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#symmetra highlight
phantasieandmirare · 1 year
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And on this night I kinda miss playing Overwatch
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satyascarwash · 2 years
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Hehe... setting up the car wash.
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emcee334 · 5 months
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Symmetra No Limits
Good clean fun!
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babubunny · 5 months
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What would be the South Park characters Overwatch main:
Let’s start with team 1 (the main 4 +Butters):
Tank: Cartman obviously.
He’s that annoying RoadHog 1 trick but after Hog got reworked he became an annoying Doomfist 1 trick. Don’t ask him to switch even if he’s being hard countered. He won’t. Constantly complains about heals. If they win he says “gg ez tank diff” even when he’s done the worst in the lobby but if they lose he will say “support diff/no heals”. Every time he falls off the map Kyle types “?” In chat.
DPS 1: Kenny.
Kenny plays JunkRat mainly. He’s the type of JunkRat to go into the whole enemy team alone just to die but still gets like a 2k with his dead body mines. The suicidal JunkRat play. Will go out of his way to find the Mercy with his Tire even if it kills him. Will also circle around a Mei in ice block with his tire to kill her despite him also playing Mei too sometimes. Definitely made at least one of those TikTok’s of JunkRat using his sit down emote in front of the spawn doors on top of one of his traps. Spams the ‘ahhh it’s snowing’ voice line 24/7.
DPS 2: Stan
Stan is that hitscan player you despise. The type you sit there and think, if you didn’t play hitscan you would be terrible, spoiler he wouldn’t be terrible. His most comfortable character though is Soldier 76. Hella basic but he enjoys it. He actually used to be a Genji main though but he got tired of constantly being solo gravd when he was nano blading. Kind of expected Wendy to be his pocket Mercy (she did not). Will 100% flirt with a Mercy to get a pocket in the spawn room and taxi them back from spawn.
Support 1: Butters
Everyone expected him to be a Mercy 1 trick. They were wrong. When he plays Mercy he’s the stereotypical heal bot sugar plum fairy Mercy. Butters is actually a Brigitte main. He can play other supports if needed but he isn’t very good at them. He only wears the Goat Brig skin. Will throw the game just to show everyone the Katt Brig emote. Will also refuse to kill Wrecking Ball players.
Support 2: Kyle
Absolutely feral when playing Ana. The type of Ana that would sleep an invis Sombra because his ‘Sombra senses’ were tingling. If you’re playing tank against his Ana you might as well just leave the game or you’ll be constantly slept or antid. He might have thrown a bit of a fit when Kiriko was introduced. Now he just sleeps any Kiriko’s and nano’s a teammate to solo ult her for him. Will nano a Mercy. He can play any support though and as much as he loves to play Ana his highest win percentage is on Mercy. He’s Stan’s egirl pocket Mercy, he hates it (he’s lying).
Team 2 (Craig’s gang):
Tank: Clyde
D.Va 1 trick (he thinks she’s hot). Will spam ‘is this easy mode~’ after every kill. Gets salty when he gets D.Va diffed or if the enemy D.Va gets play of the Game. Owns every D.Va skin, emote, victory pose and highlight intros.
DPS 1: Craig
Hanzo main but is a menace when playing Torbjörn or Symmetra. Will chase after you with Torbs hammer. Will also put a Sym tp at the edge of the map to make his teammates fall off. His true strength though, Bastion. Yup he’s on of those players. He will kind of just play whatever character people find the most annoying at the time.
DPS 2: Jimmy
Plays only female characters. His personal favourite is Tracer though. He also loves playing Widowmaker but he’s terrible at her. Bro can’t land a single shot. Will definitely play Pharah into double hitscan and wonder why he’s dying so much.
Support 1: Tolkien
Loves playing characters like Baptise and Ana, just supports that can pump out a lot of heals but still defend themselves if needed. Throws the best timed Immortality Fields so much it makes people want to cry. Tolkien is the type of support player that would always make sure his fellow support player is okay. Like jump off the map to help a Mercy get back up type of guy.
Support 2: Tweek
Most people are shocked when Tweek says he’s a support main, they’re even more shocked when he tells them he’s a Zenyatta/Lucio main. Tweek also enjoys playing Mercy every now and then. Battle Mercy is in his blood. Will scream when he gets nanoed no matter who he’s playing. When he’s pissed off at Craig he will play Mercy and t-bag Craig’s dead soul and refuse to Rez him. Tweek is the most petty support main. You spam ‘I need healing’ too much and he will refuse to heal you for the rest of the game, competitive or not.
Let me know if you guys wanna hear who I think everybody would main in other games I play ^^
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purplekoop · 1 month
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I know a mirrorverse AU season theme would always fall short of expectations just because people want *every* character to be a part of it and that's clearly just not how these seasonal events work, but at this point I more so don't know how to feel about the game mode itself.
I always enjoy when they get to experiment with whacky new ability ideas for existing heroes (yes I'm aware a lot of these and the april fool's changes are probably just reusing... y'know) but it feels like they didn't quite go as far as they probably could have and should have.
The mode actually replicates normal role queue Overwatch with normal maps and everything, which is honestly more than I was expecting, but what is lacking is the roster size. 3 tanks, 5 damage, 4 supports. That's it. Not unplayable, but you get bored quickly since you can't swap roles mid-game, which feels like such a weird choice for an arcade event mode. The characters chosen are weird too, since your options are the 3 who got Overwatch skins, the 5 Talon skins, Null Sector Zenyatta... and then Gwinshin Bastion and *Stealth* Echo?? Y'know, one of her default legendary skins because heroes used to have those. I mean I think Bastion is a smart use of an old cool skin that fits the theme, but that Echo is an odd choice. What's more bizarre is that not all the mirrorwatch skins that we did get are in the mode. No Hashimoto Hanzo or Kiriko (tragic I know), and no Junker Symmetra or Genji. Also no Junker D.va, which again feels like a missed opportunity to make use of another old skin. There's probably other old skins I'm not thinking of that would fit the theme, but no others are coming to mind. Maybe Monk Ramattra?
