Tumgik
#imp model in maths
Text
Muji had a small number of lavender pens! In a burst of optimism, I bought 4. It’s 15 Feb 2023.
I just put you together in an entirely different perspective, using the device of inverting myself into you, meaning I’m following the math, and it leads me to obvious things, like why can’t I do this? As long as I don’t do that, then I can do this? That makes so much sense because it’s that essential method I was just describing in an answer to why do some Jews hate Jews and Israel. That took me to a brief description of the Jewish method of exhaustion, which is Pathways. So when I was looking at you and seeing the familiar material, I suddenly felt a shift and I realized: if I’m in that enclosure, then this is what I’d be doing, and it suddenly made sense.
This built off earlier today realizing the extent to which new kitchen towels add color. I picked the clean ones out because they’re flowery bright. And I thought: I could not imagine giving up color, which led me to black & white, which led me to blindness, which led me into the perspective of those who share human brains but without hearing or without sight or without this or that. That is how you participate in this world.
And that led me to how we are constructs of that which contains all the perspectives of seeing, of hearing, of movement, of touch. And that is true in what we can see: we construct what we can see. This can be expansive or contractive. Expansive means we expand our sight with greater knowledge, which literalizes into devices that grant extra perception, like night vision or an exo-skeleton. Contractive means reducing what we can see. Example would be hatred reduces perception to objectify, to dehumanize, and justifies harmful conduct.
————
My thoughts around the layering of Sheets are straightening out, which means there is a construction which is connecting pieces so it feels to me like there’s a straight line across. That models in Triangular as the construction of the 1-0Segment across from End to End. That is where the idea of 1Segments really comes out: the Pathway End to End through the 3rd End runs back and forth as 1Segments. This builds in 2 counts: count of across End to End which is 1, and a count across End to End which is 1 to 2, meaning the 1Segments travel that much faster to get through that 3rd End in the same count. This is construct, by which I mean if we assume the same speed of counting, then counting End to End to End has the same outcome as counting End to 3rd End to End. But what if you’re the other End? You receive something from End, and you receive something from the 3rd End as your response to the first message arrives back at End. So 3rd End gives you information before End has a chance to reply. That means the messaging can never be entirely completed but that messaging with this process can complete.
If I can work this out, that would be something. Complete surprise to me.
Messages can complete because they stop, which means they continue in one Sheet but stop in the Sheet where they are read as messages. A simple example would be Extent limits, like the Informational Limit can’t be exceeded: any additional process added becomes mass. Wow, that is the best description of the IL yet.
I’m trying to simplify but it makes my head hurt.
So, we have a few cases. One is that we can imagine an Observer to whom material is presented, meaning Observer exists and stares at a screen on which stuff is projected. This includes physical contact because Observer has an internal perspective which acts as though it is ‘looking out’ when looking inward. I would bet this fits the ancient cave idea.
Another is that this means there is a mirror mechanism. The old Mirror of LUS, of the lack of a universal set, which we converted to a mirror by noting that somethingc we called IMP existed, which was the fundamental concept of impossibility, of absolute non-fit, which reduces in existence but never goes away. Now that I can recall it, I see that thinking was very good, very accurate. In grid squares or grid box terms, we would have 2 choices, 2 Ends, connected to a 3rd. When the 3rd End can only exist as the count runs in either direction over the 1Segments connecting that 3rd End over and through the others when it flickers, meaning there is a 0, not a both being 1, if you pick the simultaneous case, and that means there’s been an axis flip so 0 now shows at the 3rd End.
You can get close to simultaneity, but you can’t get there. An example of getting close is in the farces we described some days ago, in which a single person wears many hats, some completely incompatible unless you impose a logic which makes them compatible. A logic is an algebra because it connects an End to an End past its boundary, meaning there is a connection, and thus some inversion relationships, which connect some perspective or part or dimension of one End to another.
Weird to think that last one becomes ‘she asked for it dressing like that’, because it’s the presentation of that side which is seen from the male perspective. That makes it her fault in the sense she provokes men. It’s fascinating to see how this simple idea can become a control mechanism.
Took a break to eat. Chicken patty on rye toast, reheated with mustard, a hot sauce, and blue cheese, lettuce as the other piece of bread. Immensely satisfying and nutritious.
So, we connected this End to End simultaneity arriving in return to describe why the core paradox of set theory exists.
This means each iteration is a layer. Please let that be true. This is very, very difficult work. If each iteration within the simultaneity is laid out, is ordered, it cannot reach what we might call the Tower of Babel level, since the story is so similar, because that’s a pole, and we can’t see beyond the flickering images, beyond the projections on our screens. This is guaranteed by the exchanges we spent all that time describing, and which I’d completely filed away until now, in which End sends to End. That is the basis of the dimensional model because each End represents the Pathways which connect other Ends to it, and by which it connects to other Ends.
Here is where it gets mind-bending for me. This is a Triangular Sheet. At least, imagine a Triangular Sheet. It also has Hexagons. There are other Triangular Sheets, which becomes the Irreducibles, which describe the transition from D2 to D4, which indicates grid squares at certain locations in the gs(n) form because that’s where a + sign appears. There are other coincidences as well. The obvious ones are an Irreducible and a Hexagon and 2 Hexagons, meaning their Irreducibles. Using the same dimensional logic, that constructs D12, which also means you can see a Pathway to and from D4, because the core of the double Hex is the Triangular Irreducibles, and that invokes a gs, which is D4 because it comprises two D2 Triangular Sheets. That is why grid squares expands into grid boxes, and why we have a 3-dimensional world.
You can see it mechanically. I mean it’s as simple as you can’t just double 2 to 4 without stopping at 3. That’s basic Triangular.
That reveals a way of explaining numbers. As the form of simultaneity which breaks into all the other meanings because it represents the point at which higher or larger dimensions reduce to that number. This can be as basic as a line into a grid square, so you can see the expansion of the point being the End into D2, D3, etc.
It’s not possible for there to be existence without flickering because that establishes identification. Identification is on a pole which tips its count into view to be read, meaning it generates a count, and presents that count, and that count fits and doesn’t fit, very much like in sports, where you can imagine all the preparation being enacted in front of you as poles or expansions within the player that then project outward on to the field. Or like a concert.
Sorry, but the mention of concert and I was 2 steps from fantasies of heaven.
I think this began back at D12 breaking down to D4, which also means building up as the D4 of D3 and the D3 of D4. The former puts D3 objects anywhere they can fit within D4, while the latter means D4 has depth, that it forms boxes which fill with the D3. The first of those may be harder to understand without remembering Recombinance, that all you can fit within is all the Pathways, all the Things, etc. This makes the connection to the box of time clearer. That is what we are talking about: stuff in boxes of time.
