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Running a spring sale on my etsy :) use promo code SPRINGCLEANING for 25% off on any order
Couple of items on my shop are already half off, so take advantage to stack deals on top!! (pls help via reblog to spread the news!)
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Etsy Shop link -> KrystalDragonMart <-
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I have some older art tips that I keep forgetting to post here. I'll add a few in the next few days, at least those that aren't too outdated!
This one is about giving an extra feel of weight to your characters.
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It's okay if it takes a little longer than you thought.
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And butter. Don't forget butter :)
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you know how it is
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re-reading my own fic because the author has exactly my taste in tropes, ships the same ships in the right way, and also shares my sense of humour. what a find, what a revelation. i hope they write more of this sort of thing.
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I made a short story for Ikutsuki and Eiichiro Takeba (Yukari's dad) back when they were scientists before the incident. Since neither of them have a lot of character in the games and I'm making an AU where Ikutsuki isn't a nihilistic psychopath lmao, I thought this would be a good opportunity to do so :)
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Persona 3 Reload | Full Face Cut-ins
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alexandrite-dragoness · 2 months
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Persona 3 Apocalypse AU where the Dark Hour became a thing all day/all night and Shadows are constantly on the loose— slowly bringing the island to ruin.
All victims become apathetic (gaining Apathy Syndrome)
No Personas in this AU- instead SEES contain special abilities using their weapons to fight Shadows (think of Theurgy where energy goes through their weapons during their fights).
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alexandrite-dragoness · 2 months
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when u like a character for their potential to be interesting and complex more than how they’re actually written
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alexandrite-dragoness · 2 months
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Strega... good... easy follow, love your posts!
Thank you so much! :D
Love to see other Strega fans going around as well!~
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alexandrite-dragoness · 2 months
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My Final Thoughts on Persona 3 Reload :)
Hello all! ^^
I just happened to finish Persona 3 Reload recently and wanted to give my own personal thoughts on it. Of course I won't go into many specific details and make this into an essay, so I'll just put in what I enjoyed, what I didn't like and what I'm looking forward to in a potential DLC.
Also on that note a good chunk of my thoughts will be regarding Strega (Jin and Takaya in particular), since they are personally my favorite villains from the game and I was looking forward to seeing any additional scenes they were given.
So let us begin (this does contain spoilers so be wary)
What I did Enjoy (or Absolutely Loved):
☑ Social Link Episodes (& the Full-On Voice Acting)
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First off, I want to express my gratitude for Atlus in taking the time to apply some TLC to the less appreciated characters in P3. This is especially true for Shinjiro, who I felt was the least fleshed out among the rest of SEES (and, you know, for valid reasons). He did have more moments of his own specifically in Persona 3 Portable if you play as the female protagonist, but unfortunately that even had its limit. That also gave us a moment with Mitsuru to explain about her past with Shinjiro and Akihiko, giving us a bit of a flashback which I think is a neat touch! Strega also was given some decent amount of treatment in the remake as well, showing two (or was it three?) exclusive scenes with Jin and Takaya and lifting some of their mysterious past midway through the game rather than shoving all of it to the end (however I do my complaints regarding that still, but I digress).
The additional voice overs for the social links is an incredible touch, it made me even appreciate some of the characters even more (or even starting to like the ones I didn't care about before). Yuko after spending some time with her became one of my favorite SLs in the game, she has such a neat and endearing attitude in her voice and I dig it a lot! Hidetoshi came close to my second fave, when switching from a uptight attitude to some occasions a more softening/somber approach was when I started appreciating him a little more.
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☑ Additional Evening Activities (+Kitchen & Rooftop)
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To be honest during my first and early experience in Persona 3 (FES) the evenings were a bit of a drag. There was no part-time jobs during that point (part-times didn't happen until P3P) and there were only two social links that appeared at night. So more often than not I'd be studying away at my desk or kill some time at the mall some other way (and I wasn't enjoying half the time).
Fortunately Reload (for the most part) fixed that issue by giving us the opportunity to hang out with our teammates in the dorm/lounge room in the evenings. This also added a new mechanic to give these team members a gauge/characteristic for battle. During those times too, even if they didn't raise their battle perk at the moment, they may either give you a useful item for battles or raise one of your social stats in the meanwhile.
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☑ QoL Additions (+Theurgy)
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Trying to keep this part brief but I do enjoy the additional quality of life content they added to the same, some even adapted from P3P itself (this includes the part time jobs). As much as I enjoyed Theurgy and the perks it came with it, I was hoping they were going to do a "Showtime" gig with the team (having a Akihiko and Shinjiro duo attack would've been awesome ngl), but I'm pretty satisfied with what we have too. Also the fact they gave Fuuka abilities is all I ever wanted!! :D She's now more useful than ever, thank goodness.
