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#fated rantings
derekscorner · 4 months
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Fated Rantings: Ground Zero
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I finished Fate Zero
And what a ride that was. I don't even know where to start with all of this which shocks me because I went in knowing things would go to hell.
I started my whole Fate journey due to lore videos, curiosity and FGO so (just like the 2006 Fate Stay Night) I had a full grasp of what would happen. To be shocked anyway just goes to show that the cast and their dialogues sell this story.
There's a stark difference between hearing plot points and watching Gilgamesh slowly poke at Kirei's mentality. There's a difference between knowing that Blue Beard is summoned by a serial killer and seeing them discuss the nature of God.
And there's one hell of a difference between seeing memes of Iskander & Waver and seeing what is possibly the best bromance within Type-Moon.
I went into this expecting Saber to be a bit too idealistic and for Kiritsugu to be a badass only to leave it finding Kiritsugu the least interesting compared to everyone else.
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Magus Killer Indeed
Now, I do not say that to imply that he lacks depth himself. Kiritsugu is unique in how he operates within his magic world and you're not supposed to view him as idealistically as Irisviel or Shirou do, he's a flawed man with a very fucked up history.
This man, like Shirou, wanted to be a hero of justice as a child. An innocent enough desire but one that was both never tempered in realism and was shattered by realism.
What I mean by that is that Kiritsugu is plagued by a paradox. Yes, the village being turned into ghouls and murdered was bad. Yes, Kiritsugu killing his own father because he felt that "he had too" is a very dark sign of his mentality even as a child.
But these things haunt him, they do not drive him. What drives him is his desire to be that hero. When his world is shattered he takes a dark approach to kill the few to save the many.
It's that pursuit that eventually shatters his goal with the realism of humanity. You can never truly save everyone, other humans will always ruin it.
But the realism that pushes him to try anyway is the grail. In this world the wish granter is real, tangible, thus the paradox. He fully believes the goal shattered by realism can be salvaged by the realism of the grail's existence.
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He's usually so pessimistic and realistic in his approaches to the war and battles that it's almost jarring to see his character break once he learns that the grail can't just do anything. You can see that last bit of idealism in his soul die.
Worse, the grail taunts him. It can only grant a wish that a human themselves can understand. As an example;
you can't ask for fire if you do not know how fire operates.
Thus the grail shows him a way to grant his wish but that wish grants nothing. This is very crucial to his breakdown because the grail showed him in the purest terms that;
This is your way of saving others but ultimately it saves no one
That's the point of the boat example. No matter how many you sacrifice for the whole, the survives will further fracture. There will always be a minority and a majority, Kiritsugu's life was essentially pointless in the larger picture.
Now, it'd be too cruel to say his life had no meaning at all. He was willing to sacrifice his mother figure and mentor to stop an undead outbreak. He killed his father because he felt responsible for his actions and Shirley's death.
He had to have done some good, it just wasn't in the way he had hoped. The greatest tragedy here is possibly that he's unable to see it.
We the audience see it in those rare moments of him being a father to his daughter, to Shirou, or a husband to Irisviel. People were drawn to him and loved him and if he had stopped his pursuits for them he may have found a happier ending.
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True Emptiness
Then there's this true demon of a man. For all the talk, the praise of their battle, and Kiritsugu's own foreshadowing, I expected a deeper connection between the two.
It's strange, you can't just bring up Kiritsugu's flawed mentality without mentioning Kirei's yet the two only physically met one time. It's fascinating because I expected a bigger grudge or more plot relevance to their dynamic.
Yet, at the same time, their lack of interaction makes the eventual fight more interesting because of where Kirei starts and where he ends.
Intriguingly, Kiritsugu pegs Kirei near instantly. He only had a mug shot and some info on his life but he could instantly tell that there was something very wrong with Kirei. He sensed the lack of love and emptiness and feared him the most.
In contrast, Kirei didn't know Kiritsugu as well as he believed. Half of his emotional journey is realizing that they're not as alike as he thought.
This is best shown in his battle with Irisviel and Maya. He assumes Kiritsugu sent them there to battle him and he can't comprehend it when that's not the case. In his mind he is fully incapable of understanding why those two women would choose to face him.
He can't comprehend the illogical actions love will drive one too.
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That said, the far more interesting dynamic in Kirei's life is Gilgamesh. While Kirei fails in his assumption of Kiritsugu and lacks a full understanding of himself it is Gilgamesh who sees through Kirei instantly.
Their talks are some of the most interesting parts in the story because you can tell Gilgamesh is trying to make him realize his own nature. Gilgamesh has no grand reason for doing so, he's just bored.
For all the dorky shit Gilgamesh does, for all the moments of him being oddly good with kids, or a good king (in FGO) you can't forget that Gilgamesh defies morality. He's not above it he just does not consider it.
He seeks entertainment and Kirei is the most interesting thing there. A full grown man unable to feel yet subconsciously seeking too. The answer is always on the tip of Kirei's tongue. (he's in self denial)
It's truly fascinating to watch it unfold. This ancient demigod taking a mentorship-like role just so he can see what Kirei will do.
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It's due to these talks of introspection and Kirei's other actions that I find it hard to see the duality of he and Kiritsugu. What ultimately awakens Kirei's understanding is watching Kariya's suffering.
Gilgamesh may point it out but that's moot. It's Kariya's motives that catch Kirei's attention most, it's the drama with Tokiomi that fascinates him, it's saving Kariya and using him later that makes it click for Kirei internally.
You could possibly argue the whole thing is Tokiomi's fault. He gave his daughter to the Matous and even if he was unaware of the torture she'd endure for years that- no wait.
He possibly went wrong the moment he schemed with the church. Watching the Tohsaka's and Kariya play out their drama awoke the monster that is Kirei but it was Tokiomi's fault Kirei was there at all.
It was also Tokiomi that summoned Gilgamesh....hmm there's a lot more to ponder there I guess but let's move on.
I can only praise the depiction of Kirei's awakening so far before it seems like I like his character or adore it. It's fascinating to watch but he's still a monster that shouldn't be walking among men.
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The Best Fate Bro to ever live
I wanted to use the last section of this to talk about the best fucking boy. I do not care what anyone tells you, Iskandar is the best bro in the Fate universe.
The very first thing this man does upon being summoned is find a map. With the enthusiasm of a child he admires it looking for where his kingdom is now and seeing the world mapped out in whole.
There's something that is just genuinely pure about Iskandar in Fate/Zero. No heroic spirit is without questionable actions in the modern lens but this story does a good job of blending that by explaining Iskandar's motives.
He has a genuine love of seeing new things. That joy is so pure that his wish for the grail is to be reincarnated so that he can begin his conqueroring anew. I have no earthly clue how he thinks he'll be able to do that in a normal mortal body but no matter because I doubt he's thought that far ahead himself.
His patience in dealing with a prideful child is also second to none. His words are often full of small wisdom to the point I did not keep count of them all nor could I explore it all. He's always pushing his master to try new things and it takes root overtime.
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It is very easy to see how Waver could become the popular Lord El-Melloi II in other materials. It all began here, regardless of timelines, there's usually a Waver that fought in the 4th Grail War with Iskander.
I'm not even sure what to write about Waver himself because so much of what made the impression was seeing him slowly changing due to Iskandar's influence.
In a mage society that belittles him for being "new blood" it is Iskandar that continually tries to open his eyes. That's highlighted best when Waver tracks down Caster easily using simpler methods due to his magical limitations.
He views it as bad but Iskandar makes a good point. To do something in a simpler yet equally relevant way (perhaps even better) is a talent worthy of praise. Waver doesn't recognize his own ingenuity nor does he realize that there's merit in someone who can think around their limitations.
It's the core of their dynamic and that moment when Waver goes from being his master mage to his subject is beautiful. That strong loyalty born over the story even saves Waver's life.
Gilgamesh spares him based on that undying loyalty alone. A far cry from where Waver starts.
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Kingly Mentality
Before I lose myself in the praise I should point out that Iskandar is no fool. Yes, he rarely plans in Fate Zero and his pure love for the new and patience shapes his bond with his mage.
However, do not mistake that pureness for a simpleton. Iskander is simply straightforward to a fault. His greatest characteristic is that friendly straightforward nature he has.
He's the one servant that repeatedly stops to talk to the others, he's able to get them to talk when they normally wouldn't, and even when he expresses desire to take them into his army those present do not get that offended.
Gilgamesh, the king of arrogance, even begins to shrug this off. On some level he respects Iskandar's nature because he is true to himself.