Now for the actual mirrorverse reworks, I'm mixed on them overall. My main issue is that some of the DPS have support-like abilities but no healing, and *all* the supports have changes that push them more towards damage. The tanks feel fine enough I think, and half the DPS are fine, but man I do kinda wish they went all the way and... oh i dunno... do more full reworks to swap some hero roles entirely? Like hey, Sombra feels like more of a support with her friendly hack and debuffing virus, while Widowmaker has a barrier instead of venom mine...
...hey wait a minute.
Well folks, if you wanted Role Requeue to come back then... too bad it's still not gonna, but if it's any consolation this mode... *kinda* has the same spirit. Vaguely. In a couple places.
Actually the real highlight I'll say is Bastion's ult. Not gonna say what it is, just check it yourself or look it up if someone has footage of it already. Trust me it justifies this whole event.
But yeah, it's not hard to at least entertain me with any kind of ability reworks, but this mode has some weird missed potential. The cast is tiny, there's a lot of unchanged voice lines that break the "illusion" of the mode, and the kits don't feel as cohesive as they could be and almost feel like a retread of April Fool's but with marginally higher production value. Shoot, Bastion just has his shotgun from a few weeks ago all the time in this mode. Not complaining, I endorse laziness if it leads to something enjoyable, but the mode just misses the mark in the weirdest ways. I really wish they give this event a "round 2" later on even with just a few more heroes, maybe changing some roles or other details around with the existing ones. I don't think it's awful as-is, but it has a lot more potential than other similar recent event modes.
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nitewrighter · 10 months
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So the ominic on the left was Symm. And I wonder how some of the things like highlight intros will look if the characters can't make expressions.
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Oh 'cuz of the haiiiiir. I see it now!!And they gave her a combination of thicker wires and the Ramattra flat chords!! Interesting! But is this the first Symmetra skin where you don't really have a skirt/tunic/tabard thing going on at the hips. I mean I guess it isn't too much of a departure from her silhouette given the itty bitty skirt on the figure skater skin, but damn... possibly the only skin that actually demonstrates that Symmetra has one of the biggest asses in the game and she's a robot in it. Truly the season of the robotfuckers.
As far as expressions in the other cosmetics go, there have been plenty of 'faceless' skins such as Ana's shrike skin Sigma's Talon skin without much complaint from players--for a lot of people, the facelessness increases the cool factor and the body language still carries a lot of the cosmetics. Or they could have little tweaks to them similar to the 'emote' faces Zenyatta has in his 'Toybot' skin. I guess we'll have to wait and see.
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townofcrosshollow · 2 years
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Character Design Fundamentals - Value
You can read the first part of this series, about shape, here.
So after shape, what's the most important part of character design? That's right. Colour. But colour isn't just one thing- it's composed of hue, saturation, and value. And despite what you might assume, the most important component of colour is that last one. Value.
Value is how light or dark a colour is. The brightness, basically, although many colours will appear to be a different brightness to us based on their hue and saturation. The reason that value is so much more important than hue is that it sets the structure for the work. A character design that has very similar values across the whole thing will be confusing, as it's harder for us to distinguish which parts are which. Here- which of these two colour palettes would you rather draw with?
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The only difference between the two sides is that the values have been brought slightly further apart. If this were, say, the colour of the sky and grass in a painting, the one on the left would be impossible to read at a glance.
So how does this apply to character design?
There is a common adage that a piece of art should be just as readable in grayscale as it is in colour. That is absolutely true, and when drawing you should always check back to ensure the values are distinct enough. But it goes even further!
As humans, our eyes are first drawn to the brightest colour, while our eyes tend to skip over the darkest colour. That's how we can use the values in a character design to hack the viewer's brain and get them to look where we want.
Let's take a look at a couple of Overwatch characters again to see what we can glean about their designs. This time, Symmetra and Mercy. Here they are in black and white.
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First of all, notice how much range in value there is in these designs. Mercy's design is generally brighter than Symmetra's, but both have similarly bright whites and similarly dark blacks. The difference comes in where they are placed on the characters. We can get an even better picture of the values being used if we blur it out a little:
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Much clearer. Symmetra has four main tones- a dark tone, two midtones, and a bright tone. The midtones are her skin and dress, the basic components of her design. The darker tone is used in her legs to draw attention away from the lower half of her body, and her hair to frame her face and provide extra contrast. The bright tone is used in places where the artist wants to draw the most attention- her arm, her gun, and that fancy eyepiece on her face. All of the tones are very strategically placed to draw the eye to important parts and look readable. 10/10.
Mercy's design is actually really exciting for me, because it bucks the need to be strategic and falls back on what is basically a character design cheat code. Just make it a gradient. The face is the most important part and the legs are (usually) the least, so make their values into a gradient with the darkest tone on the bottom and the brightest tone on the top. Since many of her tones are so similar, they've added that dark tone for contrast and to keep them distinct from each other, specifically at the neck to highlight the face and under the arms to keep them from blending in when posed next to the body.
So what principles can we gather from this little example?
Keep the values simple. The more values, the more they blend together. You should aim for about 2-4 value groups in your designs.
Keep darker colours low and brighter colours high. A blurred gradient of your colours should reveal that the highest average tone is around the chest or head.
Use bright colours to highlight important parts of the design. Their face, weapon, or maybe something plot relevant. If it's the brightest tone, you need to be able to justify why.
Use dark colours to provide contrast and make other colours look brighter. Place them at edges to distinguish body parts or pieces of armour and clothing, or around important things like the face to highlight them.