Regarding outside-of-battle changes; one of them I noticed is how you were able to revive Chidori. Originally you had to talk to Junpei on four separate days on September just to convince him to visit her in the hospital. In Reload they completely changed it so you just had to buy the white flowers. It's a little more straight-forward and I actually enjoyed that change. One change I was indifferent on was Yukari's SL where, when reversing the arcana, they made the choice more obvious where you would say she is a girl rather than hugging her in hopes to make her feel better. While I wasn't the most thrilled on the change I can see why it was made.
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☑ More Strega >:)
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Oh hell yeah!! I was super ecstatic when I saw the new scenes when I played through the game >:D not only was I ready to kick their ass again, but seeing what else is in store regarding their tasks and potential additional backstory.
We already know Chidori got enough screentime as is, so I was looking forward to seeing what Atlus has given to the male duo of the antagonizing group. A lot of them are the same, but some of the others definitely more focused on Takaya when he went to interact with the protagonist. Originally the protagonist never mingled with the villains (in fact it felt mostly ignored in every encountered they had), so when Takaya shows keen interest on the protagonist and how he wields multiple Personas, it gave Takaya his own moment of development as he tries to convince the protagonist to "not throw his gift away" and embrace the Dark Hour as is. Takaya already shows to have no interest or attachment with anyone (rip Jin), but the fact he did end up questioning himself whether or not he was feeling any attachment for the Wild Card, it was indeed a new look on how we see him as a villain.
ALSO BDJKVBJDS THEIR WHOLE FINAL BATTLES WERE WILD!! Jin stabbing himself with those enhancement drugs went raw, and Takaya having an unbelievable Thuergy attack surely took me by surprise!!! This is not without my own complaints for them, ofc...
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☑ T h e B u i l d - u p (& The Cinematic Experience overall)
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When first jumping into the game it already gives a creepy-and-almost-horror vibe to the introduction of the game. You finally got off at your stop, making your way to the student dormitory only for the sky to turn green and the puddles of blood to appear all of the sudden. It's a real nice way to showing what the Dark Hour is, without telling you right away what (which makes it even more unnerving).
And then jumping to 3/5 being the final day of the game, the whole entire scene with you laying on Aigis's lap gives you time to get hit in the feels once the android gets to say what she finds in her meaning of life. Love that it was more of a cinematic experience, since I didn't have to click "X" to continue any sort of dialogue and therefore get to sit back and relax and watch everything happening. And the dialogue choices you choose... damn, the layout for that does a lot with the timing given too. I really enjoyed the ending a lot more than the original for sure, and seeing the cast running up the stairs to find you was such a great addition (That's how it went for the 2014 P3 movie as well).
Regarding the Social Links:
Another note I've taken is with the addition of voice acting, talking to everyone on the 4th day of March adds a lot more emotion to their dialogues, as you get to find out what some of them wanted to do with their life after school. The little details they added definitely adds a whole layer of accomplishment and knowing what you did to save the world was very much worth it, and being able to secure all your friends' futures. I love that emotional feeling when I went to talk all the SLs I maxed :')
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now unto...
My If's and But's:
⍉ The Voice Cast
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I gotta admit: Since the start of my playthrough I wasn't a huge fan of few of the voice cast for certain characters (Akihiko and Ikutsuki were some of the big ones). Some of those however did grow on me, and I started to appreciate them more the farther I got into the game. Junpei and Mitsuru in my opinion were perfect on their own 👌 no complaints with them. Fuuka is also perfect, gives me Fluttershy vibes LOL. Yukari and Aigis took only a little time to get used to and I think they're almost perfect for their roles as well. Aleks Le as the protagonist was also a great choice!
Akihiko in particular took me a lot longer in getting used to- I've always thought Liam O Brian was perfect as the original VA for Akihiko. After some time getting used to it, he started to grow on me. Same for Takaya too, as I wasn't so sure what I thought of him at first but his evil laughs surely did him justice. Speaking of Justice- Ken also took some getting used to, since at first he didn't exactly sound like a kid to me at the start (there's a difference between sounding like a kid, or sounding like a woman trying to sound like a kid).
