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#the reference I use is not mine
rainbowmuncherr · 10 months
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CW: Ship Art‼️
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Aweee..well would ya look at these two love birds? I wonder what their ship name would be..?🤔
Enjoy this while I probably will shitpost for a bit
( probably idk or I might just draw ✍️ )
( my art style may change a little bit from time to time )
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🌈💥rainbow blast!!💥🌈
💥BOOM!!!💥
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emetitur · 9 months
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debrief with kim - favourite disco elysium moments
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hiimcanadia · 3 months
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There's a lot of posts out there reminding people that they don't have to respond to every stupid post they see but I feel like it's worth saying that you also don't have to finish reading the post once you've realized it's stupid. Easily one of my favorite things about the internet is the ability to get like two sentences into a post and go "actually I think you're wrong" and then just stop reading.
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weevmo · 9 months
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I've gotten a few asks like this so...here!
I hope it is ok - I made it very quickly as it is only my warmup today - now go forth...and doodle this blueberry doggo!!
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fluttershyes · 7 months
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bonus sketch when i was specifically trying to practice cars to for that comic i did :3
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amourninghost · 4 months
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This is Spaceghost! So-called because he needed to be quickly and easily addressed as an emergent issue for those with the displeasure of meeting him. The device he created appears to anchor his consciousness (and part of his physical body) to an extradimensional superposition.
(Lore on the scene ripper under the cut)
The scene-ripper (a play on seam ripper, since the blade seems to be fashioned after one) can tear a hole in reality. It can alter the structure of a reality, or simply traverse through it to a more desirable universal position depending on the dexterity and control of the operator (so pilot dib).
He made the device while trapped in a nightmare dimension, as no one was there to help him escape it. It was more out of desperation. The scope was useless on its own; he needed to find a way to control the jumps... so he had to work with what he had at his disposal. Which was, luckily or unluckily, a world full of fucked up impossible technology.
He was trapped there for a long time, being hunted down and tortured intermittently while trying to engineer the scene ripper. His work was made easier by the fact he wasn't the only one wanting to leave. Most of the work was done for him, he just needed to understand it and apply it. And scavenge all the parts... and eventually use untested technology on himself.
Point of no return shit was easier to fall into than to step into. It was a lot like putting his arm in a nuclear generator surrounded by a bear trap. When he was able to check on the status of his arm, he found the matter of his hand to be inscrutable. There was a void where his wrist should have been visible on the underside of the gauntlet and a sharp blade manifesting from the darkness. He could no longer remove it... but it did work.
The scope itself also received upgrades more closely tying its functionality to the ripper and operator, but none so costly as that of the gauntlet.
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quesadilla-day · 3 months
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two types of people...
original text after the cut 😄 major coloring insp from badjaune ahhhh their art is so ✨🥰 lovely ahh 😭💜
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and...
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swiftfootedachilles · 6 months
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breaks into your car with gentle sensuality🖤
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howtofightwrite · 7 months
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I know DnD is not about realism but how accurate is having, say, your heavy armor wearing paladin have 10 dex or even negative dex? Where medieval knights built like The Rock or like The mountain? I’ve seen youtubers saying that you needed a lot of strength to be able to fight like a knight so women and smaller people couldn’t do it.
I think I know which YouTuber you're talking about, and you can pretty safely ignore them. Their personal misogyny takes priority over their (alleged) expertise when they're forming their arguments.
There's two logistical problems with the idea that you need someone like Hafþór Júlíus Björnsson to make up the bulk of your elite forces. The first problem is that they need to consume a frightening amount of food. This isn't as much of a problem in the modern era, when we have the capacity for truly staggering amounts of agricultural production. But, in a medieval society, with serfs responsible for most of the agriculture, the prospect of feeding each of your elite troops 10,000 calories a day would economically destroy most kingdoms. (And, yes, that is what Björnsson reports to consume on a daily basis. Other estimates place his dietary intake somewhere between 3600 and 8000.) And, to be clear, that is an absolutely absurd amount of food. But, if you want to build that kind of mass, you need a lot of energy, which means, a lot of food.