Still, some do think his attitude toward Saber is bad in regards to the banquet of kings. Now this is tumblr which is bad for seeing what isn't there to begin with or it's twitter which has lost it's critical thinking skills long ago.
What do I mean by this? Simple, while Iskandar and Gilgamesh disagree they at least respect each other as kings. Similarly they disrespect Artoria as king but for differing reasons.
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To Iskandar a king is someone who stands above men as a symbol of their ideals. Something to follow, a larger than life person to show them the way.
What lost Iskandar's respect for Artoria's kingship was her wish. Her desire to undo it all, even if for good reasons, is an insult to Iskandar. No matter how tragic he would not change one moment of his life because that would affect everyone that fought for him and with him.
He sees Artoria as a slave of her people and the ideals she was raised on rather than a king that's truly led and valued her men. It is here that some have issues.
We'll argue King Arthur another time, what's relevant is why Iskandar views it. The tragic thing being that he is not entirely wrong.
Artoria was raised to be a king, she was conceived in convoluted magic ways to be England's king, so when he says that he only "sees a girl who could not chase butterflies or fall in love" he is entirely correct.
I do not say that dismissing her choices mind you but she did sacrifice that normalcy regardless. Iskandar, as we've covered, enjoys life at it's core.
So what he sees in Saber is a girl who was denied life. She could not truly enjoy it which disconnected her from her people. He views it as sad and states that one reason for recruiting her into his army is to show her otherwise.
Now as to whether he could have is another topic entirely. What's important is that he can't respect her as a king because he sees a martyr not a king.
The Fate Route of the FSN justifies his views to an extent because Saber eventually finds some things she denied herself in Shirou. She ultimately just needed a chance to be a person and Iskandar wanted to help her do so.
There are some faults in his thinking, yes, but his intentions aren't negative nor his his disrespect of her kingship based on sex. He fully respected Saber as a king until he learned her wish.
Even after he respected her as a warrior and wanted to see her enjoy life...and cut down his enemies BUT STILL.
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Conclusion?
Already? So abruptly? Kinda. This got too big to fit into one post and there's a lot I can't find a way to organically work in.
Such as Tokiomi's dumb ass making Kirei Rin's guardian when his wife is perfectly healthy and alive when he writes that will.
Or how Gilgamesh views Saber just as objectively and disrespectfully as you'd expect. His take on her kingship and sex is completely negative and objectifying, a contrast to Iskandar.
Hell the whole mutual respect and differences between Gilgamesh and Iskandar.
I also didn't get to the odd but unnervingly deep take on God between two mass murderers. (Caster & Ryuunosuke)
I definitely don't have it in me to cover Kiritsugu's family. Illyasviel is more of a FSN topic and Irisviel is hard for me to quantify. Her love for her husband and of the small things he showed her was beautiful though.
Oh well, ONTO PART TWO: https://derekscorner.tumblr.com/post/737301977761005569/fated-rantings-seiba-pt-2#notes
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For my other experiences with Fate go here: https://derekscorner.tumblr.com/tagged/fated-rantings
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drberfarious · 4 months
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percy looking off to the side at annabeth right before he's about to sing the consensus song 'cause he's a twelve-year-old trying to see how the girl he likes is going to react to some dumb shit he's about to do yeah I see you man
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the-paris-of-people · 2 months
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I feel like we, as a fandom have never collectively discussed how fucking awesome Rachel Elizabeth Dare is. I honestly think she's the most underappreciated character in the entire fandom. Like demigods, she's incredibly creative, thinks and behaves outside of what's expected of her in the mortal world, and has this incredible power of sight that no one else has. She hates her father for being a developer, she volunteers in her free time to help raise money for art programs for kids, she's a great friend to Percy, she's incredibly brave (i.e. going into the labyrinth because 'she had no summer plans' , flying into a war zone, hitting Kronos with a blue hairbrush), she's really funny, but all everyone talks about is how much they hate her because she's a rival for Percy's affections but when you think about it... hello!!! Of course Percy has a crush on her she's "just as brave as Annabeth", incredibly creative, has complex feelings towards her family and her own identity... are you sensing a pattern!! Percy has a type!! All of this is made funnier when you realize Rick Riordan describes Becky (his wife) as a creative who he trusts with everything like he basically wrote two incarnations of his wife in a love triangle LOL
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arthursfuckinghat · 2 months
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The tragedy that is Arthur Morgan is something that keeps me up at night.
That man lived day to day thinking life was just a tally chart of his sins and that he was forever damned, to the point where he was silently suicidal.
He lived and died thinking that no matter what good he did, it would never make up for his existence - in the type of life he didn't get to choose.
And what's worse is that he still tried. He tried and gave absolutely everything to the people he cared about, to the people he loved, and he watched all of it crumble before him.
He was a dog that was tricked into thinking it was a wolf, a stag who was taught to be a moose, that died to unwavering loyalty.
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ipledgeawaymysanity · 4 months
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Imagine you fall in love with a god. His eyes always peer at you through your son and for his safety you give up everything. EVERYTHING. your dreams. your safety. your relationship. your potential. your love. you tolerate a horrid HORRID man and his addiction and his abuse and the pain...for him...your son. the one who smiles like the sun and has the eyes of the ocean.
AND THEN everything you have kept him away from, comes rushing for him at the bloody doorstep and not only do you have to let him go to his father's world, you also have to leave him not knowing if he'd actually stay safe...
THIS is why i loved that detail in the books that Sally was against sending Percy to camp...because she had given up everything for him. Despite all her strength and motherly love you have to admit there was also a co-dependency between them. Only she could keep Percy safe and Percy could only trust her because he was a 'problematic child'. They loved each other but it was bound by desperation too...
While the show could not express it in the detailed way the books did I still love how that tension was so palpable. Especially when she was struggling and stood in the rain listening to music...because not only does the water soothe... it hides away the tears too.
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"Luke made the choice to join Kronos. Luke made the choice to betray everyone at camp. Luke made the choice to-." Blah, blah, blah.
Anyways, given that Kronos obviously manipulated Luke into believing that he wanted what Luke wanted (and that was to make life for demigods better and to hold the gods accountable for their actions), only to get Luke to say yes and join him… did Luke really have a choice? It’s states multiple times throughout the first series, by various characters, that Kronos could manipulate even the person with the strongest will power. Hell, Kronos even manipulated Ares! A literal god!
You think that Luke really had any chance of turning Kronos down, especially right after his quest when his emotions were all over the place?
Then let’s not forget that it’s stated right in the books that Kronos would straight up torture Luke with nightmares when he would "fail" or he felt Luke’s loyalty to him wavering. So, if he was punished/tortured whenever he may have wanted to disband the alliance with Kronos… did he really have a choice? Or was he stuck in that awful predicament because of one bad decision that wasn’t even truly his very own decision?
Luke may have thought that he had a choice in the beginning and it may seem that way to Percy and the others. However, it’s made perfectly clear in TTC that all of the "power" that Kronos had given Luke (as far as letting him see over the army in SoM and everything) was really just to pacify Luke and keep him compliant and unquestioning until he was ready to use him as his vessel if things didn’t work out with the fleece.
As far as I see it, Luke stopped having the true ability to make choices after he agreed to join Kronos and that happened before we even see him in TLT. In this essay I will-…
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ganondoodle · 18 days
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you know, i had a totk thought (uh oh)
soemthign thats really bothering me about the whole "actually, ganondorf didnt like the guy appearing out of nowhere marrying a hylian and just saying yep das our kingdom now and we can mine it barren under your nose and also i got laserbeam pebbles that i totally wont ever use on anyone come join me or die just bc of all of that but mainly bc the guy brought some weird tech with him that he dont like" - thing is that ......... we see almost not a single tech thing in the past (and for that matter see nothing of the oh so perfect and peaceful paradise hyrule was before big evil desert man didnt want to join our paradise- like what is the point about making the whole point of the game be -we need to restore hyrule to this paradise it once was- when you dont even see it or get to care about anything of it)
it might sound like a weird hangup but no really, the most we see is like two servant constructs, thats it, when they 'prepare for war' im pretty sure all you see is some lightly dressed ( ... is it just me or does their whole get up look alot like native american/other indingenous people too ... i still dont know how to feel about that- kinda adjacent to some of the sonau armor, the battery one i think??, also having that look...) hylians with spears, where the heck is all that tech?? is it implied to be all down in the mines hollowing out the underground (for no real reason either bc .... theres only two sonau left and no one else seems to want use nor need the tech otherwise there should have been more traces or soemthing left of it -unless it all just magically appeared out of nowhere in mostly prime condition while all shiekah tech jsut vaporized for bs non reasons just for it to be in tha game but oh dont you see its always been there lmao- so whats the point really????)
