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#these two wanted to be doomed by the narrative SO bad
ramshacklefey · 2 days
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No but serious. Dungeons & Dragons is one of the least flexible systems out there. So whenever I hear someone asking, "Why can't I do X in DnD?" or "How would I do (thing that the system is totally ill-suited for)?" my first response is just "GURPS."
For those of you who aren't familiar, GURPS stands for "Generic Universal Role Playing System." I always say it's like the Linux of ttrpgs, in the sense that it's less a system and more a framework that you can use to do whatever you want with.
And I really do mean whatever you want. You want high fantasy? Done. You want gritty realism in a dystopian world? Got it. You want superheroes? Good to go. Super tech space opera? Oh boy we got you there. You want magic systems that aren't based on spell lists? Go for it. Horror games where character death is a constant and very real threat? Sure thing.
You can set up your game to be anything from a complex data driven grinder to a cinematic rules basically optional flight of fancy.
You can play characters who are anywhere from realistically squishy humans to god-like super beings.
Characters personal flaws and strengths can have a direct impact on mechanics. Character species can have a direct and serious impact on mechanics.
The existence of so many options can make GURPS seem overwhelming at first glance, but if you are willing to put in a bit of effort, it's actually a very simple system to play. Most of the hard work is front-loaded into setting and character creation. Once play starts it runs as smooth as can be.
It's totally possible to play it with just the two core books, BUT there are dozens of books that are nothing but tips and advice for how to build a particular type of world or a particular flavor of campaign.
And the books, while not nearly as pretty as DnD books, are laid out in a way that makes it incredibly easy to find exactly the information you want.
Some more mechanical things that I particularly like about it (under the cut):
Characters are created on a point-buy system, but you don't just buy your basic stats, you also buy your skills, advantages, and secondary stats. And you can gain points back by dropping stats below average or taking disadvantages.
The advantage/disadvantage system. This is sorta the core of the character building, and it is *so* much fun. See, rather than pick out a class or species, you have a list (selected by your GM from a much larger list) of things you can buy that will have mechanical impacts on you in the game. Basically, an advantage is anything that opens up more possibilities for you in-game, and a disadvantage is anything that closes off possibilities. They can be superpowers, species traits, cinematic plot armor, personality traits, or things like chronic illness, bad temper, physical or mental disabilities, or being doomed by the narrative.
Simple dice system. To play a GURPS campaign you need three d6. That's it. All checks and saves are done by rolling 3d6 (low rolls are better than high). This has an additional advantage over the d20 system in that there is a probability curve. You're more likely to roll numbers in the mid-range, which makes both critical successes and critical failures rarer, and therefore more satisfying.
Your target roll is adjusted, rather than adding/subtracting from the roll itself. Say you're trying to, idk, hack a computer. Your skill level doesn't affect your dice roll, it affects the number you need to roll in order to succeed. This makes things a lot simpler on the player's end, imo, because there's less they need to keep track of. (You're trying to roll under the skill check, so whatever the base difficulty is, the GM just adds or subtracts your skill level from that).
The basic stats are on a much tighter scale, and they make a lot more sense. Human average is a 10 in everything. When you make your character you can buy higher stats or take lower ones and get more points to spend on other things. All stats cap out at 18, because that's the highest number you can roll. At a 10 strength you are a normal person. At 18 you're basically Superman. You'd have to roll a critical failure not to succeed in a strength check, and remember: critical failures are far less common than in a d20 system.
I could keep going ad infitum here, but instead I'll just close with:
Come with me boy, play my games! We'll have cowboy times in space!
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anna-scribbles · 4 months
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they should've been at the club(infertility treatment centers)
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yokoyas · 1 year
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shipping akiangel is great it’s about two guys who go i hate your species and i do not want to be your partner and a few weeks later they’re discussing life philosophies over brunch and it’s about the juxtaposition of a guy who can’t touch people without shortening their lives and a guy with a short life expectancy it’s about coming to care deeply about someone you initially didn’t want anything to do with. and it’s great bc the narrative draws parallels between the human angel once loved and aki and it’s great bc aki puts himself in danger simply bc he doesn’t want to watch angel die. and it’s buck fucking wild bc they die together but they die in the most miserable fucking way and aki not only never avenges his family but he becomes the thing that killed them and isn’t even able to protect the people he was trying to save and if anything puts them in more danger and angel remembers his past because of aki and tries to save him only to once again have makima take away everything he holds dear and use his powers to hurt people. and also it's great bc it's about two guys who would be absolutely insufferable to be around for any amount of time.
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raininyourblackeyes · 7 months
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Okay but it would be cool if that war Fukuchi received warning about actually happened. Like he received a warning and was scheming this whole mess of a situation to stop it but what if that exact plan of his is precisely what leads to the conflict? What if the warning was sent as a desperate hope that something would change, that he'd make a better plan... but no. It was always going to happen. There was no escape. Ever.
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meidnightrain · 29 days
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I BET ON LOSING DOGS❞ - aventurine
summary: even if you’d lose, you’d always bet on this doomed love no matter what
warnings: reader is gn, 2.1 penacony quest spoilers, angst, hurt/no comfort
notes: i love this song so it was only fair for me to write this out for aventurine, i’ve been in the mood for angst lately so this came to be. had to repost this two times because tumblr kept hiding my post from tags 😭
taglist(open): @akutasoda , @yvnaology , @tragedy-of-commons , @ryuryuryuyurboat
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there’s a resounding silence that eats you up in the aftermath of it all. people would describe it as thick enough that you could slice it and plate it like a cake. not this time, it’s empty, like someone is missing, and that absence has torn a rip in the very fabric of your soul.
it was your fault anyway, for betting on losing dogs when this all started. you knew that this outcome was inevitable; for what else would a gambler love more than betting his all even with stacked odds? AVENTURINE was different—oh, so different—than all the other people that had tried to woo you before. with carefully calculated moves and a meticulous plan to win your heart, he had struck gold with you. but the two sides of him were in stark contrast, hiding the other vulnerable side of him that no one could ever see. that was, until you came along and tore down his stone walls like they were paper.  
and you would have done it all over again, betting on losing dogs even if it meant that your heart would get smashed into smithereens. he never needed to give you money or whatever luxuries he’d bribe others with to make a deal, for your heart would drop whenever you heard his name.
a bad ending was inevitable to this doomed narrative, an outcome far outweighing the positives. did it matter whether you’d get broken over and over again, trying to love someone broken? you’d rip out pieces from your heart and give them to him so he could fill the missing pieces of his. but you both still stayed anyway, despite knowing how this would all end, and you’d always call him your baby.
he was reluctant to love; it’s easier to bet it all when you have nothing at stake if you fail, but you were on the line. it would be a lie to say that he was fearless and always confident in his abilities, which would wiggle him out of any situation. sometimes, a blessing from the gaiathra triclops could only bring you so far, and he worried about when that luck would run out. he could never match the love you gave him, unable to leave this loop and cycle of self-hatred that had followed him all his life. how could AVENTURINE tell you, who treated him like he was the world to you, that he was only worth 60 tanba?
the air in the dreamscape always had this sickly sweet smell of soulglad that would tickle your nose and make you sick to your stomach. was that how you felt about this doomed love—feeling sick knowing that this could only end badly?
“i’m afraid that i’m going to have to bear this burden; this feeling of knowing something inside you is constantly missing. and that something is you.”
he doesn’t look at you; his expression is hidden behind the shadows, obscuring his face. some would compare him to a peacock, his train feathers in a dazzling display like the cards in his hand. but the feathers will eventually fade, like how luck eventually runs out.
“one day, it won’t be there anymore. i don’t know when that day will come, but i want you to know that i…will always love you.” 
“but i love you more than you could ever imagine, and that’s why that feeling will stay with me till the end of my days. it’s because you’re going far away, somewhere i can’t follow.”  
this time, AVENTURINE doesn’t offer you solace or comfort; he stands with such stillness that you could have mistaken him for a statue. no words, no movements, no comfort, no reassurance. he knows that his time is up; the very thing that he’s craved for so long has come, but at the price of your heart. torn between you and the freedom that he’s sought all his life, he chooses himself. so he chooses to walk out the door, with his heart in his throat and it’s like all of you leaves with him.  
the aftermath is silent and cold, unforgiving like the cool waters that would rain down from the sky of sigonia scarcely. it’s deep, and it’s bone-chilling, pushing your head down under the raging waves relentlessly as you sink helplessly into the water with no one to pull you out. the dreamscape is in disarray. the family and their loyal dogs scrambling to keep up appearances and re-opening the theme park despite its stage being decimated by his show, his performance, and the grandest death that he always dreamed of having.  
looking at the torn sky of this horrid nightmare, you can’t help but wonder why you bet on this failed dream when you’d know that you’d lose and pay for your place by the ring. perhaps it would have felt better if you could have looked into his eyes when he was down—one last time with those eyes that had pierced your soul and crumbled your walls. 
AVENTURINE would always win the gamble, even if it meant that he would lose the bet and everything else in the process. you had lost dismally for you’d always wanted him, even if it meant destroying yourselves in the process. and it wouldn’t have been as bad if he had been over you, looking into your eyes as you came right back to him like always. but this time, you were the one who let him slip through your fingers and you were left with nothing but your broken, bleeding heart and false promises of a home you could never return to. he told you forever, that was how long you’d be together and how long you’d call him your home. but forever was too short and the house was haunted now.  
and you’d cry thinking of all the words he’d said to you. his affirmations, his compliments, the whispered ‘i love you’ behind closed doors paired with a kiss, and the arguments that’d have your heart racing faster than the speed of light. and you’d cry even harder thinking of all the words you could have said but never did.
