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#the amount of lore and interconnection is crazy
earl-grey-crow · 3 months
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I feel like alice might've wanted to kick the pond in the shins but how do you kick an eldritch pond in the shins
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sadfruittheatre · 1 year
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Name: Aneas
Age: Over 5000 (equivalent to a 15-year-old)
Gender: Nonbinary (he/they)
Species: Shinjin/Core Person (I lovingly call them fruitboys)
Height: 4’
Likes: gardening, sewing, cooking, romance novels, and corny jokes
Dislikes: himself, silence, people who are rude to/about his wife, aphids, and high shelves
Fears: fucking up his job and also that one day his plants will suddenly become sentient and start revealing everything he’s ever told them, or alternately start judging him or telling him they hate him
Personality: Aneas is generally very shy, reserved, and nervous. He doesn’t like to stand out, and he doesn’t even think he should. That said, he always tries to be amicable and kind, and if you get to know him, he’ll talk your ear off about the things he’s interested in. He’s a hopeless romantic and catches feelings easily— so easily, in fact, that he is already married (to someone his own age, don’t worry), and takes his duties as a husband very seriously.
However, he also struggles with a lot of internal darkness. He’s severely depressed, which can often manifest as anger, bitterness, and thoughts of violence. Said violent thoughts are especially likely to become violent actions if you upset his wife in any way, shape, or form. His self-esteem is incredibly low and he’s often prone to jealousy and projecting his own insecurities onto others. He hates this part of himself and trying to be a good person in spite of his darker impulses only adds to the imposter syndrome he already feels.
Background: Aneas is from Universe 5, one of the four universes (out of twelve) that isn’t some degree of a dumpster fire, and for the most part, has lived a pretty average life. He was an average kid, with average skills and an average amount of friends. And that was perfectly fine by him, until his friend Bragi suddenly had a lot less time to hang out thanks to all the special classes he was in. He was worried that this development would potentially spell out the end of their friend group, so he decided that he would try to study and train hard so he could bridge that gap between them.
However, not everyone is born with natural talent. No matter how hard he tried, he couldn’t catch up. He couldn’t even come close to catching up. The repeated failed efforts had done a number on his self-esteem, and in an unfortunate case of projection, he was sure his friend thought he was as stupid and useless as he did, so eventually, he just sort of gave up. Not just on this, but everything. He sort of just coasted by until one day, it was announced that there would be a lottery held to find the next West Kai.
Aneas entered his name into the drawing on a dare and lo and behold, it was the first time he’d won a drawing for anything. He was entirely too young and entirely too unqualified, but the lottery had spoken. And so, armed with some basic training from the other Kais, he made his new home on a tiny planet somewhere in the Other World where he would watch over his quadrant of the universe and try to figure out what in the hell he was doing.
His mental health was already bad enough, and none of this was helping much, but in a desperate attempt to keep himself from spiraling any further, he took up gardening. It took a lot of trial and error, but it proved to be something he was really good at. It wasn’t long before most of his little planet was filled with plants, all with their own names and personalities and meticulously interconnected lore. Was he going a little crazy? Probably. But talking to an audience that could never possibly judge him for his darkest thoughts wound up being incredibly therapeutic.
However, his life would change dramatically once again when he was more or less voluntold to be a parole officer for a high profile prisoner of the Time Patrol because no one else wanted to do it. Coulie, the apprentice of the Demon King’s sister, Towa, was someone with a lot of blood on her hands thanks to her incredibly dubious science experiments, and now she was at his front door. The initial encounter was tense and awkward, but they quickly found some common ground in their loneliness and talking about these more difficult feelings with the plants they worked with all day, and both of them sort of ended up forgetting why they had to meet like this to begin with.
After awhile, Coulie expressed the desire to stay with him once her parole was up, and so, being that they were already raising a beautiful plant named Eugene together, Aneas, sufferer of terminal Shoujo Bitch Disease, saw only one course of action: marriage. It was some wishful thinking that got entirely out of hand, but after a lot of miscommunication and one of Eugene’s leaves blowing in the air, Coulie reciprocated and the two were wed.
However, their peaceful wedded bliss can’t last forever, as their pasts tend to keep coming back to haunt them in various ways, from Aneas’s childhood friends, to Coulie’s former cohort and prince of the Demon Realm, Fu. Not to mention all the gods and demons alike who are more than a little baffled by U5’s baby West Kai marrying U7’s baby demon war criminal.
Will they ever know peace? Will it all come crashing down in divorce? Find out on the next episode of SAD FRUIT THEATRE!
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aion-rsa · 3 years
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Mortal Kombat (2021) vs. Mortal Kombat (1995): Which is Better?
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This article contains Mortal Kombat (2021) spoilers.
“Test your might.” These are the words of a minigame in the original Mortal Kombat arcade fighter from 1992. They were meant to signal an interlude between the simple pleasures of digitized sprites spilling buckets of blood. Yet they’ve also become synonymous with a franchise that’s arguably the most popular video game fighter of all-time. The phrase is also a pretty apt description for the various filmmakers who’ve attempted the challenge of taming this crazy dragon on screen.
