Tumgik
#HAS ANYONE??? DONT ANSWER THAT
spaciebabie · 6 months
Note
the thought of making you scream is enough motivation for me to draw
Tumblr media
19 notes · View notes
krazieka2 · 1 month
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
I've played the Fire Emblem Husbando Dating Simulator Games
704 notes · View notes
ssspringroll · 4 months
Text
Tumblr media Tumblr media
DL (mediafire)
Today I bring you not cc, but a small collection of .blend files for making cc a little easier. If you've ever wanted to quickly put a braid into a custom hair without completely obliterating your poly count*, then these might be able to help.
*braids will still add a LOT of polygons to your hair, but since every single polygon is visible** on these tiling braids, at least you know they're all being put to use, whereas if you were to physically braid 3 strands of geometry, lots of those polygons would wind up inside the braid, just adding to your count without contributing anything to the look
**if some polygons end up inside of other meshes, you may want to delete them to reduce the poly count further. The boolean modifier may be able to help you, but I haven't tried
These are completely hollow, tiling braid "facades". They just look like a braid, without being anything more than a stylized tube. Available in 9 shapes (which are all pretty similar, more or less, but have different 'vibes', and one of them technically doesn't resemble a braid, but if you squint it looks close enough) and 3 polygon counts to hopefully fit in with your project.
Tumblr media
TOU: Same as my cc. Read it here. I obviously don't own this concept, so feel free to reverse engineer, make your own braid tiles, etc. Just don't use mine for anything commercial (using them in commissions is fine, just not paywalled final products!)
You will need to be using one of the newer versions of blender, I believe 2.8 and up. These were made in blender 3.6, so the files will not be compatible with old versions like 2.7x.
Quick start guide:
Open your hair wip's .blend
In object mode, 'Append' the 'BraidTile' object of your choice
Select 'BraidPath' and, in Edit mode, position it however you like
Additional info under the cut, because I tend to ramble, and these require a little bit of a primer before use, probably. Unless you for sure know what you're doing, in which case, feel free to just take these and run with them.
THIS IS NOT A TUTORIAL ON MAKING HAIR, OR HOW TO USE BLENDER. Seek that information elsewhere.
Before appending braids, you may want to open up the blender file and look at all the shapes, to decide which one you want to use.
When you first append your braid, or open the blend files, you may notice it does not look like the preview images above, and instead looks like a shiny pink slug. This is intentional! For previews and development work, I use @/simandy's base textures, but your hair will probably be using a different texture, so I have not included a texture at all.
Tumblr media
Simply switch the material of the 'BraidTile' to the same material your hair is using, and adjust the uv map accordingly. I'm going to assume if you are making hairs that you know how to do that, so it will not be explained here.
Once you have your braid appended, and have edited the UV Map of the 'BraidTile' piece to your liking, you can also try scaling the tile in the X, Y, and Z axes to change up the look a little. Make sure you select all of the vertices before scaling, to make sure it still tiles. This should be safe to do, and not mess up the tiling at all, but make sure you do it in Edit mode, not Object mode. (If you mistakenly do it in Object mode, you just have to press ctrl+A and select 'scale', and that should fix it)
When you have your braid adjusted, switch over to the 'BraidPath' object, and use edit mode to move the points around however you want. This is just like any other hair strand, if you're used to making hairs with paths and curves then this should already be familiar to you. All the same controls should work.
And, if you already have a curve in your hair that you'd like the braid to snap to instead, you can select the 'BraidTile' object, locate the curve modifier, and switch the curve object to any other curve in your .blend. You'll want to change the curve in the array modifier to the same one, most likely.
If you haven't used curves to make a hair before, here's a couple quick controls you might like to know:
ctrl+T will let you Twist the object around the selected point(s) alt+S will let you Scale the object around the selected point(s) selecting the first or last point of the 'BraidPath' and pressing E will Extrude a new point, making your braid longer
Remember to do all of your positioning on the 'BraidPath' object! You do not need to edit the 'BraidTile' at all once you've set up the UV map and adjusted the scale!
