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Exploring FireChild: Tournament of the Ancients
Kiiro is back at it again, they’ve managed to get a camera into the online multiplayer’s map and take a look around. It’s a very nostalgic and high-quality look at the map!
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😳 Woah I actually have a couple followers now. Hello fellow lost media enthusiasts
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FireChild: Born Into the Fire (Flash) - Full Game HD Walkthrough - No Commentary [Uploaded by ToughGamingGuy]
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Admin note: It’s nice that there’s a second flash playthrough now, and in much better quality than my recording from 2009 :)
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FireChild: Tournament of the Ancients OST - Game Music [Ripped & uploaded by Kiiro]
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FireChild: Tournament of the Ancients OST - Menu Music [Ripped & uploaded by Kiiro]
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Fire Child Tournament of the Ancients FAQ
It’s quite long and weirdly formatted, but it’s under a read more for archival purposes.
AOL TOURNAMENT OF THE ANCIENTS FAQ© 2007 Sarbakan Inc.  All Rights Reserved. 8Locations The competition takes place in the ruins of an ancient arena and the dark corridors that cut through its foundation. The Mana’jhi arena was one of the testing grounds for the ancients. Located on an island north of the Damara, the three-floor arena is divided into two distinctive sections.  The central arena, where testing takes place, gives them the opportunity to validate the resistance of their invention. The ancient warriors and the machine fought in this place for the evolution of their people. The resting areas around the central arena are buildings with eight regeneration cells and two large rooms.  Spawn rooms (cells) The cell includes a specific mechanism that teleports warriors when the test becomes too dangerous combined with a healing pod. A weapon dispenser is also available.  Cells are safe areas with one-way force fields forbidding machines to enter. To incite lazy warriors to do their jobs, after a certain time, the cell overflows with Fury causing some pain. Flag rooms The two large rooms were built later to expand the test to verify the machine’s adaptation to different strategies. A fury core (flag) is placed in each room as an object to be retrieved. The core must be brought back to the core collector on the second floor on the opposite side of the arena. Fury barriers Some Fury barriers are activated each time a test starts. The barriers block paths and force warriors to adapt their tactics. The arena of Mana’jhi Island is the perfect place for the Exiled and the Wanangi braves to train without disturbing the peace of Damara. AOL TOURNAMENT OF THE ANCIENTS FAQ© 2007 Sarbakan Inc.  All Rights Reserved. 9Ranking The player will earn a rank simply by playing games.  There are five ranks: Beginner:Novice players Corporal:Average players Sergeant:Experienced players Officer:Veteran playersWar Chief:  Hard core players with more than 100 games playedThe player gets points every time he plays a game, whether he wins or loses. AOL TOURNAMENT OF THE ANCIENTS FAQ© 2007 Sarbakan Inc.  All Rights Reserved. 1HUD Description This will display all the information pertinent to gameplay: •    player’s individual score •    player’s relative position compared to other game participants •    team’s score •    timer •    character’s avatar •    life (LP), armor (AP), Fury •    weapon currently being used AOL TOURNAMENT OF THE ANCIENTS FAQ© 2007 Sarbakan Inc.  All Rights Reserved. 1Controls and Inputs Ground Movement DodgingDouble pressing a directional key will make the character perform a fast jump in this direction. Strafing To make the character strafe, the player presses the A key (to go left) andthe D key (to go right).  Strafing can also be used while going backwards. Jump To jump, the player presses the spacebar. To jump in a specific direction, the player must hold down the W, S, A, or D keys while also pressing the spacebar. Picking Up Items  To pick up items found during explorations, the player simply has to bring his character into contact with them.  Close Combat To attack an enemy in close combat, the player simply has to bring the character close to his target and then click on the mouse’s right button.  The character will then deliver a close combat attack, greatly damaging his foe. AOL TOURNAMENT OF THE ANCIENTS FAQ© 2007 Sarbakan Inc.  All Rights Reserved. 1Shooting To fire at enemies with the currently selected weapon, the player simply clicks on the mouse’s left button.  The character will fire in the direction his torso is facing. Selecting Weapons  To toggle between weapons in the character’s possession, the player presses the Shift key or rolls the mouse wheel.  This will cause the next range weapon in the list of previously acquired weapons to become active. Energy Consumption If the player is using a range weapon with Energy Consumption other than zero and runs out of blue Fury, an “empty barrel” sound FX will inform him of the fact.AOL TOURNAMENT OF THE ANCIENTS FAQ© 2007 Sarbakan Inc.  