Tumgik
#i hope someone will make taliesin personally apologize to every animator who will work on molly
yudol-skorbi · 6 months
Text
Tumblr media
i am at the point where if i dont finish now i'll newer finish so yeah the rest of the gaaaaaang
5K notes · View notes
fivegoldpieces · 5 years
Text
Talks Machina at Gen-Con Q&A Highlights
Note: This only has the audience q&a portion. Cast answers are transcribed, side-comments and banter are only included if they are relevant to/answer the question posed. Apologies in advance to mobile-users if the read-more doesn't work - this is tagged as #long post if you want to blacklist it.
[[MORE]]
Q: For Matt; might we expect any possible homebrew releases coming out in the next year or so, like dunamancy?
Matt: I have plans. I can't say anything because I want things to be cool and surprising. But I have plans don't worry. It's not that I don't care, it's that I don't have time, but I'm working on it.
Q: For Taliesin; what would make Caduceus really angry?
Taliesin: I will say that he can get angry. It does happen. Juvenile disrespect does eventually get to him. Not a fan of pranking. I mean, you know, everybody's got some layer - there's some stuff. No one's that serene all the time. No one.
Q: For Taliesin; at the end of the Call of Cthulhu oneshot, you mentioned that you had a lot of mouse traps set up. I was just wondering, were the shadow people the most dangerous thing they could've released, or was there a more dangerous horror waiting that they managed to avoid?
Taliesin: I mean, if the cats had been released first, that would have definitely been an interesting thing. The cats would have been a problem. Also, if somebody had died really early, I was setting up a series of rules for dead players to continue to interact, which would have been really really unhappy and bad. And terrible rules for the things that were living behind the glass, and if you were stuck behind the glass, you were right there with them and they could really mess with you. Thankfully none of that happened.
Q: For Matt; you have the Tal'dorei Campaign Setting - I was wondering if you were going to do one for The Mighty Nein campaign?
Matt: I don't have a lot of time. Campaign settings are extensive. I'd like to eventually do something like that. I have materials, it's just assembling them in a way that can be legible by a non-crazy human being that I am. Hopefully! We'll see as time goes on. At the moment, we're consumed with this animated series that you guys helped make happen. Super excited about that. Keep an eye out as time goes on, because hopefully I'd like to get around to that. That'd be awesome.
Q: For Matt; what the hell was up with the undead vibe on Jamedi Cosko?
Matt: Yeah, that's crazy huh? That's a pretty weird thing. Yeah, there was something about him that gives off an undead vibe. Wonder what that means? I appreciate the question, but I don't know if that'll come back into play in some time. Let's see if it gets explored at some point, and if not at least I could tell you at the campaign wrap-up.
Q: For Travis; for the animated series, a lot of the characters have iconic catchphrases so I was wondering how you're going to translate "I would like to rage"?
Travis: Are we going to "translate" that? I think he's just going to say "I would like to rage". Yeah, we are definitely keeping iconic lines, moments, interactions, all those things will be there just as they were.
Taliesin: I'll also add to that - if you want to see somebody doing that and taking things that shouldn't actually work in-game and making them work in-game, Jody Houser is doing a great job in the comic book series of making you feel like somehow Matt is intertwined in everything that happens, it's kind of cool. Check it out!
Q: For Taliesin; a lot of comparisons have been thrown around between Fjord and Percy, and something that I noticed was Uk'otoa is being much more insistent than Orthax was - do you think if Orthax was as insistent and as keen on punishment, Percy might've gone a similar direction as Fjord?
Taliesin: Honest to God, and this is just from watching, I don't think Percy had nearly as strong a will as Fjord does. Watching Travis play Fjord was definitely like, "I did not have the balls to pull that off, oh my God." Percy was never about the hard choice, it was always about "what's the option C that I haven't figured out yet, there's a way to game my way out of this, if I just keep talking I can get everything to work" until the very end. Like chicken? Percy doesn't play chicken.
Laura (using Vex's voice): From firsthand knowledge, Percy does curtail very easily.