It should tile, twist, etc. with little issue, and should get longer or shorter according to the length of your curve with no issue. If it doesn't, make sure both the array and curve modifiers of your 'BraidTile' object are using the same curve. They should be using the 'BraidPath' object by default, but if you changed this manually, ensure that both modifiers match for best results.
Unless you know what you are doing, I do not recommend messing with any other settings in the modifiers, or adjusting the 'BraidTile' mesh in any way besides scaling the entire object at once. Otherwise you could end up with gaps and holes in your braid.
When you are done posing your braid, you can apply the modifiers to turn the whole thing into a regular mesh. I like to make a copy of my 'BraidTile' and 'BraidPath' first, just in case I want to go back and change the shape later. After converting it to a regular mesh, I'd recommend going in with proportional editing turned on and randomly scale and move a few of the pleats just a little, to make the braid look a little more organic. You can even add a couple strands to make it look messier, if you dont mind adding to your poly count even more. But this comes down to your preference and style. The braid below has had some half-assed editing done to demonstrate the concept. (Note: This is actually the low-poly version of this particular braid shape)
Tumblr media
Ultimately, it is up to you to decide how you want to blend the braid in with the rest of your hairstyle. I can't tell you how to do that, as it is ultimately going to come down to your own personal preference, workflow, and the hairstyle you are making.
How do I know if I should use Hi, Mid, or Lo poly?
This is largely due to personal preference, and how you're using the braids in your project. I have included the three different poly versions to try and be mindful of the overall poly count of your poor poor meshes, but even a lo-poly braid is going to add an easy couple thousand polygons to your project. Keep that in mind! If you plan on having a LOT of braids, something like this EA hairstyle, for example:
Tumblr media
You will probably want to follow their example and use a very simple mesh and just apply a braid texture instead of using these. EA's braids here appear to be a simple box shape painted to look like braids.
If you only plan on having one, maybe two braids in your entire project, especially if they are very large braids, then you might want to go with the hi-poly option. They're the smoothest, roundest choice.
If your braid has a very small diameter, you can probably get away with just using the lo-poly option, and save some polygons you won't need anyway.
The mid-poly version exists as a sort of happy medium. They aren't quite as pointy as some of the lo-poly shapes, and they won't inflate your poly count as much as the hi-poly models, so you may find you prefer them for your applications.
It's all very subjective.
I think that's pretty much everything I wanted to say. If you have specific questions, my inbox is open.
Keep in mind I am not very skilled in blender! There's probably some optimization that can be done if you know what you're doing, and I welcome you to tweak these meshes to your heart's content, if that's you! I made these for me, but I figure they could make someone else's life a little easier too, so here you go.
If you make anything using them you are welcome to tag me! If you don't end up making anything with these then I hope you at least have some fun playing with them!
212 notes · View notes
anemonet · 7 months
Text
Tumblr media
some kind of bugs
325 notes · View notes
t8oo · 6 months
Text
Tumblr media
wat the hell did he want
293 notes · View notes
wyrmswears · 2 months
Note
Hiii!
I know the au ain’t about Jay, but does he have an animal form? How did Edd & Eddna found him or he does not exist?
I do apologize for the amount of questions not being libber related😞
Pd. I also love wolf children i imagine Libby just recreating the feral Yuki scene right?
Hellooooo!! Had to think about this for a bit; I really didn't give Jay too much mind when making this AU lol. Nonetheless, I really enjoyed getting to flesh out this AU further using your questions so thank you so much for asking! :D I made the AU for Libber and Ice but it's always fun to expand on other characters and how the changes the AU makes affects them.
This post turned out longer than I expected (oops. I love infodumping about my AUs, sorry lol) so the answers in their entirety are under the cut! Spoilers for Prime Empire and Dragons Rising (though nothing particularly about s2) are mentioned though.
The short answers are: Jay is still adopted, Libber left him at the Walkers' doorstep before dying. And yes, Jay has a wolf form like Libber does, but he can't access it until after the Merge.