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weirdmageddon · 6 months
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i posted this on twitter also but it’s still eating at me. i’m so fucking embarrassed to be jewish rn. i dont want to be associated with this ongoing bullshit from israel. why do we need our own state. theyre just making every jew across the globe look bad in general even though many of us are conflicted about zionism and the legitimacy of israel as a state
people have hated jews throughout history for no fuckin reason but now israel exists but now its like. GIVING people reasons to hate us as a group. note that i DON’T conflate zionism with jewishness, but a lot of people in the world don’t know the difference because theyre uninformed and been dripfed cultural antisemitic tropes their whole life and that’s the scary part is them falsely putting two and two together. like what the fuck israel stop youre just putting fuel on the fire for people around the world to hate an entire group of historically persecuted people if youre being this shitty with your insane colonialism and apartheid like……I Want No Fuckin Part Of This. you’re spelling our own doom. you cant just swoop in and go “mine now” and then oppress the people you took land from under a regime without my blood boiling at the injustice no matter WHO you are. even if my lineage is tied to you. so when news outlets support israel it doesn’t feel like they have the best interest of jews as a people in mind. it’s in the interest of a zionist ethnostate and whatever that christian zionism belief is about the jewish people returning to the holy land as prerequisite for the second coming of jesus. its not like they care about us as a dispersed ethnocultural group, it’s all for that religious narrative that a bunch of people in the US are backing.
saying you want all jews to die is antisemitic. beating someone up because they’re jewish and no other reason without knowing their views is antisemitic. criticizing human rights violations perpetrated by israel and the belief that one group deserves more rights another is not antisemitic. and the fact that israel has the ability to pull that antisemitism card in response to criticisms of the violations they commit because their state is the “jewish homeland” drives me fucking insane. take fucking accountability for your actions. and yes, there do exist full-on anti-jewish groups in the middle east that go beyond hatred of israel’s policies and existence as a state and i’m tired of people pretending there aren’t in fear of appearing to seem like they support the state of israel. on the other side of things many people overestimate this by fearmongering and saying EVERY arab is out to get jews worldwide, telling people like me “they want YOU dead”. this is not the belief every person in the middle east and it really rubs me the wrong way that people group millions of individuals into all-encompassing lumps like this. many people there do understand nuance of this political situation.
even if i have that “right of return” by israeli law or whatever, i don’t feel obliged to it; it does not register as fair. why do i have a “right of return” when i’ve never even been there in the first place while palestinians who have homes there can’t return to them? what’s the basis for that? substituting objective reality with an imaginary reality? i don’t think like that. i can hypothetically come and go whenever i please but palestinians are severely limited in mobility? what makes me more entitled to that land than the people who lived there for centuries? nothing that comes from natural law thats for sure. it’s all artificial and inflated.
but at the same time i also dont want to be the target of antisemitism and caught in the fray just for being ethnically jewish. once people start calling for the genocide of entire groups we’ve got issues (and you better believe this absolutely applies to the palestinian victims in gaza too), because people who dissent to the violence perpetrated by the loudest are caught in there with the people who are perpetrating the violence. lack of nuance. people conflating israel and its zionist apartheid policies with jewish ethnicity and culture worldwide. other people conflating being terrorist anti-jew with muslims worldwide (like that 6-year old palestinian-american boy that was just stabbed to death in chicago). scary times man. but as a jew i can’t just opt out of this if it’s how i was born as. i don’t have control over that. but i can control what i think and what my beliefs are
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eriexplosion · 2 months
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Tech Lives: An Ungodly Long Essay
(AKA: Turns out that my Tech Lives compilation post comment was actually a threat.)
There have been hundreds if not thousands of posts since Plan 99 aired wondering if Tech might have made it after his fall - it's probably been brought up more than any other hanging plot point, even after season 2 scooped up Omega and left us on a massive cliffhanger. Now that season 3 has started, though, Omega and Crosshair are home (for now) but we have received an almost aggressive lack of Tech info. So, I've gathered up some of the stronger Evidence for why Tech might be fashionably late but still on his way back from The Void!
THE LEAD UP
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So to start, let's go back to what came before the whole Incident. This will focus mostly on season 2, seeing as that was definitely Tech's season to shine, but with bits about plotlines in season 1. Which brings us to our first bit, that's not really evidence so much as some gentle push-back on a common argument.
Doomed By Character Development?
We've all seen this particular situation before - a character is slated for a tragic death, so just before it happens the writers gives them a little extra relevance to the plot to make sure the audience really feels it when the time comes. The Clone Wars was especially good at this, giving characters like Fives an arc of his own that ended in his tragic death. Season 7 gave us a better look at Jesse, first in the Bad Batch's intro arc and then again through the Siege of Mandalore, all to bring us to the chip activation that led to his ultimate death.
When season 2 started off with one of the two intro episodes spotlighting Tech and our first breather episode of the season also spotlighting him, people started to get worried. So is it fair to say that his spotlight in season 2 was setting him up for a permadeath?
Looking at it, I don't think so, for multiple reasons. For one, Tech didn't just get a spotlight episode, his development dominated a good chunk of the whole damned season, often taking priority over the other characters that wouldn't be dropped into the mists. While giving a little bit of character development to a doomed character can be a good move, giving ALL your development to a doomed character ends up feeling like a good portion of your season was actively pointless.
The Bad Batch is not an open ended show. It seems to have been planned for the three seasons it got, and they would have gone into it knowing they had a set amount of time to work with. Dedicating so much time to developing Tech in preparation for a character death takes away all of their opportunity to develop, well, anything else.
But, along with the amount of time that was dedicated to Tech as a character through season 2, they also didn't develop him in the ways that most often get used for a doomed character. Namely...
That Sure Is A Lot Of Open Plot Lines
And not one of them got tied up. Currently, Tech has two open plot lines to himself, both started in season 2, as well as a key place in the overall show narrative arc. As the overall show narrative arc takes precedence, we'll start with that.
The Bad Batch sets up a few different narrative arcs very early. One is if clones can be more than soldiers - this is the central thing that we see them struggling against from the start, they've been created to be soldiers and don't know much else about how to function in the world. Theoretically this arc can be fulfilled with one or two of them still dying as soldiers, as long as a few of them make it to find a new life for themselves.
The arc that can't be fulfilled without everyone though is the ongoing thread of reuniting the batch. Much of the show is geared towards making the viewer want this specific end result, as soon as they talk about Crosshair, Omega says they'll just have to get him back and complete their family. The end of season 1 teases us with this only to pull it away at the last moment, then season 2 teases us with it again only to yet again pull it away, this time seemingly permanently.
Ending one of your key narrative threads you've been using to draw audiences in only 2/3rds of the way into the show and without ever resolving it... well it would be a choice. If Tech is gone for good then the last time we saw everyone together would be the end of season 1. Rewatches would lack impact because something that was made to seem so vital ended up going nowhere, and the series finale would never quite reach the height that hearing the full batch theme kick in over the team fighting droids together did. It absolutely destroys the central narrative to leave him gone without ever having reunited the family.
And then there's his personal plots.
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Let's start with the obvious one. Tech got a whole potential love interest this season and they absolutely did not resolve a damn thing about it.
Again, this takes a trope that we all know - the young army man that's going to go home and finally marry his girl, who has his whole life ahead of him, but dies tragically in his final mission - and seemingly intentionally subverts the beats. Because what makes the trope work is that the plot line is resolved as soon as that young man decides how he's going to move forward. He can't die uncertain of if he's going to marry his girl, he has to make a decision, and the longer we spend on the relationship to his girl the stronger the decision has to be to consider the narrative line resolved and free him up for some tragedy.
Tech/Phee is a tentative little 'will they or won't they' romance. They're flirting, they're feeling each other out, they're seeing if they're compatible. To tie up this narrative line we would have to find out if they are or not, get a yes or a no on the question. Will they or won't they? We simply don't know because the writers didn't put a resolution in.
We do get the traditional pre-mission scene with them, which would normally be when we get the first kiss or perhaps the promise of a date, either of which would have had me digging Tech's grave for him to fall into from the second it happened. Or even a 'we can't do this right now, but maybe some day it will be the right time' which would have been a kind of lukewarm resolution but would have at least represented a decision.
Instead we get a scene that almost aggressively refuses to resolve anything. They have an awkward interaction, but not one that says they won't get together, no promises are made for the future, no decision point is reached, and the plot line is still dangling wide open when Tech falls to his supposed death. If we truly leave it off here, well, what was the Tech/Phee subplot for? Why did we spend precious time on it when it could have been spent on something else, if it was meant to make Tech's death hit harder why did it not go further?
A second subplot with Tech is that he certainly made the most progress on seeing options outside of the Empire - it starts early on in Ruins of War when he meets Romar and gets his eyes opened to the idea of cultures that existed unconnected to the war. Serenno existed before the war and before the separatists, and Romar introduces Tech to that idea of an ongoing culture. He gets a taste of racing in front of a cheering crowd, leans further into his teaching of Omega and gets new insights from her regarding their lives as soldiers, his relationship with Phee picks up right when he finds out that she is interested in the preservation of cultures. It's a quiet little subplot, but Tech was seeing the full scope of what the galaxy contained beyond being a soldier in a war.
But, like the Tech/Phee, it never resolves. He never decides to settle down, he never chooses to stop being a soldier or even openly discusses the idea of what life will look like after. Rescuing Crosshair isn't positioned as a final mission that they have to complete in order to give up their lives as soldiers. Without that decision point being reached, the plot stays open, we never find out what he Would Have Done so we don't get a sense of the future that he would lose by dying, which is what the purpose of these types of plots is for a planned permadeath.
The Kaminoans don't create without purpose and writers working on a three season timeline don't typically write without it either. So if we spent the time on Tech/Phee but Tech is dead before it ever went anywhere, if we spent time on Tech's relationship with being something other than a soldier but he never really pursues it, what is the payoff?
Too Much of a Survivor To Die?
There's also the matter of how they chose to build Tech's character this season. Namely they beefed that man's skills up incredibly high making it intensely unbelievable that he's dead without seeing some sort of concrete proof. Things we know about Tech as of the end of season 2 include:
Incredible pain tolerance - Tech fractures his femur in Ruins of War and seems shockingly unbothered by it. The femur is frequently listed as one of the most painful bones to break. This is not a broken toe the man is hobbling around on, he fractured the strongest bone in the body and kept going through the woods. He physically fought and killed a man with that busted femur.
Lightning fast mental processing - this is of course on display nowhere so much as Faster where he's put up against droids and wins by taking calculated risks that no one else is willing to try.
A cool head in stressful circumstances - this one is hilarious because he outright says it, but Tech does demonstrate time and time again that when it comes down to it, he's able to keep calm no matter the circumstances.
Essentially, we spend the entirety of season 2 setting up why Tech is the perfect person to drop out of the sky and have him survive. He has the ability to keep calm and come up with a plan in seconds and he has the grit to keep moving even if he's grievously injured once he hits the ground. When you set a character up like this, you can still kill them, but you have to work harder to do it convincingly. Leaving Tech not at the moment of death but with probably at least a minute to act in and then not showing us the body is the exact opposite.
We have a moment in The Crossing showing us Tech's precise aim, and it comes up again to brutal effect when he shoots out the connection on the rail car. If moments through the season were used to set up that particular instant of the finale, then we can't discount the numerous scenes demonstrating his survival skills as being irrelevant to his chances.
Plus, looking back at Ruins of War - one of the big moments in the episode is towards the end, where Romar tells Tech, "I'm a survivor. Remember?" The camera then lingers on Tech for a long moment. It's not the kind of action that demonstrates his capabilities as above, but it works to associate the words with Tech in the viewers mind. Romar is a survivor, and Tech is a survivor too. And when you intend to kill someone off, it's kind of an odd choice to spend that whole season setting them up as a survivor.
THE FALL
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Which brings us to the scene itself. Plan 99, implied to be one of the last ditch plans that they have. It's absolutely a heartbreaking scene, and one that can be tough to analyze when it's so well done, because it's rough to watch repeatedly. But, it's worth doing, because the scene itself is FULL of questions, some structural others more based in the visual presentation.
What is Plan 99?
Well, that's just it, we don't actually know.
