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#most picross content I have seen in a while
lostplay · 1 month
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Game 18: PICROSS S GENESIS & Master System edition (Feb 2023) 💖
Picross has been a really neat puzzle game to get into. It tickles the brain the same way Sudoku or crosswords do, but with math placement. It makes neat little shapes and drawings as you fill in the squares, and gives you a nice little sense of accomplishment when you get to see the pictures move a bit too. But mostly Picross is just a fun game that helps clear your mind, and Picross S GENESIS & Master System Edition is the best version of that fun.
I can't express just how blown away I was by the demo for this game alone. With the additional new modes like Clip Picross and Color Picross it really feels like Sega Picross just understands what makes Picross so fun, and what new ways such a mechanic can improve it's gameplay on. This game just has so many improvements to the hint systems, tutorials, and gameplay that this would make a great starting point for any puzzle fan wanting to try a Picross game. Add in the additional star system to reward veteran players for playing the game well, and new modes just caters to any puzzle fan out there.
The game is absolutely stacked with a huge amount of puzzles to chose from. Not only are the majority of these puzzles not locked by anything, but you also don't need to do them all to be reward for the work you do. This means that doing any puzzles in regular, mega, or color picross will give you a clip picross to work with. These Clip picrosses are often smaller picross puzzles that create a small picture to help an even bigger picture come to life. While regular picross is still as fun as it usually is, being able to break it up with some mega picross or color picross puzzles helps the overall game from becoming too stale. As well, the new featured color picross is perhaps this games main selling point. While most picross puzzles require you to use simple math placement to figure out where to place your next block, color picross also uses various colors to help construct your picture. Sometimes the colors can help immensely or provide to make the puzzle more challenging, but always giving you a new way to play and figure out picross. Attach to this we have a very slick interface with a lot of wonderful sound effects and a nice assortment of Sega music. Rounding everything out, each picross is entirely different through out giving you an entirely new picture aside from regular and big picrosses as they share the same gallery.
Really I couldn't ask for anything more from a picross game, and Picross S: Genesis & Master System Edition really provides for that charming pick up and play attitude like no other picross before it. While there could have been more pictures for mega picross or a larger sound track of Sega's works, there really isn't much more I could have asked for from this game. Sega picross gives far too much from it's gameplay alone, and it's pricing makes it far and above worth your time. There really isn't a better puzzle game that's under 10$ that I could think of.
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faultychips · 1 year
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It Begins (Again)!! Switching it up with Picross and Pokémon
Hello and welcome to the new format I'll be using to review game content!! (Those who know me outside of Tumblr know I have a personal site on Neocities where I’ve been posting mini game reviews for a while now. Thankfully this new format lets me start cross-posting to Tumblr, in addition to my own site!) While the old format was fun, it felt a little too restrictive. I want to be able to just talk about video games without putting them into categories; plus I realized it was kind of silly to have categories labeling games as "bad" or whatnot. I've decided that if I simply don't like a game, I just won't talk about it here. But almost every game has something I *do* like in them somewhere, and as much as I'm sure to complain and criticize, I'll include games here because they're worth playing one way or another.
Starting with something I wish I had checked out sooner (and definitely a game worth playing), Picross is a pleasantly fun puzzle game that I recently picked up (I'm playing Picross S8 on the Switch, but you can play it for free on sites like http://liouh.com/picross). Each Picross title will give you a large number of nonograms to solve, which reveals a cute little pixel art image when you've completed it! It's a fairly simple concept but the puzzles in Picross S are a fun challege and there's a variety of kinds of puzzles to choose from (such as Regular, Big Picross, and Color Picross) that keeps each type feeling fresh. I haven't played a true, pure puzzle game in a while so I was expecting to be a little bored with Picross but I think the straightforwardness actually lends a lot to how enjoyable Picross is; it's easy to pick up whenever, whether for a long session of puzzle cracking or for when you need a quick 20-ish minute break. There are a lot of different Picross games, but if you'll pick up any of them, I've seen it recommended that you start from the most recent title and then work your way backwards in release order. I think I agree with that, since Picross S8 has a lot of helpful tutorials and general gameplay polish that I really enjoyed having, and which might not be available in earlier games.
...And also, speaking of complaining, I finished the new Pokémon Violet game that came out last month. I'm in a place where I've decided I'm not going to be buying Pokémon games anymore because their release schedule and quality drops have really started to grind on me, but thankfully I have found ways to play Violet without...spending 60 dollars...so I did that. Without that price tag I was technically able to play the game without the pressure of large personal investment, but that didn't stop the cracks from showing on this one. Honestly it's a perfectly fine game; I had plenty of fun with it, and would end each session excited to get back to playing later. I sunk a good 30+ hours into this thing, so there's definitely something there. Any way you go about it, Pokémon has always had a pretty solid and enjoyable gameplay formula, and despite the new open world feature that element is still very much intact here. However, as much as I enjoyed it, I feel a fair amount of my enjoyment was centered on the story, my favorite parts being the animated cutscenes, which look genuinely amazing. In contrast, when I had to do Pokémon battles inbetween this unraveling story, I found myself getting increasingly irritated, as it started to feel like unengaging and unnecessary padding. The ending of the whole thing is brilliant, and generally feels worth the time I spend getting there, but I can't help but wonder if I could have gotten the same amount of enjoyment out of watching someone else play, or better yet, a highlight reel that cuts out all the slog and boring bits (which there is plenty of). I definitely did not run through all the content and side-quests, but after the credits rolled, any urge I had to ever pick it up again just kind of evaporated. If I ever do, it will probably be when the DLC is released, which I will maybe play, and either way gleefully not pay for.
Aaaand that about wraps it up for my games played over the last few weeks! Not much to talk about for now but with school workloads I haven't had a lot of time to play or to get into new stuff. Hopefully during the next few weeks I can get to some indies I've had my eyes on for a while.... >:-]!
AND LASTLY, THE GAMES:
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Picross S8 is available for $9.99 on: Nintendo Switch
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Pokémon Violet is available for $59.99 on: Nintendo Switch
or...cough...romslab...dotcom...or somethin...cough...
Thanks for reading!! And see you next week!
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luigiblood · 2 years
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Nonsense ramblings about retro games and ownership
This is just some ramblings about retro games and ownership... there's no real plan except just typing what I feel like, it might not make any sense.
The more I think about game accessibility the more I feel like it's not really about ownership for myself. I always see a bunch of people wanting Virtual Console back, that they want to own something... and anytime I see that, I understand the pain but I also feel like it's not worth talking about to me, I can't really care.
Ideally, I'd want both the subscription and the old Virtual Console way, where you could choose between a subscription to access a lot of games at once, and paying honestly overpriced retro games piecemeal, where every NES game costs $4.99, SNES $7.99, N64 $9.99 and so on, regardless of their quality. On Sony's side, PS1 games costs around $5.99 a piece which somehow feels like I'm paying something worthwhile but there are also games that aren't worth that much... but in retrospect retro games in my head costs nothing now. Yet I bought Fire Emblem NES on Switch $5.99 and thought it was more worthwhile just because of the translation is added value.
(Most people forgot how Virtual Console was just as annoying as Nintendo Switch Online in how games were just dripfed on us too. I did too, look up dates and you'd be surprised how long people waited for certain games that had no reason to come up late.)
Piracy has devalued ROMs regardless of their legacy, and that's partially also the reason why there are people being like "who buys these just download them," while also making sure to be absolutely annoying.
But it's also the reason why I only bought like 5 Virtual Console games from the Wii to Wii U. I only got Mario's Super Picross and Super Mario Bros. The Lost Levels on Wii, and Super Mario Advance 4, EarthBound and EarthBound Beginnings on Wii U. Notice a common thing between all of them? That's right, they're all special releases in some way, either released for the first time in Europe and so I felt compelled to support, or because of content that was never released officially in the past. I could have bought Drill Dozer in Europe just for the unreleased European ROM in 5 languages.
Needless to say, my interest about retro games is not about the ownership, it's about the novelty. My curiosity always peaks when Nintendo brings something out of their archives that we've never seen before.
