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#similar vibes with certain dragon age characters too i guess
bluerose5 · 2 years
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Has anyone done this yet?
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astarionz · 4 years
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-_- wish i had the brain power to focus on trying to get into new shows + games and stuff
#okay im gonna ramble a LOT..#i'll be honest.. i simply do not watch anime like i used to. its *fart noise*.. ive seen hxh thats enough anime forever i think#like. tht demon slayer anime does look cool. i liked the few episodes ive seen#beastars was like the only anime i recently watched that i was able to sit through until the end#and w/ cartoons. like she-ra and stuff. it does seem cool but omg... like .. idk i cant vibe. i watched 1 ep of it and ive also seen voltron#i tried watching the dragon prince bc i really liked the fantasy setting but idk i guess it being a kids show and not Super Serious#guess i wanted smth like Dragon Age the Tv Show#god speaking of dragon age. ive been trying to replay the games bc i really do like it. but i get bored so quickly bc im not fixated on it#anymore. and like ive played the games already. i do wanna get back into it but i cant force myself to fixate on certain things#like my fixations just happen and my current fixation is bad and stupid NFDGS#and i dont think hlvrai is strong enough to tear me away from my current fixation#i miss being into sally face too bc i really do like the characters still#but my current fixation has that similar vibe to sally face tht i love so much but w/ even more characters to like. make my own#i might try watching bojack horseman bc its at least meant for adults so maybe i'll like vibe w/ the show better and actually watch it#but yeah w/ video games. ive only been playing animal crossing and overwatch lately.. i still wanna beat bioshock but im scared of it JKFGD
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redwoodrroad · 3 years
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tagged by
@krystha
​ to answer some guild wars 2 questions! putting it under a tag because i think it’ll get a little long <3 thank you for tagging me!!
1. Do you have an idea before or after creating a character? normally i have a basic frame for creating a character, but i primarily get most of the characterization beats after i’ve made them. i remember in making my dragon age characters, i had an idea for what they should look like, but i let the story take me through the types of people they would end up becoming, and for being my first introduction to making characters that would stick with me for many many years, i think i adopted the same process for making other game characters like my dragonborn and then my guild wars 2 fellas too
for instance, i knew when i first made Arkus way way back when the game first came out that i wanted a pretty green fella who threw fire, etc; then as i progressed through the character creation and through making personal story decisions, i realized i was being drawn towards a particular characterization for him, one that’s sort of a know-it-all who loosens up over the course of his arc, etc
2. Which race is your favorite to imagine a story about?
probably sylvari! there’s a lot of really interesting stuff about them, and i get a lot of soulmate vibes out of the dream ;u;
3. Which race is your favorite to customize?
i primarily play human and sylvari but dhfgdjfghk i really dont do a lot of customizing unless it’s for specific character purposes? im not sure i do have a favorite! all of my characters have an aesthetic or color scheme i attach to them, and i might update them sometimes to closer approach that aesthetic vision i have for them. Arkus is dressed in whites and teals with the occasional tiny detail of red, and his mounts follow a similar scheme (his raptor i actually made to look like the moon); Eridunis is dressed in red and gold with the occasional tiny detail of green, and his mounts, again, follow the same scheme, and some of them are made to look like the sun
across my other characters, ive done similar things, and i think theyre all really fun to customize in their own ways!
4. Does the profession play a role in the visual?
yes! although not always in like an obvious way. Arkus is a weaver, he uses a staff, he now has the bifrost, so his outfit in many ways matches that. Eridunis is a Reaper, he uses a greatsword, he now has sunrise, so that follows his sun motif.
5. Do you often use the same faces?
i dont have a lot of characters rip lol they all have pretty different faces. i have 2 sylvari, one guy and one girl; 2 humans, both guys but one is meant to look significantly older, so they have very different faces (and i made the older man out to look like a particular character from another game; 2 norn, both guys, one i modeled after my skyrim character and the other i definitely made to look very different; and 1 charr guy, so like. clearly he’s on his own haha
6. Do you often use the same skin colors?
for three of my human-looking characters, they have lighter skin, so i guess yes in that case, but two of them were based on other characters who themselves have light skin. the fourth is Eridunis, and i specifically designed him to look Cuban, to match my family
as for the sylvari, i definitely designed them to have very different aesthetics and very different skin colors. one is green, and the other is sort of purple-ish
7. Do you often use the same tattoos? only two of my characters have tattoos in guild wars 2, both of them definitely different
8. Do you use the sliders for the face or not? yes! i definitely adjusted some things around for i think most of my characters
9. Do you bother to pick colors for the starter armor or not? oh absolutely--like i said, i always have an aesthetic im going for with the character, and i might not actually know what that aesthetic is until i get to that stage of character creation. i try to make each very different anyway!
10. Do you pick carefully the choices for your character base story? for Arkus and Eridunis, yes; i always try very hard to choose things that will align with my ideas for their personalities. and i still wish we had those emotional responses too!! Arkus was always the diplomatic / crown persona; Eridunis was always the charismatic / heart persona with a little bit of the diplomacy later, as he gets more mature
11. If no, is it always the same choices (ie. easiest to complete)? for my other characters, i dont really do story stuff! so i tend to go with what’s easiest or what’s most neutral. although i did make the choice in Amnoon to side with Joko’s army once, and once without taking any help (my primary choice for Amnoon was to invite the Sunspears), only to forward that achievement in the hero panel
12. Do you not bother at all and only use a makeover kit once in game? ive only used makeover kits like..... potentially once. i used it to revamp my sylvari girl and give her a slightly different vibe. i like where my characters are at right now, but i’ve considered altering some of my other characters too a couple times. i might go through with it one day but im happy for now!
13. Do you like/use exclusive faces/hairstyles more? nope! i think i have an exclusive color on my aforementioned sylvari girl, but i’ve considered using an exclusive hairstyle for one of my nords, but i just havent decided it yet
14. Outfit or armor? both for different characters! Eridunis has worn the same outfit for some time now, but Arkus flits between several outfits and even one armor set (the outfits are for different environments, the armor is for when he’s in Research Mode). other characters i primarily have wearing armor, but most of them have like their “favorite outfit” that i might occasionally put them in
15. Do you stick with one armor for each character or do you change a lot? like i said in the last answer, Eridunis wears one outfit all the time and never changes (although i might update the colors sometimes); Arkus was wearing one armor set for a while and would wear an outfit in certain environments, and then i upgraded him to a different outfit, and most recently ive updated him to yet another outfit; the others i have even more flexibility with, i’ll sometimes change what they’re wearing if i find something i think will look good on them. sometimes i even look through the armor in the bank wardrobe, whether i have a skin or not, and i’ll internally plan out what i should work towards obtaining later
