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#deathsgambit
weird-sides · 1 year
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He didn't catch my attention at first. The Bulwark of Aldwynn seemed a little boring to me … And then I came back for the enhanced version and saw this handsome man in all his glory. He was amazing with his magic.
-- Tarani
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vasart191 · 4 years
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Sister of Battle Everly Galbraith - Death’s Gambit @deathsgambit
I got inspired by my DG x WH40K theory and decided to draw Everly as a sister of battle. I don't upload as often as I wish to but I've been having a ton of work lately and I wanted to take my time with my drawings. I will upload more soon!
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deathsgambit · 5 years
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Free DLC update
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Death's Gambit will not be at E3. 
Development on the DLC is entering a polish phase as most of the content is now playable.
So why has it taken so long?
The DLC is enormous. It includes almost 100 new class talents, many new levels, bosses, a metroidvania style map, new game modes, and weapons. It also progresses the story beyond our last conclusion. 
We are working as hard as humanly possible. The state of bugs during the original release was regrettable, so we are going to take extra time polishing to make sure we don’t run into the same issues.
We are also improving the game based on feedback. For example, Cusith has been entirely re-worked.
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Other fixes include animation improvements to the Golden Drake Knight and Y’lnoth enemies.
We also wanted to show you some new content without spoiling too much. 
One new ability we added are these bear traps. They have no stat requirement and damage scales with level. You can only place up to 5 before you run out. That said, all 5 bear traps are regenerated when you use a save point.
Here they are in action...
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There is also an ice trap variant that can only be obtained in one of the new class talent trees. 
We also added a double jump...
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And a crash down ability... 
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that opens any secret area with that glowing sigil.
Both of these are part of a group of abilities we are calling “Metroidvania” upgrades. You will obtain these as you progress through the game. They will help you find new secret areas across the world, making re-exploring old areas fresh and exciting. We’ve been able to make new types of level structures because of this.
We can confirm that every level in the game has been expanded or changed in some way to account for these new abilities.
The next time you hear from us will be very close to DLC release. Thanks again for all the support! 
Soon it will be time to “end the cycle of regret”.    ;)
-Jean
Twitter: https://twitter.com/Deaths_Gambit 
Discord: https://discordapp.com/invite/deathsgambit
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exfantomwalker-blog · 5 years
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theajaxx-blog · 6 years
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wer1your2podcast · 6 years
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I like video games. A lot. These have kept me busy the past two weeks. What about you? Let me know in the comments below! #deadcells #wehappyfew #deathsgambit #bloodstainedcurseofthemoon #videogames #gamer #gaming #ps4 #playstation4 #ps4pro #xboxone #nintendoswitch #games #pc #mac #videogame #indie #indiegame #IndieGameDev #indiedev #psvita #vitaisland #playstation https://www.instagram.com/p/BmpYPHcF4zJ/?utm_source=ig_tumblr_share&igshid=m31zptm9trv0
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sdgtent · 4 years
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Checking out the Death Stranding soundtrack tonight, compliments of Sony Music! - Yang Sugar rush! - RkRk Sugar crash! - Luis D. Lucha Maybe I should play the OST tonight while getting my butt kicked consistently in Death's Gambit broadcast. - Blu Sugar rush! - RkRk Don't forget to brush. - Yang No, we're just doing an experiment to see how quick our teeth fall out. - Luis D. Lucha The word for today is... Sarcasm. - Blu www.SdgtEnt.SdgtStudio.com #SdgtEnt #DeathStranding #DeathStrandingOST #PS4 #DeathsGambit #Otaku #Gaming #PC #Orlando #kojimaproductions #HideoKojima #SdgtEntertainment #SdgtLive (at Orlando, Florida) https://www.instagram.com/p/B4nuMOMARTz/?igshid=pvtxw91k6l4h
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tomorrowedblog · 6 years
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Death’s Gambit is out today
Death’s Gambit, the new game from White Rabbit and Adult Swim Games, is out today.
The promise of immortality lies at the heart of Siradon. As Death’s right hand, challenge the undying guardians of the realm and endure the eternal struggle to purge their souls. But what reward awaits a faithful servant of Death?