We know what it's implied to be, a self sacrifice plan where one of the batch gives their life for the others to get away. But in show it's never actually defined, leaving the full meaning of Plan 99 up to interpretation. It could be as simple as what it's implied to be, but that brings up questions like 'why not provide any lead up or foreshadowing for it?' and 'does killing yourself actually count as a plan?'
Removing the assumptions from it gives us room to speculate. Is the plan actually that they leave him behind, dead or alive? Hunter ordered them to do so without a plan number in season 1, but he is the sergeant, so plan 99 could easily be something that bypasses his authority - if a batcher calls a plan 99, you go and you don't question his decision. It's certainly closer to a plan if there's something they are supposed to be doing from their end rather than just an announcement of intent.
It's not strictly evidence one way or another, but it is something of note when Tech's entire sacrifice is based around a plan that we're not privy to the details of. TBB has hidden its twists in ambiguity before, so it would not be the first time that it let us assume something only to pull the rug out later. But ambiguity is not the only thing that makes this scene stand out in the raising questions department.
Pacing Goes Out The Window
Generally speaking, a self sacrifice is the climax of an episode. Think Kanan, Hardcase, Gregor, Hevy, etc - Even a minor character sacrificing their life tends to make up the most climactic portion of any given episode, let alone one of the characters from the title squad. It gets to be the big central moment, the big rush of music and feeling, the pinnacle of the viewers attention.
Tech's sacrifice is not. It happens around 5 minutes into the episode, is rapidly moved past with barely a moment to think, and then the actual climax is Omega's capture on Ord Mantell. They even repeat the music when Omega is captured, except much stronger this time, making it clear that this is the emotional crux of the episode, this is the scene that is supposed to stick with you.
The opportunity to make it the climax of an episode was certainly there. The storyline could have been adjusted to put Tech's fall at the end of The Summit, allowing more time in Plan 99 for processing his loss and making it feel final. The pacing choice is one that doesn't allow the viewer to process the loss, only giving us maybe a couple minutes of time with actual emotional reactions before we're barreling off to the next plot point. Why was Tech's death de-emphasized within the episode if it is indeed our last moment with this central character?
Tarkin, Eriadu, & Saw Gerrera
A lot goes into the set-up for Plan 99. We have Tarkin's base on Eriadu as the setting they're working within, going up against Tarkin for the first time since early season 1. This is the big leagues, and something that's come up in multiple interviews is that when going into the den of one of the franchise's big bads we have to have consequences, something to demonstrate that Tarkin is not to be trifled with.
Sounds reasonable enough. Except Tarkin doesn't actually do anything in either of these episodes. The thing that actually threw them off was Saw's planning mixing in with their own.
All Tarkin does upon finding out that the batch is stuck on the rail is order an air strike and ignore that this would kill many of his own men. This is certainly evil, but it's standard Imperial evil. Rampart would have given that order. Hemlock would have given that order. The guy in Tipping Point that we know for 5 minutes before he fried himself would have given that order.
So if the point of this finale was to demonstrate Tarkin's power, then bringing Saw in both complicates the plot and devalues what they're claiming they are trying to show. So is the point to get them to Tantiss? No, because they fail in that. They don't plant the tracker, they're no closer to finding Crosshair than they were before.
By all accounts the point of the whole endeavor is in fact just to drop Tech off a sky rail for reasons unknown and injure Omega to force them to go back to Ord Mantell. These two things could have happened anywhere in any way of course, so why choose Eriadu and why choose to complicate the plot by introducing Saw rather than letting Tarkin handle the job?
They're questions we don't have answers to yet, but they're very hard to get answers to if Tech is dead and completely out of the picture. Having a dead body on Eriadu is fairly useless to the plot, having a living Tech on Eriadu though? That has potential to move them huge leaps forward in a very short amount of time once we bring him back in. Especially given his conversation with Saw prior to everything going downhill - Tech was in favor of gathering intel from the facility rather than destroying it.
And what about Saw, anyway? If he was genuinely there to cause problems and fly away, again, that's a plot wrinkle that isn't needed and took time away from everything else. If he's there because they needed someone to pick Tech up though? There's potential there.
Did Tech's Sacrifice Mean Anything?
In universe, Tech's sacrifice means everything, of course. It's a decision made in the moment to risk everything to save his family. It's a noble deed and one he does without hesitation. But pulling away from that narrow scope of an in universe perspective, what did we accomplish narratively with his fall?
Well... not much actually! They got over the bump in the road that they encountered all of five seconds ago and promptly crashed headfirst into another, different bump in the road. Tech's dramatic sacrifice didn't allow them to escape unharmed, it didn't allow them to find Crosshair, it just allowed them to move a few steps forward, after which Omega is almost killed and then captured, which is a fairly weak reason to sacrifice a whole major character.
But not every character death is exclusively about narrative, sometimes it's about the character arc itself. So does this close out anything for Tech's character development? Again, not really. Tech has always been completely loyal to the squad and would have risked anything for his family. He never had a choice not to fall, it was either just him or the whole team, and he is an endlessly logical actor. The action would have played out the same had it happened in the series premier or the season 1 finale, or any other time in the show. If anything it's a backtrack on his character by putting him solidly back into the soldier box that the show is trying to let the clones grow out of.
Maybe it's not about Tech's character though, maybe it's about everyone else's! Does his death change anyone's trajectory? Again... no, not really. We'll get into season 3's lack of mentioning Tech later, but in the immediate aftermath of his fall, no one's course or actions is majorly changed because of his loss. Hunter wants to go back to Pabu where it's safe, the same thing he wanted to do before they ever left for this mission. Omega puts herself in danger to save her brothers, which has been one of her defining traits since season one. Wrecker is following Hunter's lead, same as he always did. (We get very little of what Echo hopes to do, but the opening of season 3 reveals that they went back to work with Rex, exactly like they were doing before.)
So narratively nothing required him to die, the character's arc isn't completed, and the other characters aren't motivated to change. If Tech dies here, it's the picture of a shock value death. It doesn't complete or inform his character, it doesn't need to narratively happen in order to put Omega on the path to being captured, and thematically it exists just to give the viewer an unnecessary gut-punch when just the failure to rescue Crosshair and the loss of Omega would have been enough.
Framing is Everything
In a death scene there's nothing more powerful than our final shot of a character. The very last we'll ever see of them, the image that will linger in our minds when we think of that character from then on. This is especially important in animation where everything has to go through several iterations before deciding on what that final look will be. You want it to be impactful, you want the audience to have one final connection to the character before they're gone for good.
So why does Tech die with his helmet on?
If there's one thing TBB is good at, it's their expression work, and a death scene is a perfect place to show off their full range, which is why most deaths meant to have a heavy impact occur with faces unobscured. Crosshair loses his helmet and takes Mayday's off so we can see both of their faces as Mayday dies, Slip, Cade, even Clone X and Wilco, all die helmetless. Looking into older series you have Kanan dying without his mask, Fives, Hardcase, Waxer all dying helmetless with one last good look at their faces and expressions.
And while Tech's helmet gives us a good look at his eyes, the rest of his face goes unseen, and Wrecker's face as he watches this happen is completely obscured. We're denied a look at a lot of their expressions as the decision is made and Plan 99 is executed, rendering it less personal than it otherwise could have been. Tech could have lost his helmet in the blast that knocked him from the rail, Wrecker could have had his helmet knocked off at some point to give us a good look at his expression. TBB isn't known for pulling its punches, so why leave our final look at Tech's face back in The Summit and not here?
Then there's the framing choices. We get some absolutely amazing shots of Tech during the fall, from taking the shot to falling backwards towards the cloudy cover - but here's where some interesting choices are made. Rather than letting our last shot of him be a face up shot that keeps eye contact with the camera as he falls, they make the choice to have him flip over, and we hold the shot as the rail car goes down after him, partially obscuring him.
Which means instead of our last glimpse of Tech being something like this.
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We end up with something closer to this.
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Which, while we all love those Tech crotch shots is somewhat less impactful emotionally. These frames go through multiple departments and get multiple eyes on them before going through final animation, and no one thought that leaving him face up and unobscured until he disappears into the fog would stick more firmly in the viewer's memory?
The Flip Might be Intentional
And I don't just mean out of universe, as every detail of animation is often intentional, but in universe as well. If you look closely at Tech as he falls, he seems to roll his shoulders back in order to begin flipping over. It was a specific enough detail to send me searching for a reason and I found it in instructions on how to survive a long fall - the first thing that you're supposed to do? Get into the arch position like a skydiver to slow and control your fall.
The flip was important enough to not only include but to include the small detail of Tech intentionally flipping himself over into said position. It's not a confirmation but it's an interesting detail, and one that has very few other reasons to exist.
THE AFTERMATH
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Image chosen because even thinking he's alive I didn't want to pull from Omega reacting to the fall on Ord Mantell. Looking at her makes me Sad. So the fall has happened, the rail car has rushed forward and crashed, and Omega fades in and out of consciousness until finally waking up on Ord Mantell to the bad news.
"What if he's hurt?"
Omega is our POV character for the show. We may sometimes see things she doesn't, but emotionally she remains the center of the narrative, the character that the target audience will see themselves in. Her ultimate thoughts on a situation are the closest we have to a clear indicator of our intended takeaway.
So it's interesting that the first thing we hear out of her, having heard that Tech 'didn't make it,' is a firm denial. He can't be gone, he might be hurt, he needs them and they need to go back for him. And, despite Hunter continuing to talk with her about it for a bit, we never actually hear Omega explicitly take it back or verbally acknowledge Tech as dead. The closest we get is 'lost' which she also uses for Echo in The Crossing.
Now, here's where the interpretation between the adult and child audience will likely differ. From an adult perspective, this is a reasonable reaction for a child her age. It comes off as very natural that she doesn't want to accept it and that she doesn't have time to really process that it's true before the scene moves on. It makes sense from an in universe perspective.
However, the main audience is still children who actually are Omega's age and who are being presented with her as their window into this world. And their takeaway, seeing that same scene, is likely to be that Omega is correct. They don't know that Tech's dead, just because an adult says it doesn't make it true and just because Hemlock says it DEFINITELY doesn't mean it's true, they have to go back and check.
If they wanted the main audience to think that Tech is dead for sure, they could have had Omega be the one to say that he's gone, with Hunter simply confirming it for her. Alternatively, Omega accepting it when Hunter tells her would also function in the same way - ultimately, as the POV character, if Omega doesn't accept it there's a strong possibility much of the audience won't accept it either, especially without other evidence.
No Body?
And, as we all know, we simply don't have other concrete evidence. Not only are the batch given no time to look for Tech's body or any confirmation that he died, but we get a whole scene with Hemlock and the goggles where he also confirms verbally that he doesn't have a body either. There's very little reason to have him say this outside of putting a bug in the viewer's ear that he might not be gone for good.
Not only do we have that verbal confirmation, but we have multiple places where a body could have been included or implied without adding much to the runtime.