16. If yes, why? Is it for “RP” reasons or just aesthetic ones? aesthetic!
17. Do you have a timeline for your characters (ie. date of birth, armors throughout the story)? oh yes.... but only for Arkus and Eridunis primarily. Sibheal, my sylvari girl, sometimes fits in, but i haven’t worked out the details on her yet
18. Is there a title you use more than another? it changes from character to character, but yes for each
19. If yes, which one and why? Eridunis is “Romantic” but sometimes i put “Emissary of the Mad King” on him for halloween; other times i’ll use “The Inevitable” if im feeling spicy
Arkus is always “Archaeologist”, i know Morten is “Bounty Hunter,” and i believe Sibheal is “The Blazing Light.” the others i cant remember but i keep the same ones on them, each of them different from each other but mostly unchanging
20. What is a big difference from when you started the game to now in regard of characters creation (ie. going faster, going slower, making bold choices, settling on a particular style, etc)? again, i dont really create a lot of characters, but i’ve always taken my time... i think if anything it has become easier to settle on an aesthetic because i know i’ll be able to update things like armor and color later, to get closer to the vibe i envision. the last character i made was modeled after a character in a different game, so naturally i built his look to follow that particular aesthetic and wardrobe (after finishing character creation of course)
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carlottastudios · 5 years
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Do you guys remember a long long long ass time ago when I made posts about an original series idea of mine called Dawnlyte? Well, Dawnlyte is not the only original series I'm planning. This one, oh boy, this one is one I'm been INTENSELY planning and putting thought and work into for the past few months. Like Dawnlyte, this is an idea that's been in my mind for years now (not as many as Dawnlyte, but still quite a few), and now I finally feel ready to post something about it. Peoples, I present you my first ever post about Fabler! Unlike Dawnlyte, which is high fantasy like Lord of the Rings or The Dragon Prince, Fabler is an urban fantasy series like Harry Potter, Dresden Files and Spiderwick Chronicles. This series in particular is very much inspired by Harry Potter, but with way less of a focus on school and way more focus on how fun magic can be. Also, whereas Harry Potter has plenty of witches and wizards, Fabler follows a logic much more akin to The Wizard of Oz, because there are plenty of witches and, so far, only 1 wizard. Also, there's quite a bit of mythology showing up in Fabler as well, particularly a certain character whom I've been wanting to write in a sympathetic light for ages now and now I finally can! That's all I'll say for now here, but if you guys have any and all questions about the series, feel free to ask them and I'll try to answer without giving away too many spoilers. Also, I'll try to post more Fabler content in the future that can answer some of those questions (or create more questions). But now getting to these particular posts. Very recently, I've finally been able to establish the very basic plot for the main story of Fabler and, thus, I was able to determine all of the characters who'll come into play. At least, all of the characters who have enough of a role to merit a name. And when I finally got my list of named characters, I decided to do something Ive been longing to do since I discovered @thenamelessdoll​'s crossover To Belong series: make my own Non/Disney Crossover cast for my own story. And so that's what I did here! I got my whole list of named Fabler characters and, after much searching and deliberating, decided on which 2D animated Disney or very-similar-to-Disney character would "play" as them if I were ever to make a Non/Disney Crossover series of videos for Fabler (which I will tell you now I will probably never do as I don't have the right programs for making Non/Disney Crossover edits, not to mention my talents lie more in writing and drawing, not video editing). And now, I think I might as well explain some of the reasons for my casting choices! Why? Because I can and because I am SOOO excited to finally be talking about Fabler!
Kayley as Tarina: This was the first ever casting choice and it was one I've had right from the beginning, pretty much since I came up with Tarina. Tarina is the main character and I kinda based her on Kayley in a few ways. And not just her appearance, I swear. Because yes, Tarina is supposed to look like Kayley in terms of character design. Also, Kayley was one of my favourite characters ever growing up and I believe she deserves more attention. So I'm putting her in the spotlight here by having her play the role of my main girl Tarina! Kida as Kat: Kat was more challenging to cast. I was thinking of having her played by Audrey, since both are pretty tough girls. But Kat's not super rough the way Audrey comes off as being. So I wanted someone a bit more gentle and easily approachable. Oddly, the badass warrior princess who can wield spears and knives kinda fits that more. Also, Kat isn't actually a total tomboy and I felt casting Audrey as her would give off that impression. Also, both Kida and Kat have names that start with K and both of them are lovely ladies with long white hair. So that lines up! Belle as Celeste: Celeste is kind of the opposite of Kat in that you might think at first that she's a total girly girl, but she's not, and the wrong cast choice would've given off that impression. Yes, Celeste is very feminine and beautiful and refined and classy, like Belle. She's also very mature like Belle. Also, she tends to be one of the more responsible people in a group of friends, similar to Hermoine (whose actress also played as Belle in the Live Action Disney version there's another connection). Basically, Belle was my dream choice as the casting choice for Celeste! Mulan as Neva: Mulan was actually my very first choice for Neva, because their stories are actually really similar. Unlike the three previous girls, Neva is not a witch, so when she arrives into the story, she's a complete noob and she's going to need some help before she becomes a badass. Mulan's been there and done that! Also, I just love Mulan as a character and really wanted to include her in my lineup. She also resembles Neva in part because Neva is one of the few girls to have sleek short hair. Also, Mulan's fun personality matches well with my happy darling Neva. Eilonwy as Peah: Peah is one of the younger characters in the story, just as Eilonwy is one of the younger female Disney heroes. Aside from that, both of them have this sort of determined and kind of commanding air to them that only brave little girls can exhibit in their particular style. Both are young, but they're not to be messed with. Also, they're both not really the sort to stand aside while the action is going on. Peah is young, yes, but she's more capable than others expect, and I feel that Eilonwy has the right vibe for that. Jasmine as Ashley: Now this is the tomboy of the group! And I'm having Jasmine play as her instead of someone like Audrey. Why? Well, Jasmine's just way more fiery in my eyes. And "fiery" is what Ashley is. In more ways than one. Also, Jasmine used to be my favourite Disney princess and I still really love her, so I wanted to give her a nice role in my cast. Strangely though, Jasmine and Ashley have very different backstories. Jasmine is a princess while as Ashley is one of the furthest people from princess status as you can get. It's ironic, but oddly, I find it weirdly works. Crysta as Thistlemoth: Now, I haven't actually seen the movie where Crysta is from, but I've seen her in Non/Disney Crossover videos quite a few times. And her design of being a fairy or pixie or whatever is so perfectly similar to Thistlemoth (who is indeed a pixie) that denying this casting choice would've been sheer madness. Of course, by that logic, I probably could've gone with Tinkerbell too, but Tinkerbell's personality is VERY different from sweet, crazy Thistlemoth. Plus, Crysta's more "wild" looks are more in line with what Thistlemoth looks like. Sarah as Bianca: Like with Crysta as Thistlemoth, I haven't seen the movie where Sarah is from. I've only seen Sarah in Non/Disney Crossover videos. In all honesty, I don't have super-good reason for this choice of casting aside from looks. Sarah does look similar to what I want Bianca to look like. Only with a snake tail instead of legs. Yup. That's right. Bianca is a naga. I have nagas in my story. Also, another reason I admit I chose Sarah is because, from the Non/Disney videos I've seen her in, some of her mannerisms are kind of in line with Bianca too. Meg as Lilith: Yes, you read that name right. I have Lilith, the actual first woman and Adam's first wife, in my story. No, she is not the character I've been wanting to write for ages. Anyway, about the casting, Meg's mannerisms and personality are really in line with my version of Lilith. Lilith even has a pretty sad backstory that's sort of similar to Meg's. I won't explain it here because that is spoiler territory. Their looks are rather different though. Lilith's more similar to Jasmine, who was actually cast as Lilith before I realized Meg was a much better fit. Cinderella as Ericaine: You've probably noticed that this is a bit of a last-minute change. At first, Ariel was in the role of Ericaine, much to my reluctance. But, honestly, her personality and looks and mannerisms are really different from Ericaine. So why had I initially considered her? Because I had previously cast Cinderella as someone else. But now, I'm using Cinderella because her looks match up very well with Ericaine, as do her actions, and I like putting her in the spotlight more than Ariel! Ericaine isn't nearly as sweet as Cindy, though. She's more...temperamental. Ariel as Eir: You've probably guessed that I'm not the biggest Ariel fan. I'm not. And I confess I fought tooth and nail to not have to include her in my cast. But, in the end, ya gotta do what you gotta do. At least now, as Eir, she's in a much more suitable role. Eir is funloving and adventurous, much like Ariel, so that lines up great for me to use Ariel as her. There's also a bit of a connection when it comes to a male character that I might explain later, or maybe not. Feel free to ask me about it though. Melody as Raven: I was originally going to have Shanti as Raven, but, seriously, Melody and her story and personality just line up SO MUCH BETTER! If I explain it here, it's going to be spoilers-a-plenty, but I'll just say that when you think about it, it's seriously perfect. Raven is different