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#ori liveblogs
bardofbaldur · 8 months
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Oh no, oh no, he is seducing me with his deep passion for his field of study and his genuine joy at teaching people about it
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Also it’s so funny that Acau was saying he and Quackity are similar cause they both get lost and can’t build lmaooo
*edited cause I keep typing Acau’s name wrong cause I’m thinking of the Korean pronunciation xd
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zevlor · 7 days
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oh my god these guys are gonna get so lost my dumbass is already lost dont they have to go back to the ships???
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sp1resong · 23 days
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im fucking dying out here
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foxstens · 1 month
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ender magnolia is in early access and it's already a masterpiece
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thephoenixreaper · 2 years
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Cody going for the U.S. Title? EW.
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dreadnoughtus · 5 months
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Liveblogging after taking an edible and watching
game awards
I don't know what these games are
Oh wait assassins creed VR??
Got distracted my friend texted me.
The dress is kinda flapper ish you know not in a bad way it's fine
What did Forza just win
Oh that's cool good for them I don't drive cars
The height differences......
This would freak me out being on live TV I would hate it ohmygod
Wait huh hometlstuck
This is such strange vibes
Sign language is so sick tho
Why isn't there a general neutral version of mommy and daddy
Oh here come the names I don't know
I'm playing Sandrock while I watch this
Would it be weird if your kid immediately called you by your name like would that fuck them up or
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Was told to use beepbo
Alright I'm back
Jk gusher break
BABY BABY BABY BABY BABY BABY
I'm fucking clappiny
Ok but this game fucks
This is about persona 3 btw
I'm absolutely freaking out over her writing
Wait is it a bit
Who
Oh
She's in a silly goofy mood
Omg
Oh never mind I wanted more burning things in a fireplace game
Cool if you're into goo.
I'm a googetter myself
?????????
Omg remember this
Ok but I'm hype
HORNS
I'm gay
Hell yea hell yea
Remember when Rocco was sitting all by himself on camera
Guys I really don't hope someone says some dumb shit on stage again
Geoffs walking out music is cracking me up
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Get you a mans who sends you two chairs and a table through the mail
Omg remember his speech last year lmao
Oh it's a bit
Damn
What is this lol
Is this a roast
My fucking boyfriendddd
Idris where you at
Idris you're missing the fanciest night in gaming
Our boyfriend won!!!
.....what is he wearing lmaoooo
Security BEEFY this year
Aww omg
He wore his armor I'm dead
I need to replay baldurs gate NOW
That's right baldurs gate!!!! You can fuck a bear!!!!
Geoff relax
Huh lol
Immediate fanservice
...I'm dying
Turned him on??????
Is he gonna fuck us????
Interstellar?????
This isn't interstellar
Damn bro
Wet Chair :/
Daddy's back
Oh free dayum ok
Geoff has the air of a man who presents this as if he himself made these games
Goose guy 2
Wait this is great
This is my kind of game
I love this
Fuck gta6 I got Big Walk
HUH
Is this fornite Lego????
What the huh
Took a break for ice cream
I just got the news Wonka will be presenting
They give them less speech time than on the Oscars
Oh wait this is the cool lady
FINALLY GONZO
Gonzo has good taste
Cocoon was good
Ok Sega ok!!!!!
Hold up anime game I'm awake
Oh nice ok I'm into it
Alan Wake sweep
Apparently the site you have to login into to get a steam deck for whatever is crashing crazy lol whoopsie
I liked venba!!
Wtf
His boy
I'm scared that's just a video
Not the fog machine
His broach is wild
I'm so glad kojima is finally making the movie he wanted to make
Is this wrestling
Huh
This is a WILD collaboration
They have my support
Movies and games!!!!
Ohhh dinosaurs?? I'm too scared to play this
Everything is fortnite now we are all assimilating into fortnite
Monkey 👍👍👍
I cannot escape suicide squad
Nooooot a fan of the remix
NICE CLAWS
Where do I aquire claws
What is Warframe sorry
Acab
Good games!! I loved tchia
This looks sick, ori vibes
So many cool looking games
Man with ponytail?????
THIS IS EVERYTHING TO ME
I want to play rebirth so bad
SHUT UP STOP lol huh?????