So, we have this one case in which we have an Observer, a single Observer who has a screen on which stuff from the outside and stuff from the inside manifests. The ideal Observer can see everything all at once in every detail, but that can’t exist because we’ve just constructed the mirror as the place where IMP generates LUS, meaning where we specify sufficient simultaneity of Pathways that the pole flips.
That leads me to see what may be the best thing I’ve ever had flash in my head: the answer to that long, long, long asked question, ‘How did I End up here?’ As in, I was thinking about this and suddenly I realized I wasn’t thinking about that any longer but was somewhere else. I was feeling this way, and next thing I know I’m feeling this other way. I’d better write it down before I get too bogged down phrasing cases. It’s that the pole flips, and the flip is to a side, to a length, to a layer, to a bunch of pathways, to some particular conclusion within whatever world you have in your head, big or little. Become a larger person inside your own head, while learning how to keep a hold on who you are. That should be easier when people understand how these processes work.
In statistics thinking, each flip is an iteration. I thought of stats because each flip can be thought of as having an angle. And it has a probability of landing in this or that area. I see how you construct magnitudes of effects through layers.
That means I can imagine a perfect or ideal situation. So that expresses as an intersection in gs. A Hex on an Irreducible Halves the Hex on that axis. The obvious implication is that there are two levels of counts of 4: there are 4 1-0Segments inverting to the center which are not cut in each view, and 2 which are cut into 2 by both Irreducibles, which also inverts to the center End. These processes connect to the other layer. Here comes a big one: but that doesn’t mean they connect back the same way. The processes connect to the other layer, but we don’t know if that becomes the 2fD coincidence which marks the gs: it’s just 1fD Irreducible, so we’re getting an implication that this Hex is that, but we don’t know. So, that means we can see the process as linking a gs to higher dimensions through the Pathways.
It’s literally saying that we have these two processes which count D4 to the center, and these have to balance in each and thus both Irreducibles. Since these processes run both directions, then we get segmentation. We see this in a simple sense with slim mould: it calculates over its existence so when signals change it will adapt and spread within the capabilities calculated. It’s a basic existence, reduced to impulses.
Again, I cannot phrase the issue I want to get at, which is how these maps relate to the two mental worlds we’ve constructed, grid squares and Triangular/Hexagonal? The approach I’ve been hoping works is yesterday’s revelation that these maps in which Irreducibles align separate and connect these forms. We’ve since developed two of those. The third is double Hex, meaning Irreducible at the End. This is a different rotation view: the midpoint of a 1Segment is the intersection, is the rotation of a 1Segment around itself, around its midpoint. The double Hex rotates around 1 End of the 1Segment. It can be either End, but not both,
If we have both, then we have rotation around the midpoint. Note how that moves this rotation around, and how that models to gravity models. The sun is too massive to move so we do, and we together are moving because there is something more massive, meaning more process connecting more process.
A double Hex lends itself more to the imaginary unit circle because it not only takes the rotation around the midpoint and labels each half as 1, but also because it double counts sK and zK. That fixes the rotations or balances them to some amount. We can see the ideal and reduce from there. And we can see how ideal fits context.
In the other Hex appearance, we do not double count sK and zK. That is why the connection is not complete.
Issue: at D12, Regularized or not, the construction has multiple D3-4 and D4-3 existences. I’m suddenly drawn to Mathieu groups. What was the reason for b10 in this context? Halving of Things with Bips and corners, meaning it exists in gs. So 5-transitive in the basic counts of these groups and their rotations or chains. This needs more, but that’s better by far than I’ve done before with that.
It makes sense in light of how we characterized the Monster group as a cube of 4,5, and 6 times 12, then -1, so 47*59*71. That 4 as a process makes sense now that we’ve uncovered the other ‘4 processes’ in this. The -1 means it fits as a D3 Object within the enclosure.
I’m learning not to discard visual thoughts. I just saw the 7 Ends of a Hexagon, then a count of 5, leaving a D1 line from origin to one of the Ends or from End to End, which is the same as locating the origin relative to those, as well as locating the midpoint. Oh, so it can locate the End or the midpoint by counting to 5. Do this over and over, and you identify the same or a different End or midpoint.
This is strange, but that builds chains of 5 that count out of 6, so it maps b10 to a Hexagonal and thus Triangular Sheet. A certain number of outcomes for each spot. Oh, that puts chains of D5 in D6. And thus D10 in D12.
I’m still trying to connect the tObject, the actual stuff. It’s process. It can be moved around and more process can happen. So what I’m seeing is lots of layers, all stuck together the same way, and some of those layers construct tObjects and some iObjects because both occur in the Dimensional Reduction.
That took an enormous push to get out. It��s essentially a statement that a layer can be thick or thin, that it exists between other layers, like a sandwich. I really see and feel it, for the first time since I got this deep into the mechanics. This is the same clarity we had in earlier visits to this ‘grand’ idea, but with more local clarity. A better quality diamond.
The experience of thinking with me as you has generated the best work we’ve ever done. And on my end, it has dramatically pushed forward the concept of the sides being separate and coequal: I’ve been able to remove the impulse to do from the doing in more cases, meaning I trust the flow of physical behavior when the left is fully empowered to take charge as desired. I feel different.
I need to get into betray. It was, after all, held up on a sign, and it’s been the ever-present negative focus of my life. I’ve always been able to see a positive definition: as in ‘betray you are in love’, because I know it comes from the Latin to hand over, which becomes to hand over one’s self, one’s heart. It flipped over time to accent the negative by saying it’s not yourself but some other who is handed over. A crossover is the story of speak for yourself, John, or stories like Cyrano and in Love’s Labours Lost, where characters speak through others and that, by the end, betrays who they really are.
As I read this, that abstracts to everyone betrays you as the origin, as the center, as the Bip, and that can be love of all and by all, at least those within your definition of ‘everyone’.
———-
Just had the most delightful thought: that I’d we can make the cubic attachment, then we unleash the monster! Group, that is. A friendly sort if you cooperate.
Looking at a Fano plane. I see scales of Triangular linked by OSpace transformations. A Triangular enclosing a tangent circle is not an obvious multiple of the 1 used internally. This is perhaps easier to see if you turn the circle into a Hexagon. So these Triangular scales relate over these transforms, whatever is required. That process connects.
