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camevesquedavis · 8 months
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You are allowed to enjoy silly media without having to justify it, or to prove yourself, or perform. Not everything needs to be intellectually stimulating, you should have some time for escapism and relaxation without it having to make you look cool and smart.
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camevesquedavis · 8 months
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despite staff's recent changes, we're... winning??????
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camevesquedavis · 8 months
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I sure would like a girlfriend but also I don't have time to date
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camevesquedavis · 8 months
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tbh hatewatching is such an alien concept to me, i can barely be bothered to watch the things i do want to watch why would i bother looking at something i know i won't like
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camevesquedavis · 8 months
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This was my barbenheimer
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camevesquedavis · 8 months
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THE MENU (2022) dir. Mark Mylod
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camevesquedavis · 8 months
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WAIT FUCK SHIT IT'S 1 O'COCK I GOTTA GO TO BED BRB GOODNIGHT
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camevesquedavis · 8 months
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Pirates of the Caribbean: The Curse of The Black Pearl (2003)  dir. Gore Verbinski
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camevesquedavis · 8 months
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companies really have got to be okay with stagnant profits. what is wrong with earning the same amount every year? why does it always have to be more? it's not sustainable. there are only so many people on the planet you can profit from 😭
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camevesquedavis · 8 months
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Riverdale haters will NEVER understand what a dynamic, cinematic experience watching every new episode is. Like you just don’t get it. The mayor is making a list of gay teens. Betty flashed everyone on live television. The other week jughead was afraid of milk.
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camevesquedavis · 8 months
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my favorite dril thing is when he'll just RT something from an account that hasn't posted in six years and it's clear he just came up with a stupid @ and checked to see if anyone had it
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camevesquedavis · 8 months
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“you can disagree with mitch mcconnell and still wish him well” i wish he would have died right there on camera in front of america that shit would have been fire and i think what the country really needs right now for healing
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camevesquedavis · 8 months
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The Gremlin Game Designer's Creed
Rules are toys, and the process of rules-mediated play consists of smashing their faces together like little girls making their Barbies make out. Unless a rules module is explicitly intended to be enacted solo, it should present a generous surface area for other rules to bite into. The most elegantly self-contained piece of rules design is, collaboratively speaking, also the most useless.
The principal function of "player characters" as discrete collections of mechanical traits is to furnish each player with an assemblage of shiny things to show off to other players. Mechanical abstraction is well and good, but if you abstract away the act of curating one's collection of shinies, player engagement will suffer.
The GM, if present, is a fellow player. Ensure that they have their own toys and shinies to play with. The failure of a game to provide these is often a major contributor to why nobody wants to run it!
The most effective way of encouraging players to do what you want is to make a number go up. This applies to both to rewards and to misfortunes; a number counting up to disaster a much more visceral motivator than a number counting down to zero.
Crunch is good. The defining feature of tabletop roleplaying is that rules produce stories. The act of interpreting the outputs of the rules and the act of telling the game's story are the same activity. Be mindful of what kinds of stories your rules want to tell; you may find that their opinion on the matter differs from your own!
Actually assembling your game's rules is as much a process of discovery as it is of invention. In the course of designing and playtesting, you may find that your own game has rules that you didn't know about. Where did they come from? It is a mystery.
Randomised outcomes should be made mandatory with care and restraint; randomised outcomes should be made available with delirious abandon. As far as is practicable, players should always have the option of asking the dice what unhinged bullshit should happen next. Corollary: lookup tables are your friend.
Players don't need your permission to depart from the rules as written; granting it is arrogant. By the same token, however, it should never be unclear to players whether they're departing from the rules as written. Let the thought process behind what you're writing hang out for all the world to see; folks will be rummaging in the game's guts anyway, so give them easy access.
If your game has a default setting, explain it as little as possible, but always let the rules and presentation reflect it. Seeing an entry for "poorly made dwarf" in a table of player character backgrounds will fire a group's imagination more strongly in three words than a chapter stuffed with worldbuilding lore could in ten thousand.
You don't need to be good at naming things as long as you're good at puns. Wordplay, alliteration and rhyme may also serve in this capacity, as, in a pinch, may a well placed dick joke.
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camevesquedavis · 8 months
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youtube
Check out this new Noir Urban Fantasy show that is now in the last week of funding on Indiegogo!
Siobhan, an ex-monster hunter, now helps to save monsters from the organization of monster slayers she used to be a part of. It's gonna be fun.
If you like Buffy or Supernatural or any other urban fantasy show, you'll like this one.
http://bit.ly/CEDsHunted
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camevesquedavis · 9 months
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I like how barbie told men that being themselves is enough and conservatives called that being anti-men
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camevesquedavis · 9 months
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I need everyone to know that the ship Götheborg, the world's largest ocean-going wooden sailing ship, answered a distress call the other day.
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Imagine waiting for the coast guard or whatever to show up and instead a replica of 18th century merchant ship pulls up and tows you to the coast.
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camevesquedavis · 9 months
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here’s another fun fact: asexual does not mean nonsexual.
asexuals’ relationship with sex and sexual attraction tends to be….complicated. there’s a bit of an idea of like, oh of course, you’re either sex-favorable, sex-neutral, or sex-repulsed, but honestly i see a LOT of discussion about how wildly different those can each look for each individual. some people are comfortable with some acts in very specific contexts, and deeply upset by them in all others. some people find certain forms of nonsexual intimacy (like kissing) to still be off-limits, while something most people might consider more charged (like nudity) is totally fine. a lot of us just kind of have a long laundry list like “this is fine, this isn’t, that one’s okay, that one’s always off-limits….” because the big secret is that “sex” isn’t really any cohesive act as much as a lot of little things that people just threw together and called one thing.
as for attraction: some aces are actually attracted to other people once in a blue moon, and simply don’t want to clarify that every time. some aren’t entirely sure, but don’t want to spend their whole lives guessing. some ARE completely sure they never have and never will feel an attraction.
at the end of the day, much like any label, this single word really doesn’t tell you much of anything about what a person is actually like unless you bother to ask them what it means to them.
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