More than any other video game series, Mortal Kombat has seen a plethora of live-action adaptations, from Hollywood movies to syndicated television. This weekend marks another milestone in that history, too, with Warner Bros. and New Line Cinema’s hotly anticipated Mortal Kombat reboot opening in theaters and premiering on HBO Max. It’s the third Mortal Kombat movie released under the New Line banner, but let’s just call it the second serious attempt at putting this universe on screen after the 1995 cult classic directed by Paul W.S. Anderson.
That ’95 movie holds the dubious honor of being generally considered the best video game movie adaptation of all-time, thanks to a tongue-in-cheek tone perfect for its mid-‘90s moment and maybe the greatest use of techno music in film. Genuinely, how many other pictures have the soundtrack scream the title of the movie over and over again, and it seems like a good idea?
The new movie took a different approach to the material, and certainly a bloodier one. While both adaptations share the same basic premise of chosen “Earthrealm” guardians protecting our dimension from an invading force via martial arts fights, the executions diverge radically. Here’s how.
The Story
The starkly different approach to storytelling in director Simon McQuoid’s 2021 Mortal Kombat is evident during the film’s opening scene. Beginning in 1600s Japan with a gnarly, brutal fight sequence between Sub-Zero (Joe Taslim) and Scorpion (Hiroyuki Sanada), this version of Mortal Kombat relies heavily on lore and world-building. If you know the video game backstory of Sub-Zero/Bi-Han, and how he was kidnapped as a child by the Lin Kuei cult so they could brainwash him into the magical ninja we now see slaughtering Scorpion’s family, the scene has a sense of fateful tragedy.
If you don’t, well Taslim and Sanada are such gifted martial artists that it still looks really cool. By contrast, Mortal Kombat of the ’95 vintage is pretty straightforward and to the point. This is basically an interdimensional version of the Bruce Lee classic, Enter the Dragon (1973), only with magical powers and the fate of the world at stake.
We’re introduced to three fighters in ‘95, Liu Kang (Robin Shou), Johnny Cage (Linden Ashby), and Sonya Blade (Bridgette Wilson-Sampras), who all get on a boat to the tournament for different reasons. And while Liu Kang was raised by his Shaolin monk upbringing to know what this tournament is, the other two act as our eyes and ears into this strange world of mysticism and Outworld menace. By the time they reach the island, they understand they need to compete with superpowered foes to save Earth in a structured tournament.
Conversely, Mortal Kombat (2021) is curiously both more secretive and open about its bizarre universe. For a much larger chunk of its running time, the new movie’s point-of-view character Cole Young (Lewis Tan) is completely mystified by the superpowered horrors happening around him while the viewer is keyed in early by scenes set in the evil dimension of Outworld. There we see the dastardly sorcerer Shang Tsung (Chin Han) scheme from a throne about killing Cole in order to prevent a prophecy vaguely connected with the movie’s prologue scene in the 1600s. So he sends Sub-Zero to kill Cole in his day-to-day life as an MMA fighter, slaughtering him before he understands he’s been chosen to participate in the sacred Mortal Kombat tournament, which is held in secret every generation.
In fact, there is no actual tournament in the new film. Rather the plot eventually becomes Shang Tsung’s chosen band of evil warriors attempting to cheat ahead of the conflict by attacking Earthrealm’s depleted champions before they even discover they have superpowers (or “arcanas”) and know what Mortal Kombat is. The film thus becomes a quest movie with Cole joining forces with other “chosen ones” (or chosen one-aspirants) to find the Temple of Raiden, a lightning god (played by Tadanobu Asano) who represents the interests of Earthrealm in the tournaments. From there the heroes must learn their powers and evade preemptive, cheating attacks from Outworld’s thuggish baddies.
Side by side, the approaches appear to be the differences between a traditional (if derivative) martial arts flick and a modern studio blockbuster that is trying to cram as much fan service and world-building lore into a two-hour movie as possible in the hopes of making fanboys happy. I hesitate to say the 2021 film is fully following the Marvel Studios template given its copious amounts of blood and (seeming) lack of interest in building a shared universe of interconnected franchises. However, the 2021 film was certainly released in a post-Marvel world where the focus in studio committee rooms is less on telling a single story and more on building a whole convoluted mythology filled with fan favorite characters who are begging to be explored endlessly by future movies. It’s less story-driven than it is content-driven.
As a result, it leaves the narrative lacking. Viewers know long before Cole or 2021’s Sonya Blade (Jessica McNamee) what’s going on, and all the anticipation for a tournament that never materializes feels anti-climactic. With its simple structure, the Anderson-directed movie in the ‘90s plays out much more satisfyingly with three heroes (plus poor dead meat like “Art Lean”) entering a tournament by choice or trickery and then trying to survive it while learning vanilla, if tangible, life lessons. Liu Kang needs to accept his destiny; Johnny Cage must look before he leaps; and Sonya has to accept she’ll be the film’s damsel in distress even though she kicks ass. It’s an Enter the Dragon knockoff but it still has more kick than fan service.
