☠︎︎Fem! Dark era! Dazai x reader ☠︎︎
Warning: Swearing, mention of sexual dance, insults, murder,crimes,sexual harassment, mention of drugs and alcohol, mention of suicide and self harm scars.
A little note:I had a dream about this lol
Pairing:Dark era Fem!Dazai x reader
Short description:You are an informator and Dazai came to ask for your help
Words:2K
There will be a part 2!
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Dazai is now eating at the table with Mori who called her. She is eating a steak with her fork in her hand and a knife in the other hand. Her guts are telling her he wants something from her. She just keeps eating waiting for him to say something.
"Dazai,we both know that I did not bring you here for nothing." Mori says while eating as well.
She just nods. She fixes her skirt making sure she looks good.She is in front of her boss after all.
"I have a mission for you. Pay attention." He says making eye contact with his mafia executive.
Mori looks dead serious about this making Dazai wonder how he trusted her with something like this."There's this man who owns me a lot of money. That bastard had gone missing recently as his date to repay me got closer. I need you to find him and bring me back my own money and his head." He adds literally stabbing his steak.
"Did I ever let you down,boss?" She says confident. She does need some confidence for this type of missions. After all he put all his trust into her.
"You never and you can't. We both know there's punishment waiting for you if you fail a mission." He says in a cold tone. "We don't want you to end up like my last executive."
Mori is sure a strict boss who always follow the rules making sure everyone respects them and him,the leader.
Dazai,on the other hand, knows rules are important in the mafia,but she thinks there's need for chaos sometimes.
"You're an interesting one so I am not in doubt that you will be able to do it." Mori says as he pours some wine in his glass.
"Now listen up. The guy's name is Hiragi Riku. He owns me around 10 million yen. Something I know about this guy is that he used to lead a club.
I can give you an address if this helps." The boss says finishing his food.
"Yeah. That would be perfect." She says finishing her food as well. She gets up getting ready to leave.
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The girl just left to the club with the address Mori gave her. Of course she dragges Chuuya with her to annoy him.
"Remind me again why did I have to come too? Isn't this your mission?" Chuuya says getting off his motorcycle.
Dazai gets off the motorcycle as well as she smirks. "One, You're my personal driver and two, you're the person I love to annoy the most" She says playfully.
"What the actual fuck, asshole?!" Chuuya says getting already angry.
"See what I'm talking about? It's fun to see you get angry so easily" She chuckles.
They both enter the club.
Dazai tells Chuuya to talk to the barman and call her if he finds anything interesting. Meanwhile, Dazai is going to talk to a dancer.
What Mori didn't mention is that this is not a normal club.
"Excuse me,miss." Dazai says respectfully.
"Oh? Are you here to play, girl? Didn't know we have clients into this" The dancer says getting closer to Dazai.
"Come in the back, but you gotta pay me first" She adds smirking.
The brunette girl takes a step back.
"No,no! You got me all wrong! I want to talk to you." She says a bit uncomfortable talking to her.
"Talk? Listen here, I'm not payed to be a therapist. I'm payed to dance for horny ass old bastards." She says not paying attention to the young lady in front of her anymore.
Dazai is one of the people who doesn't give up easily so she speaks again hoping she will find some information."Hiragi Riku. What was he like?"
The dancer looks at him confused and scared.
The look in her eyes already makes Dazai question about this man's identity."I don't know what you're talking about. I don't know anyone with this name.Leave me alone or I will call the security."
The brunette haired girl tries to speak again to ask 'Why?' but the dancer leaves. 'I guess that's a sign I should go talk to Chuuya' She thinks.
"Any luck?"
Chuuya looks at his partner with a confident look. "Yeah. The barman says he didn't get to know this guy since he is quite new, but he heard rumors about him covering his wife's murder."
The girl sure knew something is not right here. Of course, Mori knew this guy because of his money or crimes or maybe even both. As a mafia leader of course that's the only way he can have a connection with someone.
She already thought that this guy is trouble, but how does that help with the reason he went missing? Is there really any connection? "Anything else?" She finally speaks again after a few seconds of analyzing everything.
"No. I couldn't get much out of him since he's knew. How about you?" Chuuya says.
"I couldn't find anything. The other employees look terrified of this guy." She says still thinking. There's not enough information for sure. They need more, they need a lead.