Sea of stars was meh sorry I said it
Omg I forgot about hades 2
Cutting to ads from ads is so funny
Holy shit he almost killed the camera guy with one kick
Anthony Mackey doing crowd work lmao
Fortnight
He's zooted
Thank you for the meme s
Thanks for the memeorys
Steve Martin looks different
There's 3 genshins now
Hell yeah democrazy
Are these guys a big deal I just don't know
I feel like I need to have played Alan Wake I guess
BOOGIE DOWN WHITE BOY
Ok but they are shredding
Ok I'm ready for bed how much longer
Stop flirting on stage
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Gamer snax
We get it you're a voice actor 🙄🙄🙄🙄🙄
Ok wait the armor??? Ok nice
It's funny tho cause the last thing I liveblogged was last of us, good show
BAGGU REPRESENT
The PR glowup for no man's sky was impressive no doubt
No mans sky 2!
We're always talking about mountains
Dragons so I'm in
Can I be a wolf man
Badass title
Stretching this is what I'm always saying unironically to everyone
I love tonberry king
Omgggg monhun!!! Chocobo
Huh what modded controller???
He flutin
Gotyyyy let's goo lol
Bg3 🫡🫡🫡
I sleep 😴
I'm not reading this back
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orivode · 2 months
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Hello! I am Ori/Orivode (she/her) ! This is a multifandom blog and I mostly focus on bg3 in my sideblog @bardofbaldur. I am currently succumbing to the ORV hyperfixation with plans of finishing the webnovel and the webtoon after and then maybe writing my own ode to reader/writer/protagonist characters through a self-insert/isekai main character so if you follow me because of my new liveblogging on ORV just be kind about my thoughts regarding self-inserts because I know that they are not very popular in most fandom spaces but I think they are fascinating on how you can use them as a love letter or hate latter to canon depending on your feelings on it. I will be trying to tag all my spoilers about ORV but I am at the very beginning so that won't be an issue for a bit I believe.
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ifbench · 1 year
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So recently, I've been playing Ori and the Blind Forest, and I just finished the game today!
I've been liveblogging my experience of it with a few friends on Discord, and ended up writing almost 3400 words with my overall thoughts on the game.
Felt like a waste to just leave it all there, so I'm posting it here as per their suggestion!
Warning: Major spoilers for Ori and the Blind Forest below the cut!
(For context, I used to have an intense fear of lava, though I've mostly moved past it, and I feel extremely uncomfortable with post-apocalypse stuff, though I'm trying to increase my tolerance to it.)
General Stuff First of all, was not expecting this to be a metroidvania when I first started, but I was very pleasantly surprised! Only other metroidvania I remember playing was Metroid Dread, and I had a lot of fun with that one too, so it's nice to be playing more of the genre. Was also not expecting this to be post-apocalyptic, albeit a localized one. Was significantly less pleasantly surprised by that. To be honest, I was considering dropping it when I made it to the first ancestral tree and found out that almost everyone died, but I figured, I already made the thread, I already bought the games, I'm interested to see if it has a happy ending, I don't want to disappoint [Friends who watched me liveblog], and I'm trying to build up my tolerance to this sort of stuff, so I pressed on. Absolutely worth it.
Controls The gameplay was really slippery to start with, but as I got more and more used to it and got more abilities it became more fluid, versatile, and fun. Though I still occasionally had trouble with the controls, particularly with places where enemies were in areas I had to climb, and places where I had to bash, move around, and glide/climb/dash all in tandem. The keys for saving, throwing light orbs, climbing/gliding, and dashing are all on the left side of my keyboard. The keys for movement, jumping, stomping, and superjumping are on the right side of my keyboard. And I need to use the mouse for attacking and bashing. I do not have three hands. I think this game was designed for members of Ori's species, because it feels like it needs two hands on the keyboard and a tail on the mouse to play most effectively. Often I was wildly juggling the left keys, right keys, and mouse in order to make progress. Like, there's this one area in Mount Horu where it seems like it expects you to bash, move left and right, and glide in order to take out all the enemies and open a door. It was painful. For both me and Ori. I also often accidentally used the charge dash when I didn't mean to, especially after I learned the climbing skill. Other than that, the controls are pretty nice!