Round One goes to 1995.
The Tone
The tone and aesthetics are also jarringly different between the two movies. Released in 1995, the same year Pierce Brosnan became James Bond, and two years before Arnold Schwarzenegger chilled out as Mr. Freeze, Mortal Kombat (1995) is an unmistakably campy movie and it leans into that fact.
Working with a low budget for a Hollywood spectacle even before New Line Cinema cut his funds by another $2 million right before cameras rolled, Anderson directed a B-movie that accepted its limitations and had fun with it. Apparently stars Ashby and Christopher Lambert, who played Lord Raiden in the ’95 movie, improvised dialogue throughout the shoot and rewrote entire scenes. As a consequence, Lambert’s lightning god was more of a jovial trickster in temperament, reminiscent of Loki instead of Odin. Johnny Cage, meanwhile, was essentially the film’s Han Solo: a cocksure wiseacre next to the stoic hero (Liu Kang) and a no-nonsense woman who doesn’t like to be called princess (Sonya).
As again signaled by the almost funereal opening sequence of Mortal Kombat (2021), where Sub-Zero murders Scorpion’s young family, the 2021 film is going for a differing sensibility. There is actually quite a bit of humor still present, with the real reason the Johnny Cage character got cut becoming apparent the moment we meet Kano (Josh Lawson), a loudmouth smartass who takes on the comic relief role but with an added slice of thuggery. Hence his dialogue has a lot more F-bombs than it does cracks about $500 sunglasses.
Other than moments where Kano is allowed to steal scenes, however, Mortal Kombat (2021) plays it pretty straight. Asano’s Raiden is imperious and his fighters stoic. However, it’s also worth noting Raiden is played by a Japanese actor, as opposed to a white American-born Frenchman who was raised in Switzerland (Lambert has quite the international background). Indeed, one of the more admirable qualities of the 2021 film is the focus on a diverse cast that includes more roles for Asian actors and people of color, whereas the 1995 film whitewashed Raiden and left out the Black American character Jax for little more than a cameo.
The 2021 film also upped the gore quotient considerably. While the martial arts of the 1995 film were decidedly PG-13, the tone of the movie was only a few steps removed from Power Rangers in some respects, including its introduction of a horrible CGI creation known as Reptile. The Reptile in the 2021 film appears more convincingly, like the latest monstrosity out of a Jurassic World lab, and the violence he commits is visually gruesome (more on that later).
Honestly, preferences over the aesthetic differences between the two films comes down to a matter of taste. I prefer the tongue-in-cheek eye rolls of the 1995 film given how nonsensical this universe is, and how at the end of the day its target audience remains children. Yet I imagine many adult fans of the video games will prefer the blood-soaked earnestness found in 2021.
Round Two is a draw.
Chosen Players
Anyone who’s picked up a fighting game will tell you it’s all about finding a character or two you like and then training up with them. In 1995, Anderson had the advantage of primarily adapting the original 1992 arcade game with its limited collection of playable characters. Ergo, his film’s lineup easily focused on the three aforementioned heroes of Liu Kang, Johnny Cage, and Sonya Blade, plus the ambiguous Princess Kitana (Talisa Soto), and Lord Raiden. Meanwhile he divided his villain screen time between the sorcerer Shang Tsung (Cary-Hiroyuki Tagawa) and Shang Tsung’s minions, who were essentially glorified Bond henchmen with individual gimmicks.
Fan favorites Sub-Zero and Scorpion are present in the ’95 movie—with much more colorful, game-accurate costumes—yet they’re relatively low-hanging fruit in the tournament’s brackets. Their rivalry is given lip-service but they are dispatched by heroes Liu Kang and Johnny Cage relatively easily. Meanwhile Trevor Goddard’s Kano is more a hapless comic relief baddie who Wilson-Sampras’ Sonya kills with a great laugh line. “Give me a break,” Kano pleads with his head pinned between her thighs. “Okay,” she shoots back before snapping his neck.
Still, the movie largely belongs to Tagawa who makes a meal out of the scenery as the big bad. The guttural pleasure he has in so naturally turning all the over-the-top commands in the video game into his dialogue—“Finish Him!;” “Fatality;” “Test Your Might”—is infectious.
The 2021 film relies on a much larger cast of characters and, unlike the 1995 movie, attempts to give them each a moment to shine in the way Kitana and the original Kano could only dream. This surprisingly begins with the introduction of a totally new character in Cole Young as our point-of-view protagonist. While fan favorite Liu Kang was the hero in ’95, the character is now a supporting player played by Ludi Lin in 2021. And he’s not alone. The new Liu Kang’s cousin, Kung Lao (Max Huang), also gets enough screen time to show off his character’s beloved razor-rimmed hat, which he dispatches one of the movie’s villains with.
There is also the new Sonya, who may have the most complete arc as she strives to be accepted as a champion for Earthrealm, and Jax (Mechad Brooks), who is Sonya’s partner with the chosen one birthmark and who gets a new nasty origin story for his metal arms. And then the new Kano spends as much time working with the good guys as he does becoming a villain in an entirely rushed and unconvincing third act plot twist.