Matt: If you actually recall, Percy didn't even make the choice. Scanlan did for him.
Q: For Laura; when can we get a Caduceus tea set?
Laura: Oh, I heard a lot of "ooh's". Who would buy a Caduceus tea set? [audience applause] Well, shit, maybe I should look into it.
Sam: That's so many more people than who voted for me.
Brian: Not to be That Guy, lets just see how long his character lives, before we start making merchandise around him.
Q: For Sam; you are kind of the king of over-the-top and ostentatious whether it be with your character design, or your flasks, or things like that, and especially your outfits at the live events - how do you come up with these over-the-top creations and also how on earth do you plan on topping last night?
Sam: That last part will be hard. I think next year, I'll either come out totally naked or I'll just be so basic - pleated khakis, a polo shirt, I don't know. That outfit last night, it was pieced together from several different stores, I'm sure CritRoleCloset will figure it out at some point. But it was a challenge putting that together. And then, my fellow cast members, like two weeks after I bought all that weird stuff I wore, they were like, "hey let's go goth". So. Fuck you guys.
Q: For Travis; with Fjord's recent decision, do you see him changing outfits to fit his new or old persona?
Travis: I don't think so. Most of Fjord's armor was very piece-mail stuff that he got either from working on the docks, or stuff that he got from Vandren, or items that he was given just as he sort of accrued time and responsibility where he worked. I think that stuff's very dear to him, especially coming from an orphanage where he didn't have any possessions, so all those things that are actually his are very dear to him. He might add to those things, but I think underneath they'll stay there. He might augment them or change them a little bit, in the same way you would draw on your jeans in school or whatever, but that stuff's his so it means a lot to him.
Q: For Travis; after Fjord severed his pact with Uk'otoa, was there a larger fear in telling Beau and Jester what had happened, since he had been traveling with them the longest out of the Nein, or did his journeys with the Nein make that fear equal across all of the party?
Travis: I think actually he was worried about telling Beau and Jester the least, and maybe Caduceus in there as well. He knew he would hear about it from Nott, and Caleb had already sort of started to call him on his shit and saw through a lot of that stuff. He also regards the group as very powerful, so I think a lot of it is turning to his very powerful and talented friends and saying, "I don't have any of that anymore, I hope I can still play with you guys." Legit though, the response was amazing. It was absolutely incredible. Jester is so gregarious and loving and joyful and exuberant that I don't think he was worried about that, I think he was actually looking forward to telling her as one of the first people to know. And Beau is second-mate, so like ride-or-die or right?
Q: For Taliesin; I can totally be wrong for this, but just reading body language and facial features, there do seem to be moments where you're kind of just like, "I'm done with this" - I just kind of want advice, like how do you keep playing when your energy level might be low or you don't like where the story is going?
Taliesin: Oh, that is never "I'm done with this", what you're seeing is the "I'm trying to make sure no one notices that I'm reading my backstory notes". That's me reading, frantically. I'm a big believer in terror, terror is a great way to keep me up. "Oh God, I don't remember anybody's name, oh God how many siblings do I have oh God."
Marisha: Well, also you write your backstories like the Silmarillion, it's like, so intense. I'm like "my dad was mean to me" like that's my backstory.
Q: For Sam; based on the amazing reaction we've had to your DnDBeyond theme and the Critical Role theme, when can we expect a parody version of the 2010 hit "Like a G6" by Far East Movement as "Like a d6"?
Sam: Oh wow, that's good.
Marisha: Not to be that person, it already exists. The Library Bards did it. So, you should check it out. I mean, do a cover, Sam, I don't know.
Sam: There are more songs incoming, just so you know.
Q: For Matt; you say dunamancy can alter the reality and the fate of the person that wields it - is this an affront to the Raven Queen?
Matt: I would say, given the fact that elements of dunamancy deal with the manipulation of probability, destiny, things like that, the Raven Queen is probably not that cool with dunamancy. Just throwing that out there. One of the few things she's probably like, "Really, guys?" So yeah, I'd say you're on the right track.