Skills The basic wall jump is very easy to get down and it's super fun to just leap up solid walls. The charge flame…I honestly didn't use much expect to break stuff with it. The basic spirit flame was a very unique combat tool! A mid-range homing attack as my main offense was very interesting and fun, and it was nice not really having to worry about aiming with it. The dash was super fun to use, especially once I acquired the air dash upgrade. I used the air dash a lot, and probably sequence broke with it a ton. Got a lot of collectibles with it that I'm pretty sure I was supposed to need glide or bash or such to get. The double jump is, well, a double jump. It's not too special or unique, though I loved the puzzles with it in the Ginso Tree. The triple jump was super useful when I had to juggle. Helped keep me in the air longer when I needed to attack in midair and such. The bash ability was my favorite skill in the game. So much fun to use, and so versatile! Being able to use enemy projectiles as an extra jump, as well as being able to redirect them at the same time, and being able to use that to counterattack? It's a smorgasbord of potential, and it's utilized excellently. I love the puzzles with it, and its tutorial in the Ginso Tree was amazing. A few puzzles to get you situated with it and its uses, before putting you to the test with it in the escape sequence. Master it, or die. Tangentially related, the light burst was really fun, too! An aimable projectile that can be used for both combat and puzzles. I honestly didn't use it for combat much, only in situations where enemies were too far away for the spirit flame and things weren't hectic, but I liked the puzzles with it! I also used it in conjunction with the bash a lot. I actually figured out you could bash off of them on my own, long before I got to the tutorial explaining that you could. Like the air dash, I'm almost certain that I sequence broke with it a ton. Tossing a light burst directly upwards and then bashing off of it was essentially a charge jump before I had the charge jump, and with it I made it to many, many areas I'm pretty sure were supposed to be accessed via the charge jump.
Taking a small break from the main skills that show up on the pause screen, swimming was surprisingly great! At first, I thought that I constantly took damage when swimming in any water, and that I needed the water breathing upgrade to access underwater collectibles without draining my health. Then I restored the element of waters, and nope! It said clean water for a reason! The swimming was super fluid, though it did often require me to pretend like I'm Ori IRL in order to juggle the spacebar, arrow keys, and mouse in order to fast swim and attack at the same time. Other than that, though, my only nitpick with it was the air meter was a bit anxiety inducing, but that goes away with the water breathing upgrade. Stomp was simplistic, but nice. Aside from breaking certain floors, it was a fun alternate way of attacking enemies, and a neat way of traveling downwards fast. Ground pounds are almost always fun in games.
Kuro's Feather was a skill that I got far more use out of than I expected. With the double jump, air dash, and bash in my grasp, it felt pretty useless, since it seemed like I could already go pretty much any horizontal distance. But no, it still had a ton of use other than that. For one, it's great at staying in midair. No more frantically jumping against a wall as I try to attack enemies, I can just hold shift and attack as I gently glide down. And it lets me double dip on bashing, too, letting me bash of a projectile, stay in midair while I wait for another one to be fired, and then bash again. And then the element of winds was restored, and updrafts appeared everywhere, turning it into essentially flight in certain areas. Climb was similar. I thought it was essentially useless at first, since I could jump up walls already. I thought it might have its uses in letting me climb up curved walls, but it doesn't do that, you can't climb up stuff that's too far past 90 degrees. I thought it was just for the flipswitch-style puzzles in the misty woods, where mushrooms appeared and disappeared when you jumped. But no, it still had its uses. For one, it further decreased the hecticness of attacking in midair. If there was a wall nearby, I could cling to it and attack from there. And beyond that, it made climbing up tricky walls a breeze. I didn't have to frantically jump against walls trying to adjust myself for making the perfect leap to the next section of wall, now I could calmly and precisely adjust my position, before making a controlled leap. And the last of the main skills, the charge jump. Well. I already cleaned out most of the map prior to it with air dash and light burst + bash, so it didn't see too much use aside from Sorrow Pass and breaking walls and ceilings that absolutely required it. At least until Mount Horu. Mount Horu used it excellently, requiring me to time it well with the hot floors, as well as the precision leaps that needed the wall charge jump. But then again, Mount Horu used all the skills excellently, even bringing back the wall jump with the hot walls, requiring me to jump up them instead of clinging to them lest I get burned. Now for the ability tree!