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There are even more villains, most of whom amount to glorified cameos, including Mileena (Sisi Stringer), Nitara (Mel Jarnson), and Kabal (Daniel Nelson). However, they’re all even more perfunctory than Sub-Zero and Scorpion were in 1995. At least the ‘90s ninjas each got a few minutes to show off before being dispatched. Even the ostensible main villain of 2021, the new Shang Tsung, is fairly underserved, left to state banal dialogue from a throne without a throne room, and he’s never allowed to dominate scenes the way Tagawa did so gleefully back in the day.
Unfortunately, this is because the 2021 film has so many characters that it lacks any sense of narrative focus or cohesion. Tan’s arc of wanting to learn his power/arcana to defend his family is as broad and serviceable a hook as Shou’s 1995 Liu Kang wanting to avenge the murder of his brother. But Tan’s Cole Young gets lost in the shuffle after the first act and until the movie’s ending. Character turns like Kano betraying the other heroes similarly feels hackneyed because there is too much noise on screen to really care about who’s making it. Even Kang Lao’s death falls flat. It’s admirable that it’s a good guy fans theoretically should care about (unlike 1995’s token Black character created by the filmmakers to die), but the 2021 movie fails to make the uninitiated be concerned.
Of course there are exceptions. Namely Sub-Zero and Scorpion. Even though Scorpion ill-advisedly disappears for nearly all of the movie’s running time after the film’s terrific opening 10 minutes, Sanada has such presence, and such strong chemistry with Taslim’s Sub-Zero, that their opening salvo leaves you waiting the rest of the movie for Scorpion’s revenge. Taslim is also able to give Sub-Zero some surprisingly tangible, if only hinted at, pathos even after he kills a kid in his first scene and is then forced to act behind a mask thereafter. He’s the real villain of the piece you want to see go down, and his death scene is incredibly satisfying as a result.
It’s probably enough for fans of the games to favor this kitchen sink approach. But overall, less is more.
Round Three goes to 1995.
Fight Scenes
If there is one realm where the 2021 movie truly excels in over the previous film, this is it. And yes, a big part of that is the gore quotient. Whereas the 1995 flick was produced with a PG-13 rating in mind (my elementary school thanks New Line for that), the 2021 movie was able to embrace the gross out charm that made the original game stand out at the arcade all those decades ago. Street Fighter might’ve been first, but only Mortal Kombat let you pull the other player’s spine out.
While that effect doesn’t quite happen in the 2021 movie, almost everything else does. Nitara goes face first into a Kung Lao’s buzzsaw hat, which cuts her cleanly in half; Sub-Zero freezing Jax’s arms and then shattering them in a stomach-churning effect; and instead of going off a cliff, Prince Goro is disemboweled by Cole Young—which almost makes up for the fact that Goro is reduced to a mindless mute this time.
It’s like a highlight reel of fatalities from the video game. But the reason why this film’s fight scenes really stand above the 1995 film isn’t the bloodletting; it’s the action leading up to it. With brutal fight choreography, the new Mortal Kombat shines whenever it lets actors who can actually do the stunts take the arena. That includes Lewis Tan, whose Cole Young mostly fights other MMA types or CG monsters. But it’s especially true for Joe Taslim of The Raid fame. As the villainous Sub-Zero, his moves are lightning quick, even if his powers leave opponents frozen stiff. So when he shares the screen with Tan or Sanada, the action reveals an auhentic flair.
In comparison, the 1995 film suffers a bit from the sin Johnny Cage is trying to dodge within the story: it relies on stunt doubles and tight editing to make the fights exciting. It’s a shame too since Shou is an excellent martial artist, and the one scene he got to choreograph—Liu Kang versus Reptile—has an edge. But much of the time, Shou’s constrained by the direction and editing. Ashby and Wilson-Sampras, conversely, are not actual martial artists, though credit must be given to Wilson-Sampras for doing all her own stunts when getting the role of Sonya at the last minute.
Still, the fights stand taller in 2021. It’s a bit of a shame though that the movie is so heavily edited that it too often hides this fact. Unlike the 1995 ensemble, most of the cast has the moves in 2021, but the editing still feels stuck in the past with its reliance on confounding quick cuts and coverage. During our current era of John Wick and Atomic Blonde this is both a bizarre and disappointing choice. Nevertheless, this is an easy call.
Round Four goes to 2021.
Ending
The final fight was relatively satisfying in 1995. Tagawa is a preening villain, and when the Immortals’ techno “Mortal Kombat” theme plays, it’s a pleasure to watch Liu Kang wipe that smug smile off Shang Tsung’s face. However, the ending keeps going with a Star Wars-esque sendoff to Liu Kang’s force ghost brother, and then the movie undermines its catharsis by immediately setting up a sequel.
In the picture’s final moments, our three heroes, plus Kitana, return to the real-life Thai temple that’s supposed to be Liu Kang’s home. Lord Raiden waits for them there, getting some final sideways cracks in before Outworld’s evil emperor Shao Khan appears like a giant specter in the clouds. He immediately threatens an Earthrealm invasion, despite losing the tournament.
