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#theyre all underrated
superxstarzz · 20 days
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guys I love the sprites sm I wish they were used more
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jerreeeeeee · 1 month
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Balance fic recs
some of my favorite balance fics. various ages, popularities, and lengths. i’ve been wanting to do a rec list for a while!
caramel by nevereverever
The first time Taako is left alone, it isn't pretty. But their lives are stuck in a loop and people come back and die again and again and he wonders if there will ever be a time when he doesn't have to fear being left alone.
2.7k, Taako & Lup Lup dies one cycle and then, years later, she dies again. But she always comes back. Hurt/comfort of the best kind.
Warmth by noxic
"It was a well-known fact among the residents of the Starblaster that Lup, Barry, and Taako slept in the same bed more often than not. It was one of those things that they just did without really talking about it."
2.1k, Barry & Lup & Taako The BLT fic of all time. Quality platonic adult sleepovers.
Taako the Matchmaker by @fantasysamsclub
In which Taako tries to set up his sister. Events take place during Stolen Century.
11.1k, Blupjeans & Taako Taako tries to set up blupjeans. Miscommunication ensues. Very sweet and funny.
red fishing line by @anistarrose
A routine performance of Sizzle it Up goes nightmarishly wrong, and at Lup’s bedside, Taako feels helpless. And when a red-robed guest appears before him, Taako doesn’t know how or what to feel at all.
3k, Barry & Lup & Taako Also the BLT fic of all time. Excellent subtle Taako characterization, and my favorite depiction of the familiarity-but-not of being voidfished. Warning for major character death.
Sunny-Side Up by @barry-j-blupjeans
And the world? The world loved Taako. For once in his gods-damned life, people loved him. They didn’t care about all the flaws, they didn’t care where he came from or who he was before. They loved his food and they loved him. No one would ever quite be at Taako’s level and that was something he thrived on. There would never be anyone who could measure up. Taako deserved this happiness. He worked for it. He wasted his fucking life away for it.
5.7k, Taako A wonderful character study, revolving around the role food plays in Taako's life. Fairly minor but impactful characters like Sazed and Taako's aunt are utilized in a very meaningful way. So well-written and warm. Warning for brief suicidal ideation.
On the Deck of the Starblaster by @papergardener
“What the… what are you all doing? We have work to do!” It’s a justified reaction, Lucretia thinks, to finding your entire crew literally lazing about on deck not an hour into this new cycle. “This one's on me,” Taako says. “It’s a new trend I like to call: taking a fucking break.” Cycle Nintey-Five. Everyone’s maybe not doing so good and could use a little warmth.
6.5k, Lucretia & Taako Near the end of the century, Lucretia is feeling rough. Taako pulls her out of her funk and initiates a much needed rest. Fantastic characterization, of Lucretia as a whole, and the loyal, warm side of Taako. Warning for mentions of a suicide attempt and suicidal ideation.
leaving, as an injustice by @anistarrose
When Mavis is eight, she starts finding her Dad asleep on the couch in the morning. Sometimes, he’s even all the way out on their tiny patio, with his head slumped onto a pillow atop the chess table, and bags beneath his eyes. In one of their following games, he tells her about tactical retreats.
4.7k, Mavis & Merle A study of Mavis and her relationship to Merle. Incredibly insightful into criminally underrated characters. Excellent Merle characterization.
Permission by vaguenotion
She’d been doing this on and off for the last hour, as if daring the men to catch up to them. Daring them to fight her. Every time seemed like a final stand. Here is where I will meet them, her shoulders said, hiked up around her ears. Here is where I’ll make them pay for what they’ve done. But then Taako would grab her hand, and she would turn and see the bruising on his throat, the blood drying on his brow, the tear in his shirt. And she would grip his hand in hers and together they would keep running.
12.6k, Taako & Lup My favorite depiction of the twins as children, both in character and realistic. Beautifully atmospheric, with so many small details that make the setting feel so real. Warning for assault and harm to children.
Come Hell or High Water by @nillial
“Taako,” Hurley asks, “where’s your magic umbrella?” Taako looks behind him. He had tossed the Umbrastaff in the path of a neighboring vehicle, which was beginning to catch up to them. He sees them now, far in the distance, and he sees his Umbrastaff, too, lying dangerously close to its wheels. As if on cue, he watches the tires crush it to pieces. “Whoops,” he says. - Lup is trapped. And then she isn’t. --- In which Taako breaks his umbrella during the Petals to the Metal race, unknowingly freeing Lup, who is almost immediately captured by Kravitz. After becoming a member of the Raven Queen's retinue with Kravitz as her trainer, she has two missions: 1) find her family, and 2) ruin Kravitz's afterlife. A story about enemies becoming friends and lost families finding their way back to one another.
