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#also redcliff but it's one-sided :(
blondeaxolotl · 16 days
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Swap au except only two characters are swapped, can you guess who and who
Can't forget the bonus doodles:
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danielnelsen · 1 year
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so ive beaten dao solo before (on easy) and ive never played it on nightmare, what if i.........................................hmm...
#shhh im actually making this post a few days after starting this playthrough#it's definitely Difficult that's for sure#but it didnt get Extremely hard until some of the lothering side quests#like i was getting worried about potions in ishal#but those wolves in lothering........ Demons all of them#anything that knows overwhelm can kill you in one shot if it gets close enough and there were.. idk how many.. 15? 20? dude.#im realising im gonna need some very high physical resistance for this run#it's also the first time ive played a solo playthrough as anything other than a rogue (which i usually do for lockpicking/disarming traps)#but i thought mage would be better because you can basically be tank and high dps and crowd control all in one#and it's fun when i dont have to worry about friendly firing my party#now for most solo runs i usually recruit people and just leave them behind but for this one im actively avoiding/getting rid of them all#i started being mean to alistair and i Hate Myself. the first time i went to talk to him and he said 'what do you want?' i wanted to DIE#anyway ive finished lothering and im having trouble deciding which main quest i should do first hrmmmm#maybe i go for redcliffe now so i can level up the mana spell branch? mana clash one-shots nearly every mage in the game#which is completely overpowered but after broken circle it's not that useful anymore#yeah i think redcliffe makes the most sense. ive gotta give up on the idea that i might try to save everyone. not gonna happen!!!!!!#im guessing the meta here for choosing abilities is animate dead for a mage or ranger for a rogue right?#like having that one follower to take some threat? idk that's what im going for. walking bomb is helpful anyway so animate dead is easy#spec-wise im thinking arcane warrior and then... probably shapeshifter?#i was thinking spirit healer at first but that would be solely for the passives and for lifeward#i guess the best use for shapeshifter is healing with flying swarm which requires all four spells so im not sure. other forms could help?#ive got until level 14 to decide so i'll just choose whichever seems more helpful then. arcane warrior is the main one#i dont think there's any reason to choose blood mage except that i wouldnt have to put any points into willpower.............#but by level 14 the second spec is just to support your existing abilities. you cant pick a playstyle to start at L14 in a run like this#assuming i make it through this and try the dlc i think i'll probably respec for arcane warrior and both new specs#they're both very good for melee. and i'll also want the respec to start with more of the new spells because they're also good for melee#personal#da#dao#ash plays da
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inquisitorismone · 3 months
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ok so the point i was going to make re: the circle tower and ferelden geopolitics was that the fact that all of ferelden only having one single circle, is CRAZY. orlais, a country of similar size, has FOUR; each(!!) marcher city has their own. antiva and the anderfels also have 1 circle each and they are respectively #1 a nation the quarter of the size of ferelden and #2 a barren wasteland of a place. and this is pre-blight! and i can believe that ferelden has a lower population than orlais, but i struggle to accept that ferelden has a quarter the population that orlais does. even nevarra, by all accounts an old and dying state, has 2.
there are clearly templars stationed at many chantries throughout ferelden, but the idea that they could possibly find every single mage in the country and send them to the tower is preposterous. ferelden simply does not have the infrastructure for that, neither to spread out over the whole country to hunt apostates nor to contain them all in one place. (how many people can that tower handle???)
this suggests that ferelden is generally more lax about apostates than elsewhere, which is reinforced both in da2 and inquisition when we get word that alistair (in da2) offered refuge to escaped kirkwall mages in ferelden and that alistair and/or anora (in inquisition) allowed the mage rebellion quarter in redcliffe. you could argue that alistair's decision might have been influenced by the events of dao but anora is (i say this lovingly) a bit of a hardass! rather than being moved by mage assistance in dao i would suggest instead that she is reflecting a larger ferelden attitude towards mages, which is less harsh than orlesian or marcher attitudes
we know that mages in the circle can be called upon in times of war to assist their country's army (i think that was mentioned in dao but it's stated several times in the novels). something to consider, then, is that circles are not only for containing mages and protecting people from them; but they are also for the consolidation of magic as a military power. orlais and the marcher states are creating armies. ferelden, with its sort of implicit acknowledgement that the tower doesn't hold all the mages in the country, lacks that military resource. even in the stolen throne there's only one single mage working on the ferelden side in contrast to quite a few on the orlesian side
which is why it's #1 crazy that the fereldens successfully liberated themselves from orlais #2 crazy that they defeated the blight and, most importantly, it's why you should NEVER UNDERESTIMATE A DOG LORD!!!!!
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dalishious · 3 months
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Alistair vs. Cullen
It really annoys me when people act like Alistair and Cullen are the same character, when they are very different.
Alistair grew up with child neglect. When visiting Denerim, Eamon kept him in the kennels. At Redcliffe, he slept in the stables on a pile of hay. Alistair also recounts a time when he was locked in the dungeons for a day before someone came to get him out. And of course he also talks about how Isolde despised him, and “made sure the castle wasn't a home.” But is still convinced that Eamon is a good person and he deserved all that. Cullen had a very fortunate upbringing with a loving family who supported him and what he wanted in life.
Alistair never wanted to be a Templar; he was forced into joining the Order by Eamon. He is vocal about how much he despised this, and considers Duncan recruiting him for the Wardens as “saving” him from them. The only thing he says he enjoyed about Templar training was the educational component, which he did not receive previously. Alistair was a poor recruit because he frankly did not want to be there, and therefore did not take it very seriously. He saw practices like the Harrowing as horrifying, and deepened his dislike of being a Templar further. And as time goes on, he becomes even less of a supporter of the Order; he outright says Meredith is the biggest threat to Kirkwall in Dragon Age II, if made king of Ferelden. It was always Cullen’s dream to be a Templar, and would even force his younger sister to “play the apostate” for his “training” before being recruited. Cullen was an enthusiastic recruit who considered Templar training “all that he had imagined”, and “did not hesitate” in taking his vows. Even the Harrowing did not waver his devotion to the Order, which by Dragon Age II becomes downright fanatical and tyrannical, practically worshipping Meredith. (Though this was later attempted to be retconned in Dragon Age: Inquisition… just as poorly as all the other retcons in that game, taking the path of “just pretend he never said and did all those things!”)
There is a lot of dialogue from Alistair about how much he dislikes the Chantry. Cullen, on the other hand, is extremely faithful and the only criticism he ever has about the Chantry is that they don’t treat the Templars well enough.
Alistair has a good sense of humour—in fact, it’s one of his biggest coping mechanisms. Cullen wouldn’t know a joke if it hit him in the face.
The player can disagree with Alistair on every turn. He is presented as sometimes being right, and sometimes being wrong, like most people. (Side note: more than that, you can be downright verbally, emotionally, and physically abusive to Alistair. Holy shit, I didn’t even realize how bad it can get until reading through the dialogue in the toolset, because I’ve never picked those options in game. I was honest to god flabbergasted and very uncomfortable through much of it.) The player rarely has the chance to even mildly disagree with Cullen. On the rare occasion you do, the dialogue is painted as if the player is being an unreasonable asshole, and he never even addresses what they say. (Example.)
The only reason I think people are capable of mistaking them for another is because fandom likes to donate Alistair’s personality onto Cullen. That and the the ever-frequent whitewashing of Alistair doesn’t help matters. But I’m not even a Cullen fan and I think it’s a disservice to both of them to act like they’re just Alistair and Alistair 2.0, honestly.
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vigilskeep · 6 months
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a quick guide to dog lords, telling your arls from your teyrns, and generally how ferelden works
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okay, this isn't quite what anon asked for, by which i mean not at all, but unfortunately they activated my interest in some of my favourite lore. it should hopefully contain a lot of the relevant stuff and i’ll try to branch out to less fereldan specific information in other posts!
okay, let’s start with the hierarchy. there’s four kinds of noble in ferelden
royalty: you know who these guys are. except for during the orlesian occupation, ever since ferelden became one kingdom, it’s been ruled by the theirin family. which i think is for 388 years, i really hope that’s right, i got out a calculator
teyrns: these are super powerful lords, basically banns so powerful that other banns swear fealty to them. they’re second only to the king, who is essentially just the most powerful one of them. there used to be a lot of them, but with one dynasty in power for so long, that kind of opposition has been eroded away. there are only two remaining: the couslands of highever in the north, and the mac tirs of gwaren in the south
arls: these are extra special banns. they answer to a teyrn or king and hold a strategic fortress for them. we know of six—amaranthine, south reach, denerim, redcliffe, west hills, and edgehall—but i’m unsure if that’s because they are only six or because there are unnamed others
banns: these are your common or garden noble, the lowest ranking and most common. this is your local lord type. they seem to vary the most in power, though, with some banns having big speaking roles in the landsmeet
but i kind of should have written that list in the opposite direction. what do i mean by that? well, in your standard medieval hierarchy, and in a lot of the rest of thedas, power comes down from the king, who lets you hold the land. but in ferelden, most of the land is owned by freeholders: commoners, well-off enough to own their land but still not by any means nobles.
how does that work? well, let’s say i’m a freeholder.
