In Hushed Whispers: Deleted Dialogue
Related Quest: In Hushed Whispers
Various snippets of dialogue that didn’t make it into the final cut of the game - listed in scene order.
—
Varric: Walking into a trap. This bring back some memories.
Cassandra: Let us hope this ends better than your stories wound.
Varric: Not up for a frantic run through the castle with three dragons on your heels, Seeker?
Solas: Let us hope this ends as just one more for your collection.
Vivienne: Shall we go in?
Varric: Just keep Alexius talking until our agents have finished their dirty work. You ready?
—
Vivienne: We shouldn’t keep the magister waiting, my dear. He’s so been looking forward to this.
Sera: Oh, of course. Can’t have fancypants knot his knickers.
Cassandra: I’m sure he is. I hope we’re as prepared.
Iron Bull: Sooner we get inside, sooner I can hit something.
Vivienne: Let’s try not to start a fight until Leliana’s people have finished their work, shall we?
—
Blackwall: It’s a brave thing you’re doing. Let’s hope we live to talk about it.
Sera: Is “brave” just another way of saying “dumb”?
Blackwall: Just remember: we have to keep Alexius busy until his reinforcements have been dealt with.
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Wicked Eyes and Wicked Hearts Deleted Dialogue
Various snippets of dialogue that didn’t make it into the final cut of the game - listed in scene order.
Wicked Eyes and Wicked Hearts Masterpost
—
Guard: This storeroom is locked for the party. The palace entrance is over there… through the very large, gilded doors.
Guard: My lady. You have had too much wine. This is a locked storeroom. Not an entrance.
Guard: My lord. This door is locked for a reason. Please go into the palace through the front doors.
Guard: What was that? Merde…
Guard: The steward will have our hides for this.
—
Sera: I could break more stuff. Just for fun? This place is so dull.
Dialogue options:
I need a diversion.
We’ll go in soon.
I need a diversion.
PC: Do me a favor, Sera. Distract those guards over there so I can see that they’re protecting.
Sera: You bet your arse I will!
We’ll go in soon.
PC: We’re going inside soon. Just be patient.
Sera: Ugh! So bored!
Sera: (Yawns.) Whatever.
—
Dialogue options:
General: It’s an honor.
+10 Court Approval (Vivienne in party)
Celene (Vivienne in party): Accompanied by our court enchantress, no less.
Vivienne: Your loyal servant is delighted to be in your presence, Your Majesty.
—
Solas: Such lovely pageantry.
—
Iron Bull: They said this stuff is a garnish, but nobody stops you if you fill your plate with it.
—
Vivienne: Watch your back, Inquisitor. Remember: everyone here wants you dead.
—
Speaking to Gaspard’s vassal
Nobility perk: I am interested in heraldry. (Use the Nobility/Politics persuade.)
PC: It’s good to see the council present. I’ve always had a love of heraldry.
Vassal: Indeed, the council had to be present, since the talks concern inheritance of the throne. Of course, they would have hardly refused any invitation from Empress Celene.
Dialogue options:
She is delightful.
That would be madness.
What about from Gaspard?
She is delightful.
PC: The empress is very elegant.
Vassal: Her majesty is a far more brilliant jewel than anything from the imperial treasury!
That would be madness.
PC: No one would turn down the empress! Better to paint yourself blue and live in the trees!
Vassal: You have it exactly right, Inquisitor! Better to give up civilization entirely than live without the empress.
What about from Gaspard?
PC: But would they refuse an invitation from the grand duke?
Vassal: Absolutely! He had allies on the council once, but burned those bridges years ago. Gaspard is a villain. Little better than a bully. Shouting his vile death at the council to give him the crown. The Chalons heraldry will never over the palace. The council will not bow to him.
Vassal: But I must get back to work! It is a rare pleasure to speak with someone knowledgeable. Good evening, Inquisitor
—
Speaking to Lady Marcellette
Nobility/Politics: Court history is fascinating. (Use the Nobility/Politics persuade.)
Nobility/Politics: Court history is fascinating.
PC: I’ve always been intrigued by the history of the Imperial Court.
Lady Marcellette (non-human PC): Really? I would never have expected…
Lady Marcellette (human PC): History is a living subject. So few understand that.