The long answers:
The second question is easy - the comic on my other post initially had a third page that would've answered this but I found it difficult to get to flow well so I scrapped it. When the Walkers arrive home after coming across Libber, they find Jay on their doorstep. The idea is that she had left him at a safe place as a final act before succumbing to whatever killed her. (Much like in Wolf Children, I don't have a particular cause of death thought out.) Ed and Edna don't make the connection between the child on their doorstep and the wolf on the highway of course, because why would they?
As for whether Jay has an animal form... On one hand I find it very amusing when characters of non-human heritage turn out to be just normal humans, and Cliff Gordon is still completely human in this AU, but I also think it'd be boring to ignore his heritage completely for the sake of the bit. After mulling it over I've come up with this:
Jay grows up showing quirks that align with him being half raijū, but nothing that can't be explained by him being the elemental master of lightning or just a peculiar (and probably neurodivergent) child; these are things like a fascination of thunderstorms, abnormal resistance towards electrical shocks, hyperactivity, a tendency to chew on things...
He has no idea that his biological mother wasn't human until after the events of Prime Empire when Wu, now aware that Jay knows he's adopted as he used it to reason with Unagami, requests to speak to Jay privately. He explains that, if Jay has an animal form then he shouldn't feel like he has to hide it from the team as he is sure that they'd accept him, much like Libber's teammates accepted her. This is sweet and all, but Jay is very confused what he means about having an animal form. And thus begins the explanation of who or what exactly Libber was.
After learning that he isn't completely human, Jay isn't really upset - hell, Zane and Lloyd have both dealt with the same thing and it turned out fine - but he only talks about it with Nya. This is part of my general characterisation of Jay where I feel like he doesn't keep too many deliberate secrets, but does only mention certain things about himself on a need-to-know basis meaning that, while he doesn't care if the team knows he's adopted, only Nya, Zane, and Pixal know that he is (Zane and Pixal for being present at the end of Prime Empire). Nya 'needs to know' because she is his yang thank you very much. Nya helps him to research about raijū and they find out that they can come in a variety of forms. Jay thinks he'd look like a noble and mighty creature, maybe a lion or an eagle. Nya thinks he'd be a chihuahua.
Nonetheless, that seems to be the extent of it; Jay doesn't figure out if he has an animal form or how to use it, and all that's changed is that Nya has become a lot more aware of her yin's oddities. That is, until Dragons Rising.
I think after the Merge, Jay has no issues with accessing his animal form: much like his mother, he's a wolf-like canid. If you told him, he'd probably never believe that he had spent the first 20-or-so years of his life with no clue to his heritage and no abilities related to it when his natural state of self after getting amnesia is to flux between forms. Maybe it developed as one of the strange effects of the Merge, or maybe its a new ability as a result of his environment, much akin to Cole's rock golem. Nonetheless, it serves as a message to Nya that this isn't the same Jay she knew before the Merge. He flaunts his heritage to the team that he never told and has changed, both physically and as a person, without her there to see.
As for the P.S, I'm not entirely sure what scene you are talking about - there's quite a few where I imagine Yuki could be described as feral lol - but Libber is overall quite alike to Yuki in my mind, particularly when she is younger and less concerned with hiding her wolf side.
81 notes · View notes
moeblob · 19 days
Text
Tumblr media
Shavuli !
She's just. Into rocks. It's fine. She likes to collect shiny rocks. (this is dice related and I am not apologizing for giving her this trait)
57 notes · View notes
foxwyrm · 3 days
Text
Experiencing weird feelings regarding someone identifying as a w******, it certainly isn't my place to assume they aren't native american but it still strikes an uncomfortable chord in me as they seem to be unaware of cultural attitudes towards the spirit. Have there been community discussions surrounding this topic before? I'd really be curious to hear them, and to especially hear from native alterhumans from whose cultures this spirit belongs.