Ability Tree I juggled the purple and blue upgrade paths pretty evenly for a while with the occasional purchase on the red path, until I unlocked air dash on the blue path. Then I focused on the purple path until its completion, then the blue path, then the red path. I'd say the purple and blue paths rank about equally in terms of utility, with the red path a bit behind. Purple has a lot of useful stuff, I made significant use of every single thing on there. The spirit magnet and ultra spirit magnet made collecting pickups much easier, and I didn't have to go out of my way to pick them up. The life and energy efficiency upgrades were a lifesaver, making it much easier for me to stay alive and making it easier for me to save more often. And the map upgrades and hidden area vision were extremely useful in collecting everything. The blue path is a bit more varied in usefulness. Rekindle was a lifesaver, air dash allowed me to sequence break a ton, water breath reduced anxiety quite a bit, triple jump extended my airtime even further, and ultra defense pretty much doubled my health. Slightly less useful, but still very useful were the abilities that made me regain health when creating a soul link, and the one that made soul links only cost half an energy point. Essentially allowing me to save twice as often, as well as giving me the ability to passively regain health even with no pickups around. Significantly less useful were charge flame efficiency and charge dash. I pretty much never used the charge flame aside from when it was required, so all it really did was make me able to save slightly more often. Useful, sure, but not very. Charge dash…was pretty much an active detriment. After obtaining it, I constantly used it accidentally, wasting an energy point every time. And it's the only skill in the game to always use full energy points instead of half ones. I did eventually use it a few times purposefully in Mount Horu, particularly in the final escape sequence when I was in a rush, but for most of the game it was just a sap on my energy. Averaging it out, though, I'd say the blue tree's about equal to the purple one. Some extremely useful skills, some regularly useful skills, and a few barely useful skills compared to consistently quite useful skills.
The red tree isn't bad, the other two trees just dwarf it significantly, at least for my playstyle. Charge flame burn, ultra light burst, ultra stomp, and charge flame blast were pretty much null upgrades, since I almost solely used the spirit flame and later bash for combat with the occasional stomp and light burst. Quick flame, rapid flame, spark flame, cinder flame, and ultra split flame help you deal lots of damage very quickly, and split flame and ultra split flame let you attack lots of enemies at once. They do make combat so much more less hectic by decreasing the time it takes, but compared to the other two amazing trees, it's just "good". I do wish there was one final upgrade for after you completed all three main paths. At the end of the game, I had 5 ability points left over, and I feel like there should be some final upgrade for 4 points or something. What would it be? I have no idea. Maybe some sort of endure skill that lets you survive instakills with one half a health point. Seems like it'd be useful for that one-life mode I saw (which I don't think I'm ever going to touch). But that's just a very minor nitpick. Overall, I really like the ability tree! It's super fun and rewarding to try to get all the upgrades, and with you being able to find collectibles on the map that increase your spirit light by a large amount, with some even giving you a whole point, it was a great incentive to explore more. Oh, almost forgot! The purple path also had the spirit efficiency upgrade, which increases the rate you can get upgrades. I think that edges the purple path out against the blue path just a little bit, since it lets you climb the rest of the ability tree faster. Next up, map areas!
Map Areas The Sunken Glades were a nice beginning area. Not much to say about them, but they're neat, and I like that you can explore the area in the final opening cutscene, the one where a heartbroken Ori is limping along. Though I do kinda wish you could go back and explore the prologue areas, though I don't know where they'd fit on the map. Hollow Grove is another pretty simple area, though I consider finding the spirit tree the point where the tutorial ends, and you're mostly left to your own devices. The part where you need to figure out that the frog enemies can break the breakable ground is a great example of that, it's not taught to you directly at all, but it's not hard to figure out by accident or on purpose. But you need to figure it out on your own.