0 notes
shivani123shiv · 1 year
Text
youtube
Class 10th important questions maths chapter 2 // बहुपद class 10th by Shivani Dangi study lover! Hi, I am shivi. Welcome to Our Youtube Channel Shivani dangi study lover! ese hi knowledgeable videos dekhne ke liye AAP is channel ko subscribe Kar sakte he or koi bhi doubt ho to comment section me comment jarur kariye, or ager Kisi topic ki video chahiye to is number per WhatsApp kar sakte he: 8989241797 extra questions class 10 maths chapter 1 extra questions class 10 maths chapter 14 extra questions class 10 maths chapter 13 extra questions class 10 maths chapter 12 extra questions class 10 maths chapter 2 class 10 maths chapter 1 #class_10_maths_chapter_2 class 10 maths chapter 14 class 10 maths chapter 14.3 class 10 maths chapter 14.3 question 2 class 10 chapter 2 important questions class 10 chapter 2 important questions maths class 10 ch 2 important questions maths class 10 maths ch 2 important questions 2022 class 10 maths ch 2 important questions 2023 class 10 maths ch 2 imp questions class 10 maths chapter 2 important questions 2022 class 10 maths chapter 2 important questions 2023 class 10 maths chapter 2 most important questions 2022 class 10 maths chapter 2 most important questions 2023 class 8 important questions class 8 important questions for science 8th class ka objective question 8th class ka objective question answer 8th class important essay class 8 board exam paper 2023 class 10 board exam paper 2023 class 8 board exam 2023 8th class board exam 2023 timetable 8th class board exam 2023 timetable class 10 board exam 2023 important questions maths class 10 board exam 2023 important questions maths cbse class 10 mp board exam 2023 important questions english class 10 mp board math paper 2023 model paper 2023 class 10 english model paper 2023 class 10 english mp board #mpboardclass10math mp board class 10th science important questions 2022 mp board class 10th maths hindi medium chapter 1 mp board class 10th maths hindi medium chapter 2 mp board class 10th blueprint 2023 mp board class 10th half yearly exam class 10 math imp questions class 10 math imp questions playlist class 10 math important questions chapter wise ncert class 10 maths important questions chapter wise #class_10_math_important_formula class 10 math chapter 2 10th class all subjects important questions 2023 class 10 all subject important questions 2023 class 10th all subject important questions class 12 important questions history class 10 english grammar class 10 english grammar 2022-23 class 10 english grammar 2022-23 one shot class 10 board exam 2023 date sheet class 10 board exam 2023 syllabus Copyright disclaimer under section 107 of the copyright act 1976, allowance, is made for "fair use" for purposes such as criticism, comments, news reporting, teaching, scholarship, education and research. This video has not any negative impact. This video is only for teaching purpose. If you find any such content in this video that belongs to you and you feel that it should be removed from this video So please contact me on this Gmail ID: [email protected]" before contacting YouTube. Then I will remove the that content immediately. I have worked so hard to build this channel. I am sure that you will understand my word. कॉपीराइट अधिनियम 1976 की धारा 107 के तहत कॉपीराइट अस्वीकरण, आलोचना, टिप्पणी, समाचार रिपोर्टिंग, शिक्षण, छात्रवृत्ति, शिक्षा और अनुसंधान जैसे उद्देश्यों के लिए "उचित उपयोग" के लिए भत्ता दिया जाता है। इस वीडियो का कोई नकारात्मक प्रभाव नहीं है। यह वीडियो केवल शिक्षण उद्देश्य के लिए है। अगर आपको इस वीडियो में कोई ऐसा कंटेंट मिलता है जो आपका है और आपको लगता है कि इसे इस वीडियो से हटा देना चाहिए तो कृपया YouTube से संपर्क करने से पहले मुझसे इस जीमेल आईडी: [email protected]" पर संपर्क करें। तो मैं उस सामग्री को तुरंत हटा दूंगी। मैंने इस चैनल को बनाने के लिए बहुत मेहनत की है। मुझे विश्वास है कि आप मेरी बात समझेंगे। Instragram link: https://ift.tt/SCtziqn English plalist: https://www.youtube.com/playlist?list=PLVCPpfBtB0FHXwdvqb-5M7yeOnbH6VvkD&jct=NxC9mIF9_BMtdPeqeD6QpLV098cHXw via YouTube https://youtu.be/wUkbtllsjjs
0 notes
kappelkenny1 · 2 years
Text
Need Homeschooling Help? Our Advice Will Help You Out
Homeschooling was not always talked about. Public school was where most people went, and those few that could afford it went to private school. The Internet provides you with many great resources, and you should keep reading this article to find out more information. Include your child's hobbies in their learning. If they enjoy building model cars, pick up reference books for them to read and include building a car as a project. Teach them about how an engine works, how cars affect the environment and even use the speed and distance a car goes in math lessons. The best thing about homeschooling is teaching your child in a way that they best learn. If your child enjoys hands-on experiences, cater the curriculum in a way that involves hands-on lessons. This will improve your child's educational outcomes. Friendship is an important part of growing up and should be encouraged. This is especially important to children who are being homeschooled. To help your child develop healthy relationships with others, get them involved in the community. This can be accomplished through volunteering, attending homeschooling cooperatives or even playing sports. You set the schedule for your school! If your kids are having a great time playing math games, spend as much time playing it as you want. You must do your best to try to keep your kids interested and having fun while learning. Once learning becomes a chore, they will quickly lose interest and the learning process will slow. Do bpscguide go by the most popular method of homeschooling. Look at your child's interests and way of learning, and use that to guide you into the right approach. There are many methods practiced by homeschoolers, and you may need to try out a few before settling on the most appropriate one for your child. You should not consider yourself to be your child's teacher. You are more the facilitator to their education. sdg bpsc are there to help them, not lecture them for hours on end. Allow them to do their studies on their own and help them with any questions that they may have. You could very well learn as much as your child does if you take the time to learn with them instead of lecturing them. You should know ahead of time that homeschooling is tough, and not 100 percent fun. You may have to play the bad guy and make your kids do things they don't necessarily want to do. The key is to make it enjoyable and to empowered your child to be self motivated. Give children incentives to motivate them to do work even when they feel bored. Any effort you spend on creating homeschooling activities for toddlers is not wasted. Prior to starting homeschooling, try spending time with your little one. Reserve some toys and materials like coloring books, crayons, and paper for school time use. Use your own judgment when determining what is safe and effective for your toddler's activities. Decide what kind of school year works best for you and your child. Homeschooling gives you the flexibility to decide to do a traditional school year, or teach all year long. Each state has certain requirements and laws regarding the amount of hours required in the classroom. When homeschooling you can choose a schedule that works for you. Students in a typical classroom embody a variety of learning styles. However, parents of multiple home schooled children often overlook the fact that learning styles can vary greatly from one sibling to the next. A style that works for your oldest child may be ineffective for teaching your youngest. Don't try to cut corners by using a single method for all your students -- siblings or otherwise. Just because your child is being home schooled does not mean you should be too lenient on them. Make sure they are not allowing them to take too many days off of learning for either their convenience or yours. While it is okay to take a vacation or allow them to take a day off because they are sick, do not allow this to be a habit. You have now learned some simple ways to improve your child's homeschooling experience. All that's left to do is to put them into practice. Make use of them in your current classroom, or the one you're planning. When you use creativity in the classroom you will see that the lessons you are teaching will work better.
