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#hegemol
queruloustea · 7 months
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i am tired tired tired but i will still offer you some mantis-based sketches from my sketchbook and a bonus hegemol i found too
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mebis-art-dump · 11 months
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youtube
New Trailer
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nonuggetshere · 1 year
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FINALLY FINISHED THE CONCEPT SKETCHES FOR THE 5 GREAT KNIGHTS
I'm happy with most of them, might draw them a couple more times to truly settle on their designs
Also I know macebug most likely wasn't Hegemol's weapon but I love the idea of a little dog friend that he can slam around like a ball
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vulturereyy · 5 months
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baby hegemol hours
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faresong · 6 months
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figuring out my gijinka designs ^_^
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Hallownest draws from Japanese inspiration in my headcanons. With this in mind as applied to this AU, I believe (as a general rule) higher-class folks would end up with detailed, painted masks & additional accessories surrounding it (as seen with Lurien's butler contrasted against Quirrel's). Lower-class will still paint theirs, but cannot afford to buy new masks very often; this makes their mask feel much more permanent and personal—thus, most will engrave their masks instead.
Lurien's mask is an odd case in it being rather blank. While crafted specifically by the King's hand to fit him, it lacks any visible design—that is, until one attempts to use magic against him. Only then do the seals of protection glow and reveal the true pattern the King granted his dutiful Watcher, though the assailant likely won't live to share that fact. In another sense, however, Lurien's seemingly blank mask only further emphasizes his use as the King's right-hand. Only ever an extension of him, where only his king knows his true use. He is as Hallownest must see him, and nothing more.
...There are very few who know what lay beneath.
In any case, it is mentioned on the first sheet, but I will delve into more detail on masks' significance in others' cultures as well:
Deepnest occasionally uses masks, or their charms, to acknowledge the community which raised them with pride; as it contains a multitude of rich cultures within it (particularly drawn from East Asian inspiration, here) who are generally (presently) amicable with one another. It is easier to mark trade, as well as shift to other languages as a show of hospitality. Due to its winding passages, children will often get lost in exploration (an encouraged pastime), and are then escorted back to their people if need be. These charms are typically placed in their family's shrine once they've passed; carrying a charm that is not your own is seen as grave disrespect, even if the person in question is not dead. Each person is brought to the one we know as Mask Maker for their charm, drawn from their essence, and to take the charm is to act as if one claims agency over another person. Even parents rarely hold their child's charm.
As for the Uomas, granted a part of Unn's land, Monomon is the one who oversees these creatures. Recognizing the responsibility she is capable of handling, as well as her evident intelligence in her work with the Mosskin, Hallownest approached her as equals with intention to work a beneficial truce. Hesitantly, Monomon accepted their terms with the promise they would not further impose on Unn's land—still, the canyon would be safe travel for all persons, as a neutral ground. Hallownest gave her resources, and the King made her mask to show this allegiance. Though she rarely (properly) wears it, she will have it on her when working with Hallownest's scholars to show respect for them & expect respect in turn. Monomon is at peace co-existing with all surrounding areas; the only one she is wary of is Hallownest... it poses great threat, but she finds solace in knowing she has made herself a necessary pillar in the kingdom's technological development despite being a foreigner. She may use her position to open the minds of those who choose to study or collaborate with her—to see the people who surround them as societies in their own right, worth learning about despite Hallownest's imperialistic views. It is significantly easier to get through to scholars that have come from poorer backgrounds, but the environment she's cultivated does manage to steadily wear down the harsher beliefs ingrained in them.
After a few years spent with Quirrel, Monomon began incorporating some of his traditional dress for herself and encouraged him to do the same when he was to visit her (and, inevitably, when he lived in the Archive). She quite enjoys studying culture & its history, and would often ask Quirrel to indulge her questioning considering he was a first-generation immigrant to Hallownest. Once she manages to meet Herrah in-person, she does the same—with their meeting coinciding with the King's requests to pursue the Dreamer Project, she wanted to help preserve what she could of Deepnest should the plan fail. Kept not in Hallownest's texts, but her own... there was still much that Herrah preferred to keep to oral stories, but she did eventually learn to trust Monomon in this (despite her alliance with Hallownest).