197k (currently), Lup & Kravitz Incredible characterization. I love the way Lup is written. Hilarious shenanigans, sweet friendship-building, and terribly sad sometimes, because it dives deep into the reality of Lup existing in a world that's forgotten her.
Very cold water on a very hot day by @keplercryptids
Sometimes a family is a nerd who can't swim and the crunchy-haired watersport inventor who teaches him how. Surfer lingo required.
3.1k, Barry & Taako Deep dive into the beach year. Excellently in character, well-written dialogue, and a beautiful depiction of their growing friendship.
Children of Atlas by @papergardener
They’ve survived the apocalypse and now as far as they know, they’re the only ones left. Perhaps it was inevitable that they’d consider… repopulation. Lucretia writes up a weekly schedule to try and address that. Absolutely no one is happy with this.
76k (currently), IPRE crew The premise for this one is incredibly offputting, but I'm so glad I gave it a chance. The characterization and quality of writing is absolutely wonderful. I also love the attention to detail of the realistic difficulty of just surviving. Fantastically atmospheric, this fic dives deep into the uncertainty and fear of the first cycle, when the crew are all strangers, and the love that turns them into a family. Warning for extensive discussion of sexual assault.
Emissary Davenport by DragonWrites
A series of stories where Captain Davenport is secretly an emissary of Garl Glittergold, Gnomish god of pranks. And when you're a serious-minded captain on a mission to save all of reality, having a cheerful trickster god as your unexpected patron can get a little strange...
300k, Davenport A series of four works set in an AU where Davenport is an emissary to the leader of the gnomish pantheon. My absolute favorite depiction of Davenport, ever. The first three works are explorations of Davenport as a character and the relationships between people and gods in a DnD world. The last, Lost Gods, is the best fanfiction I've ever read. I can't express how good it is. The attention to detail among myriad plot threads, the building of themes, the characterization across just about every single character in Balance, all come together to create 223k words of a genuine masterpiece.
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julesart04 · 5 months
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Remus and James out for a stroll in Muggle London (Post Hogwarts) ☀️🌙
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adelrambles · 5 months
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Tips on Writing Bishop
I've been asked a couple times for advice on how to write a good (03-style) Bishop, and I'm well-aware he can be a bit tough to get a grasp on. As someone who's studied him specifically to learn how to write him as accurately as possible, I figured I'd compile some thoughts in case it'd be helpful to anyone else. I know a lot of Rise takes on him are basing off the 03 version, so maybe this could help generate ideas, too. SO!
Big Overall Points!
At the core of EVERYTHING Bishop does are two primary motivations. The first: the protection of the earth. What this means to him can get tricky, because it doesn't necessarily mean protecting the people, at least not all of them. But it will be better understood alongside the other:
The second: The protection of his sense of safety. Bishop has been deeply traumatized, and everything he does is born of a want to avoid that pain ever again. In his mind, earth is a safe area, a controllable factor, and anything outside it is a danger that must be eliminated. This is why he will still be willing to put himself and other people on the line in service of this; any sacrifice is worth the greater goal. (It's worth noting, Bishop will claim the first as his motivation freely, but is likely not consciously aware of the second.)
Bishop deals in Big Picture ONLY. Another reason Bishop will willingly throw away anything, including the lives of the people he claims to protect, is that he seems incapable of understanding things on a small, individual basis.
Bishop is a cold personality. He does not have strong displays of emotion. He does emote, but for the most part it's muted, so I recommend using emotional bursts very sparingly. (In my own writing, as an example, I try to limit my use of exclamation marks in his dialogue as much as possible.)
At his core, Bishop is afraid, and his response to fear is aggression. This also makes it particularly difficult to talk him down, if he's put in an emotional state. His response to not being in control is often violent retaliation.
With those basic tenants understood, let's move next to some major personality traits:
Bishop is a controlling personality. This is a direct result of his trauma response. Things that can be controlled are safe, therefore he must control everything. If something cannot be controlled, it's a threat that must be eliminated. If he doesn't know why something happened, he becomes angry (including even when it benefits him.)
Bishop is very low-empathy. When writing him, I try to keep in mind that he cannot put himself in the perspective of others. (Or if he can, he doesn't care to.)
Bishop is a sadist. He gets personal enjoyment from hurting others.
Bishop likes fighting, but only when he's winning. He will quickly leave if he can't see a guaranteed victory.