Q: For Laura and Travis; do you talk to Ronin about your campaign?
Laura: So, Ronin, every Thursday night he stays with a babysitter at home, but he watches the opening of the show. Like, he loves the theme song so much. I sing it every time I change his diaper.
Travis: Same, like I know there's songs that parents sing to their kids - he's heard the damn theme song every day of his life.
Brian: But do you guys change the lyrics though, like "You shit your pants, I'm cleaning it up now", you know what I mean?
Liam: My kids bust into that song constantly. We cannot play a board game or anything. Someone goes "it's your turn" "TO ROLL" every time.
Q: For Marisha; I'm a huge fan of Jocks Machina and hopefully we'll get to see them on the channel one day - will Beau ever join Jocks Machina?
Marisha: What are the requirements, are there prerequisites for joining Jocks Machina? You're kind of the authority on this.
Travis: Guns. Abs. Likes to lift heavy things. Likes to break a sweat. Likes to whoop that ass.
Marisha: Check. Check. ...Check? Check. Hell yeah.
Q: For Matt; this is a rather involved conspiracy theory question, so excuse me - last year when the party was in Shady Creek Run at the Landlocked Lady Inn, they first arrived and there was a doorman named Champ who Keg knew. The next morning, they went down and there was a new doorman who said he'd been working for the Marduns for a few months and had bright red curly hair and vibrant green eyes and acted rather enigmatic and shady and shifty and was saying they should listen more and that he hoped that whatever they were after, they were on the right path. Later, once they recover everyone, Jester is asking the Traveler where he was, and he says he was always there. So my question is this: was that character the Traveler in disguise?
Matt: [several moments of silence]
Matt: That'd be pretty interesting, huh? That's a unique observation. I will confirm nor deny.
Q: For Matt; now that Fjord has effectively broken up with Uk'otoa, what do you think would be a more compelling storyline, or what are you most interested to see: him continue to take levels in warlock, possibly with an Archfey patron, or paladin...?
Matt: Part of what I really enjoy about this game is how the players continuously surprise me. I'm down to see what journey Travis wants to take. I'm curious to see how he takes this next path in his journey and which elements he wants to maintain, what direction he wants to go - he seems to be really finding interest in the Wildmother and talking to Caduceus about that, and that's kind of been an element of breaking that pact at the time, so I'm curious if he's going to continue down that path or see this as a blank slate to continue to grow. I'm interested to see the different decisions that Fjord takes, and Travis does through Fjord, and kind of adjust and build the narrative for that character around that. I can't say I have a specific path that I'm hoping for, because I have no idea what Travis's direct interest is, beyond just the actions he's taken in the game. Yeah, I'm just excited to see where it goes. I really love the idea of not knowing that as the Dungeon Master. As much as it's me building and world-planning, many of you out there who run games as GM know the most exciting part of the game is after all that prep, coming to the table and the players completely surprise you, and you kind of have to think on your feet and go with it. That's the best part of the game for me.
Q: For Marisha; what inspired you to play Beau a bit more shaken about her near-death than some of the other characters?
Marisha: Well, I was at 2 hit points the whole time - Liam can attest to that. So you know, I was kind of role-playing that. Shit's crazy man.
Q: For Liam; so you play your characters, both Vax and Caleb, very emotionally without any hesitation, and you're an experienced actor. What I wanted to ask was, something that people who try to emulate Critical Role don't realize that can happen when you try to put yourself into the character and get emotionally invested is character bleed. I was wondering how you deal with that, if you do at all. Like, if something really emotionally devastating happens to Vax or to Caleb, how does it affect you and how do you deal with it?