27 notes · View notes
the-meme-monarch · 5 months
Text
tips cowboy hat now i ain’t a religious man but i will say god done did me a kindness what with him making me love my art as i made it and the ability to make it so often and generally being pretty good at it what with my no formal training, but i suppose he did have to humble me when he made it a bitch for me to animate what again with my no formal training and he especially made it a bitch for me to animate walk cycles specifically. even that two frame shit for animatics
54 notes · View notes
andhyssops · 9 months
Text
Tumblr media Tumblr media
I can post this now
97 notes · View notes
howlonomy · 2 months
Note
Alright, I thought of something.
What is the human achievement that surprised them the most, space travel? Nuclear energy? Maybe something else?
damn… i dont know…….
i think starlo would be fascinated by movies. theaters and plays and such. i think he’d have a blast with that
martlet…. technology probably?? like once shes starts her business and realizes how easy and streamlined everything is on the surface shes amazed
ceroba would be a fan of space travel. space exploration, planets, stars, the whole shebang! they have a telescope at the house probably
dalv is impressed by everything LMAOO everytime he learns something new about the surface hes like “:0 amazing…” but. i think the bigges tthing he’d love about human achievement is art. creativity and the history of what humans have achieved with art. from classical art to music to modern art. he’d eat that shit up i think
34 notes · View notes
fallenclan · 5 months
Note
Sorry if you've said this already before, but do you pick out who the deputies are or do you let the game pick automatically? If it's the former, do you have an idea of who you'd promote if something happened to Poppyfeather?
I pick the deputy manually, based on age, experience, traits, skills, relationship with the previous deputy, and whether or not they've had an apprentice :) as for the next deputy, I've got plans, don't you worry
44 notes · View notes
youssefguedira · 1 year
Note
for the first kiss prompts: "you kissed me first" "I definitely didn't" 😊
"You kissed me first."
"I definitely didn't."
They've had this debate more times than either of them can remember. It comes up about every few decades or so. The way Joe tells it, Nicky had kissed him first, in the kitchen of their tiny apartment in Cairo, after he'd finally decided loving him in silence was more than he could bear and told Nicolò everything, not looking him in the eye even once. There had been silence for a while, and then Nicolò had stepped forward to close the distance between them in one stride, lifted Yusuf's chin, and kissed him.
The way Nicky tells it is only slightly different: he maintains, and has for over nine hundred years, that even if he was the one to step forward first, Yusuf was the one who kissed him, his hand on the back of Nicolò's neck to hold him in place, fingers tangling into his hair.
The truth, and they both know it, even if they pretend to disagree, is that neither of them know for sure exactly who moved first anymore. They may be immortal, but their minds are still the same as anyone else's: they forget things, after a while.
(What really happened, though and the reason they can't agree on what exactly happened, was this: neither one of them leaned in. They moved at the same time, drawn together as if it were inevitable that things would happen, like this. Nicolò might call it destiny. Yusuf, a long while later, might call it something like magnetism.)
"It was definitely you," Joe responds. Nicky can hear the smile in Joe's voice before he sees it, looking down to where his head is resting against Nicky's shoulder. "I remember it like it were yesterday."
"No, you don't," Nicky says, fond. It would have bothered him, a few centuries ago, that he couldn't clearly remember what he considered then to be the most important moment of his life. He's made his peace with it, though.
Besides, there's no worth in being lost in the past. He knows that well enough.
Joe hums, tilts his head inwards to kiss the curve Nicky's shoulder. "We got here in the end, anyway."
"We did," Nicky echoes, and then kisses him properly.