The masks that are gifted by the King often have a slowing effect on the aging of their chosen person. Monomon was already given Unn's blessing (aging & enhancing magic) to help protect what remains in Her stead, but the mask still applies its effect to Quirrel once he'd 'stolen' it (and with it, a part of Monomon's own soul that'd been fused with it). The same applies with Lurien & each of the Five Knights, though no one else is really given the luxury... not even those of the Pale Court, except for one. Even she would come to see it as a curse, however, despite the cheer she presently puts forth.
A lot of poor communities in Hallownest tend to wear more earthly colors, whereas the nobles are given more variety in color/cloth. Many of them consider the land they inhabit carelessly, an idea which doesn't carry over to any other community that has existed much longer than Hallownest; most prefer warm, natural colors by contrast. Monomon specifically puts a spin on Hallownest's noble clothing in mixing it with the Mosskin's cloth (in this particular outfit, it is her skirt).
& As for the particulars of this 'human AU' (of sorts), here's a general listing: Herrah as mixed Syrian-Filipino; Monomon as Jamaican; Quirrel as Vietnamese; Lurien & his butler as Japanese; Hegemol as Korean.
Hm-hm... other than that, I don't think I have much else to talk about that is specific to this AU. It's mostly my excuse to draw the cast as humans (which is easier for me, haha). I'm open to questions, of course, but as this stands... I think I've said all I meant to say/clarify. Thank you for reading :D
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pocochiiiiii · 1 month
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CW:Trypophobia
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Dryya
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Hegemol
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Unn
hollow knight gijinka reference art 11
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sagefauna · 1 year
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If you are still taking requests, I would love to see an after battle scene with the great 5 (some or all, whatever you feel, but if Hegemol is there all the better ;v;) patching each other up. Maybe even a sense that it was a rather pyrrhic victory, but the fight must go on.
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After battle sight
Ty for the suggestion! These guys are so much fun to draw, would love to explore their dynamic more!
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videogame-brainwyrms · 3 months
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gemisbored · 7 months
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cringetober day 9: rarepair
they r painting and talking :3
@vulturereyy here's some food for you
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basilbellona · 2 months
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Where Chivalry Goes to Die fanart of The Beast receiving the praise it deserves
( @vulturereyy 's work, it's really good, go give it a read!)
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prizmbot · 8 months
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a friend wanted me to draw sheo drawing hegemol in bob ross pose, so i did.
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glitchylaptop · 10 months
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Sometimes my mind expands so much that I think that
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Am I just the only one who thinks that The Five Great Knights and The Ancient Five should meet each other?
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mebis-art-dump · 1 year
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From the pale court team:
Pale Court Update!
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Hi Everyone,
We're here to talk about the development of Pale Court a bit and share our thoughts as we move into the new year.
First, we hope everyone has had an outstanding holiday season, filled with games, gifts, and gratifying victories in the world of Hollow Knight and beyond. The team has been enjoying the holidays and is now coming out of a break period and are back to work on the mod, particularly finishing up Isma, squashing pesky bugs, adding some VFX, and then transitioning to other bosses. It’s been a wild ride, and we’ve still got a lot to do, and we’re eager to get back into the swing of things and start grinding away again.
We would like to remind everyone that the mod is a passion project and, while we would like to get this into the hands of everyone, we do all have school and jobs to attend to. Rest assured we are hard at work and are putting our all into every detail that goes into the mod. As an example, we've had a Zemer attack that's been in for a couple years now but has gone through many different iterations and we just never landed on something that seemed right, whether it be the pattern or fairness to the player, or difficulty of the move. In these cases we'll shelf the move for a bit and move on to other things while we keep it in the back of our mind, but not forgotten.
Moving forward we want to reiterate that we're committed to putting this out and it's still an ongoing project. From attack design, animations, VFX, and character VO, we want to make sure we’re doing everything to the best of our ability for the player in mind. Additionally, the more the team has grown, the more we've had to build our workflow pipeline for playtests to directly give feedback in a concise manner to the software devs. We wanna thank everyone for sticking with us, so we’ve included a profile and little dev tidbit for the bosses, continue reading below, and we hope you all have a great day… Let’s share some bosses!