Yet when I play on Nintendo Switch Online, I also take the time to play retro games I've never played before. Why? Is it because I pay for them yearly? Is it because it has better interface than unofficial emulators? Is it just because all of them are just inside my Switch and it is handy? Honestly probably all of them at once. I couldn't bring myself to pay for retro games yet when I pay for them I probably feel more compelled to play.
I also own a bunch of retro consoles and some copies of retro games for them, but I don't feel a need to buy everything, just consoles and then figure out ways to play games with a flashcart, and what not... It's almost weird how I play more SNES games on Switch than on the actual console these days.
But the main reason is just that my lifestyle has kinda changed. These days I just play games on my bed, it is just better to just take my controller from the bedside and turn on the Switch, and play whatever I feel like playing. If I had a bigger bedroom where I could have a couch, this would probably be different. I took on a lazier lifestyle I guess. Should I really change it though?
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postgamecontent · 6 years
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Phil's Epic Fill-a-Pix Adventure (Nintendo 3DS) Review
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Publisher/Developer: Lightwood Games
Price: $7.99
As regular readers know, I'm a big fan of Picross games. But my interest in puzzles extends beyond Picross, of course. I like Picross puzzles because they scratch my itch for solving logic puzzles, and do so in a way that doesn't necessarily demand deep concentration. There are many variations of logic puzzles that I find similar satisfaction in, and like probably many of you, one of the ones I spent the most time with was Minesweeper. In that game, you're presented with a grid filled out with numbers and unrevealed spaces. The numbers indicate how many adjacent squares contain mines. Using this information, you have to logically deduce which squares contain mines and which are safe.
Fill-a-Pix is quite similar to Minesweeper. Instead of seeking out and flagging mines, however, you need to use the numbers to determine which squares on the grid should be colored in. As in Picross, correctly filling in the grid will create a picture of some sort. Grid sizes can be scaled up or down to adjust the difficulty, with larger boards requiring a massive amount of time to untangle. While I don't recall seeing Fill-a-Pix puzzles in any physical puzzle books before (I haven’t picked any of those up in years), I've certainly seen them around online, playable in PC web browsers. I'd venture to say that anyone who enjoys Picross puzzles should enjoy Fill-a-Pix as well.
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Phil's Epic Fill-a-Pix Adventure is Lightwood Games's entry in the category. I believe it's the only Fill-a-Pix game available on the Nintendo 3DS, so if nothing else, it has that going for it. The framing device is that Phil has just returned from traveling around the world. He took pictures in various places using his special camera, and he needs your help to develop them. There are ten real-world locations represented in the game, each with ten or more puzzles to solve that show off sights and items found in that place. The puzzles vary in size and complexity, with the largest of the bunch coming in at 100 squares wide. With that many squares in play, the pictures can sometimes be extremely detailed. For example, one of the puzzles in Japan is a hot cup of instant noodles. It's such a large picture that squares are used to shade the cup and make the steam look extra-realistic.
Clear times will obviously vary depending on your skill, but I measured my time spent on each of the larger puzzles in hours, not minutes. In total, you're looking at a length comparable to a full-length RPG, if not longer. The opening set of puzzles alone took me several hours of playtime. It's hard to argue with the value for your money here. You'll likely get your fill of Fill-a-Pix by the time you reach the end of it all. Like many collections of logic puzzles, however, it can be very difficult to stop playing. You can hardly leave a puzzle partly finished, and it's all too easy to start up the next one as soon as you've finished the last.
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My main criticism of Phil's Epic Fill-a-Pix Adventure is somewhat related to the size of the puzzles, actually. While the blank pictures vary in size on the menu screen, that doesn't seem to have any direct connection to the actual size of the puzzle. Perhaps you're looking for a shorter puzzle and choose the smallest frame from the menu. Well, you might have picked the simplest one, but you may have also signed up for a behemoth. Until you hop in, you can't know. There's no penalty for quitting after you've picked a puzzle, so it's as easy as pausing and hitting a button to go back out, but I would have preferred a little more information about this on the puzzle select screen. I also would have liked it if there were more quick puzzles, as I found the balance of the included puzzles heavily tilted towards the multi-hour ones.
One neat thing that Lightwood Games did is to allow the player to use a larger brush and an auto-fill button if they wish. Basically, if you use this tool, solving the puzzle is just a matter of sniffing out the right spots on the map and hitting the button to automatically fill in the only logical squares. Should that prove too arduous a task, you can also hit the shoulder buttons for a clue as to where the next solvable location on the grid can be found. I don't recommend using any of these tools unless you're truly looking for something mindless, however. It sucks the challenge out of the game entirely. I greatly appreciate the developer providing these kinds of options for the player, though. It's always nice when you can choose your level of challenge without losing access to any content.
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The game is played in its entirety with buttons. It works well enough, but I would have liked the option to use touch controls. It feels strange to play a puzzle game like this without that sort of option available. I also would have appreciated it if there were a couple more pieces of background music to choose from. The one piece that is in the game is quite nice, but as mentioned, this is a bit of a long haul. A little musical variety would have been nice. While I'm picking nits, I also would have liked it if there were a little more fanfare upon finishing a puzzle. The music doesn't even stop, and you more or less just get dumped back to the menu after a simple overlay appears telling you what the image is and how long you took to finish it.
At any rate, the puzzles are the important thing here, and they're quite good. The theme works nicely, and I was happy to see that the subjects didn't just consist of the usual suspects for each location. There's a ton of content here for the price, and the basic concept behind Fill-a-Pix is more than strong enough to keep your attention for hours on end. While it's missing a few options and features that I feel would have made for a more solid overall experience, little of that matters when you're in the thick of uncovering an amazingly-detailed monochrome image, piece by piece. If you like logic puzzles, this one should certainly be up your alley. You can find Phil’s Epic Fill-a-Pix Adventure on the Nintendo 3DS eShop for $7.99.
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Disclosure: Lightwood Games provided me with a free digital copy of this game for review purposes.
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plufim · 7 years
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E3 2017 predictions
E3 predictions
In general these come from my thoughts, but also include ideas I’ve heard floated around the web which I completely agree with. Avoiding the already announced/leaked stuff, since that’s not fun!
I’ve sort predictions for all main presentations into 3 different categories based on likelihood (“Lock it in, Reggie” (very confident), “50/50” and “swinging for the fences” (super unlikely but I gotta go all in)). Also, because I’m Connell, this skews Nintendo, but I do have thoughts on everyone! And almost entirely positive ones!
These are in order of the presentation times, hence Nintendo being last. Oh, and a shadow drop is an unannounced game or feature being available for download immediately.
General Predictions/Trends:
- One final push for remastered collections.
- The PC gaming show will be a shit-show again.
- After “Seven Nation Army” did so well for the Battlefield 1 trailer, at LEAST 3 other trailers will use a contemporary song for a game set in another time.
EA:
Lock it in, Reggie:
- Need for Speed will have a Cops vs Racers mode. Because it is always the best thing. Shutting down fools for daring to turn MY roads into a race track is always the best.
- FIFA presentation will not mention the Switch version at all. Info will only be turned up at the show floor, with 2-3 units available. There will be a very simple token minigame so they can justify it as being “built for switch”, but it is 99% the PS3/360 version.
50/50:
- Mass Effect 1-3 Remastered collection, for PS4 and Xbox one. Designed to win back trust from gamers who were burned hard by Andromeda, which really damaged the brand. This leads to my further prediction (not for this though) that ME5 then connects both stories together, where the Andromeda crew find a device that allows them to send a message with information back in time to Shephards brain and bam, you’re playing with the character’s people liked again.
- Sim City. It’s been long enough since the last Sim City, which was disastrous. Time for EA to show they learned from their mistakes and can take on city: skylines
 Singing for the fences:
- Mass Effect Trilogy also for the Switch. Despite the only support being a terrible FIFA game thus far, the actual sales of the system will be seen as an opportunity… to sell old games again with very little extra work. Perhaps some token amiibo functionality in the character creator.
Microsoft:
Obviously, this will be all about Scorpio. Every game will make a point to include something about how the Scorpio version is enhanced. Also apologies, don’t really have much
Lock it in, Reggie:
- Forza 5.
- Scorpio will have VR featured heavily
 50/50:
- Scorpio’s final name will be: Xbox Scorpio. Microsoft is done with numbers.