Easiest place would probably be when Omega passes out - there's a trooper's corpse right there in front of her, and it would have been very easy to make that identifiable as Tech. Have one of the boys check his pulse like Crosshair did with Mayday and then be forced to leave after confirming he's dead. Would it require a little bit of fudging the details of how he landed so close to them, sure, but it would have been narratively streamlined and easy.
Have Hemlock bring his helmet rather than his goggles (and damage it in a way clearly incompatible with survival) or confirm that he did find a body but has no use for the goggles.
Put the body in Hemlock's lab when Omega is brought there at the end of the episode. Have a sheet covering him even if you want and just one of his hands hanging out, especially the one with the distinctive light on the back of it. Give us her reaction to that.
These are just the ones that don't involve adding scenes or making major changes - instead, in a franchise known for bringing back everyone and their grandmother especially if there's no body, they chose to leave it extremely vague.
Reused Score
The soundtrack for Tech's sacrifice is fantastic, I don't think anyone can argue that. In fact it's so good that it's used occasionally used as a reason for why he's dead for real. If it's a fakeout, why go so hard on the music?
It almost sounds like a reasonable argument, except that the music isn't even unique to Tech's fall. We get the same motif later in the episode with Omega's capture, and it actually comes in even harder and more impactful there than it did with Tech falling.
Reusing bits of the music has two results. It lessens the impact of hearing it with Tech if it is in fact his Death music, because it makes it clear that he is not the central feeling of the episode but rather, Omega's capture is. As mentioned before, deaths are usually the climax of their own episodes partially to avoid them being upstaged by any other plot points, but here Omega's capture is fully prioritized over the loss of one of our central characters.
The second result is that it changes the meaning of the music. It's no longer meant specifically to underscore a tragic death, but rather a more general one of loss and separation. And if it's simply about that separation, then it no longer requires Tech to be dead to have that same impact. They're apart from each other, and that's painful enough.
SEASON 3 SO FAR
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Which of course finally brings us to season 3! We're five episodes in as of the posting of this, so a full 1/3rd of the season down, which gives us a good idea of how they're handling the whole grief aspect of this scenario.
They Aren't!
That's right, we simply have not directly acknowledged or dealt with the whole 'watching your squadmate fall to a presumed horrible death' thing even once in five episodes. Tech has been mentioned by name twice, we've seen his goggles once, and Wrecker makes one sideways reference to him having not made it back.
In universe, there is a several month timeskip and it seems to be implied that the majority of the grief milestones happened in that gap. For example, we don't see Crosshair finding out from Omega, we don't see Omega grieving her brother, we don't see Phee finding out (more on her in a bit) despite her fledgling romance. Months of grieving and processing skipped over and what comes out the other side is single line mentions that go by in seconds.
This is especially apparent after episode 5, where we got something to compare it to. Crosshair has a long, painful moment of grieving with Mayday's helmet when they return to Barton IV. It's deep, personal, and intimate and we take a minute with him gathering up the helmets of Mayday and his men to set them up on the crates the same way that Mayday had honored them.
Mayday is a one episode character that was important to only a single character, Crosshair - Tech is a core member of the team present through two full seasons and shown as close to every member of the squad. Yet the single scene grieving Mayday is longer and more emotionally gripping than every short mention of Tech so far in season 3.
Narrative Grief
Seeing characters grieve their loved ones onscreen is about more than just the characters themselves. It's also part of the viewer experience - through the characters' grief, we're able to process our own grief at the loss. It makes it feel real, it makes it feel personal, and the amount of grieving needs to be proportionate to the character's importance in the story.
This is especially true in a show written for children like The Bad Batch. Kids don't typically have the same experience with death as adults, and a well written main character death within a children's show will need more time and energy spent towards making the loss feel real. We see this with deaths like Kanan's; it wasn't Jedi Night that told the viewer that Kanan was really, truly dead, it was Dume, where the characters mourned him and dealt with the aftermath.
Currently, with Tech, we do see holes in the team that make us miss Tech but they remain completely unaddressed by the characters. We see Tech's goggles, but Hunter isn't looking at them, he's looking at Lula. Omega mentions Tech having taught her all the plans, but without any real sadness on her or Crosshair's part. The closest we get to actually bringing it up are Wrecker saying 'not everyone came back' and Echo mentioning the datapad would be difficult without Tech, and both of those are only seconds long before moving on. They don't serve as any kind of catharsis for the viewer, relying more on gut punch impact and keeping the wound open rather than allowing it to heal. The difference between the treatment of Tech's death and Mayday's just makes it more stark.
How Do You Like Yearning?
Interestingly, though, it strongly resembles the writing team's handling of another situation: Crosshair's departure from the team in season 1 vs Echo's in season 2. The show even drew a lot of flack for the lack of discussion on Crosshair's betrayal, as outside of a couple conversations the matter often went unremarked on. Echo leaving, on the other hand, got a whole episode dedicated to processing the loss immediately after it happened.
So what was the difference? Crosshair's departure is part of a long term plot point. We're supposed to want him back, we're supposed to want the team to talk about him, anything that would ease the tension. The writers on the other hand want that tension to remain until it's time to actually resolve the plot. So we get those slow drips in between bigger encounters, we get opportunities for Crosshair to come home that he doesn't take, and we don't get the catharsis of the team actually talking about any of it. We're left to want and imagine it, using the yearning to keep it on people's minds more than anything.
If Crosshair had been discussed on screen long enough for the characters to actually come to terms with his absence, though, that would have made the plot feel more settled and resolved early on. It might be conversations we want to see, but it doesn't keep the viewer on edge and craving a resolution. Best case scenario we're just not as desperate for Crosshair to come home - worst case scenario we accept that he won't be returning and find the fact that he eventually does to be unrealistic.
Echo on the other hand gets their absence processed immediately, because their absence from the team is not meant to be a huge plot point. It's something the team has to deal with, yes, and the viewer wants to see them again just like Omega does, but Echo returning isn't meant to be a maybe, and it's not supposed to keep the viewer wondering and worrying. It's a when, not an if.
Similarly to Crosshair, Tech has never felt like a resolved plot point. We don't get confirmation on his death, we don't get any long term grieving, and we get drip fed acknowledgements that pry the wound back open. If we actually see the team discuss and come to terms with their grief and loss, the plot point closes, the wound closes and we begin to fully accept a team without Tech in it, which makes it harder to reinsert him into the storyline if he is in fact alive.
If he's truly gone for good, what is the point of denying closure to the audience? We know that they are capable of writing an intense mourning moment that feels completely in character for otherwise emotionally repressed men such as Crosshair, so why not give us that with the team mourning for Tech? A memorial, an intimate moment with the goggles, a short scene of Crosshair finding out about the loss, or anything at all really? Once again it's something that makes sense if he's alive and we're simply not being shown yet, but makes very little sense to not capitalize on if he's dead.
What's to Come
We have ten episodes of season 3 to go, and a lot to cover. Reviews have indicated that Tech is not explicitly brought up in the first eight, so the earliest we could possibly have a survival reveal is in episode 9. Will it actually happen? Maybe, maybe not. Though interestingly episode 9, The Harbinger, is almost exactly one year after Plan 99, just like The Return aired almost one year after The Outpost. Could mean nothing, but they do enjoy their anniversary dates.
One thing we do know for sure is coming up is Phee's inclusion - she's seen in the official trailer, as well as briefly in a recent twitter spot. This is interesting as Phee is, of course, Tech's teased love interest, and her connection to Tech has been emphasized multiple times, including on her Databank entry and the official 'what you need to know about season 3' guide. When she comes onto the scene, it's very likely that more information about Tech will too.
MARKETING, INTERVIEWS, & SOCIAL MEDIA
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I wanted to keep this mostly focused on what can be seen within the show itself, but it's impossible to talk about whether or not Tech is alive without pointing to the absolutely bizarre messaging from the cast and crew, as well as the marketing choices surrounding his sacrifice. (Example: the Instagram Mourning Filter they layered over him in the official trailer, as seen above) I won't get quite as detailed here as in the above, but it does have to be mentioned.
Constant Focus
In between the end of season 2 and the posting of the season 3 trailer in late January, there were several posts on various official Star Wars media. The majority of them were about Tech and Plan 99. In fact, I don't think I ever saw anything mentioning the giant 'Omega's been captured' cliffhanger, just Tech. Over and over again.
Once a character is dead, marketing generally stops caring about them. They're forward focused after all, they want you coming back for what's to come not lingering on what won't be relevant again. So why the constant focus on Tech?
And it wasn't just the social media either - a huge portion of the trailers and reels included old footage of him too. For the most part this was from Plan 99 and bringing up his fall again to rip open those old wounds, but in one case they included action footage from The Summit. This was an interesting case, because the majority of people watching wouldn't have recognized it immediately. Fittingly, the entire comment section was full of nothing but 'Was that Tech?' style comments, which they would have known was going to be the case to start with.
So why are we so focused on a man that's supposedly dead? If he's genuinely never going to show up again why keep putting him in? Everything? While not even bringing him up all that often in the show? If he's dead, this is a truly bizarre marketing decision.
Never Say Die
In interviews or in official material. For several months the word 'dead' was never used for Tech anywhere, not in interviews, not in official material, nowhere. It took until January 23rd for all of the databank entries to be updated, and among all of the main cast he's only referred to as 'killed' once, and it's on Hunter's page not even his own. Then, the Friday before the premier, an interview came out referring to him as dead - on the part of the interviewer, not the creators themselves.
Everything else seems to use a variety of euphemisms. His sacrifice, his absence, his loss, he 'plummeted out of sight', he 'fell from a tram car', he did absolutely anything it's possible to do except outright die apparently.
It's an odd choice when there's known controversy over if he's dead or not. The standard operating protocol of course, in a planned comeback, is to refer to them as dead anyway and allow fandom to fuel its own speculation, but with a fandom as devastated as TBB's was, it's quite possible that the odd behavior had to be introduced just to keep speculation going. The only interviews that sound remotely final came out right before the episodes started coming out - if they had done that from the beginning, the chances of people outright refusing to come back to the show likely would have been higher.
Much like the marketing, this is not necessarily proof of anything - but in combination with the multiple odd things in the show itself, it's certainly suspicious. Speaking of suspicious...
What an Odd Thing to Say
The cast and crew themselves have not been skimping on making strange comments when it comes to the Tech situation.
There is of course the well known Joel Aron (lighting director for the series) tweet that came out the day of the Celebrations panel (AKA when the Tech trauma was at an all time high) and in direct reply to a fan that was having a hard time with Tech's death. It's hard to take it as anything but a reference to Tech given the timing, and it was certainly taken as being about Tech in the quote tweets. If it's not about Tech, why tease the fandom with it? And the specification for it being a mid s3 episode as well...