Thornfelt Swamp I consider to have two parts, the part before you enter the Ginso Tree, and the part after the Ginso Tree. The initial part was nice, for the most part. At the very beginning, there was a jump I needed to make up to a wall in order to climb up to the area with the Ginso Tree, and it was precise enough that I was convinced that I needed another upgrade to get there, leading to me starting Black Root Burrows (which I'll talk about soon) and obtaining Sprint before I managed to get the timing down for the jump. Other than that, though, part 1 was fun, introducing me to the enemies that pop out of the ground and lob gravity-affected projectiles at you. My favorite part was the area where you had to break rocks to free more of those enemies to break more rocks and free more of those enemies until one was close enough to break the wall blocking the next area. Part 2 was the swimming and stomp tutorial. It was also mostly nice, though like part 1 I got stuck on one bit of it for quite a while. You actually saw me talk about that part, where I had to use charge flame to break a ceiling that I thought was a stomp floor. It wasn't very intuitive, unfortunately. Moon Grotto was fun! The super long fall made me think, "alright, this is my first 'dungeon'". There's no going back until you clear it. It introduces the double jump, and puts it to pretty good use. It's also the first area I got over 90% explored, exploring that much on my first pass through! The Ginso Tree was fantastic! It probably deserves the dungeon title more than Moon Grotto, being a linear gauntlet that tests your skills. Like I said earlier, it has really fun double jump puzzles, and both teaches and forces you to master bash. And I don't think I'll forget that escape sequence, especially the beginning, seeing the little popup in the corner of the "Run for your Life" achievement, hearing the music get intense, then noticing the rising water and having the realization that I need to flee. Valley of the Wind is an area that…I don't have much to say about. There's two major exceptions, though:
The part where you reach the big open chasm and see Koru at the other side struck fear into my heart, and it was satisfying dropping a rock on her.
The stealth part in the ice area where you needed to hide from Koru. It was super intimidating and fun, didn't overstay its welcome, and prepared you for parts of the final sequence at the end of the game.
Misty Woods was really cool! It was like a lost woods sort of thing, and I love how the layout kept changing whenever you backtracked, really made me feel like the forest was playing tricks on me. I tackled Black Root Burrows in three parts, so I'll seperate it into three parts: Dark, Laser, and Seaside. Dark Black Root Burrows was easily my least favorite area of the game. The darkness made things extremely laggy, I moved very slowly while holding the light orb, and I had to wait for the moving platforms, making it a slog to traverse. Laser Black Root Burrows was interesting! I actually at first thought it was an area I wasn't supposed to be in here yet, and I needed some future skill to deal with the lasers, but I kept trying, persevered, and got light burst for my troubles, which I immediately proceeded to use to sequence break to all sorts of collectibles. Seaside Black Root Burrows is probably my favorite area of the game atmosphere-wise. It feels so serene and peaceful, and aside from the very top of Sorrow Pass, it's the only area with a clear blue sky. It felt like an area of respite, an area where things were ok. I wish there was more to the Forlorn Ruins. I absolutely loved the gravity-bending mechanic of it, and it made lugging around a light sphere actually super fun, compared to Dark Black Root Burrows. But it ended way too soon. I wanted more, I wanted to see what kinds of wacky gravity puzzles they could throw at me! Sorrow Pass was neat! I don't have too much to say about it, but its usage of the newfound wind was really fun, and the part where I had to bash off of falling rocks in order to climb around an overhanging cliff was quite memorable.
And finally, Mount Horu. I'm scared of lava. Not nearly as much as I used to be, but still somewhat. It was a really nerve-wracking area, but also a really fun one! Like I said, it tests you on all of your skills (the required ones, at least. No sprint or light burst puzzles, unfortunately), and you need to have all of them mastered to make it through the 9-room gauntlet it presents you with. And then there's the final escape, where it's just a mad dash away from Koru, trying desperately to make it to the spirit tree while avoiding her wrath, all in one go. It was an amazing final challenge to an amazing game. And with that, I think I've talked about all the gameplay aspects! Now, to finish things off, I'll talk about the story.
Story, Impact, and Final Thoughts It was a simplistic story, but a lovely one. A story of grief, love, and hope. Like I said, I was not happy when I realized this game was localized post-apocalyptic. But I pressed on, hoping to at least have fun. As I progressed father and farther in the story, my attachment to Ori grew, as well as the forest of Nibel. I wanted to see Ori succeed, I wanted to see Nibel saved. And it happened, through time, perseverance, and determination. It felt earned. I think it actually helped me up my tolerance to post-apocalypse a bit, and that's why I decided to get Hollow Knight, to try to continue on that path, after I finish Ori 2. I like that there's no true evil in the story. Koru just wanted to protect her last chick, and even gave her own life up in the end to save the forest. And I'm happy that Naru isn't dead, and that Gumo didn't die, and that at the end we have a found family. Overall, while it has some issues both major and minor, I can safely say that I love this game a lot, I'm really happy I played it, and I very much look forward to playing Ori and the Will of the Wisps. I still don't know why it's called the Blind Forest, though.