 50/50:
- It will be revealed that Scorpio, unlike PS4Pro, will have games exclusive to it.
 Swinging for the fences:
- Crackdown demo shadow drop
- Exclusive John Wick videogame for scorpio
- BATTLETOADS
Bethesda:
Lock it in, Reggie:
- Wolfenstein Titan(?) official reveal.
- Prey DLC chapters.
 50/50:
- Switch Skyrim has Zelda content in it. Because why else would someone pay $60 US for this game for a third time?
- Elder Scrolls VI revealed. Will feature at least 2 of the regions. Possibly Elsweyr and Valenwood
 Swinging for the fences:
- Elder Scrolls finally bring back the Dwemer, either by reviving them or setting it in the distant past.
Ubisoft:
So… most of this conference is already leaked, but still…. Uh… hm. Well here’s a few somethings.
Lock it in, Reggie:
- Rabbids/Mario will have a CG teaser. Gameplay saved for Nintendo.
 50/50:
- On stage reveal for Farcry will include not only making fun of the people who got so angry that the villians are a white Christian cult, but there will be an embarrassing on-stage play where people pretend to be storming the stage to protest the treatment of horrible people.
 Swinging for the fences:
- A switch exclusive Assassin’s Creed side-story, much like they did for Vita around Assassin’s Creed 3.
- Rabbids/Mario features a cover of “All Star”, covered by Rabbids themselves, because this game will be drowning in memes. And I will hate this while secretly loving this.
Sony:
Lock it in, Reggie:
- Sony saves IO interactive, Hitman 2 will be PS4 exclusive. Microsoft SHOULD do this, but… this feels more like a Sony move.
- MASSIVE Spiderman blowout, including a lot of show floor stuff. Playable demo. No tie in to the movie, but instead a new story with Goblin and the sinister 6 as the villians. And there’ll be some shitty day 1 pre-order crap, probably involving a Black Cat side story. F4 will cameo, but play no major roles – however Insomniac will be building a shared games universe. Yes, even with the Squaresoft stuff.
- Bloodborne 2. It will happen.
50/50:
- A real, honest to god Kingdom Hearts 3 trailer, with worlds revealed, including Moana and Frozen.
- Shenmue 1+2 Remastered announced. With Shenmue 3 delayed (and that having been inevitable for some time), this would be a smart move to capitalise on the clear demand for more Ryo.
- Another Last of Us Part 2 teaser, but no gameplay yet.
- English Dragon Quest XI release date, mid 2018.
- Red Dead 2 trailer, first with actual gameplay. I also think this will reveal that Zelda-like free climbing is being implemented.
 Swinging for the fences:
- The vita returns as a phone. The switch has shown portable games are still viable, vita has some life in Asian territories, and Sony want to keep the remote play train going. Destined to still fail? Probably! But let’s not let reality kill HYPE.
- Last of Us Part 2 prelude chapter available now, for free. One hour of set up, basically a demo. But that’s what they do to get the kids excited.
- Spyro Trilogy remastered. Activision gotta do something with the guy.
- Red Dead 2 trailer showcases a train heist. I LOVE train heists.
Nintendo:
In general, there won’t be much or any 3DS. They’re getting a lot of that out of the way this week already.
Lock it in, Reggie:
- Xenoblade 2 is not delayed, December 2018. Playable on show floor.
- Mario Odyssey for October 2017. Massive show floor presence.
- Mario Kart DLC, same format as for WiiU – 2 packs of tracks, but this time it’s 8 racing and 2 battle tracks, as well as 3 characters and karts each. A shadow drop of the ability to buy the
- Zelda DLC part 1 shadow drop. Teaser for the rest of the DLC.
- Picross Switch, available now. Not Picross 3D though, they’ll hold off on that.
- Rabbids/Mario gameplay demo
- Dragon Quest XI for Switch officially announced
- Everyone on stage will wear goofy hats because of Mario Odyssey, because hats is a big thing in that game. Hats will grant abilities.
- Splatoon 2 test fire round 2 will be announced to begin the next weekend, with significant tweaks.
- New ARMs content announced, with new ARMs avaialable immediately and
50/50:
- Massive update to switch UI, shadow dropped. Includes multiple UI styles, with Badge arcade built in for further customisation, folders, linking to old Nintendo friends lists, musical themes. Further themes will be on eshop going forward, like 3DS. And finally, this also includes the new online system, hence the new details revealed about it last week.
- Animal Crossing Switch. Early 2018, with much improved social features. Massive amiibo functionality, much like New Leaf now has. It’ll have a new hook, not sure what though. My guess is some Sim City style mayoral stuff like setting up and supplying utilities.
- Warioware Switch, holiday 2017. It’s been a while for the Rhythm Heaven/Warioware team. I NEED THIS ONE NINTENDO.
- Smash Brothers 4 Switch, Q2 2018, rereleased with the best levels from the WiiU and 3DS levels, plus an expanded single player mode. It’s just too crowded for this game yet, but they don’t need to hold off for too long, because it’ll be an evergreen. There will be a teaser though, starring Inklings, Ice Climbers and Spring Man.
- Mario Maker Switch for Q1 2018. It can’t release this year, it needs space away from Mario Odyssey. The game will include a new “switch” block which when hit in game alternates the game style. There will also be playable Mario, Luigi, Peach and Toad for each game type, each with different styles, and a different switch block or pipe that changes your character mid-level.
- Skyward Sword HD for switch, with optional non-motion controls for boring people. Q2 2018.
- Partnership with Activision to make an Amiibo action game. You might think this is a swing for the fence, but: Toys for Bob is out of a gig right now. And this would sell better than any recent Skylanders game. Activision would release special versions of select characters, so they can get their cut from the toy sales.
- Donkey Kong Country Returns 3, Q1 2018, by Monster Games. They’ve been quiet for a while, they ported Returns to 3DS, they assisted Retro on Tropical Freeze, this is what they’ve been working towards.
- Dead Cells announced for Switch.
- Layton Collection announced… for phone. Lady Layton western release date.
- Retro’s game. And it’s NOT Metroid, but a sci-fi Western RPG.
- This is a long shot, but T2 is relatively impressed by the switch, so: GTA5 for Switch. With a chunk of the DLC included.
- Switch Sports, holiday 2017. The return of the king. All the games as released for WiiU, plus a few from Wii Sports resort (airplane), with additional modes for each sport. I do have a “swinging for the fence” on this though…
 Swinging for the fences:
- …Wuhu World. Remember Pilotwings 64? Where Little USA was a huge island with different activities, sights to see, and so on? Well, take Wuhu Island, scoot up the detail and resolution, include the small surrounding golf islands, and add a few other themed islands the same size as Wuhu (snow island, city island, etc). It’s a free game where you get the islands and one activity per island, and can walk/drive around each island. Dotted around each is various locations that count as home bases for various sports/vehicles from Wii Sports, Pilotwings and some new items. Each of these is paid, and comes with various different modes and missions. This could be further expanded over time, and allows Nintendo to make money from series that could no longer be sold alone.
- Mario Kart DLC includes mission mode, which is available day 1 with missions on existing courses and expands with the DLC.
- New 2D Metroid by a small team from within Retro. There is a 3D game teased to be in the works also, but not from Retro.
- Splatoon 2 Octoling content and Amiibo, including Octoling mascots. I need this, Nintendo.
- EXCITE. TRUCK. 2.
- Nintendo Pinball. Remember Pokemon Pinball? And Metroid Prime Pinball? That but across multiple Nintendo series.
- Sonic and Mario All Stars Racing Transformed. Sumo has to have been making something aside from Snake Pass, and Sonic Racing 2 sold extremely well on the switch.
- Assault Android Cactus Deluxe for Switch. I believe in you Tim! Even if you aren’t even attempting this!
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entergamingxp · 4 years
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DualShockers’ Favorite Video Games of 2020 (So Far)
July 31, 2020 1:00 PM EST
Now that we’re halfway through 2020, the DualShockers staff shares the games that have been the highlights of the year so far.