What if they ask a regular customer?
Who is that wife? Any family to ask about her relationship with him? Any children to ask? She has a few ideas.
So she grabs Chuuya and goes to an old man standing and looking with a smirk at one of the dancers.
"Hello,mister. Are you a regular here?" Dazai asks.
The man in front of them looks
miserable. He is clearly drunk or high.
"Well hello,young lady. You look really mature for your age. I like this type of girls." The man says as he starts drinking. "I've been going for quite a while here. I wouldn't consider myself a regular though"
"We have a few questions about the other boss. Did you happen to know him or anything related to him?" She asks trying to ignore the gross remarks.
Dazai is only talking to this guy for information so she better keep her mouth shut until she gets what she wants.
"Yes, I do know him. I had the pleasure to talk to him a few times." The old man says.
"Great. Do you know anything about his wife?" The ginger haired boy asks ready to slap the stranger. He knows they need information for the sake of their criminal organisation so he is trying to keep his calm,like Dazai.
"She was murdered recently. Just before her husband when missing" The old man says.
"Thank you. Do you know anything else about her?" Dazai asks as she smiles trying to make him tell everything he knows.
The man smirks as he sees her being patient and polite with him. He hopes he will be able to touch the girl in front of him if he playes it well.
"She was from Europe, Transylvania and she moved here. Her family are still living here and couldn't afford to take a trip to their own daughter's funeral. Isn't it sad?" The man says as his gaze is fixed on Dazai's body.
"Is this all?" Chuuya says trying to make him look at him.
"Yes. Now, does the young lady love her mouth full?" The old man says rubbing his area.
"The young lady loves a man who brings a fresh one to her, not an expired bag of meat." Says as her heel makes contact with his cheek leaving that man a huge black eye.
She leaves the building disgusted.
"I'm glad you hit him cuz I would have broken his ribs if you didn't hit him yourself." The ginger haired man says red of anger.
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Dazai wakes up after she had a lot of dreams about the perfect suicide. "What a great night!" She says for herself.
She gets up as she tries to find a pair of trousers. She sighs as she realizes she needs to wear a skirt today.
Skirts aren't really comfortable for her. She has a few self-harm scars on her legs,as well as her whole body. She grabs some bandages to cover up as much as possible.
After she is done with wrapping the bandages around her thighs and ankles she leaves her room.
Odasaku walks by in a hurry.
"Good morning!!!~~~" Dazai says excited.
"Good morning." Oda says and stops.
"What's with all this hurry? Did something happen?" She says getting closer to him now that he stopped.
"There isn't really anything that bad. Just promised some children I'll see them today." He says going outside with Dazai following him.
"Is it alright if I go with you? "She asks looking at him with the sweetest eyes she can make.
Odasaku sighs and just nods. He grabs his cigarette pack and light one. He offers Dazai one as well. The brunette looks a bit surprised as this didn't happen before.
'It's only one time.' She thinks as she grabs his lighter and cigarette.
"So how come you're free now?" Odasaku says knowing Dazai should train Akutagawa now.
"Mori-san gave me an important misson that requires a little time even for me. He loves to give me challenges." She lights her cigarette.
"He sure does,but he trusts your abilities. You'll be an amazing detective,you know?" He says with a straight face. On the inside Oda is the proudest friend right now. He is lucky to have Dazai near him. Even though he is older he looks up to Dazai.
"Not if I commit suicide first" Dazai jokes around like always.
"What mission did he gave you?" Oda asks curious. 'What could be such an important matter that Dazai had to interrupt Akutagawa's training?'
"Well, there's this man... He went missing with a lot of Mori's money and of course he wants them back" She says as she starts thinking about yesterday.
She is nowhere near close yet because of the lack of information.
He notices something is wrong with the girl near him.
"Ah. I see. Money. I am not even surprised." He says knowing well how a mafia is. "What's with that long face? Does something bother you?" He asks stopping and putting a hand on her shoulder.
They both just finished their cigarettes.
"Yeah. There actually is something. It's about the missing man. I can't seem to get information about him. At all." She says feeling down. Maybe she isn't the best to be a 'detective' like Oda said.
Did she suddenly lose all her talent? She can't help but overthink a little.
"Hm..." Odasaku mumbles thinking about something. "There's someone you should meet up with. They can help you for sure."