Isma
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Isma is a pretty cool character. When we meet her, she has no visible weapons, so we had to conjure up something completely from scratch. The obvious approach here would be to play off the plant theme and have plant-like attacks, and while this sets the identity of the character, it doesn’t set the identity of the fight itself. We ended up taking some inspiration from everyone’s favorite boss, The Collector. We wanted to look at the boss and see what the strengths and weaknesses were, and how to improve on it. We can see the boss itself tries to spawn mobs and overwhelm the player, but felt it doesn’t accomplish the goal of choking the player of comfortability and maneuverability, and we want to change that. We feel like we landed on a really good direction on that pretty early in development and from then on it’s been tuning and tuning and tuning. We feel through this process we’ve taken what can be an annoying, monotonous experience and turned it into a very interesting battle with spatial awareness, where you are forced to juggle many different aspects of a fight, or get choked out slowly in the battle. This boss has quickly risen the ranks and become a favorite among the playtesters, and we hope that you guys can enjoy it as much as we did!
Zemer
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Have you ever wondered how Zemer would wield such a HUGE nail and be as elegant as she is? This is what we wanted to do, and man did it quickly become a problem! Originally Zemer was her “normal size” and her base attacks took up half of the entire playfield. The quickest and easiest approach here was just to shrink her size, so we did, and this opened us up to a lot of fun things. With a smaller size this let us up her mobility through movement options. We also kept the idea of her having this huge nail as well, and in playtests, she felt more like a zoner but with a more physical approach, we expanded on it… a lot! She ended up being SO fun in development that we kept thinking up more and more moves for her, and she has probably the most moves of any boss fight in the game. When we started putting up the final touches on her moves we found playtesters were having a very tough time getting ahold of her, but when they did it felt very rewarding and enjoyable. She is a complete menace and we expect it to be the hardest boss and give people a lot of trouble, with a huge sense of satisfaction for those that put in the time and effort to master the fight.
Hegemol
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Your favorite thicc boi is back and better than ever - Hegemol has been a very interesting experience for us so far. Failed Champion / False Knight do a great job at physically restricting space, while we touched up about space restriction in Isma, you can think of her as an upward trend, the more time you don’t deal with her, the more choked you feel. Hegemol is the constant on the chart, his size will remain an ever present force in your face, and you’re going to have to deal with it the hard way. It was a challenge to really dial in what we wanted to do with Hegemo and, we can see why TC originally took a more basic approach in fear of not overwhelming the player with this monstrous body constantly trying to be on top of you, feeling like a wall closing in. We feel like we’re in a great direction now, and we want to capitalize on this feeling of dealing with an immovable object, as well as being an unstoppable force, while remaining a completely fair fight. We’re still early in development with Hegemol, but he’s already going to be an interesting case of seeing how players figure out how to cope with the constant pressure.
Dryya
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We’ve had some great fights in Hallownest, and our favorite flavor of fights are sword duels. Hollow Knight has a lot of them, but almost all have some special flavor thrown in there, and we don’t really have something with a more “vanilla” flavor to it. We lacked a fight in the mod that had a very methodical flow to it, almost like a lightsaber duel, or a waterbender with choreographed motions. Enter Dryya, she is our lovechild to a classic sword fight that we think Hollow Knight really needed. She’s fast, smooth, and brutal! Being a grounded sword wielder, she wants to constantly be up in your face and on the offensive. On the surface this seems pretty straightforward, but in reality we did have some problems where the knight could dash away or through her and it’s been fun to see how we are getting around that player behavior. We want Dryya to continuously try to engage with the player, and that means minimal time between attacks - she doesn’t want you to have any breathing time. If you’re willing to tango, you’ll enter a flow state and feel like you’re really having an authentic duel. We hope a more classical fight will have people coming around a lot for an engaging experience.
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nonuggetshere · 1 year
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I am figuring out the designs for the five great knights in my style, and while I'm still not done with them I felt the deep need to post this little/big guy
God bless whoever started the Menderbug Hegemol headcanon, I'd kill for u
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Get perched on, idiot
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vulturereyy · 1 year
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This is farewell, my old friend.
Though I don't think either of us know it yet.
Hegemol receives an unexpected visitor for the last time.
If you'd like to know some more about my Failed Watcher Knight Hegemol headcanons, feel free to check out my ramblings here, here, here, and some other tidbits here! You are also more than welcome to send me asks about it! :)
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A close-up as well... And proof that Isma and Ogrim were definitely not snooping while coming to deliver some medicine to their fellow knight.
Timelapse below!
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mollotovm · 7 months
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first five days of inktober!!!! hk tober? iunno. im using the HK inktober from 2020, so if you don’t recognize these themes ur good LOL
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