As we’ve already seen so far, 2020 has been a very unusual year for video games. In light of the coronavirus pandemic, which has caused numerous delays and cancelled most of the events that we’d traditionally see during the year for the games industry, this year has still brought us a ton of gaming experiences worth celebrating and sharing. Given that the next-gen consoles are on the horizon later this year, the first half of 2020 has already had some generation-defining games worth playing, and we still have several months to go for 2020.
Now that the first half of the year is behind us, the DualShockers staff has gathered together to share some of our favorite games of 2020 so far. While we’ve already discussed a lot of the games that we’re considering for our Game of the Year awards for this year, this time around we’re focusing on each staff member’s highlights for games that have been released in the first half of 2020. From some of the most acclaimed games of the year to hidden gems that are worth a look, here are the games that DualShockers‘ staff have made 2020 an exciting year for video games.
Nick Blain, Video Editor
Animal Crossing: New Horizons
New Horizons was the first Animal Crossing game that I’ve committed to since the original back on the GameCube, and I adore it. It really makes no sense why I like it. The tasks are menial and there’s no central objective to accomplish. Yet, Animal Crossing: New Horizons is the most I’ve ever been invested in the series yet. I find myself getting lost in the charm of its harmonious world. There’s just something about the mainline Animal Crossing games’ design that is always so cozy. For a brief couple of hours I can forget the outside world and be lost in its brilliance. Animal Crossing makes things feel normal.
Final Fantasy VII Remake
I have a weird confession to make: while I love Final Fantasy as series, I never found Final Fantasy VII to be all that compelling. Even replaying the original before the remake came out, I found it to be a chore at some parts, so my expectations for the remake weren’t extremely high. Playing through it, I couldn’t have been more wrong. The little things that Final Fantasy VII Remake does to flesh out the characters and overall world help give so much more context to even the original Final Fantasy VII. At times, it feels like it’s not only paying homage to what came before it, but also feels like an FFVII sequel unto itself. Much like the RE2 remake that came out last year, Final Fantasy VII Remake proves that a remake can be more than just a glossy new coat of paint; it can also be a re-evaluation of what came before.
The Last of Us Part II
What can I say that hasn’t already been said about this amazing game? The Last of Us Part II is just as grueling of a tale as what came before. Never has a game actually made me feel bad for fulfilling a QTE. Although, underneath that rough exterior is a beautiful inspection of love, pain, and sacrifice. At the end of The Last of Us, I felt that I had seen the end of the story and was absolutely fine with it. However, Naughty Dog proved that there was a significantly more meaningful story to delve into with Joel and Ellie. If they felt that they have more story to tell I’m here for it; but again, I don’t think that there has to be.
What I admire about Naughty Dog is that if there’s nothing left to say: that’s it. Chapter over, book closed. You can just tell the passion that was behind the team at Naughty Dog when they were developing this game. Naughty Dog is really proving that video games can be more than they set out to be initially. I can’t wait for more.
Kris Cornelisse, Staff Writer
Deep Rock Galactic
“Dwarves in Space.” Anything you can think of that would fit that phrase, Deep Rock Galactic embodies. It’s a four player co-op game where you pick a class and go on an alien mining expedition. You’ll navigate (or dig) procedurally-generated tunnels, find the resources or objectives you seek, defend yourself against angry alien bugs, and then get out. Extracting gets you a cut of the rewards, with which you can level up your classes, upgrade equipment, and customise your appearance further. Then you have a drink with your mates on the space station before doing it all again.
It might not sound like much on paper, but in practice? Deep Rock Galactic is something else. The passion and creativity of the devs is on full display, as they’ve filled the game with a ton of nuance and little details for you to find. Its graphics and sound design are well presented and stylised to suit, and the different environments are extremely well realised and fun to explore or dig through. Even with a strong core gameplay loop, there’s a decent chunk of variety in objectives. There’s also public games and solo options for those not interested in the co-op aspect, so if any of this looks or sounds interesting to you? Check it out. You won’t be disappointed. Rock and Stone, brothers!
DOOM Eternal
I’m rarely the sort to replay games often, mainly because I just never have the time. Imagine my surprise when I found myself replaying DOOM Eternal the day after I finished it. Any flaws in the game’s platforming or level design fades away the second that the music amps up and an intense combat scenario begins. Then there is nothing except an intricately designed dance of death, in which I am encouraged to use every tool at my disposal to rip and tear. Always pressured and always right on the verge of death and defeat, yet still always feeling powerful and with the means to turn the tide and raze hell. DOOM Eternal’s combat is absolutely phenomenal, and just writing about it now makes me want to start it up yet again.
Despite the controversies surrounding Mick Gordon and Denuvo, DOOM Eternal remains a highlight for me this year. I’m even one of the people who thinks that DOOM 2016 is actually the better overall package, but the sheer intensity of the combat in Eternal is like a drug that makes it impossible to go back to its predecessor. Kar en Tuk! Until it is done!
Hades
Supergiant Games have yet to deliver a bad game; in fact, Hades puts them at four for four in making excellent games that stand tall in my personal pantheon of favourites. It’s an action/roguelike where you play as Zagreus, son of Hades, on his quest to escape the Underworld of Greek mythology. And it is awesome. The combat is fluid and has impact to it from the very start, and that only gets more intense as you gain more upgrades and unlocks. The story and characters are engaging, and the entire thing is packaged with the usual Supergiant art, music, voice and style, which is to say that it is superb.
The game is still in Early Access, but since the launch version is due out this year, Hades absolutely counts for my GOTY 2020 considerations. Even then, there was a ton of content and variety even in the first iterations, and every major patch has expanded that dramatically. So far, it leads the pack by a country mile as my favourite. Hades is the most playable, content dense game that Supergiant has ever put out. If Dead Cells is the benchmark for what roguelikes aim to be, Hades is already past that and pushing higher still. “Godlike” is the only fitting descriptor.
Ricky Frech, Senior Staff Writer
Desperados 3
I will continue to beat the drum for what is, thus far, the best game I’ve played in 2020. Desperados 3 is a stealth-focused tactics game with sublime level design. The care developer that Mimimi Games put into crafting each level is astounding. As you lead a gruff band of Wild West mercenaries, you’ll take part in some of the most memorable sequences I’ve seen in the tactics space.
Every level feels unique. This is largely done by how Mimimi mixes up your party. Your squad is made up of five diverse characters; however, you almost never get to bring them all into battle at once. Instead, each mission gives you a unique combination and forces you to constantly adapt your playstyle to your team’s abilities. It’s a beautiful design that kept a smile on my face throughout the entire campaign.
Fall Guys: Ultimate Knockout
I was very tempted to put Deadly Premonition 2 in my final slot. I love that game in spite of its many problems; however, it’s a tough one to recommend for several reasons. Another game that I heavily considered for this final slot is Murder by Numbers. It’s the best Picross game since Picross 3D, but it’s a niche genre that non-Picross fans are unlikely to check out.
Instead, let’s talk about a game that isn’t even technically out yet. I was lucky enough to play the beta for Mediatonic’s Fall Guys recently. It’s the most fun I’ve had playing a game since Gang Beasts, but takes it to a completely different level. As someone who grew up on Most Extreme Elimination and the vastly superior Japanese version of Ninja Warrior, Fall Guys’ brand of wacky game show antics really speaks to me. All it’s missing is Vic and Kenny’s hilarious commentary.
So, make sure to join me next week when it launches as part of August’s PS+ lineup (and also when it comes to PC). You won’t regret it.
Ori and the Will of the Wisps
Even in adding combat, Ori and the Will of the Wisps controls just as tightly as the original. Just moving through a level in this game is pure bliss. There are a handful of sections I didn’t love, but for the most part, developer Moon Studios absolutely nail gameplay.
However, that’s not why it makes my shortlist. Will of the Wisps is one of the more emotional stories I’ve played through in games. There aren’t many characters I’ve cared about more than that stupid bird. And I’m petrified of birds in real-life. Getting me to consider something with feathers as a friend is a big move. Plus, the game looks absolutely gorgeous. It’s a must-play.
David Gill, Staff Writer
Ghost of Tsushima
Ever since its announcement in 2017, I was so excited to play Ghost of Tsushima. Sucker Punch’s Sly Cooper and inFamous franchises are some of my favorite PlayStation exclusives, and I was interested to see what the developer would do next. From the moment I started rolling credits, I was so invested in Ghost of Tsushima and exploring Tsushima island even further.
