tubbo dnd design is finally here!!! this marks the beginning of my dnd design series - i’ll be making complete dnd 5e builds and corresponding designs for dream smp members! full build and explanation below the cut:
Tubbo
swarmkeeper ranger 5/alchemist artificer 3
satyr
urchin
scores:
str - 12
dex - 16
con - 9
int - 18
wis - 14
cha - 10
miscellaneous:
speed: 35ft
proficiencies: performance, persuasion, sleight of hand, stealth, perception, insight, investigation
tool proficiencies: disguise kit, thieves tools, tinker’s tools
languages: common, sylvan
armour: light, medium, shields
weapons: simple, martial
feats: crossbow expert
saves: strength, dex
artificer infusions: replicate magic item (bag of holding), enhanced defense (studded leather armour), enhanced weapon (shortsword), repeating shot (hand crossbow)
fighting style: defense
optional class features: favoured foe, deft explorer
ranger spells:
cantrips: mage hand (swarm takes the form)
1st level: speak with animals, faerie fire, hunter's mark, cure wounds, longstrider
2nd level: beast sense, web, pass without trace
artificer spells:
cantrips: prestidigitation, guidance
1st level: healing word, ray of sickness, feather fall, sanctuary, catapult, false life
aaalright!!! i've been working on these builds for months, and i'm so excited to finally be posting them. originally, i made tubbo a sheperd druid/fiend warlock (i made it around his presidency), but i switched it up once tasha's came out and i realised the potential that artificer tubbo had because of the nukes. as a swarmkeeper ranger, he has a swarm of bees that live in the hive that he carries around on his back! he fights with either two shortswords or a shortsword and a hand crossbow, and has studded leather armour.
i've playtested this build, and it's scarily effective damage wise lmao. he has two shortsword attacks from being lv5 ranger, and gets an extra crossbow attack from his feat, and adding favoured foe and gathered swarm onto it allows him to do up to 73 damage in one turn, if my calculations are correct, and that's just on the first turn of favoured foe. add in his spells and artificer elixirs... he's very good. i'll be honest, i don't quite remember why i gave him urchin, but he doesn't really have a backstory in canon other than he was found on the side of the road, so i just ran with it i guess!!!
when designing this i wanted to go all in on the steampunk vibes. being a satyr meant that i didn't need to give him shoes, so i went all in on the puffy trousers. those along with the gauntlets are the main focus points, but there's a lot of little details i had a lot of fun adding in. i really like the beehive backpack idea. i like to think that it also functions as his bag of holding, because i think it's hilarious that you have to reach into a beehive whenever you want to get items out.
more builds and their designs will be posted soon!!!
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