1 note · View note
rsvidya · 3 years
Video
youtube
Rank of the Word || P & C || Calcute the Rank of the word MSDHONI,MOTE...
0 notes
thecocksockshop · 6 years
Text
Frequently Asked Questions
So you’re thinking about purchasing a CockSock? Well let’s begin by answering some of your questions…
Tumblr media
The Basics:
So… what is a CockSock?
A CockSock is a drawstring bag that is used to preserve your toy’s modesty until it is time to strip down for a fun filled evening! CockSocks come in all sorts of sizes and shapes. It doesn’t matter if your toy is tall and thin, stout and thick, or somewhere in-between. We’ll find something that fits just right!
How are they made?
These CockSocks are made of at least 95% cotton fabric with no additional dyes or coloring, so they are safe to throw in the washer when needed. While these storage bags are made in a disease-free, smoke-free, and pet-free environment, I still recommend giving your CockSock a quick wash before placing anything inside just as a precaution. The drawstrings are usually of the same fabric unless soft, white cable cord is requested. Both components are sewn using a sewing machine so the lines stay straight and sturdy; however it is still possible for flops to happen because I love to experiment on my off days.
Experiment…?
I’m always trying to find ways to improve the quality of these CockSocks. If something doesn’t work out such as the stitching looking really awkward, bag is an unusual size, or maybe an awkward cut here or there, then I count it as a flop.
Ordering:
What can be ordered?
There are 3 options for orders:
   ~   Stockpile: This is where all premade CockSocks, flops, and Imps will be.
   ~   Random!: Give me the toy, size, and number of bags and I’ll choose the fabrics from my stack at random. Think of it like ordering a surprise me accessory for your toy! Feel free let me know if more ‘active’ or ‘passive’ fabrics are preferred, though.  
   ~   Customs: Want to show me a photo of your toys so I can pick the best fabrics? This is the place to go! If I don’t have the fabric you’re looking for, I’ll hunt some down and show you some photos!
Remember that all bags are 1st come 1st served! I’ll post when I create more for the Stockpile or have some special fabric available, so don’t forget to check frequently for the latest styles!
How can I order?
All you have to do is go on my Etsy page here: https://www.etsy.com/shop/TheCockSockShopUS
Tumblr media
*Sudden CockSock Drop!*
Sizes:
What are the Standard Sizes?
These are the current default Cocksock size dimensions in inches based on the general sizes for toys, mainly the Length and the Circumference rounded to the next full inch:  
   ~   Mini: 9 x 6 inches
   ~   Small: 10 x 9 inches
   ~   Medium: 12 x 12 inches 
   ~   Large: 14 x 15 inches  
   ~   X-Large: 18 x 18 inches
You may also occasionally find another size:
 ~ Imp: 9 x 5 inches or smaller. Imps are bags smaller than Minis made out of pieces of fabric not large enough to become full sized bags. Good for storing small vibrators, or a few teenie - weenies.
How are Sizes determined?
The sizes for the bags are based on the average length and circumference of current Bad Dragon toys, as so far that’s the only company I personally have bought from. . Yes, I use actual math to figure out the perfect size for these toys. The default bag dimensions are based on the ‘average’ measurements for that particular size. While the toys do fall under a ‘general size range,’ some toys may fall into a different size bag. I.e. A small BD Duke will fit into a Mini CockSock. A large BD Stan will need an X Large.
I have a Personal Roster to help me keep track of all of these sizes and configure them into the appropriate bag sizes. When I get a huge amount of requests for CockSocks to fit Legacy toys or specific toys from other companies, then I consider officially adding them to my Personal Roster.
Tumblr media
*Above: My beautiful boys - Hunter, Diego, and Kage.*
Prices
What are the Normal Prices?
The following prices are current as of January 2020
   ~   Mini - $6.00
   ~   Small - $7.00
   ~   Medium - $8.00
   ~   Large - $9.00
   ~   X-Large - $10.00
  ~   Imp - $3.00
Flops and abnormal sizes may have different prices that vary with their flaws and dimensions.
Are Discounts Available?
   ~   Of course there will be sales for the Holidays, Seasons, and any major events! This includes the ‘12 Days of Christmas’ Sale in November.
   ~ Seasonal fabrics for customs are 25% off to celebrate the season.
   ~   There may also be sales…just…because. I’ll think of a reason later!
Tumblr media
*Above: All 2018 Seasonal Fabrics
What about Shipping Prices?
I usually ship via USPS Ground unless requested otherwise from the customer. Domestic orders are at minimum $3.50 USD; this is the lowest price that includes tracking. If there is $1+ difference between what the buyer pays vs. what shipping actually costs, then the leftover change will be returned to the buyer. Please allow 6-8 weeks for creation and shipment; as I have college and work to also focus on and those take priority.
Policies for Refunds, Exchanges, and Cancellations
If for whatever reason you are unsatisfied with your CockSock, send me a message via the above methods describing the problem or show me a picture. Depending on the issue, I may offer to:
   ~   Fix the CockSock  
   ~   Create a new CockSock  
   ~   Refund the order
*You must return the product to me before I do any of the above.*
Important: These CockSocks are made with fake cocks in mind, not real ones. I advise you to not put a CockSock on an actual cock; no matter how fabulous it would look. I will not fix, exchange, or refund your CockSock if you give into the temptation of putting it on a fully functioning cock. 
   ~   Seriously…Please do not do this.
If you wish to cancel an order, try to send me a message ASAP and I’ll refund you the total order amount.
Questions? Comments? Concerns?
Feel free to shoot me a message anytime! I will try to respond within 24 hours. If you really enjoy your toy’s fabulous fashions, why not write a review or send a photo? With your permission, I may even post it on here so that others can see your toy showing off their CockSocks!
Now go forth and feel fabulous!
Tumblr media
*Note: All toys and objects shown in my posts are washed prior to modeling and all CockSocks modeled are washed right afterward*
12 notes · View notes
tech4deep · 4 years
Text
12th MP Board Maths Question Paper 15 Jun 2020 Answer Key Download
12th MP Board Maths Question Paper 15 Jun 2020 Answer Key Download
12th MP Board Maths Question Paper 15 Jun 2020 Answer Key Download madhya pradesh Secondary Education board Mandal Bhopal . MPBSE Exam 2020 IMP Question Model Question , Sample Question , Guessing Questions In hindi Priksha me aane wale bahot jaruri prasn or unke uttar dekhe |
नमस्कार दोस्तों मेरा नाम दिपेश पंडोले है और मेरे इस ब्लॉग में आप सभी दोस्तों का स्वागत करता हूँ जैसा की आज मध्य प्रदेश…
View On WordPress
0 notes
learngujarat-blog · 5 years
Text
Now a vehicle license can be obtained from any district of Gujarat.
