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#i should redraw some really really old art after what im working on maybe
holytrickster · 9 months
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sitting there like has my art gotten better over time or do I just add way too much unnecessary detail now
#but lineart becomes honestly really meditative for me at times especially if im adding texture to something#i will say at least i dont pick such ugly colors anymore. i used to always have reslly bright colors and then i thought it was too much#and overcorrected imo so everything was desaturated and boring#oh i also used to color in the lines for like every single color on the character? idk how to describe it but it was tedious#i like it on other people's art but i dont have the patience and i dont like how it looks when my lines are “cleaner”#sometimes i do miss how i used to not care if what i drew was “cringy”#but i think im coming back out of that considering all i draw is like. gay shit and elves and various iterations of myself and also my ocs#i should redraw some really really old art after what im working on maybe#i almost started working on a redraw of when i drew yavanna in likr 2017-18 but i dont like the design i gave her at all#minus the weird branch ears those were cool#mostly im just frustrated it still takes me hours to draw lol. i dont know why i get insecure about it or about art in general#i guess bc no one in my family really does so they have this idea im good at it#and i wanna grab them and shake them sometimes and explain all the reasons im actually not and all the mistakes i regularly make#i dont know if that makes any sense and i dont know why i struggle to just take the compliment#i guess because i know im not good enough at it for it to be a job? except thats not it either because ive almost always wanted to write#its very dumb and weird. especially considering i dont really draw for other people. i mean i like when people like my art but unless its#for somebody specific im not necessarily going to take it very hard at all if its not to their taste. i just do it because i enjoy it#and because there are things i only know how to express through writing or drawing. and when one doesnt work sometimes its the other#maybe i just get frustrated i cant be good at everything#its not realistic but i always end up wanting to do so many things and getting frustrated when i dont pick them up right away#because OF COURSE i dont#ok where was i going with this#its nearly 2am and my head is pounding again i dont even know what day this makes it. at least a week?#i dont know
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genopaint · 1 year
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I'm having a bit of art block at the moment. So I thought this might be a good time to go back and talk about the 3 games I released this year to give them one little bit of love before the year ends!! As well as some thoughts on where they'll be going next year!
First Up: Released August 10th, BOYZ: WORLD WIDE WEST! (x)
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 This was a "pseudo-multiplayer" quickdraw game. Make your very own BOY, and battle foes in quickdraw matches! The big draw was using codes from other's wanted posters to duel their BOY in your game!
This was the game I actually planned to make at the start of the year. I had the idea in my head for a bit, and I think it came out pretty good! Sadly very few people actually participated in the #BOYZWWW tag to share their wanted poster. But I stand by this concept! I've got ideas for updates to make to this game in 2023. I would really like to add real back buttons to each option so it's easier to enter codes and build a boy. But I think there's also potential to touch up some menus and make them look more original and less like RPGM menus. I wouldn't hold my breath for it coming out any time soon. But yeah... I do already have a small idea for a sequel to this game! It's a bit more ambitious than I can do at the moment, but I'll keep my mind on it. This was my favorite game I made this year! 
Next: Released November 6th, DaRoach! (x)
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A maze running arcade styled game. Play as DaRoach and try to collect gems and treasures! There's a 10 stage arcade ladder with a small story, and an endless mode with various layouts to try and master! 
This game was something I wasn't planning at the start of the year, but randomly I had the idea that I could make a simple arcade game pretty easily. It took a bit to figure out what it should be about and how DaRoach should look, but I think it came out pretty good! This game really needs to get touched up a bit in 2023. Thanks to SumRndmDde's custom menu plugin I can FINALLY add a score present during gameplay. But I also would like to potentially touch up tilesets and gameplay to look and run a little better. I know this sounds silly. But I already have plans for the next 3 DaRoach games. I'm not joking. The whole DaRoach lore is already figured out. 3+4 won't be able to be made soon. But DaRoach 2 isn't entirely out of the question eventually. But I'd still need help to get it done.
Lastly: Released December 13th, FLYTRAP! (x)
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FLYTRAP is a simple Game & Watch styled game where you control Marty the Flytrap and stop flies from biting your stem! It's a simple blocker game, jump in front of the flies before they reach the center!
This game was completely spur of the moment. After playing Garden Gaurdian and redrawing old G&W fanart. I realized I could make a GW game pretty easily. And people seemed interested so I sat down and made it quickly over a weekend. I'm still shocked by the love this one got! There's not a whole lot to the game that can be cleaned up in 2023. But I certainly think there's room for improvement with playing on phones. However my main goal is to add additional game modes that make the game harder/slightly different since it's easy to edit. I do have an idea for a sequel to FLYTRAP but it'd be more of the same. Nothing too fancy. I don't know when I'll get around to it but it's one I could even potentially do in RPG Maker. Maybe. We'll see. No promises.
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And that's all the games I made in 2022! Thank you all so much for your support, and thank you for playing anything I put out there! It all means the world to me! As always, these smaller games are leading up to me finishing Once Upon An Adventure, my full scale RPG. I don't know when it'll will be done. I'm at a point where I'm pushing myself to just be happy with what I am making currently, I want this to be the last round of asset making I do. I don't think it'll be done by 2023. But I'm hoping I might be able to show more videos by then. Currently Im working on the maps! I'm on the second to last chapter for dungeons. Then I can do towns, then hidden areas! Once that's done I can build them all in game, then start working on overworld sprites and then when its all put together I can record footage of maps! There's still a LOT of work to do on Once Upon An Adventure, but please look forward to it and please look forward to more updates in 2022!
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I do still plan on doing 1 short game per year. And I have a couple of ideas. I'm thinking of maybe letting people decide which one I should attempt? We'll see. A big goal I have for game making in 2023 is to try and enter some game jams. I've made games in really short times already so I think entering game jams could be a ton of fun. So don't be surprised if you see stuff like that from me. And as always I'm working with @CloudyGamesLLC and @SeafloorGames for various projects. Please check them out!
Once again, thank you all so much for your continued love and support. I hope I can make even cooler things next year! Here's to a great 2023 with many more video games to come!
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