One of the main things I love about this game is exploring the world and everything in it. There would be days where I didn’t do any story missions and just focused on side quests, raiding Mongol territory, and looking for collectibles. The game’s story went in directions I didn’t expect and I was always curious to see where it went. Sucker Punch also added cool mechanics such as the wind guiding you in the direction of your objective, which makes the game even more unique from others out there. You also can’t talk about the game without mentioning its gorgeous visuals that are just made for photo mode. After finishing Ghost of Tsushima, all I want to do is explore more, upgrade my skills, and get the platinum trophy. It’s up there with The Last of Us Part II as one of the best PlayStation exclusives and an amazing way to close out the current console generation.
The Last of Us Part II
With 2013’s The Last of Us being my favorite game of all time, my anticipation for The Last of Us Part II was high. I tried keeping an open mind and not letting my expectations getting the best of me. After finishing it four days after its release, The Last of Us Part II impacted me in ways I didn’t see coming.
The game took so many risks in telling its story, and I commend Naughty Dog for that. There were moments where I felt disconnected from the narrative but it ultimately succeeded in telling a story that’s multilayered and could be looked at through several different perspectives. On top of that, the game’s graphics are gorgeous, and in scope it is larger than any Naughty Dog game before. There are so many collectibles and environmental storytelling moments going on, and I couldn’t help but explore every area. Additionally, the game’s combat is better than ever and throws challenges at the player with almost every encounter. While The Last of Us Part II may not be for everyone, it’s one of very few games this year that I couldn’t stop thinking about days after I finished it.
Persona 5 Royal
Over the past few years, Persona 5 has been one of the games I’ve been meaning to play. It wasn’t until Persona 5 Royal released in March where I decided to finally play it. After reaching the credits in 80 hours, Persona 5 Royal is currently my favorite game of 2020, if not one of my favorite games of all time.
From its amazing story and characters to its incredible sense of style, Persona 5 Royal has so many things going for it. On top of that, there are so many side activities to do which make time go by so quickly. The game also has its amazing Confidant system that ties together your relationships with other characters and your main character’s progression. The game also features great writing and music you can’t help but jam to at times. While Persona 5 Royal’s length may turn some people off, it puts you on a journey you won’t regret taking.
Cameron Hawkins, Staff Writer
Final Fantasy VII Remake
The original Final Fantasy VII is one of my favorite games of all time, and Final Fantasy VII Remake has been one my most anticipated titles since its announcement back in 2015. Leading up to its release, Square Enix seemed shaky to say the least when it came to the development cycle of other previous big titles like Final Fantasy XV and Kingdom Hearts III, with Remake showing similar signs. Thankfully though, Remake was not in the same boat.
Final Fantasy VII Remake is arguably the best JRPG of this generation, and it may be my favorite game in general this generation once the new consoles hit shelves later this year. Square Enix was able to recreate a game that is so special to so many hearts that they easily could have messed up, but they didn’t. The characters are stunning, Midgar is beautiful even during the most dreadful times, and the combat system blends the best parts of Final Fantasy and Kingdom Hearts‘ gameplay into one. Despite some minuscule setbacks, being able to reestablish such a beloved title that will give both new and old players different things to be compelled by is an incredible achievement that we haven’t seen in gaming before. It deserves all the praise it has been getting and more.
The Last of Us Part II
I’m not a big fan of The Last of Us. I think the original game is overrated and a lot of things that it gets praised for other games did beforehand and better, but I enjoyed my time with The Last of Us Part II. It was different and took some interesting narrative risks that worked in its favor in some areas and hurt it in others. I have issues with the level design and how Naughty Dog wanted you to explore around Seattle, but the main reason I picked up The Last of Us Part II is for the story.
This sequel feels like a worthy (and better) follow-up to its predecessor. In the original, I had issues regarding certain character choices that most of who I talk to normally don’t agree with. But in The Last of Us Part II, I felt validated that my issues were an important part of the narrative throughout. At the end of the day, I found the story to be memorable with a lot to unpack. I just wish I didn’t have so many general issues with the game at ground level, or else I would have placed it on a higher pedestal.
Tokyo Mirage Sessions #FE Encore
I never thought I would see the day where my favorite Wii U title would get a second chance at life. Even with being a remastered port, Tokyo Mirage Sessions #FE Encore is currently my favorite Nintendo Switch title. For some, the direction of teenage Japanese idols may turn you off, but that is just the face of a wonderfully fun and engaging JRPG. Being originally made by Atlus for the Wii U, it doesn’t meet the standards that people know from Persona 5, but there are aspects of Tokyo Mirage Sessions that I like over Persona. The combat system is diverse and addictive at times, the puzzles can give you a real challenge, and of course it oozes that Atlus charm.
It is a beautiful homage to the Fire Emblem franchise, telling a Fire Emblem story in a completely new way while still having the Atlus vision behind it. If you love Persona, play Tokyo Mirage Sessions. If you love Fire Emblem, play Tokyo Mirage Sessions. Unless you don’t like JRPGs, you should play Tokyo Mirage Sessions.
Allisa James, Senior Staff Writer
Final Fantasy VII Remake
This game has absolutely captured me from the first moment I played it. Expanding on the entirety of the Midgar section from the original Final Fantasy VII, FFVII Remake offers a crazy deep dive that fleshes out every last component. The expansions made to the plot managed to create more intrigue and better convey the inner workings of Shinra and the various villains. In turn, the heroes have more chances to shine as they spend more time cooperating with each other while expanding their team and character dynamics. The Avalanche members Jessie, Biggs, and Wedge are fleshed out themselves and actually feel like real people, making their (most likely) tragic fates even more poignant. The setting has never felt more alive with tons of shops, NPCs constantly scurrying around and chatting about their daily lives and current events, and side quests that give the residents agency and personality. And all of this is rounded out by some stellar voice work.
This isn’t even mentioning the action/turn-based blended combat system that requires strategy to prevail (and will crush you for button spamming). The revamped combat system in FFVII Remake features tons of combo creation that relies on both an intimate knowledge of each attacks’ timing and on quick reflexes to build those chains in the first place. There’s also an incredible amount of weapon and Materia build customization options for players, depending on the roles you want each character to take on.
Persona 5 Royal
Pushing past the dense pacing before Okumura’s Palace, Royal offers everything you could ever ask for in an updated re-release. It introduced sorely needed gameplay balances, brand new mechanics that liven up and condense otherwise boring dungeon layouts, revamped boss battles, and added tons of new minigames. That’s aside from the fact that there is a new prefecture to explore, it introduced two new characters and added more Confidants, completely overhauled a pre-existing Confidant, added brand new events, added a new school semester and an new dungeon coupled with two new endings, more voice work, and more. The sheer amount of new content in Persona 5 Royal is staggering and shows how much work Atlus put into this title to make an already amazing game even better.
Pokemon Sword and Shield: Isle of Armor
The first of two DLC packs releasing this year for the brand new main entries in the Pokemon franchise, the Isle of Armor expansion features tons of new content as well. More Pokemon are introduced in the National Dex, there’s a fun introductory plot that also brings in your (self-proclaimed) rival and gym leader hopeful, a huge island filled with secrets and hidden areas to explore, item fusion, and new Gigantamax forms.
The best part of Isle of Armor is getting to train up an adorable Pokemon named Kubfu. This Pokemon will let you take part in the Towers of Two Fists challenges and completing one of them — the Tower of Darkness or Tower of Waters — will evolve your Kubfu into Urshifu. The Tower you choose will determine Urshifu’s fighting style, with each style having its own moveset and strengths. For Pokemon fans, the first DLC expansion is guaranteed to keep you entertained for hours while making you wish for the upcoming Crown Tundra pack even more.
Mehrdad Khayyat, Staff Writer
F1 2020
I’m not a big fan of Formula 1 tournaments in the real world, as I know very little about the sport’s leading teams and basic rules. But when I got the chance to play F1 2020 this year, it started to turn me into a Formula 1 professional fan. It even got to the point that I began reading about the history of the sport, dig up its current teams, and follow the live real-world races of Formula 1.