Bishop is paranoid. This is probably self-evident, but it's the reason he's often so well-prepared even when things don't go to plan.
Bishop genuinely seems to enjoy science. He's shown to be far more lenient with scientist characters than anyone else, and he seems to involve himself in his scientists' projects to a degree. Enough to, at the very least, understand their work. (Given he was the one set to dissect the turtles, it might also be argued he has some medical or biology background, himself.)
Bishop is an opportunist and scavenger. He can roll with failures as long as he can find something to get out of it. If he's presented with an opportunity to stab someone in the back, and he has something to gain? He'll take it without a second thought.
Bishop is deeply self-blind. For all his perceptiveness and strategic prowess, Bishop is not very self-aware in the slightest. He is completely blind to his own hypocrisies, and thoroughly confident in his own righteousness.
Bishop adapts fast. He accepts situations for what they are and acts (Though he may still be angry about them, or what have you.) This is likely a skill developed via longevity; the world around him has changed rapidly, but he doesn't feel out of place at all.
Bishop will take extreme risks and thinks wildly outside the box. Also self-evident, if you're familiar with the plans he enacts throughout the show. He'll put a lot on the line if he thinks the reward is worth enough, and he's willing to go to extreme lengths to get what he wants, even if his plans would be considered crazy by normal standards.
Bishop is persistent. If he wants something, he won't stop until he gets it. If he fails, he'll retreat, make a new plan, and try again. It is very difficult to convince him to back down (and certainly not on moral grounds.)
Habits and triggers I've noted:
Being restrained of any sort puts Bishop in a panic. He is more likely to have an emotional response in these scenarios, and seems to have (an albeit muted) desperation to escape. (See: Leatherhead restraining him in the first encounter; His reaction to being trapped on the surgical table in Head of State.)
When being duplicitous or suppressing a reaction, Bishop will go to adjust his tie. This could possibly be considered his tell.
Bishop seems to have a particular fear of aliens blending in as humans. His slayer project was built around the assumption that this is a common threat. (Worth noting: This makes The Shredder the model of the exact threat Bishop is afraid of. Technically, Bishop himself may also fit the description of a threat shaped like a human.)
Writing considerations:
In 03's narrative, Bishop is EPF and EPF is Bishop. Narratively speaking, any organization Bishop is head of acts as if it is an extension of his will and character.
Bishop is shown to strike fear and/or discomfort into most characters he interacts with. Anything beyond this is an outlier, and will draw a reader's attention.
Dialogue-wise, Bishop is generally succinct and blunt. He does dabble in gloating, though, and especially likes to upset others. If he's given a chance to be mean, he'll usually take it. It can help to consider he has a Mission Mode and a Normal Mode. When it comes to Mission Mode, he gets straight to the point and hates unnecessary talking. Otherwise, he's still not very talkative, but will take the time to make pointed jabs or talk through a plan. A lot of his sense of humor seems to be rooted in how He's Better Than You (And You're Going To Die Painfully.)
It's a common pitfall that Bishop is depicted as seeking out the turtles. In 03, once he gets their DNA, he's done with them. Any encounters after that are incidental. Bishop does not care about anything that won't effect his greater goal. If he's targeting another character, it should have to do with a greater plan.
Bishop is an extremely competent combatant, shown to be able to handle up to 7 opponents at once. For a breakdown on his fighting style check out my other post on that!
Bishop is hard to kill, and oftentimes he accidentally contributes to his own defeat. (The hook from Bishop's Gambit is an example I get a LOT of mileage out of, as a perfect symbol of his self-defeating prophecies.)
We almost only ever see Bishop in the context of his work. While it could be construed that he depersonalizes himself, it's much more clear that the narrative depersonalizes him. As far as we, the audience know, Bishop's work is all that he is.
It's unclear if Bishop was released from his abduction or escaped. Depending on which you ascribe to, this can have ramifications for his mindset on how to deal with the alien threat. (Personally, because so much of his inability to cope hinges on a feeling of helplessness, I believe he was released. If he escaped on his own power, that undercuts it, somewhat.)
Thematically-speaking, Bishop parallels both his own torturers and his own victims at the same time. He has perpetuated the cycle that traumatized him in the first place by trying to fight fire with fire. (In that vein, I don't think he's capable of understanding that, not seeing aliens as people in the first place, just dangers. Considering how deeply ingrained his trauma is in his worldview and actions, it would probably ruin him, if he were ever able to actually grasp it.)