There's also an important lesson to be learned here about working with darker skin tones, and I'm going to go on a tangent about this because people seem to struggle with it. The darker the character's skin tone, the more you risk drawing attention away from their face with colours that are too bright. This is my hunch as to why the trope of Black characters with white hair is so damn prevalent, because it's an easy way to draw attention upwards without bothering to learn how to build competent colour palettes.
Bright hair colours can in fact work for drawing attention to the face, but you can't just lean on that entirely. In fact, you can also use dark hair to frame the face like they did with Symmetra, which works just as well. Placing bright things near the face, such as glasses, piercings, headwear, or makeup, can also draw the eye there. If you look at an Overwatch roster, for example, you'll see that all of the characters with darker skin have some kind of marking, cybernetics, or accessory that features the brightest or most saturated colour in their design.
So I hope I've proven to you how important value is, and maybe gotten you to think a little harder about where you place colours in your character design. And if you're too lazy to do that, no worries. Just make it a gradient from light to dark and you're golden.
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herorkgk · 10 months
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Now I'm curious. What's YOUR favorite OW2 skin??
i'll do you one better, here's my fave skins (that i own) for all the heroes
i opened up my game for this, if anyone reads through this good luck im sorry.
d.va - shin-ryeong
i can't even begin to describe why i love this skin so much but my fave part of it is the candles on her cannons
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doomfist - saitama
fun fact i became the very thing i hate for this skin (doomfist player)
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junkerqueen - zeus
i literally do not care this is her best skin and nothing that could come out for her will EVER be as good as this
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orisa - reindeer
another case of they can never make something for her as good as this
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ramattra - poseidon
honestly again. ik he doesn't have many but its just. how can they top this? i'm very into greek mythology so this event was really awesome for me tbh
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reinhardt - cardboard i've wanted this skin ever since ow1 btdubs bc my fave spray for him was always him as a kid trick or treating with cardboard armour and i wanted him to have a cardboard skin so bad. when they came out with it i caved... it was just everything i ever wanted
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roadhog - pachimari
i do not play roadhog.
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sigma - maestro
i like scuba too bc of his rock hard abs but this one is just so unique
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winston - werewolf
i also do not play winston but i love werewolves and i got this in a lootbox once
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wrecking ball - horizon
i don't play this stupid thing but i like lore skins
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zarya - totally 80's
DONT CAREEEEE best zarya skin
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ashe - little red
this has been the staple ashe skin for me. ashe has a lot. a LOT of really good s tier skins and i think she has the most best skins out of other characters aside from like. tracer and genji.
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bastion - coffin
bird is a freaking skeleton. best skin
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cassidy - riverboat
i've been wearing blackwatch lately and i keep losing so i think its a skin issue. going back to tried n true
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echo - kkachi
she's actually the cutest
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genji - genos
i really like one punch man....
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hanzo - casual
i remember the controversy over this skin back in the day it was so funny how grandpa they made him look. i think i like this one the most on hanzo bc i just like him as a character. i also like how this skin is him finally just being himself and in a subtle way showing how he's grown into himself as a person. means a lot to me
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junkrat - dr. junkenstein
DONT CAREEEEEEEE BEST SKIN IN THE ENTIRE GAME NEXT!!!!!!
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mei - jiangshi
best mei skin ik melon exists but be serious
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pharah - orbital
pharah has a bunch of good ones too but i can't help loving her being bald
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reaper - lü bu
best reaper skin. do not care
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sojourn - cyber detective
people who pretend sojourn has no good skins are delusional this is peak
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soldier 76 - grillmaster
do i need to say more. i will this was the first skin i ever worked really hard for in ow1. when i started playing again i grinded for days to get enough coins to get the full set golf swing pose, highlight intro and skin. i prayed i would get it in lootboxes but i never did so i worked really hard for this. corny but it means a lot to me, that was probably the most fun i ever had playing this stupid game
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sombra - face changer
i wear bride a lot too but nothing can beat face changer. imo this is one of the top 10 skins in the game if i was rating them. i love the mythology, i love the colour palette, i love the animations as the face changes, i love that you can see which face she is currently wearing on her gun in real time. its a really impressive skin
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symmetra - oasis
best sym skin its so elegant and pretty and cunty
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torbjorn - cybjorn
kraft mac n cheese.....
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tracer - comic book
i loveeeeee this one the panels from london calling.... eats this skin
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widowmaker - ange de la mort
as a widow main this skin makes me hot
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ana - night owl
goth bird. best skin
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baptiste - funky
dude i will never not love this skin the custom music when you select it and the gun colours. groovy
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i've hit my pic limit unfortunately i will need to rb and finish the rest
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krolykhere · 2 years
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junkrat hcs🙏🙏🙏
Please forgive me in advance for writing so much, although this is only a small part of my headcanons, btw many of these I took from other authors from various fanfics😅
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So:
‌He is of European aristocratic descent on his mother's side, while on his father's side he is of Australian indigenous descent.
‌He really misses his mother, although he barely has full memories of her and remembers only motif from the lullaby she sang to little Jamie. He doesn't remember his father.
‌Since his mother was one of the commanders in the ALF, 5-year-old Jamie had the opportunity to see her comrades and colleagues, so he subconsciously remembers Roadhog.
After his mother's death, all his childhood and adolescence he lived in a shack of another family, where he was abused by his guardian. That time traumatised him pretty much + trust issues.
‌His only source of serotonin back then was engineering and experimenting with omnics leftovers and other scrap metal. His rapid and mathematical thinking has developed so much that now he has a great skill and can compete even with Symmetra. Pyromania, by the way, stuck to him in the process of learning mechanisms.
‌Junkrat made his prostheses by himself. He lost his hand while escaping from a rapist back in a foster family. His leg was later blown off while working with handmade mines.
‌Junkrat also knows a little bit of one of the local native languages.
‌Due to the violence in his childhood, constant survival in the Outback and not quite friendly place like Junkertown, Jamie has developed paranoia - on occasions he equips his sleeping place with traps, mines, in the city he tries to encrypt (although sometimes he fails🙈). Anyway, one of the reasons why he was looking for a bodyguard.