Of course, if you put a lot of time on a certain game, you would become a veteran fan of it sooner or later, but the progress that I made in F1 2020 was significant enough that all I can do is to praise its gameplay design. F1 2020 is a game that will adapt itself to the level of your driving skills without losing its highly stressful realistic experience. It’s impossible to describe all the amazing features of the game in a few paragraphs, but F1 2020 is my favorite racing title of this year, as I enjoy it more and more by winning every lap of a race over the opponent drivers. Simply, it’s like my Dark Souls in the racing genre.
Minecraft Dungeons
As the one of the first branches of the Minecraft series set in a totally different genre from that of the original game, Minecraft Dungeons is a gameplay-focused entertaining experience that I would be playing for months if there were more chapters to jump in.
Despite its short campaign, Minecraft Dungeons is a highly replayable game where you are encouraged to challenge yourself more and more with higher difficulty levels and better gear for fighting enemies. Dungeons features a very simple combat design that some may find as a negative point, but if it’s enjoyable enough, then why bother ourselves with more complicated stuff?
Stela
Despite being a brief gaming experience, Stela is surely the most beautiful game that I’ve played so far in 2020. The game nails perfection in art and sound design, featuring various gorgeous locations accompanied by strong and impressive song pieces that I couldn’t stop listening to even days after finishing the game.
Of course, Stela has its own downsides in the case of gameplay, but it doesn’t mean you can put it aside easily. If you ask me, Stela is a must-play title for those who are looking for a relaxing puzzle-adventure to take a break from the routine mature video game experiences, at least for a few hours.
Ryan Meitzler, Features Editor
Half-Life: Alyx I’m not a huge connoisseur of VR games; I have an Oculus Rift headset but, for the most part, I prefer keeping my gaming to traditional experiences on console and PC. That said, Half-Life: Alyx changed that for me earlier this year and, in a lot of ways, it showed what I’ve been missing out on in VR. More importantly, Alyx feels like not just a tremendous VR game, but a huge step forward for the medium as a whole and an incredible example of immersive storytelling in a VR experience.
As a long-time fan of the Half-Life series, seeing the familiar sights of City 17 once again was a thrill in and of itself. However, the experience of witnessing it all again in Half-Life: Alyx was only enhanced by playing in VR, as Combine structures loomed in the distance and Striders towered over with their shambling legs. Everything I love about the Half-Life series is distilled perfectly into Alyx and fueled by its technical innovations in VR. Though I know a lot people most likely haven’t played it due to not owning a VR headset, trust me; when you do, this is the game that is worth having it for.
The Last of Us Part II
Even well after finishing The Last of Us Part II last month, it’s still a game that I haven’t been able to get out of my head after playing it. As much as I went into Part II unsure of whether Naughty Dog would be able to deliver an experience that could hold up to the original The Last of Us, by the end of Part II I had no doubt that the studio managed to pull it off and then some.
Though some might consider The Last of Us Part II the most “controversial” game of 2020 so far as a result of internet discourse around the game’s story and ending, to me, the game’s strengths lie in its willingness to take risks and ask questions with no easy answers. The moral complexities at the heart of Ellie and Abby’s stories in The Last of Us Part II are ones that I myself haven’t fully come to terms with yet even after finishing the game, and speak to its engrossing and unrelenting story. Though The Last of Us Part II was messaged as a game about “hate,” by the story’s end, you’ll see that it compasses much more than that, and is easily one of the most memorable (if gut-wrenching) experiences that I’ve had so far this year.
Tokyo Mirage Sessions #FE Encore
While normally I wouldn’t usually consider a remastered version of a game on my year-end lists, I have to give a bit of the spotlight this time around to Tokyo Mirage Sessions #FE Encore. Having missed out on the game when it first released on the Wii U and in the past several years becoming infatuated with the Persona series, those two events led to the perfect confluence of finally getting to play Tokyo Mirage Sessions this year and loving it.
Taking the elements of the Shin Megami Tensei and Fire Emblem series and mixing them together, Tokyo Mirage Sessions #FE Encore by today’s standards isn’t a JRPG of the caliber of Persona 5, but is still an incredibly fun and refreshing experience in its own right. With its J-pop infused theme and music, an eclectic and memorable cast of characters, and an engaging combat system, Tokyo Mirage Sessions #FE Encore is an excellent way to experience an underrated JRPG, regardless of whether you’re an SMT/Fire Emblem fan or otherwise.
Logan Moore, Managing Editor
DOOM Eternal
DOOM Eternal rules. In my own estimation, Eternal is a drastic improvement in nearly every way over the original game. The combat is more visceral, the soundtrack is heavier, and traversal around each environment is more enticing. It’s not just what I believe to be the best game of the year, it’s very well the best shooter released in this entire console generation. Play it.
Ori and the Will of the Wisps
I did not expect to like Ori and the Will of the Wisps like I did. Blind Forest never clicked with me when I played it a few years back like it did for many others, so my expectations for Will of the Wisps were pretty reserved. The final game ended up being far more engrossing, especially from a storytelling standpoint, than I thought it would be.Will of the Wisps is likely the best Metroidvania game I have played in the past few years and is deserving of endless attention. Make sure you give it a shot if you have an Xbox or PC.
Persona 5 Royal
I never got around to playing the original Persona 5. It has basically been my white whale for years and was a game that I knew I’d love if I just fully committed to actually playing it from front to back. When I found that Persona 5 was finally set to be re-released in its new Royal iteration, I knew this had to be the point where I rectified my mistake from the first time around. Fortunately, that turned out to be the best gaming-related decision that I have made so far in 2020.
Persona 5 Royal, despite having not yet finished it, has already become one of my favorite games of all-time. In a year that has been rife with stress, anxiety, and a multitude of other hardships for me personally, Persona 5 Royal has been a consistent joy to ease into regularly at the end of some very long days. I can’t wait to (hopefully) finish it up in the next few weeks.
Laddie Simco, Associate Staff Writer
Dreams
Dreams is a tough one to put a label on. I remember when Media Molecule first announced the ambitious project, I was immediately intrigued but couldn’t fully wrap my mind around exactly what it was trying to achieve. It’s a constantly evolving set of tools that is somewhat overwhelming at first, but Media Molecule takes you by the hand and guides you through the scary stuff. If creation isn’t your thing, Dreams gives you instant access to every type of game or multimedia experience you could ever imagine created by other dreamers. You become part of the “Dreamiverse,” which is the built-in community and social network where you can meet other dreamers or check out their works. So far that includes everything from all original games to re-creations of things like the PT demo or the opening section of Metal Gear Solid. Admittedly, I’ve still not created anything I’m proud enough to publish for the Dreamiverse to see, but I’ve had tons of fun trying it out. My favorite thing is tinkering with the music tools.
Dreams includes a campaign known as “Art’s Dream,” which acts as an advanced tutorial to show what the game can do. It was created entirely within the game and using the same tools that are available to anyone with a PS4 and a copy of Dreams. It’s a bit on the short side, clocking in around two hours, but not a minute is wasted. It features a cast of likable characters and incorporates many genres including platformers, puzzle games, shooters, and even throws in a few unforgettable musical numbers for good measure. I’d love to see more of “Art’s Dream,” perhaps even a new adventure starring Frances and Foxy. If you don’t finish “Art’s Dream” with a smile on your face, you are either a monster or you’re dead inside.
Ghost of Tsushima
These three games not only represent my best of 2020 so far; in many ways they also represent the best of an era as we prepare to say goodbye to the console generation that gave birth to the PS4 and the Xbox One. While initially one of my three picks went to Animal Crossing: New Horizons, Ghost of Tsushima came in at the last minute and knocked it out of the list. The game is an absolute joy to play. It features stunning visuals and environments, spicy combat, and an engaging story complete with well-written characters. It’s a massive open-world game that I’m still happily exploring without feeling that fatigue I get from so many other open-world games. This has a lot to do with the side missions not feeling like they were an afterthought; some are just as enjoyable as the main missions.