The second logistical problem is, there's only one of him. Okay, that's not literally true, The Mountain was portrayed by three separate actors, Conan Stevens, a professional wrestler, and Ian Whyte, a stunt actor who had previous appeared as a White Walker in the first season. But, Hafthor Bjornsson took over the role in the fourth season, and is probably who you're thinking of when you name drop the character.
Bjornsson is a member of the 2000 pound club, which include power lifters who can lift over 2000lbs combined between bench press, dead lift, and squats. Not many people ever get that far, and Bjornsson is one of the few individuals who can get into the 1000 pound club from a single lift.
Here's a fun name to know, Becca Swanson is also in the 2000 pound club. She credibly claims that she is the first woman to have achieved that, and I'm not sure if there are any other women in the 2000lb club, but it is achievable.
Now, here's the fun thing about all of this, because you're asking about D&D, and D&D players need to know exactly how much their character can lift. The calculation is (STR*30)lbs. (In the Player's handbook p174.) This also means if you have a real person, and you know how much they can lift in the real world, you can reverse engineer what their strength score would be in D&D.
It's 37.
If you wanted to convert Hafthor Bjornsson into D&D, his strength score would be 37.
Dude can fucking arm wrestle the Terrasque and easily win.
Putting that in perspective, it's a little ludicrous to say that if you want a viable martial character (fighters, paladins, barbarians, etc.), they need a Strength score of 37, when it's not normally possible for player characters to exceed 20 base strength. (If you're wondering, Becca would work out to have ~29 Strength. So, on par with most ancient dragons, and a few gods.)
So, there you have a man and woman who are both superhumanly strong according to D&D.
D&D and math have always had issues like this, and it pops up in a few different places here.
The basic concept that your ability to hit, and the amount of damage you deal is based on strength comes from a very, “schoolyard,” understanding of violence. It's okay to step back and abstract it out, where “strength,” is some amalgam of melee combat aptitude in addition to actual strength, but the idea that being stronger means you can hit harder with a sword or dagger doesn't make a lot of sense. It doesn't even make much sense with axes and maces (the force applied has more to do with the mass and velocity of the weapon, rather than the strength of its wielder.)
A paladin with negative DEX is dead. I don't mean that figuratively, and I do understand what you meant to say, but this rule is a little obscure in 5e. If any of a character's physical attributes (STR, DEX, CON) are reduced to zero, the character immediately dies. Ability draining effects used to be far more common, so the rule existed by itself, though, now it mostly shows up when you're looking at a monster with a physical ability draining attack.
What you probably meant was a negative DEX modifier, meaning your paladin is unusually clumsy. Outside the context of D&D, that would be an incredibly bad thing for a front line combatant. In the specific context of D&D, if they're in heavy armor, it doesn't really matter, if they're in medium, then it reverts to being “a bad thing. Specifically, the rules is that light and medium armor add your DEX modifier to your armor class. Medium armor caps this at +2, but it can go negative with either armor type. However, heavy armor in 5e ignores your DEX modifier entirely.
Now, here's the thing about D&D, its concept of armor is spectacularly weird. Unlike RPGs where armor reduces damage taken, either by subtracting a fixed amount from incoming damage or by reducing damage via a percentage, D&D's system is that your armor class grants you a chance to avoid being hit at all. (5% chance per point of AC, if you're wondering.) Narratively, this is often framed as taking a hit, but your armor turned the blade or something similar. This is because sometimes the enemy attack straight up misses, and that's (usually) determined by your dexterity. This is important, because the game is trying to balance two different power fantasies against each other.
On one side you have the players who want to roll in heavy plate armor, and soak all the hits, and on the other you have players who want to go with light armor, and dodge around enemy attacks. Realistically, that's not an option, but D&D permits it, and again, that's fine. The fantasy of lightly armored fighters makes a lot of sense. I'd even go so far as to say that the barbarian's unarmed defense bonus (where they add CON modifier to their DEX modifier while unarmored) is a really good change in 5e even if it does make no sense objectively. It contributes to the fantasy of this brutal fighter who runs around without armor slapping people silly with their weapons, and shrugging off damage because they're too stubborn to die. In (nearly all cases) the ability to deliver the player fantasy of a class is more important than a strict adherence to reality, and that's fine, that's the point, but the realism of D&D doesn't translate off the page in any meaningful way.