Bishop and EPF are likely a commentary on the military of the time 03 was coming out. This can be something worth keeping in mind, when figuring out his greater themes in your story, though it can just as well be discarded if it doesn't fit.
Adding to that, Bishop has an extensive american military background. His skills and knowledge will reflect that.
Bishop also plays on and references a number of real-life alien conspiracies. It can be worth digging through conspiracy history to drum up ideas and themes, too.
The ethical and philosophical quandaries of Bishop's body-hopping and humanity tend to not hold too much weight, because Bishop, himself, doesn't seem to care.
If I think of more I'll certainly be adding on to the reblogs of this post! Or, if you have more thoughts, please feel free to add! If you're in the mood for more Bishop ramblings, that's practically most of this blog atm, but this post is a particular favorite. If you're interested in Fast Forward!Bishop, specifically, consider this post! (also read Taking Pawns. slipped in that self-promo, nice.)
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sciderman · 4 months
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"AMTA for saving my best friend aka boyfriends LIFE AND WELLBEING! And helping him figure out his identity, helping him mourn when his girlfriend died AND paying for his apartment?"
Completely leaves out the part where he used to murder people and his help is really just tormenting him everyday, in the comments he's all "oh woe is me, I feel like I'm being used" except in some of the comment replys he ends up genuinely pouring his heart out but of course he'll crop those from the screen shots he sends Pete.
wade can paint himself a SAINT and peter will buy it actually (he's an idiot) and it gets wade right in the heart
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fruitsyrups · 2 months
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I think it's so interesting to think about the unique social implications of things on the islands. Like, the animal hats & how they originally existed for the practical purpose of protection & they kept wearing them even after that wasn't a factor anymore. & how the hats we see in the present day (when Finn & co visit the islands) don't really resemble animal hats, do they? & maybe that's just to make the significant human characters (who do still wear animal hats) seem more distinct but you best believe I'm going to make it into something bigger. Oh I'm so bad at putting my thoughts into words but it's something how the hats evolved into a new meaning. & when robo susan rips friedas hat off its like a very violating moment. Something something hats, the lack thereof, vulnerability. I don't know. Sorry. I was going somewhere with this but I don't know how to explain it. You get it though. Hats are interesting.
I like to think that (when everyone got sick and lots of them died and the rest moved to a new island) there was a bunch of small shifts & the animal -> abstract hats was one of them. And Frieda still wearing her dog hat shows her still holding onto the past in some way. There we go, that's something. This isn't a total nothing post after all
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skitskatdacat63 · 1 year
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2011 - Jense & Seb - Parc Fermé
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cottoncandysprite · 1 year
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Why is Brain Scramblies actually one of the best s2 episodes
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ozziesdisco · 7 months
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No thoughts just how Eleven's theme went from fairytale (I am the Doctor) in series 5 to legendary (Majestic Tale) in series 6 to having a lot more softer motifs with an epic undertone to them (the I am the Doctor variants in Song for Four and I Might Change My Mind, Infinite Potential) like his own arc of going from Amy's fairytale madman in a box to a legend who was both loved and feared across the universe to somewhat of a retired hero who just casually explored the universe while solving mysteries but still stayed and saved worlds when needed to like a guardian
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I'm in such a drastoria mood right now and I feel even more starved than I do with scorbus oh my god
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brett-is-afraid · 1 year
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They mean the world to me actually
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dizzybizz · 2 months
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for character bingo, any of the drawtectives!
lightning round!!!!
main trio:
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npcs i think abt a lot
eugene, sam, harper:
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harper thinks she is a beast unleashed when she is in fact a purse dog
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jesse-cosay · 4 months
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Since explaining the No Exit au went over super well, I've decided to introduce y'all to The Late Blooming Perennial au.
This one starts with Tulip's adventure on the train, when she reaches the Chrome Car. Except, reflections can't think or feel when they're in the Mirror World. They can't feel discontent. (I wanted a real reason as to why most reflections were content, and I felt like this explained better why they don't all try to escape aside from "they like being reflections")
So Lake has never wanted anything before, until they switch into the Prime World with Tulip- but they don't know what to do. They haven't had the chance to Exist yet. The chance to be their own person or make choices- not even to think about what choices they might take, in theory.
Instead of trying to trap Tulip or run away, they talk, and work out a plan a bit faster. Making a narrow escape and traveling together instead of splitting up. Lake doesn't know much, and even if being around Tulip sometimes makes them feel weird, she's the only person they have. Tulip helps them hide from the flecs and ends up taking a lot longer to get off because the two of them often have to take detours now that they're traveling together instead of apart.