Liam: These feel like synthetic memories, so any time the superimposed fantasy friend gets killed or has to leave or whatever happens - that shit we carry around and get upset about. Every time we leave on a cliffhanger and someone's gonna die, we think about it constantly. Vax helped me sort through things, but made me more loyal and determined and willing to take chances - which in life I generally try to avoid conflict. Caleb, I still kind of drive around and think about him and still go, like "why did you do that?" He's really messed up, if I just think like, fireballs and cats like it's fun, and we can make dick jokes and it's fun. But if I really take a minute, I just go "Oh". I feel bad for him, I feel really bad for him. I have fun playing the game, and I love these guys, and I feel bad for my character.
Follow-up Q: Do you have ways that you learned to process that, like if you're at home feeling bummed about something that happened on a Thursday night, and you're like "man I need to get out of this funk"?
Liam: Yeah, I pull my head out of the game. I'll play a game with my kid, or watch a movie with my wife, or go running. Running is great. Not for your knees, but everything else. Or spend time with these guys out of the game. There's lots of ways. We're really invested in their stories, so it sort of drags along like coattails wherever we go.
Matt: To give you examples too, when he says "hanging out with friends", the group that's there, your friends that are in this game that you trust enough? You should all also support each other when those dark moments happen outside of the game. Whenever we lose a character in the game, we have like a wake. We go to an Irish pub that we go to often in Burbank, and we all get drinks and we have a wake for that character. And it's part of that process too. Even though it's imaginary, there's a part of that experience and journey that's come to an end and that deserves its respect as well, and we're all there to support the player. As a playing group, be there for your friends who may be going through that experience, because even though it is make-believe and it's a game, that is still a loss. And that's not a bad thing either. Loss is an important thing to process, because life comes with loss. Part of the wonderful experiences of role-playing games is that it allows us a safe space to explore very positive and very negative emotions in a healthy way and make us better people for it. So just be there for them, be supportive, and be the best friends and co-players you can be.
Liam: Part of the reason, I think, that we get upset when these fictional characters are killed is because we're playing this game of imagination together, and we form a chemistry together where we're like "we get to do this together, and it's always like this, and you're always funny like that, and you're always intense like this" and we really love that chemistry. Then somebody gets killed and they're gone, and that chemistry, which is something that we're like addicted to and love, that chemistry is gone. Like, when Molly was gone. Beau and Molly had this great "fuck you" "fuck you" butting heads thing - that's gone. We're actors, but anyone who plays this game extensively, you love the sort-of second life that you create for yourself and then when the character is gone, you don't have that unique mix anymore.
Q: For Laura; I really love how you play Vex and Jester, even though as two characters, they're pretty different from each other. But sometimes, you have an instance where like, your Laura shows. So I actually just wanted to ask, what was the biggest disconnect you've ever experienced between player versus character? If you've ever felt like, you as a person, as a player, would never ever make a choice in a situation versus what your character would do in that same situation.
Laura: I feel like everything my characters do, I wouldn't do in real life. Like, especially Jester. Travis and I have had these conversations: the joy of playing a character like Jester or like Grog, where you don't have to filter yourself - everybody, I assume, has these random really stupid things that pop up in your brain and you don't say them because everyone would judge you, and they're weird - and as these characters, you just embrace it, and it is so much fun. Talk about character bleed - it is an issue that I deal with now, because Jester has had that effect on me, and so I tend to say stupider things in real life now. No, but I would never deface anything in public, I would never steal anything.
Travis: You're not gonna attach any dicks on the walls.
Laura: I would not attach a dick to a wall in public. Or anywhere. I do eat a lot of donuts though, that's on me.
Q: For Matt; we've explored several places in the multiverse in your games, like the City of Brass, the Feywild, places like that - are there any places in the multiverse like the Astral Sea or somewhere that you, either as a player or as a GM, would have liked to have gone but have never had the time or resources to do?