looks-wise (I'm actually thinking that she's blond instead of...well, raven-haired), but Melody's just got the right attitude and actions for her. As you might've guessed, Raven is another pretty young character. I think she's actually even younger than Peah, but I'll have to check my notes again. Jim as Lucifer: YES! This is the character I've been wanting to write for so long!!! Because the devil has been treated as little more than a scapegoat for millennia and I want to write a story where he's actually a nice, sympathetic guy. Yes, I know the show Lucifer is already doing that, but I want to do it my own way. And Jim was always my first casting choice. Because 1) I'm a huge JimxKayley shipper, 2) Jim was one of my heroes growing up, and 3) the angst-ball teenager who grows into a capable young man is exactly what I need for my version of the devil! Aladdin as Rory: This was one of the easiest cast choices ever. Not because Rory is a street urchin who ends up finding a genie, but because Rory is a sweet fluffy supposed-orphan boy who is a beam of sunshine, yet still has his serious and deep sides. Fits with Aladdin's emotional state in his movies, don't you think? Also, Aladdin looks similar to how I envision Rory. He's admittedly older than what Rory's supposed to be (Rory's supposed to be slightly younger than Tarina), but aside from that, it's a pretty great match! Like I said, Aladdin was my first choice. Milo as Chayce: Chayce is sooooo much grumpier and sassier than Milo, but he is just as awkward and smart. Yes, he's the nerd of the group and I adore him. I mean, I love all my characters, including my grumpy white-lion boy. Yes, I said white lion boy. Chayce is a sphinx, which is a species I'm particularly proud of. As a result, he is way way fluffier than Milo, physically. Milo's way fluffier personality-wise. Milo is the adorkable kind of nerd, while as Chayce is the more smartass kind of nerd. But it's still the best fit I could find for my cast. Taran as Andrew: I feel that Taran doesn't get enough attention, so I'm going to give it to him! Andrew is a character who keeps popping up in Fabler and the more he does, the more I've grown to love him. He actually used to be quite different than what he is now, and I honestly have no clue who I would've used as his non/Disney counterpart had I not changed his character. Now though, Taran's a surprisingly nice fit for my misguided baby Andrew. They both desperately want renown and both suffer from their efforts. Also, they're both young lads with floofy hair! Shang as Mato: Nothing I say will convince you that Shang playing Mato who (spoiler alert) will get with Neva who is being played by Mulan was a happy accident, will it? Because I swear it was! Shang just fits Mato's role nicely! Granted, Mato is not a captain of his group, but he is an experienced member of a fighting organization in Fabler, the warlocks if you must know (feel free to ask me about them), and he does help train Neva as well as protect people like the witches and especially Apus (woops, another spoiler). As for looks...um...I'll have to get back to you on that. Garrett as Liam: This was a surprisingly tough cast choice to make. Despite the number of "prince charming" figures in Disney to choose from, none of them are actually fitting in my opinion for the "prince charming" like character. Because Liam IS based on prince charming! From Cinderella specifically! And yet Cindy's prince Charming was NOT A GOOD FIT! It makes me laugh, it hurts so much! So, why did I go for Garrett? 1) he and his movie don't get enough attention, 2) his looks are a decent fit and 3) his serious nature and the fact that he's a legit warrior fits Liam well. Miguel as Edmund: This was another super-easy cast choice to make. Miguel's features loosely match some of Edmund's, particularly the blond hair. However, it's mostly Miguel's demeanor and mannerisms and energy that fit Edmund to a T. Edmund is just so playful and flamboyant and also a little goofy. All of which describe Miguel, I find. Miguel is also pretty flirty at times throughout his movie. So he's actually more restrained than Edmund, whom I affectionately call the slut or the thot of my cast. Because he totally is! And I love him for it! Prince Phillip as Darius Ray: I did NOT want to cast one of my favourite ever princes as this asshole. Because make no mistake, Darius Ray is an asshole, one who borders on sociopathy. Pretty much the opposite of Phillip, who is a genuinely awesome guy! So why did I make this cast choice?! Well, it was better than the first one I did, as you! Darius used to be played by Peter Pan, but I just COULD NOT follow through with that! Peter is just so precious and he's way too young to play Darius. Phillip has the age going for him, plus some of Phillip's playfulness and body type. Kenai as Apus: This is another looks-based casting choice. I haven't seen Brother Bear in a really long time, but I remember that Kenai's more rash personality is way different than calm and gentle Apus. But Kenai is a very fluffy-looking boy (and I'm not just talking about when he's a bear) and that fluffy is one of Apus's main physical traits. Fitting, since Apus is a yeti. Yes, yetis are a sentient species and they are more humanoid-looking than how they're traditionally depicted. Also, Kenai is mostly not human in his movie, which fits because Apus is a more minor character. Tulio as Mephistopheles: These two have looks that differ quite a bit, but I still wanted Tulio, from the get-go, to be Mephistopheles' Non/Disney counterpart. Because I've seen Tulio depicted as a villain in a few Non/Disney projects at this point and I want to counter that. Because I love Tulio! He's so funny! And Mephistopheles is a funny guy. Admittedly, he's still more cool-headed than Tulio, but he's a huge dork and I love him. Also, a few of Tulio's incredibly funny mannerisms fit well with Meph, particular in his interactions with Lucifer, who is, of course, his boss. Cale as Gabriel: Now isn't this an ironic choice? Cale is a cynical and rebellious character while as the angel Gabriel, in my story, is a stickler to the rules. But he is very jaded when it comes to his "little brother" Lucifer. And Cale, to me, kinda looks like he could be Jim's older brother with whom he doesn't get along. Kinda. But also, Cale has had moments in his movie where he's being more agressive and angry, and that certainly fits how Gabriel acts around Lucifer for most of the story. Also I just like Titan AE, okay? Hercules as Conor: Is it ironic that I'm having Hercules play a character who is a centaur? Because Conor is a centaur and Hercules fought a centaur in his movie? No? Not ironic? Okay. Still, I just thought it was interesting to point out. Another thing to point out is that Hercules has the perfect jock vibe to fit with Conor, who is such a golden boy it's impossible not to roll your eyes at him at least once. But he's not all ego. Conor's actually a nice guy and a good friend, much like how Hercules is a very good boy. Helga as Thelen: Have you ever been in a situation where the perfect cast choice just gift-wraps itself for you? Because that was the case with this choice! I'm just surprised that I didn't think of Helga immediately when I came up with Thelen's character! Their looks match up very well. The only remarkable difference is that Thelen is younger than Helga, or at least she seems younger. But aside from that, their features match great, their intimidating and domineering personalities are a great fit and especially the fact that both are very competent fighters! Odette as Diantha: Odette was my first cast choice for Diantha, but I almost didn't go with her for fear that I might need to use Odette for another role. But luckily, I didn't have to compromise that perfect cast choice! Okay, granted, there's still some differences between these two ladies. Odette, in her movie, has some moments where she's angry, but Diantha is much more so. She's rather strict in a motherly way, but she's also very regal and queen-like, at least it's how I always imagine her. And Odette often has that kind of regal dignity, I find. Sarah as Hiverein: This was honestly a casting choice I hadn't expected to make. Hiverein, in terms of looks, is rather different from Sarah Hawkins. While as Sarah is a normal human woman and looks it, Hiverein is the queen of the fairies, and in looks, she lives up to that. But there is nonetheless a connection in their characters. Both of these ladies are loving mothers, Sarah to Jim and Hiverein to her son Royse. Hiverein is also a queen who isn't afraid to be hands-on when it comes to taking care of her people, which reminds me of Sarah running her inn. Tiana as Greylyn: Personality-wise, Greylyn and Tiana have similarities. Both are extremely hard-working and dedicated to their goals, though these goals are very different. Tiana has personal ambitions of wanting a restaurant while as Greylyn is trying to lead and nurture her coven as well as she possibly can. Yet both women are good at putting a smile on their faces for the people watching them work. They also both deal in food a lot. Their looks are fairly similar as well, though how similar, I'm not sure yet, because I haven't finalized Greylyn's design yet. Asenath as Lillah: Even though she doesn't play a huge role in her movie, Asenath was actually one of my favourite characters as a child, so I was eager to find a place for her in my cast. And I think Lillah is a great fit. Lillah is a very calm character who tends to have a soothing presence whenever she arrives in a scene (kind of funny, given she's a ghost). Asenath, to me, was always very calming, which is partly why I liked her as a kid. Asenath was also a voice of reason in her movie and Lillah definitely acts as that in Fabler. Empress Marie as Norn: Goodness gracious has Norn's cast choice changed! I used to have her played by Tzipporah, but that would be pretty innacurate because of Norn's age. Norn is in her early 60s during the story of Fabler, while as Tzipporah is way younger, despite the fact that she looks similar to Norn. I went with empress Marie instead in hopes of that she would reflect the age a bit better, although I think Marie is older than early 60s. But there are some things Marie has going for her that still liken her to Norn: her grandmotherly kindness and regal presence. Madame Adelaide as Leira: Very similarly to Norn, Leira is in her late 50s-early 60s during Fabler, but my first cast choice for her really didn't reflect that. Her original cast choice was Cinderella, which is why it took me a while to finally cast Cinderella as Ericaine. But now I think that madame Adelaide is a better fit. Not just because of her age though. Madame is extremely caring