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Also from the day of Celebrations, and from the panel itself, we have Michelle Ang saying in front of God and everybody, that Tech "doesn't come back... in this episode, at least." At the time there was a possibility she didn't know and was just leaving it open, but with that only being ten months ago and the extremely long timeframe of animation, it's almost certain that she would have been done with all primary recording by that point. If you know he's not coming back, how do you accidentally imply that he is with no one correcting it?
Dee Bradley Baker, when asked for a farewell message from Tech at a con, came out with "the life of a soldier is fulfilled by fulfilling his mission and supporting his brothers. And this was the end of mine. And that's a good thing." Which was a perfectly serviceable goodbye right up until he said that the end of Tech's (life? soldier's life? mission?) was a good thing.
During an instagram interview we have Deana Kiner, one of the composers, in response to the interviewer talking about the final episode containing a major loss, saying, "It's kind of a loss... It's complicated." The claim on twitter was that this was about Omega, because everyone knows that when someone mentions the major loss in Plan 99 they're definitely talking about Omega.
So is Tech alive? Is Tech dead? We still don't know. But while one or two of the above might be a coincidence, having all of them at once coalesce around this single character death is a lot to chew over. The Bad Batch team has shown willingness to address grief and loss prior, as well as a willingness to show us death onscreen and front and center. So why, with such an important character, sidestep it all in order to keep it vague? Why keep it from sounding final for so long, if the intent the entire time was for him to be dead for good?
We won't know until he either shows back up or the show ends. If Tech's alive, all of the above starts to make sense. If he's dead... well a lot of things will just never quite add up. I feel that this team has shown enough willingness to follow up on their trailing plotlines that they've earned my trust. Fingers crossed for a satisfying resolution for all of us, and for our boy Tech, whatever that resolution may be.
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physalian · 26 days
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What No One Tells You About Writing #4 (100 Follower Special!)
Have you got any that deserve to be on these lists? Don’t be shy! Send ‘em over.
Part 1
Part 2
Part 3
*This list contains mentions of assault, #4
1. Zero cursing is better than censored cursing
I made the mistake in the early days of writing a self-censoring character, and every “curse” she said just took the teeth out of the rest of the statement. I’m talking gosh, darn, dang, etc, not world-specific idioms a la “scruffy nerf herder” or “dunderhead” instead of “dumbass”.
Look to any American TV show that so, so badly wants to use f*ck or sh*t but has to appease the sensitive conservatives who still somehow believe strong language is worse than graphic violence and horrifying psychological damage. For shame! Your characters can be angry without expletives, so rework your sentences to include equally damning insults that don’t resort to potty mouths if you’re concerned about ratings.
Or go full-throttle into the idioms of the world or the time period like Pirates of the Caribbean. Or just… don’t. There’s zero modern cursing in the Lord of the Rings adaptation and not a single sentence that censors itself. The dialogue is above vulgarity and feels more *fantastical* that way anyway.
2. “Yeah, you aren’t the target audience.”
It’s kind of hilarious seeing the range of reader reactions to two characters I intend to have a romantic relationship. Some will go “I ship it!” after the first page of them together… and another will go “wait, I thought they were just friends” up until they kiss. Sometimes you might be too subtle, other times it might be better to just accept that you can’t rewrite your entire book to please one naysayer.
When I’m pitched a fantasy adventure book that turns out to be a by-the-numbers romance where no one is allowed to be a peasant and every important character is royalty in some way, with a way cooler fantasy backdrop, I get severely disappointed. That doesn’t mean the book is bad, it just means I’m not the target audience.
3. There is no greater character sin than making them boring
Unless you live in the wacky world we find ourselves in where any flaws whatsoever are apparently harmful depictions of so-and-so and not at all written with things like ~nuance~. I will gush over your heinous villain committing atrocities because he’s *interesting*. I will not remember Bland Love Interest who’s a generic everyman with zero compelling or intriguing traits or flaws.
There’s another tumblr post out there that I cannot find that says something like this, and I believe the post goes “his crimes are fiction, my annoyance is real”. Swap annoyance for boredom and you get what I mean. So, I don’t care what your character does so long as they’re memorable. I will either root for their victory or their doom, but I do need *something* to root for.
4. The line between “gratuitous” and “respectful” is actually very thick
Less what no one tells *you* about writing and more what no one tells screenwriters. Y’all do realize you can write a character who experiences assault without actually writing the assault, right? Fade to black, have them mention it in their backstory, or have the horrific aftermath as they come to terms with it. An abrupt cut to this devastated character when it’s all over and they’re alone with themselves can be incredibly poignant and powerful. This goes with anything sensitive, especially if it’s not coming from experience.
If you want to write it or film it respectfully, romanticizing assault, for instance, is when it’s framed as if either character has earned or “deserves” it. If the narrative in any way argues that it's justified. The victim might have "earned" it for any of the BS reasons we use in the real world, or the perpetrator might've "earned" it because of temptation, desire, pressure to assert dominance, etc. Representation is important, but are you “representing” to shed light on a misunderstood and maligned topic, or are you doing it to satisfy a fetish or bias in yourself?
5. Don’t let your eyes get bigger than your stomach
Fantasy has no limitations, which means you can dig way deeper into the well of your worldbuilding than you realize, until you look up and realize you’re stuck down there. I have never seen a more obvious inevitable disaster looming than the pilot of GoT season 5. Why? Nobody has any plans. They’re all just led around by whatever side quest the writers throw them on, twiddling their thumbs until the writers deign to pull the trigger on the White Walkers.
To the point that what should be a major character can skip an entire season because his arc is meaningless. Everything in the last half of that show was one big “eventually” while the story toiled around in an ever-expanding cast of characters and set pieces (seriously, it’s hilarious how jarring the extended version of the theme music became compared to the pilot episode to fit all these locations).
When you have too many directionless characters, too many plot elements, too many ideas you want to fully mature and get their due spotlight and then somehow combine them all together for a common foe in the end, writing can get tedious and frustrating very quickly. Why, I imagine, the book series remains unfinished. Fantasy is great for being able to create such complex worlds, but don’t be the snake that eats its own tail trying too hard.
6. No one cares about your agenda if you insult them to push it
This deserves its own post but here we go. Peddling an agenda is a paradox: those who agree with you won’t need to be preached to, and those who you want to persuade will instead reject you further because they feel belittle and disrespected. This is why so many recent “strong female characters” fail on both sides of the aisle. Feminists see an annoying caricature of the movement they’re passionate about. Antifeminists see an insufferable, shallow, liberal mouthpiece when they just want to be entertained. You have failed both sides, congrats.
The answer? Write a strong, nuanced, well-developed character. Then make them a woman. I know this has been said before but this BS keeps happening so clearly the screenwriters aren’t listening. Entertain me first. Entertain me so well I don’t even realize I’m learning.
7. Today’s audiences won’t react the same way as tomorrow’s
Sometimes genres or tropes get oversaturated and need a few years to cool off before audiences are receptive to them again—teen dystopia, anyone?—that doesn’t mean your story is inherently bad because it’s unpopular (nor does it mean it’s amazing because it is popular).
You should always write the book you want to read, not the book that chases trends. I can pick up a well-written teen dystopia I’ve never read before and enjoy it. I can continue to ignore Divergent because it has nothing to say. Write the book you want to read, but then accept that you might make no money because no one else wants to read it, not because they think it’s bad. And, who knows? You might get a boom of chatter months or years down the line when readers stumble upon an uncut gem.
8. Your characters don’t age with you
Depending on how long you’ve been working on your world and what age you were when you started, the characters, concepts, morals, and story you set out to tell might no longer reflect who you want to be as an author when all is said and done. Writing can take years, some of which can be incredibly turbulent and life changing. I wrote the first draft of my first original novel in my freshman year of college. Those characters and that draft are now unrecognizable and has left a world I’ve poured my heart and soul into in limbo.
I’ve slowly creeped up my characters’ ages. My writing has matured dramatically. The themes I wanted to explore in the height of the 2016 election are just demoralizing now. That book was my therapeutic outlet and, as consequence, my characters sometimes reflect some awful moods and mindsets that I was in when writing them. But nothing in that world grows without me tending to it. It’s not alive. Despite all the work I’ve done, there’s still more to be done, maybe even restarting the plot from the ground up. When I think of what no one told me about writing, staring at characters designed by someone I’m not anymore is the hardest reality to accept.
If you think I missed something, check out parts 1-3 or toss your own hat into the ring. Give me romance tropes. Mystery, thriller, historical fiction, bildungsromans, memoires, children’s books, whatever you want! Give me stuff you wish you’d known before editing, publishing, marketing, and more. 
Also, don’t forget to vote in the dialogue poll!
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inbarfink · 3 months
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I mean, the thing is that fiction about aliens is almost always going to be about some sort of Other on some level. Whatever it’s about demonizing or fear-mongering about some sort of Outsider Group or trying to get the audience to sympathize with the Other via the metaphor of a lovable alien. 
And Invader Zim is kind of an interesting spot there because, like, it’s not just ‘Bad Outsider Out to Destroy Our Beloved In-Group’ or ‘Poor Sympathetic Outsider Being Put-Down by the In-Group’. First thing first because Zim is kinda both. He is both the Outsider secretly hiding inside the in-group plotting their destruction - but the narrative and framing also sympathizes with him and supports his view of the in-group (that humans are stupid and gross).
So he can’t really be A Scary Demonized Outsider when he gets so much narrative sympathy and support, but also… he is a murderous little world-conquering bastard and most of his suffering is generally just him gets exactly what he deserves so he can’t be your classic sort of Sympathetic Outsider either. 
And the other thing is that the in-group is not even really involved in Zim’s conflict. Zim’s biggest challenge in conquering the earth is Dib, another Outsider. Often, despite being a human and thus part of the literal in-group, Dib is an even bigger Outsider to humanity than Zim is.
Zim and Dib are both Outsiders, and Zim isn’t just an Outsider as an Alien on Earth - among his own people he is in the same situation as Dib is, an Outsider in his own in-group. (Not that he can ever admit to himself that is the case). So these two Weirdos are fighting to protect/further the goals of two in-groups that will never actually accept them. 
And so often their main weapon against each other and the primary danger and the source of their suffering for themselves is the same thing; the in-group conformity and enforcement of social norms. 
Dib’s main evidence that Zim is an Alien is, most of the time, just the fact that he looks and acts weird. But also he himself is constantly bullied for looking and acting weird.
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And Zim’s most constant source of anxiety while undercover on Earth is the fact that he’s going to get caught being Too Weird and then not just fail his mission, but get brutally dissected and experimented on. But his best defense against being exposed is… basically just to point out just how much Dib also Diverges From the Norm.
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It’s the story of two Weirdos trying to get the other punished for being weird in some way, while the Normies just kinda look on and laugh at them both. And the actual thing they want, recognition and acceptance from their in-group is the one thing they are doomed to never actually get. 
And honestly, I think that's actually what makes a lot of real-life Outsiders cling to IZ, especially while we’re teens. I think, in a way, the fact that it’s kind of a messy Outsider narrative makes it more relatable to the messy middle-school/high-school experience than something more neatly crafted to be uplifting to the Weird Kids.
