WARRIOR CODE REDUX: Modern SkyClan
Code 1. Do not hunt on another's territory — Law of the Land
The canonical rule, now made the first because borders were the first thing established in DotC.
The creation of this rule is exactly the same way it was in canon: Clear Sky was being Clear Sky, and invented borders to make life difficult for the cats of the moor.
Originally included not trespassing on another Clan's territory, and excluded other groups, but both were abolished with the inclusion of Daylight Warriors, interactions with outsiders and trading.
Code 2. A true warrior does not need to kill to win their battles — Law of Honor
Another canon rule, now shuffled to be created right after the First Battle. In the Blazing Sky AU, it shook most cats to the core, I mean, they had to make a mass grave they couldn't dig in A DAY. A law was made, the Law of Honor, so that no massacre like the one that happened that day in Fivetrees (canon Fourtrees) would ever happen again.
Code 3. Defend your Clan, even with your life.— Law of Loyalty
The story about Cloudberry and Ryewhisker remains unchanged. However, many cats have willingly gone to the Dark Forest in protest for this law, at least four, including Cloudberry and Ryewhisker themselves.
Code 4. The weak of the Clan are fed first — Prey Priority/Privilege
The story from CotC is removed. This is an extension of the Law of Loyalty. Warriors must provide for their Clan, and the weakest need food. There's nothing deeper than that.
Code 5. Respect prey, Skypelt sent it — Skypelt's Blessing
A minor change: wasting food is sacrilegious, thanking Skypelt for the prey is explicitly a prayer.
This was made for a reason: individual warriors may not understand that, if you hunt too much, you won't have any more prey, but this law exists so they don't overhunt.
SkyClan didn't change the law, only the name, to emphasize that they honor their ancestors, former SkyClan members that followed them into exile. This was done to show how much they value their independence and their different culture from that of the Forest Four.
Code 6. A kitten must be at least six moons old to become an apprentice — Six Moon Rule
Also known as Daisytail's Law, the story remains the same as in canon. Daisytail's son was made an apprentice young because the leader wanted child soldiers, she Didn't Like That, and the rest is history.
Canon!Brokenstar actually loopholes the hell out of this one. It says nothing about early warriors.
(My Brokenstar doesn't do that for Pragmatic Villany Reasons. I find his child soldiers horrifying but ultimately stupid. Small, weak kittens killed in battle don't become grown, powerful warriors, after all.)
Code 7. Deputy Must Mentor/Deputy Becomes Leader/Deputy's Appointed Before Moonhigh — Code of the Deputy
All canon, made into one big law to avoid redundancy. The origin story for these rules is the same: succession crisis in ShadowClan, messy conflict, false sign, and the law is created.
Code 8. Borders must be patrolled and marked — Right of Challenge
Unlike the Forest Four, for SkyClan this is a tradition, not a law. Marking the borders is a sign of independence, one of the things they value the most about themselves.
Code 9. Medics Must Value Medicine And Healing Above All Else — Medic's Vow
The original vow, that was corrupted after Ripplestar's rebellion. However, since SkyClan's position of seer has been divided in two, seer and medic, the term seer was changed for their healer cat term of medic.
Many of the laws that came afterwards are SkyClan exclusive, due to their long separation and different culture.
Code 10. Full Moons are a time of Remembrance, Don't Speak, Don't Sleep Until the Moon has Fallen — Full Moon Vigil
A mix of the old traditions of sitting vigil after receiving a warrior name and the truce of the Gathering. SkyClan does this, both in honor of their ancestors and in memory of Skywatcher, who did this every full moon of his long life.
The only exceptions are young kittens, who don't fully understand the meaning of the tradition and need their sleep.
Code 11. Apprentices Ready to Become a Warriors Must Travel to The Whispering Cave to Contact Skypelt — Warrior's Pilgrim
Another tradition to show SkyClan's piousness and respect for their ancestors. Their own version of traveling to the Moonstone.
Code 12. The Clan Must Be Consulted/Leader Can Be Punished/Casting Stones is Compulsory for Big Decisions— Clan's Rights
A very big law. The first part was one of the first to be added to their warrior code, and the second and third were extended belief (2nd) and tradition (3rd) that were codified and added to this law later on.
Code 13. When in Unclaimed Territory Bother No Cat/When in Another's Territory, Show Respect— Sun's Light
Politeness is very important for SkyClan cats. And, if they demand respect from visitors when in their territory, they must offer the same curtesy. Name comes from towncats' belief in the Sun God.
Code 14. In Order to Become Full-time Members of the Clan, Cats Must Pass A Trial — Moon's Light
Similar to what ASC has done. Named Moon's Light because trials are done during the night, to make the distinction between full-time members and Daylight Warriors.
Code 15. A Warrior Must Help Their Allies in Times of Need — Law of the Gorge
When the gorge floods, or food is scarce, every cat is a friend. If they need help, help them.
3 notes
·
View notes
If you’ve already answered this then no worries, but what would the typical clan cat lifespan be then (assuming they don’t die prematurely from injury/illness). Just curious as to how many generations have passed since the clan’s founding in the 80 or so years.
Clan cat lifespans can be pretty variable! They're considered senior warriors at 5, but if all works out their lifespan is often 16 years. Kittens usually enter the picture for a parent who is 2 to 8 years old, but they COULD have them anywhere between 1 to 15.
Clan cats play less attention to raw age than to EXPERIENCE, though. It is socially discouraged for a fresh warrior to become a parent, and you are NOT an adult until you're out of apprenticeship. They see age like this;
Child: Less than 6 full moons SEEN. If a kitten's eyes were not opened when the first moon of their life passed over them, that is not a month they were alive.
Adolescent: The amount of time you are an apprentice. Flamepaw was considered a child while his sister was an adult.
Young Adult: The first full year out of apprenticeship, when you've handled a full year on your own. A warrior is only eligible for an apprentice after this length of time, so by extension a cat COULD be a mentor around age 2 (BUT that's considered young. 3 is a better bet.)
Adulthood is even more variable, because you're usually not considered "aged" until you've had an apprentice or a litter and you're around 5 years old. Without either of those things, you often won't be considered a "senior warrior" until you're as old as 8.
So to answer your question directly, you can comfortably estimate a new crop of warriors about every 5 years, and full population turnover every 15. Between the numbers, 8 is a good estimation of how long it takes for a generation to pass
(Though I'm more partial to historic events and time periods than crunching numbers like that)
Elders can hang on for a LOOONG time though-- One-eye over in ThunderClan was a personal friend of Pinestar and witnessed the Crusades before passing away at the tender age of 20-something.
151 notes
·
View notes