and doting towards her cats, and Leira is similar towards another character in Fabler. Also, madame is very wealthy and Leira kind of has an equivalent to that in that she's very magically gifted. Esmeralda as Arwa: Esmeralda was my first choice for Arwa, much like Odette was for Diantha and Aladdin was for Rory. Arwa is supposed to look similar to Esmeralda, especially with her brightly-coloured eyes (though Arwa's are yellow instead of green, but you gotta admit that Esmeralda's eyes are a strikingly bright green). Arwa is also incredibly fierce like Esmeralda, and just like Esmeralda seems to be a kind of leader of the gypsies, Arwa is a leader of her pack of werewolves. Both are defiant and utterly badass ladies and, in short, this was a perfect cast match. Anya as the Fabler: Oh goodie, goodie, goodie, the titular fabler cometh at last! But I'm not going to tell you a lot about her! She's an incredibly mysterious and unknown character, which is strangely fitting because Anya's movie is inspired by the mystery of the princess Anastasia. But even putting that aside, Anya is a great cast choice for the Fabler. Their looks line up very well (if not their outfits), their mannerisms and expressions too, and the way the Fabler presents herself to the characters is very fun and sparky in a way very similar to Anya. Juliana as Hera: I know you're thinking. You're thinking "ANOTHER Quest for Camelot character, Carlotta, really?!" YES! Really! I love this movie, okay?! And Juliana does fit reasonably well with how I'm interpreting Hera in Fabler. Juliana is the wife of a knight, and so she seems like a bit of a noblewoman and she carries herself well in that regard. Heck, this woman showed no fear from the movie's villain, Rubert, until he started threatening her daughter. Hera is similar in that she is a total boss! But she's not as helpful to the protagonists as Juliana was in her story. Marina as Jeyne: You wanna know something really ironic? Even though I am including Kayley's canonical mom in the cast, Marina is the one playing Tarina's character's mother. Yes, Jeyne is Tarina's mom and I have Marina in her role. I don't have much reason for this casting choice, except that it's one I've had pretty much from the start of the making of this cast. Also, the fact I'm using such an awesome character as Marina makes me sad that Jeyne doesn't have a bigger role in the main story of Fabler. Because while, yes, she does appear, she doesn't do a whole lot. Eris as Merlina: Eris is not going to be happy that I'm using her, a goddess, to play the role of a mere ghost, isn't she? Too bad! There was no way I wasn't going to include Eris, since she's one of my favourite parts of the movie she's from. She does have quite a few differences from Merlina though. Merlina was once human and her story is way more tragic than Eris's. She is a villain, but she's one of those villains who thinks she's in the right. Not the same as Eris, who knows she's evil and has fun with it. But both ladies are also very manipulative and destructive. John Smith as Royse: I love my character Royse but he was SO DANG DIFFICULT TO CAST! And even now, believe me, it's not a perfect fit. For the longest time, I thought that his Non/Disney counterpart would be Garrett, because of his long hair, serious nature, connection to nature, combative skills and the fact he has a staff for a weapon. Buuuutttt that'd be awkward for me, since Garrett is Kayley's canon love interest, he'd be playing as her father figure. So I went with John Smith because he seems older than Garrett. Even though his personality is very different. John Rolfe as Gawyn: Unlike Royse, Gawyn's cast choice was pretty easy peasy. John Rolfe has some of the looks I'm going for with it comes to Gawyn (even though Gawyn's hair is way curlier) and the same air of dignity. But Gawyn is much more...shall we say, quirky than Gawyn. And he's unashamed of it. So I guess you can say that there's still dignity in that and I agree. But yeah, John Rolfe is more serious than Gawyn and his looks aren't nearly as fantastical. But he was nonetheless the first to come to mind as a Non/Disney counterpart when I came up with Gawyn. Eric as Favian: Like Royse, Favian's cast choice has frequently changed. Partly because every time I changed Royse's cast choice, I wanted his hubby to have a cast choice that I could pair him up with. But now I'm happy I stuck with Eric. Personality, he's rather light-hearted, which is fitting with Favian's demeanor. There's still several changes, of course, like with his looks. Now, I haven't fully decided on Favian's look, but I know that while his dark hair matches Eric, he's certainly not as light-complected as the prince. Kale as Valerik: Derek was at first the one I was going to choose for Valerik. But then I remember Kale and I was like "Carlotta, you crazy! Kale is a WAY better fit!" First, there's looks. Like many of my characters (for now), I don't have a full design for Valerik yet, but it ressembles Kale's the more and more I think about it. Second, Kale seems like a good, calm leader, which Valerik is. Third, Kale seems like he'd be great with kids, and Valerik is a proud papa of a bunch of wee nippers. Not to say Derek doesn't have some of these qualities, but Kale just has more. Dimitri as Robin: Once again, a cast member that I was surprised I didn't think of sooner. I mean, Robin is something of a con man, but has some depths to him that take a while for the other characters to unlock. That's Dimitri in a nutshell, right?! Plus, Dimitri's often whacky expressions or mannerisms suit Robin well. As does Dimitri's slight tendency to be the glutton for punishment in the movie he's from. Moses as Tyrone: Tyrone doesn't look entirely like Moses, but I nonetheless feel that they have a few similarities in appearance. Tyrone is at least a bit paler, being a vampire (one of the few good ones in the Fabler universe, which is why I'm okay having a sweetheart like Moses play him), and the outfit will very much different, of course, but still, the looks are a good base for what I'm hoping for him to look like. Temperament-wise, though, I'll admit Moses isn't my best choice, as Tyrone isn't exactly all that sane when we first meet him in the story. He gets better though. Phoebus as Odin: I'll admit it. Phoebus is quite a bit younger than how Odin is supposed to be portrayed. But, in my defense, Odin is also an immortal god with divine power, so it's not out of the question that he could look rather good for his age. But also, both males are, of course, warriors. Yes, Odin may be more of a trickster and wiseman god, but he's not shy from a fight either. In Fabler, in fact, he does quite a bit of it. Also, Phoebus is capable of being serious, but also really friendly and joking, which is so perfect for how I want my boy Odin! Proteus as Hades: Yes, yes, yes, I know. I know that Disney already gave us Hades. And I do love Disney's Hades. However, I love more-early-source-accurate, good-boy, very-much-not-a-villain-you-fools Hades even more! So, why'd I choose Proteus for this version of Hades? His looks aren't tooooo far from the mark (certainly the long lovely ponytail isn't far), he's got a very good personality to go at least somewhat with Hades and many of his mannerisms fit well. All in all, 10/10 choice for me. Arthur as Baldur: LAST TIME I SWEAR! This is the last time I'm using a Quest for Camelot character, I promise! But yeah, here's the thing: I have NEVER! Not once! Ever seen Arthur used in a Non/Disney project! He wasn't used ONCE, to my knowledge! And, I mean, I can understand why. He really doesn't appear much in the movie. BUT! I'm not letting that stop me here! Arthur here actually does really fit with how I'm interpreting Baldur, AKA God (yes, as in Lucifer's dad), not just in looks, but in mannerisms as well. I'm happy I'm using this underused character! Sinbad as Syrus: You know something kind of ironic? Sinbad is normally portrayed, in Non/Disney, as Jim's father, or sometimes older brother (lookin at you TB). But I have seen him used as Kayley's father too and, honestly, I really like that as well. He's got the looks for it and the adventurous spirit. Which brings me to Syrus. His hair colour is admittedly a bit redder than Sinbad's (gotta explain where Tarina got her red hair from) and his eyes are different, but the rest fits neatly into how I envision Tarina's father. And again, I'm now sad he doesn't do more in the story. Dymus as Nightinion: Nightinion, much like Syrus, is another father who's one of the less important named characters. Specifically, he is Ericaine's father. But, nonetheless, I felt he was important enough to include in my cast. And why did I go with Dymas? Well, first off, he's a king. But there are, admittedly, quite a few Non/Disney kings. So why Dymas in particular? Well, something about him makes me feel like he has more strength and command than most Non/Disney kings, yet is still diplomatic and courteous. All of which are what I see in Nightinion. Dean as Natsbane: I love Dean. Really, I do. So I'm really sad for putting him in the role of this jerk. Because, while Natsbane isn't totally evil, he is not a nice guy. But something about Dean's general grumpy and unfriendly exterior and his love of his artwork remind me quite a bit of Natsbane. Though, if a full Non/Disney version of Fabler were to be made, Natsbane wouldn't be quite as...kinda-mad-scientist-wacko that he is in my envisioning. Then again, perhaps that's a good thing. It'd be interesting to see a mad scientist who's not mad as in insane, but mad as in angry. DISCLAIMERS: Fabler (c) me I OWN NONE OF THE SCREENSHOTS I USED TO MAKE THIS POST
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occupyvenus · 6 years
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Great post - "about why Jonsa of all ships is so bitterly thought about" and I think your really nailed a lot of the key factors, especially how the San/San people like Sansa, are more likely book readers and can accept the Jonsa ship maturely. There is definitely a pathological hatred of Sansa that drives the fanaticism against her being with Jon. You really captured a lot of the thinking (if you can call it thinking!) on a tv forum I've been following for about a year. People literally (1/2)
will dream up any reason to keep Sansa away from Jon. There is essentially a subculture that allows the Jon/Ary@ ship and the Jon/D@ny ship to coexist. Even kind of support each other. Dany might die and then Arya and Jon will raise the Targcest baby together. Pretty crazy stuff. Anyway thanks for writing so clearly on this topic. (2/2)
First of all … that was supposed to say FOUGHT ABOUT!!! NOT THOUGHT ABOUT!!!  WHY JONSA OF ALL SHIPS IS SO BITTERLY FOUGHT ABOUT!!!