I mean, I certainly see the obvious value in fiction that’s actually trying to create a positive narrative for queer teens or autistic kids or maybe just scene kids or any combination of the following. This sort of media is very good, and can be just as important to some folks.
But... also the truth is that when you’re an edgy teen wrecked with self-loathing for Weirdness you don’t even fully understand “There’s nothing wrong with me and all the people making me feel like they are Bad!” can be a hard message to really believe in. Sometimes it’s easier to start from “Maybe I am all the terrible things people say that I am but.. still deserve love and sympathy, I can still be the hero of the story”. 
And because, sadly, the problem of Weirdos attacking each other for being Weirdos using the same rhetoric that’s used to hurt them, just for the sake of approval and recognition from in-groups that are never going to treat either of them as nothing but a joke - is not a phenomenon exclusive to the Silly Alien Invader Nicktoon.
And Dib and Zim’s rivalry is a great basic framework to explore it both in analysis of the canon and in fanworks.
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c4tsc4pe · 7 months
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Classpect Analysis Definitions Guide Combob
i read a Smashing aspect analysis by @/alicesonions (which this is very inspired by check it out right now the redesigned symbols are awesome) and wanted to revamp my own so here we go shaggy 2 dope classpect guide 2.0 (og draft here)
this is just a rundown on how i personally understand/use classpects even though i love talking my ass off and want to over explain all this i tried to write hopefully easily digestible and to the point definitions using key words and phrases bc thats how i personally learn things (i might make an extended version with further information and analysis later)
this can always be edited too i am So open to discussion criticism etc please tell me every single one of your thoughts about classpects in tags comments whatever I LOVE HEARING IT
anyway fat megapost ahead man the cannons
- - >
Classpects
A “Classpect” is a player’s title in Sburb, which uses the formula [Class] of [Aspect]. Not only does a Classpect dictate a player's reality-bending powers, but it defines a player’s place in their session, their place in reality, and their place within the narrative itself.
There are two components that make up a player's Classpect: their aspect and their class. There are 12 aspects and 14 classes in total. Hypothetically, ANY player could be ANY of the 168 total combos of these, no matter the person, but Sburb will narrow down the options and pick a player’s Classpect depending on how it thinks it can BEST use them in the game/their specific session.
A Classpect is chosen via a sort of “sorting hat” method. The person you are (struggles, goals, gaming strategies, how you interact with the world and others, etc.) inadvertently dictates your Classpect, but that is only BEFORE THE GAME STARTS. Once you’ve entered Sburb, Skaia will ultimately decide your role based on everything it gathered, and you are stuck with it whether you like it or not.
[In total: Classpects are a predetermined in-game role to fulfill as well as a narrative tool.]
Aspects
Aspects are described as “the basic building blocks of everything that exists within paradox space”; a cosmic property that relates MOST to a player and that they have the potential to BEST excel at.
A player’s aspect is always something the player starts out STRUGGLING with in some way. No one ever has total control or knowledge of their aspect right off the bat. It is something that challenges the player and must be learned over time so the player can grow and reach their full potential as a Hero of their aspect.
Aspects are a neutral and nuanced concept- no aspect is inherently good nor bad.
The 12 aspects: Breath, Light, Time, Space, Life, Hope, Void, Heart, Blood, Mind, Doom, and Rage.
Breath: The aspect of freedom and detachment. Breath is impossible to hold down, easy breezy, head in the clouds, go with the flow. Breath is breeze, movement, flight, weightlessness, indirection, and independence. Breath blows whatever way it feels like, not caring about much else.
Narrative connection: Plot development.
Breath’s opposing aspect is Blood.
Light: The aspect of knowledge and illumination. Light exposes the hidden, brightens the dark corners, brings things into the spotlight. Light is relevance, illumination, luck, enlightenment, sight, visibility, definition, and attention. Light brings itself to what is hidden in the dark.
Narrative connection: Plot relevance.
Lights opposing aspect is Void.
Time: The aspect of rhythm and destruction. Time is connected to death, the past and future, taking action, small details, the destination over the journey. Time is repetition, iteration, cycles, pace, patterns, preservation, decay, continuity, and management. Time is the steady tick of a clock, the constant rotation of an ever-turning gear.
Narrative connection: Pacing.
Times opposing aspect is Space.
[Time is one of the fundamental fabrics making up paradox space and is therefore an aspect required to win Sburb. If your session does not have a Time player, your session is doomed to fail.]
Space: The aspect of creation and beginnings. Space is new things, focused on the wait-and-see, the big picture, the here-and-now, the journey over the destination. Space is destiny, matter, physics, making, innovation, and intuition. Space is a vast endless infinity of possibility.
Narrative connection: Setting.
Spaces opposing aspect is Time.
[Space is one of the fundamental fabrics making up paradox space and is therefore an aspect required to win Sburb. If your session does not have a Space player, your session is doomed to fail.]
Life: The aspect of agency and autonomy. Life is foraging your own path, own destiny, self-direction, growing and strengthening. Life is nature, health, resilience, energy, progress, healing, vitality, and nourishment. Life sees its route and fights to take it.
Narrative connection: Agency/action.
Life’s opposing aspect is Doom.
Hope: The aspect of belief. Hope is dreams and wishes, blind optimism, unstoppable force, the "there’s always a way, nothings impossible". Hope is faith, possibility, positivity, will, imagination, and determination. Hope is a clear, enthusiastic "YES!".
Narrative connection: Convenience.
Hopes opposing aspect is Rage.
Void: The aspect of nothingness and the unknown. Void is a blank canvas, an empty page, a dark corner, a shadow concealing darkness. Void is secrets, mystery, invisibility, unexplained, ignorance, irrelevance, and uncertainty. Void obscures what the light can't reach.
Narrative connection: Plot irrelevance.
Voids opposing aspect is Light.
Heart: The aspect of feeling and self. Heart is the core of a person, their identity, passions and interests, the soul, feelings instead of thoughts. Heart is motivation, love, emotions, uniqueness, personal, individualism, bias, and passion. Heart follows itself.
Narrative connection: Inner self.
Hearts opposing aspect is Mind.
Blood: The aspect of unity. Blood is down to earth, grounded and chained, has expectations, forms relationships. Blood is community, responsibility, care, effort, stability, obligation, and connection. Blood is running through everyone's veins and knows it.
Narrative connection: Character dynamics.
Blood’s opposing aspect is Breath.
Mind: The aspect of thought. Mind is unbiased decision making, apathy, black and white, blends in with the crowd. Mind is equality, ration, logic, reason, judgement, calculation, choice, balance, and justification. Mind pushes away feelings and thinks instead.
Narrative connection: Outer self.
Minds opposing aspect is Heart.
Doom: The aspect of fate and constraint. Doom works within the rules, within restriction, follows damands. Doom is burdens, prophecy, acceptance, necessity, limitation, punishment, and misfortune. Doom does not negotiate against the inevitable.
Narrative connection: Conflict.
Doom’s opposing aspect is Life.
Rage: The aspect of refusal and rebellion. Rage is the ugly truth, holding back, immovable object, being stuck, “it’s impossible, there’s no way out”. Rage is cynicism, defiance, fury, negativity, anger, riot and revenge. Rage is a loud, guttural “NO!”.
Narrative connection: Contrivance.
Rage’s opposing aspect is Hope.
Classes
Classes are the second ingredient of the Classpect formula. Since an aspect is a cosmic property that relates most to a player, a class is how that player USES/INTERACTS with that cosmic property & its powers. Classes are NOT something a player struggles with and are just dictated by how they approach/play the game.
Classes are a neutral and nuanced concept- no class is a “worse/better” or “evolved” version of another, no class is gender locked, and no class is inherently good nor bad.
There are six functions of classes: creation, destruction, exploitation, manipulation, knowledge, and relocation.
[Creation: Bringing something into existence.
Destruction: Taking something out of existence.
Exploitation: Having something and using it.
Manipulation: Changing or altering something.
Knowledge: Knowing all about something.
Relocation: Stealing and/or moving something.]
The 14 classes: Heir, Seer, Knight, Witch, Maid, Page, Rogue, Prince, Mage, Sylph, Thief, and Bard, and the two master classes: Lord and Muse.
Heir: One who changes with their aspect or is changed through their aspect. Heirs inherit their aspect and can greatly use it for their session and coplayers.
Class function: Manipulation.
Heirs' counterpart class is Witch.
Seer: One who knows their aspect or knows through their aspect. Seers are knowledge-seekers who obtain information by observing, and guide their coplayers using what they learn.
Class function: Knowledge.
Seer's counterpart class is Mage.
Knight: One who fights for/protects their aspect or fights/protects using their aspect. Knights are set on serving and defending their session and coplayers, using their persona as a shield and their aspect as a weapon.
Class function: Exploitation.
Knight's counterpart class is Page.
Witch: One who alters/bends their aspect or alters/bends using their aspect. Witches utilize their powers to bend the rules and test the limits of their aspect and session itself.
Class function: Manipulation.
Witch's counterpart class is Heir.
Maid: One who serves/repairs their aspect or serves/repairs with their aspect. Maids clean, preserve, and maintain their session with/and their aspect, just as a housekeeper would.
Class function: Creation.
Maid's counterpart class is Sylph.
Page: One who strengthens their aspect or finds themselves through their aspect. Pages start out as weaker underdogs, but once their potential is fully realized, they can use their power to an astounding degree.
Class function: Exploitation.
Page's counterpart class is Knight.
Rogue: One who steals their aspect or steals from their aspect to provide others with it. Rouges take from their aspect and redistribute what they steal to their coplayers Robin Hood style.
Class function: Relocation.
Rouge's counterpart class is Thief.
Prince: One who destroys their aspect or destroys with their aspect. Princes are powerful, blunt forces in their session who once fully realized, will stop at nothing until they reach their goal.
Class function: Destruction.
Prince's counterpart class is Bard.
Mage: One who understands their aspect or understands through their aspect. Mages are the experiencers of their aspect that utilize their experience with it to guide themselves.
Class function: Knowledge.
Mage's counterpart class is Seer.
Thief: One who steals their aspect or steals from their aspect to keep themselves. Thieves are focused on taking from their session and others in it, then keeping that power for their own benefit.
Class function: Relocation.
Thief's counterpart class is Rogue.
Sylph: One who heals/mends their aspect or heals/mends using their aspect. Sylphs are vastly supportive to their coplayers through both backstage influence and personal interference.
Class function: Creation.
Sylph's counterpart class is Maid.
Bard: One who allows the destruction of their aspect or invites destruction through their aspect. Bards can be kind of a wildcard for their session, possibly for the best (or the worst).
Class function: Destruction.
Bard's counterpart class is Prince.
Master Classes
Lord: One who rules their aspect or rules using their aspect. Lords are intensely powerful domineers who command their aspect, session, and everything in it to bow down to them.