‌Now here its a matter of taste, but thanks to the fic Tis the Vermins Will, I've started to headcanon Jamie as intersex.
‌Because of the radiation, Junkrat is surprisingly one of the few people in the Outback who is fertile.
‌Despite ppl hc him who doesn't like to bathe, i see him as the one who loves to wash himself and takes every opportunity to clean up. In the Outback and Junkertown ppl have problems with water, so bathing was considered a luxury. But during the world heist Jamie started to have fun - bath bombs, bath foam, candles and other beauty products - he enjoyed every bit of those.
‌Though his workplace is always full of mess.
‌After he and Hog traveled across the world, saw different countries, cultures, fashions, etc., he slowly started to accept himself and to highlight his advantages. Before he rarely paid attention to what he was wearing, but after the world heist even Hog began to experiment with style. So Jamie wasn't far behind and started wearing more fitted clothes, adding bright colors to his look, accessories and moreover handmade charcoal shadows to make what he called "smokey-bombie-eyes".
I also saw somewhere that Junkrat is supposedly writing a book (novel), and that it's canon. However I haven't found the source, so lets say its headcanon for now. What is definitely a canon is that Jamie keeps a diary. And he actually has a quite wide vocabulary so he can speak in pretty sophisticated sentences with ease.
He obviously has ADHD.
‌Due to constant explosions, he has impaired hearing and tinitus. ‌He also suffers from both phantom pains and itching.‌
So, these were probably mostly headcanons that well known inside the community, but I hope it was at least a little entertaining to read. And also I wanted to thank you for asking - it was nice to recall all of that and share with you 💚
Actually , I have many more headcanons with Hog, Junkerqueen, but it could turn out into a giant post, so if its interesting I will post it.
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This is an idea I’ve had for one of this big season updates that Blizzard likes to do for Overwatch, partly built from the frustration of the three promises that have not been fulfilled that they used to advertise Overwatch 2 and never fulfilled which means that it’s not a proper sequel it’s just an update seriously why would you not even try to add the weapon inspection you have the animations!
Okay, let’s get this started, I introduce you to the Season of Lore or Season of Knowledge
First part for the update is to do things to the various maps to give the characters more connection to them, like some representing Symmetra and Suravasa, and everyone who is part of the new Overwatch having a room and other things on Watchpoint Gibraltar, stuff like that reveals more about the heroes’ connection to the maps and just makes the maps actually feel alive
While I’m still on the maps something to change with the daytime variations of the maps is changing the location of a few things such as carts and vehicles around the maps just to show that it’s not just the same map but at night but instead that the map actually feels lived in, hell if I want to push it I’d close a few of the shops and building during the night that will be open during the day and vice versa
Next is for the PVE
I know we’ll most likely not be able to get the actual campaign we were promised, at least not yet. But if the dev team could be able to convince the executives with actual proof then maybe things could change
So first would be to just finish the arc they had started with the Invasions bundle so it’s not permanently stuck on a cliffhanger
Then they start releasing solo hero missions
These could either replace hero mastery or be released alongside but they operate similarly wherein you play as one of the heroes on a mission but unlike with mastery there’s objectives like the regular game and all that sort of stuff. There’s a story to these missions however, events of the hero’s life that are important to them in some way such as various missions that share a story arc between Ashe and Cassidy of their time pulling heists in the Deadlock Gang, Orisa protecting Numbani, Zarya fighting against the Omnics, and so on. There’s enough lore for the heroes that it could be done
With the solo hero missions though I think the archive missions should also be brought back and we get new ones as well showcasing various past Overwatch missions that we get to replay whenever we want to.
Now we get into the meat and bones of what would be my favorite part if Blizzard actually did this
Firstly is the Timeline, a tab that we can open that has various points on it for various events within the Overwatch war such as when the heroes were born, when the animated shorts take place and the missions I mentioned above
Next is the Database, which closely works with the Timeline
Each hero has its own section as well as the factions and the general world of Overwatch
We unlock a few entires at the start with the default skins, emotes, highlight intros, and victory poses. Each hero is also given an origin story video. We unlock entries by unlocking skins, sprays, player titles, player icons, emotes, voice lines, a lot of the cosmetics can unlock entries within the database, but not all of them. At most a few legendary and epic skins, but definitely all of the uncommon skins and there are some shop skins that could also work
With these however I think should also come a new series of challenges to unlock things, specifically the comics and books that have been released which we could work to unlock through really tough challenges, and the special part with them is that they are dubbed. With that we could just buy them instead of trying to do the challenge but this would replace the Unlock Hero challenges that were removed. Each one that we unlock also unlocks new entries and points on the timeline
There would also be various challenges we would complete to unlock all sorts of cosmetics that would then unlock database entries
The more entries we unlock the more points that are revealed on the timeline
If this is a season where a hero is released it should be a hero that has a connection with most of the roster, the same goes for a map release and if the battle pass matches the title of the season then characters like Venture, Reinhardt, and Zenyatta could be good candidates for the mythic skin.
Let me know what you think of this, I’d love to talk more about this
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wildissylupus · 9 months
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@bloodfire09-games-and-ships
Alright so I did some research, specifically on both traditional Indian dances and Symmetra's highlight intros. Though it is true that Symmetra is a dancer she only seems to use movement techniques and not full dances to light bend, even then it seems that the more complex movements are in her arm, not her legs.
Not only that but when reseraching traditional indian dances, which are the dances Symmetra does, I found that it is often taboo to wear foot wear in these dances. So it is important to specify that Symmetra is only stated to be using dancing techniques, and not fully dancing.
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grimmf0xx · 10 months
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I am so extremely excited for the new Overwatch game mode Flashpoint and I am even more excited for the map Suravasa. I have been waiting for an India map for a very long time and we are finally getting one and it is stunning.