i own my land, but thedas is a rough place. if i want to keep my land, i’d better swear fealty to a bann. i’ll pay him a portion of the goods produced on my land, and in return, he’ll protect my land from anyone wanting to beat me up and take all my goods... and also, you know, not beat me up himself, as he probably would if i didn’t have any bann looking after me. it kind of sounds like he has all the power, right? like a medieval protection racket? it’s certainly how he gets his power and wealth
so i, freeholder harker, have signed up with bann jeff. it makes sense, because he’s the closest to my freehold, and i want soldiers to actually get here in time if i’m in trouble. that’s why my family has been swearing fealty to his family for generations. it’s just how things are done
but the thing is: i hate bann jeff. maybe he takes too much of my harvests, maybe he sides with a different freeholder when we go to him with a dispute, maybe his men don’t mind their pleases and thank yous when they come for my goods. i’m well within my rights to say fuck bann jeff and leave him. especially if there’s another bann nearby who would be perfectly happy to take my goods instead and treat me right. and the less freeholders bann jeff has, the less resources and men he has to make a fuss about it with. if bann jeff pisses off enough people, he might not have any freeholders left at all. and where will his wealth and power come from then? maybe soon he won’t be a bann at all
of course, bann jeff’s family might feud with the family of the bann that stole me away for a few hundred years. but that’s hardly my problem, is it? “courting” someone else’s vassals is apparently the biggest cause of conflict within the bannorn
anyway, this isn’t just how banns work; it’s how all power theoretically works in ferelden. there are no serfs/“unfree” men. every peasant has a right to go where he will and choose which freeholder he works for, just as every freeholder has the right to choose their bann, and banns who swear to teyrns can break away. (the latter is probably less common because a teyrn could fuck you up. i’m guessing you’d have to get the king’s backing about it to survive that.) and even the king answers to his lessers in the landsmeet, the super ancient gathering of nobles where law is made, which can override the king on any matter of law. (but they’re not going to do it if the king is really popular or powerful, because. you know. there’s a limit to all things called common sense and they would prefer not to get squashed about it.) but generally, everyone who holds power in ferelden has to curry favours with their so-called lessers in order to keep their goodwill.
everywhere else in thedas thinks this is weird as hell, by the way. having to court the approval of those beneath you? even the king having to do that? wtf? but the level of freedom means everything to fereldans. it’s their highest ideal and they’re really proud of it.
(the people who really don’t have a voice are what the ttrpg calls “low freemen”, which according to its handbook, consists of criminals, prostitutes, and elves. they still have the right to freedom of movement and to be paid for their work, but they’re not going to have freeholders and banns seeking their favour and speaking for them, and they typically have to resort to bribery for entrance to cities, their homes are bought and sold by others on a whim, things like that. ultimately it makes their position incredibly vulnerable to abuse, as we see in the games. i’m sure we’ve all played the tabris origin. there’s a reason the potential boon to get a bann for the alienage is so wild.)
so, let’s say you made it, everyone loves and/or tolerates you, and you’re a noble. what good does that do you and what can you do? firstly, you have a voice in the landsmeet, which is super important and means the king wants your goodwill and advice. more generally, you have three basic functions of a noble: raising taxes/tribute, commanding soldiers, and dispensing justice. nobles are expected to live off the wealth provided by their land and it would be hugely looked down on if they did work instead, with exceptions for, like, military careers and the chantry, which are respectable for their status. they raise militia from the commoners when necessary, and they also have trained soldiers or possibly knights (see postscript) in their service. that means you can protect your land and you can win glory and spoils when the kingdom goes to war, it also means you’ll be expected to provide those men when your liegelord calls for them. and lastly the law is their responsibility. remember how in the awakening dlc you had to make judgements as the arl of amaranthine? like that! the smaller scale you are, the smaller scale it’s going to be. in turn, if you want a dispute sorted by a higher power, you have to go up to your liegelord, maybe a teyrn or the king, or if you can’t get one of them, a more powerful bann or arl in the area. possibly the chantry would be an alternate option? if it’s just about finding someone you will both listen to, which is usually the main issue
some privileges other than the standard “power over those beneath you” that you can typically expect to belong to the noble class, even if it’s not specific to dragon age: the right to carry a sword, the right to have a coat of arms, the right to precedence on formal occasions and a special seat up front in your local chantry... sometimes niche ones, like fabrics and clothing that are only permissible to wear for people of a certain rank, so it distinguishes them. you can expect favours from/common class interests with your king, you would expect to be given a trial or treated chivalrously if things did not go your way, depending on era you might be captured for ransom in battle rather than killed outright, you probably have exemptions from certain royal taxation... etc. etc.
that’s what i have! i hope these are some helpful fundamentals and that anyone who has more knowledge than me on any aspect feels welcome to contribute it
P.S. as an aside, i’m a little confused about the fereldan use of knights. they definitely exist as lesser nobility, but i don’t understand how they fit into the hierarchy. a real knight was typically a vassal who held land from his liegelord and fought for him in exchange. i... don’t know how that works in the context of land ownership mostly going upwards. they’re definitely around, anyone addressed as ser is a knight, you have the knights of redcliffe and people like ser jory and ser cauthrien. (someone in an order like the templars has the rank of knight and gets ser and everything, but is not a noble.) as a rule of thumb i think generally they’re probably just members of noble families with that dedicated military training and no greater title to lay claim to? i’m basing that on stuff like nathaniel howe being sent as a squire to his mother’s cousin, a chevalier; if he’d completed that he probably would have been a knight unless/until he inherited his father’s place? i don’t know. i’m making this up. and on the other hand, there’s very little distinction in fereldan between your regular noble and a some kind of warrior class, which is why i struggle to see the purpose. (there are also inexplicable career soldiers who are not knights. what the hell is funding that upkeep and armour, buddy. you and whose land ownership? this is why you were fighting the darkspawn with your whole arms out, aveline. stop trying to imply ferelden has a standing army you can go off and join. yes i see you carver lore. i will not buy it.) ANYWAY, because knights are more prevalent in certain areas, i do wonder if it’s an import from the long orlesian occuption, based on the knightly order of chevaliers? i don’t fucking know. worth chewing on
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anneapocalypse · 1 year
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Why I Love the Hinterlands
The Hinterlands in Dragon Age: Inquisition get kind of a bad rap, and for kind of understandable reasons. For anybody who doesn't know the story, some context. The Hinterlands are the first open world area that unlocks for the player, a vast and highly explorable map full of quests, worldbuilding, and NPCs. So what was the problem? The problem was that the Dragon Age series had set two games' worth of precedent that the player could get locked out of an area and lose access to sidequests and other content—and the devs seemed not to fully realize they were fighting this precedent, or how strong it was, until the game came out and completionist players were getting exhausted and annoyed running around this huge map trying frantically to knock out all the side content before moving on. We still make jokes about devs on twitter trying to tell players that they could leave the Hinterlands. Lines were later patched in for the starting companions urging the player to go to Val Royeaux and advance the plot; you'll hear those lines if you play the game today, but they weren't there in the beginning.
The game's executive producer Mark Darrah has even spoken about this problem in his Dragon Age: Inquisition Memories and Lessons video on YouTube. From a game design perspective I do not dispute this issue. It definitely represents an oversight in the way the area is presented to players and the context they are given for what they should do next.
All that said… I love the Hinterlands, and with every replay (I have beaten the game four times at this point) my appreciation for this area and what it brings to the story has deepened. And as recent polls have raised discussion about the merits of various maps, I've felt moved to rise to their defense, so... here's why I think the Hinterlands are Good Actually.
Every map in Inquisition has its own overarching story, introduced by Scout Harding when the map unlocks and revealing itself through exploration and completing the quests within. Crestwood has the story of the flood during the Blight. The Exalted Plains have the story of the Orlesian Civil War. The Hissing Wastes have the story of Fairel and the surface thaig. And so forth. For this reason, I've come to feel that once you've progressed far enough in the main quest to have collected most or all of your companions, the most rewarding way to experience each area is at one go, as much as possible. Popping in and out of maps to complete one quest at time is, in my opinion, really detrimental to exploration and makes it harder to see the big picture. This is also one place where I really appreciate the invisible approval meter, because it discourages me from always stacking my party to game approval, the way I pretty much always play DA2.
At first glance, the story of the Hinterlands is the story of the ongoing war between the rebel mages and the renegade templars. This is one reason the Inquisitor may go there: to make contact with the rebel mages. They have been offered refuge in Redcliffe and are presently entrenched in the castle and adjoining village; the templars continue to attack the mages' position, and thus there is concentrated fighting in this region. Splinter factions of both mages and templars are also entrenched elsewhere in the area.
But this is just the setup. What the Hinterlands is about, its real story, is the common people.
The Inquisitor is first sent to the Hinterlands to make contact with Mother Giselle, in hopes of gaining some Chantry support. Seeking her out requires the Inquisitor to fight their way through the conflict to reach the Crossroads, where many refugees have gathered.
In these big, sweeping stories about heroes and villains, I think it's easy for the perspectives of common people to get kind of lost. One thing I do appreciate about the Dragon Age series is that every game does make a real effort to give voice to the commoner perspective. Origins has its city elf and casteless dwarf origin stories, and the player encounters many commoners throughout the game and gets to hear a bit of their perspective. Dragon Age 2 wouldn't be Dragon Age 2 without Darktown and Lowtown and the elven alienage and our interactions with the people who inhabit those parts of the city. Oddly enough, though, every human character we've ever had the chance to play in Dragon Age has come from a noble family; sure, Hawke starts out living as a commoner, but doesn't stay that way for long.
In Inquisition especially, we don't have the option of a commoner prologue to really drive home that perspective and carry it through the story. And while a Dalish elf, a Carta dwarf, a qunari mercenary, and a Circle mage certainly live very different lives than a human noble, they also live very different lives than Giles the farmer—not necessarily more privileged, but still different, with differing priorities and different stakes in this conflict. Bron the farmhand has no reason to be at the Conclave; he's here mucking out stalls, knowing the horses still need to be fed even if there is a rift spewing demons over there in the middle of the neighbor's pasture. Elaina the farmer is putting away cabbages for winter and hoping the barn doesn't get burned down by a stray fireball. And Elaina is one of the fortunate ones: her family's home and livelihood are still intact, for now. The Crossroads now hold many ordinary people who through no fault of their own have lost their homes, their crops, even family members.