I can attest that in 1995, this was a stunning cliffhanger for eight-year-olds everywhere. But then… Mortal Kombat: Annihilation (1997), one of the worst films of the late ‘90s, happened.
Meanwhile in the 2021 film, we have a much more satisfying death for its villain when Scorpion returns from hell to send Sub-Zero to the hot place. Their fight is much more technically satisfying, and the cliffhanger setup is a lot more subtle. After defeating Shang Tsung’s warriors, if not Shang Tsung himself, the heroes of Earthrealm saved us all without an actual tournament ever occurring. And instead of Outworld cheating in this moment by invading anyway, they retreat. It’s an odd choice since they’ve been cheating the whole film, so why start playing by the rules now?
Even so, it leaves a destination for a second movie to actually head toward. And to tease that fact further, it’s implied Cole Young will now travel to Hollywood to recruit movie star Johnny Cage for a sequel. It’s pure fan service, but the kind that leaves the possibility open for better things to come. Considering we know where the 1995 movie’s cliffhanger leads—to pits of cinematic hell worse than any faced by Scorpion in the last 400 years—this is a victory for 2021 by default.
Round Five goes to 2021.
Final Victor
Ultimately, neither of these films are high art nor do they aspire to be. In some ways, it’s a case of picking your poison between schlock or schlock. Each has advantages over the other, as laid out above, and each is a long way from a flawless victory. Nonetheless, due simply to narrative and tonal cohesiveness, and just more memorable lead characters, I’ll go with the one that actually gets to the tournament this whole damn thing’s designed around.
Game over.
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The post Mortal Kombat (2021) vs. Mortal Kombat (1995): Which is Better? appeared first on Den of Geek.
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coolgreatwebsite · 4 years
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Cool Games I Finished In 2019 (In No Real Order)
We’re here. The end of the decade. 2019 was a weird, turbulent year for me. Despite my cross-country move already being a year behind me somehow, nothing’s really settled yet. Living situation is still weird, still separated from most of my belongings, I left my full-time QA job for a contractor position at a mobile game advertising company that may or may not convert into a full-time position... everything about what’s going on with me still just feels like I’m completely winging it, and while that’s not a position I’m really comfortable being in for such an extended amount of time, everything seems to be working out okay enough despite it. All this is probably why I spent most of my time playing the shit out of a handful of games rather than playing a bunch of different games this year! Needed some sort of stability. Also when I did manage to pull myself away from the timesink games and play something else, a lot of them ranged from “okay” to “real bad”. But I still managed to play just enough stuff that I liked to where I can put out yet another one of these.  Here’s a bunch of cool games I experienced for the first time in 2019.
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Phantasy Star Online: Blue Burst (PC, 2005)
I haven’t bothered to do two thirds of the story quests yet and have barely touched any Episode 4 content so this game technically doesn’t count for this list, but if I left it off I would be neglecting to mention an extremely large portion of my video game playing time this year. I fell back into PSO preeeettty hard this year after the surprise announcement of Phantasy Star Online 2 finally coming to the US. Guess what: game still rules. It feels stiff to play and it’s obviously far less expansive than it seemed back in 2000, but the core of Phantasy Star Online is still as fun as it ever was and the aesthetics are still entirely my shit. I love everything about the way this game looks and sounds, I love stumbling on a weird new weapon, I love participating in the custom seasonal events the server I’m on runs, and I love how oddly relaxing the experience of playing this game and taking it all in is. I will probably continue to play Phantasy Star Online into 2020. I will probably still dip back into it after PSO2 US servers finally launch. If I know you and you want to join my Discord server for PSO get at me. PSO forever.
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Cookie’s Bustle (PC, 1999)
You ever play a game that just speaks to you? Even through a language barrier? A game so incredibly out there and bizarre in the exact way you love that you can’t help but adore it despite barely understanding it? Holy moly did I ever find that game. I learned about Cookie’s Bustle through a news story last year about some rare games leaking from a Japanese collector’s stash. Didn’t manage to get it to run back then, but my off and on attempts to get it working finally paid off in March of this year and I’m so glad I kept trying. I knew nothing of this game other than it had a weird name and was about a bear doing sports, and it turned out to be a fully voice-acted and mostly unsubtitled adventure game starring Cookie Blair, a 5 year old girl from New Jersey who sees herself as a teddy bear and has traveled to Bombo World, an island nation once visited by aliens and currently in the middle of a civil war, to participate in the Bombo Sports Tournament. Dead level, I probably shouldn’t have been able to genuinely love Cookie’s Bustle as much as I did. The only context I had for what was happening and what I was supposed to do was provided by a 20-year-old Google translated walkthrough with broken images, the game’s slightly higher than usual reliance on English loan words, and 30-ish years of video games and anime allowing me to halfway pick up on a handful of Japanese words. However, Cookie’s Bustle is dripping with an undeniable and off-beat charm that genuinely transcends language. Even if you can’t understand the words and specifics, you can understand the basic plot, characterizations, and emotions they’re going for. Cookie’s Bustle manages to both be completely off-the-wall bizarre and feel totally genuine and heartfelt at the same time, a balance very few games manage to successfully hit but many of my favorites do. One could say that’s why it seems to have resonated with a decent amount of other people this year, too. Games rarely make me feel sad that they’re over. but when they do that’s how I know they’re one of the good ones. Seriously, go look up a longplay or stream of Cookie’s Bustle if you (understandably) don’t want to go through the hassle of setting it up and figuring out how to play it, it’s impossible not to love.