Death’s Gambit is a hardcore 2D action platformer with rich RPG elements. Master the precise combat, utilizing a wide variety of weapons and abilities to confront the horrors that lurk deep within Siradon. Explore a mysterious and unforgiving world to uncover the true price of immortality. Embrace the challenge of being an agent of Death.
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zueljin · 6 years
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Death's Gambit is a beautiful challenging 2D action platformer with deep RPG elements that reminds me of Darksouls mixed with Castlevania. It's beautiful pixel art style is only rivaled by an incredible OST. I hope you enjoy this playthrough! 🔥Death's Gambit Playlist: http://bit.ly/DeathsGambit 🎮Death's Gambit On Steam: https://ift.tt/2MATqAd 💜FOLLOW MY STREAMS: https://ift.tt/2jN1PAO 🔴SUBSCRIBE TO MY SECOND CHANNEL: http://www.youtube.com/ZueljinTV - - - - More info on Death's Gambit: The promise of immortality lies at the heart of Siradon. As Death's right hand, challenge the undying guardians of the realm and endure the eternal struggle to purge their souls. But what reward awaits a faithful servant of Death? Death's Gambit is a challenging 2D action platformer with rich RPG elements. Master the precise combat, utilizing a wide variety of weapons and abilities to confront the horrors that lurk deep within Siradon. Explore a mysterious and unforgiving world to uncover the true price of immortality. Embrace the challenge of being an agent of Death. Expansive World - Travel across the beautifully rendered Obsidian Vale, Witch Woods, Sanguine City, and more. Meet quirky characters from all walks of life, and uncover their narrative threads and secrets. Character Classes - Choose from seven playable classes, level up, pick your favorite talents from the skill tree, adapt your strategies, and improve your chances of survival. Incredible Bosses - Hunt towering monsters and other creatures of legend. Each boss is a test of skill, requiring unique strategies to defeat. Non-Linear Exploration - Explore levels and bosses in a non-linear order, discover side areas with more secrets to unravel and enemies to purge. Character Customization - Outfit your character with over 10 weapon types including bows, scythes, longswords, halberds and more. Harness 30 weapon abilities and spells to create your own build. Heroic Mode - Defeated bosses experience a second wind in an exponentially harder heroic mode accessible immediately after defeating them. Give yourself an all new challenge and master their new abilities. Evocative Score - Experience an intricately crafted score composed by Kyle Hnedak, that sets the tone for Death's Gambit's world with over 2 hours of evocative music. New Game Plus - Complete Death's Gambit to unlock New Game+ in brackets of three to set your own difficulty, and endure the struggle all over again. - - - - Join My Discord: discord.gg/zueljin Twitter: http://twitter.com/zueljin Twitch: https://ift.tt/1goYJLv Zueljin T-shirts: https://ift.tt/2Ig3J7s ♫Intro Music by Dj Quads - The Society https://ift.tt/2MZhbhW
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retronator · 7 years
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Oh wait, was that more GIFs than you can handle?
Sucks for you, here’s one more.
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Death’s Gambit is a game that’s been firm on pixel art’s and wider gaming’s radar since its debut in 2015 as another hit in Adult Swim Games’ lineup.
If your sonar’s been blinking as well for this one I can almost guarantee it’s been because of one of the game’s Shadow of the Colossus-like bosses. Here’s a refresher:
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You can follow the game’s progress right here on tumblr @deathsgambit and if all works out, White Rabbit will wrap up the development before the end of the year.
Here’s a question. They seem to use skeletal animation, but how do they make such turns then? This is some seriously cool graphics engine.
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kaneda18 · 5 years
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What I've Been Playing This Week
What I've Been Playing This Week #saltandsanctuary #deathsgambit #skastudios #whiterabbit #game #videogame #gaming #games #ps4 #soulslikes #blogging #writing
Death’s Gambit and Salt Sanctuary: A game dragged out of retirement due post-Sekiro blues desperation and a game dragged out of retirement because Fightin’ Cowboy is endearingly awesome, and thus convinced me to play Salt and Sanctuary again.
https://gfycat.com/grandmemorablearrowcrab
I’m talking about these two games in a single entry as opposed to separate entries because each game has…
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weird-sides · 2 years
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Death, from Death's Gambit, is truly a facinating character. It was very interesting to watch him. And the moment where he was part-time working as a chef was the best. Love him.
