I've been working on this Bugatti concept as a NURBS lab lately, to experiment with new workflows and surface constructions ideas.
This model marks my two years since starting from zero with digital tools.
Nouvel article : 25 types de modélisation : aperçus et logiciels Que vous soyez novice ou expert, il y aura certainement une méthode de modélisation 3D qui conviendra à vos besoins. Nous allons passer en revue chaque méthode en détail, en donnant une définition détaillée, les avantages pour quel type de projet, les étapes essentielles, et les logiciels préférés pour chaque méthode.
Simplicity is the hardest thing to do when you used to complexity. #makeitsimple #letgo #simplicity #mindfulness #practice #3dmodel #nurbs #cmf #hkiger #organicsform https://www.instagram.com/p/Ced7CUqJUal/?igshid=NGJjMDIxMWI=
❡ (@the-koiking-pond, with a twist! it's not Jainitar. it's NURBS.)
OOC: ohoho very interesting
Title: The Polygon Powerhouse
Type Focus: Water
Signature Pokemon: Magikarp
Signature Move: Hydro Pump (Magikarp can, in fact, learn Hydro Pump from a Gen 5 event.)
Gym Location: Lilycove City
Gym Puzzle: Its fishin' time! You'll be competing against the other gym trainers to fish up the strongest Pokemon. The mechanics are the same as the Bug Catching Contest (though its much easier to win). However, you fish instead. There are special Magikarp in the ponds too, with the patterns from Magikarp Jump. They put up a fight, though! They carry special moves like Bubble, Reversal, Bounce, and Dragon Rage!
Badge Design: The yahoo badge, MSPaint drawing of Nurbs.
i think that addisons can speak simlish. & if they want to talk shit or make you feel left out they'll start speaking simlish to each other or pretend they can't understand what you're saying
It`s always fun for me to learn new programs and working pipelines. Working mostly In polygonal 3D for about 2,5 years now I was always opened for experimenting with some new ways to model stuff. So today I finally tried Nurbs/cad modeling ... and you know what ? Its just awesome! 😍😍😍 Doing a similar shape with polygons is possible, I could use a subdivision modeling to make it that smooth, or achieve it with low poly using lots of boolean operations end endless clean up of topology, but compared to nurbs modeling the polygonal workflow with all its constant thinking about that edge flow in subdive, or ever appearing shading artifacts and f@cked up topology in boolean type workflow is a pain in the ass... So you know what? F@ck you polygons, I will cheat on you with those sexy ass nurbes from now on. Deal with it polyies, i will try to master the nurbs now😛