or up in the sky as most battle constructs are and they cant get them down in time bc *gestures vaguely*
or is it intentionally kept out of view bc idk seeing an army of robots on raurus side he can send out on a whim might not make him look as oh so good and perfect as they want him to look when he already got laserbeam pebbles (most of which hes been hoarding until ONE falls into hands not under his control) ?? like it just ... feels weird?? so many battle constructs that can even be a threat to link are jsut fully functioning strolling around in the present still, why wouldnt you want to use any of them to battle gan and if they DID why wouldnt you show that (no the 3 second unicorn cutscene doesnt count bc its just .. gan and his monsters isnt it) ?? (also ... why isnt there a big like battle ground , like fine you dont have to animate an army of monsters and robots clashing but... wouldnt it be cool to have you discover a giant flat plain in the underground (that magically got put under ground like gan just decided to stroll down there to get sealed lol) and its the only mostly empty field in the game littered with thousands of monster bones and dead constructs intermingled?? just to give it all a bit of weight?? evidence that it happened?? cool ass discovery????)
(also also i cannot let go of ganondorf apparently being sooooo anti tech but then clamgan uses the shiekah stuff??? shouldnt he also be against that then or is that suddendly fine bc- oh woops sorry, forgot clamgan is actually just something, not connected to gan at all actually, i mean why else would miasma turn into malice only to turn into miasma again haha none of that is connected actually what is a calamity anyway? also im sorry to bring this up again but i just cannot let go of the ppl in the present being so obsessed with using sonau tech in every part of their life now- they just lived through an apocalypse of a barely understood strange tech but CLEARLY this other even less understood strang tech is not dangerous at all lets make CARS OUT OF IT and what theres no danger in miasma and that tech existing at the same time LIKE SOMETHING ELSE BEFORE THAT IDK SEEMS LIKE A BAD COMBO--- oh sorry forgot that ceased to exist in both the world and peoples minds for *gestures vaguely* plot reasons- why why why are monsters mining the sonanium?? they dont even work with the yiga no that is also completely disconnected we dont wanna draw and interesting connections after all- whats the point if it means nothing but to be a loot box for the player-- actually, so much of totk is just a so built around throwing you into a box of toys with no substance to it- listen i know games are kinda like toys but if it doesnt make sense and offers you nothing interesting to think about even slightly whAT IS THE POINT)
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momentomori24 · 4 months
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Shadow, despite hating Nine with a passion, is the only person in this entire show that actually sees and understands him in any meaningful way. Sonic's attachment to Nine is based off his friendship with Tails and his inability to cope with the fact that his best friend is gone. In his eyes, Nine is just a gloomy, edgy version of Tails, not his own person with his own motives and desires. He's so used to him and Tails being on the same page, always having each other's back, that he didn't even bother to consider the fact that Nine and him would be any different, and his lapse in judgement is what lead to Ghost Hill being destroyed in the aftermath of Nine's betrayal.
Shadow repeats the sentiment ''they're not your real friends'' over and over in the show. Not only does he offer Sonic a mental out, a way to compartmentalize and stick to their priorities without any regrets weighing him down, it also rings very true to every character Sonic has met thus far. Rebel isn't Rouge, Renegade isn't Knuckles, Thorn isn't Amy and Nine isn't Tails. They're only pieces of their original's personality formed and twisted into their own people with their own lives and their own names. They're similar, but distinctly different, complete strangers in all but appearance. Sonic undoubtably cares about Nine and the others, but that care is built on an illusion, and Shadow recognized that immediately. And for me that's the most ironic and sensible part of it all. That it's Shadow of all people recognizing that so quickly. Shadow, the guy with a history of identity issues plagueing his legacy. Shadow, the guy who cares the least about these other people and made Sonic eat dirt for an entire episode just to sacrifice them one season ago.
And it makes sense. Because he knows first hand how difficult it is to seperate the past from the present, walking the line between being a protector and being a destroyer, his own person or just a weapon and existing as an entity for others to project on until he finally figured himself out on his own, he's able to sniff out Nine's confusion and resentment of Tails from his line ''This is the friend Sonic thought was like me? We're nothing alike'' when they encountered his ghost form before Sonic ever did. And because he doesn't care for him, he never associates him with Tails, giving him the ability to see Nine for who he really is. And Nine's troubled, selfish and volatile, and not to be trusted because his goals never aligned with theirs. He's everything Tails isn't, and that's why Sonic never acknowledged those traits. But Shadow sees Nine, and that's why he was so quick to distrust him.
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It's also why he could easily deduce what the motive behind his actions were. Power. It's a motive he can certainly relate to. Something he can understand, but Sonic cannot (bless his heart). It was his driving force for the entirety of SA2. What he was after was the power of the Chaos Emeralds to inact Professor Gerald's revenge on the planet and was he believed to be Maria's dying wish, just like how Nine searches for power to create a paradise where he can live the life he always wanted surrounded by ''friends'' he never had. Both of them didn't think about the damage they caused or those they betrayed in that pursuit because they never factored into the equation in the first place. It's about power to achieve self-fulfilment, and what a broken, lonely, destructive and misguided guy seen by nobody and isolated by everybody will do to see it all through to the end.
Nine and Shadow can relate to each other. They can understand each other. They're can be on the same page when it comes to figuring out what the other person is plotting from eye contact alone (like Shadow immediately realising that Nine was going to use Sonic as his energy source). What Shadow wants from Sonic is to be heard, and what Nine wanted from Sonic was to be seen, and what they can't recieve from him they can give to each other. They're similar, they're compatible, they're both attached to Sonic despite acting otherwise and their mindsets are identical-- and that's exactly why they will never be friends.
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public-trans-it · 7 months
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i would love to hear your dark spore rant. i didnt even know spore had a sequel.
Oh anon. Poor sweet anon. I’m so sorry.
So, the thing about Darkspore is…
… it was a really REALLY… mediocre game.
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Like, the moment to moment gameplay was… fine. Just fine. Not incredible. But not BAD! Really, it only had two major flaws:
The first, it was buggy as hell. One particularly nasty bug was present in the games launcher, and on certain systems the game would fail to install at all. They were unable to ever fix this bug, which I speculate was a major reason the game was abandoned by the devs so quickly and lead to it being taken down from every major digital distribution site. You could still install and play it if you already bought it though! If… it actually installed for you.
Which leads us to the second flaw. It’s right there on the box.
“Internet connection required”
The game has Always Online DRM. All the levels, enemies, loot, your entire account, was all stored server side. And servers are expensive. So, when the games bugs became unwieldy and not worth fixing, and they took it offline… it became a money sink. It was a game generating ZERO revenue, but had huge server maintenance costs. So eventually, they just shut down the servers.
It is now very difficult to obtain the game, requiring you to buy one of the few unopened physical copies remaining. And even once you do have it, it is IMPOSSIBLE to play. There is a project called Resurrection Capsule in the works, some fans trying to create a private server for it. But with so much info stored server side, they basically have to recreate entire subsystems from scratch. It’s… not going very fast, and to my knowledge hasn’t been touched in over a year.
Story
The story of the game is pretty basic. A progenitor race of alien super-scientists create a new, synthetic form of DNA, called Exponential-DNA, or E-DNA. This rapidly mutates to create new life, and can be guided to create specific, specialized organisms, condensing thousands of years of evolution to a few hours. It can also be injected into existing creatures to alter them and make them more powerful. However it also linked everything affected by it into a hivemind. So it was outlawed. The creator of it decided to respond by creating a E-DNA virus, called The Darkspore, infecting himself with it, and spreading it across the galaxy and conquering it, wiping out his own race.
You play as another member of that race, who has been in hibernation for 1000 years while that was going down. Your ship AI has woken you up because it has managed to stabilize E-DNA and also keep it disconnected from the hivemind, and needs you to go kill the guy who took over the galaxy. That is how the game starts.
And how the story ends. There is not really any more story past that part. You get a cutscene describing each of the games 6 planets the first time you visit it, and a final “Hey you won!” cutscene after killing the final boss which ends with the cliche “implication the villain isn’t really dead” trope, and… that’s it. That’s the entire story. Not really the selling point of this game. Its not even entirely clear if it takes place in the same universe as Spore! It’s just set dressing for “Run through these 24 levels and beat everything up”
Gameplay
Darkspore was created by Maxis. This alone was HUGE. This was a team of developers who only really made lifesims like The Sims and Sim City, taking a stab at making a diablolike game.