The ones I'm more 'eh' about is Ikutsuki and Jin. Ikutsuki sounds a bit too mature for my liking, as his lighthearted jokes doesn't match with his voice at all to me. And while Jin did sound like his snarky self in the Strega introduction and while facing off against SEES... he also has a shift of tone in other scenes?? It was a weird mix to me when I first notice it, I wasn't sure what that was about (could be me being very particular about it as a Jin fan myself). Best guess is he chooses to drop his act when he's around Takaya, revealing how he actually talks (also can we talk about the fact that Jin actually shows care for Chidori?? Like? This is amazing on so many levels??)
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⍉ Some Dialogue Changes
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It was to be expected that the Reloaded script isn't going to be 1:1 ratio with the original (especially if it's a little outdated and out of touch), but I can't help but some difference in dialogue that I feel is odd or seen as unnecessary.
One of the first things I noticed is how much they toned down some of Yukari's dialogues in regards to her attitude. I get that some of her lines can come off as rude or maybe even uncalled for, but I feel like that adds a bit to her character. To only soften her up makes some of her conflicts with the other characters not as... compelling.
Another irk I had was when they have Akihiko say random outbursts of "What?" or "What was that?", which I don't recall hearing him say that many times- Huh? Oh, you thought I would be complaining about the protein mentions lol. Tho tbf the random 'protein' lines was indeed a bit much, but it wasn't as over the top as some hardcore fans put it as. It was tolerable, at worst, but it was the random 'what' lines he had that threw me off the most.
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⍉ No FeMC:
Now I'm not really down about the lack of FeMC in the game, since Reload is supposed to go off of the original games to start with. As much as I would love a female protagonist in Reload, I can live without one. Chances are, who knows, maybe there will be a potential DLC content with her in the future? Could be a long stretch.
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What I feel the Game Lacked (or no likey):
☒ The Iconic Animated Cutscene (Specifically: MC's Awakening)
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Now this game isn't without some flaws, that's for sure!
When we got to the cutscene at the rooftop when Yukari and the protagonist were about to face the Magician Arcana boss, I thought the awakening scene would've been 2D animated- just how it was for the original (the P3 movie did this scene extremely well; in fact my favorite so far). While the cutscene we were given wasn't bad at all (I'm not trying to say it is), but I feel like giving that same scene the 2D Anime treatment would've looked a lot better! The animators could really push for some dynamic angles or animation movements that would've sold to be more epic than it being in 3D.
I would definitely understand if they wanted to balance out between doing two-dimensional and doing three-dimensional throughout the entire game, but in my personally bias the 2D animated scenes have a unique charm to their looks and I almost always prefer that over the typical in-game scenes (after all I did feel like there wasn't many 2D animated scenes throughout).
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☒ The Change of the Heart Items
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Now this is more of a personal nitpick for me, playing FES as my first P3 game (techically I started Portable first, but then I fully switched over to FES), but I missed the original heart items I'd get by leveling up my Personas. From what I recall: The heart items you'd get would be accessories you'd give to your teammates that can indeed block certain elemental attacks. It was extremely useful to block certain weaknesses my team would have and it helped out pretty well. Speaking of, are they still in the game? Mhe, I may have to go through my NG+ to see if they do exist, cuz chances are I must've missed it.
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And now for my final nitpick...
☒ Lack of Jin/other Strega content (& his development in Reload)
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Now personally, I like Jin.
Actually that's a lie: I love Jin! Both design-wise and as a character! So you can expect me to go off on why I believed Atlus wasted their potential to build his character up based on very little development he received from the games. First off: You only ever see him around Takaya 99% of the time (only time by himself is at the top of Tartarus, tho that's different given he's there for Takaya's wish). Second of all: Atlus really made it sound like they'd do Strega some good by giving them their much needed backstory that they lacked since the existence of P3. But instead, most of that effort went to Takaya, leaving Jin in the dust once more.
While I did feel I put my expectations a little too high for them to work with Jin on that matter, I believe it would've done some good if they chose to flesh him out as an actual character, starting by seeing him outside the Dark Hour and on his own typing away on his laptop or something...
And while I did mention already that Jin did show actual concern for Chidori in the game (that I'm very much happy about), I felt that quickly went away as soon as the two went to 'rescue' Chidori from the hospital (and Jin's "hurry up already" doesn't really help with that either). And when Chidori gave her life up for Junpei during that scene, Jin... didn't really show much reaction at all, which was very much a downer.