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Devil May Cry 5 (PlayStation 4, 2019)
Here’s something crazy to think about: Devil May Cry 4 came out 11 years ago. Aside from being a potent reminder that time is moving too fast and we’re all going to die soon, that means that there hasn’t been a DMC for over a decade. Devil May Cry 5 does not bare this fact even a little bit. Not only did they pick up right where they left off and manage to make another Devil May Cry game without missing a beat, they made arguably the best Devil May Cry game. I mean I still like the story and single-character focus of DMC3 the best, but DMC5 is the best playing game in the series without a doubt. Nero finally feels like he has a complete and complex toolset, Dante is the most mechanically dense and fun to play he’s ever been, and they even added a new guy that’s... neat to play as, until you start trying to S-rank the harder difficulties. Then he’s kind of annoying to play as. But it’s still cool that they tried something totally different and mostly got it to work! They also did something very stupid that I love and used this game as an excuse to make literally every single piece of Devil May Cry media canon. Like, characters exclusively from the anime and the books show up and act like they’re someone you already know and love? And they go out of their way to explain the most esoteric lore shit possible?? And despite it all they still intentionally give DMC2 as short a shrift as they can??? It’s so dumb, it rules. It’s just one of the many things about the game that show that even with so long of a gap between entries, no love for the series was lost by the people that make it. I don’t think the suits at Capcom expected this game to hit as hard as it did though, because despite there being clear areas where the game could be expanded on with DLC there still hasn’t been anything announced. I hope they’re maybe saving it for some sort of DMC3-esque special edition, or maybe just already working on DMC6, because even after getting all S-ranks I still wanted to play more. The game’s just that damn good.
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Hypnospace Outlaw (PC, 2019)
I expected very little from Hypnospace Outlaw. I backed the game on Kickstarter solely because it looked cool and I thought a game about fake GeoCities was neat, and then I immediately forgot about it until it released. Admittedly my lack of expectations stemmed mostly from the fact that it’s kind of hard to set expectations for a game you never really thought too hard about, but even in the brief period of time where I considered it enough to give it money, I never expected it to be much more than a pretty-looking 101 Great GeoCities Jokez delivery vehicle. Boy was I wrong. I mean, it is incredibly good at that, but Hypnospace Outlaw is so much more than a funny period piece. The basic premise is that you’re in alternate universe 1999 and have just become a community moderator for an Internet service provider that allows people to connect to the Internet while they sleep. You’re tasked with browsing the game’s weird fake Internet and issuing demerits to users who violate the five basic Hypnospace rules, but it quickly evolves into something way bigger. Hypnospace Outlaw’s greatest strength is its exceptional ability at weaving together subtle world building, small and engaging character arcs, esoteric microjokes, and a genuine sense of mystery and discovery into an incredibly cohesive and engaging package. It’s as much a game about the people that use and run its weird fake Internet as it is about that weird fake Internet itself. And a lot of the problems both face echo the problems we face with our real world Internet today. When I was mapping out writing this article like a month or two ago I was prepared to go on about how at its core, Hypnospace Outlaw is an incredibly poignant story about how uncaring tech corporations actively harm their users and always have, but then a couple of days ago I read Colin Spacetwinks’ game of the year list and his #1 entry put most everything I would have said about that topic down in a way more eloquent and well-written way than I ever could have. And then I remembered that Friend Of The Site Heidi Kemps covered some of the same angle but from the perspective of the early Internet in an article earlier this year, again way better than I could have. So I highly recommend you read those when you’re done here. What I wanna bring up instead is just how effortlessly surprising and interconnected a lot of stuff in Hypnospace feels, using a mildly spoiler-ish late game example. Two of the first “zones” you’re allowed to moderate when you start Hypnospace Outlaw are Teentopia and Goodtime Valley, which are essentially alternate universe Yahooligans and a little slice of Hypnospace just for Boomers respectively. On Teentopia you’ll see a bunch of kids that are wild for Squisherz, Hypnospace’s alternate universe version of Pokémon, and over in Goodtime Valley you’ll see (much like there was back in real world 1999) a few pages made by religious fundamentalists convinced that everything the kids like these days is the work of Satan. This of course includes Squisherz, and you can find a page by one organization full of crackpot conspiracy theories with flimsy evidence that TOTALLY DEFINITELY backs up their claim. Squisherz contains a wolf, which the Bible warns about many times! This giraffe monster CLEARLY has a pentagram in its design!! And the eye of this snake-like Squisherz is the eye of Horus, an Egyptian occult symbol and NEED I REMIND YOU that Lucifer took the form of a snake in the Garden of Eden!!! It is very clear what this page is goofing on and throughout the course of the game it doesn’t get updated at all, so it’s very easy to laugh at it and forget about it. Very late into the game, you get an optional sidequest. Adrian Merchant, one of the CEOs