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There is so much verity of colours and light in this map alone.
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This map slots into Overwatch’s theme of an ideal future so well, traditional architecture combined with futuristic highlights in harmony with nature.
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Even the smallest details in this map are so bright and wonderful to look at.
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This is probably the best looking map in the entire game and I’m gonna force my duo to walking around the map with me on launch.
I hope Symmetra gets some unique voice lines whilst walking around her home country map.
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Symmetra/Satya Vaswani propaganda (quotes are bolded):
Symmetra is cold and calculated, she values logic and always treats it as a major factor in her decisions, and she is unusually calm and analytical almost all of the time. She is obsessed with order and perfection, though unlike most examples where it's part of unspecified mental issues, Blizzard specified that it's linked to her being autistic. In one of her highlight intros, she is annoyed when the camera goes askew and corrects it. In-game, Torbjörn tries to use this to tease her, but it backfires because she's already checked. She has a highly rigid and inflexible worldview and was raised to be absolutely loyal to Vishkar, who raised her out of poverty to make her an architech; however, she has a genuine desire to do good in the world and is not so indoctrinated as to ignore the morally questionable actions her company sometimes takes, currently leaving her at an impasse where she is doubting her allegiance to Vishkar, but simultaneously does not yet seem ready to break away from them. She is also a prodigy with hard light, which could easily be a special interest.
In her comic "A Better World," during an important meeting with the mayor of Rio de Janeiro, she falls back on cliches ("Better the devil you know, as it were?"), then gets distracted by a "sloppy" slightly crooked painting, wondering "How can she tolerate that?" as she adjusts it. She experiences sensory overload in the crowd of protesters in the favela, overwhelmed by how familiar it is to the slums she describing it as "All colors and chaos and stench." In her inner monologue, she says, "Sanjay has always said I was...different. Everyone has. Asking where I fit on the spectrum. It used to bother me. Because I knew it was true. It doesn't bother me anymore. Because I do things nobody else can do." After Vishkar blows up their rivals' building, starting a fire in the favela and opening the way for them to move in, she tries to comfort herself with the thought that they're giving the people "What fits their station...and serves the greater order" and "We're making the world a better place." However, she is clearly troubled by the unjust actions her company took to get the contract, and is having trouble reconciling them with her worldview.
Her short story "Stone by Stone" opens with her being confused about whether someone is using a metaphor, and she has had lifelong trouble with idioms and figurative language:
“Drop in the bucket" was one of those phrases that, like "kissing" development good-bye, had confused Satya when she was younger. There was no bucket, no drop, and certainly no kissing. Now, though, she had learned to...what was the saying? "Roll with the punches.” (4)
She also refrains from pointing out Sanjay's dishonesty because she's used to this from Vishkar (following social codes, even though they clash with her sense of honesty) and is troubled by the sight of the broken statue because of the disorder it represents.
In her negotiations with the government of the village Vishkar offended, she is very truthful and straightforward with them (standing in stark contrast with Sanjay's corporate sleaze from the previous scene) and falls back on social rules (all people are welcome in the temple) to proceed. She is uncomfortable with Zenyatta's offer to stay at the temple as pilgrims do because "'I am not a pilgrim, [...] I am an architech.' She was here to do a job; it was important that they understand this" (6). Furthermore, this would disrupt her plans, and "She had set routines, which ensured there was always order and calm in some part of her life. Even in hotels, Satya had time alone and cleaved to her routines as much as possible" (7). However, she eventually concedes when Zenyatta reframes his offer as helping her figure out how to do her job better by understanding what the temple wants. Her odd manner of social interactions is also notable in this exchange:
"I know about Mondatta. He was killed," Satya recalled. "Yes,” Zenyatta replied, seemingly untroubled by her blunt statement. “Before that, I did not realize omnics could die. You are machines; I had assumed you could replace parts.” (7)
She then relates with Zenyatta--an omnic, a.k.a sapient robot (who are often autistic-coded in media)--about being confused by common turns of phrase:
“Mondatta deplored violence. Many, including myself, believe he was killed by those who disapprove of building bridges between humans and omnics.” “Building...? Oh,” Satya said. “The first bridge that came into my head was a literal one.” “I too was quite literal, at first. Although omnics share sentience with humans, I found them so perplexing. They would say things such as, ‘lend a hand,’ or ‘cat’s got your tongue.’ But their hands were flesh, not metal; how could they lend one? How might a cat obtain their tongues? Were tongues detachable? I had some very interesting pictures in my head for a long time!” Satya laughed, confiding, “That still happens to me sometimes.” He bent his shining head close to hers and whispered, conspiratorially, “Me, too.” (8)
Like Zenyatta--and all omnics--Satya finds herself relating to the first omnic, Aurora, who wanted "To understand what makes humans...human"; the temple was important to her because it accepted her for who she was without judgement (9).
When Zenyatta confronts her about the impact of Vishkar's development, she falls back on automatic scripts about how they make the world better and Sanjay's suggestions for what the temple wants. Afterward, he apologizes that having her stay at the temple distresses her and says "'We find great comfort and purpose in our routines,'” a sentiment Satya concurs with, and expresses hope that she will be able to deal with her discomfort by resonating with their routines (11).
Satya has conflicted feelings about wearing the temple robe she is offered, but ultimately decides to wear it to demonstrate that she truly wants to help:
There was already so much that was different; she wanted to control what she could. She should honor the temple traditions but was deeply reluctant to change her appearance. And she had told Zenyatta that she had not come as a pilgrim. The gold and rust colors appealed to her, though, and the texture was pleasing. Satya knew what she had to do. (14)
Zenyatta gives her the Orb of Perception as a meditation aid, telling her to “'Move the orb from one hand to the other. Focus on its weight; how it feels. How it moves'” (14). Despite her initial reluctance to stay in the temple and having had difficulty with meditating in the past, she finds herself getting used to the routine and stimming with the Orb: "At some point during the first few days, Satya realized her body had adapted to the thin mat on the stone floor. The robe had become comfortable, familiar, and she liked the smoothness of it against her skin. When she felt anxious, wanting to shift position or do something with her hands, she rolled the orb back and forth" (15).