And I GENUINELY BELIEVE every single studio out there needs to do shit like this. Designing for something so outside your wheelhouse creates SOOOOO much innovation so quickly. You get fresh new ideas injected into the genre so quickly. The final product won’t be good! You don’t have any damn experience in the genre! But it will create something unique beautiful, and god damn I wish we lived in a world where that alone was enough and devs weren’t focused on chasing profits instead.
Genesis
Genesis is just a fancy way of saying ‘Element’. There are 5 of them: Plasma (fire and lightning), Bio (plants and animals), Cyber (machines), Necro (death and fear), and Quantum (space and time) and the way they interact is… certainly a choice I guess. Each Darkspore you face has a genesis it falls into, and each of your heroes has one as well. If your Genesis matches that of the darkspore you are fighting at the moment, you take double damage and they take half damage. If they don’t match, all damage both ways is neutral.
The system itself is kinda mediocre. The biggest part of it, however, is the Variant Skills. Each Genesis has 4 unique skills tied to it that represent the common elements of that type.
Heroes
There are 25 heroes in the game, which each have one Genesis and one Class (Sentinel which are the tanks, Ravagers which are the DPS, and Tempest which are the Casters/Support)
Each hero has 4 total variants, with the first one you unlock being Alpha, and as you level up your account (heroes do not have their own levels) you eventually can purchase their Beta, Gamma, and Delta variants, with each variant having slightly different stats, and a different one of their Genesis’ 4 variant abilities.
Each hero has a unique basic attack, which USUALLY has a little extra to it. For example Sage shoots a bolt that hurts enemies it hits, but heals allies it hits. Zrin alternates between two different punches, one of which has a short duration DoT and the other of which has a 10% stun chance. Stuff like that.
They also have a passive effect that is always active while you are playing them. Collect a soul from each enemy killed for a 5% damage boost, 10% damage bonus when attacking from behind, a stacking defense buff every time you take damage, stuff like that.
Finally, a character has 2 unique abilities. One that is unique to them and can only be used while you are playing that hero, and a second ability that is everyone in the squad can use if that hero is present.
Squad Decks
Which brings me to the first rant and something I am SO AUTISTIC ABOUT (positive). SQUADS. The game had you craft Squad Decks, collections of 3 heroes that you can swap between during your missions, for a total of 883.2k squad combinations (I think my math might be off on that). Swapping between them is on a cooldown of about 10 seconds, but otherwise is don’t instantaneously and as often as you want without penalty. You always have 5 abilities active:
- The unique ability of your active hero
- The Genesis ability of your active heroes variant
- Hero 1’s Squad ability
- Hero 2’s Squad ability
- Hero 3’s squad ability
The first two abilities change out every time you swap heroes, but the last 3 are fixed. So you have 3 abilities that you always have access to, and 6 abilities that are paired up and you can swap between which pair of those abilities is active.
Your heroes do NOT share a health/energy pool, but DO share healing pickups. Any time you pick up a health or energy restoration pickup, it refills a chunk of the respective health pool of your currently active hero, and a smaller chunk of each of your inactive heroes in the squad.
So the core loop of moment to moment gameplay becomes swapping situationally between heroes both offensively and defensively, to get access to your other heroes skills and also to mitigate damage from enemies based on their genesis or control where your healing is directed.
Loot
Loot in Darkspore is fairly standard for your average Diablolike. Item drops have 4 tiers: Common (Item Level=Account Level-5), Uncommon (Item Level=Account Level), Rarified (Item Level=Account Level+5), and Purified (Item Level=Account Level+10)
Items of higher tiers have more chances to roll on a table to gain beneficial modifiers.
Each item fell into one of a few different categories: Weapon, Hands, Feet, Offensive, Defensive, or Utility.
Each hero has one of each slot, plus an additional slot based on their class. Ravagers have an extra Offense slot, Sentinels have an extra Defense slot, and Tempests have an extra Utility slot. Any hero can equip any item you gain, with the exception of Weapons that are hero specific. Some heroes also lack Hands or Feet, in which case their weapon has extra stats and can get the same modifiers as hands and feet can.
The items you equip can then be added onto the Hero in the Hero Editor. The Hero Editor is often equated to the Creature Editor in Spore, which is BULLSHIT and was a pet peeve of mine the ENTIRE DAMN TIME THE FAME WAS LIVE. This is a FALSE EQUIVALENCE. It uses the outfit editor from the Tribal/Civilization phases of Spore instead. Importantly: this means you cannot alter the overall silhouette of your hero. It will always maintain the same basic profile and animations. However you can freely place the extra parts you equip anywhere on its body, and can also place multiple copies of them.
Additionally, old parts can have their stats stripped, converting them into ‘Detail’ parts with no stats, of which you can equip 6 different parts, each of which you can include 10 copies of on your hero. So you could get some pretty cool looks from it!
However all this loot is garbage and you likely would not use most of it outside of appearance. Which brings me to…
Cash-out Loot
Usually if you mention the word ‘cash’ in any sentence involving a game published by EA, it would be a call for concern. Luckily this isn’t that! It’s just gambling! Everything is fine!
The main progression in Darkspore comes from gear, and the best gear comes from how good your ships engines are. These come from account upgrades as you level up your account, determining how many levels you can do in a row. Every time you complete a level, you are given an option: Keep going, or ‘cash out’ and get a guaranteed piece of Uncommon gear, with a 10% chance of it becoming Rarified, as well as all the gear you picked up in the level.
If you choose to keep going, you have to complete the next level. If you die, you lose ALL the gear you picked up, including that guaranteed piece. If you make it to the end, you are given another choice: Risk it all again and go on to the next level, or stop here and get your TWO pieces of guaranteed uncommon loot, which each now have a 20% chance of becoming rarified and a 5% chance of becoming purified.
You can only go another of levels equal to the number of Engine Upgrades you have earned by leveling up your account. So at first, after the second level you HAVE to cash out. As you progress you can start to do many more levels at a time, getting a dozen pieces of gear that are practically guaranteed to be the highest rank.
But of course you have to play these levels in order, and you don’t get a chance to upgrade your character with all the cool new loot you found on the way, so you can’t just jump straight into this. You have to slowly build up to being able to push yourself this much, and once you can, you have a readily available source of some of the best gear in the game.
And that ties into my absolute favorite system of Darkspore:
Catalysts
Many diablolikes have a mechanic called ‘Sockets’. The gear you equip has its own type of equipment slot, and you put gems in there that give you small bonuses. Every game does it a little differently, but it’s kind of a staple of the series.
Darkspore uses a similar system, but utilizes it VERY differently. While you are running levels, enemies will rarely drop Catalysts instead of loot. These come in 5 colors: Purple (boosts your base stats), Red (boosts offensive secondary stats like damage or attack speed), Blue (boosts defensive secondary stats like health regen or damage resistance), Green (boosts utility secondary stats like movement speed or lifesteal), and Rainbow (can contain any of the bonuses of the previous categories) They also come in two sizes: Big and Small. This determines how big the bonus from them is.
You have a 3x3 grid on your HUD that the catalysts you collect go into. You can rearrange them however you want, and if you create a line of 3 of the same color (Rainbow is a wildcard and matches with all of them), it will double the bonus of all Catalysts in that line. This stacks, meaning if you create multiple lines over a single catalyst it could get a x3, x4, or even x5 bonus if it’s the center piece of the grid and forms a line in every direction.
However, you can’t save Catalysts. You can equip it to the grid or drop it on the ground and move on. That’s it. You have to decide now. Do you keep that Big Purple you have for the big buff to your most important stat, or do you trade it for that Small Rainbow for a mediocre stat you just found that you can plug in the middle and double everything else in your grid?
“Surely that only matters early game, and once you have good catalysts you don’t swap them out that much, right?” I hear the diablolike veterans asking, because that is how socketing works in most of those games. And normally you would be right. Except for one major change: All your catalysts only last until the end of your run. When you get to the cash out screen, and choose to keep going? You keep them. But if you choose to cash out, or if you ever die, your catalysts all vanish. Every new run you have to go through and collect them again, which results in you playing your heroes in new ways and adopting new strategies based on what catalysts drop for you each run.