Now a vehicle license can be obtained from any district of Gujarat.
Now a vehicle license can be obtained from any district of Gujarat.
Now a vehicle license can be obtained from any district of Gujarat.
We Are Daily Updated  Latest Gujarat & India Level All Types Government Jobs.We also Updated Various Exams schedule also. Also Answer key, Result, Question Paper, Merit and Selection Lists. We Also Provides GK, All types Most Important Study Materials Related…
View On WordPress
0 notes
Quote
TABLE OF CONTENTS  Here is the list of all programing languages. A# .NET A-0 System A+ A++ ABAP ABC ABC ALGOL ABSET ABSYS ACC Accent Ace DASL (Distributed Application Specification Language) ACL2 ACT-III Action! ActionScript Actor Ada Adenine Agda Agilent VEE Agora AIMMS Aldor Alef ALF ALGOL 58 ALGOL 60 ALGOL 68 ALGOL W Alice Alma-0 AmbientTalk Amiga E AMOS AMPL AngelScript Apex APL App Inventor for Android's visual block language AppleScript APT Arc ARexx Argus AspectJ Assembly language ATS Ateji PX AutoHotkey Autocoder AutoIt AutoLISP / Visual LISP Averest AWK Axum Active Server Pages B B Babbage Ballerina Bash BASIC bc BCPL BeanShell Batch file (Windows/MSDOS) Bertrand BETA BLISS Blockly BlooP Boo Boomerang Bourne shell (including bash and ksh) BPEL Business Basic C C C-- C++ – ISO/IEC 14882 C* C# – ISO/IEC 23270 C/AL Caché ObjectScript C Shell (csh) Caml Cayenne CDuce Cecil Cesil Céu Ceylon CFEngine Cg Ch Chapel Charity Charm CHILL CHIP-8 chomski ChucK Cilk Citrine CL (IBM) Claire Clarion Clean Clipper CLIPS CLIST Clojure CLU CMS-2 COBOL – ISO/IEC 1989 CobolScript – COBOL Scripting language Cobra CoffeeScript ColdFusion COMAL Combined Programming Language (CPL) COMIT Common Intermediate Language(CIL) Common Lisp (also known as CL) COMPASS Component Pascal Constraint Handling Rules (CHR) COMTRAN Cool Coq Coral 66 CorVision COWSEL CPL Cryptol Crystal Csound CSP Cuneiform Curl Curry Cybil Cyclone Cython D D DASL (Datapoint's Advanced Systems Language) Dart Darwin DataFlex Datalog DATATRIEVE dBase dc DCL Delphi DinkC DIBOL Dog Draco DRAKON Dylan DYNAMO DAX (Data Analysis Expressions) E E Ease Easy PL/I EASYTRIEVE PLUS eC ECMAScript Edinburgh IMP EGL Eiffel ELAN Elixir Elm Emacs Lisp Emerald Epigram EPL (Easy Programming Language) EPL (Eltron Programming Language) Erlang es Escher ESPOL Esterel Etoys Euclid Euler Euphoria EusLisp Robot Programming Language CMS EXEC (EXEC) EXEC 2 Executable UML Ezhil F F F# F* Factor Fantom FAUST FFP Fjölnir FL Flavors Flex FlooP FLOW-MATIC FOCAL FOCUS FOIL FORMAC @Formula Forth Fortran – ISO/IEC 1539 Fortress FoxBase FoxPro FP Franz Lisp F-Script G G Game Maker Language GameMonkey Script GAMS GAP G-code GDScript Genie GDL GJ GEORGE GLSL GNU E GM Go Go! GOAL Gödel Golo GOM (Good Old Mad) Google Apps Script Gosu GOTRAN GPSS GraphTalk GRASS Grasshopper Groovy H Hack HAGGIS HAL/S Halide (programming language) Hamilton C shell Harbour Hartmann pipelines Haskell Haxe Hermes High Level Assembly HLSL HolyC Hop Hopscotch Hope Hugo Hume HyperTalk Hexa I Io Icon IBM Basic assembly language IBM BASICA IBM HAScript IBM Informix-4GL IBM RPG Irineu IDL Idris Inform J J J# J++ JADE JAL Janus (concurrent constraint programming language) Janus (time-reversible computing programming language) JASS Java JavaFX Script JavaScript JCL JEAN Join Java JOSS Joule JOVIAL Joy JScript JScript .NET JSON Julia Jython K K Kaleidoscope Karel Karel++ KEE Kixtart Klerer-May System KIF Kojo Kotlin KRC KRL KRL (KUKA Robot Language) KRYPTON Korn shell (ksh) Kodu Kv L LabVIEW Ladder LANSA Lasso LaTeX Lava LC-3 Legoscript LIL LilyPond Limbo Limnor LINC Lingo LINQ LIS LISA Lisp – ISO/IEC 13816 Lite-C Lithe Little b LLL Logo Logtalk LotusScript LPC LSE LSL LiveCode LiveScript Lua Lucid Lustre LYaPAS Lynx M M (alternative name for the MUMPS programming language) M2001 M4 M# Machine code MAD (Michigan Algorithm Decoder) MAD/I Magik Magma Make Maude system Maple MAPPER (now part of BIS) MARK-IV (now VISION:BUILDER) Mary MASM Microsoft Assembly x86 MATH-MATIC Mathematica MATLAB Maxima (see also Macsyma) Max (Max Msp – Graphical Programming Environment) MaxScript internal language 3D Studio Max Maya (MEL) MDL Mercury Mesa Metafont MetaQuotes Language (MQL4/MQL5) MHEG-5 (Interactive TV programming language) Microcode MicroScript MIIS Milk (programming language) MIMIC Mirah Miranda MIVA Script ML Model 204 Modelica Modula Modula-2 Modula-3 Mohol MOO Mortran Mouse MPD Mathcad MSIL – deprecated name for CIL MSL MUMPS MuPAD Mutan Mystic Programming Language(MPL) N NASM Napier88 Neko Nemerle NESL Net.Data NetLogo NetRexx NewLISP NEWP Newspeak NewtonScript Nial Nice Nickle (NITIN) Nim NPL Not eXactly C (NXC) Not Quite C (NQC) NSIS Nu NWScript NXT-G O o:XML Oak Oberon OBJ2 Object Lisp ObjectLOGO Object REXX Object Pascal Objective-C Objective-J Obliq OCaml occam occam-π Octave OmniMark Onyx Opa Opal OpenCL OpenEdge ABL OPL OpenVera OPS5 OptimJ Orc ORCA/Modula-2 Oriel Orwell Oxygene Oz P P P4 P′′ ParaSail (programming language) PARI/GP Pascal – ISO 7185 PCASTL PCF PEARL PeopleCode Perl PDL Perl 6 Pharo PHP Pico Picolisp Pict Pig (programming tool) Pike PIKT PILOT Pipelines Pizza PL-11 PL/0 PL/B PL/C PL/I – ISO 6160 PL/M PL/P PL/SQL PL360 PLANC Plankalkül Planner PLEX PLEXIL Plus POP-11 POP-2 PostScript PortablE POV-Ray SDL Powerhouse PowerBuilder – 4GL GUI application generator from Sybase PowerShell PPL Processing Processing.js Prograph PROIV Prolog PROMAL Promela PROSE modeling language PROTEL ProvideX Pro*C Pure PureBasic Pure Data Python Q Q (equational programming language) Q (programming language from Kx Systems) Q# (Microsoft programming language) Qalb QtScript QuakeC QPL R R R++ Racket RAPID Rapira Ratfiv Ratfor rc