"Who??" Dazai says as her eyes are getting filed with hope.
"Y/n l/n. They are an informator. They know everything about everyone. They once helped me too,but..." He says knowing there's a catch.
"But?" She says hoping the but won't stay in her way.
"But it's really hard to find them. There's no phone number or anything like this. Only the name. Knowing so much it can be dangerous for them to be exposed to other people." He says hoping that he at least helped her a little.
"I think I can make them meet up with me." Dazai says already getting an idea.
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Kingdom Hearts II: Final Mix Recap: Agrabah (I'm Looking Out for Me)
Okay so, one thing I forgot to mention WAY back when I first recapped KH2’s first trip to Olympus Coliseum, there’s distinct Command Menu themes for the Underworld and the Coliseum, similar to how Twilight Town has 3 distinct Command Menu themes (Town, Mansion, Chain of Memories).
Another thing I completely forgot until I started working on this recap is that the Drive Forms have a Level Cap.
When you first get Valor Form, that cap is 3.
When you unlock Wisdom Form, the cap is raised to 4.
As such, there’s a limit to how much grinding you can do before you hit a roadblock.
(Equipping the Zero Experience ability will only prevent Sora’s party from gaining experience, which is really nifty if you want to grind up experience for the Drive Forms without becoming Over Leveled.)
Clearing Port Royal unlocks two more Gummi Routes blocking two more worlds.
To reach today’s world, we must pass through Ancient Highway.
Ancient Highway looks like an F-Zero track that runs through a bunch of ruined buildings in SPACE as an epic guitar theme that sounds like something out of a Sonic game plays.
Sometimes, vehicular Heartless will chase you down on the roads. Other times, you’ll have to gun down motorcycle Heartless while flying through tunnels.
Also, you can encounter a Hunter here. Hunters are special Gummi Heartless that will VAPORIZE other enemies in order to take on the Gummi Ship alone.
It’s nonstop, heart pumping action.
Clearing this route unlocks Agrabah.
Upon landing, the first scene we see is Iago flying down one of the newly expanded city’s streets.
He perches on a wall and sighs.
“Agrabah! We made it!” Donald eagerly announces.
Iago looks shields his eyes from the sun, and sees Sora and Goofy walking up to Donald.
“Garwsh, I wonder how Aladdin ‘n’ Jasmine are doin’,” Goofy ponders.
“Hey, maybe Riku’s with them!” Sora suggests, apparently completely unaware that Riku was the one who kidnapped Jasmine back in the first game, while Goofy suggests that the King may be here.
Donald tells the two of them to keep dreaming, having noticed the pattern by now, and playful banter ensues as Iago follows behind the junior heroes.
Goofy, however, notices him and points him out to Sora and Donald, prompting the other two the ready their weapons.
Iago panics, and tries to explain that he’s changed, but Sora and Donald don’t buy it.
Iago then gets movie and game continuity confused by saying he was stuck in the lamp, even though only Jafar was shown being sucked into the lamp in the last game, explains that he escaped and things happened, claiming that he wants to apologize to Aladdin and Jasmine.
He asks if they could put in a good word for him.
Goofy agrees immediately, while the camera pans over to reveal Sora and Donald wearing the most skeptical faces imaginable.
Cue Heartless ambush that Iago notices.
You don’t actually have to win this fight, and in fact Heartless will respawn endlessly until an unseen timer runs out, but the battle ends when Iago accidentally knocks some boxes onto the Heartless while flying around in a blind panic, allowing SDG to escape into the Peddler’s shop.
The Peddler’s shop is a dump, with random trash laying all over the place, an obvious hole in the ceiling, and no Peddler in sight.
Goofy points out that Iago saved them, and Sora and Donald decide they might as well give him a chance.
“But you’ll have to win over Aladdin and Jasmine yourself,” Sora elaborates, “Be on your best behavior, got it?”
Goofy asks where Aladdin is, and Iago’s best guess is that he’s at the palace.
With a destination in sight, our Junior Heroes and reforming parrot set out.
You receive a map of Agrabah, and you can now save here OR buy from the Mojito’s Moogle Shop. You can get the following Armoss: a Fira Bangle, Blizzara Armlet, Thundara Trinket, and/or Aegis Chain.
Stepping outside takes you to, well… “Agrabah”.