Satya and Zenyatta discuss how the priests feed the villagers; Satya focuses on logical practicalities (that food is the most important nourishment) and Zenyatta rolls with her perspective to get his point across (feeding the body opens the mind to change). She then talks about how she stims by dancing, which she incorporated into her light-bending (making her work differently from typical architechs). She expresses shame that her movements are imperfect, but Zenyatta reassures her that these imperfections should be embraced and appreciated:
The orb was smooth in her hands, and she looked down at it. “For hard-light architechs...We gather what we sense and bring it into being. Most of us use very precise movements. Exact. I can appreciate that. But at the same time...I’ve always found it hard to sit still.” The orb rolled from hand to the other. “But when I create...I use Kathak dance movements. As a child, when I felt agitated, dancing calmed me. I find the meditations with this,” she indicated the orb, “calm me, too.” Satya avoided his gaze; she did not often discuss how personal the craft was to her. “Well,” she amended, “I use what I remember of the dance motions. My movements are far from perfect.” “And yet, you dance to weave light,” Zenyatta said. “You bend reality, Satya, to produce art that has purpose. Perfect art is sterile. True art is like any kind of true thing...flawed, and glorious because of those flaws. Just as we are.”
[...] "Your passion for what you do elevates architecture beyond simple construction. Without blemishes, a house is just a building. Flaws and joys are what make it a home. Your dancing may be imperfect, but imagination, creativity—these things are not unharmonious with faith. They are expressions of it. As a matter of fact, there is a story that the universe itself...was danced into being.”
“How beautiful, Satya,” Zenyatta said, very softly, almost reverently. “How fitting, that you chose to come here, to help heal a holy place. You already touch the sacred.”
Satya had never felt so understood. So vulnerable, and yet so strong. She wanted to shout, laugh, dance, cry, sing, but did none of those things. Instead, she blinked back the tears, nodded her thanks at Zenyatta, and turned her eyes to the pieces of the broken statue, the Orb of Perception flowing between her hands. Now, she understood why Zenyatta had selected this particular orb. Perception did mean understanding...but it was understanding through the senses. The smoothness of the orb. The smell of incense. The taste of food mindfully prepared. The sound of soft voices, and the sight of something beautiful. (16-17)
On the day that the final project is being unveiled, she wears the temple robe to express the new understanding she has come to thanks to her experiences at the temple. Despite her difficulty parsing subtle emotional shifts, she is able to grasp that this means a lot to Zenyatta:
"This,” and she indicated the robe, “is the woman who learned about Aurora. So this is who I wish to be when I present my work to the world. Perhaps I will be her more often going forward, too. You have taught me that much in the world is sacred, even if it first seems ordinary. And there is always more to learn, especially from good teachers.” Satya did not think she would ever learn to read the subtle changes that conveyed omnic emotions. But she felt—there was no other word for it—that Zenyatta was deeply moved." (18)
Satya's journey of discovery culminates in the kintsugi-inspired repairs she does to the statue, which respect the perspective of the temple and the village while incorporating her unique style and talents--aside from the repairs to the statue itself, she also uses hard light constructs (created in a way inspired by her stimming meditative techniques) to depict Aurora as the inspiring, unifying, uplifting teacher Satya has come to see her as:
"the statue had not been replaced. It had been transformed.
Sunlight bathed it in liquid gold. The enormous fragments that had toppled due to Vishkar’s negligence were united by rivulets of aureate light. A necklace of seeming gold marked the joining of bowed head and throat. Hard-light also graced the once-fractured folds of clothing, bound articulated fingers again to hands that pressed together in devotion.
Satya had been moved by the Iris’s concept of unity. But Aurora’s story of transcendence touched her even more deeply. Satya’s work here was not yet done. She lifted her arms, settled herself, and began to weave.
She reached into empty air, fingertips sensing, grasping, pulling.
Shifting the orb back and forth, back and forth.
Shifting perception.
Stretching the thin strand of golden-hued light between her fingers, gathering radiant threads into a ball, Satya thought of the wonder Aurora must have known; of her confusion and discomfort, and the great love that enabled the first omnic to surrender her unique, precious life for others. Now Satya too, surrendered, to her art, her passion—to the dance of creation." (19-20)
Finally, she sums up the lesson of the story--a very autistic takeaway, in my opinion--to Sanjay:
“I will miss being with people who think almost the same way I do,” Satya admitted. “But I have learned that we do not need to understand how someone thinks in order to respect them.” Or even, she thought, be their friend.
[...] “This should be how we interact. With respect. As welcomed friends. Trying to understand...and be understood." (23)
In conclusion, Symmetra/Satya Vaswani is super autistic, a suprisingly well-written example of an autistic character, and just really awesome as a character. She deserves so much better than Blizzard, and I love her <3.
HELL YEAH SYMMETRA PROPAGANDA!!
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Academic Blog #6
Representation of race and culture in Video Games
In this blog, I will emphasize the importance of Representation in Video Games.
Analysis:
I grew up playing video games. My elder brother introduced me to this game called “Commandos”. I loved playing that game. It was a game in which we play as US commandos and go on fighting Russian military. Growing up playing “Commandos” always made me think that the Russian flag was the enemy flag. Whenever I used to see the flag, I instantly knew, that in this movie or video game, they are the enemy. Which is quite disturbing for a 10-year-old to be thinking.