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I lower my head in shame, while contemplating my bad habit of never proof-reading the stuff I write. But as the previous anon so correctly pointed out my spelling isn’t exactly top-notch. Most of the time it’s honestly  p r e t t y  bad. If words sound somewhat similar, by stupid brain assumes they’re interchangeable. Seven hells.
Though I think this - Sansa being regarded as a side character or at best, the least important main character - also explains why Jonsa isn’t seen as a possibility by the general fandom, not just the radical antis. People look at the infamous original outline, believing that Sansa never gained any real importance as a character since then, like she was just allowed to tag along with the “real” key five (Arya, Bran, Dany, Jon and Tyrion). She was supposed to marry Joffrey and die at some point and the crazy folks think she’ll not even survive but also get THE MALE LOVE-INTEREST?  I suppose, to people who don’t realize (or don’t want to admit) that Sansa was “upgraded” to key-status (GRRM always includes her when talking about the most important characters nowadays), any serious theory that claims she could be Jon’s grand love interest sounds as implausible as if it was … idk, Arianne or Brienne or whoever. Those two are great and all, but Jon Snow is on an entirely different level when it comes to significance to the narrative. Why would he of all people end up with some puny side-character? Shouldn’t that “honor” go to one of the real heroines? Makes sense. It’s not just the people who actively hate on Sansa, but also those who simply don’t care much about her character. 
I guess you call this hypothesis “Why Jonsa of all ships is so bitterly FOUGHT about and/or not taken seriously”. 
I’m honestly not an expert on what’s going on between the other camps (ie the general attitude between J0nry and J0nerys shippers), but according to my experience these two subgroups (together with the Sansa/P€tyr shippers) make up the majority of devoted jonsa-haters and put forth the most obsessed ones as well. If I remember correctly, a few years back before canon!jonsa gained so much momentum those two groups weren’t getting along nicely either. There was a lot of bickering about who’s more important (Ary@ is grrm’s fav!, D@ny has dragons and all, so shut your piehole!), mixed up with some shipping wank and as far as I can tell (as I said, I have a very limited perspective on this. I don’t really interact with either group), that has gotten a bit better since Sansa entered the stage as another key female character. What do people say? The enemy of my enemy … 
I don’t think that shipping is super important to asoiaf, I care about the story first and was pretty indifferent to it before I jumped on board the Jonsa ship, but I do think that we’ll get one “main” romance between two “main” characters. It would simply make sense to me, Grrm was never shy about including romantic love in his works, even if it was never the main focus. Now, this will more likely than not end in tragedy, but since asoiaf can be read as a coming of age story for at least 5 of the key six, and settling down with a spouse and a couple of kids is one common way to end such a story, maybe that will belong to the “sweet” part of the bittersweet ending. Idk, anything’s possible. (Btw, I don’t count Sansa and Tyrion’s marriage as a “romance” for obvious reasons.) If you don’t subscribe to the idiotic assumption that Jon and D@ny are the “real” real main characters and assume that all six are of equal importance … why is shipping either of them (other than the biological siblings, perhaps, that would be a bit weird even by grrm standards), less legit than the other? (Of course, if you do subscribe to this assumption, there probably only exists one “legitimate” pairing in your opinion. In which case, no argument about this could ever be solved until finding a common denominator to this question of principle, so why even bother…)
If one of the male characters can be seen as the “romantic lead” it would be Jon (grrm even sorta confirmed this in his “fake” -lol- medusa interview), simply because Bran is just a kid and Tyrion, well some people will accuse me of ableism, but I don’t get any “romantic lead” vibes from him. Not because he’s a dwarf, because he’s the only “grownup” of the key six. So everyone can keep any accusations to themselves. I also don’t think that Grrm will stride away from hetero-love, to be honest. HE COULD. But I don’t think he will. That leaves us with the three possibilities mentioned above: Jon and one of the leading ladies. I think it’s rather inevitable that that will happen. 
But when it comes to the ladies … things simply aren’t as clear. They’re all similar of age, neither of them is closely related to Jon (at least, not THAT closely related), they could all work. I obviously don’t like J0nerys, but I can totally understand why so many people believe in it. I would maybe even ship J0nrya a bit, if it wasn’t almost impossible to find shippers who don’t hate on Sansa/Jonsa. And I would never call either of those groups “delusional” because it basically comes down to personal preference and a couple of other factors, most notably how you judge the future projective of these three characters. 
I also hate the assumption that J0nerys is the only pairing with solid foreshadowing in the books. I read the books a few times, all j0nerys meta I could find, plenty of J0nrya ones and, well, I don’t have to talk about all the jonsa-metas I’ve consumed xD. Trying to remain as unbiased as possible, there’s an almost equal amount of foreshadowing for all of them. I simply came to the conclusion that Sansa is the most likely candidate because a) I’m pretty sure D@ny will go dark and there will be a targbowl of sorts. She could just as easily be a love interest, as she could be an adversary. b) The age-gap between Ary@ and Jon is a bit too big for my liking. Especially at their current canon age. Also I love them siblings so much. And c) Sansa’s upgrade and the drastic change in her narrative must have a reason. Martin liking the idea of tormented pseudo-incest, and the reveal of Jon’s parentage making such a relationship “proper” but deciding to emphasize the brotherly bond between Jon and Ary@ and “using” Sansa’s character as the love interest instead simply makes sense to me. 
But I only came to this conclusion because I consider Sansa to be of equal importance. It’s more or less a precondition of even consider Jonsa, even more so to ship it in a canon kind of way. 
Now, to put an end to this little rant and get back to the original topic, D@ny and Ary@ stans regularly accuse Sansa of “stealing their narrative” or at least “Sansa-stans want her to have it all”, so it’s no surprise that they a) don’t want her to be key player and b) subsequently don’t want her / can’t see her ending up with Jon. There are a few very great posts out there dealing with the issue why Sansa is hated so much, but I think it comes down to (to get off topic one more time, because it’s my speciality)
Misogyny. Feminine characters always attract a lot of unwarranted hate (female characters and general, but at least on tumblr … one can undeniably see a certain trend), more so the ones who don’t take off their clothes. There’s this really nice post going around that as a female character you either have to a) be a sex object or b) act like a man. I would link to it if only I could find it. I’m not going to add much to this, it has been talked about many times. 
You can’t live vicariously through her. Sansa’s narrative often is … very frustrating. Nobody “wants to be Sansa”. People want to be the rebellious, fighting girl who doesn’t take any shit, they want to be the mother of dragons who goes around the world freeing slaves, they want to be Jon kicking some White Walker ass, they want to be the future three-eyed-raven (though Bran is seriously underappreciated by the fandom), they want to be a smart ass know it all, like Tyrion. They don’t want to be the girl stuck in situations she has almost no means of escaping. The sad truth to this is though, most people, if they found themselves in the same situation, “would be Sansa”. Most people aren’t active heros who fight against the unjust system all the time, most people aren’t geniuses, or brave enough to put themselves in harm’s way for the sake of other all the time. I actually fell in love with Sansa’s character because of that. (Though I have to admit myself, I was rather indifferent to her character for partially those exact reasons myself). It’s refreshing and a honest take on human nature to have a heroine who mostly has to resort to endurance and passive resistance. Mostly, not always. I don’t subscribe to “Sansa is weak and useless” weekly. Don’t get me wrong. She’s awesome and badass in her right, it’s just a bit harder to notice and appreciate. In this aspect she’s probably the most “realistic” character of the key six and people don’t like to read the truth about themselves. They wanna read about what they want to and could be. 