It’s an INCREDIBLE easy to learn system that adds SO MUCH depth and replayability to the game. I love it so incredibly much. Each mechanic flows elegantly into the the next. The catalysts help you do better runs which gets you better gear which upgrades your heroes which lets you do better runs, the entire spiral being locked into your account level to give a quantifiable metric of how far this spiral is gone. It was so good!
And now, it’s gone forever.
Man that sure was a long post. Friends have heard me go on this rant SO many times. Thank god I never got into a second mediocre game filled with novel innovations that are ultimately lost to time and can never be experienced again due to Always Online DRM making it unplayable. Can you imagine if I didn’t learn my lesson and did that a second time? Ha!
… I never did that again. Right?
… right?
HEX: Shards of Fate
Hex was a digital TCG legal battle with TCG elements created by Cryptozoic. It was originally put up on Kickstarter, advertised as a digital card game with both PvE and PvP modes, a unique focus on the design space opened up by being a digital game, and gameplay damn near identical to Magic: The Gathering.
The thinly veiled truth was that this game was never meant to succeed. They had hoped it would, and it would be great if it did, but I’m fairly certain that was always a secondary objective. The first objective was to get sued by Wizards of the Coast over the similarities to Magic: The Gathering.
Now, that might sound strange to an outsider, but to anyone in the industry, they are probably nodding along and going “Yeah that tracks actually.”
You see, Wizards of the Coast is… bad. Really bad. They do everything in their power to choke the life out of the industry and have resorted to a lot of questionable tactics to do so. One of these is against anyone who develops any form of trading card game. You see, WotC has a patent on booster packs, customizable decks of cards, and turning cards sideways.
Literally.
U.S. Patent No 5,662,332 (A)
It is not a coincidence that the second two biggest names in TCGs don’t involve turning your cards sideways. Konami contested that Yugioh was different enough to not violate the patent.
WotC responded by suing them. They settled out of court.
Nintendo actually hired WotC to design the Pokémon TCG to NOT violate the patent in return for WotC getting to distribute the first few sets. WotC gladly accepted, distributed the game, got their cut of the sales, and as soon as that was over….
WotC responded by suing them. They settled out of court.
Every single other game out there ended up paying royalties to WotC. Because the cut of the sales to WotC was cheaper than going to court even if you won. WotC had their fingers in every pie, but was smart enough to make sure not to piss people off so much that refusal was ever a viable option.
Cryptozoic was a company that, at the time, was making several licensed TCGs. The big one that jumps out was the World of Warcraft TCG, which they were in charge of (though it was originally made by Upper Deck). Cryptozoic was begrudgingly paying royalties because having the WoWTCG license was too good and they didn’t want to give that up. Then Hearthstone happened and Cryptozoic was going to lose the WoWTCG license as it got discontinued.
So Cryptozoic set up their new game, Hex, specifically to bait WotC into suing them, so they could get the patent overturned.
See, the patent isn’t actually valid. You cannot patent a game mechanic. There are certainly aspects of the patent that ARE valid and CAN be enforced, but the parts about mechanics can’t actually be enforced. WotC uses it because people can’t contest it, but if it actually was used in court it would get overturned VERY easily, and WotC would be declawed.
So Cryptozoic created a game that was a clone of MtG, used a Kickstarter to build up a large amount of legal funds, and got sued by WotC! Yes! Exactly what they wanted!
… and then they settled out of court.
Sigh.
I guess I’ll talk about the game now.
Lore
The lore of the game was solid. Pretty typical fantasy setting. Humans and elves and sort of racist orcs (better than most other orcs I’ve seen at least) and extremely racist tribal coyote people make up the good guys. Undead, spider-orcs, dwarves, and also pretty racist samurai rabbit people make up the bad guys.
There are two types of magic in the world: Blood magic and Wild magic. Elves are adept at wild magic. Shin’hare (the rabbit people) are adept at wild magic as well. The Shin’hare tried to take over the world, forcing the Orcs, Humans, Elves, and Cyotle to ally together to drive them underground into the underworld.
There the Shin’hare met and allied with the Vennen, an all male race descended from Orcs. They were adept blood mages, and they procreated by kidnapping orcs and using them as incubators for spiders. I fucking love the Vennen. I’ll focus on them a lot in this. The Vennen taught the Shin’hare how to sacrifice their young for more power.
The two then allied with the Dwarves, a genderless race of sentient stone statues who excel at creating machinery, and who believe the world itself is a giant machine. Specifically, a weapon of mass destruction, and they are trying to set it off. They believe blowing people the fuck up to be their natural calling.
The underworld and overworld forces go back and forth a bit, with the Elves doing a large chunk of the work as the only overworld race that can use magic.
Then Hex happened. Hex is a massive meteor made up of Diamond, Emerald, and Sapphire. Hex punched clean through the world, scattering gems all across it, before stabilizing in orbit on the other side, becoming the worlds moon.
These gems were incredibly magical, allowing every race to now use magic. Diamonds were restorative, bringing life to things. Rubies were extremely destructive and burned bright and hot and quickly. Sapphire allowed finesse manipulation and control over water. These
Yes this is just the MtG color pie.
Eventually, humanity stumbled into one of their old crypts that was very close to the impact site of Hex, and found it CRAWLING with undead. They were taking the Diamonds from Hex and putting them into the eye sockets of human corpses, causing those corpses to reanimate. These were NOT actually undead, but an alien consciousness that existed within the gems that were using human corpses as a host.
The Necrotic sought a peaceful and symbiotic relationship with humanity as thanks for the use of the bodies. Humanity responded by getting really pissed off that the Necrotic were grave robbing, and went to war over it. Eventually the Necrotic retreated deep into the underworld and allied with the other races instead, eventually helping the Shin’hare with a second attack on the surface.
The lore has a lot more depth than that, but that’s the basic. I liked it a lot. The Orcs being good guys who just really liked tests of strength was a refreshing take on orcs. I liked them a lot. The extremely racist caricature that made up the Cyotle and the Shin’hare? Less so.
Digital Design Space
As for the actual gameplay… it was MtG. Like, almost 1:1.
Like…
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Seriously.
Shards work similarly to Lands, with there being 5 basic shards, Diamond, Sapphire, Ruby, Wild, and Blood. You can only play one Shard per turn and when you do you get 1/1 Resource. 1 resource to spend on this turn, and 1 permanent resource. You spend that resource to play a card that costs 1, and you go down to 0/1 resources. Start of your turn, you would go back up to 1/1 resource.
Pretty straight forward stuff. Resources are a card type like in MtG, but once it’s played it acts as a perpetual resource like the Mana in Hearthstone, with no need to care about where the resource is coming from.
… wait a second though, this is a MtG clone. It uses the color pie. Caring where those resources come from is KIND OF a big deal in MtG.
Which is the first really cool difference between Hex and MtG! THRESHOLD! Each time you play a shard you gain 1 threshold in that color. To play a card, you have to have at least as many threshold as are displayed below its cost. See that purple dot below Murder? That means you need 1 blood threshold to play it.
Threshold is NOT consumed when you play a card, which DRASTICALLY alters deckbuilding and how feasible multi-color decks are.
For example, in MtG, if you had 4 swamps and 1 mountain in play, and 5 cards in hand that all cost R…. You can play 1 whole card this turn.
In Hex, if you have 4 Blood and 1 Ruby, and have 5 cards that all cost 1 and have a single Ruby threshold, you can play your entire hand that turn. This made it incredibly viable to splash colors in relatively smaller amounts. It also opened up cool new design space, like cards that cost 1 but still required 3 threshold in a color. Or cards that require 1 threshold of every type to activate a bonus effect (very common among Necrotic) or… for sockets!
HEY WE ARE COMING FULL CIRCLE!
Remember how I mentioned Diablolike games having sockets, but how Darkspore didn’t use it? Well Hex DOES. There was a pair of keywords called Socketable Major and Socketable Minor. Each set, there would be 10 gems (two of each color) that rotated out for Socketable cards. Cards with Major sockets could equip any gem, while minor sockets could only equip half of them. So for example the current rotation might have the Sapphire gems be “While you have at least 1 Sapphire Threshold, this card has Flying” for its Minor gem, and “When you play this card, if you have at least 3 Sapphire Threshold, target player draws 3 cards”
You chose which gem was in each Socketable card during deckbuilding. Different copies of the same card could have different gems equipped, or you could have the same gem equipped across multiple different cards. It was basically a way to go “This card was designed to be splashed in other color decks. You pick what that other color is.”