REBOL Red Redcode REFAL Reia REXX Ring Rlab ROOP RPG RPL RSL RTL/2 Ruby RuneScript Rust S S S2 S3 S-Lang S-PLUS SA-C SabreTalk SAIL SALSA SAM76 SAS SASL Sather Sawzall Scala Scheme Scilab Scratch Script.NET Sed Seed7 Self SenseTalk SequenceL Serpent SETL SIMPOL SIGNAL SiMPLE SIMSCRIPT Simula Simulink Singularity SISAL SLIP SMALL Smalltalk SML Strongtalk Snap! SNOBOL (SPITBOL) Snowball SOL Solidity SOPHAEROS SPARK Speedcode SPIN SP/k SPS SQL SQR Squeak Squirrel SR S/SL Starlogo Strand Stata Stateflow Subtext SBL SuperCollider SuperTalk Swift (Apple programming language) Swift (parallel scripting language) SYMPL SystemVerilog T T TACL TACPOL TADS TAL Tcl Tea TECO TELCOMP TeX TEX TIE TMG, compiler-compiler Tom TOM Toi Topspeed TPU Trac TTM T-SQL Transcript TTCN Turing TUTOR TXL TypeScript Tynker U Ubercode UCSD Pascal Umple Unicon Uniface UNITY Unix shell UnrealScript V Vala Verilog VHDL Vim script Viper Visual Basic Visual Basic .NET Visual DataFlex Visual DialogScript Visual Fortran Visual FoxPro Visual J++ Visual J# Visual LISP Visual Objects Visual Prolog VSXu V++ W WATFIV, WATFOR WebAssembly WebDNA Whiley Winbatch Wolfram Language Wyvern X X++ X10 xBase xBase++ XBL XC (targets XMOS architecture) xHarbour XL Xojo XOTcl XOD (programming language) XPath XPL XPL0 XQuery XSB XSharp XSLT Xtend Y Yorick YQL Yoix Z Z notation Zebra, ZPL, ZPL2 Zeno ZetaLisp ZOPL Zsh ZPL Z++
http://kingrajahofficial.blogspot.com/2019/02/table-of-content_28.html
0 notes
stewy497 · 7 years
Text
Stew Reviews - DOOM - Rip And Tear
Tumblr media
Honestly, I can’t say that I’m the most qualified person to review DOOM; I’m under self-imposed oath to never play any of the modern FPS games it deliberately distances itself from, under the unabashed bias that they are morally- and creatively-bankrupt wallpaper paste made by cretins, for cretins; and other than a few minutes at a friend’s house I’ve never played the original Doom that DOOM goes back to. On the other hand, that does mean that as with The Witcher 3 this will be an unbiased review, so let’s make like DOOM itself and jump right in.
Like an erroneous maths student, gaming seems to have gone back to formula somewhat lately. First Overwatch decided it’d rather be a hyperactive ball of condensed fun than follow the established online shooter structure, and now DOOM has taken that idea even further and gone back to being a cathartic romp through gore-splattered scenery hand in hand with a very angry man with no objective in life other than to kill every demon he can find as painfully as possible. The game deliberately eschews all modern shooter tropes such as regenerating health, cover mechanics, and even reloading, in favour of fast-paced, frenetic and damned fun run-gun action, which simultaneously streamlines and improves the entire experience.
As an obviously harmless kitten of a man, I will freely admit that I love to feel powerful when I play games, whether that be via the stealthy predator method, a la Dishonored, or the classic approach that DOOM employs of being an unstoppable super soldier carrying enough firepower to wipe out a small nation. Whatever way you interpret that though, don’t let it be that DOOM is easy; powerful as the Doom Marine is, every enemy still poses a threat in some measure even at normal difficulty, so the game does a good job of balancing catharsis with challenge.
Tumblr media
But like I said in my Darkest Dungeon follow-up, challenge and catharsis go hand in hand with context. While DOOM does have a story, it’s nowhere close to being the game’s focus, which I can respect because it’s staying true to its heritage. Throughout the game there are only maybe three proper cutscenes, and any additional information you might want to know about the game’s world is relegated to the in-game codex. The base story is obvious and straightforward enough though: you’re an angry man who hates demons, woken up in a science facility on Mars infested with demons. The facility is for siphoning energy from Hell, which the demons would rather the scientists didn’t do, so they convinced a high-ranking scientist lady to open a portal that would let them absorb our world into their own. You need to kill the scientist lady and all the demons you find along the way. Any questions? Good, moving on.
So, what’s the core gameplay of DOOM? While I hardly feel I need to say it at this point, it’s a fast-paced first-person shooter with a heavy emphasis on mobility and sheer brutality. You can move fast, double jump once you find the required equipment, perform excessively ruthless finishing moves on literally every enemy in the game, including bosses, and never even have to reload. As you progress you’ll accumulate a slew of powerful guns that allow you to murder demons in different ways. My personal favourite was the Gauss Cannon, which creates enough recoil to shunt the Doom Marine back several feet and usually reduces whatever the projectile hits to individual limbs floating in a puddle of bodily fluids. Additionally, there are weapon mods which give each weapon an alternative firing mode, with two mods being available to each weapon; powerups to change the flow of battle; and upgrade tokens that you earn by slaughtering every demon you find. But what if you ever find yourself low on health or ammo and the guns aren’t cutting it? Well then, you’re a berserker-packing man-and-a-half with a vicious chainsaw and fists like breezeblocks. Glory Killing enemies with the brutal, bare-handed finishers grants extra health pickups, and the chainsaw causes whatever it cuts open to spill ammunition like a Texan piñata, allowing you to keep the killing spree going indefinitely.
