten a few weeks later. Rather than a serious and in-depth setting, one begins to feel instead as if all the characters are living in a Lotus Eater-like state of vague oblivion, briefly reacting to various events but never quite letting them reach collective memory.
Now, all this might be bearable (and even fun! There's an appeal in a certain kind of wacky no-strings-attached horror-comedy-gore, no denying that), IF a couple things weren't true. a) If the RP (and specifically the mod team) didn't make such a huge deal about what a serious and respectable and serious RP it is. No OCs allowed. "We allow shipping but we don't put an emphasis on it! Please don't think this is one of those silly ship-obsessed RPs". No more than two characters allowed. Replies MUST happen every x days, and even though replies of various kinds are accepted (all prose, just different formats and individual reply lengths), only CERTAIN kinds count towards the activity requirement (???!), and a long-term failure to keep it up will end up in you getting the boot. Even if you ARE active and involved with other people and interact a lot. (Don't even get me started on that. I and about three or four other people, most of whom LEFT shortly after, ended up having our plots disrupted SIGNIFICANTLY because the mods booted - or in this case harangued into throwing in the towel and leaving in a huff - a player who was active with all of us, but wasn't active enough in "the RIGHT way" i.e. the right format. This was part of a bigger package of them caring more about keeping up certain pretenses and ticking off certain boxes to be more outwardly desirable to new applicants than the fun of the users who were already there.) b) The nit-picking. Oh god the nitpicking and micromanagement. Some of the shit I've personally seen, some of it I've heard about. It's one thing to crit a player for not being IC with a mod pre-made character. It's another thing to do that after they've been in play for A YEAR, and if you do that then, you're being blatantly disrespectful of all the development the player's put into them. And it's yet another thing to do that to someone's OC (before the 'no OCs' rule was instated). I've had mods dictate to me that my character shouldn't be reacting to x event like this or that, by listing a bunch of factors that, while possibly convincing, were only ONE possible way to interpret the big picture. For real. Psychology is complicated but for some reason all that goes out the window the moment the mod team decides they know how your character should be played (and I'm not talking about blatant realism or accuracy issues like "that's not how PTSD works" but actual decisions/ways of thinking, things that there should, in theory, be no "wrong" option with because once again, people are complicated).
Which brings me to: C) The omnipresent feeling of entitlement by the mod team aka the Powers That Be, as if they believe that theirs is such a supremely privileged, special and elite group, that they merely DEIGN to let you be a part of it. All of it manifesting in a complete lack of basic courtesy when approaching players. Or rather, any player who's been there longer than a month and who they're not actively trying to be Welcoming(TM) to. I should have seen it pretty early when I had a beef with another player who, to wit, disliked that an RP scene we had depicted her character as a "bad guy" (who was previously ESTABLISHED in canon as a psychopathic murderer!!! and the RP scene basically showed him doing more of the same!!!). She ended up badmouthing me to other players she was interacting with closely, and then they as a group complained about me to the mods, in which she twisted a certain conversation we'd had over Skype into something that reflected very badly on me, along the lines of me forcing her to RP a scene she would be triggered by. Now. This was resolved when I provided the mods with copied Skype messages (direct Skype quotes, a format that, in theory, can't be doctored) that showed she was fabricating that conversation - that she had outright told me she WOULD be okay with doing that scene. She eventually got booted for that (and other stuff). And all would have been well if it weren't for the way I had been initially addressed by the mods, and the condescending, denigrating, making you feel like shit TONE of it. Going from zero, utter peace, to "you have an attitude problem and you need to stop now or we'll kick you out". They also tacked on about half a dozen minor "offenses" I had done, like rambling too much about how the reasons I liked a school subject someone else disliked in the ooc chat, or trying TOO hard to get involved in plots, or other bullshit things that the people involved hadn't even complained to them about. I later realised that this, too, was a Pattern. Whenever they went to you with any sort of grievance, whether from their own side or from another player, they would tack on about half a dozen other "transgressions" you had made, sometimes making them up entirely out of thin air. (Other examples include: Me trying to "enforce a headcanon" by having my character react x way. I then pointed out that the "headcanon" I was allegedly """"enforcing"""" was the information stated on THEIR blog about how characters are large are reacting to a previous major town-wide event. (To wit: the information stated that the Event, a violent and deadly clash between two groups of people, exacerbated tensions between them and led to more mistrust between them. My character, who belongs to ONE group, was being mistrustful of the OTHER group. And somehow, this was not okay. Yes. That's it. That is literally how asinine it got. But then again, it's not surprising - as I explain later, it wasn't baout the offenses making sense. It was about getting to make me feel shitty for something) Or: I was being "inconsiderate" by having my character "out" the supernatural status of another character whose player was no longer in the group, and who they were not in contact with. Said player and I HAD in fact discussed this at the time, and they'd WANTED to have it happen, but the mods didn't know one way OR the other. They simply ASSUMED so they could try to pin it on me!) A long line of instances of them taking "offenses" that they didn't know for sure were offenses, that the player DIRECTLY affected HAD NOT come to them about, to paint a bigger picture of you being some kind of Problem Child who was daring to be naughty in THEIR classroom.
Now, I don't know if this was deliberate, but I can see why they did it. It makes you, as the player, feel like crap, puts you on the defensive, makes you question yourself. "Holy crap, were people really bothered by that time I went on a jokingly-serious rant about how awesome botany is when someone said they hated that topic in biology class?" (Hint: No they weren't. They thought NOTHING of it. But the mods saw it and filed it away for when they needed to make you feel like crap.) It puts the mods in a position of power and strengthened their authority. It forces you into a no-win scenario where you either deny the nonsensical accusations, and thus weaken your position and look less credible because it looks like you can't accept responsibility when you're wrong, OR accept the accusations and thereby agree with them that you're the naughty child and bad at following the rules. So it's a shitty, shitty manipulation technique. All of it coming from a place of entitlement and elitism.
I wish I could say I come from all this wiser, but it does feel like entitlement and elitism are the common denominator here. Part of the problem of the first RP was certain people needing to feel like they were superior and hating it when other people got in the way of that. Part of the problem of the second was stuck-up, self-important mods. Ultimately, it comes down to people who enjoy, just a little too much, to feel power and authority over people. To say that "it's THIS way, because I say it is" and have that listened to without question. Who enforce the rules not because it benefits the community, but because it makes them look good. Who view discussion, in and of itself, as disobedience, as an attack on their authority, an attack on them. I can't say I know for sure how to recognise the warning signs of a group like that BEFORE applying. But maybe big RP groups just aren't worth it, period.
1 note · View note