They're on the train for so long, in fact, that they run into a magical deer and a boy who talks too much.
For the sake of not having too many characters, Atticus stayed behind in the Unfinished Car, working with that king instead of going forth with Tulip and One-one.
After Lake and Jesse argue, and Lake begs Tulip to let them travel with "the deer" because Tulip has her own denizens and Lake wants to feel normal, like every other passenger. Well, they move forward. Tulip is excited to meet another passenger and her and Jesse get along pretty well.
Lake wanted to be more cautious about who they befriended, given their circumstances. Circumstances that they had yet to reveal to Jesse. That leads us to the Toad Car.
Jesse panics, but Tulip won't stand for it. She and Lake mock the flecs (loudly), and while Jesse isn't sure he should trust them- he's inclined to. Tulip is a human, like him. They explain what happened, how Lake came to be, and he turns around.
This leads to Lake being Extra soft on Jesse, which Tulip teases them for immensely. Lake is Not subtle. Jesse is the first person aside from Tulip to see them as a real person, to treat them normally. He had no obligation to help Lake or "make it up to them", the way Tulip did. He could have traveled on his own after they escaped the flecs. But he didn't.
He stayed.
They have a few run-ins with the Stewardess, but it's easier to fight her/run off with the three of them (and a magic deer and a talking robot-ball).
Lake (finally) shaves their head using a train wheel. Much to Tulip and Jesse's horror and dismay. There is lots of screaming and yelling.
All-in-all, everything seems to be falling into place. Their numbers going down bit by bit and the future seeming brighter now that they aren't facing the train alone.
Until the Ball Pit Car.
The Stewardess is set. The conductor will stop at nothing to put an end to their journey.
Jesse stands up for them. He sets his shoulders, he blocks the path. He won't be swayed by threats.
His number drops to zero.
The Stewardess forces him through his exit, flinging him without a second thought.
Lake, who had been defending Tulip (keeping her behind them since the lasers only bounced off uselessly), breaks. They try to fight the Stewardess, but that only leaves Tulip open. Amelia takes her shot.
Horrified, Lake holds Tulip. The first person to care about them. To free them, before they even knew they were trapped. And it's their fault she's dead.
Except she isn't dead. Just. Changing. Just different. Morphing into something inhuman, something that Tulip had warned them about in their early days.
The next sequence is similar to the canon of Book 1. They have to trap Tulip, who's now a ghom. The Cat helps Lake get to the front of the train.
The fight with Amelia is a bit quicker. Lake is made of metal and they are pissed. They don't pull their punches.
Lake turns Tulip back, doesn't talk to Amelia the way Tulip does. They lost Jesse, sure, but they don't know how to deal with loss. How to explain that to someone else. And while they understand Amelia to some extent, they care more about the fact she hurt their friends.
One-one takes over the train, and he grants Tulip her exit. Tulip, however, is smarter than Jesse or Lake.
She lets Lake go first, and when she realizes that it won't work, she fights One-one about it. Lake isn't a denizen- and he should know that! They came from the Mirror World, which is attached to the train just like the real world is. But not a part of it.
Eventually, they get Lake through (who is relieved that after messing up, Tulip was still willing to fight for them), and the two are finally safe in Minnesota.
Of course, the first thing they do is look up one Jesse Cosay, and save him from getting a return trip on the train.
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landofgay · 5 months
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my Canadian movie loving mutuals @spaceradars @52stations @theblob1958 assuming you've all seen hard core logo, have you watched Bruce McDonalds other movies, Highway 61 or Roadkill or Dance Me Outside?
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morickkk · 5 months
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saintadeline · 2 months
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Bloodborne is seriously the most beautiful game of all time i think about this every single time i replay it but genuinely. Just exploring yharnam and staring in awe at how gorgeous everything is, its never about graphics, bloodborne has a noticeable stylization i think in a way even stronger than other fromsoft games, and the use of lighting and color palettes is just so good it makes me want to Be there. The game is already so stunning as it is ingame but i think having access to the map viewer on my own to the side made me appreciate it even more i love seeing the way everything is constructed and put together with just the flat textures before applying any engines and even as flat surfaces you can just feel the cohesion in the backgrounds, even textureless stripped of everything that makes it "beautiful" it still feels so unique and already gets the vibe across and that explains how the game feels the way it does visually, which is something i think a lot of current gen "high fidelity" games struggle with. Hard to explain what I mean but I feel it. Also i love the slight like chromatic aberration effect bb has on the edges of the screen it adds such a nice touch to the atmosphere honestly. Sighs dreamily
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