(first kiss prompts)
132 notes · View notes
samarecharm · 2 months
Note
geniunely not trying to put words in ur mouth im geniunely asking: what do you actually like about persona 5? from all ur rants im just wondering why you didnt drop the game bc it seems (again, im not trying to put words in ur mouth) that it simply not for you? i geniunely have not felt any of the issues you bring up outside of the writing ones and i cannot tell if i'm just easily pleased and not good at discerning what a good game is or we simply have dif things we enjoy in a video game. i hate getting tone across text but im asking out of geniune curiosity im not trying to attack your opinion (;-;)
Nah, i dont feel like ur attacking me, and I hope u dont feel the same when u see my complaints! Lmao. In my defense, I am replaying the game for the first time after completing my first file back in 2020, so alot of the faults i kinda shrugged off in my first playthrough are now glaringly in my face now that I no longer have the confusion and interest in learning the main story to keep me occupied. The game is clunky all the way through, and at some times, even frustratingly so.
But despite that, i do like this game. Alot! Its probably one of my top games ever if im being honest!
This ended up way longer than I intended, so im putting it under a readmore to keep the post short on dashboards
If i had to describe what I liked about the game in the simplest way imaginable…I think I would say, I like how the game makes me feel :) I like the music. I like the vibe. I like the immersion from city to city, and I like the premise! I like the characters and I like the connections you make with these characters! As im replaying this game, i am most excited to see Akira and his comments about the world :) i like hearing everyones voices, I like their little interactions in Mementos, and I like seeing them fight!
P5 is the first game I played in the series; its the game that introduced me to SMT in the first place! And it (smt) is a series that my longtime best friend LOVES and never thought hed be able to share with me! It is a game i keep very near to my heart; it has influenced me in ways i did not think would happen in the short couple of years since i first finished it. It genuinely keeps me awake some nights thinking about the world this game has created, and I think that is a testament to the impact its had, be it good or bad.
The joke about wishing theyd make a persona game that was Good is that despite all of its numerous flaws, the games manage to snatch your attention and pull you in anyway. Imagine if they made a game that had all of those things that i mentioned I loved, but done Right and executed Properly?? Where I got to have a story that made sense and didnt need to be spoonfed to me (in like an HOUR of dialogue and scenes; an HOUR!), and characters that talked and bonded beyond the tiny snippets of interaction theyre allowed to have in mementos? Combat that let me use PERSONAS i liked instead of BUILDS that stop me from getting instakilled throughout the entirety of the endgame, and a Persona building mechanic that didnt feel like I was shooting in the dark looking for possible fusions that end up not even being useful in the endgame.
Ive mentioned it before, but I complain so much bc I have seen what a good p5 game looks like, and its Strikers almost to a T. Combat is still your typical warriors-esque style combat, but it is at least different from the turn based strategy of the main game. Characters talk to each other freely, they hang out and comfort each other in a way that feels more connected that the base game. Strikers implements the ability to see ALL possible fusions with ALL registered personas, not just the ones in your Stock, so you can fuse easily without having yo consult a guide. The story feels like it makes SENSE with antagonists that feel morally grey and sympathetic. Genuinely, alot of the complaints for p5 I had were almost immediately rectified in this game.
But please also know that the praises I sing for this game is only bc of the groundwork laid by p5 and the world it created. Thats what I like about this game, that it had such a captivating premise and cast of characters, that a DIFFERENT company was able to hit the ground running with them. P5 had alot happening in that game, but i think what it had most was potential. The effort put into this game is astronomical, and the possible connections you can outright MISS if u arent paying attention was worth the money and time to implement; even if it meant that it could be considered a waste of resources to higher ups.
Books and games and part time jobs???!! Silly little cutscenes that add nothing to the game PLOTwise, but define and flesh out the personality of your protagonist. There was alot of love put into this game, and its evident by the fact that we have NOT seen a new persona game released; they bank on existing titles bc they are unwilling to make a game like this from scratch again. They dont want to ‘waste’ resources on good voice acting and a complex, overarching story; they dont want to waste money on scenes a player may never see, on routes a player may never get to experience. Making a game that gives u even the slightest bit of freedom means more money in programming and detailing that freedom. This has been an issue for a WHILE, and its a miracle that the gaming landscape had space for a colossal title like p5!