Lord's counterpart class is Muse.
Muse: One who inspires their aspect or inspires through their aspect. Muses are completely in tune with their aspect and influence their session with it, leading it like a conductor with their baton.
Muse's counterpart class is Lord.
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quibbs126 · 2 months
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So we have part 2 of stylized Cookies, pretty much all from today other than bird girls
I feel like I did better yesterday, but also I haven’t seen yesterday’s drawing since yesterday, so I don’t really remember if it was
I was planning on drawing the Hollyberry family, but because I got stuck on Jungleberry (I deleted her so you can’t see), that didn’t end up happening. Funny enough, I was also like “I have no clue what to do for White Lily and Pure Vanilla so they’re probably not gonna be drawn for a while”, but what got me to draw more today was ideas for White Lily, and Pure Vanilla came along later
To be honest, White Lily and Pure Vanilla probably still need some tweaking before I color them. I’m still not really sure what I’m doing with White Lily’s hair, and for Pure Vanilla I feel like I haven’t done enough outside of the eyes and the hat. Maybe it’s because I gave him an oval head? I wasn’t really sure what head shape to give him other than it not being one I already used
Speaking of their eyes, White Lily’s are supposed to be pink with white irises, and Pure Vanilla is supposed to have no irises, but solid yellow and blue. Which when I was drawing looked somewhat unsettling, which is funny because since I draw so many Cookies, that’s usually normal now
Also also, I now want to make a purelily kid that combines their features, aka White Lily’s half shadow face and Pure Vanilla’s small non iris eyes. They’d look like the comedy mask. And probably also somewhat like Shadow Milk
As for the Hollyberry family, I think Holly herself looks good, and the other two look alright. Princess probably needs more tweaking. I wanted to give them a running trait of not just dot eyes, but leaves in their hair. I’m thinking that every Hollyberrian has leaves in their hair, since they’re berries. I am struggling with Royal Berry and Princess’, since the best place to it their leaves is where they have something else, aka their crown and heart pins
To be honest I want to make it so that Princess is half berry half candy, so that maybe she could not have to have the leaves, but I like Jungleberry and don’t want to get rid of her or turn her into a candy, so oh well
I drew Red Velvet because I was struggling with White Lily and Pure Vanilla. I gave him a triangle head because someone somewhere on my first page said something about Golden Cheese having a triangle face because the Cakes, so why not give the half cake Cookie a triangle head as well?
Also with Red Velvet I definitely took liberties in redesigning him, like with the hair and horns, but I don’t think he looks necessarily bad? As least not by the end
I also drew him with Dark Choco because darkvelvet is a thing I know. Though to be honest, while I draw it, I’m not sure how much I like it. Like in theory I like it, it’s not bad, it’s just that I don’t think I get it. Like as far as I can tell they can only be doomed by the narrative because Dark Choco leaves, but maybe I’m interpreting Red Velvet’s character wrong. It’s been over a year since I watched his story. And also I’m not sure what draws people to the ship? Like darklico for example I can get for various reasons, but I don’t know about darkvelvet
Oh yeah, Licorice is here too. Forgot about that. Well I tried to make his head oval shaped because it’s sort supposed to look like a skull? Or a cartoony skull. Same with his eyes and mouth, they’re supposed to be somewhat skull-y. I didn’t draw his actual skulls though because I’m lazy and it’s a small drawing. I think he turned out pretty good though
I think maybe next page I should focus on more random characters outside of the Ancients. Maybe that’ll help the creative freedom
Anyways yeah, I think that’s it for now
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mari-lair · 3 months
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Do you think Aoi will ever be able to show nene her “ugly” side and open up to her? Perhaps with the help of Akane? Or will she keep up her “popular girl” act with Nene to avoid the risk of losing her as a friend?
If we put the responsibility 100% on Aoi she will stay stuck in her popular persona forever. Aoi opening up is very important for change to be made, it is fundamental, but this friendship was built by two, and Aoi didn't get stuck in this superficial 'bubbly bff popular girl' image alone, Nene had just as much of a role keeping her in this box.
Nene lives in a fantasy and blinds herself to reality. Aoi is a big part of the idealistic high school life she desperately clings to, so even if Aoi tries to open up, Nene will either blind herself to Aoi's problems or go out of her way to shut Aoi down before the illusion is broken.
Even with the help of Akane I find it unlikely, cause 1- Akane knows this isn't his business, he let Aoi reunite with Nene alone and currently believes the two made up.
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And number 2, even when people call Nene out directly, Nene does not change her behavior. If she doesn't want to think about something that distresses her, she will cover her eyes and not think about it. There is A LOT to talk about when it comes to this problem of hers, but I'll keep it brief, no need to go over the whole manga for this point.
Think about her dilemma with Hanako: She is always surprised when someone calls him a murderer, either making excuses for him or unable to reply, still not making a hint of progress untangling how she personally feels regarding his murder despite this being an internal conflict that was introduced at the very start of the manga.
Why does she not have an answer? Because she doesn't want to think about it. The idea of him murdering someone is troubling and scary and not a nice fantasy at all, she doesn't want to think about it. So she doesn't think about it. Is that simple.
Nene is no longer a normal girl. But she is in denial. She still wants to believe she is a normal girl.
We can say "A lot of 15 year olds girls live in a fantasy world and are boy crazy :D" but we can't say "A lot of 15 year old girls know they'll die in 1 year, have seen ghosts being broken and doomed, nearly lost their friend cause their crush got extreme in their attempts to help, had seen the eaten remains of a possible friend (sumire), but their priority is to confess to their crush." That's not normal. That's a Nene thing.
She is determined to stay the same even when the world around her begs her to change. Begs her to sit down and think about the reality she is facing.
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She is shocked when she sees bad things but she doesn't allow herself to process it. The manga itself calls her out for not learning from her mistakes.
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She treats high-stakes scenarios as a normal high school life scenario. Fantasy may be one of Nene's charms but it is also her biggest flaw.
Nene has many moments where her reality is challenged, moments that feel like it will lead to introspection, but she never thinks about what she is told. what she sees. She doesn't want to stay mad at Hanako. She doesn't want to think about the situation. So she focuses on the no priority of "omg I need to make my crush confess!" as best she can.
Anything that is too serious or dark to fit her high school fantasy adventure will not be thought about. She is a kind person, there is no denial, but this incapability to face reality, to take off her bubbly fantasy glasses, makes her very insensitive at times.
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She is so far up la la land that she hasn't properly processed that Hanako is dead yet.
She non ironically says "l'll live a happy life as a dead person" at the idea of being with Hanako. Aoi's rescue is a run away narrative in her mind, a forbidden romance. She is not in reality.
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It is understandable to go in denial, to reject reality when reality is something you don't want to face, especially at 15, but just because it is understandable doesn't make her devoid of responsability. Nene is being a coward, her fantasies are far more charming than Aoi's brand of cowardness but she is, in her own way, still running away from her problems.
Even Hanako, who is madly in love with her, acknowledges she is self-centered and childish.
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Aoi being a popular queen is the embodiment of her fantasy that "being popular is amazing! Is a dream come true"
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So if Aoi works on the courage to speak up, if Akane calls Nene out, but Nene doesn't work on her bad habit of ignoring reality for the sake of her high school dream life, she will keep turning a blind eye to every hint she had witnessed that being popular is not a sea of roses and Aoi have problems and flaws like everyone.
Aoi had tried to talk about her ugly sides before after all.
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But Nene covered her eyes, dismissed the drugged Aoi she had seen as a complete fake and embracing her cute bubbly bff without asking any questions about her feelings, her behavior, etc.
She does not want Aoi to have flaws, so she won't see those flaws.
She won't change.
I talk in detail about how her fantasy problem affects her relationship with Aoi here
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raelle-writing · 2 months
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I love how many people on here are always talking about who is and isn't doomed by the narrative in DFF like -
Are you sure? Because I've analyzed the hell out of this show and I cannot tell who is and isn't doomed by the narrative at this point. The story is too complex and nuanced and there's so many pieces of it moving at any given time.
Are Phee and Jin doomed by the narrative for betraying Non? I doubt it, because Non isn't the smiling little ingenue that people think he is. He's a character who has also made mistakes and fucked up, so idk if putting him as the tragic hero at the center of this tale makes sense. Like, of course he is the true victim of the show, but he's also way more complex than a tragic little kid. I know that people want Non to be that, and Phee and Jin to die because of it, but is it true? I don't think so.
Is Tee doomed by the narrative? You'd think so, and yet I feel like I've been seeing him move toward a redemption arc in recent episodes. I honestly can't tell if he'll live or die. He's not an irredeemable asshole because he loves White, and loves him so deeply that he'd rather die himself than bad things happen to White.
I don't think that anyone in DFF is obviously doomed by the narrative. They're all too complex and sympathetic for anything that simple and clear-cut.
That's not to say I'm positive Phee, Jin, Tee, or any of the others will live. It's impossible for me to say at this point because the show hasn't had a single high stakes death so far. I cannot tell how cut-throat the writers will be toward the end of it because we haven't lost anyone that actually hurt yet.
So far the deaths are:
The spoiled bratty rich kid (and we only found out that he was a more complexly sympathetic character AFTER he died)
The driver uncle who had 5 minutes of screen time total
The evil uncle who we all wanted to die anyway (and who was killed off-screen so far)
The narcissistic bully who has no backstory
They've killed four people and none of them hurt. The only reason Por's death hurt was because we got a moment of the characters mourning afterwards. We didn't get that with Top, and tbh I don't think I'd even care if we did because he's so flat. All of the characters who have actual nuance to them aren't dead yet.
I feel like DFF kind of sacrificed being a horror for the sake of being a mystery. It would've made for a better horror (in my opinion) to confirm Non is already dead in episode 8 and then work back toward a bloodbath. But instead of that, they've kept us in suspense for three more episodes without confirming if he's alive or dead.
I don't particularly mind that because I love a mystery, I just think that they'll have a hard time course-correcting back to a bloody slasher in the last two episodes after so much time spent in the past and on this mystery element.
I hope the show sticks the landing and doesn't throw away all of the interesting and complex writing and nuances built into it for the sake of a shocking ending, that would truly ruin it.