All Rights Reserved. 1Range Weapons Description 1. Shooter                                         The shooter is the base range weapon. It projects a direct blast of Fury at to the target. Hold the mouse’s left button to overload the shooter to launch a more powerful Fury blast.       Fury consumption: None 2. Launcher                                        This range weapon projects a powerful blast of Fury at the target and the blast explodes when it hits something.                            Fury consumption: Medium 3. Scorcher                                        The scorcher can be collected in the arena. This short range weapon projects a continuous flame of Fury.                          Fury consumption: Low 4. Groundshaker                                    This long range weapon projects a Fury grenade.  The grenade will explode in a powerful blast of Fury when it hits something. Hold the mouse’s left button to overload the groundshaker to launch at a farther range.     Fury consumption: High 5. Gathler                                         This rapid fire range weapon projects several direct blasts of Fury. Hold the mouse’s left button to keep firing.                             Fury consumption: Low AOL TOURNAMENT OF THE ANCIENTS FAQ© 2007 Sarbakan Inc.  All Rights Reserved. 1Power-ups Fury The Fury is the energy generated by the eruptions of the Great Volcano.  When it touches the ground, the lava crystallizes into Fury Orbs of two types, each having a specific purpose in the game.  Whether they are machines or weapons, everything on the Damara Archipelago uses Fury.   Some Fury Orbs can be found lying on the ground or inside machines, while others are spawned when an enemy has been defeated.Red Fury Orb (Small): Heals a small amount of life points (LP).Red Fury Orb (Large): Heals large amounts of life points (LP). Blue Fury Orb (Small): Gives small amounts of Fury (LP). Sphere  (Visual and final name are TBD during the visual research) The spheres are power-ups for specific units.  Spheres can be found lying on the ground.  The effect is doubled if the right unit gets it. Defender Sphere: Increases armor points (AP). Enforcer Sphere:  Increases weapon damage for a limited time. Scout Sphere:       Increases running speed for a limited time.Fusilier Sphere:    Gives large amounts of Fury (LP). AOL TOURNAMENT OF THE ANCIENTS FAQ© 2007 Sarbakan Inc.  All Rights Reserved. 1Modes of Play DM (Free for all)Death Match: In this individual mode, the player faces all the other players.  The winner is the one who has accumulated the most points in a limited time. TDM (Wanangis vs Exiled)Team Death Match: Two teams face off in this cooperative mode.  The team that has accumulated the most points in the given time is declared the winner. CTF (Wanangis vs Exiled)Capture the Flag: Two teams face off in this cooperative mode.  Each team’s goal is to bring the enemy flag back to its base while preventing the opposing team from getting their flag.  The first team to capture the enemy flag three times wins the competition. You can't capture the enemy flag if your own flag isn't at the base. AOL TOURNAMENT OF THE ANCIENTS FAQ© 2007 Sarbakan Inc.  All Rights Reserved. 1Scoring System The player is awarded points each time he causes the opponent to lose lives.   Points are awarded for each LP point lost by the opponent.  Damage to AP does not award points.   Each flag captured or retrieved awards points.  Scoring in Capture the Flag mode doesn’t determine the winner and is only relevant in evaluating personal performance during the current game. AOL TOURNAMENT OF THE ANCIENTS FAQ© 2007 Sarbakan Inc.  All Rights Reserved. 1Contact www.firechildonred.com                                
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Fire Child Website circa 2008
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Fire Child Episode Three: The Ancient City (Part Three)
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Fire Child Episode Three: The Ancient City (Part Two)
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Fire Child Episode Three: The Ancient City (Part One)
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The only footage of the full original Fire Child: Born Into The Fire flash game.
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Fire Child Concept Art/Model Reference for final boss Waken
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Misc promotional art for the five-episode Fire Child game.
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Fire Child promotional art, also used on the menu of the flash game.
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Preview images of chapters one through five of Fire Child from the original Fire Child website, courtesy of the WayBack Machine
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Misc Screenshots from Fire Child Episode 1: The Temple
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Misc Screenshots from Fire Child: Tournament of the Ancients
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