Theirs is the perspective we get in the Hinterlands.
You don't have to stick around for all that. You can take Mother Giselle’s advice immediately, go to Val Royeaux, go deal with bigger and more important things and people. You will need 4 Power to go to Val Royeaux, but Power is easy to come by. Close a few rifts, and you’re good to go. You don’t have to care about these refugees and their problems.
But you know, something I notice is that the founders of the Inquisition spend a whole lot of breath talking about "the people." How they have to restore order for the people. How the people are looking to us—to you, Your Worship. The people need you. The people need to believe in you. That’s why we’re raising an army and building a cult around you! For the people.
Well, here are the people.
And if you talk to the people at the Crossroads, it turns out that what they actually need is less faith in Andraste’s chosen, and more blankets for the cold nights, medicine for the sick and injured, and food so they don’t starve. They need the war ended and the Breach closed so that they can return to what’s left of their homes and salvage what crops and livestock they can.
It is easy to feel a bit smothered by the Inquisition’s overwhelming Andrastian-ness, especially when playing a character who has their own religious beliefs, or none at all. We have a lot of characters trying to tell us about the importance of faith—their faith, specifically. We’re told that the people need to believe, and that’s why we have to play the role of this figurehead. And you can run with that idea and play it straight, if you want to. But there is, in fact, a different story to be found here, if you want to look for it—a story told in the world itself and the people who who inhabit it: people cannot eat faith.
And Mother Giselle, the person we are sent to the Hinterlands to find, knows this. She is certainly a devout Andrastian and deeply influenced by a life in the Chantry—but she also chooses to be on the ground helping people in need rather than arguing with her fellow clerics in Val Royeaux. After the attack on Haven, Mother Giselle and the Inquisitor have a conversation about faith, in which the Inquisitor points out, in one way or another, that faith may not be enough. Giselle may seem to disagree. Yet it is she who then leads the survivors in a song that does not mention the Maker or Andraste even once. The much-maligned “The Dawn Will Come” is so frequently assumed to be a Chantry hymn because it is Mother Giselle who starts it; even the fan wiki lists it as such. But I hear something much more akin to a folk song, a marching tune—not a high holy chorus for a cathedral choir, but a song with a simple tune and repetitive lyrics, about hope in dark times.
Perhaps she was rather more persuaded than she appeared.
When you ask your ambassador Josephine, “What do the people make of us?” she tells you how many noble allies you’ve gathered. And that’s not unimportant; this boots on the ground shit costs money, and most of that is coming out of noble coffers. But when you ask Mother Giselle, “How are the people?” she speaks of the terror and suffering of the people in the Hinterlands, and warns of mass starvation if the farmers cannot return to their fields.
This is the story of the Hinterlands.
And the density of side quests on this map reflects that. In addition to aiding the refugees with food, blankets, and medicine, there are so many more opportunities to help people in small but meaningful ways. An elven widower who cannot reach his wife’s grave through the fighting asks the Inquisitor to bring flowers there as is his custom. A grieving widow asks for the retrieval of her husband’s wedding ring from the templars who murdered him. A beloved ram has gone missing. A mage mourns her templar lover and the war that has come between them. A note speaks of two brothers, templar and apostate, torn apart by the war. A son has gone off to join the cult in the hills (no, not our cult in the hills, another one), and his mother needs the special remedy for her breathing problems that only he knows how to make. And so many more. Even the Winterwatch cult itself asks us to consider what it is the people truly need: the Inquisitor can enlist them as Inquisition agents, or ask them to aid the refugees.
Are all these sidequests vital to the plot? No. You can skip them if you want to. Are they relevant to the plot? Absolutely. Are they meaningful? To me, yes. Maybe they didn't change the whole world, but they changed something for these people.
It is so important to me that we get to actually meet the common people whose lives are depending on us. Whatever you think of the Inquisition itself, people actually are dying because of both the rifts and the war, and many more will die if these problems aren’t resolved. Meeting them, giving them names and faces and side quests dealing with their more mundane needs is so much more meaningful to me than standing around back at base being told “People are starving in the Hinterlands.”
It's understandable that the Hinterlands had to fight the precedent set by Lothering getting locked off, because in many ways the Hinterlands serves the same narrative purpose as Lothering: showing the effects of the present crisis on the common people and what's at stake for them.
I should note that the Hinterlands are not the only part of the game that addresses the impact on common people—far from it, in fact. The Exalted Plains give us a taste of how many have died for the Gaspard's attempted coup; Emprise du Lion shows us commoners kidnapped and tortured by Red Templars; the Winter Palace puts the bloody reality of the "Grand Game" in stark contrast to its gilded veneer with the indiscriminate murder of servants for expediency.
But it’s important that we are introduced to the suffering of the common people early in the game, when the Herald—not yet the Inquisitor—may still feel pretty shaky on their motivations for even sticking around.
While I've mostly been talking about non-mage commoners here, I do want to say a few words about the rebel mages as well, since they too are a part of the story of the Hinterlands. I hope that no one reading thinks I am blaming the rebel mages as a whole for what's happening in the Hinterlands, for what the common people here have suffered. The templars, notably, are not entrenched in the Hinterlands. Their present stronghold is Therinfal Redoubt, an old Seeker fortress, which is a significant distance from Redcliffe. The fact that the bulk of the fighting is taking place near Redcliffe, while we've no evidence of a mage offensive against Therinfal, makes it pretty clear that it is the templars who are pursuing the mages at this point, not the other way around. Certainly some in the region may not bother to make that distinction while their crops are on fire, but let's be clear about the story the map is telling us: it is the mages who are under attack here, not the templars. It is sometimes said that Inquisition deliberately draws a false equivalence between the mages and templars in this war. I would like to point to this piece of environmental storytelling as evidence that that is not entirely true.
Sometimes, it seems like pointing out that collateral damage happens is read as condemning an oppressed people for defending themselves. I want to make it clear that this is not what I am saying. I simply feel that those characters who have lost homes and livelihoods in this conflict are also worth seeing, and talking about. But I also don’t think it’s an accident that this is the map whose story is all about the suffering of ordinary people, and it is also the rebel mages who have their base on this map; the templars do not.
So, that’s why I think the Hinterlands are Good Actually! They contain an absolute wealth of worldbuilding, and their story frames the game’s central conflicts around the people suffering for them, early in the game when that perspective is most needed.
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warmmilk-n-honey · 9 months
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I'm splitting all the kuro fans I'm acquainted with into four categories-
The dadbastian enjoyers-These fans' main focus is on Ciel and Seb's dynamic, they also love the phantomfam antics as well as Ciel's friend group-Lizzie, Soma, and Sieglende. These fans are drawn to Ciel's familial bonds with different characters, so they tend to love characters like the Midfords, Diedrich, and the ones mentioned above. These fans tend to love Tango on the Campania and/or Noah's Arc Circus out of all the musicals. Obsessed with the concept of dadbastian, wishes Yana would lean into that aspect of their relationship more and writes/reads fic to rectify this problem. Ciel is their son and they have adopted him from Yana in order to give him a better life, filled with found family and talking about your feelings. Or on the flip side they revel in the pain and toxicity of Ciel's situation and relationship with Seb.
The reaper fans aka, the Grelle nation-These fans are obsessed with Grelle, interested in the reapers, and wish Yana gave the reapers more depth. They write/read fic to rectify this problem. Most likely ships Redcliff and is probably also a Madam Red stan. May or may not be a SebaGrelle and/or a Mey-rin x Grelle shipper. Angry at the transphobia Grelle faces, as we all are. Are obsessed with The Most Beautiful Death in the World. These fans are unreasonably horny for Miss Sutcliff, which y'know, more power to them.
Season 2 captives- These fans are being held captive by season 2 for reasons that mystify the rest of the fandom. They love Alois Trancy and wish he was given the justice he deserves; they wish his character, and his trauma were written in a more respectful way, they write/read fic to rectify this problem. They see the potential in season 2's characters, but understandably hate the execution. These fans also usually have some kind of fascination with the Weston boys and like to explore the concept of Alois attending Weston.
Phantomhive twins stans- These fans love the twins, usually are obsessed with R!Ciel, and generally love to explore/theorize about the Phantomhive lineage. They probably believe in the Undertaker grandpa theory and may or may not believe in the RCMMT. They may or may not be obsessed with Claudia Phantomhive, but they've at least drawn/reblogged art of her. They may or may not have an Undertaker pfp, and if they don't it's a pfp of one of the twins. They love to make memes about twins, I've noticed this group is extremely memey, like even compared to the rest of these groups. They love the blue memory arc despite how brutal it is, and they wish the twins dynamic was explored more beyond that arc, they write/read fic to rectify this problem. These fans are very much Ciel Phantomhive apologists, like even more than most other fans.
So which one/combination of categories are you?
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britcision · 1 year
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So I’m thinking about this again and I think a lot of the dislike for Vivienne comes from missing the metatextual layers of her character
Obviously she’s always a bitch and I love that for her, 10/10 step on me energy and if she was lighter she’d have been Lady Dimitrescu a few years early
But there are two different layers of subtext that I can see in her character that at the very least have made it really hard for people to explain why they don’t like her
Long and involved discussion below the cut, pack a lunch
Let’s start with the most common complaints:
1) she’s mean. Y’all love that in plenty of other characters though, so there’s something different about Vivienne that makes her being mean so much more offensive
(I wonder what it could be.)