of Merchantsoft, the company that created Hypnospace, was found out to have logged traffic indicating he was a frequent visitor of a website called Children of HORUS, and a call is put out to investigate what that even is. You can easily find the website, but it asks you for a password if you click the Enter button. Adrian Merchant is consistently portrayed throughout the game as a complete idiot, and the solution to this puzzle has you capitalize on that. Another early game objective ended up with you finding a list of cracked passwords, and one of those passwords happens to be for the instant messenger account of Adrian Merchant. If you can remember that he was even in that text file from forever ago, and then put two and two together that of COURSE that dumbass would use the same password for everything, you just punch in his messenger password and you’re granted access to the Children of HORUS page. It turns out that HORUS is an acronym that stands for Hiding Occult References in Utmost Secrecy, and the page itself is a basic leaderboard with a list of names and two numbered columns reading “Hidden” and “Found”. In that list of names you’ll find A. Merchant, along with the names of various other CEOs and celebrities you might have read about elsewhere in Hypnospace. One of the other names on this list is F. Kazuma, the CEO of Monarch, creators of Squisherz. The funny conspiracy theory website from the beginning of the game that you most likely forgot about was, about this one specific thing, correct. There was an eye of Horus hidden on the snake from Squisherz. Not as any sort of Satanic plot, mind you, but only as part of some weird millionaire dickwaving contest. This dumb tiny revelation is not called out by the game at all and nothing comes of it, it’s just there for you to notice if you’ve been paying enough attention. Hypnospace Outlaw is LITTERED with stuff like this. Weird small interconnected things you wouldn’t expect to be interconnected. Little dumb things you wouldn’t expect to have any sort of payoff but somehow do. And it’s also just as chock full of big things. Having all the pieces fall into place at once to where I was able to access Hypnospace’s equivalent of the dark web was the best sequence in a game this year for me, even beating out the outlandish shit in DMC5. Getting and solving the final case was a rush. Hypnospace Outlaw is full of incredible moments big and small. It’s genuinely engaging and affecting, which is so much more than I was expecting from a game that was pitched to me as “Funny GeoCities Cop”. It almost has no right being so good. But it is. Hell, even the music rules! I didnt even get into that! I don't have enough time or space to get into that now! The music is so goddamn good! I know I started these lists because I had no interest in ranking games, but every year I sort of jokingly-but-not-jokingly say “haha this game sure would be my number one if I did that!” for at least one game. It’s time to fully lean into it. I don’t gotta rank ‘em all, but I can pick a favorite. Hypnospace Outlaw is my favorite game of 2019 with a goddamn bullet.
These games were also cool, I just had less to say about them:
Etrian Odyssey (Nintendo DS, 2007): Man, this series just started out good, huh? I dabbled with the first two games in college when I got a DS flashcart but never really dug in until EO4, and the first game is enjoyable in just about every way the modern ones are. Definitely more barebones and punishing though. Kero Blaster (PlayStation 4, 2017): This is a game by the creator of Cave Story that does not aim to be Cave Story, and that’s fine! A fun little shooter in its own right, though I do think the shooting in Cave Story felt a little better than it does here. Space Invaders Extreme (Nintendo DS, 2008): I played the shit out of this game in college thanks to that flashcart I mentioned before, but I never finished a playthrough in full until this year for some reason. Still way stylish and way fun! I need to get a copy of the second one... CROSSNIQ+ (Nintendo Switch, 2019): Incredibly chill puzzle game that can be as hard or easy as you want it to be. Almost uncanny in how well it emulates the style of late PS1/Dreamcast games. Super Mario Maker 2 (Nintendo Switch, 2019): Mario Maker 2 is kind of weird for me. It’s a solid improvement in a lot of aspects, but a clear regression in a lot of others. Also the online multiplayer is the second least amount of fun I’ve had with a video game this year (Secret of Mana swooped in and stole the number one slot near the end). Still, I had a lot of fun with it and I’ll probably end up going back to it eventually. Katamari Damacy Reroll (Nintendo Switch, 2018): The original Katamari Damacy is still every bit as fun and charming as it was upon its original release. This port is weirdly based on the Japanese version with the English text inserted, which means no English voice acting and Wanda Wanda only plays in the multiplayer mode. The Joycon sticks also aren’t the greatest for doing charge rolls. But none of these faults detract too much from the game. Bring on We Love Katamari Reroll! Earth Defense Force 5 (PlayStation 4, 2018): Sandlot somehow keeps finding ways to make each new EDF bigger and explodier, and EDF5 is the biggest and explodiest yet. I think the mission design in 4.1 was more solid overall, but 5 feels the best to play and has the most fun tools. Also the dialogue is the most absurd its ever been, and the final boss goes for it way harder than the series ever has. Pokémon Shield (Nintendo Switch, 2019): This game is honestly just okay, but leaving it off would again be neglecting a game I put a ton of time into this year. Pokémon Sword is fun in the way most Pokémon games usually are, and extremely half-baked in basically every other aspect. I’m still having a good time putting together teams and finding shinies and doing The Pokémon Thing regardless.