It opened up a lot of design space! This was something Hex did VERY well. They knew they were making a MtG clone, but they weren’t beholden to the same restrictions a physical card game did, and they THRIVED in those areas.
For example, REPLICATORS GAMBIT, a one cost card that creates six copies of a troop (read: creature) that just… could not exist in MtG.
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Another example of this was in my favorite archetype in Hex: Mill. Now, I’m not normally a blue player. I’m not a big fan of the ‘you don’t get to play the game’ archetype. Even mill isn’t really my thing. But the way it worked in HexTCG? God I loved it. I wish I could see my opponents faces as they reached a trembling hand out to their bloated, grotesque deck, a cruel mockery of what it once was. They had started the match with only 60 cards, but now it held twice that number. Knowing every draw was more likely to bring their own skittering death out.
Maybe I should back up a bit.
There the Shin’hare met and allied with the Vennen, an all male race descended from Orcs. They were adept blood mages, and they procreated by kidnapping orcs and using them as incubators for spiders. I fucking love the Vennen. I’ll focus on them a lot in this.
Vennen are, in MtG terms, tribal Blue/Black with a focus on control. Specifically an aggressive form of control. Your wincon is still ‘beat your opponent to death’, but the means by which you do it is… spiders.
Lots of Vennen cards work by still allowing your opponent to do the thing that you blocked, but it now creates Spider Eggs in their deck. Lock down a creature as it enters play with ‘Everytime this creature becomes tapped, shuffle 3 spider eggs into your deck’ or ‘Whenever an opponent draws a third card this turn add a spider egg to their deck’ or ‘When this creature is destroyed add a spider egg to your opponent’s deck’ and when they DRAW a spider egg… well… the effect of a spider egg is more or less ‘When this card enters your hand or graveyard, draw/discard another card into that zone and destroy this one. Your opponent creates a Spiderling and puts it in play. “
Spiderlings are 1/1 Unblockable creatures.
The Vennen win con is to just fill your opponent with spiders and then shred them apart once the spiders start hatching. It was a DELIGHTFUL playstyle.
PvE
Hex also features a fairly robust PvE mode with a point crawl encounter map that was quite delightful. There were cards unique to PvE, but all PvP cards were also legal in PvE. In general, all your staples came from PvP and were the same core staples everyone uses to win (they were very generous with handing out common/uncommon PvP cards in the single player mode, which in turn also made Pauper a very popular format), however you also had PvE cards which made up your win cons. PvE cards weren’t balanced as tightly, and allowed to just be dumb overpowered bullshit just because it’s fun to use dumb overpowered bullshit sometimes!
There were also equipment slots that would modify the cards in your deck, turning PvP cards into PvE cards. For example, Replicators Gambit made it so that EVERY copy of that card gained that text.
PvE started with character creation. You would create a character that was one of the 8 races, and one of 6 3 different classes. Warrior, Cleric, or Ranger. I think there was a late update that added Mage but I don’t recall too clearly, and it isn’t document online anymore as far as I can tell!
Each class had a unique talent tree that you could customize and change how you played. Your race determined what colors you could play, and your level determined how many of each rarity you could play.
I played a Vennen Cleric. Cleric’s whole thing was that you would gain Blessings, 0 cost cards that would rise in your deck each turn, and could be played to draw a card as well as additional effects based on your build. My blessings put more eggs in the enemy deck, to the surprise of no one.
As you went from encounter to encounter you would earn new cards to modify your deck, swapping decks between fights. Then there were dungeons, long laborious streaks of a dozen or so encounters, with branching paths and decisions to be made, earning you tons of new packs and equipment and experience to boost your character. One especially fun encounter was crossing a desert with a pack of… I think it was gnomes? There were 20 of them that needed rescuing. The way you rescued them was putting them in your deck, and then leaving the desert through a single combat encounter. Except they were AWFUL. Like 3 cost vanilla 1/1’s level of awful. The more you had in your deck, the harder the encounter became. It was a really nice way to portray the logistical challenge of trying to fight while protecting all these useless tagalongs.
There were plans to even introduce Raids, 3v1 PvE encounters, but they fizzled out as the game got sunset.
The game was good. REALLY good. It relished in the digital design space in a way I haven’t quite seen since then. A few games, like Legends of Runeterra, have come close, but always fall short, and that’s so sad! I DESPERATELY want to play a TCG with this level of customization again!
Luckily that was the end of it. I finally learned the error of my ways, never touched anything ‘always online’ again, and now can live a life without regrets! … except Legends of Runeterra a little bit like I mentioned above but THATS IT! There are no other always online games I have regrets about!
ToonTown Online
Okay no, not seriously. I’ve never played toontown. But honestly it looked kinda silly and like a shitpost in video game form. I think it would have been fun to try at some point with a few friends. Not seriously, just to screw around in for a bit.
Never going to get that chance. Just like nearly everyone reading this will never get to play two of my biggest influences that shaped how I think about game design.
Always Online DRM is an insidious beast. It doesn’t just kill games, it kills *archival*. All we have left of these games is a relatively small number of gameplay videos. I was planning on having a lot more pictures in this post of all the interface elements I was talking about as I talked about them, but there just… aren’t any good pictures of them. Even these details are based on my own memory cross referenced with a couple of wikis, and even those were sparse.
Some games can’t feasibly avoid Always Online. MMO’s are a big example. But by adding it into a game that has a single player experience involved, and not making that single player experience a standalone thing on its own, you are destroying any hope that your game will be remembered. It will fade into obscurity. There will never be a cult revival. Your work will be discarded and forgotten and it’s… so incredibly sad to see.
I jokingly titled this section being about ToonTown, but really this section is about Kingdom Hearts: Union X. It was a mediocre and disgustingly predatory gacha. It was horribly managed with horrible issues around localization and it was just… a mess. But it was part of the world of Kingdom Hearts, and it’s story was important and mattered.
The game is no longer playable, but it’s also not entirely lost. The devs created a new version of it, as a gallery to view the cutscenes. The single-player side mode, Dark Road, is also included. The devs didn’t have to do this. They could have gone the same route as Darkspore and HexTCG, and had their work be forgotten. They chose to save it. Not in full, but at least the parts the deemed important.
It also makes me wonder how much this happens in other mediums. Ludology is a pretty new field, and it rarely goes into specific games and their impact on the medium, mostly just focusing on the impacts they have on humanity, rather than the mechanics themselves as these beautiful pieces of art. And it makes me wonder how often this happens with say… film critics. Are there any indie film makers who are deep in the paint of indie films and critique of not just the films themselves, but the very techniques being used, just sitting there going “It’s so upsetting that this big studio managed to do something this beautiful and all of us in the scene recognize it’s beauty, but no one else seems to, and now it’s gone?”
… as I’m writing this I actually realize that this does happen there. It’s how I found out about what became my favorite film of all time, The Man From Earth. It’s a small film that flopped horribly in theaters, and only gained any attention by being pirated by a lot by indies who wanted to talk about it. It’s a good movie, highly recommend. Not for everyone though.
I don’t know. I’m sure I had a point with all this but… seeing it happen again and again and now with streaming services taking stuff down it’s just… I can’t help but seeing not just more and more games, but more and more of EVERY artistic medium ending up in this area. How many digital artists entire portfolios have vanished off the face of the earth because their tumblr got deactivated? How many movies are going to be gone forever when Netflix eventually goes out of business? We can’t even rely on piracy! Many old pieces of media is just lost forever. Just ask the Doctor Who fandom. They probably know more about that than anyone else at this point.
But mostly I just really wish more developers would consider what parts of their games are important, and what kind of legacy they want to leave, instead of just what will generate a short burst of profit, with no care for what happens after.
… I should start doing video essays with how long this got. It’s like some kind of text based video essay. A text essay. Those are a new thing I just invented.
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dilf-in-peril · 3 months
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I'm sorry but no one does mania like he does
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derekscorner · 3 months
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Fated Rantings: Heaven's Felt
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I have finished Heaven's Feel (all three films)
And hot damn what a story that was. As early as the first movie I found myself enjoying the route more than I did with Unlimited Blade Works.
It wasn't that strong a notion at first due to the first movie having to set up the story which means it had to retrace some moments from Fate or UBW. I was even disappointed that it just skimmed over Shirou meeting Saber for the first time.
I did expect it to skim some moments due to the nature of Fate/Stay Night. I said it previously but Fate/Stay Night was originally a visual novel (one that is getting a remaster for Steam/Switch as of me writing this) with multiple routes and endings. A staple of the visual novel format.