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She’s even mean in an overly polite, very delicate way with lots of honeyed compliments and stark disagreements
2) she’s a cop apologist who thinks the circle system works
Ignoring for the moment that people seem to have far less animosity for Cullen, who Literally Is A Cop and believes all the same things
(I wonder why.)
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This is where the metatextual layers come in though, so bear with me:
Vivienne’s view point, that the circles are essentially good and while Kirkwall clearly wasn’t and needed to be destroyed, that was the exception instead of the rule, is the dominant viewpoint in the game
Even hanging out with the mage rebellion at Redcliffe, the greatest concentration of mages who should be pissed about the circle, every single minor mage NPC is against the rebellion
They’d rather be in the circles, but left because otherwise they’d be alone and murdered
There MUST be a number of mages who’ve experienced the worst of the circles; enough of them voted to rebel to carry these outliers like a tide
You never fucking talk to them
Not one
Fiona, the leader who started the vote to rebel, has nice things to say about templars if you speak to her, and still wants to reform the circles. She’s just realised it won’t work from within, and accidentally almost sold the mages into indentured servitude (if you picked the mage route)
This isn’t a subtle thread, it’s glaringly obvious if you pay even a little attention. Even mages who started as apostates tell you the templars are not all bad, and “it’s complicated”
Now, I haven’t played DA2 or seen a full play through, so this part is pure speculation, but.
The biggest complaint I see about DA2 is that you can’t help Anders blow up the chantry.
You have to be shocked by it, despite giving him the dynamite, and everything about how DAI refers to it tries to push that he was an extremist and hurt the mages more than helping them
(Also mysteriously every circle Cullen is at tends to fail soon after, despite him being extremely pro templars. Very interesting, completely unrelated)
And I think that’s why you’re surrounded on all sides by “not all templars” in DAI
I think someone at the top level was fundamentally confused by the reaction to DA2, because I think someone at that level thinks the moral quandary of the game is “who’s right, the mages or the templars”, and they think it’s a 50-50
That’s why you can pick either side with equal weighting
They think there is not a right or wrong answer to this question
We shall be calling this the Supervisor level, since I’ve no idea who or where they are, but they’re definitely near the top rung because holy fuck DAI is beating us to death with “well free mages are bad actually and some templars are lovely people”
I think that the Supervisor level think Vivienne is right
This is a game that has gone to great lengths to portray racial equality (and emphasise species inequality as a metaphor that it clearly understands is bad), that worked hard to make incredible, gorgeously under-toned and perfectly lit dark skin options
All of the default heads for all of the playable races come with two gorgeous POC options that are hot out of the box
Vivienne herself is a character they’ve given the world to; she’s beautiful, powerful, independent, strong willed, beginning in by far the best position of any of the companions
Her first scene is her stepping in to effortlessly undercut an encounter with a pissy noble that you as the PC were not given a win condition for
She is the most influential mage in the game, Fiona is undercut by Alexis before even appearing, the Tevinter magisters are all suspect because who knows who is Venatori, Dorian is a pariah and a rogue, Solas is an isolated apostate
Vivienne is in the running to be the next fucking Divine if she joins the party
The people who approved each level of plot for this game gave this beautiful Black woman the world at her feet, persuasive dialog options, and the most widely supported opinion in the world of the game
(She’s not wrong that right after Kirkwall’s explosion is a bad time for a rebellion and makes it look like mages support murder; she just fundamentally does not understand that there would NEVER be a right time or how badly the other mages were being mistreated
She’s isolated on a glowing cloud of privilege, yet never mentions her childhood or early days at the circles )
Dorian will happily tell you that the Tevinter circles pretty much are what Vivienne thinks the Orlais circles should be; well established schools of learning and study where mages are protected and given room to grow
(He also admits disappointment that their templars are toothless and don’t actually investigate who’s doing the human sacrifices unless they’re poor or not well connected)
So our first meta textual layer shows that to the Supervisors, Vivienne is right. It should not be almost impossible to get high approval with her, because players should not all be on the side of mages
They specifically use mages to push “free mages are dangerous” because it’s harder to argue against
They’re prepared for people to go that route anyway, that route exists, but they expected it to be a pretty much even split, and for grey areas like “the circles are bad, but mages still need to be watched because demons will possess them” to be a strong part of the mage route
Even if you ally with the mages freely, you can tell every single ally in every single conversation that you lied, they aren’t free, you’re going to keep them in line
And this brings us to meta textual layer 2:
Someone (or a group) in the writing staff understands the actual dilemma of the game perfectly:
The templars are wrong, the circles are an oppressive system that cannot be fixed from within, and you are only barely able to advocate for them to be treated as people, against constant and heavy resistance
This shines through in ways that could almost be seen as coincidence, which is why I think the power balance is set up this way
Sera says it best when asked where she stands on the mage and templar war:
In the middle, because you only hear about mages when one gets possessed and blows people up, and you only hear about templars when they decide to steal a bunch of maybe-mages
On the surface, this sounds like a pretty flat 50-50, both sides are bad so why take a side
But when you actually look at the words…
You hear about mages when their bodies are taken without control and they are forced to do terrible things
You hear about templars when they decide of their own free will that they want to kidnap random people and make sure no one ever looks for them
Only the templars have agency in these examples
There’s also the simple fact that the main baddies in the first part of the game are rebel mages and rogue templars
Rebel mages are fighting for their freedom, notably split off from the main body of the rebellion, who have run for their lives and are hiding
Rogue templars just decided to stay behind when their powerful and influential leaders decided to pull out and stop protecting people, and none of the “good” templars tried to stop them
You are deadass not permitted to bring this up when you first go to Val Royeaux and the templars fully withdraw to their keep
It wouldn’t fucking go anywhere because ✨plot reasons✨ but the fact that there isn’t even an option to say “by the way come pick up your trash” feels telling
Nothing is stopping all these good templars, that we are constantly being told exist and have mage partners and all that, from trying to do something about the rogues who are murdering just anyone they come across
There is no system to stop the bad templars, or abuses in the circles, because the system is not set up to protect mages
It is set up to contain them, and keep them from causing trouble. Whether you do that by keeping them happy and compliant or beaten and locked in solitary isolation does not matter to the system
But guess which one is easier, cheaper, and inevitable without any kinds of checks to make sure that the good templars are the ones in charge?
In this layer, Vivienne is laughably uninformed about… well, everything that goes on not under her nose
She’s so sure she’s the last First Enchanter left because she lives outside her circle, has the perspective of what common people believe, understands the political timing in the way the other mages
(Who are surely all just as comfortable and well off in their towers as Vivienne herself, who lives in a palace and visits the circle when she wants to)
can’t possibly grasp. Her whole first recruited dialogue is a list of increasingly passionate “why couldn’t they just sit tight and bear it until a better time came”
If you push all the way down she becomes more and more emotional each time, from her cool façade of “I know best, they’re being foolish” all the way to “they made it look like mages support murder”
It’s beautiful animation, incredibly complex and nuanced, and easy to miss if you write her off as a cop apologist and don’t drill down
I seriously doubt she even knows what restrictions were imposed by any of the circles, possibly including her own, cuz they sure as shit did not apply to her
Her party dialogue with Cole is actually another really good example of her just… not knowing what to do when the information she was given is wrong
She starts full of certainty, confident she knows more about demons than Cole or Solas (he asks why she’s scared of him but Solas isn’t, it’s adorable)
She accuses Cole of wanting to be more than friends with Solas, asking if he wants to possess Solas and keep him forever and stay out of the Fade with utter conviction
Cole understandably gets upset and tells her that he fully can’t go back to the Fade, and sometimes wishes he could
The motivation she’s ascribed to him deadass does not work, has been easily disproven in two sentences, and the conversation ends
Vivienne never replies, because this information doesn’t fit her worldview and she therefore doesn’t know what to do with it but write it off as a lie
Because on this level, which we will call the Writer level because it is most visible in the script, Vivienne is so much more than a cop apologist
Vivienne is the perfect demonstration of how an oppressive system cannot be changed from within, and what happens to those who try
Vivienne does not approve of abusive circles; she’ll tell you right off Kirkwall needed to be shut down
She just assumes that her circle experience is the more common one. That most of the circles are as lenient as hers, letting people live off campus if they have the right friends
Hearing her talk about the circles is actually a lot like hearing Dorian talk about the Tevinter circles (and yet he also doesn’t receive half as much hate.
How mysterious.)