Throughout the game you play as Jin, who is one of the last samurai during the first Mongol invasions of Japan. However, there are a series of side missions that feature a story arc centering around Jin’s allies and friends. I found this to be a cool feature that lets you get to know the supporting characters better, and could even set up the possibility of spin-offs or sequels. Aside from being an expert with the katana, Jin is equipped with a small arsenal of other weapons and equipment that noticeably gets more deadly as you progress to the top of the skill tree. There are a few quirks with button responsiveness and erratic movement at times, but honestly, there’s so much to love about Ghost of Tsushima that after a while, you won’t even notice.
The Last of Us Part II
Naughty Dog made a few bold choices with the direction that The Last of Us Part II took. Not everyone was happy with the outcome, but for me it not only lived up to my high expectations, it at times surpassed them. It’s brutal and violent in a way that often makes you uncomfortable, and yet, it didn’t feel gratuitous. I’m sure playing it amidst a real-life pandemic heightened my experience and made it even more poignant. While playing my emotions ran the gamut of everything I’ve ever felt. Just like in the first game, it’s hard to tell who (or if anyone) is the protagonist. You can love or hate a character in this game for exactly the same reasons. I have to say, without blatant spoilers, the way that Naughty Dog dropped you in new character Abby’s playable shoes without a formal introduction was shocking and brilliant.
The gameplay of The Last of Us Part II is much improved over the first game, but it still retains many of the same core mechanics. As far as graphics go, it’s Naughty Dog, so of course the game looks amazing. We are introduced to a few new variations of the infected, some improved and new weapons, and an entirely new playground which largely takes place in Seattle. The voice acting is top-notch with Ashley Johnson once again reprising the role of Ellie. The campaign is lengthy and depending upon how you play and if you are a treasure seeker, it can take up to 40 hours to complete. Despite having many “giraffe” moments, The Last of Us Part II isn’t the “feel-good” game of the year. It shows us a harsh reality and some of the subjects explored are not for the squeamish, which was obviously going to divide the audience. Weeks after finishing The Last of Us Part II, it still haunts me. Despite its critics, The Last of Us Part II will be remembered as one of the greatest games ever made, and I think it deserves every bit of that praise.
Nick Tricome, Staff Writer
Final Fantasy VII Remake
Part of me is still in awe that this even exists (the part of me that watched that PS3 tech demo on loop all those years ago), and another part is trying to comprehend something I never could’ve expected upon completing the game: Final Fantasy VII is brand new again.
Let’s face it: the ending of this game and the new story elements it introduced along the way are pretty divisive, and scary for some even (hell, even the characters themselves were uneasy stepping into a quite literal unknown). The development team behind this game, composed of veterans from the original and new blood that grew up playing it, knew exactly what they were making here and how important FFVII is to so many people. And it’s obvious how far they went to be faithful not just to the original game, but everything about its world and characters that came after.
Final Fantasy VII Remake is only the first part of the story, but is such a grand celebration of everything the original game has become over the past 23 years. And then it sets itself up for the story to play out differently. It’s gutsy for sure, and to me, incredible. For the next part of Remake–be it “Part 2,” “Reunion,” or whatever Square wants to call it–I legitimately don’t know what’s going to happen, and that’s all really exciting to me.
Kingdom Hearts III: ReMIND
Kingdom Hearts III was hit or miss with fans, and the ReMIND DLC fell into pretty much the same boat. For me, they were both hits. The last third of Kingdom Hearts III is still one constant exposition dump, and ReMIND didn’t reinvent that. Instead, it just added to it with more story content, some extra, more challenging boss fights, and finally giving Kairi something to do. Combine that with the merciless boss battles, the Final Fantasy fan service that was noticeably missing from the core game, and that massive cliffhanger of a secret ending that came with the “Limit Cut” episode, and ReMIND is pretty much a small encapsulation of why I enjoy the series at the end of the day. It’s an ultimately nonsensical story that’s presented so sincerely that I can’t help but love it, with gameplay that can make me question my sanity but feel so incredibly satisfying and smooth when it all finally clicks, and has an ending teaser that’ll keep me theorizing for however long it takes to get the next game.
Plus, ReMIND reaffirms that Donald Duck is the most powerful being in existence.
The Wonderful 101: Remastered
By and large, this is more of a current-gen port than a straight up remaster (granted, that term has a pretty wide definition), but that’s perfectly fine. The Wonderful 101 was a commercial bomb when it released as a Wii U exclusive seven years ago, but it was also one of the most unique and highly creative action games I’ve ever played. So just having a modern, widely accessible version of the game, I think, is a huge win both for returning fans and players who’ve heard about it but never had the means to play it for themselves.
You don’t play as one character in The Wonderful 101, you play as an entire team of Super Sentai/Power Rangers-inspired heroes all at once, all colorful both aesthetically and in their personality. You draw basic shapes to summon weapons and fight alien invaders, being able to start out with a giant fist, then switching on the fly to a sword, a whip, or a gun to keep combos going. You play through a simple but earnestly put together story, one with plenty of wit and humor, that consistently escalates towards massive scale boss battles with some of the greatest quick-time events I’ve ever seen. However, then it will throw you into a gameplay section that’s just one big tribute to another game entirely, because why not?
The Wonderful 101: Remastered is excellent, but won’t be everyone’s cup of tea. That said, the game’s first mission captures everything it’s about, so if you’re curious but still on the fence, go check it out. It should be more than enough for you to make a decision.
Scott White, Associate Staff Writer
Dungeons & Dragons
So, the world is in a pretty crappy spot right now. I miss being able to have board game and Magic nights with my friends, but one game I’ve been able to continue to enjoy is Dungeons & Dragons. And boy-o-boy has the bug bitten me bad during this quarantine. My normal Tuesday night crew made the transition to Roll20 to continue our adventures, and this social interaction grew to become one of the highlights of my week. We still play mostly online, but we’ve been able to recently play our first in-person game recently and it was a magical celebration.
I love rolling dice, I love coming up with solutions to problems, and I love when things inextricably go off the walls and things go to hell in this game. In my hunger for more dice-rolling goodness, I finally started Critical Role (started at the very beginning, “Vox Machina” episode 1, baby!), and it has only ignited an even larger desire to play. I have even started an additional bi-weekly game with another group of friends and I’m doing some Gen Con stuff too, just to try and take the roleplaying itch off.
Thank you Dungeons & Dragons for helping keep me sane during these crazy times. As sane as I can be, anyway.
Final Fantasy VII Remake
Much like many people, I waited so very long for this game to finally release and the fact that it turned out so much better than we all expected was such an amazing surprise. Final Fantasy VII Remake finally nailed what Square has been attempting to create in a game since they released Advent Children, with flashy and stylish combat that retains much of the depth and strategy of a turn-based RPG. The gameplay, characters, and much of the story all snapped perfectly into place for me, and I fell in love with this world all over again. I’m hopeful that with much of the battle system figured out and a lot of the ground work now being laid, the time until the next entry of Final Fantasy VII Remake won’t be too long. Until then, I will eagerly daydream and speculate as to what many of the endgame moments mean, and hope that they add FFXII‘s Gambit system into the next game.
Persona 5 Royal
Persona 5 is one of the best RPGs of all time; fight me. I fell in love with the original release back in 2017, and while excited for Royal, I was curious how I would take to replaying such a long game again. 130 hours later, I came away loving the characters, story, and gameplay even more than I did the first time. From the gratuitous amount of style that oozes from every facet of this game, to the jazz-rock soundtrack that I never want to get out of my head, I can’t help but smile when I think about Persona 5 Royal.
Sam Woods, Staff Writer
Animal Crossing: New Horizons
Speaking of a game releasing at the right time, Animal Crossing: New Horizons absolutely hit the sweet spot. I’ve been an Animal Crossing fan since the GameCube, so my excitement was palpable for the new release, but Nintendo did what Nintendo does best and knocked it out of the park, exceeding my already high expectations.
My girlfriend is far from a gamer. The extent of her gaming history is building houses in The Sims and playing Wii Sports or Mario Kart 8, but as we entered lockdown in the UK earlier this year, I decided to pick her up a Switch Lite and a copy of Animal Crossing, and it’s been a revelation. Since the game came out in March we’ve played together almost every day, sharing design ideas, planning out our towns, trading items and just hanging out. We’ve spent hundreds of happy hours playing this game together and it’s absolutely deserving of its spot in my top three games of this year so far.