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nenastrology · 1 year
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Griffith is pretty gay I think all of his sexual and 'romantic' encounters outside exactly his fixation on guts are explicitly goal oriented, most notably him trying to marry into the royal family. he himself and others who know him well explicitly admit that Guts is the only one to ever shake his convictions or distract him from his big overdramatic ambitions, the first thing he does on regaining a quasi-mortal body is go to Guts to see if he still feels anything for him despite his 'heart freezing' on becoming a demon (he does) and his entire downward spiral starts because when Guts breaks up with him he doubles down on his seduction of the princess and loses his composure in overstepping his propriety which gets him imprisoned. being juxtaposed with his explicitly not losing his composure on the battlefield against a noble who he sold himself to as a young man in the most important combat of his life despite everyone being concerned that he would (which also ties back his asking guts if he considers him to be cruel/dirty as a mirroring of his clawing his own skin open after the encounter with that noble, considering himself dirty both at the act itself but also his willingness to sacrifice those sworn to him in combat for his ambition, minimising such losses being the thing that prompted him to view his own suffering as a tool to use if it brought in the money he needed). anyway this started about Griffiths gayness but its inextricable from his complexity as a character and role as one of the most iconic not just gay villains but villains period.......... he was robbed I say but I've made my peace with the #Sensuitskisweep even if I think the moralism underlying it is pretty antithetical to an appreciation of the wider realm of gay villainy appreciation
i see nod nod i am in awe of your dedication and long message i cannot really comment as i have not actually read or seen much of berserk but i am in fact aware of most of this from my extensive research and oris liveblog in my dms i do think i struggle to see these disparate elements especially the grander scope or scale of the story and like what any of it means he seems a fascinating study for gay villain history and all that i am curious what i would think if i saw it all in context you know
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def-does-bugs · 1 year
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About
Hi! I'm @dedicatedfollower467 aka Def and this is my Hollow Knight (and related content)-themed sideblog! I'm in my late 20s, and my pronouns are ne/he/they
Tag Directory
my art
fic ideas
my fic - links to my ao3 account
fic wips - excerpts from work in progress fic
others art
fancomic
my headcanons - not necessarily mutually compatible
headcanon accepted - again, not necessarily mutually compatible
def recommends - things i like and think you should check out (usually fic or fancomics)
def reacts - liveblogs and reaction posts
meta - meta, analysis, and theory posts
ref - reference posts
psa - important posts about my stuff
see everything - in chronological order, theoretically.
other games - games that aren't hollow knight (currently includes celeste, ori and the blind forest, and ori and the will of the wisps)
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bardofbaldur · 7 months
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"you cannot enter the house of god" "god is not here, this is an empty box" wyll's first meeting with mizora in which he still believes on the gods, but the one that answers his prayers is the devil instead "your god's love is not unconditional" gale begging mystra for help after the netherese orb has found a home on his chest, but silence is the only answer he gets "(s)he does not love us, and (s)he does not love you" shadowheart discovering the truth of her time with shar, the knowledge that all she has ever feared was born from the goddess she worshiped "i have done his(her) bidding, my life's work is in his(her) name" "your life's work makes him(her) puke" lae'zel, discovering that she has been raised like a lamb to a slaughter, that every time she grows stronger vlaakith watches her with wariness in fear of what she could become, salivating for the sacrifice she could be "lies? in your house of god? no wonder he has abandoned you" astarion praying for all the gods in baldurs gate for an escape, tongue heavy with the lies he used to deliver cazador's next sacrifice "we couldn't be here without you" karlach coming to terms with the fact that she was zariel's greatest weapon on her crusades, that gortash selling her out is what helped him get where he is today
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Chunsik is literally so cute too like ;; Acau looked so confused about the whole egg thing though sksnskns I hope they bond soon so that he too will learn about the wonders of having an egg
It does make me happy though cause it must be though having no one that speaks your language fluently and you not being able to speak like the most common language (English) fluently either
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zevlor · 7 days
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ciarán hinds my beloved
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astronomical-bagel · 2 years
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ok so hes NOTHING like grian hes somehow more unhinged. im obsessed
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foxstens · 1 year
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afterimage has been a blast but.... it’s not /hitting/ me
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