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Vivienne really thinks that the circles are all nice, comfortable institutions of learning and protection, and the mages who rebelled are brats who want to put their comfort over lives
She thinks circles like Kirkwall are outliers that need fixing, though preferably not by explosion
If Vivienne becomes Divine, Orlais circles go back to what they were, because she does not see the problems, does not listen to common people, and is comfortable under the status quo
It’s a fascinating combination of arrogance and misplaced modesty; Vivienne is special, incredible, the best for a reason. But she also thinks anyone else could have done as well, if they only applied themselves
That any other mage, in any other circle, could and would have her sphere of comfort and protection if they only tried
The system needs mages like Vivienne, powerful, cunning, persuasive mages, because they are its greatest weapon
She’s given a position of relative power and influence specifically to stop her from changing the system to what she believes it should be, by making her believe it has already been done
She defends the system from outside change because if it works for her, it must work for everyone, and they’re just being petulant, and she is isolated from anyone who could show her she’s wrong
She’s surrounded by the upper echelon of templars, who either have the appearance of being good, kind, noble protectors, or may actually be in her own position;
Being cosseted to keep them from making changes
It doesn’t actually matter if every single circle has fallen to the depths of depravity, abusing every mage inside it in obvious physical ways
What matters is that every single one of them can, and would the second one of the bad templars that everyone agrees are there, bad, and should be dealt with, got into power
There is nothing to stop any circle from becoming Kirkwall or worse, and that is why the system needs to be burned down from the ground up
They are jails, and the templars see themselves as jailers over people who never did anything wrong
If you wonder how that goes IRL, check out the Stanford Prison Experiment, then remind yourself that in the eyes of the templars being born a mage is a crime
And if you go wandering around and talk to everyone you can… there’s a Tranquil woman in Skyhold, your new creature researcher, Helisma Derington
(and HOLY SHIT the Tranquil will be a story for another fucking time, for now let’s leave it at “mages are uncomfortable around them and encouraged to see them as less than people for a reason”)
And Helisma will tell you she was made Tranquil not because of her magic, but because she was willful. That the time before she was made Tranquil was emotionally trying, but she doesn’t remember why
And ooooooh do I ever want her to have a talk with Vivienne, because holy fucking hell there but for the grace of God and all that, this lady cannot be a coincidence
And the Tranquil can’t lie
On this level, it’s actually much more important that Vivienne is a Black woman, and an intelligent, independent, powerful, canny Black woman at that
Because it shows that the system can and does work on anyone
There’s no identity that magically makes you aware of the inner workings of oppression, and you can’t opt out by being clever
Vivienne being so intelligent, so independent, so strong willed, is what makes her so very desirable to the system; she will be so much better at defending it once she is on the inside
Because oppressive systems that can be changed from within don’t last a decade. No matter how much you think so, you’re never the first to decide to change it
That’s why the system is built specifically to channel clever, capable, strong willed people into one of two paths: Vivienne’s, or Helisma’s
First the certainty that just kicking the system down and starting over would be so much worse. It’s dangerous, scary, and unfamiliar
Then the lure. Surely a Good Person at the top could fix all the problems. You can be the Good Person, make all of the changes, the system worked for you so it must have the potential to work for anyone if you can just fix those little problems
The isolation, being kept away or not seeing the people for whom it doesn’t work, never has, never will
Turning you against those who want to tear the system down, because clearly it’s personal. They don’t believe in you, they don’t think you can do it. You just have to show them, prove you’re right, if they’d just sit down and behave you could fix it all.
But do you need to? It’s already worked for you. It works under your nose, where you can see it
It’s nice, comfortable to be a mage in your circle, and you can’t be everywhere. The templars can keep their own people in line, they have the seekers for that
It’s too much money, too much work to look into every circle every day, week, year to make sure that no one is abusing the system, because the system itself is good
And frankly, that is a good chunk of why I enjoy Vivienne so much
She’s so utterly convinced she knows best, and the other mages just don’t understand, but she’s the one who really has no idea what’s going on
She’s so smart, classy and sassy, funny, and we will never hit a single point of agreement because she’s deadass just wrong
And there is just the smallest chance that if you keep her out of the system long enough, if you could introduce her to the right people and experiences in the Inquisition, she’d see how the system was using her
(And oh BOY would that ever be something)
And if she doesn’t? She has the same beliefs as more than half your companions. Wants the same things and speaks the same way as 90% of the minor NPCs in the game
(Seriously they are SO heavy handed with the “both sides” rhetoric that has to be intentional too)
Most of your allies disapprove of allying with the mages, though only your companions get the immediate little flash on screen
(You don’t get Viv’s Greatly Disapproves until the next time you talk to her, so you could probably technically avoid it and never speak to her again)
Cullen, Josephine, and Leliana are all quick to tell you you shouldn’t have done it, and should have talked to them before making a decision (I think there’ll be some disapproval if you freely ally with the templars too, but Cullen sure as hell approves of that one)
Tl;dr: the Supervisors think Vivienne is right about mages.
The Writers are using her to show how oppressive systems are designed to prevent people from changing them from the inside.
You don’t have to like her, but she doesn’t have to be right all the time about everything to be an interesting character
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On Ferelden Love
So I just found out that Arl Eamon had two dads, and as I’m replaying the games I’m getting the sense that Ferelden just has no stigmas around relationships that other nations seem to have. Like certainly LGBTQ+ people exist everywhere, and nowhere in Thedas do they seem to be actively persecuted/harmed on account of sexuality, but most places seem to treat same-sex attraction as more of a “character quirk” than anything. Tevinter and Orlais seem to be in the same boat that a person, especially in the higher classes, is to marry an opposite-sex partner first and then take care of “personal tastes” on the side. Orlais also seems to have the Social Status of “mistress,” i.e., “officially recognized extramarital female lover of a wealthy/titled man,” but it seems unclear if there is an official equivalent for the lovers of wealthy/titled women. In any case, Orlais certainly has Rules for How Things Are Done, even extramarital affairs; the role of a mistress has a certain set of behaviors and expectations associated with it.
Then, Ferelden. Kingdom of Dogs. At the very least, we know that exclusive, monogamous same-sex partnerships are not strange enough to remark upon; i.e., Wade and Herren in DA:O. Are they married under Chantry law? I don’t think it’s ever confirmed, but I don’t think they couldn’t be. I think it’s notable that Sera, being the only same-sex romance option you can explicitly marry, is Ferelden.
Back to Arl Eamon tho. So yeah he had one mom and two dads, who seemed to all be mutually involved, and he referred to both men as “Father.” The non-nobility father, btw, was named Connor and is the person after whom Arl Eamon named his son. All this leads me to believe that this poly triad was common knowledge, and, like Wade and Herren, was something no one considered strange because Fereldens just Don’t Care About People’s Business. There is even some evidence that King Calenhad, the one who made Ferelden into Ferelden, had a “special friendship” with his advisor Aldenon the Wise. So “special,” in fact, that Calenhad ended up abandoning his life as king and going off into the wilds to search for Aldenon, never to be seen again.
And let’s also note that Bann Teagan, Eamon’s brother, has the option to flirt with a female Warden regardless of origin. The way it’s worded seems to imply he is, at the very least, not opposed to the idea of marriage -- even with a non-human, even with a mage. While we tragically cannot pursue any romance, it does tell us something about the world: while Ferelden royalty is bound by obligation to marry opposite-sex humans of appropriate social caste, it seems that middle-nobility is a bit more flexible.
Since society is still society, and heads of government in a monarchy are expected to produce more heads of government, I would guess that Bann Teagan is expected/required to marry a human woman to carry on the noble line. I would also expect him to be fully aware of this, and so I believe that his flirting with a female Warden, even the playful inquiry about marriage, does not interfere with Teagan’s duty to marry someone else. He was, after all, raised by three parents just like his brother; the remarkable thing here is not the implication of a possible triad, but the implication a possible triad where the word “marriage” applies to multiple partners. Coming from a Bann. Coming from someone in line to be the Arl of Redcliffe.
Could Bann Teagan and his family be outliers? I mean, I guess it’s possible. But also consider, nobility is ALWAYS held to a higher standard than commoners when it comes to “official” relationships. They are expected to keep producing heads of state, after all; they tend to get married younger, have less control over who they marry, and their behavior reflects more on their family. Also consider that the Guerrin bloodlineis highly influential -- the previous Queen of Ferelden was Eamon and Teagan’s sister! While they certainly have the influence to sleep with whoever they like in private, Eamon and Teagan must absolutely marry within acceptable the acceptable social norms of Ferelden. And if the nobility can form triads, including common-knowledge same-sex relationships, that means commoners can probably do all that and more besides.
All this together leads me to believe that the Ferelden definition of love, and even of family, is much more flexible than most nations. While hetero, monogamous marriage is what we see the most of, I’d guess that it’s not the normal relationship type so much as the most common one. I’d go so far as to wonder if maybe there just isn’t such thing as a “normal relationship” in Ferelden; that there are just relationships, and that’s that.
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ooachilliaoo · 1 year
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A Night In Redcliffe
Elissa sighed as she slipped into the bath that Teagan had so thoughtfully ordered for her.
Bliss beyond measure. Warm and comforting and – most importantly – full of clean and deliciously soapy water.
Strange to think that, not so long ago, a bath had been a regular part of her day, not a luxury. But now, after months of bathing in rivers and lakes and streams – all of which, without exception, had been bitingly cold – it most certainly felt luxurious.
Perhaps, if she thought about it too carefully, she’d feel a little odd, bathing and preparing for a dinner while a demon rested in the body of a small boy just a few doors away… But, honestly, the bath felt too good to dwell overlong on that fact.
Not to mention that, after an entire night of fighting to defend the village, followed by only the briefest of rests before fighting through the castle too, the ability to properly scrub away the blood that was caked in her hair and under her fingernails was something that could only be lauded.
Along the side of the tub there was an array of oils and perfumes. Maker only knew where Teagan had procured them from, but she was grateful for them too. It felt as if she hadn’t been clean in months, and she had no idea what her mother would have said about her hair, had she been present. But it wouldn't have been complimentary.
Banishing the thought of mother and home as soon as it had arisen – something she’d also been doing for months – Elissa slipped beneath the surface of the water, letting it wash over her. She’d done this all the time at Castle Cousland, letting her mind drift pleasantly while enjoying the feel of the water.
Only tonight, her thoughts of home were not so easily put aside. The fine room, the bath, the castle… even the borrowed dress that had been laid out by a servant before she’d submerged herself; it all reminded her of the person she’d used to be and the place she’d used to call home.
It had been easy – or rather easier – not to think of home after Ostagar. With the king and all the other Grey Wardens dead, Alistair in mourning, and Morrigan’s motivations unclear, she’d been the last hope of defending her country against the blight.
She didn’t mind. She’d always been strong-willed, and the idea that she couldn’t fall apart or her whole country would be at stake had kept her from dwelling for too long on all she’d lost.