As a result each route has the same starting point. Some may feel it wear on them if they watch these back to back like I've done since last year.
Even so, I can't say it bothered me that much. Yes, Skimming over the summoning of Saber let me down a tad but the rest of the first movies opening act was decent. I liked seeing the different perspectives of the scenes I had saw in Unlimited Blade Works just a week ago.
It is also fair to mention that movies of a series typically expect you to have seen the thing it's based on to begin with.
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Then the second half of the movie kicks in. The changes began rather quickly which I was thankful for. As soon as Kirei mentioned Kiritsugu's previous occupation and the 4th war I realized the story would shift- THEN BAM!
That Berserker battle. It was brief but that movie budget made it so good. It was then that I also noticed another change, the movies are more graphic than Zero or UBW.
In this movie, when Shirou takes a hit for Saber from Berseker, you see his guts fly out as he rolls around like a busted toy. It doesn't escalate to high but you do see inside of large cuts or severed limbs. And I am only praising it because it actually added to the horror-like atmosphere Heaven's Feel has.
All three movies feel like they were drawn to be a horror film in many scenes. The way the shadows bend or literally come alive, the way servants are mercilessly hunted by Angra Mainyu, or even the Sakura dream sequence only to learn she's eating people.
The gore just makes it hit harder how terrifying the situation is in Heaven's Feel.
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Down 'n Dirty
The gore and horror presentation aside there was another factor I was curious about, the romance. Now some reading this may wonder why and others will think they know why and that has to do with Fate's reputation of hentai.
The original visual novel had hentai scenes in it, that is an objective truth. So did its canonical sequel Ataraxia. This was done because Nasu thought it would help sell the story and...well they were right.
The whole initial reason King Arthur was gender bent into a woman was also for this logic. He knew his native Japanese market and appealed to it.
Once Type-Moon got going those hentai scenes were removed. Later stories lacked it at all. Yes, the artwork and designs for characters is definitely made with sex appeal in mind but it's a far cry from where it started.
To be honest I find the whole thing fascinating because the series tendency for gender bending and "coomer" art is based in a writer just trying to appeal to the broadest audience.
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They even use this for in-lore jokes quite often. For instance, the original draft of Fate/Stay Night, the world in which King Arthur is still a man, was reworked into Fate/Prototype years later.
They even do this fun thing where the voice actors for Merlin and female Artoria swap roles in Fate/Prototype. Female Arthur voices the female Merlin and the male Merlin now voices the male Arthur.
Some gender bends are literal jokes such as the female Nero Claudius (seen in the gif above^) who was gender swapped just to trick Fate fans into thinking Saber (Artoria) was in Fate Extra.
And others are that way because that historical figure was believed to be a woman or it was left ambiguous such as Nagao Kagetora.
Aka Nasu is very self aware of the Fate gender bending and porn jokes and plays into it.
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Back to Romance
I went a bit off tangent there but I needed to explain that bit to focus on why the romance between Shirou & Sakura was a curiosity for me. In my desire to learn Fate lore I saw more than one video or fan comment quoting Nasu and others at Type-Moon.
One thing that stuck in my mind was that the initial Saber and Rin scenes were added just to balance it all but the scenes with Sakura were considered crucial to her plot.
I now understand why. No, before you ask, you do not get a hentai scene in Heaven's Feel. However, Heaven's Feel does fully commit to the physical nature that Sakura & Shirous relationship grows too.
Yes dear reader, Shirou gets laid. Get your middle school snickering out of your system, I'll wait.
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The whole film just hammers home just how much Shirou existing means to Sakura. For them to go that far only seems natural, for her to hold on despite her horrible life makes sense.
This poor girl was violated years on end by crest worms as Zouken warped her into a fake grail. Her adoptive brother raped her for years on end just because he's a little shit with inferiority complexes.
Hell, Sakura is still traumatized by her father giving her to the Matou's in Fate/Zero.
Despite all that, even though she believes Shirou wouldn't want her for being so...um "damaged", he sticks by her side anyway. All together it makes that bond very genuine.
There's no forced melodrama or silly misunderstandings, just two kids trapped in a mess with no idea what to do.
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A more complete Continuation
Even now I sit here in awe of it. I have sit through Fate 2006 and Unlimited Blade Works, two works in which Sakura is barely a passing note. Hell, even in Fate/Zero she's barely there but Heaven's Feel made me care.
It goes beyond that though. I found Heaven's Feel to be a better or more complete resolution to the mess left behind by the 4th Grail war depicted in Fate/Zero.
There are some questions I had throughout such as;
Why did Zouken summon Assassin in this route but not others?
Did a fragment of the grail survive in every route or is that a Heaven's Feel thing only?
Why didn't Rin have Shirou make the jeweled sword in UBW?
Why did Gilgamesh attack Sakura? Is he not for Kirei's plans in HF?
Small things like that. They don't break anything at all but I felt that I should mention them because I still think Heaven's Feel is a better continuation of Fate/Zero than Unlimited Blade Works despite such questions.
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There is no grand reasoning for my feelings. I just liked that Heaven's Feel addressed things left behind in Fate/Zero more than Unlimited Blade Works did.
Such as Illya. She got so little time in UBW that I was a bit shocked. Even Fate 2006 gave her some attention. I mean, know each Fate work is a timeline of it's own but UBW and Heaven's Feel both heavily reference Zero.
All three were made by ufotable after all so it makes sense. Anime only fans may even see ufotable's adaptions as their own pocket in the Type-Moon multiverse.
I was sad her happy ending was to die but I can't help but feel slightly happy for her since she was shown running to Irisviel who's soul has been in the grail since Fate/Zero ended.
They even went out of their way to animate a scene that I can only assume was a minor one in the visual novel. It's a scene in which Illya over hears Fujimura talk about Kiritsugu's many trips to Europe. He failed her in many ways but he never stopped trying to see his daughter.
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Then there was Rin. The story gave her less attention as I'd expect but I feel that it compliments how she's portrayed in UBW or even Fate 2006.
It was a nice touch that the one who made it possible to save Sakura was Rin. She has her own baggage about Sakura's life and while blunt and unable to relate to her trauma (by her own admission) she still got through to Sakura and all it took was letting her know that she loved her.
That's fucking beautiful man. Shirou even mumbles that they won due to Rin's actions.
There's also the aforementioned Kiritsugu. Shirou gets more insight into his fathers life and previous actions than other routes. It played into Kirei's obsession with him and Shirou's.
Shirou himself has a much more compelling arc in Heaven's Feel than UBW or even the Fate Route. Thanks to what he learns about his father he focuses on being a hero of justice but this time for Sakura.
His ideals aren't as foolish, they're focused. When he is focused on being one person's hero over everyone's he becomes a much more interesting character to me.
Hell, Zouken tries to convince him to kill Sakura at one point thinking that he'll do it because Kiritsugu would but no. Shirou acknowledges that he would betray his ideals for her .
That not only helps Sakura later but grows him way further than his fight with Archer in UBW did.
Seeing this I can understand why the "Miyuverse" Shirou is so loved.
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I know I'm comparing routes but I can't help it. I'm sitting here conflicted because I liked this more than Saber's route. I am a Saber shill/simp at this point but I can't help but feel that Heaven's Feel is a better narrative conclusion.
Shirou is more compelling, I was made to like an ignored character, the story tackles some remnants of the 4th Grail such as Angra Mainyu whom we only saw hints of at the end of Fate/Zero, the grail system being destroyed at the end, etc.
It just feels tighter as a narrative to me. Although the reasons listed aren't the only explanations as to why.
No, the biggest contributing factor by far was Kirei himself.
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Opposites
This man, this fucking monster, once again became far more interesting than he should be. I talked about him when I finished Fate/Zero which I'll link here: https://derekscorner.tumblr.com/post/737296248042815488/fated-rantings-ground-zero#notes
This man's obsession with Kiritsugu persisted for ten fucking years. Even now he can't accept him nor can he seem to accept the fact that they weren't as parallel as he believes.
All Kirei really gained from the 4th Grail War was realizing that he enjoys making others suffer. He's known from the start that he was broken inside but was cursed with the common sense to know it.
That contradiction is shown in his occupation. His whole tussle with Zouken and Assassin is badass to be sure. A 500yr old mage and a heroic spirit are fended off by this man, this fucked up preacher.
A badass to be sure but what caught my eye was him using scripture to harm Zouken. As far as I know, you can't just throw around scripture in Fate, you have to fundamentally believe in it to some degree.