Absolutely NONE of the level geometry from the first game is here, as it’s now a sprawling, empty ghost town with lots of roofs to jump on and find treasure chests in.
Jasmine is quite excited to see Sora, Donald, and Goofy.
Also, Sora actually bows this time, instead of Donald and Goofy having to physically force him to.
She officially thanks SDG for helping Aladdin save Agrabah from Jafar.
Sora brings up that the Heartless seem to be causing trouble again, and asks Jasmine if they could help.
Jasmine assures them they have everything under control.
“And you’ve always got Aladdin,” Goofy points out.
Jasmine brings up that he hasn’t been himself lately, and Donald (possibly remembering Beast’s Castle) asks if the Heartless are to blame, but Jasmine isn’t sure.
“Usually, he’s the same cheerful Aladdin,” Jasmine explains, “But sometimes… He just seems sad. He leaves the palace and goes off by himself all the time. I asked him about it, but he says nothing’s wrong. He’s gone again today. What if he doesn’t come back this time?”
Iago then suggests that Aladdin might have a secret girlfriend, and Jasmine freaks out and tells Sora to catch him while she warns the guards and everyone in the palace of Iago’s return.
With Iago somehow becoming Agrabah’s Most Wanted by doing absolutely nothing, our Junior Heroes and fugitive bird decide to go look for Aladdin, since they might have better luck with him.
The second they return to Agrabah, they hear the Peddler (Aladdin), who is NOT the Genie in disguise in this continuity, calling out about a thief while Abu runs by with a black lamp.
Aladdin casually greets Sora while chasing down Abu, and the Peddler soon chases after Aladdin.
Aladdin corners Abu, and the Peddler tells Aladdin to put a leash on his pet if he can’t control him.
Aladdin apologizes to the Peddler, scolds Abu, and then hands the black lamp back to the Peddler.
SDG finally catch up to Aladdin, who apologizes for earlier, and explains that Abu can’t keep his hands off that lamp.
Abu, meanwhile, waves his arms and chitters something.
SDG (plus Aladdin) laugh as we fade out to a text box cutscene.
Sora notes that Aladdin doesn’t seem to be upset, and Aladdin asks him who said he was?
Goofy explains that Jasmine’ worried about him, while Donald asks if he’s cheating on her.
Aladdin explains that he’s not, he’s just been kinda lonely since Genie and Carpet left to see the world, and so has been spending a lot of time out in the town.
The camera pans over the empty street as Aladdin talks about the action, the people, all the exciting things that are always happening in this desolate ghost town where nobody lives.
Goofy notices that Iago seems to be really terrified by something, Sora explains that Iago wants to apologize, and Iago explains what has him freaked out: That lamp was Jafar’s.
Aladdin doesn’t seem to be convinced, but Iago claims he was trapped in it for months, and thus would be able to recognize it.
(Again though, that’s not what happened in KH1, but I suppose Iago could’ve trapped himself in there after the events of the game.)
Looks like we need to talk to the Peddler!
ALADDIN HAS JOINED THE PARTY!!!
Aladdin mostly attacks with Scimitar slashes, but he has two Action Abilities:
Slash Frenzy: After spending 10 MP, Aladdin swiftly approaches his target and slashes 8 times while circling it. The attack will end early if the target is destroyed.
Quickplay: After spending 10 MP, Aladdin rushes his target and attacks 3 times, spawning 4 small MP prizes with every hit.
He also has the following Support Abilities:
Jackpot: Increases drop rate of Munny, HP, and MP prizes. The effect is increased if equipped on entire party.
Item Boost: Increases effect of healing items used on the field by 50%.
MP Haste: MP restoration increased by 25% when in MP Recharge.
Once More: Aladdin will survive a combo with 1 HP as long as he started the combo with at least 2.
Auto Limit: Automatically produces his Limit’s Reaction Command if Sora has enough MP.
Auto Change: Switches Aladdin in if Donald or Goofy falls.
Aladdin’s Limit is “Trick Fantasy”.
The limit begins with the “Speedster” Reaction Command, wherein Sora and attack all on-screen enemies with that anime trope where a swordsman moves too fast to be seen. HP orbs drop every three hits.
After that, Attack becomes “Quickplay” and the “Quickplay” Reaction Command is prompted. The Reaction Command prompts Aladdin to attack, while the Attack slot has Sora perform it. Every three hits with Quickplay causes the target to drop prizes (MP if Aladdin is the user, HP if the user is Sora).