If you wanted a more, “realistic,” (and, yeah, that's incredibly loaded in this context), approach to armor for D&D, I'd say gate access based on your Constitution (or Constitution modifier). Sort of like how your equip load in Dark Souls is based on your Endurance attribute. Give armor and weapons a burden value, and if the combined burden on a character exceeds their CON, the character risks taking levels of Fatigue when they're fighting in heavier gear than they're conditioned to deal with. Maybe add a Conditioning feat or skill if you want to add some other attribute modifiers to the mix should you end up with your heavy armor fighters being underequipped. (Then again, I am one of those psychopaths who really liked the D20 Star Wars' vitality system.) So, ultimately, tinker with the balance until you find something you, and the people at your table, are happy with. Roleplayers who have more meaningful build choices tend to be happier, so long as they don't feel like they're being punished for having a character fantasy.
One of the more amusing descriptions I've read of medieval knights is that they were built like methheads. I can't fully vouch for that, because I'm not an expert on the physical appearance of medieval knights, but it's certainly credible. These guys were eating pretty well for the era, and engaged in a lot of physical activity. Depending on what they were doing, that could easily result in some fairly bulky guys, but it could also result in some wiry looking guys who hide their muscles. Just, knowing what I do about the human body, the answer was probably both, depending on their metabolism and diet. But the image of Sir Methhead, Knight of the Realm, and his implausibly clean teeth, still amuses me.
It's worth remembering that a lot of the times I've seen someone say, “they were built like athletes,” they'll drop an image of a bodybuilder. No. That's not what you would get. Bodybuilding is designed to create its own physique, one that doesn't occur unless you're abusing your body in some very specific (and unhealthy) ways. It's probably better to think of someone like a high-school football player. Bulky, but without the carved physiques of a Boris Vallejo painting. (If you don't know who that is, look up his art. It is a bit dated, but it's gorgeous.)
Alternately, if you do want your characters to look like those paintings, it is your fantasy, have fun.
-Starke
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theygotlost · 2 years
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Disco Elysium political alignments based on historical graphic design styles!
Communist: Soviet Constructivist
Ultraliberal: Art Deco
Fascist: War Propaganda
Moralist: Swiss/International
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valentjin · 4 months
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i regret (?) to inform you that. yurgir. is massively caked
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harbingersecho · 6 months
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"your eyes, Soran. your eyes are cursed."
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yunogf · 10 months
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NCT 127's Sticker (2021) as Michael Crichton's science fiction western Westworld (1973)
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myrfjola · 2 months
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QUICK thing for the Major Holiday... haven't kept up since around 2019, but last I heard these two were doing 0k.
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the very CONCEPT of Gustavo being Peak Performance of gnomekind and then hooking up with someone EVEN BETTER is sending me. Imagine other gnomes just being like omgomg i wish i was as hot as gus oh my goodness. And then he pops up with (a reluctant) pep in tow like 'hi everyone!' and they lose their goddamn minds over how unbelievably SPICY HOT this anxious chef is. like GUS HOW DID YOU DO EVEN BETTER
YES EXACTLY lmao it seems very silly when u put it that way djsfkskfhdsfjkh but yes that is basically it. I even drew up examples of my own homebrew gnome designs to give u some perspective
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Gus is like the best example of this; hes VERY strong (strong enough to tame a creature like Brick), good facial and body hair (which is the equivalent of my homebrew gnomes viewing thick and well groomed fur as very attractive), and hes got a very sturdy body shape (not fat, but fat would be included in this too; Peppino is proof of that)
So when they see Pep theyre like ! Hes even BIGGER and he can lift Gus with no fucking problem! Like he is EVERYTHING!!!
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body-to-flame · 2 months
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I cry at the start of every movie, I guess 'cause I wish I was making things too but I'm working for the knife
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