Matt: Interesting. I do have some places that I really would like to explore, whether in this campaign or campaigns down the road. Astral Sea is interesting, it's a really weird amorphous plane, and I just love the prospect of one day throwing an Astral Dreadnought at these poor guys. He's my second to the Tarrasque. Oh they're fun, they're a good time. I've always loved Planescape. The City of Sigil would be great for obvious reasons of course. So I can be like, "no guys, this is where I learned my wrong pronunciation". But the City of Doors is awesome. Lady of Pain is a great element. Those who watched the Search for Bob oneshot, there was a Lady of Pain reference dropped in there. If you missed it, you can go back and look. Maybe there's a few doors in Sigil that lead to Exandria, who knows. Think about that for your home campaigns, huh? I want to go into some deep Abyssal planes too. We've been to the City of Dis, we've seen a little bit of the Nine Hells of Baator, though maybe not the harsher places. There's so many to explore!
Q: For Sam; Matt has said on Twitter that one of the ways you guys handle the pressures of the Kickstarter and the intense dramatic moments in the campaign is by checking in with each other and checking in on each other's mental health. I know you take on a lot of responsibilities with doing the DnDBeyond ads and the songs that you write and also your characters are often joking around with other characters and giving them a hard time so I was wondering, from your perspective, if you could give some details, without giving away anything too personal, on how to properly mentally check-in with your fellow players and just help everybody and check that everybody is doing okay.
Sam: Well, I'm learning from these guys, as we go, how best to do that. I'm weird in that, as weird as I am on-screen, I don't really talk very much when we're off-screen, or I keep my stuff to myself, more than some of these guys do. But they have, in the last few years, helped me sort of connect more with my best friends here. You know, we do check in a lot with each other, thanks to Matt and thanks to all of us. For instance, yesterday morning we all had breakfast together. It was really nice - we just talked about stuff, and it was just great to just sort of reconnect with everybody. I'm not an expert at this in any way, and in fact, on this stage, I am the least good at it, but I have endeavoured to become better at it. Opening yourself up to your friends and feeling comfortable enough to share your past or your worries for the future with your friends and not getting any judgement back is like, the greatest gift. If you have that with one person, it's amazing. If you have that with all of these people? Holy moly, it's the greatest thing in the world. I've tried to be better at sharing my stuff with them and being there for them. That's all I can do.
Q: For Marisha; in campaign one with Vox Machina, there's a lot of powerful badass lady NPCs, so if by chance, it all worked out timewise, who do you think Beau would be most likely to have a crush on?
Marisha: Kima. Yeah. Keyleth very much emulated Allura, and really looked up to her and kind of looked at her as a powerful female figurehead and took notes for leadership through her. Beau would just wanna fuck.
Q: For Liam; what do characters do in the campaign that you find funny no matter how old it gets?
Liam: Everybody throw in on this one. I'll never get over Laura waggling her eyebrow every third word in the game.
Taliesin: Slow snicker every time there's even vaguely a possibility of a dick joke.
Travis: I'd say every time there's a pain reaction out of Nott. It is hysterical to me.
Liam: I like any time, just the concept of death comes up or Molly - anywhere, in the game, out of the game - one of these people would be like, "Like you, you're dead!"
Laura: Uk'otoa.
Q: For Laura; do you think the volcano would be a good spot for Traveler on?
Laura (using Jester's voice): Okay here's the thing. Like, I totally did at first and I need to talk to him, because I think that now it's probably not, because it wasn't very expansive really, as big as I thought it would be, and there wasn't like a lot of beds, and like, no real good food. So, I don't know how many people are coming, but like, even just getting to the nearest hotel was really difficult, you know?
Matt: I love the idea that half of your sketchbook is Jester's tiny Yelp reviews of locations in Wildemount.
Q: For Laura; with all of the throwback to Vox Machina and Whitestone in the week before, how are you feeling with all of it?
Laura: I'm feeling very nostalgic.
Laura (using Vex's voice): Also, I would love for everyone to come visit.
Marisha (using Keyleth's voice): Me as well.
Laura (using Jester's voice): And also, if we did, I think we would cause a lot of problems.
Marisha: New pitch - Travelercon at Whitestone. We know the food is good, lots of lodging and room and board, no dead people in trees anymore.
Laura: All of the residuum that you could ever hope for.
Brian: And endless booze.
[Panel end]
304 notes · View notes