But now? Surrounded by the kind of luxury that had been a part of her everyday life after being without it for so long? To have a bath, a proper bed, and the prospect of a fine dinner? It was harder to convince herself that she was plain Elissa the Grey Warden and not Lady Cousland. Harder still to banish the images of Oren and Oriana’s vacant eyes staring up at her from the floor of their room, and the widening pool of blood that her father had lain in as he’d begged her to leave.
There was, however, one singular thought that she could focus on that wasn’t mired in blood and death and grief.
Alistair.
Read the Rest on AO3
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shivunin · 1 year
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31. "Don't look at them, look at me" (from this prompt list)
Look At Me
Arianwen hated Orzammar. 
It was all the worst parts of Denerim rolled into one closed society. No way in, no way out. Even their dead were tossed into the deep to become part of the landscape. She’d never been afraid of close spaces before; thrived in them, actually. But down here, even before they’d gone into the Deep Roads, she’d been able to feel the pressure of the whole world above her, watching. 
Waiting. 
And now—if she was lucky—she was to be at her most vulnerable in it. 
“Tabris, you’re going to need to focus a little longer,” Wynne said, her eyes on Wen’s leg where it hung over Alistair’s arm. 
He’d fretted over carrying her on his back, the fool. Said it would make the wound worse. She’d told him stopping constantly so he could adjust her in his arms again would take too long, so he might as well do it. He hadn’t shut up after that, but he’d kept his complaints to a dull roar. It was more than she could say of the drunk, whom she’d fantasized about killing for so long that she was surprised whenever his head bobbed back into view again. 
Or—maybe she was seeing things. 
What a silly thing to say; she was certainly seeing things. Zev was here, too, and she knew for a fact she’d left him behind in Orzammar proper. Shianni walked beside him, and her face was laughing whenever they passed one of those strange lights. Happy; Wen couldn’t remember the last time she’d seen Shianni happy. When they’d been girls, perhaps, playing pretend in their little secret room away from all the adults. 
And also…
“Nelaros,” she whispered, and her lips cracked at the words. He looked over his shoulder, just past Wynne, and smiled at her. 
There was a hole in his eye. 
“Go away,” she said, and Alistair turned to look at her, alarmed, “Go away—you’re dead. You’re dead—you can’t have me.”
Nelaros was holding the ring he’d died with. She’d pawned it in Ostagar for better armor without an ounce of sentimentality over the thing. He’d been forced on her by her father, and he’d tried to help as best he could, and then he’d died. 
It was sad. It was also not her problem. 
“Catch her!” Alistair shouted, just as she unbalanced herself and would have toppled the both of them. The others rushed to help, though she only felt two sets of hands on her back. 
“Do you think we should get someone from Orzammar to—”
“They’ll never come,” the dwarf growled, “Not even for a Grey Warden. Too safe and snug. You get her to the city or she dies.”
“—can’t—up—festering—at once—” Wynne was saying, but Arianwen couldn’t hear her. Nelaros was screaming too loud, and so was Shianni, and—
Pain in her leg, long and unending, stretching on and on. At some point, she opened her eyes at last and found herself in a room that seemed dimly familiar. It was also…very crowded. 
“Mama?” she murmured, and her mother pressed a cool hand to her brow. She was so hot; so hot, she’d never felt the like before. 
But Adaia’s face was wrong, half-rotted and gone, for she was dead. Butchered and dead. Twelve years in the ground or more. 
Arianwen’s eyes skated away over faces old and new, faces dreaded and beloved and long gone. There were her parents, yes, but also Loghain as she’d seen him before that last battle at Ostagar, the Lady of the Forest, serene and untouched, Zathrian with hate in his eyes, the villagers at Redcliffe she’d been unable to save, and on and on, and—
And Nelaros, still smiling even though she could see the far side of the room through his eye. His hand was outstretched, ring gleaming pristine and flat in his palm. 
“Go away,” she shrieked, and it seemed to her that some of them did—or backed up, at least. 
“Go away, Nelaros; you’re dead. You’re dead. I don’t want you—you can’t make me—”
“Look at me,” an accented voice said, and even panting and panicked she knew it. Arianwen turned, eyes wild, and Zevran was there all at once, standing where her mother had stood. 
“Don’t let him have me,” she begged, the words dragging out longer than they should, “Don’t let him—I won’t go—”
She couldn’t help it; she could feel him there, at the end of the bed, waiting. Waiting. 
“Look at me,” Zevran said, and her eyes snapped back to him, “Do not look at them. Look at me. Do you see me?”
“Y-yes,” she said, and her back arched on the bed when something poker-hot slid into her leg. 
“Hold her,” a strange voice said, and Zevran was there, too, hands planted on her shoulders. Something else settled over her stomach, but she could not see it past her lover. 
“Mi vida,” he said, when her eyes wandered to her mother's face over his shoulder, “See me. Look at me. I am here; they are ghosts. They could not possibly be more interesting than I, no?”
His eyes were warm, if tight at the corners, and even in her fever the sight of him steadied her. Yes; that was the right hair, the right eyes, the correct tattoo arching over his cheek. She knew the hands at her shoulders even past the haze of pain that radiated from her calf. 
“I see you,” she said, and gasped when the heat cut close to the bone, “I see you. I see you.”
Wen went on saying it until the darkness reached for her and took her away. Even then, she might’ve sworn she could still see him there, like a glimmer of gold at the bottom of a long, deep river, waiting only for her to find him again.
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wyvernscales · 11 months
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“The Commander of Cerberus, Commander of Orzammar, Champion of Redcliffe, Senior Warden, Princess, and Paragon: Feja Aeducan is known by many names. She is the most well documented figure in Cerberus, and every moment of her life seems to have been meticulously recorded in the Shaperate’s Memories as befitting a member of Orzammar’s noble caste. And how noble she is! Charming, knowledgeable, and honorable, I have scarce met a more adept conversationalist outside of Orlais. Even so, every politician has a shrewd side.
After the fall of the Archdemon and the pomp and ceremony surrounding the celebration, Feja travelled back to Orzammar--neglecting even the demands of Weisshaupt--and curried the Dwarven Assembly’s favor. The exact circumstances of their dealings are unknown, but Feja walked out as the first unanimously elected Paragon in history, Commander of Orzammar, and secured funds and troops to reclaim the Lost Thaigs of Bownammar and Kal’Hirol. It is also said that she played a large role in Talani Brosca’s ascension to Paragon status as well.
One of the most enduring mysteries surrounding Commander Aeducan is how exactly she became a Warden. Though I myself was not allowed to peruse the Shaperate’s Archives, the accounts of her recruitment vary wildly. I was spun tales of both political betrayal and the pursuit of valor. All that is known for certain is that at some point, Feja Aeducan left her illustrious Orzammar, the exact circumstances of which may only be known to the Commander herself.”
- Excerpt from A Study of the Fifth Blight by Sister Petrine, Chantry Scholar
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lexadovah · 9 months
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Hero of Ferelden Info Sheet
(Stolen from @dreadhorsegirl )
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Basic Details
Name: Astrid Amell
Nicknames: Asta
Pronouns: She/Her
Sexual/Romantic Orientation: Bisexual
Age: 19 at start of events in DAO
Height: 5'5
Build: Slim
Race/Ethnicity: Human-Free Marcher
Skintone: Pale with some freckles on her nose
Hair: Strawberry blond
Eyes: Blue-grey
Game specifications
Class: Mage
Specialization: Primal and Entropy, later on Arcane Warrior
Origin: Circle Mage
Religious Beliefs: Agnostic, later on she becomes more interested in what the Old Gods could be (basically follows Morrigan’s line of thinking) and how this connects to the Fade etc
Major Game Decisions
Love Interest: Alistair
Broken Circle: Mages Supported
The Arl of Redcliffe: Isolde sacrificed for the blood magic ritual, Connor alive and not possessed
Nature of the Beast: Brokered Peace
The Battle of Denerim: Warden killed archdemon & alive and well—Alistair made an Old God Baby with Morrigan
Ruler of Ferelden: Anora
Character Attributes
Timid to Assertive scale:
Timid ◦ ◦ ◦ ◦ ● Assertive
Logical to Emotional scale:
Logical ◦ ● ◦ ◦ ◦ Emotional
Introvert to Extrovert scale:
Introvert ◦ ● ◦ ◦ ◦ Extrovert
Biggest Strength: Fearlessness, not afraid to face anyone head on. Has a very “I’ll do it myself” attitude
Biggest Weakness: Acts without thinking, can come across as careless
Relationship to Family: Doesn’t know who her father is, never met any of her siblings (she’s the youngest of five) and has vague memories of her mother but doesn’t really remember ever feeling safe or loved by her. She has vague memories of her cousins from her childhood and later reconnects with Bethany in the Wardens
Closest Relationships: Jowan and Neria were her best friends during her time in the Circle. She had a relationship with Anders and a mutual crush on Cullen. Alistair and Morrigan during DAO. She was also good friends with Leliana and Zevran by the end of DAO and had mutual respect with Sten.
Core Desire: To have a family and a place to call home
Core Fear: Losing Alistair
Character Arc Theme: finding her place in the world. She’s “too big” for the Circle, she never knew her real family, (besides the Hawkes). She just wants to find her purpose and live happily with her found family
Backstory
Revka had left Kirkwall far behind when she gave birth to Astrid. On a small farm outside of Highever, Revka kept the tiny Astrid strapped to her chest while she tended the gardens and fed the chickens. But when she saw the Templars coming up the road, she disappeared.
