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A little more progress. Did some anatomy fixes/clean up/color correction for Futaba and Mona, just because they're only really going to have the one pose/outfit with a little limb movement, so it's easier to call their neutral portraits done. Also started some clean up on this background. BGs take forever for me to do, I swear. I'm too much of a perfectionist, all my lines have to satisfy.
I'm gonna skip updating on the 10th because I'm so close to getting commissions done. Gonna pour all my time into it now, next update with be May 24th. Hopefully by then they'll be done and I'll have something more significant to show off.
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I've been following the project from the start, and it makes me so happy that you're still working on it!
I'm glad it makes you happy too. :]
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I’m not asking for an actual timeline of the game development process, I was just wondering what you had expected as far as a time frame when you started? I’m new at programming and game development myself and I know it takes a long time, especially on a solo mission, so I was curious if you were pretty close to estimating your skill level in terms of getting where you are… if that makes sense?
To be up front, I'm not the best person to ask this. I'm a hobbyist, and do this between the occasional commissions, my day job, ADHD, and frequent health problems.
When I suggested this game about 8 years ago, I was in art college for an animation degree with just a few *coughpoorlytaughtcough* game dev classes. I thought I could make it in maybe 3 years because that's what I heard was a usual amount of time, only to stop for a several year hiatus until about 2022. I only recently started learning how to pull my shit together in the form of doing small build after small build. That's still an uphill battle with ADHD, but I'm trying.
I didn't start my dev journey..."professionally," as it were. I still treat this as skill building. Like a beginner pianist who's learning their scales and how to read sheet music. I learned the most about the engine I use, RPG Maker MV, by fucking around in projects that didn't get too far. I love to push it's limits by attempting to execute visual elements that the engine wasn't built for, which requires me to learn about it's basics. I'm as clear on the path to the end of this game only because I have a good grasp on what MV can do now, on top of dropping some features that crept up on me.......I was actually planning to animate every menu in the beginning. Like a maniac.
So, uh, my answer is I missed my timeline by a huge margin and I'm still terrible at estimations. I try not to let that past hold me back though.
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I downloaded like 20 hours of P5R footage today and when it was over I paused and had a slight moment of, "Am I really in this deep?" Like, the idea in my head is that I can always have my plot/art references without the internet. But if anyone were to find it on my computer, I think, for the first time, I might agree when I get called an obsessed maniac who needs to go outside more...!
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Been doing more writing then drawing lately, which is a given with commissions. Still, I'm slowly chipping away at the Yongen-jaya assets.
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I also fixed up Akechi's sprites. I rushed them out for this joke post a while ago. The anatomy mistakes and messed up argyle pattern were bugging me this whole time. And his outline is now properly rendered. The differences probably only matter to me, but. I have to stare at them more then anyone else so.
I was originally going to post more about Lesbianbreakers Mode today, but I'm going to save that for when I have visuals for it. Now if you'll excuse me, I need to nurse this cold with a long nap.
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I could stand to learn some temperance, but hopefully when I'm past the opening this won't be as much of a problem.
Can't draw while I'm at work, so I've been working on the full game's non-confidant script lately. While writing the opening, I noticed a pattern that I stopped writing every 10 minutes to write down a new asset I need. I wonder, if I weren't also the artist, if I would get more writing done if new ideas didn't pop into my head during the process lol. I may just have a problem with making everything fancy tho. But can you blame me? Persona 5 set the bar high.
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Can't draw while I'm at work, so I've been working on the full game's non-confidant script lately. While writing the opening, I noticed a pattern that I stopped writing every 10 minutes to write down a new asset I need. I wonder, if I weren't also the artist, if I would get more writing done if new ideas didn't pop into my head during the process lol. I may just have a problem with making everything fancy tho. But can you blame me? Persona 5 set the bar high.
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Haha, April Fool's! You all fell for it! :]
UNLESS
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Recently made some improvements to the title screen, what do you guys think?
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Recently made some improvements to the title screen, what do you guys think?
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i fully thought that this was already canon but anyways the p5r artbook confirmed that akechi’s greatest desire was being with joker. gayass
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also i want to talk about this interview again. another blatant act of homosexuality
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Yongen-jaya WIP
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Skipping this week's update. Have another commission, and want to pour all my time into it so I'll get done faster then the last one. I'll update next Friday and the 29th instead.
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Featuring the "Gay Joker Mod" by Alive_Neptuna, this is a compilation of all of the available dates during Hawaii! This includes dates for Ryuji, Mishima & Yusuke as well ;-)
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A quiet night at Café Leblanc.
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Happy Valentine's day, everyone! Here's a little sketch preview of something you can do in the next build. ;3
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Just saw your newest video, and I LOVE how you draw Akechi. Like he looks like *himself*, not a woobified version of him if that makes sense? But the art style is still distinct from the game's designs
(Hi, Vu! Nice to talk to you again. ^^)
I'm glad you like him! :D I think I get what you're saying, it's easy to soften his features to fall in line with his prince persona, when one has that in mind. I don't have a cutesy art style in general though. I prefer to work with sharp points and older faces, so I played to that strength. It certainly makes it easy to make him look jaded lol.
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just wanted to say
every time i've seen you post, i get inspired
you're still working on this game, you haven't (visibly) given up
it makes me feel like one day, i too can finally get one of my games up and out (im still in the script stage, its been like 8 years)
in the meantime, i'm going to massively enjoy every single update you give
I haven't given up and neither should you! I've been busy with commissions and health issues as of late, but I've never been more into the project. I've had this sideblog for the same amount of time, since 2016, and had no idea what I was doing at the start. If I can get this far, I'm sure anyone can.
You didn't ask for advice, but if I may give some? Break your project down into the tiniest pieces you can and work smarter, not harder. It's much less intimidating that way. For example, I started with the simple goal of getting the dialogue to function visually with test assets. I made it work in a single in-engine event, then copied and pasted it, simply replacing the dialogue instead of starting from scratch each time. Then I moved on to getting the date graphics to work. Rome wasn't built in a day, and neither are video games.
It's never too late to start OR finish something! You can do it! And I know I'll be able to do it too with people like you cheering me on! :3
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