Tumblr media
Another of the more interesting aspects of the game is the Doom Marine himself. The game never leaves his perspective and he has no dialogue, yet he still constantly conveys character through body language. And what is that character? Surprisingly multi-faceted, it turns out. On the one hand, he can snap a demon’s neck by twisting it like a pepper grinder or rip its head open by re-enacting the Pacman game over sequence on it, but on the other he also fist-bumps the collectible action figure pickups and references Terminator while dying in lava. I could mention the way he throws aside the expositional monitor in the opening sequence of the game, but every other games journalist has already done that for me, so I won’t bother. All in all, even without dialogue, DOOM does a good job of characterising the Marine as a vengeful psychopath with a sadistic streak a mile wide, tempered by a more whimsical side.
But while there is plenty to like about DOOM and I’d still recommend it to anyone who can stomach a bit… Well, a lot of gore, no game is perfect and there are flaws I’m compelled to point out. The most noticeable one is probably the level design; it’s alright for the most part and every level is distinct from each other, but within the levels themselves the environments are all pretty samey and I found that I spent as much time with my nose buried in my map screen as I did with my shotgun barrel buried in an imp’s face. The game cries out for some sort of HUD minimap, but I don’t see how that’s possible, since the levels are extremely complex and twist and curl all over themselves like streets of Edinburgh’s Old Town – even the dedicated map screen is a 3D model that has to allow you to freely pan and rotate it to give you a decent idea of where you are, and you can’t recreate that effect in a tiny window in the corner of the screen. Not until someone invents a controller with three joysticks anyways. Not that you’d want to use it, since the pacing means that you need the speed and precision of a mouse to survive the waves of demons DOOM throws at you.
Tumblr media
But now I’m getting off topic. Let’s get back on track by comparing DOOM to a game I only got into fairly recently – Dark Souls. Dark Souls has similarly contrived and unintuitive level design, but I can’t begrudge developer From Software for that since in Dark Souls it’s always immediately apparent where you are from your surroundings. At time of writing I have twenty hours clocked on Dark Souls and thirty-two on DOOM, according to Steam, and despite that twelve-hour discrepancy I can easily guide myself from the starting areas of Dark Souls to any of the further-on locations in what is already a massive, seamless, open-ended game. By contrast, if you asked me to describe the way through, say, the Foundry level of DOOM, I could only stand there staring skyward, mentally sifting through images of bright-orange molten metal and brown catwalks. Not to mention that despite encouraging exploration with hidden secrets, weapon mods and armour upgrade tokens, DOOM has a nasty habit of sticking untelegraphed points of no return into its levels which inevitably result in advancing the game when you were just trying to explore and find the control panel to open a locked door.
Secondly, I found that generally only one of the two available mods for each weapon was really useful. For example: between a shotgun that doubles as a grenade launcher, and a shotgun that fires three bursts in rapid succession, which would you say is more useful? Or how about the Gatling Rotator which allows the chain gun to be spun up without firing, compared to the Mobile Turret mod which massively increases your damage and allows you to fire at max rate as soon as it’s deployed? That particular issue is meant to be addressed by the mobile turret overheating with prolonged use, but once you’ve upgraded it, the mastery challenge which allows continuous firing is the most pathetically easy in the game – kill X number of enemies without leaving deployed mode. But the turret doesn’t need to be firing to stay deployed or even need to be undeployed to cool down, so you tape down the right mouse button and wander about until you find an enemy, deal with it in a single quick volley, and then move on to the next one. And while I’m on the subject, not having to reload is nice, but I’m still a habitual reloader and the fact that the “swap mod” button is bound to R had me accidentally swapping mods with clockwork regularity.
So, bottom line: DOOM is a faithful call-back to the beloved retro shooters of the 90s and introduces enough of the polish of modern gaming to bring them up to and beyond par for today’s FPSs. The time spent not wandering around the levels looking for collectibles is just good, psychotic fun.
0 notes
rsvidya · 3 years
Video
youtube
THREE DIMENSIONAL GEOMETRY || PART 2 ||PRE.MAINS QUESTION||TELUGU||RAMAS...
0 notes
rsvidya · 3 years
Video
youtube
Three Dimensional Geometry || Most Important Models || Mains Eamcet || r...
0 notes
Quote