People are projecting. HARD. I spent a lot of time wondering why Sansa gets so much shit for her “evil deeds and traits”, in a series where people kill other people, shove children out of windows, burn people alive, rape a slave prostitute, and so on and so forth. And you know what? It’s easier to “forgive” those things because they are so absolutely horrendous. All these things are so far removed from our everyday reality (for most people at least), that it severs our emotional connection to it. Don’t get me wrong, we can still judge their behaviour, we can still emphasize with the victims, but we have no personal experience to connect to. But Sansa’s “villainous characteristics” (especially those of s1/agot)? An ignorant, privileged white girl who is mean to her little sister for being different, is caught up in some naive classicism, does stupid shit because she has a crush on some asshole everyone else could sniff out a mile away and always has to be so fucking perfect all the time. NOW THAT IS A “BAD GUY” WE KNOW! That’s a “villain” we all encountered in real life. To put this in different terms: I’ve never been pushed out a window for witnessing a incestous relationship between two people of high social standing (nor has anyone close to me), but have I felt victimized by my sister being the pretty, perfect girl, while I was the loud, unruly, unattractive tomboy? Yeeeeeeeeeeees. Have I ever actually lived through the experience of my elder sister getting nicer gifts than me, because “I would just break them”? Yeeeeeeeeeeeesss again. I grew out of it after elementary school, of course (okay, to be completely honest here, I might have still struggled with it during puberty, but thank god that’s also behind me). This also works the other way around: I have never been in the situation of “having” to push a kid out of a window, because it witnessed my incestous relationship and I, my sister-lover and our three children would lose their heads if he told anyone. I’ve never had slave master nail 163 children to crosses to piss me off. Idk, man. I have no idea what I would do. I never had to deal with shit like this. Who am I to judge? But then people look at the “mean” things Sansa did and go I WOULD NEVER EVER EVER. (though they probably did at some point in their life). 
Since this is tumblr, I have to note something: I don’t think this applies to everyone who dislikes Jonsa. I don’t think that everyone who dislikes Jonsa also dislikes Sansa. I’m not even saying that everyone dislikes Sansa for the reasons listed above. Before you accuse me of any of this, make sure you didn’t fall victim to a logical fallacy. I had enough of those lately. Those are just a few of my personal observations and conclusions, that I think, apply to quite a few people. If your reasonings and opinions are completely different, great, I’m not arguing, just don’t give me any shit about it.
So to draw some final conclusion for this long ass post: Jonsa of all ships is so bitterly fought about and/or not taken seriously, because a) Sansa attracts a lot of hate for several reasons, b) Sansa is considered to be too unimportant to be the “romantic lead” kind of main character grand love interest.
Shipping Jonsa is not “delusional” if you a) consider all three lead ladies to be of equal significance and b) don’t dislike Sansa. (Though since this is Tumblr, I might point it out one more time: This does not mean that anyone this applies to also ships Jonsa. This does not mean that this doesn’t also apply to people who don’t ship Jonsa. This does not mean that only people who stan Sansa hard ship Jonsa - I myself actually started shipping it because I staned Jon so much and I need my baby to be happy. Some people who fulfill both a) and b) might still believe that Jonsa shipper are “delusional” simply because it’s the common narrative of a big portion of the fandom.)
… Now that I think about this, the entire question could have been answered with the last paragraph alone, but you know how we do, go big or go home.  
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maddiebiscuits · 7 years
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Maddie’s Big Gigantic Breath of the Wild Write-Up Where I Talk About Things I Like and Things I Didn’t Like
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And regrettably, there are many things I did not like. But that doesn’t make this any less of a fantastic game that I enjoyed - I just wanted to put all my thoughts down in one spot. And yes, there’s spoilers.
--------------------------------------| Things I Like | ----------------------------------------
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You can read any review for the game and that’s pretty much this section. There’s not much to say about the core game that hasn’t already been said, dozens and dozens of times, by professional or at least more knowledgeable game reviewers and critics out there.
Breath of the Wild (BOTW) is a big return to the uttermost classic Zelda feeling, of being a plucky hero in a big world that’s yours to traverse and discover, and get through on your wits and skills alone. But I’d actually argue that BOTW does the sense of open world and exploration far better than any other Zelda game comparison, not for the size of the maps (and man oh man they are big) but in that it gives you all the tools you need to explore within the first area and then kicks you out the door into the world. Any and all Zelda games, including the first, regardless of how “open” and non-linear you think they are, have a formula in that to progress through certain points, you must find an item that allows you to do so. BOTW dismisses that notion entirely and teaches you the core game mechanics and gives you the tools to explore wherever you want after the first area, and that’s a good thing. I spent the first several hours (upwards of a collective 20 or so) getting lost and just exploring, cooking food, finding side quests, fighting monsters, scaling mountains, and in a big way that’s sort of how the game is intended to be played. It’s full of creatures to hunt or befriend, hills to snowboard down on your shield, an expansive and hilarious physics engine to exploit, NPCs to meet and quests to be found and completed.
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I like the provinces on the map, they’re either classic Zelda locations or call-backs to places from past games that weren’t always in Hyrule (large Majora’s Mask vibes, which makes sense, as this game takes place within the Child Era timeline). Even places that seemed the same at first ended up having subtle or severe differences, and of course the crisply-rendered graphics make the world vibrant, bright and inviting. While I miss the big orchestral scores I’m used to from other big console Zelda games, the subtle atmospheric music ended up being very nice and tonally appropriate, with familiar tunes sneaking in here and there in fun and sometimes beautiful ways.
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NPC designs are unique, expressive, and full of character. Towns and hubs have a real sense of being lived in, with their own culture and way of life. Locations have their own passive dangers and benefits that make the world feel exciting and treacherous, and you can take any kind of approach to all kinds of situations. You can make special buff food or elixirs (one of the most fun things to do because I love watching the little food bits jump around in the pot) to brave the elements or give yourself extra bulk, or you can wear specialty armor or clothing, or do both. You can dye most outfits too, and tame and register your own horses and customize them. While a part of me misses the iconic green garb, being able to traverse Hyrule on a jet-black steed decked out in skulls and tattered leather while my Link was adorned with sleek black armor and cloak is kind of the best (and you can get the garb later, and then just build a custom green outfit yourself, which is how I went into end-game) Any weapon is fair game to wield as well, which was another part I greatly enjoyed and gave an added sense to exploration and that “get by on what you can find” survival aesthetic the game provides.
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There really is a kind of subtle, almost accidental thoughtfulness to this game’s incarnation of Link. The background plot of the game describes, shows, and in some areas at least implies that Link was not a plucky hero from humble beginnings that the series is used to - Link was a prodigy in BOTW, a son of a proud and excellent knight who was to follow in his father’s footsteps to defend the kingdom and the royal family. Since he was a child he was groomed for this roll, despite the stress it caused him, until he became a trained and powerful warrior, even going so far as becoming the knight appointed to Princess Zelda, and wielding the Master Sword. He was the Hero from the beginning and was raised and trained his whole life to fulfill that role.
And he failed.
For all intents and purposes, Link in BOTW more or less dies (well, it’s implied he’s just unconscious and on the brink of death, but for my joking need to continue this “Link is the Chosen Undead” Dark Souls joke, yeah, he died). All the pomp and circumstance and careful, strict training surrounding his life ended up meaning nothing in the final grand scheme against Calamity Ganon. And this narrative carries not just to Link, but to the other cast of characters and Hyrule as a whole - years and years of careful planning and preparation was not what was needed to defeat Ganon.
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The game starts with Link being resurrected, with no memory of what happened 100 years ago and nothing to his name but a shirt and some shoes (and the Sheikah Slate I guess). But it’s this Link, stripped of everything, who has to cross the wilds and adventure, working his way up from scratch, completing test after test and trial after trial laid out by the ruined Hyrule and the ancient Sheikah sages in their shrines, who reclaims the Master Sword, earns the green garb (or doesn’t - you only get it if you complete all 120 shrines, which I think fits tonally because I wouldn’t exactly dub a guy who failed the first time a hero until he’s been thoroughly re-tempered for the task) and defeats Ganon. It’s not a bunch of strict, stately training given to a person who’s told their destiny from a young age and forced immediately to live up to it that makes a hero in Zelda games - it’s the plucky adventurer coming from little, courageously taking on feats bigger than them for the good of Hyrule and the people within it, working up to the final encounter.