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Just like commandos, there are many other games that follow the similar trend for example, The Call of Duty series, The Hitman series and most famously, Metal Gear Solid series. Metal gear Solid series are one of the most famous games alongside Call of Duty. In every metal gear solid game, Russians are portrayed as villains. If growing up playing 1 commandos game can program my brain into thinking Russians are villains, then imagine the damage a whole series dedicated to it can do.
It is a way to program kids to think Russia is the enemy and the US is the hero of the story. They grow up believing that which gives a very bad representation to Russia and its people. This is not limited to just Russia. Call of Duty and Counter-Strike have repeatedly displayed Muslims and Arabs as the villains. They bomb, use Arabic words and negatively impacting their religion. This made a lot of western people to believe the Muslims are people of violence and hate.
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As mentioned by John Berger, “Depiction, picturing and seeing are ubiquitous features of the process by which most human beings come to know the world as it really is for them” (John Berger, 1972). He is pointing out how watching and playing these games effect people all around the world, misguiding them into thinking people on one side or religion or race are different than the other.
Many games in the recent years have addressed these issues can created a game with cultural diversities but the one most prominent one is Overwatch. Released back in 2016, Overwatch is a first-person shooter game where player pilot a hero and uses his power and ability to shoot along with 4 other teammates and win by completing objectives.
Representation Done Right:
The reason Overwatch is a prominent mention is that, it has one of the most satisfying cultural and race diversities. The game has Heroes from all over the globe. Ana and Pharah (mother and daughter) from Egypt. Zarya a Russian. Sombra, the cool hacker, from Mexico and so on. Their voice lines are also done from people from their respective region and they show their culture in the game, like how Symmetra, an Indian architect, wears sarhi (traditional Indian dress for ladies) and dances in traditional Indian style. According to Breevoort, "Overwatch has been a forefront of celebrating culture diversity and representation since its inception" (Breevoort, 2019)
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Conclusion:
I think we need more games like overwatch to represent culture diversity. Young gamers do not need to be forced to hate on any particular religion, race or group of people. Let them enjoy and feel better about the world and play the game where they feel represented and their people highlighted.
References:
Berger, J. (2008 [1972]) Ways of seeing, London, Penguin.
Blizzard Entertainment (2016). Overwatch [Video Game], Blizzard Entertainment.
Activision (2003). Call of Duty [Video Game], Activision.
Pyro Studios (1999), Commandos: Behind Enemy Lines [Video Game], Eidos Interactive & Kalypso Media.
Breevoort, A. E. R. (2019, January 1). Heroic diversity: A study on cultural diversity of the heroes cast of the video game Overwatch. Utrecht University Student Theses Repository
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purplekoop · 8 months
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Alright while I'm thinking about it (and in lieu of having the willpower to draw any of it right now), I'm just gonna dump all the semi-solid ideas I have for Role Requeue right now.
The only two heroes I said much about in particular are Tracer as Support, whose time powers are altered slightly to allow her to recall the damage her allies take, and Reaper as a Tank, who's been turned from spooky gaseous ghost man into a big nightmarish part-liquid man.
The only other "officially recognized" of the hero changes so far is Widowmaker as a Tank, as suggested by @daylightcommand3, now is transformed from a mere sniper into a spider-themed cyborg with massive cybernetic spider legs to move around and add to her frame, and the ability to ward off enemies with web-based abilities.
As for the other uh... 35 heroes...
Well, not getting into everybody in just one post, both for the sake of readability and (primarily) because I don't have everybody figured out yet. But, I'll hit the highlights I have figured out.
Let's start off with the obvious ones. Doomfist as a Damage hero. Because like. If it was fine for the five or so years that's how he was, it's fine for this AU. As much as I'd love to entertain the idea of that gauntlet somehow being used to heal people, I'm gonna take the easy out where I can. There's enough fun concepts to toy around with for the other nearly 40 characters, one lame answer is gonna be fine. No major story changes for him either, if his backstory was already considered to work fine as either a DPS or a Tank, then that's okay for my low standards to be lazy.
As for other forgone conclusions, there's a trio of Damage heroes that were already envisioned as Supports in one stage of development or another: Symmetra, Sombra, and Echo.
As long-time fans of the game know, Symmetra was a Support for the first few years of the game's life, but with a catch: she was the only Support in the game's lifespan to never have a direct means of healing teammates. She launched with an ability to marginally increase the health of allies, which was traded out for an ability similar to an automatic version of Sigma's barrier. However, when the game was updated to include a built-in "looking for group feature" (which has since been removed as of OW2 due to. reasons.), the character select screen got some changes to match the changing perspectives of what the playerbase saw in each role. The arbitrary distinction between "Offense" and "Defense" heroes was axed in favor of a simple "Damage" role, and Supports were now all expected to have some means of directly and consistently healing allies, so she was reworked more significantly ever before or since into her Damage role. Symmetra was let back ever so briefly into the Support role as part of an Experimental card update with changes suggested by a select few major community members. Support main streamer ML7 was given the Support role to suggest changes for, and in the most drastic change of the whole update, was moved into the Support role, with the one major change that her turrets were changed to heal allies instead of damage enemies. This concept didn't go too far for Symmetra, but I wouldn't be too surprised if this didn't go to inspire a certain new support with a healing deployable. The fact that there's also a Support who's a former Vishkar student who uses hard light and has repositioning utility now also makes the concept of Support Symmetra in the real game feel... slightly redundant, but hey, while we're dreaming here, might as well indulge myself.
Sombra and Echo meanwhile have only ever been in the Damage role (er. "Offense" in the case of Sombra at her release), but were both at least considered to be Supports at some time or another in their development. With Sombra there's some vestigial remnants of it in her gameplay design, as with Hack she was built to be more of a "disabler" than the assassin she was retrofitted to be in Overwatch 2. With Echo though, the main thing that has me move her to Support is more just her visual design. Her personality and shape language just scream "kind helper", and I'm convinced the only reason she's a Damage hero is because they thought Duplication was "too cool" of an ultimate to be "wasted" on a support, or at least would encourage too aggressive of play to fit that kind of playstyle (I know I'd be a little mad if my co-healer went on the flank to turn into a Reinhardt and drop from the sky onto the enemy backline while leaving me to heal the other 3-4 people on our team). Either way, the rest of her kit has always felt kind of bland to me, and while I can appreciate it now it still feels like a bit of a waste for a character that can hypothetically do uh... anything?