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16-jarrah · 2 months
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mentioning LOST's church ending got me riled up about the racism in LOST again lol. i obviously am aware that some actors just did not return to production for possibly other reasons, but also especially in the case of harrold perrineau (michael dawson) he felt like his character (and walt, his son) was treated like shit by the writing. and he was absolutely right. i've already made posts about this (will try to dig them up later), but michael was treated absolutely bullshit and unfairly wrt the story. michael betrayed them and killed two people, yes, but what did he do it for but to protect his son? he felt like nobody gave enough fucks about walt and there was some truth to that claim. his whole character arc is about being a dad to walt and their improving relationship over the course of being stuck on the island, so of course he would do that. it just makes sense.
which is why i don't think it's all that fair to punish him for it immensely in the narrative. harrold perrineau said it himself that he didn't want michael and walt to be another case of the absent black father stereotype [citation needed, i'll look for it but he said it in an interview] yet that's what he ended up being anyway. after his and walt's escape from the island, apparently walt cast him away because he doesn't agree with what his father did—which i actually think its interesting to explore: walt disagreeing with michael's actions and trying to grapple with it, but i don't think separating him from his dad was the best writing choice to make. walt is being punished for caring about his son by making his son be the one to cast him away. you can argue it's supposed to be tragic, michael is supposed to be a tragic character, but with the context surrounding michael's character? there's better ways to make his character be tragic than this.
which brings me to his next punishment. i was happy to see michael again on the kahana (just happy to see him in general), but it didn't last long when he gets killed, sacrificing himself to prevent/prolong the kahana's explosion from happening. (put a 📌 on this bc it's similar to how sayid dies and we'll come back to that later.) michael dies here and walt doesn't know about this. and then michael joins as part of the whispers, his soul trapped on the island (presumably forever) and that's why he's not in the church ending.
i'm gonna be frank. michael being trapped on the island because of his guilt or remorse or perhaps repenting for his sins is just bullshit to me. a lot of characters seen in the flash sideways and in the church ending are characters who've done "bad things". it's bullshit to have michael be the only one doomed to pay for his misdeeds forever. his misdeeds for... killing two people. not that killing two people is Nothing, but moreso if you examine the circumstances it's hardly anything to be damned eternally for.
remember the 📌 we had wrt sayid and michael? both of them died trying to prevent an explosion from reaching everybody else. which makes this more egregious imo. i can say 1000 things about sayid's arc (points to url), but this is about michael and not him, so i'll just focus on this: sayid was grappling with "being a bad person" for torturing and killing so many people. he worked as an assassin for ben. and yet, somehow, you're telling me sayid is not being damned eternally for his misdeeds but michael is? if you don't see the BS in that i don't know what to tell you.
i'm also aware why some characters don't appear any more re:conflicts with their actors (or just availabilities or other reasons for declining to come back), but even then arguably any conflicts with harrold perrineau stemmed from a justified place because of how michael was treated.
i think mr eko had a more dignified arc (he's one of my fav characters, thematically speaking) and honestly he had some of the rawest shit i've ever heard:
I ask for no forgiveness father for I have not sinned, I have only done what I needed to do to survive. A small boy once asked me if I was a bad man, if I could answer him now I would tell him, that when I was a young boy I killed a man to save my brothers life. I am not sorry for this, I am proud of this. I did not ask for the life that I was given but it was given none the less, and with it I did my best.
but despite this it doesn't change the fact that his absence in the church ending is very noticeable. he had meaningful connections with charlie, with locke, and interestingly like michael he kind of parallels sayid but this time thematically through their arcs. sayid is constantly burdened with feeling like he's a bad person and resigning to it as some sort of self-fulfilled prophecy, but mr eko is very firm about how he sees himself as not necessarily a bad man, just a man whose hands were forced because of the cards he was dealt. i wish we could have seen a more direct parallel between them, because it would've been interesting. back to the main point: i think it's such a missed opportunity for mr eko to not be here. especially since even after his death, hurley was able to communicate with his ghost, showing that he still had connections with his fellow losties even long after his death.
ana lucia being "not ready to move on" is interesting. but ultimately you can't help but raise a few eyebrows at it anyway. you can argue that, unlike mr eko she died an unresolved death, but most of the LOST characters died with an unresolved death. (she was killed early.) that's the whole point of the sideways segments. so what makes ana lucia so different from the others? yeah she killed shannon, but that was completely a freak accident. her people (the tailies) were being picked off one by one by the other so she was understandably on edge. she was kind of a hated character but i think a lot of it is just racism and misogyny combined tbh. (LOST is...notorious for a lot of misogynistic character writing decisions.) ana lucia was just as complex and morally "ambiguous" as the rest of them. i find the decision to make her corrupt in the sideways segments interesting (negative). cz like, there was never any indication she was like this in real life. what does that corruption symbolize? because obviously that corruption is a key to why she "can't move on yet". what exactly is she supposed to be repenting for? they hinted at a possible direction her arc is going towards before killing her off, ie. her ultimately choosing not to kill "henry gale" because she no longer wants blood on her hands. again, in a way, she's just like sayid! someone who decided they'd turn away from ceaseless violence. only right afterwards she got killed. so what does she need repenting for so much that she's left out of the church ending? much to think about.
i don't really know how to conclude this post. but my main point is that the lack of these characters during the church ending is and has racist implications. (again, i understand the casting issues, but it's still a writing decision you can critique as a viewer at the end of the day). i'll try to find the old posts i made last year abt michael and mr eko and their parallels to sayid and link them here (and self reblog).
edit: go read/look up "burn it down". it details a lot of the behind the scenes mistreatment of the staff (including racism and sexism), including actors and writers. the quote from an interview from harold perrineau that i mentioned was also linked in a reblog. (post link)
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gooselycharm · 9 months
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hi there! i'd just like to say that your kris and noelle "something else" comic has been driving me insane /pos and i'd love to hear more of your thoughts on those two!! their relationship is one of my favorite things in deltarune and your comic just got everything about them so right 🙏
thank you for reading "something else"! oh man, [more of] my thoughts on kris+noelle.... i sure got some of those.
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this was one of the first tweets i made after finishing chapter 2 nearly... freaking 2 years ago. and basically i've just been saying that over and over again in different ways because i'm still not tired of the concept yet and probably wont ever be LOL. i'm obsessed with how badly the narrative wants to force them into an easily categorizable dynamic, especially the romantic one in snowgrave. the literal THORN RING, the more possessive dialogue options, spamton calling noelle a side chick LOL... it all creates this unnerving visual novel bad end atmosphere that feels manufactured by someone who's only ever learned about romance through secondhand sources. they're two queer teens trying to navigate their changing relationship with the only role models they know being their parents' own failed heterosexual marriages. they're so divorced² (divorced children of divorce).
i also like that for being so tragically doomed coded they can be funny! both in a dark humor way and also like, genuinely funny, like the stories of them as kids with kris covering themselves in ketchup and hiding under noelle's bed lmao. i mean there's even something funny about the romantic trappings of the snowgrave route, like trying to put wedding cake embellishments on a crime scene... you know, funny like kids trying on their parents clothes but they're too big and for some reason they're also crying and covered in blood? um.
i'm also SOOOO interested to see how snowgrave will continue in chapter 3! i really liked the hopeful note chapter 2 ended on (well. i took it as hopeful anyway). there's that bit where noelle is talking to herself and she says something like "recently kris has been acting so strange and no one else has noticed... i have to figure out why" and then kris jumpscares her LOL but i think i took that one line and really ran with it. noelle really is the one who knows kris best and despite how scared she is, she's still determined to help them... i like the little subversion of victim/hero going on, the implication that kris might be the one who needs rescuing.
the additional story/lore that came with the spamton sweepstakes made me CRAAAZYYYYY like my GOD... it's cute that noelle likes glitches/creepypasta when kris is kinda a walking creepypasta <3 also, god, noelle falling asleep listening to kris playing piano in the other room... there's so much like. wistfulness and nostalgia and this like... distant/detached intimacy packed into how noelle narrates that scene. it's kind of funny how much there is to dig into when like on a surface level they're just fairly regular childhood friends who grew apart LMAO they're extremely deep to me okay...
on another note i guess i do ship them? i like their dynamic whether it's platonic or romantic (the best is a weird mix of both 👍). it just can't be boring LOL like... this is one ship where trying to apply cookie cutter tropes to them really falls flat and the game is ahead of you on that anyway. in terms of romantically shipping them, i honestly don't think they're doomed to repeat patterns forever... i think they could actually be good for each other! but that's not really the aspect of their relationship that interests me akldjf;alk;sdg maybe i will make 60 page comic of kriselle going to couples counseling some other time
ANYWAY i'm going to cut myself off here, because i really could go on forever lol. i'll give you some links for further reading though
hellspawnmotel's deltarune art
lula pillowbug99's deltarune art
this art by raspbearis which features prominently in my internal kriselle bible
my own unfinished kriselle playlist
my own essay on gender & allegory in deltarune if for some reason u are not tired of hearing me talk yet
okay bye now & thanks again for reading my comic!!!!!!!!!!!!!
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victimsofyaoipoll · 3 months
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Round 1
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Propaganda under the cut
Christine Canigula
This has enraged me for YEARS. She is constantly sidelined in the fandom in favor of the main m/m ship which itself its fine but the way people treat her drives me NUTS. When I actually was in the fandom, Consistently! her crush on the main character which is a CENTRAL fucking plot point is just explained away to make room for yaoi. If they even have that kind of decency. Like 99% of the fics just say "oh! she's a lesbian actually totally this was comphet im not a misogynist" or "she's Actually Aroace" and not ponder on the optics of sanitizing the CANON fucking attraction of a chubby easian girl. It's sososo transparent and another fucking example of she's actually the Mom friend! or other annoying racist and misogynistic tropes.
She likes play rehearsal. She's the love interest of the main character, Jeremy. Jeremy also has a best friend, Michael, whom he's usually shipped with. And since she's the canonical love interest and as such often gets in the way of their beloved ship. They are very creative in finding the ways to get rid of her to ship Michael with Jeremy, ranging from making her asexual(because ace people can't date apparently), completely kicking her out of the last two songs of the musical and putting Michael in her place, to vilifying her and claiming she was never interested in Jeremy in the first place, despite musical explicitly saying the opposite.
Love interest of the main character Jeremy Heere and therefore stands in the way of the fandom's most popular ship, boyf reinds. Being specifically a love interest we don't get. A whole lot of her but she's fun! She's a theatre kid. She is silly and goofy. Also has a one off line in one of the songs that mentions she has ADD. Idk what I'm supposed to say really and I'm always bad at talking about characters so.
Han Sooyoung
han sooyoung is one of the main trio protagonists yet people constantly ignore her in order to ship the other two males despite the fact that they are all doomed by the narrative TOGETHER!!! fanon content is even worse because it either slaps a lesbian sticker onto her to shittily write her off in fanfic OR they make her so one dimensional its like a cardboard stand in. han sooyoung arguably has a more important/interesting dynamic with the main male protagonist yet everyone ignores her because they want their uwu gay babies IM SO SICK OF ORV FANS
Dokja and Joonghyuk are a very popular ship (rightfully so, i get it) but usually Sooyoung is seen as in the way of their relationship or not as valued as the other two even though her place in the story and relationship with the other characters is just as strong. Recently there was a post on twitter being rude about people who ship her and Joonghyuk (which is a super valid ship) and i saw a lot of hate that i believe just stems from her getting “in the way” of a yaoi ship. 
99% of that kind of symbolic fanart REFUSES. to acknowledge her existence man. even though she is part of the main TRIO man
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