Hyrule and the NPCs you meet echo that tone as well. It’s a world that’s had to pick up the pieces since Ganon re-emerged and laid waste to their world. Descendants and spiritual successors of champions from the past risking themselves for the good of their people, unprepared and outmatched compared to what they’re up against, but coming out on top with determination and follow-through in the end. The main story of BOTW has a bittersweet, but ultimately powerful and true-to-form Zelda tale that, on top of the immersion and pure fun the game provides is why it’s so easy to see why people have rated it so highly.
Unfortunately, extended playtime with this game revealed a ton of flaws and personal nitpicks, because despite what these scores claim, no game is perfect, and neither is BOTW.
----------------------------------| Things I Didn’t Like | -----------------------------------
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BOTW gets...repetitive, and at times annoying and even vacuous. I’d find a lot of really cool places during my exploration of Hyrule, but found that a lot of them just ended up being set-pieces to the world, with maybe a Korok hiding there (or maybe not, which was just super frustrating, climbing to a high mountain peak to find nothing up there). The game became measurably more enjoyable when I upgraded to full three stamina wheels, which took a lot of my early shrine upgrades to do, and that ugly, ugly little green wheel just constantly reminded me of how much I loathed it in Skyward Sword. I’d climb and climb and climb, usually not finding much of anything at the top later into the game. I’d find a set of interesting ruins, clear out the same enemies I’d fought 200 other times during the game, and not really find anything of interest within them. And god the enemies are repetitious. the same three core enemies in different colours, the same four or so core world bosses in different colours, the same Lynel and Guardians in different colours with ridiculous health bars that hit for 12 hearts a strike to impose the illusion of difficulty, when you end up just hitting them with ancient arrows, or using upgraded Stasis on them, or some other cheap trick because the combat and the difficult-to-time parrying and dodge/flurry attack prompts are not fun to activate (and if you fight them “properly”, especially the Lynels, get ready to run through all your resources).
When I go to a new area I want to see new enemies. Where are things like...I don’t know, Gibdos? Redeads? Poes? Darknuts? Skulltulas, Deku Babas, Gohmas, Armos, Dodongos, Aeralfos, Peahats, Likelikes SOMETHING ELSE besides these damn Lizalfos that keep JUMPING AROUND. I had one amazing encounter with a serpent dragon on an icy mountain peak, and had thought that I would have similar awesome encounters with the other two dragons in the game. Turns out the other two just sort of float around in locations and you don’t do anything with them except try to shoot them to farm items, no special encounters. Why.
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I’d find a weapon I’d love but it would break quickly, so I ended up forming this habit of hoarding good weapons, bows, and shields, thinking I’d have to save them for later for fear they’d break, then ran into a problem where I was constantly getting showered in weaponry and had to play min-max on their attack numbers to decide what I was taking with me and what I wasn’t. I’d run into Koroks constantly to upgrade my storage space, but over time the malaise of searching for them after about 270 (out of a grand total of 900 Koroks) became too tedious and I stopped doing hyper-thorough canvasing of areas, especially because the canvasing didn’t really yield anything that exciting. I began, less and less, taking my horse places with me, because I could fast-travel and paraglide to locations I wanted to explore, and very often they were places I couldn’t even take my horse to. Armor variety, which I liked, ended up making a big chunk of food and elixir buffs superfluous and I no longer really felt a sense of danger or need to prepare for big exciting ventures into the bitter cold or so on. And upgrading armor ends up being a nightmare, as high-end stuff requires farming very precious materials, and if there’s one thing I did not like about Skyward Sword, it’s farming for materials.
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Environmental hazards that could not be overridden with food or armor, particularly rain, halted my gameplay. I’d be trying to scale a cliff and, whoops - it was raining, which means you slip all the way down or exhaust your stamina trying to force through it. I’d have to go somewhere else and halt my progress on that spot, or attempt to find a place to make a fire and wait out the rain, which seems realistic in theory, but disrupts gameplay in practice. There’s also this weird abundance of cold areas in the game, but only really one hot area and only one “you’ll literally catch on fire here” area. A lot of shrine tests revolve around the same combat trial against the same enemy with a fluctuating health pool and do not get me started on the frustrating motion control mechanics for a few. I played the game on the Wii U as I did not want to get a Switch just yet, and suffered draw distance, framerate and even freezing issues. I figured this was an issue with the Wii U hardware, but hilariously it turns out this is an issue on the Switch as well (as an aside...it’s not really a good idea to have your flagship launch title with your new console be a game that the console can’t even run...)
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Then there was the story. I know I just talked a lot of good about it, but the thing is, the tones and storytelling I was talking about come across as...accidental, a sort of side-effect of the game as a whole. I don’t really play Zelda games for top-tier story - let’s be real, Zelda games do not necessarily provide enriching, unique narrative experiences. They are fun, generic adventure games with action-RPG elements, and that alone is enough to make them classics beloved by so many. But it’s been 25 years and the world of Zelda has expanded into a deep-reaching and ridiculous lore, enough that it has enough content to provide for a hard-cover art book, a historia featuring a collective timeline with three branching routes, and an upcoming encyclopedia. As years go by, narrative elements in Zelda games, such as story and character development, become larger and more prominent as the series develops. This is not a bad thing, and as a huge Zelda lore nerd myself it gives games a bit of extra appeal for me personally.
The issue with BOTW, and maybe the Zelda series as a whole, is that it’s kind of “blooming late” on the story and character narrative department in a generation where huge arcing epics with deep and relatable characters run regular in a lot of mainstream triple-A titles. BOTW, for example, is the first Zelda game to feature voice acting, something I was very wary about when I first heard about it, and ended up being rightfully wary. No it’s not terrible - the cast is doing the best they can with the stilted dialogue and passive direction they clearly had to work with, but it creates a very underwhelming and at times embarrassing experience that shouldn’t be so in a time when English dubbing/voice acting and localization is at some of it’s best (though not always of course), especially for a big-name title like Zelda from a big-name company like Nintendo. If this was the first time they were going to try voice-acting, this doesn’t really inspire me to look forward to it being a repeated trend in other titles. And even then, there’s actually only a handful of scenes that are actually voice-acted, with the rest of it being the usual textbox scrawls with some vocal sounds over top like in previous games, which begs the question as to why they bothered to go with the voice work at all.
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BOTW does something I refer to as A Plot and a B Plot, the A Plot being the main over-arching story of the game and the B Plot beside an over-arching side-story of the game. Typically, A Plots are the here-and-now of a form of media, it takes place in the present, with the B Plot being in the past, the future, or behind the scenes but being woven into the A Plot. When I set out to play BOTW, I thought that the failings of the past and it’s events would be the B Plot, with the A Plot as the here and now, focusing on new characters who would pick up the mantle of those who had fallen and see me into battle with Ganon. I thought I would follow the trials and tribulations of Princess Zelda in the A Plot, as well as the four champions, but it turns out, I was wrong.
When the game starts, the four champions are dead, and Princess Zelda is keeping Ganon trapped within Hyrule Castle, her power about to expend. At first I thought this was tonally appropriate - after all, they did fail, and it is supposed to paint a bleak picture of Hyrule. But this also meant that the only way for me to really learn or care about these characters was through optional flashbacks, and flashbacks are not really good tools to tell a story most of the time. I went and collected every memory, but didn’t really end up learning anything particularly new or exciting about any character other than Zelda herself - a wonderful character and incarnation of the classic princess, who is, honestly, a nerd. She’s an insecure scholar, burying herself in research to escape the stress of her failed ability to use her magic (Triforce, Light Force, I don’t know - the Triforce doesn’t feature at all in the game), the loss of her mother, and her honestly mean and scornful father and the doubtful whispers of her kingdom. She’s in over her head, and while her abilities and passion are best suited for studying the ancient technology and the Divine Beasts, at every turn it seems that she is forced away from this and told to focus on her destiny, that of using her sealing power to trap Ganon away. It plays again on that theme that pre-conceived notions and strict preparation in the name of prophecy and destiny and what have you still lead to failure, and that it’s through the heart of adventure and discovery that heroes that can defeat the darkness are forged. I expected that new champions would rise to replace the failed ones of the past, born from the adventure and sudden struggle of Ganon suddenly re-emerging, without any preparation beforehand. I expected Zelda to get her big moment where she proves that she doesn’t need old rituals and prayers to unlock her power, and that her inner strength comes from her true passions, and uses her research and scholar prowess to find ways to balk Ganon and use her power. I expected new heroes to rise and take control of the Divine Beasts in the steed of the failed champions of the past.