Kirei is shown often genuinely reading his bible or kissing his cross. Actions that seem stupid when he makes it a hobby to ruin lives.
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He goes on about how Angra Mainyu deserves to be born or about how something is neither good nor bad until it's gained knowledge. A solid argument but only when normal life is concerned.
Angra Mainyu is a man-made god, a devil, a focus of humanities evils into a spirit. All at the sacrifice of some unnamed boy centuries ago.
It was active during the 3rd Grail War, it's been very self aware within the Grail since then, and it's shown tormenting Kiritsugu and Illya.
Angra Mainyu is very much aware. It has knowledge, it is evil.
No, what Shirou calls him out on here saying "that's bullshit" is Kirei just wanting to see Angra Mainyu cause as much harm as possible...or so he thinks.
Personally I think that's half of it. The other half is Kirei's question. Although he should logically see that Angra Mainyu is evil by it's nature alone he still wants to know it's thoughts.
How does it feel to be born this way, how will it feel once it's fulfilled it's purpose, does it consider itself evil when humanity made it evil.
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He feels compelled to know these things because he himself was born broken. Kirei knows deep down that nature is very much as real as nurture. No matter what he's done he's been broken.
He tried to love a woman but only cried because he felt that he should've killed her if she was meant to die. He had a loving father for whom no tear was shed when he was murdered.
He killed his mentor and aided Kairya just to see their torment. He told Shirou about Kiritsugu to see his reaction because he, like Zouken, thought Shirou was the same.
He fully believes that witnessing Angra Mainyu be born will answer his own burning questions about his nature when there is nothing to answer.
Angra Mainyu is man-made, nothing it can say can truly rectify Kirei's broken soul.
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His Parallel was a Boy
The point, as I understood it, was that Kirei couldn't get his answers from Kiritsugu. His obsession, how he talks about him to Shirou, he never got over that.
Then he saw the grail. It even revived him from death but that won't give him the answer either. Even if he had witnessed its birth.
It is only at the end when he fighting a child that Kirei finds his true opposite. Shirou has nothing due to the 4th war, he considers his survival a sin.
Kirei considers his entire existence a sin yet he says it himself. They're opposite extremes of that same emptiness. I was frequently reminded of Fate/Zero because Kirei was.
Kirei died in that last war and was stuck in time in more ways than one. There is no way to answer or fix him.
It's damn poetic that both Kirei and Shirou realize something by admitting how unlike Kiritsugu Shirou has become. A fitting finale to a compelling monster.
This whole time Kirei's true opposite was a boy.
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Finale
I'm sure I had more to say but I don't think this can get much longer. Plus some things weren't worth whole paragraphs. Such as my love for the battles and animation.
The small things like Shirou calling Archer a dick when he chucks him down like a sack of potatoes. Hell, Archer's entire arc this film is neat to see due to how passive he is. When Shirou is willing to be Sakura's hero or save Illya Archer's attitude changes on a dime. To the point that he'd even give up a literal arm.
I loved seeing Rider get more lines and screen time. She has a decent character that I now wish I got more of in other Fate works.
Then there's the whole Saber Alter and her battle....I can't. The fight is fucking amazing but just picturing Shirou ending her hurts me. TuT
Oh well, I'm ranted out now. Bye~
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For my other experiences with Fate go here: https://derekscorner.tumblr.com/tagged/fated-rantings
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oddeyes588 · 10 months
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So... Lostbelt 6 part 2 is out and it's great! I haven't finished it yet but uh... I gotta address something. And it's this scene.
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Good scene, right? Beautiful CG, some insight into the way Castoria thinks... but there's something wrong with this scene.
It's translated wrong.
Now if you're like me and you've been keeping up with fan translations for FGO, you may have realized this already, but this translation fundamentally misses the entire point of the scene.
This is what Castoria is supposed to be saying:
I don't want to see her. I don't want to be shown her. She's too much. I don't want to believe it. I don't want to acknowledge it.
After all.
She has no equal. Takes no refuge. No one who understands her. None who can comfort her.
She receives no reward. No goals. No rest. She cannot afford failure, not even a single mistake.
Ah—from the bottom of my heart, I think: "no."
Just how cruel must it be for everyone to smile and acknowledge a king like that?
Do you see the difference? This is a defining scene concerning Castoria's character. Something that sets her apart from every other iteration of Artoria that we've known so far (barring the Servantverse ones). Castoria sees the way of life that her PHH self chose and is repulsed. She can't stand to think about it. At first it seems like she's just buckling under the weight of those expectations, but in reality, Castoria just can't stand to see her.
She can't stand to see this other version of herself willingly throw away her humanity for the sake of an ideal. To give up her own happiness, to give up any chance of ever being understood, all to become a perfect king who the people will love and praise, but never truly understand.
It is a lonely existence, and like a certain redhead in Fate/Stay Night, she can't accept it. Who could bear to live like that? Who would want to live like that? Castoria wants nothing more than to be happy. She wants to make friends her age, eat sweets with them, go shopping with them and walk down the street while holding their hands. She wants to LIVE, and the thought of giving all of that up for the sake of everybody but yourself...
Noble? Sure. But it's mostly just tragic.
That's what this scene is about. Establishing exactly how Castoria feels about her Proper Human History self. She doesn't admire her, if anything it HURTS to see her, to know what she went through, to know what she did.
So WHY was it translated like this?
I'm the only one of my kind. I have nowhere to run. No one understands me. Romance is out of the question.
There's no reward. No finish line. no rest. I can't make so much as a single mistake.
Ahh... So many things I'll never have.
How cruel would I have to be for everyone to accept a king like me with a smile?
Listen, Castoria thinking of her own struggles in parallel to Saber's is interesting, and it isn't NOT there... but that isn't the point of the scene, and foregrounding it like this is uh...
It sure is a decision, that's for sure.
It's not necessarily bad, but it just doesn't fit due to the obvious reason that this isn't what the scene is supposed to be. This scene isn't Castoria seeing a vision of Saber and going "wow, how am I going to live up to this?" as if Saber's story is aspirational.
No. It's a tragedy, and what Castoria is actually thinking is "that's cruel and fucked up"
Anyways I just felt like putting this out there... and before anybody jumps down my throat about how the fan-translation could've been wrong... I did bring this up with a friend who can read Japanese and went to read the node in Japanese. While you could argue that because Caster and Artoria are acknowledged to be different versions of the same person, that Caster is using "I" to refer to the other, but the last line is just outright wrong. The scene is fundamentally about the cruelty of everyone around Saber placing an impossible burden on her, and how Castoria feels seeing that.
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imminent-danger-came · 10 months
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If I think about this end credit art too hard I explode
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dailywillwood · 9 months
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Made by @onyx-colony
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arthursfuckinghat · 1 month
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"I was gonna say you're like a son to me.. but you're more than that."
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"It ain't that complicated!"
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How quickly that shoulder pat of comfort turned into a condescending one.
#he makes me feel so emo#this life was never meant for you but your fate was forced#the way dutch (and hosea) talks to arthur like he's stupid will never sit right with me#like they've been by his side over 20 years they KNOW he isn't stupid because if he was he would have been gone a long time ago#not only is arthur incredibly emotionally smart but he's a trained conman vault breaker gunslinger horse rider you name it#the fact that his own adoptive parents break him down like that hurts#it's a manipulation tactic on dutch's end - break your victims self esteem to make them chase your praise and approval#hosea I believe has just gone along with that kind of attitude but in a different way he just likes to jest lightheartedly#arthur doesn't see the difference though and it's understandable but he takes it to heart#the worst part is that hosea sees through his tough guy act and has called arthur out on it#his act is a defence mechanism to protect himself from being too vulnerable - in arthur's mind#and it isn't a sudden thing it's very likely something that has built over the years given the life he has lived#and hosea notices he knows this#but they still jab at arthur#oh it hurts#is he your son dutch? or is he your guard dog? your personal workhorse?#playing through the second time is opening my eyes more and more#rdr2#red dead redemption 2#mick squeaks#mick rants#mick gifs#arthur morgan#dutch van der linde#liveblogging#you guys gotta understand - arthur seeks and longs for dutch's approval he'll never say it but it's the key motive behind his loyalty#and arthur *rejects* dutch's comfort#he doesn't *want* dutch to pat him on the shoulder because he knows dutch is digging them an even deeper hole#he doesn't want that touch he craves#it's so insanely monumental for such a small scene because it shows us how arthur feels without telling us
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grandorderconfessions · 6 months
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