I complain bc I want better, and I do not think that is inherently at odds with my love of this game. In b4 im told to get good; ive played on hard and tested out merciless (its NOT fun, im making godbuilds again and its boring 😞). Its not the most accessible turnbased rpg; theres no colorblind modes, and the affinity system is convoluted and overwhelming. Combo moves are hard to keep track of and it can be incredibly frustrating to see your turns being skipped or seeing characters take extreme technical damage without understanding WHY it happened. The fact that they KNEW the game was desperate for qol improvements by the time royal came out, and instead of updating the base game to have those improvements too, they just pushed the royal edition out for people to play instead. It sucks! Customers and fans deserve better than being forced to shell out money for a game they already played !
As the gaming climate gets more and more hostile and unbearable, I think it is good to look at your games critically, and understand why products come out subpar. Persona 5 is a fun game that has a nice cast and an interesting premise, but it is ultimately tied down by its refusal to build on existing building blocks regarding its combat, and it insists on having insulting and downright out of character dialogue and scenes to appease the audience its designed to be targeted to. It is easy to forget sometimes that queer ppl are infact NOT the prime target of these games, its cishet gamer bros from aged 16 to 40 who will laugh at homophobic comments, who drool over a 16 yr old girl with a 16 yr old mindset and a grown womans body, who need to be placated with constant sexual comments to deal with a convoluted story that will inevitably make zero sense until its laid out for you before the literal end of the game.
Its bad. Its good. Its so shallow and its unbelievable that they thought having the plot twist make ZERO sense until they showed CUTSCENES of YOUR character discussing Goro and his connections to the metaverse for endgame SHOCK VALUE was more important than just having your team be smart and piece it together over time. Its shit. Its literally amazing. It let you FUCK your teacher ??????????????what the FUCK. They also let me shoot a god in the face w the best looking ult persona in the world so i can ignore that shit. And ultimately that is how i got through the game. Lol.
#chattin#answered#i have mentioned it before but i did NOT romance anyone#u know why? bc i literally didnt know it existed#i maxed out ann and the game was like ‘hey. this next decision is important’#and i was like. huh. u know what. i have not looked up a guide until now. thats scary. i dont want to lose a confidant…#and learned that.#so uh. i really DID go through the game bot realizing i could date anyone. even the adults.#anyway. this was alot. and i tried to keep out alot of my other complaints#bc i have so many. but they are like. either nitpicky things or things that are issues in lots of games too#like the models suck in this game but i can look past that. graphics are always bottom on the list of complaints#and i do like the little animations!! i like akiras little tics#and i like seeing personas do their casting animations; shiki ouji and nekomata are my faves#i distinctly remember that being a thing i wished to see more of.#bc i liked thinking of what joker would look like fighting for Real#and then i remembered him being in smash so i was like COOL. ill look at those#and then i got STRIKERS and it was exactly what I wanted#i think#the game is like.#its bad. but in ways that i wouldnt call another game bad#like back 4 blood is BAD bad. its awful. the gameplay is bad. the story was shit. and the servers shut down within a year or two of launch#risk of rain 2 is bad in the way that it continuously obscures and withholds information to the player. its tedious and frustrating#but unlike b4b i LIKE ror2 and will continue to enjoy it.#bc the gameplay loop FEELS satisfying#and ultimately thats how i feel about p5#for all of its faults; its fun. it has a gameplay loop that is consistent and fun when u get the hang of it#im playing on hard again since merciless is just me making the right instakill builds while i pick up my team over and over again#and theres still a challenge in having the endgame weapons and armor#its satisfying! and i think its satisfying bc I was given the luck of having this be my introduction into the series#maybe i would have a better opinion on the game if i came from p4. or maybe not! who knows !
21 notes · View notes
floralfractals · 4 months
Note
Whats your favourite ordinal? And why? Since your flight is delayed
Honestly lots of ordinals get all the hype but I think ω² is really nice
Tumblr media
Isn't this representation beautiful
30 notes · View notes
finally caved and started reading all for the game. two chapters into the foxhole court and what kind of gay fucking shit is this! also did not know there were sports in here
26 notes · View notes