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Well that doesn’t happen. The Divine Beasts get piloted by the ghosts of the fallen champions, who are ultimately dull and kind of not really likeable save maybe one or two. The new characters who help you get onto the Divine Beasts, which act as the “main” dungeons in the game, fall to the wayside and are forgotten after, apparently unable to become champions themselves (as only “champions” can board the beasts, apparently) despite the trials they face to assist Link and fight back against Ganon to save their people. The main dungeons lose their luster quickly too - they’re puzzle-based, requiring the same mechanic for each one (find five terminals, beat the boss at the end, each boss looks kind of the same). Something I thought was interesting was that each beast can be controlled from within, and you use that mechanic to solve puzzles. Two of the beasts end up using the same tilt mechanic though, and three beasts require shooting arrows at it to board (two of which are bomb arrows), and with the beasts’ interiors all looking the same it just sort of gets...a bit dull after a while. Been there, done that, done this, again. I really do miss more classic Zelda dungeons if just for the cheese factor, but this game does not have them.
Since the game has to use flashbacks instead of a continuous story to show the development and relationships of the characters (where dialogue is delivered unnaturally), the original four champions seem very one-note, defined by maybe one or two traits. The case of Revali is especially frustrating. Why is he so mean to Link? Is it his pride, did something occur between them, is it something else? We don’t know, we never learn, because primary characters introduced are not developed, he’s Just The Rival character, to fulfill the trope. His introduction in a mandatory flashback comes from Link literally looking at a bunch of planks of wood on a flight landing (I’m serious), and Revali is more or less an arrogant jerk to the end because That’s His Character I suppose. While we’re on the subject, the entirety of Rito Village is a wash - NPCs talk about how there’s nothing to do there, the Divine Beast is not causing any serious harm, it’s just not letting the Rito fly as high as they like and is being a general nuisance, the Rito that helps you board is just Some Guy and you don’t really see him again unless you want to do yet another optional and inconsequential mini-game. The dungeon is easy, borrows a boarding scenario from another beast, and borrows its in-dungeon mechanic from another beast. The whole area is such a let-down.
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And then there’s Zelda, my poor, poor Zelda. She fails, just as everyone does, and I thought, and hoped, and prayed, just as I said before, that her inner strength would come through in the form of doing things HER way, using her research and her smarts, sticking it to the father and the people who didn’t believe in her by succeeding with the very methods they disapproved of. Well no - she activates her sealing power at the last second to protect Link because she loves him. It’s “tru wuv” that sparks her big character moment, where she does exactly what destiny pre-determined she do, not some awesome defiant moment where she pools her strength and self-confidence through her research and herself. She doesn’t even get to research and discover for herself that the power is apparently so closely linked to her “heart” or whatever generic nonsense works the magic this time - gotta love The Boy, that’s what makes you strong. And this is not extrapolating - when you complete all the shrine quests Kass the Rito bard gives, you can see him at Rito Village, where he tells the story of his teacher and the events just before the Calamity, and how his teacher fell in love with the princess, but the princess was in love with her appointed knight. The song his teacher taught to Kass after his teacher witnessed Zelda unlocking her powers was how her love for her knight was what brought it to the surface. Even the Zora champion Mipha, who I guess was supposed to be some callback to Rito from Ocarina of Time in a way, hints that her amazing healing ability is born by “thinking about who she cares about most”, and that’s not her family or friends or anything, that’s Link - who she loves and adores and wants to marry because that’s the Rito callback I guess.
I was so angry, it’s trite and tropey and ruins half the tone the game manages to do so well. Show me a BOTW Zelda who overcomes after failure not through “true love” and all the pre-destined nonsense that lead them all to failure to begin with, but the scholar she is using her research, her passion for knowledge, her wisdom, to unlock her power, to stop the Guardians, to seal Ganon.
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Oh and then there’s Ganon. “Calamity Ganon”, now a non-character - just an amorphous, shadowy entity of no real interest. I suppose you could say that after the events of Twilight Princess or Four Swords, Ganon(dorf) is really no more, no longer a proper physical entity, no longer the Gerudo man who had ambitions or menace or a tangible presence when he entered a room - that person was long since defeated properly, and it’s only the lingering malice, that sort of twisted essence of the primordial Demise from Skyward Sword, that remains. From a lore perspective that works, but it doesn’t make for an interesting villain, just like flashbacks don’t make for interesting storytelling and character development. The final battle in and of itself is hugely underwhelming too. Calamity Ganon’s first form is an apparently “incomplete” gooey, robotic spider...thing...it’s very ugly as a design in a game that’s had largely strong character and enemy designs, except for the Divine Beast bosses which, I guess fits tonally. And unlike other enemies where you can kind of take multiple approaches to the battle, you MUST bounce the laser beams in the second half of the fight back at the boss with either a shield parry or the Master Sword, which I think is the game trying to do the old “tennis mechanic” callback but it’s really...kind of janky and often unresponsive? The second form LOOKED much cooler and more tonally appropriate, with a huge, flaming Dark Beast out in Hyrule Field that I’d ride around on my trusty steed fighting. But instead Dark Beast Ganon just faces one direction only, shooting lasers at nothing. Your horse sort of meanders around and you just ride updrafts or stand safely beside it waiting for Zelda to shout very loudly and clearly about the GIANT GLOWING TRIFORCE-SHAPED WEAK POINTS you can hit with your Light Arrows - it’s all an exact, even easier version of all the “boarding the Divine Beast” scenarios you did earlier in the game.
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Zelda re-appears, seals Ganon, gives these really wishy-washy smiles and lines. The ghosts of the king and the Champions linger in the silhouette of Hyrule Castle and say nothing. We get no closure on the king and Zelda, who as far as the game wishes to imply in flashbacks and a hidden diary the king left in the castle, parted on extremely tense and unfavorable terms. the Champions get no final word in either. Zelda is shown after the credits kind of just...acting like everything’s a bit “back to normal”, saying her and Link need to go to Zora’s Domain to give the king closure on Mipha which...it’s been 100 years he’s...more or less made peace with the death of his daughter by now as was shown earlier in the game. Zelda says she can no longer hear the “voice” in the Master Sword and admits her powers must have weakened over the course of 100 years, but she’s actually okay with that for once, which I think would have been a bit more powerful of a statement to her character if she’d previously shown that her own determination and smarts were her true strengths all along, and not this HUGELY powerful magic. There’s a shot of the Silent Princess flower at the end, a flower that in the game Zelda comments on, saying that it cannot bloom in captivity and only in the wilds. Again, it would be a very thematically-appropriate metaphor for how Zelda’s true strength came from her journeys in the wild, focusing on her unique strengths and not those pre-determined by her destiny, but the game has her...literally in a state of “captivity” holding Ganon back. If anything the Silent Princess flower metaphor makes a stronger thematic statement for Link, not Zelda, and that’s really telling about how inconsistent and weak a lot of the story-telling is in this game. It was clearly supposed to really be about the relationship between Link and Zelda and their character development, but since they spend the entire game separated and only show shallow interactions of them together in short flashbacks that only really serve to develop Zelda (as well as her diary entries found in the castle), things end up feeling...vapid, forced and ultimately weak.
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And I just...want to fight. A Darknut. One damn Darknut and have a cool sword fight. Or a Poe. Not another dAMN LIZALFOS. LET ME CLIMB TO THE TOP OF A MOUNTAIN AND FIND A WHOLE DUNGEON UP THERE.
I MISS.
HEART PIECES. AND UPGRADES.
AS REWARDS FOR EXCELLENT COMPLETION OF MINI-GAMES. IT INCITES. YOU TO REPLAY THEM.
AAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHH
In summary, Breath of the Wild is excellent. But I’m a huge nerd and it’s clear that a lot of people who reviewed this game only went in for about 20 or so hours and didn’t complete it before passing final verdict. I hope Nintendo builds from this game’s strengths and learns it’s weaknesses.
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