Oh! Ye, I know about the concept art and how big Spyro's suppose to be in-universe, I was more curious about how "literally" big the size difference was in the in-game model world. If you see "Shenanigans" vid of the Spyro 1 demo disk, the camera moves and shows Spyro actually being about the size of Deblin's FOOT. So I'm assuming there was some forced perspective magic going on behind the scenes in the original, and was curious if that was the same case in RT or if they're more "Real" sized
oh sorry, i didn’t understand what you meant! looks like the model for delbin was pretty large in that vid. i had no idea!
as for RT, here’s a screenshot that was posted on reddit, using a freecam during nestor’s cutscene:
looks like throughout the cutscenes their models are physically to-scale consistent to what you would imagine seeing the concepts. also that is spyro in T-pose while he’s meant to be off screen. he looks so sad :(