The mother and child did not remain in any one place for long after that; she worked where she could to make enough coin to get by, be that collecting herbs for the nights stew in a tavern, or mucking out the stables at a crossroads inn. She never gave her real name, and never let the child spend too much time alone in the company of others.
One stormy night, when Astrid was just five years old, Revka appeared on her cousin Leandra’s doorstep. Tired from running, she hoped to find sanctuary with her estranged family, and remained for a few weeks. Her paranoia kept her at odds with her cousin, and Malcolm Hawke observed that Astrid was already showing signs of magic at an early age—the same as his daughter Bethany. The two young girls were of an age together and became fast friends in that time, the difference being that Bethany was taught to control her magic whereas Astrid was told to ignore it and pretend she wasn’t a mage.
After a heated argument between Malcolm and Revka—in which Malcolm had offered to teach Astrid how to control her powers and Revka forbade him to even look at her child—she disappeared again, Astrid in tow. A few days after this incident, the Templars finally caught up; to Astrid, alone, sitting on the side of the road bundled in nothing but the clothes on her back and a dirty old cloak wrapped about her tiny shoulders. No one ever saw or heard from Revka again.
Her time in the Circle was mostly uneventful. Astrid struggled to make friends and was behind in terms of knowing her numbers and letters. She was adamant that her mother would come back for her, which the other mage children teased her about, as no one’s mother was coming for them.
She eventually made friends with Jowan, a year older than her, who helped her catch up with her reading and writing. She was bunk mates with Neria Surana, who was the closest thing to a sister she had ever known. And despite her early struggles, she had remembered her cousin Malcolm’s words about taking control of your magic and not letting it rule you—she studied hard and gained a firm grasp on her powers, exceeding many other kids her age.
She became defiant as a teenager, asking questions about why they couldn’t be free and finding the rules of the Circle oppressive. She didn’t want to remain in this cage forever and longed for a life outside the Circle walls. Her instructors believed she could be an Enchanter one day, but that just Wasn’t Good Enough. Regardless she started buckling down and studying hard in the hopes of passing her Harrowing and opening opportunities to leave the tower for Circle related business.
It was during this time she felt a rift between herself and her two friends. Neria had become distant, choosing the company of other elf mages, and Jowan was often nowhere to be found. When she did speak with them, they found her constant studying annoying, claiming she was “giving in” to the system.
Astrid was excelling at most schools of magic, but was struggling with healing spells and was soon set up to be tutored by Anders (who was given the tutoring job as a punishment for his latest escapades and a hope to keep him busy). During long hours studying together and her loneliness she started a friends-with-benefits affair with Anders that carried on until he escaped a fifth and final time—but not before she had grasped healing magic enough to take her Harrowing…
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unlikelysaintdelele · 4 months
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I wanna talk about my warden, so I'm gonna do that. Meet Adalia Amell.
Loyal to the Circle and her friends. Finds some piece of mind by following the Chantry, but wouldn't go so far as to call herself an Andrastian. She likes pretty dresses and reading books, from history to fiction. It's her only way to experience the outside world. She's rather studious and crafty, so she excelled in herbalism and poison-making. Her spell focus was in Elements (ice and electricity) and Spirit (death and telekinesis). But she was also restless, so she developed a silver tongue that allowed her to sneak around as she pleased and get her hands on whatever she desperately wanted in the moment. She completely lacks survival skills and has no real skill in fighting, only the theoretical sort. From all those books, of course. And she's kind. She loves doing things for other people. You could say her love language is acts of service.
She finds Cullen's crush on her endearing and likes pretending to be oblivious about it because of how he stutters. Is something wrong? Why are you so flushed, Cullen? Are you feeling sick? Here, let me check. However, she gets easily embarrassed if Jowan pokes fun at her about it. As a true child of the Circle, she never once attempts to pursue anything and simply leaves it as a small fancy. This overall leaves many under the impression that she has no feelings for Cullen and is barely aware of his affections got her. Her devastation to hearing what he said during their reunion, when the Circle was overtaken by demons, ran deep. She never loved him, but she always adored him. He would forever be her first Maybe.
When Jowan approaches her about destroying his Phylactery, she runs straight to the First Enchanter. She wants to help her best friend, but she simply cannot go against everything she knows as right. When she hears whispers of him practicing blood magic, she's naturally in denial. Doesn't believe up until he uses it to escape. When she reunites with him at Redcliffe, it's messy and hurt. He's apologetic but trust has been broken so she leaves him in the cell. After healing Arl Eamon, she has him sent back to the Circle. He is a Circle mage and he will be dealt with as such.
She was awestruck by Duncan pretty much the moment she met him. A Grey Warden! When she was chosen by him, she was excited and nervous but oh so eager to get out of the Circle because she would finally see the outside world. She was also annoyed because Greagoir wasn't listening to anything she or the First Enchanter were saying. She wouldn't dare betray the Circle. So it was either leave and see the world or stay and face unjust punishment. That's not the kindest situation to being pushed out of your own home. He low-key became a bit of a father figure. The First Enchanter was more like a Grandpa.
She's wary of Alistair when they first meet because of his Templar background but quickly warms up to him because of his humor. Jokes are good. She also likes the other recruits, even flirts with one of them, but doesn't bother to get to know anyone in detail because she assumes there will be time for that later... which was false. She definitely felt fear during the joining. Blinding, sickening fear. She did not want to die after barely stepping outside of the Circle. It was her desire to experience the world that overpowered her fear of death. She did not want to die, so she simply refused to accept that as an option. So she drank. And she survived.
She loves Morrigan. She finds her bitchy practicality amusing, and her bizarre childhood sad but also... kinda cool? What do you mean you shapeshifted to swipe a pretty mirror? Can you show me how to do that? She also finds her style fascinating as it's so different from the conservative Circle robes. It's almost definitely a one-sided friendship in the beginning, but the small twinge of sadness when they speak before going after the Archdemon... it's enough for Adalia to never hate her. She would never search for Morrigan after that.
Leliana is a completely different story. It's like she stumbled upon a long lost best friend she never knew she had. They bonded so quickly no one would've known they had just met a week ago. Adalia loved to hear the stories of Leliana's travels, and they would even gossip about Adalia's trysts with...
Alistair! How he wormed his way into her heart. They relied on each other when they were left to fight off the demons in the tower in Ostagar. It only deepened when they became the only Grey Wardens left in Ferelden, the only ones left who could understand what the other was going through. The nightmares. The being hunted down. Loghain's betrayal that resulted in Duncan's death. They found comfort in each other. Comfort that became clumsy flirting (from Alistair) and amused teasing (from Adalia) to frantic kisses stolen in the night that became complete trust and what little happiness they could find during the Blight. She comforted him after Goldana because he was kind and deserved to know his kindess was not a waste.
She supported Anora's bid for the throne because Alistair didn't want to be King and she never quite understood the need for maintaining bloodline within nobility. She was a Circle mage, where the children of nobility were stripped of their title and all birthrights the moment they walked in. To her, blood wasn't what mattered but rather capability and willingness. She had no doubt that Alistair would eventually grow into his role of he became King, but she didn't think it right to force him into a role he didn't even want. That was until Morrigan's ritual. For the first time, she would break away from everything that she had been taught. Not because she wasn't ready to sacrifice her life for all of Ferelden. But because she knew Alistair would follow her anywhere and would die protecting her. He would sacrifice himself so she could live. Not wanting to imagine a life without him, she selfishly clung to their love. Because of their trust in each other, Alistair reluctantly went through with the ritual.
Back to her friends! She found it rather upsetting that Sten didn't seem to like her. She found him hard to understand at first. She kept giving him paintings and prodding him about why he was caged. They eventually formed a deep respect for each other and their differences. Adalia finding him his sword definitely helped a bit. She also liked hearing his stories about the Qunari.
Zevran! Hmm.. annoying but funny. She thought it was hilarious how eager he was to switch sides if it meant he lived. She also loved hearing his wild stories as a Crow, especially with his Antivan accent. Her party thought she was foolish for trusting him, but Zevran was her most loyal friend at the end of the day. It probably helped that they shared the same sense of dry humor.
Oghren.. was too stupid and bizarre to hate. There was also some respect because, though he was a horn dog who would wander out of the marriage bed, he had a loyal heart. They weren't the closest, but they were friendly and would often chat at camp.
Wynne! Lovely Wynne! She became a grandma figure to Adalia. She took Wynne's advice to heart, even when she disagreed. She was particularly hurt by Wynne's first opinion about her relationship with Alistair. She knew there was some truth to Wynne's words, but she also thought Wynne was wrong about this. Of all things, what she had with Alistair was not wrong, was not bad. She also adores Wynne's naughtier side. Like how she would tease Alistair.
Some last details! She could not be bribed into evil acts and always sought compromise when she could. The Dalish lived and the werewolf curse was broken. She shut down the slave trade and saved the elder. She persuaded the demon in Connor to leave forever. She named her Mabari Firulais, making it ironic when someone would claim the dog was full of fleas. She was an Arcane Warrior and Shapeshifter. and she ran off into the sunset with the love of her life (and zevran, because he wanted to come along).