After either Sora or Aladdin uses Quickplay six times, their version of Quickplay will become “Trickster”, wherein Sora and Aladdin repeat their opening move, with all on screen enemies dropping Drive prizes every tenth hit.
Sora attempts to buy the lamp from the Peddler, who says they can pay if they can afford it, and Donald makes a starting offer of ROYAL TREASURE!!!
As they don’t have any way of haggling the Peddler down from that (and just stealing the lamp isn’t an option) our Junior Heroes need to find a way to get treasure fit for a Sultan.
Aladdin doesn’t want to just rob his girlfriend blind, and he also doesn’t want to worry her or the Sultan about Jafar’s potential return, so Iago suggests they go to the Cave of Wonders and get treasure from there.
You can now take a route through the Bazar, wherein the stalls can be destroyed by the Heartless or your magic abilities.
Regardless, the Bazar leads to the Palace Walls (an oasis outside of Agrabah) where you can talk to your party members (and Iago).
Also, there’s a disturbing dome of darkness off in the distance.
Upon walking down the path ahead that leads to that dome of darkness on the horizon, the player is treated to a cutscene of Pete entering the Cave of Wonders, our Junior Heroes just BARELY missing him.
The Cave of Wonders’ interior has changed COMPLETELY since the first game, with the entrance leading to the “Valley of Stone”.
This is the first place where you can encounter “Fire Globes” (small Emblem Heartless who are immune to Fire but are otherwise very fragile).
The Valley of Stone leads to the “Stone Guardians” a short hallway leading up to a golden statue, with waterfalls that go up on either side.
There’s a strange gemstone floating in the air.
Examining the gemstone leads to Abu grabbing it, which in turn causes the inverted waterfalls to stop, revealing the stone guardians.
The stone guardians will conjure up chunks of ice to attack, while the golden statue in the back while summon waves of water to knock Abu away.
In order to appease the angry statues, you must guide Abu to the pedestal at the foot of the golden statue to put the jewel in the slot atop said pedestal.
Use the “Go, Abu!” Reaction Command to send Abu forwards, smash the ice blocks that the statues try to drop on him, and the “Jump” Reaction Command to make Abu jump over the waves.
“Set the Jewel” ends the challenge, with Sora getting “Summon Boost” (Summon Gauge depletes at 80% it’s usual speed), Donald learns “Donald Blizzard” (it’s Blizzard, but Donald casts it), Goofy gets +4 Max HP, and Aladdin gets +15 Max HP.
The statues surrounding the pathway shutdown, and the golden statue dissolves into sand, revealing the way forward.
(Also, a Save Point appears.)
The next room is the Chasm of Challenges, wherein a sign challenges our Junior Heroes to complete their task within the time allotted.
Activating it leads to the sign and way back disappearing, and triggers a battle where you must defeat all of the Heartless in under 2 minutes.
As soon as the timer starts, the floor vanishes, dropping you down onto the next platform, where the Heartless spawn.
Every time you defeat a wave of Heartless, the floor will vanish and deposit you onto the next platform.
This also features the debut of the Icy Cubes, which are basically just the Fire Globes, but immune to Blizzard instead of Fire.
There’s also a few Puzzle Pieces in this section, and I suggest you collect them while dropping between platforms, because they do NOT come back after you clear this challenge, and that can make collecting these a bit HARDER (but not impossible) on a revisit.
The final floor does not disappear once all the Heartless are defeated.
Instead, the stairs to the next chamber materialize.
There’s also a light that will warp you back to the top, and a treasure chest that holds a map of the Cave of Wonders.
The door is locked until you read the sign, which congratulates you and opens the door.
Entering the Treasure Room progresses the story.
The Treasure Room is full of piles of gold, with a gem-encrusted trophy-thing being placed at the top of a pedestal in the back of the room.
Aladdin notes that should do it, and Donald runs up to collect the treasure.
Pete walks down the steps, and presses himself up against the wall to avoid being seen.
He overhears them talking about trading the trophy for “that lamp” and chuckles to himself, as they talk about how they can’t let Jafar escape, or else he’ll destroy Agrabah.