And that’s 2019 (and this decade) in the bag! I don’t know where anything’s going from here, but I’m going to ride it out as best as I can! I hope you do too! As always, thank you so much for getting to the bottom of all these words. I’m hoping to be in a more stable place mid-2020, and then I want to get back to all the things I haven’t had time to do. I want to get back to streaming, I want to write more dumb articles like The Best Babies, I want to do it all! I hope I will be able to do it all. Until then!
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deathsgambit · 6 years
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Death’s Gambit Updated FAQ
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Hey everyone this is Jean from the Death’s Gambit team. We’ve had an amazingly positive response to our release date announcement, and we’re very excited to finish the game and get it ready for everyone to play! Since last week we’ve had a ton of questions come in, so I’m here to go over some of those and give you a little more information about Death’s Gambit.
What is Death’s Gambit?
Death's Gambit is a challenging 2D action platformer with deep RPG elements. Death’s Gambit draws inspiration from Metroidvania games, the Souls series, and 2D platformers. Death’s Gambit includes The game’s deep RPG elements with include skill trees, 7 classes, a level up system for stats, item stat requirements, and special abilities to unlock.
Who made Death’s Gambit?
Death’s Gambit is created, designed, and developed by Jean Canellas and Alex Kubodera of White Rabbit, and published by Adult Swim Games.
Who composed the music?
The Death’s Gambit original sound track was composed by Kyle Hnedak. You can check out some of the tracks on his Soundcloud - https://soundcloud.com/kyle-hnedak.
Can you tell us more about our hero?
Sorun was born to a fiefdom within Vados. As part of their tribute, his father was drafted into the Great Expedition while Sorun was still a newborn. Growing up with his mother, she instilled in him the ideals to live a life worth remembering. They were her parting words before the Expedition took her as well.
Sorun would come to follow in their footsteps, taking command of a sizable company. But when faced with Death, he thinks immortality will give him the means to honor his mother’s memory, and make a name for himself. But immortality is not without its costs.
Does our hero have any friends or allies besides Death?
There are many helpful characters you can meet along the way. Some you will encounter as you naturally progress throughout the world, while others may be more difficult to find.
Is the world of Death’s Gambit non-linear?
After completing the first level the world opens up and you can tackle many levels and bosses in many different orders. There is no teleporting between save points, or other means of fast travel.  The world of Siradon is interconnected and exploration is encouraged, while your horse will help you traverse long distances across areas at greater speed.
Does Death’s Gambit have achievements?
Yes! Death’s Gambit will have Steam Achievements and PlayStation Trophies on their respective platforms.
Is there dual wielding?
Your character will be able to equip two weapons, one in each weapon slot. Each weapon is used ‘one at time’ and not ‘one in each hand’. Unlike other games you do not need to sacrifice a weapon slot for a shield, and you will always have a shield available to you. One exception is are the daggers, which only takes up one weapon slot while wielding a dagger in each hand.
Will there be upgrades?
Yes. You can upgrade pieces of armor and weapons from +1 to +10 through the use of Soul Stones and Immortalite. More information about the upgrade system and gear will be revealed as we get closer to launch.  
How does the talent system work?
Each class in the game has a talent tree that provides you with new abilities as you play the game. There are two talents, one near the start and one at the end of the tree that changes depending on the class. You gain talent points by killing bosses, and are able to spend them at save points throughout Siradon. Total available talent points are not equal to the amount of possible points you can spend so choose wisely, and know that respeccing is not an option.
I didn’t get enough, can you tell us more about the story and our hero?
We’ll slowly be revealing more details about the lore, world, and hero of Death’s Gambit as we draw closer to launch. You can keep an eye on http://twitter.com/deaths_gambit for information as it is revealed.
Will heroic mode be within New Game Plus? Yes. Non-heroic bosses are already really hard. Heroic mode is for the crazy 1% and then NG+ heroic is just lunacy. You can still play the game NG+ without having to do the heroic bosses, but we admire those who try.
Is the game better with keyboard and mouse or controller?
This is something that’s always up to you as the player. We’ve built Death’s Gambit with controller in mind, but also offer full Mouse and Keyboard support with the ability to rebind and customize your controls.
Are there plans for a physical release?
It is something we’ve discussed, and is certainly possible! But for now, on August 14th, Death’s Gambit will release on Steam and PlayStation Store.
What languages will Death’s Gambit be in?
We’re currently aiming to have Death’s Gambit localized in English, Spanish, French, Italian, and German at launch. We may look into localizing for other languages depending on demand, so if you have a language you want to play Death’s Gambit in let us know!
So what can I do in the mean time to endure all this waiting? Join our official Death’s Gambit Discord group and chat with us directly! - https://discord.gg/deathsgambit
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