Meanwhile I also relaized they cut back on some of Jin's usual battle animations during the fight, which was extremely disappointing. So there was no backflips, no breakdancing out of a Knock Down, none of that. And he doesn't even toss his grenade in his walk cycle anymore (perhaps that was for the best if he's out in public). And after beating Jin at the top of Tartarus and leaving him behind with a bunch of Shadows that just appeared (now this is just me), they didn't even bother making an animation of him pulling out a grenade or whatever. Just a cut in at the team running off and hearing an explosion after that, leaving it to you to use your imagination how it went. I also realized Fuuka didn't turn her head to look at Jin before leaving off-screen, which is a shame too.
So yeah, tldr; real lack of effort put into Jin as he gets the short end of the stick like usual.
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Conclusion: What I'm Looking Forward to...
Now with my praises and rants out of the way, I do have some hopes for any later content Atlus may give for Reload in the upcoming future. Specifically any DLCs they may make, since I feel it has been hinted at (or rumored?) there will be new content in the future.
One of my hopes is for The Answer DLC. Given we've already taken a look at the Senpai Trio's past already in Reload and Aigis, after losing her beloved leader, would be going through a rough patch of phase of existential crisis. And the original Answer had some problems, as it became somewhat controversial within the fandom (particularly with Yukari). At this point it would give Atlus a good opportunity to fix some of the issues within the game (especially regarding the bosses and battles, like jesus christ!) and flesh it out better. And after playing through the game and seeing subtle hints that Aigis would be given future development post-Journey, I have no doubt The Answer will come out in a timely manner.
My other hope (which is more of a self-indulgent request, but whatev), if possible, that after expressing my issues and concerns with villains already, Atlus may take up the opportunity to create an exclusive Strega DLC! For that to be happening can indeed be very unlikely (I know), but if there's ever a possibility that they can perhaps take inspiration or rip a page out of the Shadow Cry novel that is about Strega, it would definitely help flesh them out and show what their routines are like day-to-day. They can even make it a short and cheap type of content, I wouldn't care, I'll take whatever they would have!
On that note: Some more Strega merch would be nice...
Anyways, thanks to anyone who took the time to read this (this took me a couple hours to write up), and have a good rest of your day :)
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alexandrite-dragoness · 2 months
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I'm on the fence about most of the things I've seen from Reload, but I will admit I love the idea of giving Strega more screentime. The new scenes that have been shown of cutaways to them in their hideout look really good!
But why can we bond with Takaya? Of all the Strega members it's Jin who is sorely lacking characterisation and who would benefit the most from something like that, and I feel it'd be easier to write him as a neutral-leaning force, too. You could even work more with the revenge request website angle, too - a plot point that exists for all of 3 seconds before it never becomes relevant again in the original. If Jin is so well-known online that Fuuka recognises him, work with that! Make it like the Hermit/Maya SL where you make first contact online (maybe you know who he is, maybe you don't) and then later meet in person.
The only reason I can think of why they chose Takaya over Jin is to hammer home those "parallels" between Makoto and him (their Personas Thanatos and Hypnos are brothers after all), but I still feel like Jin needed it more.
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alexandrite-dragoness · 2 months
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Random bits that I like of the guys that I like and so Atlus should include them in the remake (because I like them), the thread:
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Literally a human equivalent of muzzling a cornered, feral, medium-sized predator animal, without having it snap at you even once, despite baring its teeth the entire time. Just look at this shaky little nod. Are you winning.
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Locking down the gun of your partner's in crime without even really looking at it, despite not actually using firearms yourself. How do you even get so handy with an object the guy never really lets go off, anyway. I choose to believe he can twirl it, too. Because of, you know, juggling live grenades for fun.
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Career mercenary's weapon of choice being a really overpowered hunting handgun which recoil he can't even control. Because he is fucking stupid 💖.
I believe it was originally an oversight, as his hand is, in fact, perfectly steady in every single iteration since FES, but it's still really funny and they should have kept it.
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"We" :--).
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"Our Chidori" :--).
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There's surprisingly many of these (more than four), in various contexts and yet none in the games. Why.
Great Yukari and Mitsuru moments, too, btw.
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Literally only dying because he won't shoot at sister :--).
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Not correcting the term "partner", because they are, in fact, relatively equal and also friendsies :--).
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":3".
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alexandrite-dragoness · 2 months
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do u ever miss your own energy. like damn what happened to me
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alexandrite-dragoness · 2 months
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Persona 3 doujin
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Let’s play spot the cameos!
This entire story is great, it has Jin kidnapping Fuuka and Ken and Fuuka bakes something for Jin and that goes as great as you think, then Ken throws a bat at Fuuka and tells him to beat Jin up while he’s down.
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I don’t think there’s anything greater than this.
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Nothing.
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