Lady Marcellette: The struggles of the court a hundred years ago still plague us to this day.
Dialogue options:
Even longer than that.
PC: Not only the last age. Thousands of years of history still make their mark on the future.
Some people never learn.
PC: We are doomed to repeat the mistakes of the past if we don’t pay attention to our forebears.
They caused the civil war.
PC: Certainly, they brought us to the current war.
Lady Marcellette: Truly! How much of what happens tonight was set in motion by the Queen Mother Asha Subria in the Exalted Age? How much bloodshed could have been avoided by a word from the Emperor Etienne I in the Blessed Age?
Dialogue options:
If only we could find out.
It’s fun to speculate.
Better not to wonder.
If only we could find out.
PC: It’s a pity we’ll never know.
Lady Marcellette: True. But understanding where our trouble begins is the first step toward solving them.
It’s fun to speculate.
PC: I’ll bet you concoct stories in your spare time about how different things would be.
Lady Marcellette: Well, I’ve written a few… but they’re not worth sharing.
Better not to wonder.
PC: It’s wiser not to play “what if?”
Lady Marcellette: Very true.
Lady Marcellette: You should visit the library while you’re here! It isn’t open, but I can give you the key. It’s an absolute treasure for history lovers. You must not miss it.
—
Noble 1: Very well.
Noble 1: Indeed? If the Inquisition intends to hold those deserters accountable, I should be glad to pledge my support.
—
Noble: She’s trampling the wisteria! Has she gone mad?
Noble: He’s brutalizing the wisteria! How dreadful!
—
Noble 1: Is that the Inquisitor? What is she doing?
Noble 2: She wouldn’t actually climb that trellis, would she?
Noble 1: Is that… the Inquisitor? Where is he going?
Noble 2: He wouldn’t dare climb that trellis, would he?
Dialogue options:
Just looking at the garden.
It’s adventurous.
Shut up.
Just looking at the garden.
PC: Of course not. I’m simply admiring these plants.
Noble 2: A thousand pardons, Inquisitor.
It’s adventurous.
PC: In every Orlesian romance, someone climbs a trellis. Admit it, you were thinking of doing the same.
Noble 2: Whatever I might have thought, I wouldn’t have done it…
Shut up.
PC: Mind your own business.
Noble 2: Hmph!
—
PC: Uh-huh. Something funny about this.
—
PC: Maker, these people hate me. How do I fix this?
PC: Josephine will kill me if I mess this up any worse. Now what?
—
Underworld: We might work together. (Use the Underworld/Criminals persuade)
PC: I want the grand duke’s men there out of the way, and unless I’m mistaken, you want the same thing…
Elf 2: I think we understand each other.
Elf 1: My [lord/lady] Inquisitor.
—
In the game room:
Dialogue options:
I can answer. (Use the arcane persuade.)
PC: The answer is “What does it have in its pockets?”
Noble 2: How did you answer that so easily?
—
Dialogue options:
Why did you two part ways?
You still love her.
Investigate: Why did you two part ways?
PC: What made the two of you part ways?
Celene: She wanted change. And she thought I should deliver it. My word is law, Inquisitor, but laws don’t command people’s hearts. Culture does not transform itself overnight. She never loved me. Only my influence. Wisdom is never bought cheaply.
General: You still love her.
PC: Maybe you kept it because you still care for Briala.
Celene: I do. it is not wise, but… we cannot always be wise.
—
Dialogue options:
Maybe it’s sentimental.
It was yours, then.
Maybe it’s sentimental
PC: It might have meant something to her.
Briala: Or she held onto it in case she needed something.
It was yours, then.
PC: So, this did belong to you.
Briala: It did. But that was a long time ago.
—
On entering royal wing:
Varric: I didn’t think you were drunk enough for this plan, Handy.
Varric: Usually we don’t reach this stage of a plan without a lot more drink, Lucky.
—
In Celene’s Quarters:
If the PC doesn’t free the man and speaks to him again:
Noble: You piece of shit. Let me out!
—
Josephine: Oh, no, no. You can’t dance in that.
—
Celene: I do. Those “wild stories” have made some things abundantly clear.
Gaspard: I hardly know what to believe anymore.
Briala: I think everyone believes them, Your Grace.
—
Celene: Gaspard? Do you have any last words?
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