Abu and Iago try to take a monkey statue holding a red gem with them, but Donald stops them, only to become enraptured with the red gemstone himself.
Pete silently turns to leave, completely unnoticed, and quietly snaps his fingers.
The room is cast into darkness, as Pete’s Heartless minions attack.
Defeating all of the Heartless grants Sora +5 Max HP, Donald +3 Max HP, Goofy Auto Healing (heals user when switched out of the party), and Aladdin +15 Max HP.
Sora declares that it’s time to head back to Agrabah.
We then cut to our Junior Heroes in the Peddler’s shop, which is completely deserted.
They overhear Pete demanding that the Peddler hand “it” over.
The Peddler refuses, because he wants to trade the lamp for treasure and get rich.
Our heroes rush out of the Peddler’s Shop, and see Pete chase the Peddler to the Palace.
Going to the Palace leads to a cutscene where Pete takes the lamp from the Peddler, the Peddler steals it back, Pete steals it again, and Iago takes the lamp while Pete’s holding it out of the Peddler’s reach.
Pete and the Peddler chase after Iago and run straight into a wall, and Iago ends up accidentally flying into another wall and dropping the lamp, allowing Pete to pick it up.
Pete then reveals his diabolical plan: summon Jafar from the lamp and turn him into a Heartless.
Cue the ground shaking, catching everyone (Pete included) off guard.
Suddenly, there’s a brief twinkle of light in the sky, and who should descend from the heavens but THE GENIE (still voiced by Homer Simpson), who proudly proclaims his return and mistakes Pete for Aladdin (somehow).
The Genie just assumes that Aladdin put on weight from living in the palace, and accidentally beats up Pete by hugging him, patting him on the shoulder, and being aggressively affectionate, up until he finally notices Aladdin standing not three feet away from him.
The Genie and Aladdin have a proper reunion, and a thoroughly ticked off Pete summons two powerful Heartless: The Volcanic Lord and Blizzard Lord.
Cue boss battle!
The Blizzard Lord and Volcanic Lord take turns attacking.
The Blizzard Lord will attack by swinging its staff, breathing lumps of ice that linger on the ground (and deal damage to anyone who touches them), hurl six ice-cube missiles at Sora, or freeze the party. When it’s using its Ice Breath attack, Sora can interrupt with “Blizzagun” (named for the Japanese name for fourth-stage Blizzard magic), wherein Sora plugs the Blizzard Lord’s mouth with his Keyblade, causing it to pressurize and deflate like a balloon, eventually slamming into the Volcanic Lord to stun and damage both (if the Blizzard Lord is alone, it’ll stop on its own).
The Volcanic Lord can attack by swinging its staff, bouncing around on its belly to leave patches of magma on the ground (which deal damage to anyone who touches them), gathering six fireballs in front of itself to fire at Sora, or by igniting party members. It’s bouncing attack can be interrupted with Firagun (named for the Japanese name of fourth-stage Fire Magic), which causes Sora to grab the Volcanic Lord and swing it around, additional presses of the Reaction Button cause Sora to swing it further and then throw it, dealing damage to any enemy the Volcanic Lord hits.
When the Lords take enough damage, they’ll break up into their component Heartless (Fire Globes for the Volcanic Lord, Icy Cubes for the Blizzard Lord) thus why I singled out those two species as being worth mentioning.
They’ll eventually reform, so destroy as many of those component Heartless as possible to lower their combined form’s HP.
When either one is destroyed, it will pop like a balloon and release its heart, and you need to destroy both to win the battle.
Defeating both Heartless earns Sora Finishing Leap (Unleashes a powerful guard-piercing attack at the end of a combo with the guard button), Donald +3 Max HP, Goofy an Armor Slot, and Aladdin +15 Max HP.
Whichever one you defeated second is the one that releases its heard and fades away in the cutscene, and Pete swears revenge as he flees.
Aladdin and the Genie celebrate as Abu flies by on Carpet and Iago collects Jafar’s lamp.
Jafar’s lamp is placed in a concrete box in the palace dungeon to ensure he won’t be escaping anytime soon.
Back at the gates, Jasmine officially decides to give Iago another chance, and Sora reveals that he’s going to go back to looking for Riku and the King.
Genie wishes them luck, while Donald notices that Aladdin is missing.
Jasmine reveals that he ran off towards town to look for Abu, but he should be back by now.