-- Tarani
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vasart191 · 4 years
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Samurai Ione - Death's Gambit Skin Project 4/5 - splash art wallpaper + edited in-game sprites
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deathsgambit · 5 years
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Death’s Gambit Dev Update
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Hello! I am Jean Canellas, programmer and designer on Death’s Gambit.
I’m writing this to talk about the future of Death’s Gambit and to describe what has been going on behind the scenes on our end.
My goal is to be as transparent as possible, because that's what I have always wanted from other developers. That said, it hasn’t been easy. I have opted to spend most of my time fixing bugs, rather than having a dialogue with you all. I stopped tweeting entirely, and I shut myself out. I felt like I didn’t deserve to talk to fans until all the bugs were fixed. That certainly hurt, since talking with fans is part of what I enjoy the most about my job, besides the game design.
The problems we had on release were not what the fans deserved, and as players ourselves, we would be just as frustrated. If you’ve been sticking with us this whole time, you already know that we’ve been working hard to address all of these issues. Thank you for sticking by us, and for all of your help in tracking down issues.  
Now, with Patch 1.1 and Patch 1.2 rolled out on PS4 and PC, I feel I can finally take a breather and come out of the shadows again. There are still minor bugs, but for the most part, the game is finally in a good state. And we’re still planning on new patches to iron out those remaining minor bugs soon.
All that said, I want every Death’s Gambit fan to know: We don’t ever give up. This game got made through sheer force of determination and will. And we’re not done with the game yet. We did make mistakes during the release, but we have been learning, and I hope you see that once you play the latest patch.
Addressing cut content and our first reveal trailer.
Many of our fans have really latched onto our first reveal trailer and have since been disappointed by content that seemingly appears cut. Game design is about iteration and much of what you see in that first trailer is simply older versions of existing areas, or early prototypes. At the end of the day, grappling wasn’t implemented in a way that meshed with our design philosophy for the game.
So will we be adding the “cut content” back into the game? Probably not, because it was cut for a reason. That said I believe all the new content we are making for the game will be far better than what we cut. You can read more about how the game changed over time on Gamasutra.
Even some our favorite games like Bloodborne and Dark Souls have been found to have a lot of cut content.
Why did it take so long?
For the past couple months, I’ve been agonizing over how long it has taken us to get out a patch. We began work on Patch 1.1 three months ago . However, we kept running into random new issues every other day. It was a nightmare. All of you deserve better and I know it.
The main issue was dealing with Gamemaker. We would have a patch ready, but find something in the Gamemaker engine that caused all sorts of random crashes. When we thought Gamemaker had a fix, it created more bugs -  bugs that we wouldn’t find until after testing the game for days.
This went on for over a MONTH. We have since decided to re-code many features entirely from the ground up to avoid these problems. In the end, that turned out to be the right strategy, since we finished Patch 1.1 in a week and a half. From here forward, we’re expecting updates and bug fixes to go much smoother based on everything new we’ve implemented.
Regaining Trust and What’s Next for Death’s Gambit
Since I feel like you all deserved a better release experience, we are working on a massive piece of free DLC content for everyone who already owns the game, featuring: new levels, new weapons, new bosses, and improvements to the main world. We hope this helps us regain the trust with all of you. I hope you continue to support us and spread the word of our game and future games.
In the coming months I want to do things differently and be more open about the development of the game.
Want to talk to me directly? Want to trash talk me for messing up the release date or for making that one boss that took you hours to beat? Come to my stream >:)  I’ll be developing the DLC or playing some of the games I missed during my crunch times.
Cheers,
-Jean Canellas
Death’s Gambit Dev
Streams: https://www.twitch.tv/whitesrabbit
Twitter: https://twitter.com/Deaths_Gambit
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exfantomwalker-blog · 5 years
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theajaxx-blog · 6 years
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