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crossdressingdeath · 10 months
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See, now I'm thinking about desire demons again, and like... aside from the fact that yeah the desire demon design just in general isn't all that sexy (please... more creative fanservice than just shoving naked boobs at the camera...), there's no actual reason for them to look like that? And it actually weakens their overall effect as creatures that manipulate humans using their desires. I'm bored so I'm actually going to go down the list of notable desire demons as listed on the wiki to see what they actually offer, and spoiler alert: most of them... aren't actually offering sex, or if they are it's as one part or one option of what they're offering, not the whole thing. So, starting from the top (and leaving out Yevena and Vereveel from Broken Circle, Xebenkeck from Forbidden Knowledge, Hanker from Kind of Want and the unnamed desire demon from Malcolm's Will since none of those offer anything in particular other than a fight):
The desire demon in Arl of Redcliffe offered Connor the power to save his father, and if the Warden negotiates with her she offers the secrets of blood magic, the love of those around them (mechanically is a +20 approval boost for one companion, which seems like a waste given how easy it is to gain approval in DAO but whatever), something to increase their talents (mechanically a tome that gives an additional talent/spell), or sex. So sex isn't off the table, but since it's the only option on the list with no actual benefit to the player I imagine most people don't go for that one, except maybe for roleplay reasons (I'm sure some people's Wardens—and I say this with zero judgement, if someone wants to play a total asshole then I just hope they have fun with it—are the sort that would absolutely choose to bang a desire demon in exchange for a small child's freedom). ...Actually I might make a poll about that, I'm kind of curious what options people go for now.
The desire demon in Broken Circle who ensorcelled that Templar offered him a family life and happiness, although it's unclear if she asked him or just did it for her own reasons. It's a little hard to judge the exact details of the arrangement since he's completely under her control, but it seems like a safe bet that if sex is involved in the deal it's as a part of the "happy family life" illusion, not as the main draw.
It's a little unclear what Kitty offered Amalia, but it seems to have been friendship of some sort? Although it's also possible that there was no actual bargain involved and Kitty was just being nice so that Amalia would come back often enough to give Kitty the chance to get free and then possess her, which is her ultimate goal. When dealing with the Warden Kitty offers a nice staff in exchange for letting her take Amalia (side note, did not know you can get a staff out of Kitty (hehehehehehehe- sorry, I'm very mature I promise) by trading Amalia for it). So overall no offers of sex in this one.
Moving on to DA2, Allure from the Exiled Prince DLC offered Lady Harimann power in exchange for feeding on her husband, son and daughter and offers the same to Hawke and co if they let her go, and while there is some element of sex in the feeding (Lord Harimann, anyone?), Flora just gets drunk in the cellar and yells at thin air and Brett starts trying to turn people into statues by covering them in molten gold, so again it's not an automatically sexual thing.
Caress in Night Terrors does offer Aveline an illusion of Wesley, but that's more about her failed desire to save and protect him than any physical desire for him and (based on the wiki, I've never brought Aveline on this quest myself) Caress's aim in using him seems to be more getting Aveline to turn on Hawke by blaming them and their family for his death. Meanwhile she offers Isabela a ship and crew, feeding off her desire to be a proper captain again, which is a decidedly non-sexual deal to offer a character who the game sexualizes as constantly as it does Isabela. So again, no sexual offers in sight here.
And of course Imshael, the only male desire demon we see (other than Herren if we count him) and for what I'm sure are totally unrelated reasons the only one wearing actual clothes. Very slick, Bioware. Not. In TME he offers to let Michel influence the dreams of men in exchange for him sacrificing someone as a host for Imshael, and in DAI he offers the Inquisitor riches, power or virgins in exchange for his life and freedom, but if you ask for virgins he... doesn't have any (or if Cole is in the party he could find one but admits you probably wouldn't like the result) and gives you a rune instead. So much like in Arl of Redcliffe sex is presented as an option he's willing to make a deal for (and I'm sure the fact that he's offering to find people for you to have sex with instead of offering to have sex with you himself has nothing to do with him being the only male desire demon, see previous point re Bioware's slickness or lack thereof), but it's not the only choice on the list.
So out of the eleven major desire demons we've had run-ins with, five don't offer any deals that we know of (Xebenkeck at least probably did based on her age and power but we have no real details on what they were so she doesn't count), three offer deals with no sexual component, one offers a deal that ends with a sexual component for the demon's sake that does not involve the deal-maker (since Lord Harimann doesn't seem to have made any deal with Allure, she's just feeding on him, whatever that entails), and two offer sex in exchange for getting their way but also offer other options in case the protagonist would prefer something a little more useful than getting laid. So that's 3/11—27.27%—that offer deals involving sex in some way, or a little over a quarter. So if most of the deals we see desire demons make don't involve sex, why is their design so obviously supposed to be seen as sexy? It would actually make more sense for them to try to look like normal people, because the name of the game for a desire demon is manipulation. If you see a purple topless demon lady with nipple piercings, you are immediately going to be on your guard! That's suspicious! Why are you going to willingly make a deal with this thing! Bioware got so fixated on the idea of sexy demon ladies that they missed the bit where their desire demons don't work in a way where that design makes sense for them! Not only are the desire demons blatantly designed the way they are because Bioware wanted to shake some boobs at the camera, it actually weakens them as enemies because creatures that work largely through manipulation would not want to immediately look suspicious.
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vigilskeep · 1 year
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curious on your ostagar opinions as a player—i’m personally on the side of “ostagar wasn’t anyone’s fault, including loghain’s, though some people cailin couldve minimized the loss better than they did”, (though i still hold loghain very accountable for the way he handles the ferelden civil war and the slavery), but i know you spared him in your main playthrough
ostagar’s an interesting one and it’s taken me a while to develop my thoughts on it. battles are by nature complicated and chaotic and hard to pin down to one factor—there’s a reason real medieval war leaders tended to avoid them if possible—but here’s some thoughts
1. the push to confront the darkspawn as quickly as possible, even when troops from amaranthine, redcliffe, orlais, etc. had not yet arrived. both cailan and loghain seem responsible for this. cailan is reckless and confident, unconcerned with the idea of facing the darkspawn without reinforcements, and loghain actively vetoes the idea of waiting for orlesian reinforcements. as i recall it’s primarily duncan who wants to wait but the grey wardens are on shaky footing and he doesn’t have the influence to press that. if it hadn’t been for loghain’s insistence, cailan might well have waited for the orlesians, but if cailan hadn’t called for the orlesians, maybe loghain would be the one counselling to wait for redcliffe and amaranthine. neither should loghain’s fears of the orlesians be written off as unreasonable imo like yes his choice here went badly but it wasn’t based on unfounded prejudice and there’s no way to know what might have happened
2. the beacon was delayed and mistimed. this isn’t anyone’s fault except the darkspawn. alistair and the warden were supposed to light the beacon at a particular time, but instead of that being an easy job, the tower has been suddenly overrun by the time they get there. alistair comments as you fight through the tower that you’ve probably missed the signal and should light the beacon just, like, as soon as you get up there. this chaos must have affected decisions taken on the ground and, as the main change from the original battle plan, was possibly why the beacon was delayed enough that loghain considered there no longer to be any chance of saving cailan
3. alistair says at flemeth’s hut that he has no idea why loghain would turn away, and that the king’s forces “had nearly defeated” the darkspawn. i’ll make allowances for his perspective being somewhat affected by the losses he’s just suffered, but his judgements are generally very good on this kind of thing and i trust them. i don’t see any reason to write this off, especially combined with other witness accounts. i do believe him that there was a real possibility to win here
4. at flemeth’s hut, all anyone can guess is that loghain wanted the throne—men’s hearts hold shadows darker than any tainted creature, and all that—but there’s no sign of this in loghain later in the game, although supporters of his like howe may have wanted that as an end goal. there’s nothing ambitious in loghain, there’s no intent to betray. loghain claims he remembers “a fool’s death and a hard choice” and that “the darkspawn would either have had him or have had us all”. it seems odd that he consistently blames cailan’s foolishness when it was a battle plan he had agreed to and nothing really changes on cailan’s part, but cailan’s recklessness and lack of care for battle plans is thoroughly set up in the ostagar prologue and i imagine it affected how he was handling things during the battle and also the aforementioned failures to get all of ferelden’s forces there in time. nonetheless my point is that this was purely a tactical decision on loghain’s part, and he regretted cailan’s loss (even if he blamed cailan for it). so either he genuinely thought the battle could not be won, or that it would mean enough losses that it would not be worth winning. and i trust his judgements too—battle leadership and strategy is his whole skillset
SO where does all that leave us. i think ultimately my perspective on the battle, which i think gives it a reasonable balance and a reasonable way to argue both sides, is that if loghain had followed the plan they would have won and cailan and duncan might have lived. thus, loghain can be considered responsible. however it would have left ferelden with significantly higher casualties. loghain’s men would have been lost as well as the king’s. ferelden would have been in an even worse state than it already was, and that with a) a blight still ongoing, since the archdemon was not present at ostagar, and b) a whole orlesian army of reinforcements on the way, with no-one to stop them at the border, and who with ferelden’s defences completely crippled might well fight the darkspawn just like the grey wardens wanted... and then find reason to stick around. celene was obviously trying to regain orlesian influence in ferelden with her letters to cailan, and there are several pieces of minor dialogue in da2 which openly threaten the possibility of orlais retaking ferelden in the aftermath of the blight’s destruction. could they really resist the temptation if their armies had the excuse to already be there? ferelden hasn’t even been free for as long as it was under orlesian rule
(as a side note, me sparing loghain in my main playthrough isn’t me being a Loghain Was Right truther and certainly doesn’t mean i or my warden absolve him of his actions during the blight, especially towards the alienage. ‘is loghain right/morally salvageable?’ isn’t really the decision my warden makes at the landsmeet; it’s ‘is it more important to kill a man for doing evil or to let him live to do good?’. it’s ‘is it more important to publicly make a peaceful compromise or to make a strong statement against my enemies and in favour of my allies?’ more personally to my warden, it’s ‘i have fought so hard all this time so that everyone will know someone like me can save ferelden, but how will the history books remember me if i become the elven mage who killed the hero of river dane?’ those are all far more interesting and relevant considerations to explore for me narratively than assigning blame)
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