Cue Aladdin chasing down Abu, who stole that red gemstone from the Treasure Room.
SDG dogpile on Abu to stop him from escaping, and Donald notices the gemstone.
The cartoon duck tells the monkey off, only to once again be mesmerized by the gemstone.
Goofy notes that some things are hard to resist, which seemingly snaps Donald out of it, only for him to pretend to throw the crystal and hide it behind his back.
Abu angrily chitters at Donald, who sheepishly tries to claim that it got stuck, but then the gemstone reveals Agrabah’s Gate, allowing Sora to open it.
Our Junior Heroes say their farewells to Aladdin and Jasmine, promise to come back in the future and head off.
Sora receives the Lamp Charm, which allows him to use the power of two friends to Summon the Genie.
The Genie’s gimmick is that he copies Sora’s Drive Forms, with him wielding a phony Keyblade (his “tail” forming the Keychain) and wears different outfits depending on which mimicked form he’s using. “Drive?” replaces “Party” in the Command Menu while Genie is active.
In “Valor” form, Genie can use “Sonic Rave” (Sonic Blade in KH1), in “Wisdom” form he can use “Strike Judgement” (Strike Raid in KH1), Final Arcana in [SPOILER] form (no KH1 counterpart, but when Sora gets this ability in KH2 while dual wielding, it lets him combine both his Keyblades end to end and wield them like some kinda rotary blade. Think like Darth Maul’s Lightsaber), and “Infinity” (Ragnarok in KH1) in his fourth form.
These are, coincidentally, all the forms that were available in vanilla KH2 accept for Anti Form.
After clearing one of the two Disney Worlds that become available after clearing Port Royal, a cutscene plays of Pluto walking through a dark city identical to the one from KH1’s Secret Ending and Roxas’ flashbacks during the prologue, before watching Axel walk down an alleyway and into a Corridor of Darkness.
The Corridor closes before Pluto can follow him through, but a second Corridor opens behind Pluto, allowing him to happily run into that one instead.
Back on Destiny Islands, Kairi is staring out at the play island.
“Maybe… waiting isn’t good enough,” she contemplates.
“My thoughts exactly!” Axel announces from off screen, “If you have a dream, don’t wait. Act.”
Kairi glances around, trying to find the source of the voice.
“One of life’s little rules,” Axel announces as he emerges from a Corridor of Darkness near Kairi, “Got it memorized?”
“Who are you?” Kairi asked.
“Axel,” Axel answers, “I happen to be an acquaintance of Sora’s. Why don’t we go see him?”
He offers his hand to Kairi.
“… Sora?”
Kairi’s musing is cut off by Pluto barking and running up to her.
And also the arrival of several Dusks surrounding her.
An unseen voice whistles, and a Corridor of Darkness opens behind Kairi, past the Dusks, and Pluto runs up to it, encouraging Kairi to follow him in that way dogs try to get humans to follow them.
“We’ve got something in common, Kairi” Axel exposits, “You and I both miss someone we care about.” The Dusks start to close in on Kairi. “Hey…” the Organization’s hitman continues, “I feel like we’re friends already.”
Kairi dashes for the Corridor of Darkness.
“You’re not acting very friendly!” she shouts over her shoulder before following Pluto into the Corridor of Darkness.
Inside the Corridor, Nobody symbols run up the walls of the dark miasma and along the floor.
“Hey, what is this place?” Kairi ponders.
The unseen voice whistles again, this time sounding from a bright light right next to Kairi and Pluto.
Pluto rushes in, and Kairi follows, put pauses in the threshold to turn around.
A man in a black coat is standing behind her.
The light closes in around Kairi before she or the man can react.
When she wakes up, she’s on the floor of the Usual Spot, with Hayner, Pence, Olette, and Pluto looking over her.
Pence explains that she and “that dog” came flying out of a hole in the wall.
A path connecting Agrabah to a new Disney world has appeared, but a Gummi Route bars the way.
Additionally, Twilight Town has reappeared right where it used to be, next to Hollow Bastion, much to Chip and Dale’s amazement.
You could TECHNICALLY go to Twilight Town to continue the main story, BUT progressing too far in the story will cause some problems, so we’ll be checking out that other Disney World Port Royal unlocked first.
See you then!
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My brain is blasting the Aladdin soundtrack the whole time
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