So yeah, those three are just no-brainers for me. I've already made somewhat thorough concepts for them as Supports that I'm likely going to touch up to fit to my newer higher standards. I don't have any major visual or story changes for them either. Again, if I had it my way they'd already be Supports in the current real game, that's how close I think they are to just working as-is.
Again, this is largely a gameplay-focused AU, as unique of a thing that is to see (at least on this site). The story changes are largely meant to be in service of explaining the gameplay changes, because as someone who's honestly not thaaaaat invested in the story side of things (at least by tumblr.com standards) but feels at least moderately qualified to discuss the gameplay part of the... game, it's just what's easier for me to wrap my head around. It's also I suppose closer to how most official heroes are designed in the first place, which satiates my irrational desire for "professionality" or whatever you'd call it.
This post is already getting long so I'll just wrap up this one with more of a... I guess "concept" that makes this AU kind of awkward?
See, full confession here: Damage is my least favorite role by a somewhat considerable margin. Largely because I suck at the super aim-intensive characters, or because my skillset just works better when I have the kinds of buffers built in to the characters who specialize specifically in not dying, but it's also because I kind of just think they're boring, at least in a design sense. There's something special to how Tanks or Supports are designed, but I don't really feel it as much with Damage heroes. Part of the issue is that while the other roles have to balance unique objectives on top of dealing damage (unless you're like. Lifeweaver, he can be helpful enough without dealing damage or damage boosting). Meanwhile Damage heroes just gotta. Deal damage. I mean, their kits are slightly more geared towards confirming kills and being aggressive on their own, but I dunno, it just doesn't have the same "magic" to it. Then again, probably just a skill issue.
But uh, yeah Damage is kind of easy in this AU, because you kinda just. Take away parts of their kit.
Another weird thing about the Damage role here is that because there's 17 Damage heroes, 11 Tanks, and 10 Supports, that means there's a lot of Damage heroes going out from there and into the other roles, but not as much going into the Damage role (considering some Tanks are going to Support and vice versa), which ironically makes the issue of there not being enough Damage heroes in the final roster. I've got some fun ideas for Damage "requeues" (sure we're going with that as the official term for these reworks), but just a heads up that some of them might not be as interesting as others.
Anyways yeah, that's just me getting out some of the basic reworks and more general concepts, next post from me should be briefly going over some of the actual ideas I have. wooooooooo back to back long posts
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gameforestdach · 1 year
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Kurze Zusammenfassung der neuesten Gaming-Nachrichten: Blizzard kündigt Overwatch 2 Starwatch-Event für den 9. Mai an Pride-Event mit pansexuellem Held Lifeweaver Space Opera als Battle Pass-Thema Symmetra-Herausforderung ab dem 23. Mai Neuer Spielmodus B.O.B und Weave ab dem 11. April Unterwasser-Fan-Karte Talantis ab dem 25. Mai Overwatch 2 Starwatch-Event: Neue Herausforderungen und Unterhaltung Blizzard hat das Overwatch 2 Starwatch-Event für die neueste Saison seines Multiplayer-Games angekündigt. Das zeitlich begrenzte Event beginnt am 9. Mai und bietet spannende Matches und Belohnungen. Details und Neuerungen gibt es natürlich im offiziellen Trailer und auf der Roadmap, die Blizzard veröffentlicht hat. Pride-Event mit Held Lifeweaver Unbedingt vormerken sollte man sich auch das Pride-Event, das Teil der Überarbeitung von Overwatch ist und den pansexuellen Helden Lifeweaver aus Thailand einführt. Der beliebte Held wird zusammen mit einer feierlichen Parade in die Spielsaison integriert. Ein weiteres Highlight dieses Events ist das Space Opera-Thema für den Battle Pass, bei dem Weltraumfans voll auf ihre Kosten kommen werden. Symmetra-Herausforderung: Die Natur ruft Ab dem 23. Mai startet darüber hinaus die Symmetra-Herausforderung. Hier können Spielerinnen und Spieler die Epische Gärtner-Skin für Symmetra freischalten, indem sie in gewerteten Spielen Punkte sammeln. Für Garten- und Symmetra-Fans ist dies ein absolutes Muss! B.O.B und Weave: Neuer Spielmodus für noch mehr Abwechslung Für diejenigen, die etwas Neues ausprobieren möchten, hat Blizzard einen neuen Spielmodus namens B.O.B und Weave entwickelt. Hier können Spielerinnen und Spieler ihre taktischen Fähigkeiten unter Beweis stellen - der Modus startet am 11. April und wird bestimmt für viele spannende und herausfordernde Matches sorgen. Talantis: Fan-Karte bringt Aquatopia ins Spiel Ab dem 25. Mai wird die von Fans erstellte Karte Talantis in Overwatch 2 integriert. Diese unter Wasser angesiedelte Karte verspricht atemberaubende Grafiken und eine einzigartige Spielatmosphäre. Ein echtes Highlight für die Spieler-Community! Zusammenfassung und Ausblick Mit dem Starwatch-Event, dem Pride-Event mit Helden Lifeweaver, dem Space Opera-Thema für den Battle Pass, der Symmetra-Herausforderung, dem neuen Spielmodus B.O.B und Weave und der Fan-Karte Talantis erwartet Überwachtung 2-Spielerinnen und Spieler eine aufregende Saison voller Neuerungen und Unterhaltungsmöglichkeiten. Viel Spaß beim Spielen und Entdecken!
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