The Last of Us Part II
While I managed to hold off from replaying Persona 5, I think I’m going to struggle to do the same with The Last of Us Part II. The gripping drama, fantastic world-building and interweaving story are calling me back. It’s a call that is getting harder to resist the more time that passes.
Although “the internet” might disagree, I felt The Last of Us Part II told a fantastic story in a really engaging way. I felt a huge range of emotions at every twist and turn, and at the end of the game I was left feeling hollow. Not hollow in a negative way, but in the way when you complete an awesome TV series and wonder what life was like before it. The Last of Us Part II is nothing short of incredible, and I implore the doubters to give it a shot.
Persona 5 Royal
Persona 5 was the first game in the Persona series that I’d checked out, and after completing it back in 2018, I was itching to play it again. During my time of hesitation Persona 5 Royal was promptly announced and I decided to wait it out, and boy am I glad I did.
The original game, to me at least, is an absolute masterpiece. The music is incredible, the art direction is stunning, and its gameplay loop is so addictive. While my expectations for Persona 5 Royal were high, the first game was so good that I wasn’t expecting anything groundbreaking. I was wrong. Atlus tightened up a lot of the smaller gameplay niggles from the original game, added a pair of fascinating new characters, and incorporated the pinnacle of all Palaces. Although I clocked in at close to 120 hours, it released at a perfect time where social interaction has been forced to a minimum. Persona 5 Royal allowed me to create meaningful bonds and make up for lost time all while playing through the game’s intricate story.
Now that you know what our favorite games have been from the first half of the year, what have your favorite games of 2020 (so far) been? What titles are you looking forward to for the rest of the year? Sound off and let us know in the comments down below!
July 31, 2020 1:00 PM EST
from EnterGamingXP https://entergamingxp.com/2020/07/dualshockers-favorite-video-games-of-2020-so-far/?utm_source=rss&utm_medium=rss&utm_campaign=dualshockers-favorite-video-games-of-2020-so-far
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Excellent Mario Run is simply too repetitive to justify its premium rate
When Shigeru Miyamoto took to the level at Apple’s September 2016 event to announce that iOS would be getting the primary Tremendous Mario game developed for cellular (except Nintendo’s very own handhelds of the route) the hype was off the charts. I suggest, come on. It is Mario to your smartphone at length remaining! How ought to you mess that up, right?
                                               Mario Run
Mario Games
Now, after a three-month wait, the hype has sufficiently died down and we finally get a threat to look how Extremely good Mario Run performs on Android devices. Whilst the game is surely a laugh to play and functions maximum of the familiar factors that make up First-rate Mario platformer game, It is honestly tough to justify the fee to release the sport given the constrained content which you’re required to play over and over (and yet again) just to free up new characters, mini-games and ornamental capabilities.
The whole game features 24 stages spread out over 6 worlds in World Tour mode. The extent designs are full of nostalgic factors which long-time Mario fans are certain to understand, however, the difficulty degree is manner too low. That makes this a first-rate game for kids, but any able gamer needs to be capable of beat the main recreation readily in an unmarried afternoon. Every degree also capabilities three tiers of Mission Coins to collect, which do ramp up in trouble. however, in the long run, It is just some other manner the game gets you to replay the equal tiers again and again (and over) once more.
Wonderful Mario – Considering the fact that the start
Mario is without problems one of the maximum recognizable faces to come out of Nintendo, however, did you already know his unique call turned into Jumpman? It really is right, in 1981 Mario first regarded in Donkey Kong, however then, he went by using the name of Jumpman, but Mario becomes used as his name in some promotional fabric.
This game amazed Nintendo through its severe fulfillment. To test the popularity of Mario, Nintendo launched an arcade game referred to as Marion Bros., which blanketed Mario and his brother Luigi. This sport became an enormous fulfillment for Nintendo. Because of the fulfillment of each Donkey Kong and Mario Bros., in 1983, When Nintendo release the NES (Nintendo Entertainment Device), in addition, they release Remarkable Mario Bros.
References to his authentic call appear in more than one Mario video games, such as in Paper Mario: the Thousand-Yr Door, Whilst a target market member refers to Mario as Jumpman earlier than a struggle, and in Mario Hoops 3-on-3, in which his nickname is “The Jumpman.”
Mario’s look, even to this modern-day day, may be blamed on the limitations that had been placed on the programmers and artists back in the early 80s with the aid of their contemporary era.
The programmers could not animate Mario’s palms Whilst he moved without making them disappear so that they gave him overalls and a strong shirt coloration.
they also didn’t have room for a face or ears, and could not animate his hair, in order that they gave him his mustache, sideburns, and a baseball cap. Shigeru Miyamoto, Mario’s author, has said in interviews that Mario wears a baseball cap because he unearths it tough to attract hair.
Mario’s surname or ultimate call is likewise Mario, which explains the use of Mario Bros. As sports titles, because Luigi is Mario’s brother, in order that they have the identical closing name. was first used in the Outstanding Mario Bros. Remarkable Show, and then again in 1993 in a film referred to as Terrific Mario Bros. Nintendo as an entire has never formally confirmed it, however, it turned into placed up on Nintendo of Europe’s reliable Mario Megasite.
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Ever Seeing that Mario has been popular he has been the unofficial mascot of Nintendo. He has been extremely and possibly over-merchandised along together with his one-time rival Sonic the Hedgehog, who got here to be Sega’s mascot in the early 1990s.
They competed fiercely until 2001, While Sonic Journey 2: battle got here out for a Nintendo console due to Sega’s new 0.33-birthday party repute. Despite the fact that Sonic and Mario had been now on Nintendo consoles, they nevertheless competed with Every other, although now not as plenty as earlier than.
It hasn’t been until recently, that they’ve been visible running collectively inside the newly released Mario & Sonic on the Olympic video games for the Wii. They’ll additionally seem in Top notch Damage Bros. Brawl collectively as properly.
Mario is a 5 foot tall, portly plumber from Brooklyn, The big apple who lives in the Mushroom Kingdom. He’s taken into consideration to be the most famous video game man or woman in history, and his series of video games has bought over 193 million copies.
Mario has now not handiest appeared in plat formers, however in other genres as properly. The alternative genres consist of attaining, with Mario Kart, sports activities games which include Mario Tennis, and RPGs together with Amazing Mario RPG: The Legend of the Seven Stars.
Despite the fact that Mario’s stated career is being a plumber, he is nearly by no means seen doing any actual plumbing. With the exceptions being in Mario & Luigi: Celebrity Saga and inside the authentic Mario Bros. Pipes have nonetheless remained a method of transportation, but, Even though the motive as to why won’t be clean. but, in the original Donkey Kong video games, Mario, who became nonetheless referred to as Jumpman, was definitely a chippie.
Mario has additionally regarded as a health practitioner in Dr. Mario. He has even been proven as an archaeologist in the sports Boy game, Mario’s Picross.
Mario’s favorite activity appears to be saving Princess Peach, and Mushroom Kingdom. other methods he spends his time is fighting villains, specifically Bowser. inside the function-playing games, Mario is given a heroic popularity for saving the Mushroom Nation so many times. In Mario & Luigi: Celeb Saga, he and Luigi are known as “superstars”, which basically means big celebrities.
Ever Due to the fact his first look in a video game, Mario has been given the function of the hero, destined to keep the damsel in distress. within the unique Donkey Kong, he needed to rescue his female friend, Pauline from Donkey Kong. Pauline manifestly didn’t live inside the series, as she was replaced by means of Princess Peach, who turned into at first referred to as “Princess Toadstool” or simply “the Princess” in the English releases, in Exceptional Mario Bros.
Play Run 3
In 1993, with the discharge of Yoshi’s Safari, Princess Peach become ultimately used in an English launch of a Mario sport, however, it nonetheless wasn’t used as extensively until the discharge of First-rate Mario sixty-four for the Nintendo sixty-four, three years later. Pauline has handiest been seen two times because of the authentic Donkey Kong, once within the remake for the sports Boy, and as soon as in Mario vs. Donkey Kong 2: March of the Minis, in 2006.
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