TABLE OF CONTENTS  Here is the list of all programing languages. A# .NET A-0 System A+ A++ ABAP ABC ABC ALGOL ABSET ABSYS ACC Accent Ace DASL (Distributed Application Specification Language) ACL2 ACT-III Action! ActionScript Actor Ada Adenine Agda Agilent VEE Agora AIMMS Aldor Alef ALF ALGOL 58 ALGOL 60 ALGOL 68 ALGOL W Alice Alma-0 AmbientTalk Amiga E AMOS AMPL AngelScript Apex APL App Inventor for Android's visual block language AppleScript APT Arc ARexx Argus AspectJ Assembly language ATS Ateji PX AutoHotkey Autocoder AutoIt AutoLISP / Visual LISP Averest AWK Axum Active Server Pages B B Babbage Ballerina Bash BASIC bc BCPL BeanShell Batch file (Windows/MSDOS) Bertrand BETA BLISS Blockly BlooP Boo Boomerang Bourne shell (including bash and ksh) BPEL Business Basic C C C-- C++ – ISO/IEC 14882 C* C# – ISO/IEC 23270 C/AL Caché ObjectScript C Shell (csh) Caml Cayenne CDuce Cecil Cesil Céu Ceylon CFEngine Cg Ch Chapel Charity Charm CHILL CHIP-8 chomski ChucK Cilk Citrine CL (IBM) Claire Clarion Clean Clipper CLIPS CLIST Clojure CLU CMS-2 COBOL – ISO/IEC 1989 CobolScript – COBOL Scripting language Cobra CoffeeScript ColdFusion COMAL Combined Programming Language (CPL) COMIT Common Intermediate Language(CIL) Common Lisp (also known as CL) COMPASS Component Pascal Constraint Handling Rules (CHR) COMTRAN Cool Coq Coral 66 CorVision COWSEL CPL Cryptol Crystal Csound CSP Cuneiform Curl Curry Cybil Cyclone Cython D D DASL (Datapoint's Advanced Systems Language) Dart Darwin DataFlex Datalog DATATRIEVE dBase dc DCL Delphi DinkC DIBOL Dog Draco DRAKON Dylan DYNAMO DAX (Data Analysis Expressions) E E Ease Easy PL/I EASYTRIEVE PLUS eC ECMAScript Edinburgh IMP EGL Eiffel ELAN Elixir Elm Emacs Lisp Emerald Epigram EPL (Easy Programming Language) EPL (Eltron Programming Language) Erlang es Escher ESPOL Esterel Etoys Euclid Euler Euphoria EusLisp Robot Programming Language CMS EXEC (EXEC) EXEC 2 Executable UML Ezhil F F F# F* Factor Fantom FAUST FFP Fjölnir FL Flavors Flex FlooP FLOW-MATIC FOCAL FOCUS FOIL FORMAC @Formula Forth Fortran – ISO/IEC 1539 Fortress FoxBase FoxPro FP Franz Lisp F-Script G G Game Maker Language GameMonkey Script GAMS GAP G-code GDScript Genie GDL GJ GEORGE GLSL GNU E GM Go Go! GOAL Gödel Golo GOM (Good Old Mad) Google Apps Script Gosu GOTRAN GPSS GraphTalk GRASS Grasshopper Groovy H Hack HAGGIS HAL/S Halide (programming language) Hamilton C shell Harbour Hartmann pipelines Haskell Haxe Hermes High Level Assembly HLSL HolyC Hop Hopscotch Hope Hugo Hume HyperTalk Hexa I Io Icon IBM Basic assembly language IBM BASICA IBM HAScript IBM Informix-4GL IBM RPG Irineu IDL Idris Inform J J J# J++ JADE JAL Janus (concurrent constraint programming language) Janus (time-reversible computing programming language) JASS Java JavaFX Script JavaScript JCL JEAN Join Java JOSS Joule JOVIAL Joy JScript JScript .NET JSON Julia Jython K K Kaleidoscope Karel Karel++ KEE Kixtart Klerer-May System KIF Kojo Kotlin KRC KRL KRL (KUKA Robot Language) KRYPTON Korn shell (ksh) Kodu Kv L LabVIEW Ladder LANSA Lasso LaTeX Lava LC-3 Legoscript LIL LilyPond Limbo Limnor LINC Lingo LINQ LIS LISA Lisp – ISO/IEC 13816 Lite-C Lithe Little b LLL Logo Logtalk LotusScript LPC LSE LSL LiveCode LiveScript Lua Lucid Lustre LYaPAS Lynx M M (alternative name for the MUMPS programming language) M2001 M4 M# Machine code MAD (Michigan Algorithm Decoder) MAD/I Magik Magma Make Maude system Maple MAPPER (now part of BIS) MARK-IV (now VISION:BUILDER) Mary MASM Microsoft Assembly x86 MATH-MATIC Mathematica MATLAB Maxima (see also Macsyma) Max (Max Msp – Graphical Programming Environment) MaxScript internal language 3D Studio Max Maya (MEL) MDL Mercury Mesa Metafont MetaQuotes Language (MQL4/MQL5) MHEG-5 (Interactive TV programming language) Microcode MicroScript MIIS Milk (programming language) MIMIC Mirah Miranda MIVA Script ML Model 204 Modelica Modula Modula-2 Modula-3 Mohol MOO Mortran Mouse MPD Mathcad MSIL – deprecated name for CIL MSL MUMPS MuPAD Mutan Mystic Programming Language(MPL) N NASM Napier88 Neko Nemerle NESL Net.Data NetLogo NetRexx NewLISP NEWP Newspeak NewtonScript Nial Nice Nickle (NITIN) Nim NPL Not eXactly C (NXC) Not Quite C (NQC) NSIS Nu NWScript NXT-G O o:XML Oak Oberon OBJ2 Object Lisp ObjectLOGO Object REXX Object Pascal Objective-C Objective-J Obliq OCaml occam occam-π Octave OmniMark Onyx Opa Opal OpenCL OpenEdge ABL OPL OpenVera OPS5 OptimJ Orc ORCA/Modula-2 Oriel Orwell Oxygene Oz P P P4 P′′ ParaSail (programming language) PARI/GP Pascal – ISO 7185 PCASTL PCF PEARL PeopleCode Perl PDL Perl 6 Pharo PHP Pico Picolisp Pict Pig (programming tool) Pike PIKT PILOT Pipelines Pizza PL-11 PL/0 PL/B PL/C PL/I – ISO 6160 PL/M PL/P PL/SQL PL360 PLANC Plankalkül Planner PLEX PLEXIL Plus POP-11 POP-2 PostScript PortablE POV-Ray SDL Powerhouse PowerBuilder – 4GL GUI application generator from Sybase PowerShell PPL Processing Processing.js Prograph PROIV Prolog PROMAL Promela PROSE modeling language PROTEL ProvideX Pro*C Pure PureBasic Pure Data Python Q Q (equational programming language) Q (programming language from Kx Systems) Q# (Microsoft programming language) Qalb QtScript QuakeC QPL R R R++ Racket RAPID Rapira Ratfiv Ratfor rc REBOL Red Redcode REFAL Reia REXX Ring Rlab ROOP RPG RPL RSL RTL/2 Ruby RuneScript Rust S S S2 S3 S-Lang S-PLUS SA-C SabreTalk SAIL SALSA SAM76 SAS SASL Sather Sawzall Scala Scheme Scilab Scratch Script.NET Sed Seed7 Self SenseTalk SequenceL Serpent SETL SIMPOL SIGNAL SiMPLE SIMSCRIPT Simula Simulink Singularity SISAL SLIP SMALL Smalltalk SML Strongtalk Snap! SNOBOL (SPITBOL) Snowball SOL Solidity SOPHAEROS SPARK Speedcode SPIN SP/k SPS SQL SQR Squeak Squirrel SR S/SL Starlogo Strand Stata Stateflow Subtext SBL SuperCollider SuperTalk Swift (Apple programming language) Swift (parallel scripting language) SYMPL SystemVerilog T T TACL TACPOL TADS TAL Tcl Tea TECO TELCOMP TeX TEX TIE TMG, compiler-compiler Tom TOM Toi Topspeed TPU Trac TTM T-SQL Transcript TTCN Turing TUTOR TXL TypeScript Tynker U Ubercode UCSD Pascal Umple Unicon Uniface UNITY Unix shell UnrealScript V Vala Verilog VHDL Vim script Viper Visual Basic Visual Basic .NET Visual DataFlex Visual DialogScript Visual Fortran Visual FoxPro Visual J++ Visual J# Visual LISP Visual Objects Visual Prolog VSXu V++ W WATFIV, WATFOR WebAssembly WebDNA Whiley Winbatch Wolfram Language Wyvern X X++ X10 xBase xBase++ XBL XC (targets XMOS architecture) xHarbour XL Xojo XOTcl XOD (programming language) XPath XPL XPL0 XQuery XSB XSharp XSLT Xtend Y Yorick YQL Yoix Z Z notation Zebra, ZPL, ZPL2 Zeno ZetaLisp ZOPL Zsh ZPL Z++
http://kingrajahofficial.blogspot.com/2019/02/table-of-content.html
0 notes